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Eaty

Developer
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Everything posted by Eaty

  1. Smeargle is simply too strong and flexible for a stupid AI. It can learn every move (except Shadow-type moves) which constantly makes it a problem for cheesy few minutes boss strats. That's why I have to deny the suggestion.
  2. Smeargle is simply too strong and flexible for a stupid AI. It can learn every move (except Shadow-type moves) which constantly makes it a problem for cheesy few minutes boss strats. That's why I have to deny the suggestion.
  3. Are you absolutely sure you had 0.5%? I will run a query to check the % once I am at home in around 12 hours.
  4. Hello, I forwarded the mail to Invar. Please check your mails before sending them next time.
  5. Hello, the latest Unity update made a lot of our (mainly the horrible legacy) code less performant than it already was. We decided to revert the Unity update for now but that'll be live with the next client update. The next client update will be once the artists are done with the new Valentine forms. Please be patient it should be very soon.
  6. Hello, the problem was your transferring. After finishing every single World Quest I checked the database and made lists for users that completed the World Quests. I sent the list to scripters and they added it in the NPC directly. If username x is in the list s/he gets the reward. That means you get the reward on the server you completed the World Quest regardless of your transfers. You completed two World Quests in two different servers. That means one reward on silver, one on gold. I assume you were on the wrong server when trying to claim your second reward.
  7. That's helpful.
  8. Hello, you can flip your phone by 180° to get all needed buttons on the other phone side.
  9. So it'd be like the football group stage matches with a ladder at the end?
  10. And what'd be the difference to the summer tournament? That it'd be more than one to get faster tournies due to less matches?
  11. You do not own the 200k needed for the rename.
  12. The guild Legends already exists.
  13. Locked as duplicated suggestion.
  14. Locked as very poorly presented and not really explained. Please make a more structured and explained suggestion if you plan to suggest it again.
  15. Hello, they aren't banned cause there are only very few Pokemon affected, they usually have different roles in their teams and work very bad together. Just to give an example: If your team is fast paced, Chansey is a better choice, because it takes hits better in short term, while if your team is more slow and stallish, Blissey is better, as it will be staying a lot in, and thus gaining a lot of Leftovers healing, which means that it's going to take hits better in long term. Denied.
  16. Hello, I might or might not add the total stats, total IVs and total EVs below the description in the tooltip. I am not entirely sure yet but I am also not entirely against it. I'll keep you updated.
  17. Hello, that's something we'll probably never do because it'd completely change our current economy where Reroll Tickets are a solid part of our daily trades. It's not exactly what you asked for but it'll be possible to keep one IV and reroll the rest via PvP Tokens once the PvP rewards get reworked in near future. It's not set in stone yet but it will be like this or something similar to it:
  18. Hello, I thought about this before but decided against it cause it potentially takes more preparation, more time to catch a specific Pokemon and feels more rewarding without it. Denied.
  19. Hello, I am not a fan of it cause we'd somewhat define the money amounts and where they'd be (little, average, a lot) but that's completely dependent on the community and economy.
  20. I have mixed feelings about this suggestion. I don't think that's something we need in this form but I'd like to add a way to see and read old conversations. That's pretty much impossible right now but once I rework the chat/PM system we have right now most likely using WoW as example I might add it. Denied.
  21. It is but I accidently reverted some of my changes before the update. They'll be added with the next client Feb 1st.
  22. Hello, it wasn't a way to keep old players active but simply to make some login every day to do the quest within a few seconds/minutes and logout again. If that's what we want then I'd rate add daily login or play time dependent rewards users can claim. But either way, the time-reward ratio was beyond reasonable.
  23. Hello, I have no idea, what you suggest. Could you explain it?
  24. Hello, we do plan to add this at some point but every change requires multiple translations. That's why we did not add it yet.
  25. @AlCedo
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