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  1. I'll just give me quick thoughts on this subject (I wasn't part of the discussion in staff as I wasn't in staff when this happened). First and foremost this decision was not reached by "my" PvP Council as the PvP Council never made it out of development given I quit staff for a few months & it was my project. The decision was reached by all sorts of staff members in our staff discord in a channel called "PvP Council" however that name is a little misleading, the skills from our staff range from top tier players to bottom-feeders like me. I am a numbers kind of guy when it comes to bans, meta changes and such things given my knowledge about PvP is restricted to when I laddered early on, on the Yellow Server. I would like to think that the skill cap back then was much higher, given my rating placements back then (520/521) would in todays time be #1. In that time things like Talonflame dominated the ladder, it was basically a free win, the meta played so different than what it is now. Taking skill out of the equation entirely going forward. Cames provides us with the most used Pokemon data for every season: https://pokemonrevolution.net/forum/topic/142666-url Some numbers: The most used Baton-Passer for Speed (Scolipede) has not reach the threshold of 5-7% on any Server in the last 6 months. It never appeared in Top25. Manaphy appeared 3 times in the Top25 usage statistic in the last 6 months. 18. Manaphy 2971 9% 52% - #Silver November 2019 24. Manaphy 2220 6% 56% - #Silver December 2019 25. Manaphy 3038 6% 53% - #Silver March 2020 [*]Togekiss appeared appeared 12 times in the Top25 usage statistic in the last 6 months. This is no surprise, I reached ladder with Togekiss in 2016. Lovely Pokemon everyone loves it. 9. Togekiss 3966 16% 52% - #Gold November 2019 11. Togekiss 4613 14% 48% - #Silver November 2019 10. Togekiss 3756 15% 51% - #Gold December 2019 10. Togekiss 4158 12% 49% - #Silver December 2019 9. Togekiss 4381 17% 53% - #Gold January 2020 12. Togekiss 4504 12% 48% - #Silver January 2020 9. Togekiss 3575 16% 54% - #Gold February 2020 9. Togekiss 4832 14% 49% - #Silver February 2020 9. Togekiss 5230 18% 52% - #Gold March 2020 10. Togekiss 6175 13% 49% - #Silver March 2020 11. Togekiss 4854 14% 50% - #Gold April 2020 14. Togekiss 6168 12% 49% - #Silver April 2020 [*]PVP Season Results, April 2020 [*]Silver Server Out of the Top25, 3 people played with a Speedboost Scolipede. The first one played it once and won. Manaphy was in the team. Had Baton Pass. The second one played with it twice and won twice. Had Togekiss both times. Had Baton Pass. The third one played with it seven times and won six & lost one. 3/7 were with Baton Pass on Scoli, he won two, lost one. Togekiss was on all 3 Baton Pass teams. [*]Two people popped up a few times that played Scoli with Baton Pass, both have not reached Top50 in rating. [*]Gold Server Out of the Top25, 6 people played with a Speedboost Scolipede. There are 4 people who used it as a main team for most of the season, they had a mix of Togekiss and Manaphys. There is one guy who used it 3 times and won 3 times, he used a Togekiss in the team once. There is one guy who used it once and lost, there was a Togekiss in the team. There is one guy who used it once without Baton Pass, had a Togekiss in the team. So my conclusion just based on numbers is really simple, it shouldn't be banned at all. The people who used it as a main team are also players who are naturally good at PvP, several Top25 finished, Tournament finishes etc. It didn't matter that they had H.A Scoli with Baton Pass. I hear people saying there is a bug with Speedbost when you swap into it from a Pokemon with U-Turn/Volt-Switch that you get the Speed for free, on the same argument you can say that any Pokemon with Intimidate cripples Scoli since it can't pass speed and another stat. PRO is not Showdown/Smogon, we should never treat it that way. I have disregarded most of these complaints when I was still Moderator Lead because exactly this reason. It is banned here and there, who cares. PRO is somewhere stuck between coded stuff from Gen5, Pokemon from Gen6, mechanics from Gen7. We don't have so much important stuff for actual competitive PvP and you all want to ban something that is barely used, sometimes used by god tier players who are already good and can ladder without it? I had the PvP Council in mind because I wanted to give players what they wanted but most people don't even know what they want or PvP, people who backhanded complain in Admins DMs or on PRO Discord are the ones who haven't played the game in months. It saddens me that those people even have a voice, they shouldn't. They don't play but ask for bans when majority of the people don't play it. It is a shame. Anyway, the numbers above from the PvP logs might be a little off because of logging issues from time to time but nothing major. It should still be fairly accurate. Best wishes, Q8
    15 points
  2. Hi everyone, I almost played every possible playstyles available on PRO (except maybe sand). And I came to a conclusion that matchup mostly decide the issue of the game. Whatever the playstyle you're using you have good/bad matchups which you can +/- be handled, but at this point, I assume baton-pass as the ability to handle a lot of matchups even some bad one with outplays, but i can certify that stall handles even more (not to complain for ban stall, just a fact). Taking in consideration things on Pro are not coded well, there is some +/- for baton pass, but I'm assuming there is more cons : Cons: Protect, Baton Pass (anticipation each time you wanna use), Intimidate (yes, you can't use it if someone intimidates you before you pass) Advantages: Speed Boost (possibly goes +1 when another mon faints, but it doesn't work everytime) I heard a lot of things these past days about baton pass. Some are saying that an average player with an average team will mostly loose to a new player playing BP, this is FALSE, refering to Prehax informations and the skillcap needed by bp on Pro. I've also heard that to beat BP, you need specifical counters, which EXIST, by "specifical counters" it was mean some things that aren't even usually played. THIS IS FALSE, and i'm gonna prove you it now. Here, is a link of one of the games from the final of ladder tournament, assuming those 2 people know how to play. One player is playing baton pass (will be named player 1), the other (player 2) is playing pretty classic team with 5 mons in top 25 Usage + Tangrowth which I also consider in top 25, refering to 4 last month. I'll let you some seconds/minutes, to look at the game, try to understand what plays have been made, what matchup is favorite etc... First view, the player 2 doesn't bring what we can call "specifical counters" of baton pass, he just brought some most used mons. The player 1 won. How he won the game ? because baton pass is op ? because baton pass destroys every non-prepared matchup ? No. if this game was played on PRO or baton pass is not to his advantage, I assure you that player 1 would have lost. There is another thing we can see, the player 1 doesn't play togekiss with BP, but togekiss is op with BP ? No, togekiss suffers from a lack of consistency, he may excel in some battles where he will flinch, but if he doesn't flinch and miss, the game will be over. When you play pvp, you can't rely on the success of a probability too much to do and that doesn't depend on you, it's the same as being against the competition itself. Togekiss is very strong when he flinches, but he's also mediocre when he misses and doesn't flinch, that's why relying on him as a pass stick is abusive, lacks consistency and knowledge. So, what conclusion should we take about this ? Specifical counters exist, and work against BP for sure ! But you don't absolutely need them to beat BP. BP will destroy its opponent if it had favorable matchup, like EVERY other playstyle. +1 for most of the things that Prehax said. I might comment again if some others things that hasn't be said come to my mind. Fum.
    12 points
  3. First off: if the idea is to figure out whether it is too OP or not, and you have the ability to check win %, why would you ban it the first season after the baton passer in question is part of an heavily-hunted event? Let it run, check the numbers, see if needs adjustment. Right now you based a ban on an incredibly poor usage, in a game without MMR, on the base of people's opinion. Not how it works my dudes, ever heard of suspect testing? I do not think it is ban worthy. I have played a Scolipass team (the famous and feared one that GlogS used to play, and a few variations of my own) for hundreds of matches with guildies and friends: in the right hands it tears people, in the wrong hands it gets destroyed. Guess what, that's the case of every team :D Hell, when playing with my boy Sukres we even beat the ''broken'' Scolipede team played by none other than GlogS himself a couple times. So it is doable after all? -THE GAME HAS NO MMR! I will never stress this enough. We are playing against complete random people, the (very big) majority of which has no clue what they are doing. No offense, its just the truth, time and practice will make everyone better. A batonpass team can sweep a ''noob'', term which I hate but whatever, in less than 5 minutes. I can sweep a noob with any HO in less than 5 minutes, same with any folk who reached 1.7k+ elo on SD, ladder on PRO, won regionals three time or whatever e-peen number makes you cool nowadays. The teams I see around are not prepared for threats like Mamoswine, Serperior, Greninja...let alone some more ''deep'' tech that requires setup, and knowledge thereof. Lack of knowledge is the biggest culprit of people losing to this team. -Manaphy...I still hear about people wanting legendaries banned, or Chansey, because ''broken''. Come on it is 2020, we have an awesome thing called Google with plenty of answers and guides for you! Truth is it's is plain and simple, although for some hurtful: skill disaprity 80% of the time, 9% is having the better pokemon IV/cheese strat, 10% pure crit and status RNG. Last 1% is when the server crashes ;) I (mostly friends I am playing together with) murdered thousands of poor Manaphys at this point, poor little creature. He sets up Tail Glow and 6-0 you? Why did you let that happen in the first place. Think about how you lost rather than the fact you lost, or what to. That being said, an incredibly powerful Pokemon in the right hands. In the right hands. -Togekiss is not as reliable as one might think, although yes incredibly frustrating: all it takes is 1 turn with a miss, not flinch, a single crit, a wrong move (heal belling instead of roosting etc) and the match heavily swings in the opponent's favor. It's an annoying pokemon for sure, but not because of baton pass. A Scarfed one can 6-0 you with flinches too, I've seen it with my own eyes. An incredibly powerful Pokemon in the right hands. In the right hands. Ok not as much, can be all luck too in this case. Another, reason why baton pass is considered ''broken'' (it is only just really good!...in the right hands) is because many things that can destroy that tech...ARE NOT YET CODED! I mean they were promised for years along side other cool stuff, but I personally prefer having a double cool sword on my character's back :) -Volt Switch and U-Turn do not work properly, you need to select a pokemon before you see what the opponent does, which means adding prediction on prediction...absolutely crazy and the fact it is not coded after 4 years is not justifiable. That alone can gain you momentum against any batonpass or setup team and set you up to deal with it (or any other team, for that matter, yes even Chansey!). -Substitute. Should I explain how oppressive that move is and how punishing it is towards a possible baton pass...or stall (you know, all the people complaining that Chansey should be banned). Code that and the meta will drastically change. No bans needed! -Lunar Dance/Healish Wish etc: Trick Room would absolutely destroy the Scolipass team ft. GlogS. Of course, assuming skill level is about the same, which as I already pointed out rarely is. Cresselia easily eats +3 Manaphy with 0 investments, with could even force a 3HKO: Plenty of time to Trick Room and Lunar Dance to your sweeper and turn it all around. Healish Wish on a pokemon like scarf Latias/Jirachi (faster than 99% Pokemon who receive speedpass from Scoli) can revive one of your priority pokes to have a second chance. You should have not let that happen for free in the first place, but in case, it's nice to have the option to recover from a game. -"game is gen 7 based". No it is not. We miss a drastic chunk of the dex. PRO is PRO, or if you want it to be Sun&Moon, introduce all the possible pokes. I am talking about Tapus, Megas, Toxapex (special mention because forces Manaphy to run Psychic>Energy Ball, hindering its ability to deal with tons of mons), Lando/Thund/Tornadus, Keldeo...without talking about Z-Moves, which single-handedly can deal with issues in your team with 1 click... in the right hands. Adding different sets on Legendaries was a god send, about time (and im thankful for that, really!), but not quite enough to make the game balanced, competitive or whatever. We are missing WAY too many things. That being said, even with all those things missing, Baton Pass can be beaten. I appreciate the thought of trying to improve the game, I really do. You are just doing it in the wrong way. Some duct-tape on a leaking tube will not stop the leak :) ps: if there is anything I, or my friends, can do to facilitate the coding/bug testing or whatever of missing stuff, please reach out to me. Game has seen no real updates in ages at this point, I lost more friends switching games to the new ones I've made at this point :(
    7 points
  4. Most used Pokemon - April 2020: #Gold April 2020 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Gengar 8839 26% 51% 2. Ferrothorn 8756 26% 52% 3. Dragonite 8150 24% 51% 4. Rotom-Wash 7716 23% 54% 5. Conkeldurr 7622 22% 50% 6. Clefable 7123 21% 47% 7. Garchomp 6547 19% 52% 8. Azumarill 6389 19% 56% 9. Weavile 5760 17% 52% 10. Chansey 4895 14% 49% 11. Togekiss 4854 14% 50% 12. Scizor 4336 13% 52% 13. Volcarona 4055 12% 40% 14. Greninja 3924 11% 47% 15. Gliscor 3895 11% 49% 16. Bisharp 3738 11% 52% 17. Skarmory 3527 10% 52% 18. Heatran 3487 10% 53% 19. Lucario 3374 10% 53% 20. Pelipper 3331 10% 50% 21. Tyranitar 3258 9% 47% 22. Excadrill 2922 8% 49% 23. Muk-Alolan 2719 8% 55% 24. Kingdra 2527 7% 50% 25. Zapdos 2521 7% 60% Unique Teams: 33229 #Silver April 2020 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Ferrothorn 13869 28% 53% 2. Garchomp 13067 26% 53% 3. Rotom-Wash 13042 26% 55% 4. Gengar 12463 25% 50% 5. Dragonite 12190 24% 52% 6. Clefable 10154 20% 53% 7. Azumarill 10105 20% 52% 8. Conkeldurr 9555 19% 50% 9. Weavile 9203 18% 50% 10. Lucario 7602 15% 50% 11. Gliscor 6569 13% 49% 12. Chansey 6518 13% 49% 13. Scizor 6231 12% 51% 14. Togekiss 6168 12% 49% 15. Greninja 6116 12% 46% 16. Volcarona 5934 12% 46% 17. Bisharp 4945 10% 50% 18. Heatran 4654 9% 56% 19. Pelipper 4570 9% 50% 20. Tyranitar 4454 9% 48% 21. Torkoal 4453 9% 47% 22. Excadrill 4192 8% 54% 23. Kingdra 3972 8% 50% 24. Muk-Alolan 3261 6% 55% 25. Serperior 3183 6% 52% Unique Teams: 48863
    6 points
  5. If all you are going to do is list random specific scenarios I can play this game too. I'm not trying to say that BP is completely countered, but the tools to stop it exist, use your prediction and teambuilding skills. Taunt - Scolipede is not the ONLY baton passer. Taunt is great for gliscor and mew. Not to mention you should be taunting these in the first place to prevent hazards/defog/will-o-wisp etc. Unaware - Not every pokemon is a togekiss. Some matchups will be favored more than others. Intimidate/Defog/Icy wind - What I was explaining here was that adding a stat change to the baton passer will make it unable to baton pass. These were only some examples. More examples would include haze, clear smog, roar, dragon tail, etc, etc Baton passing doesn't mean you instantly lose. Let's also keep in mind that no team is going to have 100% win rate. If it's a priority that your team does not lose to baton pass change your team.
    4 points
  6. We should differentiate the use of baton pass in the ladder / ladder tournament. The main problem there is that baton pass is broken if coded properly. Playing BP in Pro isn't broken atm BUT it is 100% broken when used in the ladder tourn. (many reasons like having to anticipate the potential switch of your opponent before using BP makes it harder to use and maybe that's why it is not played much) It feels just like U-Turn / Volt-Switch = Essential moves which are not used much because they're not coded properly. The only difference with the moves I mentioned above is that BP is not legit at all IF well coded. So imo BP will def. be banned later on (I cannot see how can it even remain legit after the PvP rework tbh) BUT it's not broken at this point in the game. I propose to ban baton pass in the ladder tournament ONLY and to keep it in unbanned in the game. (It should be 100% banned when coded properly tho)
    4 points
  7. I want to clarify something. People talk about usage. If usage matters that much for people, then we should probably unban H.A Blaziken, Shadow Tag and Arena Trap. People can't see the forest for the trees. What about Speed and another Stat passing? Anyone thinks this was used a lot? We unfairly banned it then. I m very old in PRO Staff and the usage "argument"(I can't really count it as valid one) was always brought up by people who wanted something untouched. Also it would be good if the discussion include the PvP Ladder tournament and the impact of Baton Pass there. Countering Baton Pass team means being weak to almost every other team. Won't make other points, my points are clear already, I don't want to exhaust you or myself.
    3 points
  8. Greetings everyone! I would like to thank everyone for giving PRO a competitive environment for another season and also wish to apologize for the inconveniences experienced this end of the season. I would also like to congratulate each player and guild who made it to the top of the ladder, on behalf of the whole staff team. We all wish you the best in the next season. Thanks for participating! REWARDS Normally, 1st Place will receive 700 PvP coins, 2nd place 695, and so on. Top ladder guilds shall receive 25% EXP Boost for the entirety of the next season! Top 25 players from each server are eligible to enter the ladder tournament and win epic Pokemon and other cool rewards! Top 25 players from each server have access to Tutor Heaven! RANKED LADDER RESULTS Top 25 Silver Ranked Rating (No Tier Ladder) [spoiler=SILVER LADDER] #Rank Name Guild Rating Wins Losses Win% 1. 0danobunaga Chaos 522 122 34 78 2. fantazi0 Predators 492 182 42 81 3. Togepoke FrenchSquad 471 68 13 83 4. HeroOfTheStreet Predators 468 46 6 88 5. Redhat AlwaysReturN 464 122 52 70 6. FumeSec Apocalypse 461 112 25 81 7. Belzebel NoMercy 461 109 34 76 8. schwarzeneger Predators 460 57 11 83 9. Aishel AlwaysReturN 459 83 27 75 10. Scream60 AlwaysReturN 458 50 12 80 11. IamAL0ne Predators 457 122 52 70 12. Chaosknigth AlwaysReturN 457 43 5 89 13. EdisonJM NoMercy 456 145 51 73 14. Cynthia7 FenixReborn 455 269 85 75 15. c0mp Empire 454 75 24 75 16. Smooge NoMercy 454 95 22 81 17. Gabriel10HDZ AlwaysReturN 454 78 21 78 18. S4mlerYT Predators 453 130 40 76 19. PVPKING1 FenixReborn 453 142 59 70 20. ELCAPI77 AlwaysReturN 452 631 400 61 21. GoldenP1kachu Empire 451 100 51 66 22. THNammm Vietnamstar 451 55 17 76 23. BDFahim Empire 450 67 24 73 24. Nikhilnick Rich Bakers 449 68 16 80 25. ChrisKats Predators 449 106 43 71 [*]Top 25 Gold Ranked Rating (No Tier Ladder) [spoiler=GOLD LADDER] #Rank Name Guild Rating Wins Losses Win% 1. Aggs Ascension 563 133 43 75 2. Deidaraa Ascension 534 203 38 84 3. MrBuffaloBull Ascension 528 317 115 73 4. Rank1girl Skere 516 123 33 78 5. BossGuzz PowerRanger 512 106 23 82 6. khurshid Tranquility 504 154 38 80 7. Gabriel10HDZ Skere 503 77 20 79 8. ThanhNT PowerRanger 486 273 91 75 9. Nakofum Ascension 485 82 14 85 10. Fussamset DominionVN 462 93 24 79 11. malltesers FrenchConnexion 454 59 12 83 12. EMMANUEL111202 callusdaddy 453 165 78 67 13. ShadyShiftry Ascension 450 133 41 76 14. Fluppyz DominionVN 447 60 13 82 15. Newman Skere 447 65 28 69 16. pureheart2803 DominionVN 446 55 13 80 17. stavd Tranquility 446 141 60 70 18. Chaosknigth BLOODBORN 445 49 7 87 19. Hunter373 Unity 444 237 108 68 20. editigre Skere 444 69 17 80 21. Royalboss callusdaddy 443 124 68 64 22. WilliamRamosk Skere 442 59 17 77 23. hugo5943 DominionVN 442 59 8 88 24. Keabu Ascension 441 66 17 79 25. Bloodstone47 Ascension 441 75 16 82 RANKED GUILD LADDER RESULTS Silver Guild Rankings [spoiler=SILVER GUILD LADDER] #Rank Guild Leader Rating 1. AlwaysReturN Chaosknigth 16674 2. Predators Ta7esh 13953 3. Trinity Black 12964 4. FenixReborn Baltoo 7201 5. Chaos Imhanjoo 6305 6. NoMercy Teerav 6136 7. FrenchSquad Liyaine 5761 8. Apocalypse Dask54321 4619 9. Empire Goldenp1kachu 4398 10. Vietnamstar Papoo 4068 [*]Gold Guild Rankings [spoiler=GOLD GUILD LADDER] #Rank Guild Leader Rating 1. Skere Ayuwoki 15023 2. Ascension Aggs 11749 3. Tranquility Harjawaldar 7122 4. DominionVN Fussamset 4361 5. callusdaddy Princekashyap 3725 6. BLOODBORN Destroyersoul 3627 7. Calamity XanthinaRose 3473 8. FrenchConnexion Robiox63 3393 9. PowerRanger Yellovv 2660 10. Indonesia Pieman 2620 Disclaimers Results may have a marginal difference to ones recorded by other players. The results taken were taken seconds before the ladder was reset, whilst the servers were offline. If you used a Discord bot, or gathered your own screenshots earlier than us, your results may be inaccurate. If you are or aren't on the ladder when you think you should/n't be, please contact Mercurius via PMs. Please note that users with the exact same rating may switched positions during the reward process, we have no influence over that. If the results are slightly incorrect, the correct users would have still been rewarded. This is due to the server automatically rewarding the top 25. Special thanks again to everyone that participated this season and those who bring a healthy competitive environment!
    3 points
  9. In my opinion the rule we had yet (Speed or other stats only) was a really good idea and I would prefer to keep it as it was. There is not so much players using baton pass and seeing something else than rain, stall or rng based teams (scarf toge, 5x paralyse) is a nice thing. A small nerf for a speed baton pass teams would be a Lunar dance addition, making Trick Room teams more viable. I haven't seen any good TR team without a good lunar dance Creselia... Nevertheless, I like the 1-season test idea, and hope we can have more season like this with some specific rules, like a no-legendary season, scarf togekiss ban, season, no weather changing abilities season, etc. /off top: where are word quests gone?
    3 points
  10. What about baton pass lapras. I saw buddy win like 3 games with it and lost to a ladder pvper. I say keep it unbanned and just get good at pvp.
    2 points
  11. 1. Baton Pass is not over used. 2. Do the people who use baton pass always easily win every game ?? Obviously not !!! 3. It's a team strategy. Ban baton pass = reduce the variety of PVP.
    2 points
  12. i think batton pass should be banned. there is a reasson this is banned from the other games showdown etc.
    2 points
  13. i need surrender command for pvp incase theyre stalling dont wanna waste time the only way to surrender alr is to discconect. like why disconnecting bans u for 10min for pvp it makes the opponent can pvp again faster and urself can too
    1 point
  14. https://pokemonrevolution.net/forum/topic/148777-url/?do=findComment&comment=820774 Need to hammer this into people, NO there are not A LOT of people abusing this. This is just flat out wrong. "For that reason, a lot of people are abusing baton pass." This statement is 100% inaccurate and is not supported by anything at all.
    1 point
  15. The baton pass rules were fine as is, people seriously are gonna argue that baton pass is OP? LMAO bring taunt/haze/roar or any variation and you win... wow how incredibly strong it is indeed. Also for the usage argument, let people use HA Blazekin and watch what happens, ever play anything goes on showdown? Hes on just about every team. Theres clearly a massive difference and it's just hyperbole to conflate the 2.
    1 point
  16. My guild 1st ladder gold in last season... =/
    1 point
  17. consecutive wins are only counted for hard mode thats why you have zero
    1 point
  18. @Sushantkm with the time that has passed since the start of this auction you can. I will lock this page so you have a fresh start. Have a nice day, Sincerly Hawluchaa
    1 point
  19. Neither of the servers did. I think they were put on hault intentionally due the to the instability of the servers in the past few weeks/months. Since continous server crashes during a WQ would suck. :)
    1 point
  20. Baton Pass isn't very common or used in PRO. However, it doesn't mean it doesn't deserve a ban. Statics in PRO are not certain. So using the "this is not over used or this is over used" as an argument is invalid in my opinion. Ferrothorn for example is not OP at all and its over used. Tyranitar is OP and it is not being used at a lot anymore. I will list a few reasons why Baton pass should be banned. 1) Speed Boost is not coded properly. It is giving more speed than it should after volt-switch and u-turn. For that reason, a lot of people are abusing baton pass. The solution for this in specific would be banning Speed Boost until is coded properly. 2) Baton Pass is banned in OU. I know PRO and Showdown are very different. We can't even compare PRO with Gen 6, since there are no megas. I also know the MAIN reason why they decided to ban baton pass without even a test was Necrozma, Magearna and Manaphy. For some reason, Manaphy is not bannned in PRO and it is OP on its own. Baton Pass just boosts it even more. 3) Manaphy, Togekiss, Latias and wallbreakers can be really OP with Baton Pass. In my opinion, Baton Pass simply boosts whatever is already OP. It turns OU Pokemon to Uber. Why do you think Blaziken with Speed Boost was turned to Uber? Because having more speed than anything and the stats it naturally has is just Uber, and Baton Pass makes it possible for any other pokemon. As I said, Manaphy is broken on its own. But with speed increased it just has no counters. Togekiss with speed passed can be faster than anything and still Nasty Plot. I don't think Unaware Pokemon are proper counters because it can be flinched to death, specially if it is a Modest Togekiss. Not even weather pokemon will be faster than that. Specially with Speed Boost not coded properly. Latias with Stored Power, Speed Passed and Calm Mind.... do I need to say something? About the wallbreaker, well... they are bulky pokemon with a lot of damage, imagine if they had speed... well.. 4) The only thing that can counter Baton Pass properly is Trick Room, which is bad against everything else in PRO. Some would say Scizor might be good against Baton Pass... well, Scizor is a free pass to Manaphy, I would say. I really don't know anything that can counter a fast Manaphy... Maybe Scarf Serperior? Well, with the Volt Switch/U-turn bug, it will be +2, so nevermind... 5) Why is Manaphy not banned? Manaphy was Uber until Megas were out on Showdown. We don't have megas in RRO yet. I'm pretty sure everyone knows the Manaphy win ratio is pretty high, specially if it is Rain Dance set. When I say "pretty high" I mean, too high... in a way you can just rely on its "OPness" to win, instead of actually making some effort, which is the purpose of a strategy game, in my opinion. 6) Here's the link for the Baton Pass ban discussion in Showdown. You can take your own conclusions. https://www.smogon.com/forums/threads/baton-pass-in-sm-ou.3604290/page-2#post-7370590 Please keep in mind Necrozma and Magearna are not the only OP things in Baton Pass. Don't just ignore everything I said about Manaphy, Togekiss, Latias and wallbreakers just because they haven't mentioned it in this post. 7) Before you say I am complaining about Baton Pass because it is good against sun. I really don't care about what counters sun or not. I was the one who reported the Burn Up bug. If I really cared about it, I would just keep abusing the bug and get easy wins like people are doing with Baton Pass, abusing speed boost bug and its natural OPness. I apologise my english isn't good enough to express my thoughts properly, but I think these are good reasons to consider?... well, thanks for reading.
    1 point
  21. Pseudo dans le jeu : shems381 Temps de jeu : j'ai actuellement 85h de jeu Age: j'ai 16 ans Quelque mots sur vous : je joue à Pokémon depuis que j'ai 6 ans je joue depuis que mon grand frère ma mis la ds entre les mains je jouais surtout pour l'aventure mais il y a plus de 5 ans maintenant j'ai découvert l'aspect stratégique du jeu dans le online avec rosa et depuis je joue au format smogon depuis cette époque XD j'ai vus passer le format xy, rosa,soleil et lune et maintenant sword and shield Où en êtes-vous dans l'aventure : je viens de finir sinnoh je commence à me build une team pour les boss Quels sont vos objectifs dans le jeu : Top 1 ladder pvp XD bon je sais que ça va être long j'ai pas encore d'équipe mais on est motiver Pourquoi devrions-nous vous choisir: je sais mettre l'ambiance je suis pas prise de tête un peu drôle et long au explication demandais à charcu et j'aimerais bien partager mon expérience pvp avec vous Pseudo discord : shems #0023
    1 point
  22. Permantly ban passing speed(in all situations), allow passing all other stats imo
    1 point
  23. It was a pleasure. Then i will lock this thread. Have a nice day, Glaciate.
    1 point
  24. I messaged you on Discord. Thank you for posting this great Azumarill!
    1 point
  25. Trade Evolution Request IGN: Traxdize Server: Silver Timezone: GMT+7 I need help evolving my Seadra into Kingdra. Edit: Nvm, I got my friend to help.
    1 point
  26. I couldn't agree more with Luohan, nothing else to add but just remember that moves Baton Pass, U-turn and Volt Switch don't work properly as you have to choose the pokemon that will switch-in before the move is used rather than after it.
    1 point
  27. == Changlelog == - Added Search (under Select tab) - Updated to Version 2.2.5
    1 point
  28. Hi there, I've gone over and forwarded your issue to a Trade Moderator, Glaciate. Unfortunately, this is out of my area and I can't exactly help you right now. Nonetheless, I have asked the proper staff member to look into it for you!
    1 point
  29. The fact that baton pass gives speed buff from u-turn and volt switch puts this ability into the bugged category, with this said, this is a bugged move that gives advantage to the user which means it should be in the banned moves category until it works properly.
    1 point
  30. 1 point
  31. Hello @SalemZEROO, The item recycler is currently disabled because a possible bug abuse, so it's being reworked. We know most players had no idea about it and they thought it was working perfectly fine, but sadly that wasn't the case and some players abused it. Hope this answered your question. Please stay patient while the content team reworks the item recycler, sadly there is no eta for it being back up. If you have any other questions, feel free to ask. Kind regards, Contrary
    1 point
  32. SO - 6.5M MİN RİSE 500k İNSTA - 12M TİME 3 Days after first offer
    1 point
  33. I've been doing the Celadon daily quest for a while now, and there's one thing that's always kind of bugged me. The value of the rewards don't seem to necessarily reflect the difficulty of obtaining the pokemon with the iv requirements. I often find myself choosing nuggets from the tier 3 reward over the tier 4 reward for example. Even worse, is getting lucky enough for the tier 5 reward only to be given fossils as a choice. The inclusion of lackluster higher rewards doesn't really motivate people to actually hunt higher iv pokemon for the quest. Instead I've found it more effective to just catch the first one I find, raking in the guaranteed money from completion and getting closer to 50/100 day benchmarks. I think a redistribution of rewards would make the quest more worthwhile for people who enjoy the hunting aspect of it.
    1 point
  34. Totally agreed. This quest needs a rework. Also, we need to know what the shiny rewards are. Are they always common trashy pokemon or can they be good ones as well?
    1 point
  35. With most of the world stuck at home in the middle of a global crisis, doing something as simple as a free safari weekend event I think was an awesome thing (even though my luck has failed me terribly through the entire hunt lol). So I think I speak on behalf of the vast majority of the community when I say we appreciate your work. You're given a lot of flack sometimes simply because we're gamers and that's what we do lol but keepin it real, you guys have created and maintained the best pokemon game I've ever played. I dont play any video game nearly as much as I play PRO, and the actual franchise has become a sad joke so you have effectively quenched a ravenous pokemon thirst. Keep pokemon great, that's all I have to say. Thank you!
    1 point
  36. I have 380+ rating last season and today have 17 rating my guild last season was in 2nd place
    1 point
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