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Showing content with the highest reputation on 09/14/22 in all areas
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Hi! During these months I have been participating in dungeon runs quite often and, after a while, I realised there is a big problem: finding orbs!!!!! at the moment, you can only get orbs in 2 ways: -finishing crater town quest (2 orbs only obtainable once) - fighting Medusa & Eldir and Lance boss (which is very few given the cooldown time of about 12 days for each). Consider a team of 5 players who work together, if they all drop 2 orbs from bosses, there's a maximum of 10 dungeon entries during a 2 week cooldown wait, which is less than one entry per day. (also hoping that both bosses drop another orb, which they may not) Considering how difficult dropping orbs by bosses is (since they have never dropped it to me) the dungeon entries are really low and become lower with each passing day. Not all players take part in dungeons, a lot of guilds/players don't even consider it except to take victini. My suggestion is to make the orb tradable or, even better, give more ways to find them, such as excavations/digspots/bug catching competition/solaceon quest... you name it. I hope you'll consider my suggestion! ^_^4 points
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Apple hates 3rd party developers so they can keep charging outrageous prices for their "branded" garbage. Not gonna happen, ever.1 point
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+1 to increase the drop rate from bosses or add more bosses which can drop it. As suggestion for the future maybe there could be a new excavation site at the Crater Town area which could have Twin Dragon Orbs as rare drop.1 point
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+1 for more ways of obtaining orbs, I did a lot of boss runs and only got it 2 out of 16 times with Lance + Medusa combined.1 point
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Hello there, @Kimtan20082002 After you offer for the Pokemon, please be sure to reserve the money/alternative payments at least until it's confirmed that the seller denies your offer. Considering the potential confusion involved, I will leave you with a warning this time. Please be careful in the future. @Myuuuki I have removed the unnecessary posts in your thread. You are free to advertise your auction again, or create a new one if you wish. Good luck with your auction. Kind regards, Irushia1 point
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+1 more drop, for me not more %, just more opportunity such as bcc win, solaceon day 5/6 or more boss +1 trade, gives the opportunity to ppl not interested in dungeon to get some cash back and let ppl interested play that part of the game often. hope new dungeon in future rly fun1 point
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I am against the tradable part but I agree that there should be more ways to obtain it such as excavs which will encourage players to do daily excavations. +11 point
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I've shared my feedback with Keita on the changes separately - so I won't cover that, but I thought I would pitch in here to address some concerns I've seen some people post about, since I was the one to write the previous rules when Hawluchaa and I reworked them. The reason for inconsistency between the two is that they are two very different environments. Ingame, staff cannot see DMs, it's a very fast paced environment in comparison to forums, and there is a lack of evidence control (players have to make screenshots, and they don't always include timestamps - it also may not be immediately clear which timezone that player is from, especially to other players). In addition to this, the forum clock only shows HH:MM and ingame shows HH:MM:SS. To take your example of the rule about Instas, Min Raises and Accepted Payments - you cannot edit an ingame message like you can with a forum post, so if your auction begins immediately, the auctioneer will have immediately screwed themselves if they missed those details off, since they can't add them after. There's some other reasons too, but hopefully this is enough information to share with you why this would be this way. This rule exists because of the sheer amount of auctions that ended, where the winning bidder wasn't available to make the trade. In those situations a TMOD will attempt to force the trade - that being said a TMOD can't be expected to magically know that you had the money on an alt on another server and to go and remove that from your account without speaking to you. All that is asked is that you make sure the money is available, so if the trade does need to be forced, a TMOD is able to do so without delay (in addition to clearing you of potential false bidding, that's a whole other rabbit hole), and if it's not on that account, which account they need to look at. You stating the name of an alt account is also giving TMODs permission to take that money from another account too. In relation to your suggestion - do you really think it's fair to make an auctioneer wait an extra 24hrs because it was inconvenient to you to make sure you had the means to pay? If this is happening, you need to report it, otherwise staff won't be aware and there's not a lot they can do. In addition to this, staff won't announce each time they force a trade - it happens by default on the forum just because staff need to communicate to both players what's going on, but for ingame stuff it just won't happen, it'll all happen in the report center. This is why keeping evidence is really key, especially for ingame transactions/agreements - again, staff don't have access to PMs so they are hugely reliant on players coming forward with those cases. Actually it does. It's innately unfair to change any aspect of an auction after it has started. As a general rule of thumb, auctions cannot be changed in any form once started unless explicitly stated by a TMOD. Happy to write an entire wall on why this is if you feel you need to know more, but as a whole keeping a flat simple ruling that auctions cannot be changed after they start makes auctions much simpler to handle, both as staff and as a player. This topic was discussed at length and this is how General Trade Rule 1 came about. Realistically, trying to define community terms like "godly" "epic" etc is really difficult, who are staff to say what those things mean, let alone enforce based on them. Those are opinion-based words, and have nothing to do with anything quantifiable. What we put in place instead was a quantifiable system instead, there's no grey areas, no opinions - it either meets the criteria or it doesn't. In regards to advertisements like "best in server", these aren't permitted and those advertisements should be amended. That's straight up false advertising unless you have a recent screenshot from Walross saying it is legitimately the best in the server. In regards to your note on what Salem said, I responded to him above if you want to have a read. Also +1 on the trade rules ingame. I think there's a character limit that might make it difficult but if it's possible, all for this.1 point
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https://pokemonrevolution.net/forum/topic/199397-event-form-feedback-_-community-art-announcement u might have better luck posting it here, I doubt alot of artists go to suggestion forum to see this post1 point
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Magikarp, Gyarados and its Mega form. They are all 3 evolutions that has yet to acquire any event form, with the exception of its pink counterpart (which is not really a form tbr). And while on the topic of matching Halloween, its Mega form have the Dark type and looks ominous and fishy as is. As for any ideas about its looks, suggestive traits etc, no idea, I'll leave that part up to the actual artists with a creative mind.1 point
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In my opinion, giratina is a pokemon that deserves to receive a form and be on halloween, as much as we can't use it in pvp, it's the face of halloween, it's a dark pokemon that is always in the shadows, its wings must be exchanged for bones in the original form, something similar to what was done with garchomp, his face in a darker tone characterizing halloween, in addition to his body being darker in both forms.1 point
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hit em with a Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex Flex1 point
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