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Everything posted by Eaty
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Minimally changed but added to the client. +50 PvE Coins. Added to the client. +250 Pve Coins. Added to the client. +50 PvE Coins.
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Changelog 25.10.2022: Updated Unity version. Added enemy team view in PvP battles. Uncovers Pokemon in Random Battles. Displays whether a Pokemon is dead or alive. Right click in enemy team view opens the dex entry. Illusion is currently bugged in the enemy team view. Unfortunately, the fix is not trivial and means a lot of work. We intent to fix it, but we didn't want to withhold the feature from you until then. Wild Pokemon no longer steal items with Pickpocket. NPCs can no longer bypass locked move. Fixed a bug where NPCs switching Pokemon sometimes crashed the server. Reduced the number of parallel logins to prevent the final login step from overloading the main server thread. This means that mass logins after server start should no longer cause problems. Fixed an off-by-one error that sometimes ended in NPCs switching in their current Pokemon. Fixed a bug that caused the sleep clause to be ignored in certain situations. Beast Boost should boost the correct stat now. Getting stuck in loading map shouldn't happen as often anymore. Friendly Random Battles no longer give seen pokedex data. Reworked boost and ice fields. You can no longer skip/stop them by clicking escape or relogging. The character no longer walks on ice. It takes a step and slides over the ice fields now. NPCs below bridges have no collision for players on bridges anymore. The Windows patcher should work without admin permissions in most cases again. Added new Halloween forms and cosmetics. Five new Halloween form families. Halloween Eeveelution Mounts. Twelve new Ghost costumes à la Halloween Digletts. Few small reworks, clean-ups and optimizations. Additional information for Mac users: Unity is aware of the double typing issue with Mac and will fix it in upcoming versions. Once that's done we can remove the current workaround that causes other problems such as copy+paste. https://issuetracker.unity3d.com/issues/2020-dot-3-macos-pressed-key-gets-duplicated-when-printing-it-with-input-dot-inputstring
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More or less implemented next client-server update.
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Hello, it was implemented and will stay this way until we announce something else. I understand the cosmetical aspect but for now I'd like to keep it. Denied for now but I am open to discuss it again in the future.
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Hello, I looked through backups and I cannot find any data. I reset your account, sorry for the trouble and inability to help you.
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Double letter with 1 click [MAC]
Eaty replied to Aliengam3r's topic in Client Bugs; Music, Graphics, etc.
Hello, I can sadly not fix it at the moment. The double letter bug was a Unity bug. I reported the bug and gave them everything they need to reproduce it. It will most likely be fixed soon. In the current PRO version I made a workaround to fix the double letter but it seems there were more issues. All we can do is wait for Unity to fix the issue. -
Hey, I checked your account and you had barely any progress (2 hours playtime) on red server. Is it possible you had progress on another account?
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Double letter with 1 click [MAC]
Eaty replied to Aliengam3r's topic in Client Bugs; Music, Graphics, etc.
Hello, I will upload a fix tonight. -
Hello, please use the original sizes, transparency and format.
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Hello, please use the original sizes, transparency and format.
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Hello, refunded the 35 coins.
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Hello, refunded the wings, please check your inventory.
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denied SUGGESTING MOVE ANIMATION PRIORITY (BUT I HOPE SPRITE COULD ANIMATED TOO!)
Eaty replied to Ardizone's topic in Suggestions
Hello, due to our very poor move animation implementation it's not only a lot work for artists but also for devs to add new move animations. We sadly don't have the artist manpower and we devs have higher prioritized projects. I do plan to rework it in the future but even then it's questionable if we add more as most players deactivate them for faster battles anyways. Right now, I have to deny your suggestion but we might work more on them in the future if we get an artist that'd like to make them. -
implemented World Map Text Adjustment (Android) & Additional Reconnect Time
Eaty replied to Cynthia's topic in Suggestions
Hello, added a hardcoded off-set for tooltips in the Android client and increased the reconnect timer from 45 seconds to 120 seconds. The tooltip off-set might change from being always a problem to sometimes a problem. Please keep me informed if there are problems. This will be live with the October 1st server-client release. -
Can only devs chaange players encounter rates
Eaty replied to Exotickitty's topic in General Game Talk
Hello, unfortunately there is no solution for your concerns. We are developing the game and the only way to completely eliminate potential abuse from developers is to stop developing the game and completely lock ourselves out of the database and server. Ideally, encrypt the server with a random password and throw it away as well. However, this would make it impossible to further develop the game and fix bugs or even server crashes. In all seriousness, there are only two Devs, Cames and I, and I can assure you that we are doing our best to not compromise the trust of our player base in us. We are a large team looking over each other's shoulders to avoid such scenarios. -
Hello, we do not plan to implement this in a 2D game.
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Heyho, I am not against opening EXP daycares in the future. It fully depends on how we decide to calculate the EXP given from daycares. That's definitely something we can discuss once the EXP rework goes live. Please bump this thread once the EXP rework is live on Silver and Gold for a few weeks in case we did not address it.
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Can you please add these things ? if not can you tell me why?
Eaty replied to Socksgunner32's topic in Suggestions
Hello, that's a mechanic we do not plan to add in the game for now cause we use the subway as huge money-sink. As announced in the official Discord and forum announcements, we currently test our EXP rework on our test2 server. The new EXP code uses the gen7 EXP formulas and we coded the EXP. share item, Party EXP. share, Lucky Egg and EXP. candies. The release might still take a while as we need to adjust many trainer levels and spawns but they already work on test2. Amulet Coin is an item we'll probably never code cause it's not good for the economy. We did not release the megastone cause Mega Kangaskhan's ability Parental Bond is not coded. We'd like to code it before releasing it. Sadly it's very hard to code it with the current battle code so it's very low prioritized. That's a suggestion Content Scripters. I am not up2date about dig spots but if there aren't many or none it's probably cause Hoenn is already attractive due to the Excavation Spots. A Content Scripter might be able to you a more accurate answer. -
Hello, those windows have a dynamic window layering. I am not really sure how to solve this tbh. It's definitely something I'd like to change as well. We have a few options I don't really like but I'll look into it.
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Do not comment on this thread, only post the screenshots and feedback in here!
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Hello, that's something to consider for the future.
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Hello, the only way to play PRO on iOS is by jailbreaking their phones and we do not want to recommend that and be responsible for people breaking their phones. See this suggestion as denied.
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Hello, we do not plan to move to 3D battles. This wouldn't fit well to the game and destroy our form-based events.
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denied Limited edition cosmetic/vanity item in shop to never return after release
Eaty replied to Pentrilx's topic in Suggestions
Hello, this will most likely not happen as we do not have enough pixel artists to maintain something like this. That's why I have to deny your suggestion for now. -
https://pokemonrevolution.net/forum/topic/72892-introduction-of-exp-share/?do=findComment&comment=1162855 The rework means that leveling will be more comfortable in early game and hopefully end in a healthier story experience.