Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/01/20 in all areas

  1. Hello, I would like to propose that the substitute movement change depending on whether the pokemon has skin or not, in the same way that you have a substitute with skin for a shiny pokemon, such as a pink pokemon, the substitute is pink, as shown In the attached images, the images are only to imply my proposal visually, I am not really a pixel artist or anything, I only use paint,I know game artists could do a much better job,THANK YOU FOR TAKING THE DISCOMFORT OF READING MY PROPOSAL. ;D
    8 points
  2. No, we sadly only accept CC as alternative payment :( Btw, bumping thread! I'll make it a fun bump though. Did you know that Charles Darwin's tortoise did not pass away until recently? So old o_o Did you know you could toast 100.000 pieces of bread with a single lightning? Free sandwiches for days! Did you know Taxis in London have to memorise literally every road? (Kinda false because I got lost there once lol) Did you know Dolphins actually give each other names to identify each other and call each other? And I still get confused when someone calls me by my name and not Bhimoso lol. Did you know a man was struck by lightning seven times and survived it? (I bet it was a Chansey under rain).
    4 points
  3. Hey, I have some suggestions regarding the current PC-System. I am aware that this is low priority, but I am pretty sure that it is a really good and wanted QoL change. I saw similar posts, but those did not match entirely with the thoughts I had about the PC. If you like or dislike any of them, please leave a reply in this topic. 1. Naming Boxes. PvP-Box, PvE-Box, Shiny Box etc. I know it is possible to sort it like that with a bit of effort but the naming would make the whole sorting way more pleasant. 2. Adding and naming Categories One Box consists of 5 Rows which contain 3 Pokémon each. Adding a [-] Split function to split the Box in two Categories (which both can be named) containing 6 Pokémon each for a full team (12 per splitted box) would be great. This would be especially useful for entire PvP teams, but can be used to sort a lot of different things aswell. 3. Free movement in the box. Each Slot in every box should be usable for any Pokémon no matter how much we caught or if those are filled with Pokémon. This would allow us to use the last boxes for PvP-Teams (using the Split function), Shinys, Boss-Pokémon etc. whilst the boxes in the front will not be messed up by (or simply used for) catching new wild Pokémon. 4. Checking and mass-deleting Pokémon. Adding a simple checkbox to every Pokémon and being able to click a trashcan to release all of them together. This will prevent the time consuming and annoying process of releasing every single Pokémon slowly, especially after catching hundreds. 5. Mark favorites. Small, not needed change I thought about. Marking Pokémon with a little star and being able to only show those. This is for example useful to mark epic or just really good Pokémon when you caught hundreds of the same kind to differentiate those from the bad (and hopefully mass-delete the rest). Thanks to @SchattenDialga for the visualization. Make sure to check out his shop here: https://pokemonrevolution.net/forum/topic/103263-url
    2 points
  4. Hi. I don't do PvP all that much and one of the reasons is, anonymity. I feel there should be a choice if I want to reveal my identity or leave it as anonymous. I have a YouTube phobia. What if my loss not only embarrasses me but gives a YouTuber 400K views. Okay I was exaggerating there but, in all seriousness. I just want to suggest some type of way to stay anonymous for a PvP match. Thankyou for reading and taking the time. ThatKid
    2 points
  5. 2 points
  6. break[/hr] This thread attempts to accurately present the relative power of Pokemon in PRO's Ranked Battle format. This is not meant to be the end-all, be-all resource for teambuilding, and neither is it intended that you always pick the highest ranked option. Viability exists in tandem with synergy - teams that cannot capitalize on each others' strengths are doomed to fail. With that in mind, this is a good initial resource to use when first approaching Ranked PvP, and should in time be replaced with your own experience. break[/hr] break[/hr] S-Rank - These Pokemon define the metagame. They either perform several roles exceptionally well or possess incredible flexibility. Not being able to answer S-Rank Pokemon consistently is tantamount to throwing games. A-Rank - These Pokemon are extremely good at one thing or decent at several in the metagame, usually requiring little support to function. The ability to deal with A-Rank Pokemon remains of vital importance. B-Rank - These Pokemon are solid picks in the metagame, but tend to require some support to work. C-Rank - These Pokemon possess a single, well-defined niche in the metagame, and will likely only fit on specialized teams. Ambipom-Rank - If you are using any of these Pokemon, you are not playing to your full potential. Within tiers, Pokemon are listed in alphabetical order. break[/hr] break[/hr] S Rank A+ Rank A Rank A- Rank B+ Rank B Rank B- Rank C+ Rank C Rank C- Rank Ambipom Rank break[/hr] If you would like to discuss a Pokemon's ranking, please make a post which indicates both current and desired rankings, and provides a solid explanation. Keep in mind that viability is not usage - how often a Pokemon is seen on the ladder alone is not a good argument for its placement. Personal anecdotes are also not good arguments for adjusting the placement of a Pokemon. With that in mind, discuss away :) break[/hr] Thanks to: Ironcoque, anthonyliu, dangarangs, and Fairview for substantial assistance compiling the initial version of this list Jorogumo and sgt bianco for substantial contributions to updating this list Shaui & other staff for letting me take over this thread Aphotyx's old thread for the headers Team Magma for being the best guild in the game
    1 point
  7. Since the most recent change just a few days ago (hours, even), the quest to access Sinnoh has been completely replaced. If you were in the middle of the quest, about to start it or had beaten Hannah but not talked to her and teleported to Sinnoh, you'll have to start the new one from scratch. Good luck, trainer! VERY BIG WARNING: ONCE YOU ENTER ROUTE 101 TO FIGHT THE GRUNTS, DO NOT, I REPEAT, DO NOT GO BACK TO LITTLEROOT TOWN. IF THE NPCS DISAPPEAR AND YOU CANNOT PROGRESS, POST HERE: https://pokemonrevolution.net/forum/topic/871-url . THERE SEEMS TO BE A BUG WHERE, IF YOU GO BACK TO THE TOWN AND THEN REENTER ROUTE 101, THE GRUNTS COMPLETELY DISAPPEAR AND YOU CANNOT CONTINUE THE QUEST UNTIL YOU ARE HELPED BY PRO STAFF. WELCOME TO THE SINNOH ACCESS QUEST GUIDE! The quest will start once you speak to the NPC Paul in Lilycove City (Hoenn). You need to have 6 pokemon in your team that are at the very least level 80 or above. This can be acheived by training them in Mount Silver or in Cerulean Cave as the NPC says. However, getting access to Cerulean Cave is painful, so we can also borrow a friend's team. The pokemon do not have to be ours to be valid for the quest, so we can borrow 6 pokemon at level 80 from a friend or train them ourselves. He will then teleport us back to Littleroot Town. Once you exit your house, you'll find unwanted visitors: Team Galaxy Grunts! The villagers need help! You will then approach Stan, who stares at you, menacingly (yes, this is a Jojo's reference). He will fight you with strong pokemon. He has a level 70 Exploud, Hariyama, Crobat and Purugly. They will then Teleport and escape. Go north to route 101. More grunts will appear. The next one has a level 70 Mightyena, Dustox, Masquerain and Luxray. Grunt Bernie is next. He has a level 70 Mawile, Aggron, Electrode and Skuntank. Grunt Jack comes afterwards. this will take long... He has a level 70 Cacturne, Altaria, Whiscash and Bronzong. Grunt Mario has a level 70 Whiscash, Claydol, Banette, and Drapion. There's still more! Grunt Karina has a level 70 Medicham, Dusclops, Glalie and Toxicroak. The last Grunt, Vincent, has a level 70 Absol, Tropius, Flygon and Weavile. You will then reach Oldale Town. Heal up and try to go to Route 102. Stan will block the way and fight you with his level 100 Alakazam. When he's defeated, he will teleport you to Route 103. You'll see Mars, Saturn, Pluton and Birch. However, you'll hear a mysterious voice: Maxie and Archie will take care of two of them, while you'll fight Pluton. He is a tough one. Pluton has a level 100 Slowking who will spam Scald, a Rotom-Wash, a Porygon-Z, a Blaziken, a Sceptile and Swampert (the pokemon they forced to evolve, it seems). Since many people asked for help on this step, I will give you an example strategy of how you can beat this boss easily: 1.- Geodude with Sturdy + Stealth Rock (or any evolution, you can capture one in Mt Silver with the moveset ready as Graveler) 2.- Electrode with Eerie Impulse (you can get one at a high level already in Cerulean Cave) 3.- 1 Pokemon with a good setup move. Examples: Gyarados with Dragon Dance, Clefable with Cosmic Power, Slowbro with Calm Mind and Iron Defense, etc. For this boss, I recommend you either unlock the Mega Slowbro Stone or you use a Clefable, easy to farm and use. You begin by using Stealth Rock with Graveler and letting it faint. Then you Eerie Impulse multiple times against the Slowking and faint your Electrode. After this, switch in your pokemon with a setup move equipped with leftovers, set up until your stats are maxed and you will be able to sweep. Example: Clefable - Cosmic Power, Toxic, Softboiled, Moonblast Gyarados - Dragon Dance, Earthquake, Waterfall, Ice Fang Slowbro - Iron Defense, Calm Mind, Slack Off, Surf However, they will escape after you defeat him. You will talk to Birch and he'll actually tell you that the three Hoenn starters are lost in Route 101 and 102. Mudkip can be found just below Birch in the Route 103. You need Surf to pick him up here. Torchic will be hiding in the spot in front of me in Route 101. Interact with it to rescue the lost pokémon. Treecko will be hidden in front of me in this spot in Route 102. Interact with it as you did before. Once you have picked up the three Pokemon, talk with Birch. He will tell you to go and talk to Alakazam. He can be found in the Docks in Lilycove City (same place you can go and get the boat to go back to Vermillion and Olivine. Congratulations, you've now completed the new Sinnoh Quest! VERY BIG WARNING: ONCE YOU ENTER SINNOH, THERE IS NO GOING BACK. YOU MUST DEFEAT THE ELITE FOUR IF YOU WANT TO GO BACK TO THE PREVIOUS REGIONS. Special thanks to: @WhiteBaron (mr corsi handsome french boy) for helping me out and fixing the variables that bugged while I was doing the quest. @Donuts02 for lending me his level 100s so I could rush Hoenn to do a guide of the quest for forums. @jimmicha for rushing my account story in Silver so I could do more guides for forums.
    1 point
  8. Hello, here is a showcase of the best maps among the ones I have created. :3 Thanks!
    1 point
  9. hello for now am taking offers on my shiny excadrill . its not auction am looking for *s garchomp equal value as my exca or lower value and ofc you will have to add money to make it fair trade * pvp shinies * 70m cash if you think that i am asking a lot then plz feel free to explain me why, and leave your offer , that you believe has a fair price for this poke i can also transfer it to gold for free if we have a deal this poke will not remain a lot for trade or sell because am ok to keep it too if i dont get any good offer. its a unique pvp so am ok to keeping it too. the only reason am looking to sell or trade it is because i have too many pokes in my shiny team that are weak to fight and fire type moves. thank you everyone for your time to take a look in my thread! discord : sarks#9459
    1 point
  10. Player name: stavd Showdown name: stavd Server: Gold Rank on ladder: 23 Timezone: GMT +3
    1 point
  11. Player name : Deidaraa Showdonw name : Deidaraak Server : Gold Rank on ladder : 20 Timerzone : GMT-3
    1 point
  12. Player Name: JuanHey Showdown Name: JuanCasallas11 Server: Silver Timezone: GMT -5 Rank on ladder: 10
    1 point
  13. Player name: Pikpachu Showdown name: Pouts0banana Server: Silver Timezone: GMT+3 Rank on ladder: 18
    1 point
  14. Player name: GoldenP1kachu Showdown name: GoldenP1kachu Server: Silver Timezone: GMT +2 Rank on ladder: 19
    1 point
  15. Player Name: Aggs SD: Wallero Stallero Timezone: GMT-7 Rank on Ladder: Gold 14th
    1 point
  16. player name: black showdown name: otf black server: silver timezone: gmt +2 rank on ladder: 7th
    1 point
  17. Ya know its 2020 when there is a popular thread where people have a serious discussion about hurting each others feeling on the internet. Although the argument of hiding team build is valid, but being embarrassed of losing with your screen name is kinda hihi xd :)
    1 point
  18. Player name: Smooge Showdown name: Smooge Server: Silver Timezone: GMT-4 Rank on ladder: 8
    1 point
  19. +1 but instead of just 1, 10 per level until level 60-70 atleast. Atleast it will be worth refighting them. (also, give them more pokemon + difficulty?)
    1 point
  20. "10 times", you're being kind. This has been a suggestion since 2015 and it's still the exact same PC. Unfortunately you'll have to live with it, most of us gave up any hope
    1 point
  21. Really cool maps! Looking forward to see more maps, they are really well done and good looking, there is, however, still room for improvement. :D
    1 point
  22. Heyo I am selling a Pokemon for Somyakant today. Starting Price: 3m Minimum raise: 200k Auction end: 72h after first offer Insta: 5mil Available payments: Pokedollars, CC=350k The Pokemon can be delivered on both servers. Happy bidding
    1 point
  23. +1, also please use your paint, :) Xmas one is my favourite
    1 point
  24. Nice idea my brooo
    1 point
  25. hi , i think i accidently q'd up today and met you in pvp , the greninja was delicious and so was the bird. But i have issues with my team that i would like some help on , may you please pm me and help me out on discord? thanks so much! big fan!
    1 point
  26. I like this idea because it can prevent players from taunting each other (what is an issue PRO struggles to deal with since most part of the time there are no moderators online...), it can also permit to limit opponent teams leaks (what I feel is good for pvp).
    1 point
  27. Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.
    1 point
  28. BUY JOLLY CHARIZARD 400K
    1 point
  29. Art work has nothing to do with coding.
    1 point
  30. +1000 To be able to search for a pokemon by type too, that would be cool
    1 point
  31. idk why but I can't figure out how to give my pokemon the leftovers i found, someone help please and thanks. :confused:
    1 point
×
×
  • Create New...