New Trade Zone
Trade Zone is now live
Use the new Trade Zone for auctions and instant-price trades so Pokemon and item offers are easy to find.
Everything posted by Desumi
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Coming Back to Pro After A Long Hiatus
Welcome back to PRO @AmeryllRowe Hope you will enjoy all the new content and all the upcoming content since your last visit. And hopefully with a much more stable client then ever before!
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Frequently Asked Story Questions and their Answers! - Johto
You forgot the most important question... How do you have stamina to write all these? Anyways, since its basically a W.I.P post... Hope for a contineous effort to improve this even further! Best of luck.
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Leveling Zones Guide for Newbies!
Wanna travel back in time with me to 2017 and re-create this one? Honestly, too long, too detailed, too Bhimoso. But that is what makes this your style. Anyway, well executed. As always, hope it reaches the targeted audience and may it prosper with positivity and improvements along the journey!
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Added idea to trainer card/inspect
+1 to the idea. However, I don't think this would be anything the general player who inspects a player would want to see. But this could be interesting as a personal statistic, perhaps shown on the dashboard? Or through Reborn Discord bot?
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Pokemon Encounter chance
Hey @Matteo172542 Having encountered the Pokemon before or having the seen or captured data for it, should not have anything with the encounter rates in the wild. Pokemons have a rarity tier ranging from 1-10, where 10 is a Pokemon not found in the wild. 1 is the most common, and the highest tier found in the wild is 9. The spawn rates number for each tier are sadly not made public. However, if you are very unlucky, it could take an entire day just to find one tier 9 Pokemon. And reversing this, it could also just take a few minutes to find several ones, depending on your luck. There is also a much more efficient way to hunt a specific Pokemon, through the use of repel tricking. However, this is not impacting the spawn rates. And not every Pokemon has a repel trick location. TL;DR - No, Pokemon does not have better spawning rates if you've previously caught or seen it in the wild. It all relies on different spawn rates, with different tiers, ranging from 1-9 for wild pokemon, where 10 is not catchable in the wild. Hope this helps resolving your question.
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PVP Disconnected
If you took some time to read the pinned topics, as stated in this section's rules, found at the very top. You could easily find out that this is already on their DEV TO-DO LIST as the highest priority. However, this reconnect system is not just for PvP, but in general. Here is a reference from the list: I'm sure your suggestion is already a planned feature within this system. If not, hope it will be.
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Unread Content is not working anymore
Was messing around with this just now. Simply to see if changing the stream and applying a new stream with some slight modifications would help resolve it. But got no luck. The only thing I noticed is that if you make a new stream and delete it. It will go back to showing new content from the Activity tab. But by doing so it would for a brief moment remove the "Unread Content" from the tab and instead replace it with "Activity". Also, a fun fact, but also a cute bug... The dropdown menu for options don't overlap, so it vanishes behind objects.
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Valentine Side Walkthrough 2021
Hey@supertrainers I've now added the poems + location screenshots that you provided and allowed me to use. As for the poems, I did crop them down, as well as blured the screenshot containing a PM in the background for poem #4 (Picture here => To this). I've also used your guide as a reference to polish up the existing PROwiki page section about this side quest. Here is the wiki page - direct section link, if you wish to check it out: https://prowiki.info/index.php?title=Aphrodia_Island#Valentine.27s_Day_-_Side_Quest Thanks again for allowing me to use the provided screenshots on PROWiki.
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Is PRO p2w?
PRO is easily doable without paying for anything. While donations is nice, it only helps one do "better" on PRO, rather then "winning". And if you do want to pay for something, all you have to do is grind for a good poke that's either fit for PvP or PvE and sell it. There is also other means of earning money, such as EV training, dex service, story poke, etc. A coin capsule is selling for around 400k-440k right now, which yields 100 coins, which in terms could be used to buy a 15 day MS. The only "P2W feature" for PRO is if you want to get better spawns, do more bosses, reach Sevii Islands or increase the H.A chances 20% for 72 hours. But again, this is not a "Pay 2 Win" feature, but rather features that could help you do better in the game. While 100% money gain and 50% bonus EXP gained from a 15 day MS is handy when doing the story, its not necessarily needed. The only time you really need to grind is when you want to reach the final region, being Sinnoh. Compared to the others, this is more challanging. (Besides fighting Youngster Joey to reach Hoenn)
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pokestop to compensate dig
+1 If Dig Spots was never coming back. Unfortunately they are coming back, so -1. They should rather focus on fixing the concurrent server issues, than to compensate their users for the missing means of earning a income on PRO. As someone who have never had over 1.5 million in concurrent money balance, I can say that I am not at all bothered by losing one means of earning money. But since you have 200+ millions and is one of the ones with most money on PRO, can you say the same? I believe its important to look at the future and not about being compensated for everything. In the first place, staff has no need to "compensate" for anything, regardless. In fact, this is for a better future with a much better server stability, and that is what they will compensate their playerbase with. I don't understand why you would resort to rash out foul language to someone who actually took some time of their day to comment on your suggestion. I understand that you might not agree with everyone's opinion. But at least don't ignore his constructive critism, especially when its not negatively directed at you.
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Coin Shop Ideas
I'm just surprised that Thanos has yet to be mentioned. Well, who knows. Perhaps Iron Man had a jetpack in a alternate universe.
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Coin Shop Ideas
These already exists in-game, in case you were not aware.
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Keldeo quest bug
I see. I did also use the DC method, while in a battle. Instead of surrendering and having to go all the way back or waste a escape rope. But, each time I did. I interacted with the stone table and it gave me a new clue. I never once encountered the same set of levers. Well, regardless. I am sure a staff could converse this to the right people and find a solution for you.
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Keldeo quest bug
Hey @Iampvp Is there any way you can provide a screenshot of the issue you're having? You mentioned that you can't get to the Forest Maze NPC, I suppose you mean the boss found in Forest Dungeon Boss Room? Have you tried interacting with several objects, in order to find the right ones? Besides the one you had from your previous run? I have personally done this step several times, and I had no issues with it. But it did take me some time to find the right one, as it randomizes each time you leave the boss room. Here is a reference from PROWiki, it currently has the list with all the objects that could hold the lever. There might be a chance that you would have to interact with the stone table again. I did this each time I entered the maze, just to be sure that I had redone all the previous steps and to get a new clue. Hope this could help you solve the issue you're facing.
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Been a long time
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World Map showing wrong place
Its a currently known bug. It defaults to the starter town, if it cannot find your current location or if something went wrong. Its also known to show the starter town on locations which yet does not have any location on the map (i.e Matsuki Village(Kaldeo Quest), other event islands, certain caves and areas) A simple relog should fix the map bug, or by moving into a different map/route. I am sure that they've already added this to their to-do list when it comes to fixing map bugs.
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keep dig, just remove the pokemon spawn
No "event" produced this. Its been a problem for far longer then the current active Valentine event. Having too many wild battles at the same time, would crash the server. And Headbutt, Excavation and Dig Spots all produce a wild battles ocassionally. So they were temporarily disabled to lessen the total amount of wild battles occuring, in hopes to prevent the server from crashing too often. Though, it came out of nowhere and the only location this was posted, was on their Discord server. Also, its wrong that "it has been ridiculously long time with no information given about it". The last information about this was 9 days ago, that's fairly new. (see SS in the spoiler below) Also, if you are not aware, several CCs have already replied to bug reports, questions and more on this forum with why they were disabled. Also, they specifically mentioned where to find information and announcements related to this. Which are on their Discord server, and in the #Announcement channel. Here are some SS with new information regarding this, if you were not yet aware or did not catch this already elsewhere.
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Upgrade Legendary Pokemon to a shiny version
I believe that it should be retained as is and not change how it works. Why? Becasue I like the way PRO currently is. If you want a more in-depth explaination, then that would be... Because if anyone had access to it, then it would no longer be a interesting and exclusive feature for some individuals. I think that special event-form sprites for legendaries are a much better alternative to discuss over shiny sprites.
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Donaten/paying a fine to PRO as an unban method
I guess this is the strongest -1 I've given to any suggestion so far. So you should be happy too have achieved that. I've seen communities and other games who resorts to use this despicable method/feature. Its a disgrace to see it even being a thing in this world. I know that money can buy almost anything for the right amount in this world... But that is absurd. I am glad that PRO has not yet stooped down to that level of despair. There are some sins that just cannot be cleansed through money, sadly. Also, Prehax is right. I've myself seen my fair share of Ban Appeals elsewhere (not on PRO). The amount of honesty a person can give, is what could determine whether or not a second chance is given. If you were rejected, there is a good chance that you were not 100% honest with either yourself or your infraction(s).
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keep dig, just remove the pokemon spawn
If I understood you correctly... Sorry in advance. You want to either remove the Pokemon spawns temporarily from dig? Or to enable it again? Or do you want to not remove the spawns and then have the pokemon appear, but not engage in a auto-battle, unless its manually triggered? Or are you refering to excavations and not dig? Sorry, I tried to understand you to the best of my abilities, since this was basically all over the place. Regardless, if you are suggesting these to improve dig spots, then I would have to -1 this. I mean, if someone were to dig you up from your "home", would you just stand there without having the natural instinct to attack? I would certainly not. And I understand that new players would resort to use Dig Spots for a good money income at the start of their PRO journey. I also used to do weekly dig spots runs before it was disabled, simply for money, items or for Fossils. But, I think they've soon found a solution to fix this. Since the bug lies elsewhere, not with the actual Dig Spots. Regardless, auto-battling is a good feature and they should not remove this, even if it is a temporary solution. I am sure that the devs could solve this in a better way, then to have to disable auto-battling when finding a Pokemon through dig. Furthermore, just spawning the pokemon on the map would just resort to more problems later on. If you find multiple, but never engage in a battle with them it could start causing issues. Anyway. I'm not entirely against finding a solution to make Dig Spots, Headbutt and Excavation enabled again as soon as possible. But, I don't think that what you suggested would make much sense and help resort the server crashes, regardless if its temporary. Sometimes PRO makes some weird decisions and we just gotta live with that.
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Upgrade Legendary Pokemon to a shiny version
I don't necessarily think it should be exclusive to PvP players alone, in form of it being purchaseable for PvP coins. While its true that many players on PRO participate in PvP and grinds all day until their very life cease to exist. But, believe it or not there still exist players among us who only focuses on PvE (i.e bosses, events, etc) or don't PvP at all. So I personally think that by making such a major feature PvP exclusive, it could damage or split PRO in a bad way. Although, with all that being said, regardless if it isn't PvP exclusive. I'm still gonna -1 this. Simply for the reason that I believe PRO is better off with how it is now.
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Contest
+1 It would be nice with some variations or twist up of the current one or a completely new one. The only reason i ever played the Bug Catching Contest was to get the exclusive wings for the 1st place and x points earned. As well as for Genesect when I reached the requirements for that. And I guess now just for the mega stones, altho I haven't bothered with that just yet. But, to change up something with this. Instead of having 3 different types depending on the in-game time. What about having it randomize each day of the week? Example: Monday is Grass, Tuseday is Fighting, Wednesday is Grass, Thursday is Ghost, Friday is Fairy + Psychic, etc. It would select one of the types to hunt for or in some rare cases 2, and then have a premade spawn set for each with Pokemon ranging from tier 2 to 8? Regardless, I hope at some point they'll add an additional catching contest, which are a bit more exciting.
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No loss of happiness for pvp battles
I don't ever recall calling you for lazy, nor being nasty towards you. Just simply pointed out that if someone want to use such methods, then that would be in fact indicate someone as "being lazy". I phrased it in such a way that it would refer to the person using such method. Sorry if you misunderstood my intentions. And, by "[...] then idk what kind of games you've played in the past." would refer to you personally, since grinding is a part of any games. Which is why I questioned your decision. Nothing to get upset over imo. For future reference, just report my post and don't provoke or try to start a flame war by being intimidating back. If I was someone else, I might have taken this as a provocation. But, I am not a bad person. If you want evidence, see my comments on other suggestions and then re-evaluate your impression of me. I have not once not given out contructive feedback to someone else's suggestion, nor just -1 without a good reason. Constructive feedback is a way to improve and see how a suggestion can sway both ways, even if I give it a +1. Now, to respond to your arguments. Then you can portion this out. You're not limited to doing everything in one day and its a excellent reason to come back to play tomorrow. Many as you say don't have the "time". But that doesn't mean one can shorten this, by removing a entire grind portion of the game. I think that its a great way for PRO to make it grindy, so one can return the next day to either complete or continue the grind. Regardless if its 6 Pokemon or 600. Money can't buy you everything, just like in real life. You can set requirements for interacting with a NPC, so unless you have all badges, the NPC won't offer the service. And you would want players to be able to access it from any region, just like with Psychic Marina (Reroll IVs or Nature for Legendaries).
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NPC battle bug
Well, as far as for PC. Most of the NPCs would rediscover you and battle you regardless of logging out(Locks you in place). So they fixed the old bug where you could logout and login to escape a battle on PC. But I guess they didn't fix it for other devices then. The only ones I noticed that was not affected by the previous fix on PC, was the NPCs that was spawning and patrolling a set path around a map. They would simply reset to their default position and you could avoid them by relogging and observe their move pattern. But this only applied to the guards patrolling inside the Matsuki Castle, during the final stages of Kaldeo Quest.
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No loss of happiness for pvp battles
-1 from me. PRO is suppose to be grindy in every aspect, and that applies to raising happiness too imo. Regardless if its a level 100 or not. Grinding for happiness is a part of what makes PRO differ from other games. If you are that lazy... that you would resort to pay money for max happiness, then idk what kind of games you've played in the past. But I can agree that it is frustrating to raise the happiness of a level 100 Pokemon,.. HOWEVER, it just takes 30 more minutes of your life. Honestly, and that's nothing in comparrison to other grindy aspects of PRO (i.e spawn rates of a tier 9 hunt) or a WQ. The only thing I can see this as, is a decent-money drain, but then it would be something that costs 50k+, otherwise this would be completely pointless. And to have a NPC stationed in every dock city (Vermillion City, Olivine City, Lilicove City, Canalave City, etc)
