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Everything posted by Eaty
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Hey, as you already mentioned, we have Knockout Drops for that purpose. I currently don’t intend to add more items in that direction. Knockout Drops were introduced because they also act as a money sink, something your suggestion would be missing.
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Hey, the idea behind the Pokemon-specific reroll tickets was to make it feel less like a punishment when re-rolling legendaries that aren’t that relevant for PvP. Before, those tickets were only used on a small handful of Pokemon. That’s also why they are pretty common drops. There are just so many legendary Pokemon you can use them on. If we add a way to exchange those tickets for other types of rerolls, it kind of defeats the original purpose. I know there are players who already have epic legendaries and would like to trade them in, but they wouldn’t be the only ones using the exchange system. That’s why I don’t want to change anything for now unless I come up with a better solution.
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Hey, in the next client update, there will be an option to lock the hotkey bar.
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Duplicated suggestion. This suggestion has been posted and denied multiple times.
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bought vday ninetales wings and not in my bag.
Eaty replied to Fermentedfruit's topic in Resolved General Support
Hello, I moved the last few days so I was not able to check your post. Refunded now. -
Refunded the coins.
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bought vday ninetales wings and not in my bag.
Eaty replied to Fermentedfruit's topic in Resolved General Support
Refunded the coins. -
Refunded the coins.
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Changelog 21.02.2025: Added PvP Chests. PvP Tokens are displayed on the Trainer Card, and Event Coins have their own currency icon now. Added Win Streak and Highest Win Streak to the PvP window. Re-logging during a battle now has a 10-second delay. Prevents abuse in wild battles and makes dungeon runs fairer. Fainted Pokémon are now grayed out in the enemy team view and replays. Preview Milcery can now evolve into all 63 Alcremie forms. Fixed a bug where players got stuck if they logged out during a battle after leveling up but before the move learn window appeared. Inventory sorting now ignores item colors, ensuring correct item order. Added D-Pad direction indicators. Fixed white Pokeball backgrounds on team preview and enemy team views that were empty at launch but later filled. Fixed a hover issue where clicking and dragging off the PvP loot box icon or spawn list could cause it to stay stuck. Visually updated terrain backgrounds in battles. Few small reworks, clean-ups and optimizations.
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Levels in Random Battles aren’t all the same because Pokémon aren’t equally strong. Some Pokémon are naturally better than others due to their stats, abilities, movepools, or just how well they fit into the format. To make things fair and keep matches balanced, their levels are adjusted based on how well they perform in the mode. For example, a powerhouse like Rayquaza, which can sweep teams, has a lower level so it doesn’t completely dominate. Meanwhile, a weaker Pokémon might get a higher level to give it a better chance to hold its own. Sometimes, even Pokémon of the same species can have different levels if they have multiple sets. Usually, mega sets are more threatening than its non-mega sets, so they’d be balanced with different levels. This way, battles feel more even, and every Pokémon has a chance to shine, rather than having the stronger ones steamroll everything. It’s all about keeping the fun and fairness alive.
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December 16th, 2024: Battle Bond has been unbanned. Aegislash has been unbanned. King's Shield has been unbanned. Clangorous Soul has been unbanned.
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implemented Adding Health Bar Under Each Poke Of The Opposite Team in PvP
Eaty replied to Xouman's topic in Suggestions
Implemented in the next update: https://pokemonrevolution.net/forum/topic/3146-update-logs/page/25/#comment-1500102 -
Implemented for PvP battles in the next update: https://pokemonrevolution.net/forum/topic/3146-update-logs/page/25/#comment-1500102
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Changelog 12.12.2024: Reworked switching between cosmetic forms in the Pokédex, eliminating the double usage of right-click for both the non-cosmetic forms grid and switching between cosmetic sprites. Example video Added Refill used PvP Items in Game Options. It is enabled by default and automatically re-equips consumed held items from your inventory after a PvP match. Snow battle icon correctly vanishes when it ended now. Weather Ball will no longer deny you from clicking on anything when there was no weather. Players have a round counter for weather effects below the weather icon in the battle window now. It doesn’t show how long the weather will last but instead how long it has been active. Players can now see how much HP the Pokémon have left in the enemy team view. It only shows info you have already seen. For example, Regenerator healing won’t update until the Pokémon comes back into battle. Lost HP is shown visually as a red-filled area on the Pokeballs. Example picture Hovering over a Pokémon displays a tooltip showing its exact remaining HP percentage. When a Pokémon faints, its Pokeball changes to a different red color, making it easy to differentiate between fainted and low HP. It's backwards compatible with replays. Example picture The map music and battle music files are no longer stored in the client but are now streamed and downloaded on demand. This allows us to fix music files more easily while significantly reducing the client size. The size has decreased from 620 MB to 350 MB, enabling clients to be cached via Cloudflare again, ensuring faster DDL downloads in the future. If you mute the music in the client options, it will not be downloaded. Players no longer get stuck if they trigger the LoS of two NPCs at the same time and the first one teleports them to another map. Coded Neutralizing Gas. Coded Chilly Reception. Coded Lunar Blessing. Coded First Impression. Clangorous Soul now takes 1/3 of the user's max HP when using it. Being behind your Substitute will display back the right message instead of revealing your Ability when an opposing user's Intimidate triggers. Teleport will no longer end the Wild Battle when it was you using it, but the Wild Pokémon using it can still end the battle. Teleport will now display a failed message when the user had no ally left to swap with. Soundproof users are no longer immune to their own moves, so if a Pokémon uses Perish Song, it will now gain a perish count. However, other Pokémon with Soundproof are still immune to Perish Song. Added 56 new TMs, we should now have every TM released until Gen 9. Added missing Egg Moves for some Pokémon. Piplup family now has Competitive instead of Defiant. Shiftry now has Wind Rider instead of Early Bird. Aegislash Blade Form's Attack and Spatk Base Stats were reduced by 10 points each. Aegislash Shield Form's Defense and Spdef Base Stats were reduced by 10 points each. Cresselia's Defense and Spdef Base Stats were reduced by 10 points each. Zacian's Attack Base Stat was reduced by 10 points, while Zacian-Crowned's by 20 points. Zamazenta's Attack Base Stat was reduced by 10 points. All alternative forms of Landorus, Thundurus, Tornadus, Keldeo, Rotom and Greninja now share the same TMs learnset as their base form. The new Pokeballs are now displayed at the top of the item selection in the battle window. Coded Chilly Reception. Coded Meteorite. Coded Gracidea. Coded Oricorio's four Nectars. Coded Ogerpon's three Masks. Coded Adamant Crystal. Coded Lustrous Globe. Coded Griseous Core. Fixed Reflect's and Ice Body's message. Fixed Thunder Fang, Ice Fang, and Fire Fang to ensure their additional effects now trigger independently rather than simultaneously. Weather Ball now correctly transforms into Breakneck Blitz when affected by Normalium Z. Using Gastro Acid to suppress an Ability that can't be copied/swapped by either Role Play or Skill Swap will no longer allow you to bypass the restriction. Role Play will fail if the target has Illusion. Castform now can transform into its Snowy form when Snow is active. Curse now properly fails if the target is already cursed. Enhanced the message displayed when Brick Break removes Aurora Veil, Reflect, or Light Screen. Enhanced Soundproof messages when blocking sound-based moves. Magneton and Nosepass can now evolve when exposed to a Thunder Stone. Eevee can now evolve into Leafeon when exposed to a Leaf Stone and Glaceon when exposed to an Ice Stone. Ensured that all alternate forms of Deerling, Sawsbuck, and Oricorio share the same learnsets as their base forms. Fixed TM learnsets for Paldean Tauros and Galarian Darmanitan. Exp. Candies now fail and are no longer consumed when used during battle. Changed the icon of some TMs. Zamazenta-Crowned's Attack Base Stat was reduced by 10 points, while its Defense and Spdef Base Stats by 5 points each. Made several minor reworks, clean-ups, and optimizations.
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December 1st, 2024: Mind Blown has been unbanned in Ranked PvP. Greninja with Protean has been unbanned in Ranked PvP. Falinks, has been unbanned in Ranked PvP. Skwovet has been unbanned in Ranked PvP. Wooloo has been unbanned in Ranked PvP. Scizor with Curse has been unbanned in Ranked PvP. Cleffa with Softboiled and Unaware has been unbanned. Clefairy with Softboiled and Unaware has been unbanned. Clefable with Softboiled and Unaware has been unbanned. Chansey with Serene Grace and Psywave has been unbanned. Chansey with Natural Cure and Psywave has been unbanned Blissey with Serene Grace and Psywave has been unbanned. Blissey with Natural Cure and Psywave has been unbanned. Pikachu with Surf and Electric Terrain has been unbanned. Pikachu with Surf and Disarming Voice has been unbanned. Pikachu with Surf and Bestow has been unbanned. Pikachu with Surf and Nasty Plot has been unbanned. Pikachu with Surf and Lucky Chant has been unbanned. Pikachu with Surf and Wish has been unbanned. Pikachu with Surf and Tickle has been unbanned. Pikachu with Surf and Sweet Kiss has been unbanned. Pikachu with Surf and Reversal has been unbanned. Pikachu with Surf and Present has been unbanned. Pikachu with Surf and Flail has been unbanned. Pikachu with Surf and Fake Out has been unbanned. Pikachu with Surf and Endure has been unbanned. Pikachu with Surf and Encore has been unbanned. Pikachu with Surf and Double Slap has been unbanned. Pikachu with Surf and Charm has been unbanned. Pikachu with Surf and Charge has been unbanned. Pikachu with Surf and Lightning Rod has been unbanned. Raichu with Surf and Electric Terrain has been unbanned. Raichu with Surf and Disarming Voice has been unbanned. Raichu with Surf and Bestow has been unbanned. Raichu with Surf and Nasty Plot has been unbanned. Raichu with Surf and Lucky Chant has been unbanned. Raichu with Surf and Wish has been unbanned. Raichu with Surf and Tickle has been unbanned. Raichu with Surf and Sweet Kiss has been unbanned. Raichu with Surf and Reversal has been unbanned. Raichu with Surf and Present has been unbanned. Raichu with Surf and Flail has been unbanned. Raichu with Surf and Fake Out has been unbanned. Raichu with Surf and Endure has been unbanned. Raichu with Surf and Encore has been unbanned. Raichu with Surf and Double Slap has been unbanned. Raichu with Surf and Charm has been unbanned. Raichu with Surf and Charge has been unbanned. Raichu with Surf and Lightning Rod has been unbanned.
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Changelog 30.11.2024: Added 40 new Pokéballs. Updated to Scarlet and Violet mechanics. Coded Sharpness. Coded Supreme Overlord. Coded Libero. Coded Kowtow Cleave. Coded Rage Fist. Coded Flip Turn. Coded Wave Crash. Coded Body Press. Coded Headlong Rush. Coded Scorching Sands. Coded Expanding Force. Coded Dual Wingbeat. Coded Thunderous Kick. Coded Freezing Glare. Coded Fiery Wrath. Coded Tachyon Cutter. Coded Psyblade. Coded Rising Voltage. Coded Bleakwind Storm. Coded Apple Acid. Coded Astral Barrage. Coded Branch Poke. Coded Breaking Swipe. Coded Dragon Darts. Coded Drum Beating. Coded False Surrender. Coded Glacial Lance. Coded Meteor Assault. Coded Skitter Smack. Coded Spirit Break. Coded Strange Steam. Coded Eternabeam. Coded Jet Punch. Coded Snowscape. Coded Twin Beam. Coded Triple Dive. Coded Overdrive. Coded Esper Wing. Coded Surging Strikes. Coded Wicked Blow. Coded Mountain Gale. Coded Mystical Power. Coded Psyshield Bash. Coded Shelter. Coded Victory Dance. Coded Aqua Cutter. Coded Aqua Step. Coded Armor Cannon. Coded Chilling Water. Coded Flower Trick. Coded Malignant Chain. Coded Make It Rain. Coded Lumina Crash. Coded Pounce. Coded Spin Out. Coded Spicy Extract. Coded Trailblaze. Coded Torch Song. Coded Sandsear Storm. Coded Springtide Storm. Coded Wildbolt Storm. Coded Misty Explosion. Coded Chloroblast. Coded Dragon Energy. Coded Steel Beam. Coded Axe Kick. Coded Supercell Slam. Coded Sappy Seed. Coded Matcha Gotcha. Coded Combat Torque. Coded Pyro Ball. Coded Thunderclap. Coded Raging Fury. Coded Steel Roller. Coded Hard Press. Coded Stomping Tantrum. Coded Temper Flare. Protean will now activate only once per switch-in. Inner Focus, Own Tempo, Scrappy, and Oblivious now prevent the opposing Pokémon's Intimidate from lowering their user's Attack. Terrain Base Power boosts for moves: Electric Terrain for Electric-type moves, Grass Terrain for Grass-type moves, and Psychic Terrain for Psychic-type moves have been reduced from 1.5× to approximately 1.3× (5325/4096). Moody can no longer boost or reduce Evasion or Accuracy. Disguise now causes the user to lose 1/8 of their max HP when it breaks. All healing moves except Wish now have a base PP of 5 (increased to 8 with maximum PP Ups or PP Max). Typing a Pokédex ID in the PC search bar now successfully displays Gen 7, 8, and 9 Pokémon. Battle Bond Greninja can now learn Water Shuriken upon evolution. Substitute no longer gains Sturdy if the user has that Ability. Non-reviving healing items no longer work on fainted Pokémon. Solar Blade's Base Power is now halved under Snow, Hail, Rain, and Sandstorm conditions. An opposing Sticky Barb can no longer replace the held item of your Pokémon if it has the ability Klutz. Rapid Spin now has a Base Power of 50 and raises the user’s Speed by one stage. Teleport now has negative priority and switches out the user for an ally to take its place. King's Shield now lowers the opponent's Attack by only one stage. Corrected the Base Power, Accuracy, PP, Type, Move Category, Spelling, and Descriptions of all Gen 8 and 9 moves. Renamed several moves consistently across all instances. Added 180 new TMs and 100 new TRs. Coded all evolutions except those requiring the Pokémon Let’s Go! feature. Cosmoem evolves based on the day time. Coded Mind Blown. The Pokédex now displays the correct numbers for Seen, Caught, and Evolved entries. Non-cosmetic forms are now linked together. For example, Alolan Vulpix will count toward the Vulpix entry, and the same applies to forms like Hoopa-Unbound and Hoopa. Added functionality to view all non-cosmetic forms (e.g., Hoopa-Unbound, Mega Evolutions, Gigantamax forms, and regional forms) in the Pokédex. All Pokémon with non-cosmetic forms now have a border in the Pokédex. Right-click (or long-press on Android) opens a grid with the available forms. Added tooltips in the form grid showing the official titles of each form. Changed how cosmetic forms are displayed in the Pokédex, now showing more event forms. Chroma and shiny forms now have small icons as identifiers next to the Pokémon’s type. Chroma forms can now be changed directly via items without requiring an NPC. Added Snow weather and its corresponding weather icon in battles. All weather icons in battles are now animated. Reworked the evolution animation and adjusted its effects and layers. The sprites of the Pokémon evolving into are now blacked out if their Pokédex entry hasn’t been unlocked. Added a loading indicator for move-learn if the team update takes longer. Move learning now properly handles its confirmation popup. Improved the YesNoBox to better handle additional asynchronous scenarios. Added a simple helper script to animate dots on a label. Fixed an issue where the move-learn confirmation box would not disappear properly when a move learn was postponed. Item names in the Pokémon selection screen are no longer cut off abruptly and now end with an ellipsis (…) if too long. Fixed a bug that caused strange behavior when using an item on a region-locked Pokémon in the team. Fixed the shop preview in NPC shops not resetting properly after the shop was closed. Added 20 new NPC sprites for Astrella. Made several minor reworks, clean-ups, and optimizations.
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Hello DiogoYeti, I understand that missing out on rewards after actively participating in the event can be disappointing, especially when others have received multiple mounts. Regarding your question on daily login quests, it's a good point and worth discussing. Daily quests serve a purpose beyond financial goals. They’re meant to encourage consistent engagement with the game, creating a more dynamic experience for all players. Even without monetary objectives, daily login quests help foster a sense of community and accomplishment. Players feel like they're progressing and achieving something by logging in consistently, which is especially important in a game that emphasizes regular participation, cooperation, and interaction. Additionally, regular logins provide insights into how players are engaging with content, which helps us tailor future events and improvements based on player activity and preferences. This allows us to design a better experience that fits the community's needs, regardless of profit considerations.
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Hello, since I'm known as a man of the people, all three suggestions will be implemented in the next client.
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.Keitaimg { margin-left: -5px; } Prepare to elevate your player-versus-player experience with PvP Chests—mysterious chests brimming with rare cosmetics, unique mounts, and handy consumables. Designed exclusively for Ranked PvP, these chests reward both your daily activity and dedicated ladder climbing. First Win of the Day Start strong by claiming 1× PvP Chest with your first win in both Normal Ranked and Random Ranked PvP each day. Additional Wins In Normal Ranked, earn 1× PvP Chest for every two additional wins after your first. In Random Ranked, earn 1× PvP Chest for every four additional wins after your first. Top 25 Ladder Rewards At 12 AM and 12 PM GMT+0 each day, the Top 25 players on the Normal Ranked PvP ladder receive enhanced-chance chests: 1st Place: 5× PvP Chests 2nd–3rd Place: 4× PvP Chests 4th–10th Place: 3× PvP Chests 11th–19th Place: 2× PvP Chests 20th–25th Place: 1× PvP Chests Very Rare Mounts Slifer the Sky Dragon Obelisk the Tormentor The Winged Dragon of Ra Exodia Mount Dark Exodia Mount Blue-Eyes White Dragon Chaos Emperor Dragon Shenlong Mount Hoverpod Kaido Mount Karoo Mount Spyro Mount Kaisel Mount S Kaisel Mount S Walking Wake Mount S Gouging Fire Mount S Raging Bolt Mount S Koraidon Mount S Miraidon Mount S Poipole Mount S Naganadel Mount S Buzzwole Mount S Guzzlord Mount S Nihilego Mount S Celesteela Mount S Flutter Mane Mount Ultra Necrozma Mount S Ultra Necrozma Mount Ursaluna Mount Changes its appearance to Ursaluna Bloodmoon at night. Its form counterparts can be found during the respective events. Accessories Susanno (Blue) Susanoo (Purple) Susanoo (Orange) Susanoo (Green) Kyubi Amidamaru Venom Demon Mode Cosmetic Sets Great Saiyaman (Helmet, Clothes, Cape) Great Saiyagirl (Helmet, Clothes, Cape) Vegeta (Wig, Eyes, Armor, Tail) Boruto (Wig, Scar, Clothes) Baryon Mode (Eyes, Clothes, Tails) KCM 2 Mode (Wig, Clothes) Madara (Wig, Eyes, Armor) Cursed Seal (Wig, Eyes, Clothes, Wings) Zero (Helmet, Clothes, Cape) Captain (Clothes, Daiguren Hyorinmaru) Ulquiorra (Horns, Eyes, Clothes) Goblin Slayer (Helmet, Armor) Solaire of Astora (Helmet, Armor) Dark Magician (Helmet, Armor, Magic Circle) Armarouge Set (Helmet, Armor) Armarouge Set 2 (Helmet, Armor) Ceruledge Set (Helmet, Armor) Ceruledge Set 2 (Helmet, Armor) Astral Knight Set (Armor, Helmet, Cape) Dr. Doom Set (Clothes, Hood, Mask, Cape) Green Goblin Set (Helmet, Suit, Glider) Mordekaiser Set (Helmet, Armor, Cape) Consumables Soul-Bound IV-Locked Reroll Ticket to lock a single IV Soul-Bound IV-Locked Reroll Ticket to lock two IVs Soul-Bound Ticket to swap two IVs of a legendary Pokémon in a targeted way Rare Mounts Walking Wake Mount Gouging Fire Mount Raging Bolt Mount Koraidon Mount Miraidon Mount Poipole Mount Naganadel Mount Buzzwole Mount Guzzlord Mount Nihilego Mount Celesteela Mount Flutter Mane Mount Going Merry Mini Merry II Flying Dutchman Hybrid mount with unique poison gas particle effect. Minecraft Boat Raft Greymon Cosmetic Sets Ogerpon Teal (Mask, Clothes, Veil) Ogerpon Wellspring (Mask, Clothes, Veil) Ogerpon Hearthflame (Mask, Clothes, Veil) Ogerpon Cornerstone (Mask, Clothes, Veil) Tapu Koko (Wig, Eyes, Clothes) Tapu Lele (Hat, Eyes, Clothes) Tapu Bulu (Hat, Eyes, Clothes) Tapu Fini (Hat, Eyes, Clothes) Dragon Knight (Helmet, Clothes, Spear) L (Wig, Eyes, Clothes) Consumables Soul-Bound Reroll Ticket Soul-Bound Ticket to randomly reorder the IVs of a Legendary Pokémon Soul-Bound Ticket to reduce an IV of a Legendary Pokémon by 1 Scarce Heavy-Duty Boots Uncommon Consumables TM097 – Fire Punch TM188 – Draining Kiss TM199 – Ice Spinner TM220 – Knock Off TM230 – Flip Turn TM231 – Dual Wingbeat TM239 – Temper Flare TM254 – Alluring Voice TM280 – Power Whip TM292 – Body Press TM294 – Toxic Spikes TM308 – Encore TM319 – Hurricane Common Consumables TM168 – Charm TM169 – Fake Tears TM170 – Scary Face TM171 – Fire Fang TM172 – Thunder Fang TM173 – Ice Fang TM174 – Acid Spray TM175 – Struggle Bug TM176 – Psybeam TM177 – Confuse Ray TM178 – Disarming Voice TM180 – Pounce TM181 – Chilling Water TM185 – Metal Claw TM192 – Snowscape TM194 – Rock Blast TM196 – Imprison TM198 – Tailwind TM217 – Sand Tomb TM223 – Vacuum Wave TM241 – Supercell Slam TM248 – Skitter Smack TM276 – Superpower TM286 – Stored Power TM303 – Liquidation TM306 – Heat Wave TM309 – Play Rough TM317 – Outrage TM328 – Future Sight Bonus Drops PvP Chest (10% Chance) Gain an extra PvP Chest within your current chest. PvP Tokens (100% Guaranteed) Every PvP Chest includes PvP Tokens, which you can collect and spend on various PvP-focused rewards and cosmetics. Soul-Bound Reroll Ticket for a specific Legendary (3% Chance) Every PvP Chest has chance to drop a Legendary-specific Reroll Ticket (e. g. Heatran Reroll Ticket). Item Details Cosmetic Sets Dropped as one tradable item (e. g. Vegeta Set). Once you opened a cosmetic set to claim the cosmetics, those items become untradeable. Mounts & Accessories Typically tradable unless noted otherwise. Some mounts change forms or have special effects during certain conditions or events.
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Changelog 14.10.2024: Coded Float Stone. Coded Dire Hit + X items, all unobtainable until further notice. Coded Quick Ball. Coded Timer Ball, unobtainable until further notice. Coded Copycat. Coded Foresight. Coded Mist. Coded Judgment. Coded Multitype. Fixed replays not displaying the entire team at the start for every type of match, except for Random battles which is intended for those. When a user that is frozen gets Magma Armor thanks to Skill Swap,Trace or similar, this user will now thaw out. Added an activation message for Magma Armor before it thaws out the user. Morning Sun, Synthesis, Shore Up and Moonlight round down their healing amount now. Synthesis, Moonlight and Morning Sun now will heal 2/3 of the user's HP under the Sun instead of 3/4. Moxie now will stop triggering when its user is already at +6 Atk. Mummy can now replace Illusion, although it still doesn't make the illusion wear off. Fixed a bug where Gravity affected Pokemon until they switched out. Now it lasts the correct duration. Broken Disguise Mimikyu will stop ignoring the effectiveness messages. Sleep Talk will consume a PP when it fails in all circumstances. A Pokémon using Sleep Talk holding a Choice item will stop bypassing the Choice Lock effect when it woke up on the same turn before using that move. Using Z-Sleep Talk now boosts the critical-hit ratio by 2 stages in all circumstances. The offensive move that Z-Sleep Talk selected now will deal the correct damages. Fixed the Sleep Talk and Z-Sleep Talk messages when they select offensive and status moves when woke up and asleep. HP-restoring items will fail to be used when the target was at full HP. PP-restoring items will fail to be used when the target's moves had all their PP. Items healing multiple status at once will fail to be used when the target had no status. Self-Destruct and similar will now show the effectiveness messages. Psych Up will now copy positive and negative Accuracy stages. Added some missing Abilities to the list stipulating that they can't be replaced/swapped using Worry Seed, Simple Beam and Skill Swap. Encore will fail if the opponent's last used move was a Z-Move. Role Play no longer bypasses accuracy checks when the target is in a semi-invulnerable state. Pressure will now affect moves targeting multiple targets/everyone such as Flower Shield, Rototiller, Terrain and Room moves. Fixed Defense spelling in Reflect and Light Screen messages. Future Sight no longer bypasses Disguise. The Leech Seed user will now be considered the winner in a fight involving a seeded Liquid Ooze opponent when both were the last ones standing and fainted on the same turn due to Leech Seed + Liquid Ooze damages. Weather Ball now will be Normal type instead of typeless when there is no weather.
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Changelog 09.10.2024: Reworked all particle effects. Based on popular request, the water particle effect (Suicune and Suidoof) is more visible now. Added a poison gas particle effect for mounts. Reworked the previews in the coin shop and NPC shops. Mounts with idle animations always animate now. The previews no longer rotate by default, but can be toggled with a left click. Shadow-themed follower sprites have a shadow particle effect now. Fixed an issue with the follower movement being inconsistent. Fixed a potential issue with unassigned default follower sprites. Fixed a Pokémon evolution bug that caused server crashes. Fixed a bug in the spawn window where switching maps caused the list to scroll up, hiding the spawns. Fixed a bug where a LoS trigger without a battle caused the LoS music to get stuck. Fixed bike lanes for other players and NPCs. Fixed a bug that made whitelisted links not fully clickable. Fixed a bug that caused visually weird movement for other players when they changed direction. Coded an IV calculator that allows you to calculate total IVs for multiple Pokémon combined by clicking on them. Added 40 new Astrella NPC sprites. Added all Gen 9 sprites, skill data, and other Gen 9-related content to the client. Made several minor reworks, clean-ups, and optimizations.
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What is the role of a PVP Coordinator Staff Member? Random Set Creator As the name suggests, this involves staff who will manage random sets. The main tasks are creating new sets, editing old ones, and actively addressing player feedback. PvP Councilor This role involves monitoring the current meta, gathering feedback, and proposing necessary changes. The main focus is on bans and unbans in normal ranked. These decisions need to be explained and presented first to the staff before any changes are made, and later to the players once the decision has been finalized. PvP Event Organizer This role regularly organizes and runs PvP events, such as monotype tournaments. Responsibilities include developing event concepts with rules and potential rewards, which need approval from admins. Once approved, you’ll manage the event execution, including the tournament bracket, deadlines, and coin flips if necessary. Additional tasks may arise depending on the event. Requirements Even if you don't meet the requirements, small exceptions may be made if the rest of your application is promising. Able to dedicate time to staff work and deliver efficiently. 18 or older is preferred, applications from younger applicants will be considered if exceptional Can understand English at a good level. (Mandatory) What we look for in applicants. Communication, teamwork, and open-mindedness. Positive attitude, organization, and ability to work under pressure. General Questions: What is your name, age, IGN, and where are you from? What sub-role are you applying for? Why are you specifically choosing this role and what do you believe you can contribute to the game? How many hours per day (or per week) do you play PVP in PRO and outside? Have you ever been banned? If applicable, please explain the reason(s) and what you have learned from the experience. Describe your experience with competitive Pokémon battles both inside and outside of PRO. Please attach as much evidences as possible of your experience. What PvP formats (OU, UU, monotype, etc.) do you have the most experience with? Sub-Role specific Questions: For the following part, please answer only the questions related to the sub-role you are applying for. For example, if you're applying for Random Set Creator, only answewr to the questions in the Random Set Creator spoiler. For Random Set Creator: For PvP Councilor: For PvP Event Organizer Application must be created here: https://pokemonrevolution.net/forum/forum/225-pvp-coordinator-application/ You must keep your application private.
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https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ Locked as on the dev to-do list.
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Hello, there are no plans to deviate from the current Gen 7 move learn sets for now. If such a situation arises, we would ban the combination in PvP. For this reason, I have to deny your suggestion.