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Showing content with the highest reputation on 04/16/23 in all areas

  1. 8 points
  2. 5 points
  3. Greetings, I will be using GMT+0 for every timestamp posted down below. This auction had a duration of 24hrs after the first bid was made and it was started by Donator with a bid of 3M at 15/4 5:15AM, therefore the end point would have been 16/4 5:15AM. The player @Paprikaflow offered 9.8M at 16/4 5:15AM which would trigger the 15min rule, and delay the auction for another 15min, which means the real end point would be 16/4 5:30AM!! @Lyn1311 bidded 9.9M 16/4 5:31AM, therefore the auction was already over, and as such, it was an invalid bid. Every other bid made after this point is invalid aswell. I will fix this auction, by returning the difference, 900k, to the player @Paprikaflow. Please be more careful in the future @Kresx when making auctions, if you ever have any question or doubt when the auction ends, please use the report button so a TMod can help you out. Kind Regards, * Zoruami *
    4 points
  4. Hey I want to sell this bunny Start price 1k Min bid 100k Accept pokedollar and cc (380k) 72h auction after first bid Insta 6m Its currently on silver but I can transfer to gold good luck!
    3 points
  5. iam not sure about this idea at first, but iam now xD +1
    3 points
  6. I really want to +1 the suggestion but this will be exploited to infinite levels on purpose by really toxic guilds and their friends group or anyone with influence on a community. It's sad because it's honestly a really good idea but can be exploited easily by an organised group inside of the game. Just ask your discord guildmates to rate someone at their lowest possible rating and you screw them up. Idk what I would suggest to improve the idea either.
    3 points
  7. @Olker, as i mentioned above, people might not spend so much effort to buy ratings while the cool down exists unless the reward is very valuable. If the reward at the end of the month is around a value of 40k, it makes no sense in buying so many ratings for even half its price, because he might have to spend around 20k minimum(my assumption) and find enough players to sell him all these ratings(which itself is a frustrating task). I do believe this will counter the money for rating issue. @Isildurr2x, I was thinking maybe if people with very low rating in pvp may get a lower priority in matching pvps, people with very low rating in trade may get longer cool down to send text in the trade chat, whereas very low rating in All or help chat must get a cool down to send messages in the respective chat just like we do in trade chat. This idea might also backfire if people do get to abuse the rating system, so currently my best opinion is to just show a reputation indication in every players trainer ID while having no consequences in his gameplay. People trying to get the lowest rating is also conserning in this case. But even with no rewards, if someone tries to get 0 stars, if they behave poorly intentionally in PVP,Trades or in chat they risk the possibility of getting reported or later banned or get ignored in the case of blabbering in the all chat. For a better understanding, this rating will be like the imdb movie ratings, it only tells the people how good the movie is in popular opinion, here this rating just shows how good of a reputation he/she has in the game in terms of PVP, Trade or in the Chat systems. It dont affect you in any way even if you get rated poorly by the entire server. @Acetzy, Maybe try behaving nice to other players like you always do and help each other. @Lyn1311, I have tried to consider a counter for all the ways it could go wrong but we cant say anything unless it is tested.
    3 points
  8. 3 points
  9. @Olker, @Avanox2and@Lacomus, Thank you for your opinions. The system I have in mind do have these above mentioned faults. I am hoping a discussion here might sort out some of these problems. Since everyone do agree the general idea against toxic players,The system I have shown is just a prototype and i hope you could pitch in some ideas to beat these problems too. Possible ways to counter these problems in my opinion are: 1. Salty players unreasonably rating opponents low in PVP. -Limit the number and frequency of times a player could rate others per day. (Eg; 5 ratings, with a cool down of 2 hours) This could significantly reduce the spamming of low rating by these Salty players at their opponents. -Allow only players with a minimum experience to rate others. (Eg; you require minimum 250 hours of playtime to rate other players.) In my general observation, 'most' experienced players act more matured in the game and don't get salty over a lost battle. 2. Exchange of Ratings for money. - If the above said cool down is set, it automatically makes it hard for players to sell 1 rating per 2 hours. (But then again, buyer can buy it from multiple people.) - Best way i find is to make it not worth to buy the rating. If the reward is like 5 rare candies or a master ball (a reward worth around 40k) and people don't usually sell nothing below a minimum price, lets say 2k, or its not even worth the time.So if a person buys like 10 ratings, he already spend 20k (half the reward). It would be worse than the system where players buy gems for $500 each for a chance of getting good items at item recycler. 3. If Toxic players outnumber honest/reasonable players. -I find this problem much similar to the 1st problem. So i hope minimum game play time and the rating cool down might sort it out. I only hope if these ideas don't find suitable please suggest any alternate ways or ideas against Toxicity. Thank you.
    3 points
  10. start : 200k Min bid : 100k Insta : n/a End time : 24hrs after start Accept : cc-350k , GL EVERYONE
    2 points
  11. good idea but not really cool too.. I play some team based 80% on trick-room or 20% stall PP/ full trapper team. 99% of time player tell me im the most cancer guys of the world. Because players doesn't like play vs that. Pinkorabane's Reputation -150 But the idea was cool , agree for a trade/safety security player/helps chat or interaction with community or all others things around that. Desagree for reputation pvp system rating. Like @Bhimoso , many people can add a bad influence on that.
    2 points
  12. 2 points
  13. How will rating actually affect pvp/trades/etc? Like if you que for pvp and get a low rating player, will still have to play through that match Trades as well, if a super low rating/toxic player was selling something in demand, people will still buy. Some people might even try to become the lowest rated xd Maybe I am not understanding this concept, but so far I don't think ratings will actually affect anything
    2 points
  14. -1 The idea to fight against toxicity is a great one to support but doesn‘t solve the existing problem. I have provided reasons why we shouldn‘t implement such a feature in the game. 1. So said toxic players or trolls will purposely give others negative ratings to sabotage their own title. The competition in PvP is highly big and some people will send the opposite player a negative rating as soon as they start losing. 2. People would start to exchange their free ratings for money. Besides pokemon and items a new currency will be implemented in the PRO market. This also causes fake identifications to players who just want the rewards at every season. Toxic players on the other hand receive the opportunity to boom their low rating by buying ratings. 3. Scamming will still remain. It‘s almost impossible to fight the negative attitudes of toxic players. I respect every opinions. Please share your thoughts about my comment.
    2 points
  15. I like the general idea. We have to prevent people to abuse this somehow though. Specially in pvp, where saltyness of a losing player will probably make him give a low rating to the winning player. Needless to say something about stall players.
    2 points
  16. I have an idea to reduce toxic and annoying behavior among players. Players interact with each other during PvP, chats (such as All, Trade, and Help), and trading. My proposal is to introduce a rating system that allows players to rate each other without affecting the rated player's PvP/PvE gaming. The rating system could help in several ways: 1. During PvP, if a player time-stalls, abuses, or taunts others, a low rating would show that the player has a poor attitude in PvP. 2. In All chat, players may share irrelevant or personal information, which other players could ignore if they notice a low rating. 3. During trading, if a player tries to scam others or engage in any bad behavior, they may receive a low rating. The rating system would not impact players' gaming experience, but others could see their reputation. Each player would start with a 3/5 star rating in each category and could build a good reputation from there. To provide positive reinforcement, a reward system could be implemented for players who achieve a full five-star rating in all three categories each season. I have also attached a concept image for reference, so you can better understand what I have in mind.
    1 point
  17. Selling this cute Mimikyu: start: 1k min. bid: 1k 48 hrs from start no insta Countdown Thank you & Good luck
    1 point
  18. C.O.: 300k Senggolbacok Increment: 25k Insta: 1m Duration: 12h Only pokedollars.
    1 point
  19. Greetings, @Redvarti offer is invalid, as he doesn't have the means to fulfill the agreement. As such, @Redvarti you have been been punished for False Offering! @Lacomus You are free to do with the pokemon as you please, If you wish to make a new auction, please create another thread as I'm locking this one. Kind Regards, * Zoruami *
    1 point
  20. 1 point
  21. PS: I would recommend an edited form of the rating system. The current one brings up more problems on the table as it should.
    1 point
  22. Nice collection. I hope i can find a lillipup shiny too o/
    1 point
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