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Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.41 points
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I personally think that being able to add an insta later during an auction is unfair to people who are bidding on a long auction that aren't able to look at an auction because of work, sleep ect. If there was a rule saying that an insta has to be added at the beginning of an auction it would put everyone bidding in a fair race. It's unfair when someone adds an insta 2 days into an auction and someone pays the insta within a minute of it being added without any of the other bidders even knowing what the insta even is14 points
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I disagree. The timing problem of when an insta is given is the same whenever you must give it. If you're not online for the start of the auction and it's insta'd straight away how is this different to now, those offline still missed out, they are just less aware of it(mabye). Yes insta negotiation happens, we all know it. But personally I don't think it's a bad thing. It still needs to be announced, allowing for snipes. And also you know if you have two people trying to negotiate instas with you, you can set the price higher. I also think plenty of people struggle to put a price on the Pokémon they are selling, and providing starting instas will lead to less money overall for the sellers(either through underpricing the insta, or through putting the insta too high so it's irrelevant). Basically in any trade a buyer should never be sad, they always know what they are buying. But a seller often doesn't know what they are selling(ppl buying dirt cheap shinies off newbies ect). I don't think this should be removed from a seller's arsonal. Opinion given as someone who 99.9% of the time gives instas at the start of auctions9 points
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With the changing market sellers are free to pick an insta since it is hard to determine the real value of your Pokemon. A price check, while useful, can always be off by a few 100k or when it comes to godly/rare Pokemon a few million. Which is why the insta does not have to be set right away. My personal opinion is that i do like the suggestion with the main reason that it eliminates the option to agree on an insta ingame with another player which will make the auction unfair. Keep in mind that this is my personal opinion so i do not speak for the Tmod team.7 points
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+1, absolutely agree. Either starts with an insta, or you let the auction go for the stated time. Besides the unfairness in terms of wasted time bidding on something that randomly disappears and timezones advantages (@Exclusivez I was following them too, painful!), the current system is highly exploitable. The seller can decide on a random 'insta' price at any point in time throughout the auction so a friend can terminate it, should the auction not reach satisfactory levels or the seller decides he wants to keep the pokemon after all. We need to ensure buyers' protection, as bidding implies they are not allowed to allocate any of their assets anywhere else for the auction period, temporarily preventing them from futher progressing in the game. You may argue that having a friend bid on your pokemon is also exploitable, and you would be right, however it is not a certain win (some crazy person can just outbid it) and it is a lot easier to spot/track such fishy inconsistencies. Additionally, the current system allows for insta price negotiation, which is again unfair for many and overall wrong. If an insta is not stated, I can approach the seller and offer a sum to insta buy it and avoid the bid war, and the seller can just quickly state he added and insta price and the pokemon is gone. On the flip side, sellers are already protected: contrary to the sellers' rules, buyers' ones are very clear and less prone to interpretation. You bid you buy, or you are force traded/punished. Sellers also have the freedom to decide on the price they see fit, or not state a price at all which by itself is already protection enough. They can state starting price, time limit and let it go if they are unsure about pricechecks. If you auction a good pokemon for 3-4 days including weekends without insta, it inevitably reaches it's correct market value. Following some of the recent auctions, it is as clear as sky that something fishy has been going on. I've seen Jolly 30 Charizard being instad for 10mil, others reach comparable prices in auctions, and better ones disappearing 1 minute after adding the insta price in the middle of the night for half the price. Not happened once, it's just one example Now you can claim it's a 'mistake', you can blame the 'price checking' system, but I don't believe for a second someone with a valuable 'mon is unable to check auction prices for the same pokemon within the same week. Let alone willingly sell it for half of those price despite the auction progressing naturally with multiple bidders. Just my 2 cents5 points
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I think a fair in between would be that the person has to say when insta will be presented at the start so everyone has a chance. Not the amount but if there will be an insta the time and day that it is presented ie. 3 day auction the insta will be presented on x day at x time.5 points
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+1, i think insta should be either at the start, or never, because you can bid on it, then go do other things that you mentioned, come back when it should end only to see that it's already been sold4 points
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[JUSTIFY]Hi, fellow Pokemon trainers, I would like to auction this freshly caught Scyther.[/JUSTIFY] [JUSTIFY]Auction Rules : [/JUSTIFY] [JUSTIFY]Current offer : Sold to allsmell insta 20m[/JUSTIFY] [JUSTIFY]Minimum bid : 250K[/JUSTIFY] Auction ends at 26-June-2020 15:20 IST (GMT +5:30) INSTA : 20M [JUSTIFY]Payment methods : PokeDollars/CC=370k[/JUSTIFY] [JUSTIFY]Insta will be added after 4 days from the first offer.[/JUSTIFY] Timer : https://w2.countingdownto.com/3067140 Good luck bidding.3 points
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3 points
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-1 not real fan of this idea if you can add your Insta after start of auction you may know the value of your Pokémon better and don't get scammed and as allsmell said if someone is 24/7 on forum he could just Insta everything right away3 points
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2 points
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then all the no lifers will dominate pvp lol... megas main purpose is pvp so it should be accessible by all without too much of a grind, its too ridiculous if you make it a terrible grind. Legendaries and event pokes yea, like i said they are trophy mons where it should be a grind to get them, the way you explained it is perfect for them, but not megas lol. I already know more than 50 ppl that would quit if they make megas retarded to get. thats already almost 10% of server and more ppl i dont know would quit too lol as most are here for pvp.2 points
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2 points
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People can bid as high as they'd like on an auction, if it goes higher for the buyers budget, unlucky him, the seller profits from that, also if the first buyer bids high, and insta would be added that's higher, which means the next guy would be able to insta it anyways. From all points of view it'll be sold to the one with more money that wants it, or simply to the one that is willing to pay the most money for it2 points
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2 points
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Information regarding Level 100 Pokemon Recently, the Mysterious Candy was added to the game. It will allow you to evolve a Level 100 Pokemon that meets all requirements for leveling up (e.g. happiness requirements). This means that the Deleveling Megathread is now redundant, hence why this service has been removed. You can purchase Mysterious Candies in the following locations from the respective Item Vendors: Celadon City, Goldenrod City, Lilycove City and Veilstone City Department Stores (5.000 Pokedollars) PvE Coin Shop (2 PvE Coins) PvP Coins Shop (1 PvP Coin) Rules and context This thread will help you to recover a Pokemon that you have mistakenly released Please read carefully the following information in order to get the best support that we could offer you. Also do not abuse this thread, this kind of service should remain exceptional and only used for important and needed Pokemon If you're not eligible to our restore service, please do not spam this thread as your posts will get deleted. Note You may also request staff assistance in our Official PRO Discord in the #request-chat channel. Feel free to join and ask for a staff member by specifying your server and in-game name. What do you need to post? You must provide accurate information regarding the Pokemon deleted. The ID of the Pokemon remains the best way, such as a screenshot of said Pokemon's info card, or of the System release notification in the Chat. Please specify the server your Pokemon got deleted on. Fill up the following information ID Screenshot: Server: What do I need to do after my post? You only need to wait, a Staff member will edit your post once the Pokemon is successfully restored, sending you a forum Alert. What if I don't have any screenshots or if I don't remember any accurate information about the Pokemon? Just try to give us as many details as possible, like the name of the pokemon/level and similar. We'll definitely do our best in order to find it. I accidentally released my Pokemon three months ago, can I get it back? Only recently released Pokemon can be restored. There is a cooldown for them to be restored. You need to request a restore as soon as possible.1 point
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Welcome to the leveling guide made for newbies! Are you tired of reading forum guides that tell you "bro you only need a Toxic Orb Pokemon with a False Swiper" yet you can't obtain it because you're still stuck against Giovanni, Sabrina or still struggling to survive against the Elite Four? You can't afford buying one because you're poor and the Pokemon they ask you to use IS A HOENN POKEMON? Or they ask you to buy half a million Focus Sashes, get Cerulean Cave access or impossible requirements for you poor fella who is still stuck in Kanto? Pro Newbie having a rage attack after being oneshot by Giovanni's Mewtwo for the 20th consecutive time (circa 2018, colorised) Are you headbutting your head against the wall (without the happiness requirement) because you have no idea how to find a False Swipe pokemon, you just started playing the game two days ago because that buddy told you HEY DUDE PLAY THIS GAME IT'S SO BIG AND FUN AND IT'S HARD but you actually now hate your friend because Sabrina keeps oneshotting your pokemon with Alakazam? I'm going to try and put some humour into an ACTUALLY EASY AND RELIABLE AND UNDERSTANDABLE GUIDE that ACTUALLY gives you FACTUAL information and DETAIL on how to REALISTICALLY level up your pokemon if you're a newbie and you have LITERALLY NO RESOURCES to start with. It doesn't matter if you're poor or just began playing 4 hours ago. You can start this method as soon as HAVING BEATEN THE 2ND KANTO BADGE. Yes, you heard me right, you can start it JUST WITH TWO BADGES. But Bhimoso, why are you making this guide? Well, I'm making this guide because a lot of guides are either half made or incomplete and tell you methods of leveling up your pokemon, but they have absurdly hard requirements for a newbie or literally put NO effort into teaching you how to level up your pokemon. I am going to treat you like children in this guide, so you can follow this better. Introduction This guide will aim to teach you MANY, MANY methods of leveling up ANY pokemon (attackers, tanks, utility pokemon, pokemon that cannot fight by themselves (Metapod, Ditto, me after eating too many pizzas), and other nearly useless pokemon you struggle with leveling up. I will try to indicate which minimum requirements you need for each method to be performed and why and when should you do it. Generally, the idea is to level up your pokemon using ANY of these methods below until it can fight by itself in high level areas. The idea is to bring it to around level 60 to 70, then let it level by itself. This, however, is not always possible. Newbies might be unable to level up Fire Types until they unlock more regions because Kanto is VERY restrictive in regards to Fire Type leveling spots. The main idea is to NOT evolve your pokemon so as to level them up incredibly faster for anything you might want to use them. With the methods we will use, you shouldn't take even one hour to level up something from level 10 to level 80. If you evolved your pokemon because you wanted to have fun in PRO blasting everything with your Charizard, you will still be able to follow this guide and enjoy the game. DO NOT FEEL RESTRICTED JUST BECAUSE YOU EVOLVED YOUR POKEMON TOO EARLY. DO NOT FEEL BAD, USE YOUR FAVOURITES AND ENJOY IT. This is A GAME, after all. You're supposed to have fun. This guide will be updated constantly, because there are MANY methods we will use and more that we can add in. However, I will keep this Kanto obtainable pokemon only for now, because I want to help out newbies specifically. If I make an exception, I'll notify it. Recommended mechanics that will help you out! Guilds Guilds give you an inherent EXP bonus JUST FOR BEING IN THEM. Depending on the size of the guild, this bonus goes from 2.5% to 10%. While at first this bonus may seem minimal, keep in mind 10% means that, one every ten fights you will basically get an extra fight worth of experience. Every ten fights, you will basically have fought eleven instead. It QUICKLY adds up while you faint hundreds of pokemon. If you join a LADDER Guild (a Guild that in the last season ended in the Top 10 spots in the Guild Ranked Ladder), you will additionally gain a 25% bonus EXP. Thus, this bonus can reach a 35% EXP bonus. Now you realise that, once every three fights, you've gained enough EXP for a fourth fight. That's an amazing amount of experience. Thus, if you're a newbie, no matter if your Guild is filled with newbies, JOIN A GUILD! There are NO penalties for joining and leaving one. Membership and EXP Potions If you want to go the Premium way and support this amazing game, there's also another extra help you can take. You can always donate to purchase a Coin Capsule, and then you have two amazing options. You can purchase the Membership Medallion, there is the 15 day, 30 day and 60 day version. Having a Membership active gives you a 50% exp bonus, which is the one we're interested in. No matter the duration, the bonuses are the same, but it lasts longer the bigger the Medallion is. A 50% EXP boost is INSANE. Once every 2 fights you get an extra fight worth of EXP. Not only that, did you know that an entire MONTH (yes, MONTH) of Membership is only FIVE euros? It's so cheap it's not even a joke. Instead of getting a pizza one night, you just go and donate the five euros you would've spent. For the ENTIRE month, you get 50% extra EXP, 100% bonus money (this is the best part, do you know that money you get from fights? Well, NOW YOU GET DOUBLE THE MONEY), access to exclusive very rare pokemon, rare bosses AND rare Membership Only areas. Memberships are incredible and I ALWAYS recommend dumping FIVE dollars a month. If you are unable to donate, there's no issue! Coin Capsules and MS Medallions are tradable, so you can purchase them with Pokedollars from other players (or trade other in-game items for them). EXP Potions are also another option. If you are going to train many, MANY pokemon, you can purchase an EXP potion that gives you a 25% EXP bonus for 72 hours. This is a very good option if you are a Service Provider and train pokemon for Pokedollars. I only suggest purchasing these if you are stacking the Guild Boost, an Active Membership and you must train 10 or more pokemon for someone (or for yourself). Held Items and Consumables Held items are a very, VERY important of Pokemon. Held items range from Berries that activate under specific conditions (a move runs out of PP, your health goes below 50% HP, etc etc and so on), PvP items that boost a stat but enable a secondary condition (Assault Vest boosts your SPDEF by 50% but does not let you use status moves), PvP/PvE (in reality they are PVP, however, these are more suited for PvE too) items that do something similar (Choice Items), type enhancing items (Miracle Seed, Hard Stone and so on, the Type Tables), and other items. Some of these items are consumable and some are not! Some are very recommended while others are only recommended in specific circumstances. I will list the types of items that are normally used in EXP training that you should (OR SHOULDN'T) use while leveling up. They will be classified in different sections. Recommended: Berries Berries are so overlooked that I'm even surprised people don't use them. Berries are obtainable ANYWHERE. You can farm them up extremely quickly, pick them up and equip them onto your pokemon. What I often recommend with your berry usage is that you equip Leppa Berry onto your pokemon if your pokemon is strong enough to fight constantly without stopping so that, when one of its moves reaches 0 PP, Leppa Berry will automatically restore 10 PP. This makes menuing faster in long periods. Additionally, you can also equip berries such as Lum Berry or other status berries (Persim, for example) to heal up any status you may find. While these are situational, Lum and Cheri berries are nice to have in Cerulean Cave if you keep fighting Electrode and Raichu, for example. In Stark Mountain, you want anti-Burn berries and anti-Poison berries too. Sitrus berries can also be an okay option to heal up some of your pokemon's HP if it goes down slowly fight by fight. Do not be afraid to use berries since they respawn! Healing Items When you get further into the game you'll realise you'll be stocking up on hundreds of Potions, Leppa Berries, Super Potions and other healing items you'll barely use in the Endgame because you just travel to the Pokecenter every time you train pokemon. Don't be afraid to use these items if your healing point is far away from where you are leveling up your pokemon. Choice Items The Choice Items are often overlooked at how good they are at leveling up in PvP. These items, more often than not restricted to PvPing as they provide great bonuses but leave you locked into a single move, are amazing features in PvE. Are you at level 30 fighting a level 50 and you're a bit slower than them but if you hit them you would oneshot them? Equip a Choice Scarf, now you outspeed, oneshot and faint the wild pokemon! You're now able to level up in high level zones. Choice Band will help your ATK increase a LOT and Choice Specs will also power up your SPATK moves. These are great items you can have your pokemon hold while leveling up. The 50% boost is massive as you'll be able to faint way higher level pokemon you normally would be unable to. Keep in mind these items will lock you into a single move unable to switch until the fight is over or until you switch to another pokemon. These items are easily obtainable in the Item Recycler. Assault Vest and Rocky Helmet The Assault Vest is one of the best items to powerlevel slow but tanky pokemon such as Tangela. This will power up your SPDEF stat by 1.5 stages while as a restriction it will not allow you to use status moves. This item can easily be used by offensive slow tanks that can benefit from Drain Punch or Giga Drain or Leech Life or other life draining and recovering moves while they level up. While it's way more restrictive than Choice Items, they allow you to switch between moves! The Rocky Helmet will deal a 12.5% of the opponent's max HP on every physical hit you are hit by if it makes contact. Contact: Tackle Not contact: Earthquake. The move MUST HAVE PHYSICAL CONTACT for this item to work. This item is heavily recommended for tanks like Ferroseed who can combo Iron Barbs + Leech Seed + this item + Giga Drain to level up. Eviolite Possibly one of the most broken items introduced in Gen 5 (if not the most), this item multiplies your DEF and SPDEF by 50% if your pokemon is not fully evolved. Thus, any slow or tanky pokemon that has not fully evolved into its final stage can equip this item to be disgustingly powerful. The prime example is Chansey, who abuses this to reach absurd extents. However, ANY unevolved form can use this item, so you can stick into ANY pokemon! Leftovers/Black Sludge Leftovers is probably the best PvE item in the game. This item heals a bit every single turn (as long as you don't get fainted, of course) while you are in battle. It's very easy to find in Dig Spots, wild Munchlax and Snorlax and it's a stick-to-anything item. Healing nonstop without restrictions? Why wouldn't you want this? Stick this onto any pokemon! And yeah, Black Sludge does the same but damages non-Poison Types and only heals Poison Types. A bit restrictive but eh, you can also try it! Wise Glasses and Muscle Band Probably some of the worst, most memeable items ever, Wise Glasses and Muscle Band power up... a 10%. Yes, only a 10%. Wise Glasses powers up any SPATK move by 10%, Muscle Band any ATK move by 10%. There is quite literally no reason to use this over Choice Band and Specs massive 50%, even if they restrict you into a single move, because you will normally avoid fighting any wild pokemon you can't beat anyway. Type Enhancing Items + Expert Belt Type enhancing items are REALLY easy to find. These items are the Plates of each type + held items such as Sharp Beak, Hard Stone or Soft Sand. These are easily found in Dig Spots and held by wild pokemon. I REALLY recommend you use them as a newbie because they are an easy to obtain 20% boost to the specific type's attack. Expert Belt also powers up any move by 20%, but it's not restricted to a specific type, but it must be a supereffective attack (for example, Water against Rock). Brightpowder This item provides you an extra 10% evasion boost. You can use this item as a gimmick 10% chance to dodge a hit. Imagine your opponent is a level 60 Gyarados with 1 HP left and your Caterpie is at level 3 with Brightpowder equipped. If you get lucky you'll dodge the hit, Tackle it and level up over 30 levels in a single fight. This is a gimmick we will often combine with Hoppip! King's Rock/Razor Fang Mostly pure gimmick items, these give you a 10% chance to flinch on most attacking moves. This can be easily abused with Skill Link pokemon or pokemon that use multi-hit moves such as Bullet Seed, Arm Thrust, Pin Missile, Bone Rush and so on, as the chance to flinch applies to every single hit. There's more moves: Fury Attack, Double Slap, Tail Slap (?), Rock Blast and more. Razor Claw/Scope Lens Another gimmick item, these two items increase your chances to critically strike opponents. These are mostly combined with abilities such as Super Luck or Sniper + Focus Energy or high critical chance moves such as Karate Shop, Night Slash, Leaf Blade, Slash and more. Quick Claw A fun gimmick item, this can be your solution to level up pokemon at extremely low levels after you have false swiped an opponent to 1 HP. Equip it to your pokemon and pray that you get lucky and manage to attack. You will get many levels in a single fight. This can be done until you think the pokemon can level up by itself! Smoke Ball/Logging Out The Smoke Ball has no effect in battle. However, it allows you to escape any unwanted fights. You can equip this item to a pokemon if you want to avoid fighting specific pokemon. For example, a Dark Type in Cerulean Cave can fight any Slowpoke or Slowbro because they only know Psychic type moves. However, it will have to put a fight against Golduck and Psyduck, who know Hydro Pump. TMs and HMs Fun and not so known fact: if you replace a learned HM move with another one, your PP will automatically be restored. Very useful to level up Water types that can learn Surf, Dive and Waterfall. You can teach them substituting the HM previously known without having to go back to a pokecenter to heal! Teach your pokemon useful TMs they may use to cheese high level pokemon! Shell Bell (not coded currently) This item heals you for 1/4 of the HP damage dealt to your opponent. However, this item is currently not coded (it would be too easy to abuse in PvE against bosses). Not recommended: Focus Sashes Before you begin reading: LET ME PERSONALLY SHOUT THAT I'M EXTREMELY AGAINST WASTING FOCUS SASHES TO LEVEL UP YOUR POKEMON. There's MANY methods you can use that avoid wasting Focus Sashes when you could instead spend them in PvP or farming Bosses. However, it is true that Focus Sashes will always give you a 100% chance to live a hit (as long as you're at FULL HP AND you don't get hit by a multi-hit move). For newbies, it is an optional choice to spend PvE coins into leveling up a few of their best elite pokemon from level 10 to level 50-60. However, THIS IS AN EXTREME WASTE OF RESOURCES. PvE coins can be better spent buying other rare items (such as Rerolls) that can be sold in the market for way, WAY better profit. And if you're not looking at profit and just leveling up your pokemon, there's MANY ways to avoid using Focus Sashes. Please, DON'T waste PvE coins on Sashes as a newbie. Use Sashes for PvP or to cheese PvE bosses. They are expensive to find and purchase. Gems Gems are truly, truly, truly outrageous. But you know what else they are? Expensive and rare. These can only be obtained from Excavation Artifact Pieces and from Dig Spots, which all run on temporary cooldowns. You know what this means? You're wasting consumable items that can be rather used in PvP instead. Don't waste them to level up your pokemon, there's way better methods. Abuse the Type Chart Immunities! While it may look basic as hell and you only think about the type chart as "haha Geodude get surfed go brrrrrrr", the type chart has a lot of in-depth potential. What's the basic concept of abusing the Type Chart? Well, we will always try to focus on leveling our pokemon in specific areas where it may be a good idea to level up our pokemon. For example, Flying and Fire types are more often than not leveled up in Pinkan Island because it's infested by Bug and Grass types. Grass and Water types are often leveled up in caves as they are infested by Ground and Rock type pokemon. We will always abuse the type weaknesses of our opponents. However, there's more to this. Do you also realise there's a few types that are immune to each other? This mechanic is borderline broken and can be exploited to very absurd levels. Let me explain. When you find a wild pokemon in the wild, check its Pokedex data. If it is a Quagsire at level 50, check the 4 moves it would learn before that level. At level 48 it learns Haze and Mist. At level 41 it learns Rain Dance. At level 36 it learns Earthquake. Thus, it will be its moveset, ALWAYS. So, how can we exploit this? Well, the consumable item Air Balloon gives us an immunity to Ground Type attacks. Now, let's pair this with any pokemon. Congratulations, you're now immune to everything 99% of Quagsire in the wild can attack you with. How do we make this better? Well, when you realise that the TM for Toxic is cheap, accessible in Fuchsia Gym for a low price, and can be learned by 95%+ of all pokemon in existence, which allows level 3 Rattatas and basically ANY low level pokemon to faint level 50 pokemon while being invincible... You get the point. We can exploit this by training 95% of all pokemon in PRO against specific pokemon in the wild, until they are at a high enough level to fight by themselves. And this is not the only trick there exists! For example, Golett and its evo, Sandyghast and its evo are immune to all attacks Raichu has in Cerulean Cave (it only has Quick Attack, Thunderbolt and Thundershock). Even Ground types (while not immune to Quick Attack) can level up against Raichu there. Slowbro and Slowpoke in Cerulean Cave only have Psychic type attacks, so you can Toxic them with a low level Dark Type pokemon and win 1 v 1s against them, even at level 5. Golduck and Psyduck there only have Water Type attacks, so you can use a Storm Drain, Water Absorb or Dry Skin pokemon at level 5 and still win against them. Need to train a Ghost Type? Fight level 57 or above Weezing in Stark Mountain! Want to level up a Flying Type or Levitate pokemon? Fight level 52 or below Quagsire in Mt Silver! And any pokemon holding Air Balloon too. There's also abilities that will grant you extra immunities. For example, you can level up Fire Type immune pokemon with Flash Fire if you also equip them with an Air Balloon by fighting high level Magcargo in Stark Mountain! Specific NPCs you should target, Copycat Lamsie, Trainer Refights, Elite Four, Gym Leaders If you have paid attention, check near each Gym in each city where you can find one. You will find an NPC named Copycat Lamsie. This NPC copies the last team a player used to beat that gym. Thus, they are an amazing source of experience: most players will beat the gyms with very high leveled pokemon. This is a small fun challenge, you'll be fighting real player's teams! You might find a level 90 unevolved starter and then 5 low level pokemon, a full high level evolved team... you can find anything. The important fact is that all of these teams will bring you a lot of experience and you'll be able to beat this NPC every time someone beats the gym. Thus, fight them whenever you can! They're an amazing EXP source. Aside from that, normal trainer NPCs allow you to refight them every 7 days. You should always refight NPC Trainers for two main reasons: they give you pokedollars AND each time you refight them, they will be a bit stronger than before and give you a lot of EXP. I recommend you fight all NPC trainers from the 4th to the 8th badge whenever you need to level up some low level pokemon. Carry your False Swipers with you! Gym Leaders can be refought once every week and they have very high level pokemon you can easily use to level up your pokemon against them. They also reward you with Gems! (wow, such amazing reward, note the sarcasm). Go around each region and refight high level trainers whenever you want to level up something in your team! As a small extra, remember that you can refight the Elite Four infinitely as long as you don't beat it. Thus, if you're stuck there, you might as well repeat the fights nonstop and slowly level up until you're able to beat them! Using Synchs to our advantage! You're now going to be like "Bhim wtf are you saying, THIS IS A LEVELING GUIDE, NOT A HUNTING ONE". Credits to DERWINS for this idea. Remember your Synch collection you use to hunt wild pokemon? Good. What does Synchronise do? It will make 50% of all wild pokemon have the same nature as your synch. Now, what happens if we use specific Synchs on purpose to make leveling easier? Let's observe some examples. I have a Gastly at level 50. I am fighting a Slowpoke at level 65. My Gastly with Shadow Ball deals around 90-95% of the Slowpoke's max HP. Now, the Slowpoke uses Psychic and my Gastly faints. How could we have prevented this? Well, let's remember the natures in the game. Adamant Brave Lonely Naughty Modest Quiet Mild Rash Jolly Timid Naive Hasty Relaxed Impish Bold Careful Calm Sassy. Lax, Gentle, Hardy, Quirky, Bashful, Serious, Docile (ignore these 7). Now, think a bit. What do these highlighted natures do? They reduce a defensive stat and increase an offensive stat. If the Slowpoke had a Naughty, Rash or Naive nature, it would've had less SPDEF. That 10% less SPDEF would've let my Gastly faint the Slowpoke in one hit. Do you understand now? If we strategically put a FAINTED Synchronise pokemon in the first slot of the party with the appropriate nature we want the wild pokemon to have, we will have an easier time when leveling up. If I want to level up a Magnemite in Cerulean Cave, I will surf there. When I surf there, only Psyduck, Golduck, Slowpoke and Slowbro spawn. These only use SPATK moves. Here I have a few options: -Carry an Impish Synch (reduces their SPATK, which makes them less dangerous, and gives them more DEF, which is irrelevant because Magnemite attacks with SPATK moves) -Carry a Relaxed Sync (reduces SPEED, if we want to outspeed Psyduck and Golduck, and gives them DEF, which is irrelevant). -Carry a Naughty Sync (reduces SPDEF, makes them more vulnerable to attacks, and increases their ATK, which is irrelevant). Now you understand how to exploit the Synchronise mechanic! Do you want to exploit it to the fullest? Do something like this: The first slot of your party is now a Naughty Sync. The slots two to six are all SPATK users. You'll now have an easier time! DO NOT SWITCH TRAIN YOUR POKEMON! I will not get tired of saying this: DO NOT SWITCH YOUR POKEMON MID BATTLE SO THAT THEY SHARE EXPERIENCE. Due to PRO's stupid formula, instead of each pokemon getting 50% of the total experience, most of the time you won't even get 10% per pokemon. Let me explain. Imagine a level 5 hoothoot and a level 5 pidgey share the experience of fainting a wild level 50 Quagsire. Individually you would gain 150000 experience. However, sharing experience would result in each pokemon only gaining 10k each. Not even a 15th of the total experience. How the level difference affects the experience you get. You earn more experience the less levels you have compared to your opponent. For example, a level 5 will gain an absurd amount of experience if you fight a level 60 pokemon compared to a level 50 pokemon fighting a level 60 pokemon. The difference is so absurd that a level 5 pokemon can gain up to 50 levels if you fight a level 60 pokemon and win (the best example is Magikarp). Use this strategically and take calculated risks to level up way faster! List of methods I recommend to level up your pokemon + requirements Method 1: Sturdy + Revengekill (priority or not) For this method, we will find a wild pokemon that has the ability Sturdy. We will attack it with a strong attack so we leave it with 1 HP. Then, we will spam moves until it faints. Afterwards, we will use a priority move with a low level pokemon, any attack while equipping a Focus Sash, or equip a Quick Claw and pray we are lucky! The low level pokemon will get all the experience. Example on how this method works. This method is possible as early as after the 1st badge, when Geodude and Graveler and Onix Spawn in Mt Moon. Method 1b: Sturdy + Endeavor + Revengekill (priority or not) For this method, we will use a low level Donphan, Aron or any of its evolutions with the ability Sturdy and the move Endeavor. We will fight any very high level pokemon while we use a low level Donphan or Aron. It is preferable that you do this trick against Water Type pokemon (surfing in Mt Silver, Dragon's Den or Cerulean Cave is the best idea here) because they will activate your Sturdy ability immediately. When you use Endeavor, the opponent's HP will be reduced to the same HP number you have. Thus, you will leave the opponent at 1 HP, ready to be fainted anytime. Example on how this method works. This method is only accessible if you have unlocked the daycare or a friend teaches your Donphan and Aron or evolutions the move Endeavor. Method 2: False Swipe + Toxic Orb + Revengekill (priority or not) For this method, we will find any wild pokemon while we navigate through maps with our False Swiper. We will have a Toxic Orb equipped so that Toxic Poison faints us in around five to six turns. After we have fainted we will be able to revengekill and get all the experience! Example on how this method works. This method is only accessible if you obtain a Toxic Orb (from PvE, PvP coins or the Bug Catching Contest prizes, also in other quests). Note that you can actually do this method by fighting wild Weedle in Route 2, letting yourself be poisoned on purpose, then traveling to the specific place you want to pull this trick. Thus, it's available as early as after the third badge (when you can capture Cubone, who learns False Swipe at level 27, or after the fourth, with Farfetch'd at level 45). Method 2b: False Swipe + Memento + Revengekill (priority or not) For this method, we will False Swipe an opponent until 1 HP, then we will Memento and immediately attack with the next pokemon. We normally only do this if the pokemon has a priority move or Focus Sash, Brightpowder, Focus Band or Quick Claw. Example on how this method works. Method 2c: False Swipe + Trick Room + Memento + Revengekill (priority or not) For this method, we will False Swipe an enemy pokemon until they are at 1 HP. then, we will Trick Room so that the slowest pokemon will move faster for the next five turns. We will Memento. Now, with the low level pokemon we're free to attack first and get all the experience! Example on how this method works. This method is unfortunately only available to Gallade, who needs the Daycare for Memento + the TM Trick Room from Hoenn + the TM False Swipe from Johto. Method 2d: False Swipe + Future Sight + Memento For this method, we will False Swipe until the wild pokemon is at 1 HP. Then, we will Future Sight, immediately afterwards we Memento. The pokemon we switch into will obtain all the experience. The method requires exactly the same as the one mentioned just above unfortunately. Example on how this method works. Method 2e: False Swipe + Life Orb + Revengekill For this method, we will False Swipe with any pokemon until the wild pokemon is at 1 HP. Life Orb will recoil and slowly kill us. Then, we'll revengekill with a lower level pokemon. I normally do this method with Shedinja because it will faint in a single hit with Life Orb Recoil. Example on how this method works. You can use any false swiper. As a final note, keep in mind you can just do this method but letting your opponent slowly kill you anyway. Method 2f: False Swipe + Toxic Orb + Trick Room + Revengekill (priority or not) For this method, we will False Swipe the opponent until 1 HP. Then, we will wait a few turns and Trick Room when we are about to faint. We will revengekill with the slower pokemon and take all the EXP. Example on how this method works. Method 3: Toxic + Memento + Air Balloon (or Flying type pokemon / Ground immune) This method utilises a pokemon with the move Memento, the move Toxic and an Air Balloon. The best example is to use a Hoppip, as it's already immune to Ground Type moves + it learns Toxic via TM + Memento via level up. We will Toxic a Quagsire, then Memento, then wait a few turns for the pokemon to faint as it cannot hit us while we hold the Air Balloon. Example on how this method works. This method is as early available as after the 5th Kanto Badge. Method 3b: Toxic + Flash + Memento This method is a bit rng reliant. We will use Toxic on the first turn, Flash for a few more turns and then finally Memento. We will need to be lucky and dodge the last hit. For this, we can use the item Brightpowder. We can also use a priority or strong move if we believe we'll be faster than the opponent (or just waste a Focus Sash if we think we need it). Example on how this method works. Method 3d: Toxic + Memento + Protect Exactly the same as the method mentioned just above. However, this method uses Protect, so it's 100% failproof. Example on how this method works. Method 3e: Toxic + Leech Seed + Flash + Memento If we want to make the method 3b faster. Example on how this method works. Method 3f: Toxic + Leech Seed + Flash + Memento + Protect If we want to make the method 3e safer. Example on how this method works. Method 4: Perish Song + Yawn + Healing Wish This is the most used method currently. If you have access to the daycare you can teach Chingling and its evos Perish Song and Memento. You can combine both with Protect to level up ANY pokemon. VIDEO HAS TO BE RERECORDED FOR THIS METHOD. Method 4c: Perish Song + Memento + Air Balloon If method 4b does not work because your pokemon cannot learn Protect, we'll do this in Mt Silver against Quagsire. Example on how this method works. Note that I don't repeat Method 4 because Method 4 does not require your pokemon to learn any specific moves. It's just in case there's a bugfix for the method. Method 5: Flying Types/Levitate/Air Balloon (mentioned above already) This method works for ANY pokemon that is immune to Ground Type attacks. Simply go to Mt Silver 1F, 2F or 3F and fight ANY Quagsire at level 52 or below. It only has Ground Type damaging moves until level 53. Thus, if you have an Air Balloon or are immune to Ground Type attacks, they are free experience. Note that this trick also works in Diglett Cave against level 18 to 22 Diglett and level 25+ Dugtrio. It is less reliable there though and gives less experience. Example on how this method works. To access Mt Silver, you must have beaten the Johto Elite Four. Method 6: Dark Types Dark Types are completely immune to Slowpoke and Slowbro's attacks in Cerulean Cave. Teach your Dark Type the TM Toxic and take care of them! Method 7: Water Immune Abilities Pokemon with abilities that grant them an immunity to the Water Type are invincible against Golduck and Psyduck in Cerulean Cave. Teach them the TM Toxic and beat them! Note: Dry Skin, Water Absorb and Storm Drain are these abilities. Same as above but you do this against Quagsire if your pokemon cannot learn Protect. Example on how this method works. Method 8: Steel Types Steel Types are completely immune to all attacks Arbok has in Cerulean Cave. Fight them for free experience! You can combine the Curse methods by Cursing and fainting on purpose against Arbok and switching in your Steel Type to get all the EXP. This is done here because Arbok is immune to Toxic. Method 9: Gastly Curse spam for newbies! If you are stuck against any Elite 4 (Kanto or Johto), there is a method you can use to level up any pokemon. Capture five Gastly at any level whose HP ends in 0, 2, 4, 6 or 8. You can also EV train its HP stat until its HP ends in this number. Find a wild pokemon who only has Ground, Fighting or Normal attacks (or a combination of both). To do this, open the Pokedex and check the wild pokemon's level up moves. For example: Quagsire before level 53 and around 40+ only has Ground type attacks. Ursaring, Marowak and Donphan only have Normal and Ground type attacks at 50+. Against these pokemon, use Curse once to lower your HP to half. The enemy pokemon will lose 25% of its max HP per turn. Wait until the enemy's HP is 25%. Use Curse. Switch to a new pokemon after Gastly and use Protect. You get all the EXP! This can be easily performed in Victory Road Kanto B3F. REQUIRES VIDEO RECORDING.1 point
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New shop for viewing comfort. Some prices reduced, some poke added. Here are some rules : Free delivery. Insta and fixed prices won't be debated. Auction will last 48 hours from the moment someone has started it. Minimum bid is 400k for the poke with a starting offer at 3m or above Minimum bid is 250k for the poke with a starting offer between 2m and 3m Minimum bid is 150k for the poke with a starting offer between 1m and 2m Minimum bid is 100k for the poke with a starting offer between 500k and 1m Minimum bid is 50k for the poke with a starting offer below 500k CC = 350k RC = 6k [spoiler=starting offers > 1m] TYRANITAR S.O : 3m NO INSTA YET TOGEKISS S.O : 3m NO INSTA YET GARCHOMP Not for sale until mega market stabilize TOGEKISS S.O : 2m NO INSTA YET ALAKAZAM Not for sale until mega market stabilize MAGNEZONE S.O : 1.5m NO INSTA YET MILOTIC S.O : 1.5m NO INSTA YET INFERNAPE S.O : 1.5m INSTA : 3m OMASTAR S.O : 1.4m NO INSTA YET ROTOM S.O : 1.3m INSTA : 2.3m SNORLAX S.O : 1m INSTA : 1.9m SCEPTILE Not for sale until mega market stabilize DARMANITAN S.O : 1m INSTA : 1.8m EASTER AZUMARILL S.O : 1m NO INSTA YET AZUMARILL S.O : 1m NO INSTA YET BISHARP S.O : 1m INSTA : 2m METAGROSS S.O : 1m INSTA : 3m XATU S.O : 1m INSTA : 2.5m PELIPPER S.O : 1m NO INSTA YET [spoiler=500k < S.O < 1M] LUCARIO Not for sale until mega market stabilize DONPHAN S.O : 900k INSTA : 1.6m VOLCARONA S.O : 850k NO INSTA YET DUSCLOPS S.O : 800k NO INSTA YET GARDEVOIR S.O : 800k INSTA : 1.8m BELLOSSOM S.O : 800k INSTA : 1.6m LUCARIO Not for sale until mega market stabilize WHIMSICOTT S.O : 750k INSTA : 1.3m HERACROSS S.O : 700K INSTA : 1.1m WEAVILE S.O : 700k NO INSTA YET HP FIRE SCEPTILE Reevaluating price DURANT S.O : 700k INSTA : 1.2m ALAKAZAM Not for sale until mega market stabilize XATU S.O : 700k INSTA : 1.7m GOLURK S.O : 700k NO INSTA YET DOUBLADE S.O : 650k INSTA : 1.1m UMBREON : S.O : 650k INSTA : 1m AERODACTYL Not for sale until mega market stabilize CONKELDURR S.O : 600k NO INSTA YET SLOWKING S.O : 600k INSTA : 1m ROTOM S.O : 600k INSTA : 1m MACHAMP S.O : 600k INSTA : 1.1m DARMANITAN S.O : 600k INSTA : 1m INFERNAPE S.O : 600k INSTA : 1.1m GARCHOMP Not for sale until mega market stabilize SCIZOR Not for sale until mega market stabilize FERROTHORN S.O : 600k INSTA : 1.3m TORTERRA S.O : 600k INSTA : 1.1m SIMISAGE S.O : 500k INSTA : 800k PORYGON-Z S.O : 500k INSTA : 900k AGGRON Not for sale until mega market stabilize S.O : 500k INSTA : 1m WEEZING S.O : 500k NO INSTA YET Empoleon (now ev trained and moveset ready, contact me in game to see it as I am on phone) S.O : 500k INSTA : 1m SAMUROTT Set : https://www.smogon.com/dex/sm/pokemon/samurott/ S.O : 500k Insta : 1.2m JOLTEON S.O : 500k INSTA : 1.2m DRAGONITE Wrong ev's S.O : 500k NO INSTA YET CLAYDOL S.O : 500k NO INSTA YET CLAWITZER S.O : 500k INSTA : 900k GALLADE Not for sale until mega market stabilize [spoiler=250k < S.O/fixed price < 500k] KROOKODILE S.O : 450k INSTA : 850k MANDIBUZZ S.O : 450k INSTA : 950k SLAKING S.O : 400k INSTA : 900k AURORUS S.O : 400k INSTA : 800k TORKOAL S.O : 400k INSTA : 900k TOGEKISS S.O : 400k INSTA : 800k CROBAT S.O : 400k INSTA : 800k AERODACTYL Not for sale until mega market stabilize CORSOLA (now trained, contact me in game to see it as I'm on phone) S.O : 400k NO INSTA YET TENTACRUEL S.O : 350k INSTA : 650k MAMOSWINE S.O : 350k INSTA : 600k KLEFKI S.O : 350k INSTA : 750k DARMANITAN S.O : 350k INSTA : 750k ALTARIA Not for sale until mega market stabilize NINETALES S.O : 350k INSTA : 700k NOIVERN S.O : 350k INSTA : 750k JELLICENT S.O : 300k INSTA : 500k CLEFABLE S.O : 300k INSTA : 600k AZUMARILL S.O : 300k INSTA : 700k TALONFLAME S.O : 300k INSTA : 500k BRELOOM S.O : 300k INSTA : 600k DARMANITAN S.O : 300k INSTA : 550k DRAGONITE S.O : 300k INSTA : 550k TOGEKISS S.O : 300k INSTA: 700k MEDICHAM Not for sale until mega market stabilize SHIFTRY S.O : 300k INSTA : 650k CHARIZARD Not for sale until mega market stabilize LUDICOLO S.O : 300k INSTA : 650k STARAPTOR S.O : 300k INSTA : 850k BISHARP S.O : 300K INSTA : 650k TYRANITAR Not for sale until mega market stabilize YAMASK S.O : 300k NO INSTA YET ALOLAN VULPIX S.O : 300k NO INSTA YET MUNCHLAX S.O : 250k INSTA : 550k LICKILICKY S.O : 250k INSTA : 450k LEAFEON S.O : 250k INSTA : 550k LEAFEON S.O : 250k INSTA : 600k LAPRAS S.O : 250k INSTA : 500k KINGDRA S.O : 250k INSTA : 600k HITMONLEE S.O : 250k INSTA : 450k GYARADOS Not for sale until mega market stabilize AMBIPOM S.O : 250k INSTA : 550k SKARMORY S.O : 250k INSTA : 550k HARIYAMA S.O : 250k INSTA : 500k STARMIE S.O : 250k INSTA : 450k FORRETRESS S.O : 250k INSTA : 600k GRENINJA S.O : 250k INSTA : 500k VILEPLUME S.O : 250k INSTA : 800k MR. MIME S.O : 250k INSTA : 600k MAMOSWINE S.O : 250k INSTA : 500k SCIZOR Not for sale until mega market stabilize [spoiler=S.O/fixed prices < 250k] BLASTOISE Fixed price : 190k HITMONLEE Fixed price : 180k GOLDUCK Fixed price : 120k CHANDELURE Fixed price : 120k MAGMORTAR Fixed price : 95k EELEKTROSS Fixed price : 85k QUAGSIRE Fixed price : 75k ELECTABUZZ Fixed price : 70k1 point
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hi all; i have a sugg to add in pokemon card its hidden power so we can know its hp directly without speaking to psychic npc or to link it in any chat channel; it's a pain when you hunt a lot of poke to find who has what hp ;furthermore it gets pretty annoying when you are looking through your boxes and you have to link every single mon just to know the hp also as you know some guild makes hunting events where players have to show their caught pokemon i.e each player have to take two screen shoot ( first for their o.t and second for hidden power pokemon ) of each pokemon card and some of them forget ............. i hope you will like my suggestion best regards example1 point
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_______________________________________________________________________________________________________________________________________ [spoiler=Contacts] IGN : Capiau03 Discord : Capiau3#7207 [spoiler=Payment Options] CC : 390k Nature Reroll : 350k Reroll : 650k Rc:: 6k [spoiler=Rules for auction] Auction poke duration of 24h from the moment of the first bid, I Will create a thread for each auction poke, and update here with the link Contact me on pm forum, in game or here in comments. Pokemon PVP trainned [spoiler=Auction Pokes] [spoiler=Aggron - Started] C.O 400K Link : https://pokemonrevolution.net/forum/topic/154869-url [spoiler=Conkeldur] S.O 400K [spoiler=Florges] S.O 700K [spoiler=Umbreon] S.O 500K [spoiler=Umbreon] S.O 850K [spoiler=Pokes] [spoiler=Bisharp] Price 700K [spoiler=Blissey] Price 500K [spoiler=Conkeldur] Price 300K [spoiler=Conkeldur] Price 400K [spoiler=Dolphan] Price 200K [spoiler=Gastrodon] Price 300K [spoiler=Gengar] Price 700k [spoiler=Gyarados] Price 350K [spoiler=Lucario] Price 350K [spoiler=Ludicolo] Price 350K [spoiler=Milotic] Price 500K [spoiler=Milotic] Price 350K [spoiler=Mismagius] Price 200K [spoiler=Rotom-Wash] Price 500K [spoiler=Scizor] Price 200K [spoiler=Toxicroak] Price 350K Pokemon PVP untrained [spoiler=Pokes] [spoiler=Klefki - SOLD] SOLD [spoiler=Jagmmo-o] Price 300K [spoiler=Vulpix] Price 100K [spoiler=Slowpoke] Price 150K [spoiler=Happiny] Price 200K1 point
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[spoiler=Contacts]IGN : Sembadtriip Discord : Triip#5875 [spoiler=Payment Options] Pokemon Dollar Reroll: 650k [spoiler=Pokemon Trainned] [spoiler=Beartic] Price: 350k [spoiler=Conkeldurr] Price: 450k [spoiler=Greninja] Price: 750k Price: 350k [spoiler=Gliscor] Price: 550k [spoiler=Pokemon Untrained] [spoiler=Gible h.a Impish] Price: 100k [spoiler=Gligar h.a Impish] Price: 300k I accept fair offers Have a nice day!!1 point
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Allowing for insta at the start removes the grey area totally of adding instas from ingame conversations, it is indeed an unfair advantage and the rules can be abused with the current system, why make the job harder than it needs to be for the TMOD team. Although I’m hoping the auction house will sort these issues out. With the current competition with megas being announced I think this rule needs to be changed to Kbowws suggestion.1 point
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Everyone would probably agree that the pokemon storage is not the most comfortable thing. I think there should be an option to organize some pokemon in storage to certain folders or categories. just to make life easier for people with a lot of pokemon. For example, I don't want my LVL 100 PVP pokemon to get mixed with all the low-level dex service pokemon. In that case, it would have been much easier to sort my PVP pokemon to the PVP folder, and my boss pokemon to my BOSS folder, etc etc... you get the point. Instead, you gotta search for the pokemon you're after, or scroll through infinite pages looking for it. I know it sounds a bit picky, and it's not an absolute must, but I believe it will make things a lot more comfy for most people Thanks.1 point
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lol its just an example iam not a game scripter this will be easy for them to find a solution and change the combination1 point
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Checking 200 pokemons to find who was the one with an useful hp is long too1 point
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+1, the auction insta should be announced from the start like: This auction lasts 72 hours. In 48 hours after the first bid, the insta will be announced. You just give your money to a friend if you're not in the same timezone and he gets the insta for you if needed. Everyone will have the same chance to win it. My issue is that with most of these really high auctions, they suddenly pull an insta after having had some big bids, and a random dude comes 10 seconds later and gets the insta, without anyone else having any time to react, while the other bidders have paid attention nonstop, and due to being screwed by timezones sometimes, they can't do anything about it. It sometimes feels stupid to bid on something when most of the time it feels like the guy who runs the auction secretly sets an insta with someone in DMs so he can post first the insta in forums and then the dude comes and takes it. (I'm wording it like that because he can't say "sold insta" before announcing the insta and someone bidding afterwards. It's not allowed).1 point
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-1, most ppl who did +1 are only seeing from the perspective of a buyer rather than both the seller and buyer. The buyer can bid high in the start of the auction if he feels that no one else will bid after that amount to be safe. And what if someone else just bid huge amount which surpasses your budget where there is no insta you will still call it unfair?1 point
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You are right but , Who says someone only have to depend on one persons price check opinion or depend on pc at all If you are not sure ask for offer , it this case u dont have to sell it if u dont satisfy with the offer . And why dont get many opinions as possible before starting a auction . There is no need to instantly set an auction for a poke the moment u caught it . And what if u set an insta later in an auction and sold the poke and then the buyer sells it for a higher price than he bought . In both cases u cant be sure of the price of a poke . Whether u set insta later or earlier .1 point
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Hello everyone! I'm Aquavulfy from the Black Sword guild and we're very pleased to announce a community hunt! Our aim is to help everyone get megas. So with that in mind, we're hosting a Pidgey Hunt. Pidgey is a tier 1, no repel trick pokemon available in Kanto with no MS required to find it. This makes it an excellent candidate to bolster a newer player's collection, and Mega Pidgeot is a solid option for many teams. Beginning Thursday, June 18 at 1100 UTC, your goal is to hunt the best or worst Pidgey according to these scoring guidelines: 1 point for each IV, for a total of 186 points. 10 points for Modest. 20 points for Timid. 50 points for a shiny one! -10 points for a +atk nature. -15 points for a -satk nature. -20 points for a -speed nature. The highest-scoring and the lowest-scoring Pidgeys will receive a special, pingable role in our discord server + one (1) prize from the list of prizes below: 1 Coin Capsule 2 heccin bad masin drawings (example at the bottom of this post) 1 forum banner 1 Eviolite 2 Leftovers Also, we will level and EV the highest-scoring Pidgey for you for free, as well as get its moveset ready. In order to participate in this hunt, you need to join our discord [https://discord.gg/nM7qEWF]. Once in, contact anyone with a Leader Role and we'll get you set up. The contest will end June 25 at 1100 UTC. Best of luck to you all!1 point
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+1 insta should be added at the start like a real auction. It creates a chance for everyone to see the insta instead of bidding on an auction then an insta being added when you’re asleep or something, also regarding amination I think simple research can result in fairer prices determining the starting insta of an auction. Currently the auctions are set up hugely in favour of sellers which is fine, but some players get clear advantages over others with the current system, usually players with little to no commitments.1 point
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I've thought about it a lot and I think I will soon upload pictures in addition to the guide to make it a bit more fun to read. Would you guys prefer text only or pictures too on this one?1 point
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In addition to what Allsmell said, Arcanine's level up moves are super terrible. Growlithe's are way better :)1 point
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+1 They could also just make an NPC in Vermillion that trades your WQ Ticket for IV Reroll, Ability Capsule or 2 Nature Rerolls.1 point
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Guide will be continued today, I'll try putting out a LOT of content. I'd also like ideas on other guides, I really want to make a new one.1 point
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sigh. then please dont do a stupid "must have 400 evo" requirement, those are all super lame. Also please make the quest similar to the beasts ones (landorous, etc) that quest had a reasonable length. 99% of your legendary quests are garbage even for a MMO lol. Make quests where its more battling less bull shit, some of us have lives, jobs, family, etc we dont have time to sit and grind for days for one thing.1 point
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Yup. It should be a simple fix, add customizable folders. Done (you're welcome pro).1 point
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I would like to specify that I am in favor of a Landorus ban. Now that I got that out of the way, I would like to mention a few things. Do not blindly follow Smogon. Why? Because, by that logic, Greninja should also be banned as it was in the Uber tier in ORAS OU and was only made more bearable in USUM OU thanks to new additions such as Toxapex, Tapu Fini, and whatnot. This is an important point because following Smogon entails banning Greninja and only unbanning it in the future. I would also like to remind all our Smogon lovers that Greninja was suspect tested before Landorus in ORAS OU. In fact, Greninja received more pro-ban votes than Landorus did. PRO was able to adapt to Greninja, which is still extremely strong on paper, yet somehow keeps underperforming. There are various reasons for this, such as the priority spam, but this is not a post about Greninja. I only brought it up to showcase why PRO is inherently different than Showdown and should abide by its own rules. "Smogon banned it, therefore it should be banned in PRO" is a moot point. Can you tell me why you think Landorus should be banned? There are certainly several pro-ban arguments that are applicable to PRO. However, I would like to tell you guys why it should not be banned and let you figure out why you so adamantly want it banned. ABR gave some good anti-ban arguments during the Landorus suspect test. In PRO, Landorus has the potential to beat all of its checks, with the exception of Cresselia, but is unable to beat all of them at the same time. In this, Landorus is somewhat similar to Greninja and Manaphy. It does not have a 4MSS since it can still effectively do its job with the moves that it picks. What do you run on Landorus? There are so many sets! Earth Power is mandatory, but the other options are so varied: Sludge Wave, Focus Blast, Psychic, Hidden Power Ice, Knock Off, Rock Polish, Calm Mind, etc. On Showdown, everyone was able to use and abuse a perfect Landorus with HP Ice and 331 speed (which is above the critical 328-speed tier). How many people have a good Landorus with HP Ice? Without HP Ice, which is hard to get, Landorus is prone to losing to Gliscor, Landorus-T, and many more threats. In general, depending on its set, Landorus-T can be easily revenge killed (especially if it chooses to run Calm Mind over Rock Polish) or even checked by the likes of Skarmory, Tornadus-T, Gliscor, Chansey, Latios/Latias, Gyarados, Slowking, Cresselia, etc. Can it beat all of them (minus Cresselia)? Yes, of course, but it is unable to beat all of them at once! Scout before attempting to check Landorus with your Gliscor or Chansey. On top of that, it is not easy to get Landorus in for free with the way that U-turn and Volt Switch work in PRO. Due to how rarely used Landorus is, players might not necessarily always prepare for it. You also have to choose between Landorus and Landorus-T, since you are unable to use both. However, the lack of preparation for Landorus is not a pro-ban argument. Why? Because Landorus is not overcentralizing to an unhealthy extent; many of its checks are naturally used on several teams and will remain highly viable long after Landorus gets the chop. Do you know what is actually quite overcentralizing in PRO at the moment? Manaphy. That is something you have to be specifically prepared for in order to avoid getting 6-0'd. Power Whip Ferrothorn, Unaware Clefable, Chansey, priority users, and faster threats are all increasingly common. Yet, Manaphy is able to beat all those threats with the right coverage: HP Fire for Ferrothorn, Rain Dance for Chansey, maybe Mystic Water and a Modest nature for most Unaware Clefable sets, barring perhaps the uncommon Calm Unaware set, etc. Somewhat similarly to Landorus, Manaphy is able to beat all its checks, but cannot beat them all at once. Despite everything I just said, I am in favor of a Landorus ban. I have read and researched enough to make up my own opinion on the matter. Does it mean that I am unable to acknowledge arguments that do not align with what I think? No, absolutely not! We should not be too Manichean or too categorical. In Landorus' case, I believe that the pro-ban arguments far outweigh the anti-ban arguments. This is why it should be banned, in my opinion. But do all of you know what the valid pro-ban arguments are? Have you even seen enough of Landorus in PvP to make such a definitive pro-ban decision?1 point