Leaderboard
Popular Content
Showing content with the highest reputation on 08/12/20 in Posts
-
Hello everyone, like me, many should be anxious to see the symbol of the pokeball in which the pokemon was captured, until this reality arrived, however the symbol of the pokeball is located in a random location and is not shown when linking. it looks like a silly suggestion, but it can be pretty cool I sincerely thought that when it arrived it would be in the upper left corner of the pokemon card, and that shows up when linking the pokemon, as shown in the pictures below, maybe this is already being worked on but I want to show you here how you would best combine pokeball in the corner on top of the pokeball icon shiny symbol: normal symbol symbol when linking4 points
-
Bonjour @Rimechot Tout d'abord je souhaitais te remercier d'avoir émis une suggestion afin d'améliorer le jeu. Je peux tout à faire comprendre ton point de vue ainsi que le point de vue des autres joueurs français qui souhaitent avoir une traduction du jeu en français. Il est vrai que beaucoup de joueurs au sein de Pokemon Revolution Online ne parlent pas anglais couramment, et ça nous le comprenons parfaitement. Mais il serait dans un premier temps pas juste de faire une traduction seulement pour les joueurs français (qui ne sont actuellement pas la plus grosse communauté (hors anglo-saxonne) du jeu), et secondement, il nous serait impossible de traduire notre jeu dans toutes les langues du monde. Nous avons en revanche prévu de traduire les menus, les options etc.. (et donc non l'histoire du jeu) mais je ne pourrai te donner une date précise car ces traductions ne sont pas nos priorités actuellement. Nous avons par contre traduit pour commencer notre notre page d'accueil sur notre site que tu pourras retrouver ici : https://pokemonrevolution.net/home Au nom de toute l'équipe PRO, nous sommes désolé de te décevoir, nous espérons que vous joueurs français comprendrez l'abandon de cette suggestion. Je reste à ta disposition pour toutes autres demandes. En te souhaitant une bonne soirée. Naha.2 points
-
Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.2 points
-
Hello there! Many of you may not know about a trick for catching certain pokemon, both in the actual Pokemon games and in PRO. This method is known as the Repel Trick. It is is an efficient way to find rare Pokemon and works with any repel.1 point
-
1 point
-
1 point
-
1 point
-
Ever since the announcement of the Guild Island, I have wanted to give feedback about it, but have been unable to due to time constraints and lack of motivation. Firstly, I am upset with how long we have been promised a Guild Island, only for it to not even be available to my guild (or most other guilds!) Secondly, I have privately made my opinions known to several staff members, but in light of recent events, it seems appropriate to make my feelings public. I am aware that regardless of the opinions of myself or the playerbase at large, the staff might refuse to make substantive changes to the Guild Island. As the leader of a guild, I was very excited when I first heard of the concept of a Guild Island around two years ago. I was excited for new features for guilds aside from the Guild chat, the logo, and EXP boosts. I was excited because there is not much for Guilds to do. All that excitement shattered when I heard that the Guild Island was to be for the top 3 PvP Guilds only. We were told that it would make the Guild PvP ladder more competitive - but it has instead had the opposite effect. PvP players have largely coalesced in three guilds on each server - making it virtually impossible for any other guild to have a chance. With regard to the work put in to 'earn' access to Guild Island - was there ever really a question as to whether or not you would make it? You would play PvP regardless for the singleplayer rewards. I agree that PvP guilds should get something, but I cannot fathom why it has to be Guild Island, which is largely PvE content. From the last thread which was posted in March, it seems that quite a few people agree with my point of view. There should be a way for small or PvE guilds to unlock this feature. It is demotivating for Guilds that are not established in PvP to try to get into the scene as the top 3 are already full of experienced players. There are a plethora of good suggestions as to how to do this - there could be a special area within the Island for the top 3 guilds, for example - or, perhaps, guilds outside the top 3 could be expected to buy in on a monthly basis. Furthermore, I feel that PvE in general has been neglected as of late. There have been a lot of changes tailored to the PvP playerbase, including new legendaries and a NPC which allows you to keep sets for legendaries. When will there be new permanent PvE content that isn't just another boss? Why is the only recent major PvE update restricted to PvP players? Why do staff not consult players for PvE topics, while there is a thread every other week for PvP? Lastly, it has become ever more difficult for smaller Guilds to recruit players. When I try to recruit, the first question I am asked is always some variation of "Are you a top 3 Guild?" or "Does your Guild have Guild Island?" It's horrible and demotivating. PvE Guilds and players deserve better.1 point
-
1 point
-
Start: 3 Mill Min Bid: 200k Insta: 7 Mill Auction duration: 72 hours from the first bid CC = 350k Started by BluLotus Countdown : https://www.timeanddate.com/countdown/generic?iso=20200815T1447&p0=253&msg=Auction+Ferrothorn&font=cursive&csz=1 If you're from Silver Server you can bid but you have to come and pick it up1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Now I know its only some ideas but maybe its a little heads up for some people. They are definetly thinking about changing something to the accessability of guild island. Source: Considering world quests1 point
-
I understood what u meant, I have noticed this a lot lately too. These sellers just want more exposure by posting the threads in both servers, but refuse to offer free shipping if the buyer is from another server, and request the buyers to come to them. Calling it "Cross Server" is too big of a stretch, if not considered false advertising. it's like a shop hanging the big post "Cross-countries selling", but those foreigners must come here to buy. Imo, in order to call ur sales "Cross Server", u either have to offer free shipping, or at least subsidize the cost to be less than 2 CC (the cost for a buyer if they transfer by themself back & forth). I'd support Trade Moderators to pick up on this and regulate all these titles with the misleading "Cross Server".1 point
-
1 point
-
1 point
-
1 point
-
Hello Me1odias, Sorry for the inconvenience. Usually it helps to let it faint 1 time, then close client for about 30 secs, restart client, log in, heal up and lvl it up again :-) Please let me know if that solved your Problem. Greetings, M3ru3m1 point
-
Pseudo dans le jeu : Artnak347 Temps de jeu : 1700 heures environ Âge : 31 ans Quelques mots sur vous : Objectif polyvalent, farm et collection le temps de former de bonnes équipes pour le pvp. Où en êtes-vous dans l'aventure ? : histoire finie Quels sont vos objectifs dans le jeu (PVP, farm, collection de PKM) ? : j'aime farm, collectionner ainsi que pvp. Pourquoi devrions-nous vous choisir ? j'aime aider les autres, je suis assez actif sur le jeu et j'ai entendu dire qu'il vous fallait des renforts pour cette saison. de plus je m'entends bien avec pas mal de membre de la French Co qui me relancent sans cesse pour que je postule. Pseudo Discord: Artnak#31891 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
For now, Aegislash isn't banned. We're reviewing this and you'll be informed if it will/or not be banned in PvP in our Official PRO Discord. Just stay tunned in #Announcements . Have a nice day, Kind Regards, Tinvinn.1 point
-
1 point
-
1 point
-
1 point
-
Almost all of the pokes (except Tyranitar and Kommo-o) have been sold. These were 39 Pokemon in total, I've never seen so many Pokemon being sold is such a short duration. Thanks to everyone who've bought something!1 point
-
1 point
-
1 point
-
Hi, the pokemon u want have 400k price, but since you are my first costumer I will consider your offer1 point
-
1 point
-
Thanks for the report! @Bhimoso (Fameoso) PRO can't handle the double down situation properly. This has been a bug since 2015. I will rework this code part soon.1 point
-
1 point
-
1 point
-
@Raika thanks for responding bro..! Sorry but i was impatient and joined another guild. GL!1 point
-
1 point
-
1 point
-
1 point
-
What's your IGN? Arthaiser Please post a picture of your trainer card! What is your discord ID? Arkren#9659 How far are you in story? Sinnoh Champion How active are you in PRO? when i have an objetive i can be extremely active, basically daily, once completed if i dont find another one or i ended up burned up from it i could take a long break, but i eventurally come back Are you a PvP or PvE player? Or do you enjoy both? i enjoy mainly PVE, bosses are a thing that i like to tackle. i would like to start PVP but i dont know how to do it properly yet Have you ever been banned in game and why? No Why do you want to join Calamity guild? looks like a guild that is more focused about the social aspect than being competitive pvp or die type of guild. not that there is something bad with that, but as i have said, is not my forte. i look forward to the pve related guild events and maybe some guidance to start pvp-ing. also, the name of the guild is quite cool.1 point
-
+1 i think lots of PvE guilds will have more to play for. There will always be the top 3 pvp guilds getting these rewards sadly </31 point
-
I've received an answer that switching the tutor heaven within accounts is not possible :( I'm sorry for the sad answer. I hope you understand. Have a nice day.1 point
-
Just a quick translation since google translator is not particularly amazing with huge text : [spoiler=Translation]Hello, I recently started to play Pokemon revolution again, but I would like to ask if there is a possibility to take the time and translate the game in french, I'm saying this for all the french community. I'm aware that translating a game takes a huge amount of time, but you have a big community and everyone would like the game to be translated, please. I know another game like yours, that has been going on for 7 years and they translated the game because the community asked for it. They thought about it and since everything, all the french community has come back with a huge player base increase since they translated the game. I don't what to say it but it's also a pokemon MMO available PC, like yours but since they did a patch for languages, they gained more than 3 million people on the game. Only because it has been translated into French and other languages, why your website isn't in french that's the question to ask, it would bring more players around the world to you as well. I thank you for your response, Cordially Honestly, I don't think anyone would be against the idea since it really helps some people that are not too familiar with English. However, translating the whole game, including NPC's dialogue, would be an insane request work and time-consuming wise. There are thousands of NPCs and just translating for one language would take tons of hours. It would obviously be needed to be done with a lot more language than just french considering people all around the world play PRO. It would slow the progress on new content/region as well since they'd all be needed to be translated too. The only thing I can really see being translated is part of the UI, chat stuff and etc but personally I don't really see it as a necessity. I'm sure it would be nice for other people though, so +11 point
-
1 point
-
1 point
-
Great guide maybe add video link for people who dont like read1 point