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Eaty

Developer
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Everything posted by Eaty

  1. Added the missing 30 days and investigate the bug.
  2. This was due to an already fixed bug. The item is in your inventory now.
  3. Eaty

    Update Logs

    Changelog 01.12.2020: Bumped Unity to newest version. Added dynamic window layering a la Windows. BEFORE, AFTER This should fix pretty much all window layering problems. Added an option to limit the lowest ranked opponent you can encounter. There's a slider in the PvP Queue window to select how big the rating different between your and your opponent can be downwards. Slightly changed the PvP Queue window. Reworked the PvP Queue code from scratch. Added a rotate button for Magic Mirror instead of auto-rotating. Added new hairstyles for a future Magic Mirror update. Probably for the post-Christmas client. Added few Mega Mounts (Charizard X, Charizard Y, Xmas Houndoom, Houndoom, Gyarados). Normal mounts will be upgradable to Mega Mounts for a fee. They won't be tradable after the upgrade. Added a small surprise for the time between Christmas and New Year's Day. Fixed a crucial bug that was responsible for 99% of all server crashes PRO had within the last two years. Added new comsetics and a few Christmas forms. Many small reworks, important bug fixes, clean-ups and optimizations.
  4. Surrender is the same but has a cooldown on the command in Ranked PvP battles. You can only use it once every 10 minutes. It's to avoid letting players disconnecting every match without punishment. So if you disconnect too often/fast you have to wait 10 minutes, otherwise you can simply surrender. That's why we'll keep the disconnect timer.
  5. Done. English please. Done. Done.
  6. Reverted and transferred your account.
  7. I reverted your transfer. You cannot login until you transferred once more. Please try to transfer again.
  8. Eaty

    Update Logs

    Changelog 31.10.2020 Water Compaction works now. Shore Up works now. Sleep Talk whilst being awake consumes PP now. Disguise works correctly with Life Orb now. Mold Breaker won't affect abilities beyond the attack anymore. User won't get stuck anymore when dying while a trap move is active.
  9. Adding a permanent UU queue is not possible with our current PvP player base. We would need to either reduce the current PvP reward by half or it's fairly easy to easily gain 1000+ PvP Coins for a few monthly. This would also split our already small PvP player base in two and makes it harder to find matches. I would only add a second ladder for random battles, that's it. And that won't be soon, so please do not suggest another second PvP tier, guys.
  10. We do not have enough PvP players for two queues.
  11. We are currently thinking about introducing a Ranked OU and UU tiers rotation. This would look like this: 2-3 months OU and 1 month UU based on the OU seasons. How would the UnderUsed tier work? It's pretty simple, UU bans: The same bans as OU, Drought and Drizzle, Pokemon with more than 4.52% usage, Example (list based on last 60 days): UUBL (UnderUsed Banlist) UUBL is the banlist for UU and is not a playable tier. UUBL will be discussed within the PvP Council. Give us your opinion about this below! Please explain your statements. The rotation time can be commented on.
  12. We are already working on new ways to customize your character. There'll always be more clothes, headgears, hairstyles and mounts. However, adding new cosmetic slots is not as easy as it might seem. It requires changes in client, server and (maybe) in the script API. I'll keep your ideas in mind and would be happy if you could bump this thread every month or so. This way I don't forget it. For now, I sadly have other priorities. I don't dislike all of these suggestions.
  13. Hey, I do get your point but Houndoom is one of the oldest mounts out there. It was already worth less than other mounts (same as Arcanine and Lapras) cause old users were only able to get those back in the days. I am sure mounts such as Houndoom will rise in price again when Mega Houndoom mount will be released. Only old mounts that are in the Coin Shop had a chance to be obtained in the game via quests/events, so you don't need to worry.
  14. Hey. Sorry, this will not happen. 3 days is already a short amount of time and will not be reduced further with the introduction of new items.
  15. Eaty

    Update Logs

    Changelog 22.10.2020: Disguise works now. Celebrate works now. Parting Shot works now. Frost Breath works now. Storm Throw works now. Mystical Fire works now. Deep Sea Scale works now. Deep Sea Tooth works now. Struggle Bug works now. Fixed edge case with Recharge moves. Fixed ability order, you won't get randomly Intimidated anymore. Fixed server.vars bug. Fixed a few Team Preview bugs.
  16. Eaty

    My suggestions.

    It's being worked on.
  17. We do work on new regions but that's mainly Content Staffs (Mapper, Scripters, Artists) work. Developer only provide needed tools and map music for new regions. We have a Developer priority list you can check here: https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ Besides that were are also working on other small qol features but it's more sporadic.
  18. New guild features and activities are planned but will probably take a while as this is not as easy as it might look. But definitely something we'll pay more attention to in the future.
  19. Fishing is definitely frustrating, boring and needs a rework but right now we have other priorities. Definitely something for the future.
  20. A box rework is already on our to-do list, this includes a new filter system and multiple other small qol features.
  21. Eaty

    Pokemon EXP

    Hello, I do not understand your suggestions. Could you explain it with an example?
  22. Right now the battle log only shows what happened in the battle and the colors are no different. This does not need a battle log but battle code change. Maybe in the future.
  23. This would divide our already not that big PvP community and make it harder to find matches. Adding a new format would probably only take an hour and there's a reason we didn't do it yet.
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