Leaderboard
Popular Content
Showing content with the highest reputation on 01/04/21 in Posts
-
INTRODUCTION As the XMAS Event has been completely and entirely released, we would like to gather the feedback about this event. The reason we do this is pretty much the fact that the community's opinion has a really high value and impact on the game itself, and therefore it is important to consider it in order to understand if we are on the correct path in terms of what we are releasing. Feedback also help us to understand if what we release is liked, if it could have been better (and how) and in general to allow us to fix any potential error and keep improving the game doing even better. XMAS EVENT FEEDBACK In this specific case, we would like to hear your opinion on the following topics: Enjoyment Quest Difficulty Story/Lore perspective Effort/Reward Ratio We are aware that not all of you will be able to comment those for various reasons (e.g people speedrunning), however we will really appreciate if you can give your productive feedback on as many of them as you can in the most accurate way possible. FEEDBACK EXAMPLES PRODUCTIVE FEEDBACK: Mountain Area boss was too hard compared to the final boss for the quest. It was a forced super boss battle that didn't need to be one since it felt more like a dungeon and you shouldn't be prevented from using potions there. NON-PRODUCTIVE FEEDBACK: The complete quest was too hard, make it easy.3 points
-
Hey there, i'd like to suggest to make it possible for players to manually sort the PC (where pokemon are stored) like in the OG-Gameboy games, to make it easier for players with alot of pokemons to keep everything structured. Thanks alot! 0kami3 points
-
3 points
-
You probably missed the part where the difference between Productive and NON-Productive feedback is explained. I suggest to go back and read it.3 points
-
this is the worst xmass event in pro history bad in all thing we get bored of it3 points
-
Daycare's at least for me, Fall in a Very awkward part of pro. They are basically one time things most players do then completely forget about them and just do excavations instead, which i dont blame them. Treating pokemon from daycare's are very time consuming without much of a payoff of just 1 mon you can sync. Its random each time of which mon you get as well (as long as your high enough rank to have them all available) So im going to suggest a couple ideas to make Daycare Treatments a whole lot more worthwhile to do. Chains- What i mean by this is there are 4 daycares you can treat pokemon at each one just as random as the last. With chaining each time you do a single one of these Treatments a day, the next one you do has a increased chance to be a higher tier spawn from them. (it would reset every day) This would let people pick the order they want to do the daycares in in order to try for a increased chance at a starter or a mon they really want. Syncing- This is more of a quality of life change to Treatments and that is a double check to see if you have the right sync. ATM when you give the last needed item for the treatment it kicks you right into the fight. A quick "are you ready to face (pokemon name here) Y-N box would be extremely helpful. Repetitive tasks- This may just be me but i find it extremely annoying to go get for example Clay from digletts tunnel just to take it back to the daycare lady just to say "Great but the treament still needs more items. The next item you need is clay from digletts tunnel" This is a minor pet peeve but can be solved with a checklist that the game looks for to see if you completed one out of the number of items you have collected. No real rewards for getting max rank- You could say the rewards for getting max rank (aka specialist) is having a chance at higher tier pokemon. Which fair enough but look at Excavations and you can see a whole lot more Rewards for getting higher ranks/excavation points. You get points that can be exchanged for megastones/fossils/useful items. You unlock more and more excavation sites. You get a option to pay to sync pokemon. Daycares seem to be lacking in this department. (no i dont count egg moves since you can do it at rank 0 in doctor rank) This could be fixed from making the previous idea ;Chains; and adding a small number of points given from each successful recovery, you would get more if you completed a whole chain of 4 daycares. What would you get with these points, well since useful items are already excavations thing why not unique pokeballs (ie the pokeballs you cant get ingame atm)/pinch berries (like salac). This would give a way to farm them while also giving people a reason to do their daily Daycares. This would satisfy hunters since they could hunt mons with their favorite ball for color matching and Make pvp'ers want to grind them out to get a berry they need for a specific team. Ill leave the pricing/number of points given up to you. Showing current number of Treatments on your Trainers card. Very minor and just a quality of life change. If this does get put in, this would be a way to check your points like excavations. Thank you for reading and hope you consider my suggestion and give feedback if you so wish, wither that be good or bad.2 points
-
2 points
-
It already has been suggested many times and is already on the devs to-do-list as you can check here: https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/2 points
-
The idea isn't even that bad, server transfers are free every month/every 30 days so majority of the counter arguments fall flat like "competitive integrity" or "unfair" advantages. How practical is the suggestion though, PROs current spawns don't allow for that kind of flexibility because either a) the spawns already exists somewhere else or b) there aren't enough interesting Pokemon for it so it doesn't have any identity. If the game every receives a complete spawn overhaul, this idea is probably something I would implement to give servers more meaning and making more use of server transfers.2 points
-
You found the end of the maze before finding all the gravelers in it. You have go back in the maze and find all of them.2 points
-
Quest was pretty much good. I got no high tier Xmas form ( I blame @WhiteBaronfor this ). Quest was difficult but it's reward make it worth it. If you have completed whole quest , you get items which are worth 500k+ from Santa. Story line is good enough. There is nothing to say much about it. In my view , it was one of the best event in PRO. Releasing a new legendary is like archiveving a great milestone. Reward ratio was fine as per me. Cheers for full staff team to organise a epic event for us.2 points
-
i would even go one step further natural side : dhelmise Briny side: wishi washi glaciel: alolan vulpix maybe draconic: jangmoo wonderous: cutiefly feral: rockruff historical: maybe make bewear happen mineral: polosand haunted: mimikyu and +1 on the rerollticked idea2 points
-
1 point
-
Back when excavations were released, they were incredibly popular because a lot of the pokemon you could find didn't have spawns such as ferro, bisharp and starly only being a t9 or t8. Nowadays, excavations are a baron wasteland where people only go to get 3k points to get their therian forms. What i'm trying to suggest is change to the spawns and possible to the artifact maniac rewards. A few changes i would like to see would be to add Jangmo-o to draconic, Cutiefly to wonderous and Mimikyu to haunted and maybe to add a reroll as an artifact reward. Leave a like if you agree1 point
-
1 point
-
Player name: Plse Showdown name: Pulsegod Server: Silver Timezone: GMT +1 Rank on ladder: 211 point
-
@LeCrocBlancPlease be sure to read our forum rules before holding another auction https://pokemonrevolution.net/forum/forum/161-pro-rules/ As trade is not reversable punishment has been handed out.1 point
-
I am honestly amazed how much effort they did put into it, I mean it really has good story/lore and Corsi even make a cinematic trailer for intro.. although the sad part of this event was not favored to most beginners when talking about the quest but the content keeps improving so overall it's still a successful event (in my opinion), so thumbs up and keep creating amazing content.1 point
-
Right now both servers have the exact same spawns. I was wondering if it would a nice idea to make the only difference the monthly spawns at forest pit/lake cave. I mean, if someone wants to hunt froakie or snivy that much and they are not available at their server, they have to switch servers and they will still be able to hunt them. of course there will be positives and negatives in any suggestion, feel free to say your opinion.1 point
-
Sinnoh Underground About Explore underground in order to find a secret treasure room. Must have at least 1 blank slot in team. Completing the quest 1. Go to eterna city. 2. Enter the house , right to PC. 3. Talk to explorer he will take you to sinnoh underground for a small fees. 4. Once here , you will be given a drill. There are 4 rooms and each has 4 holes in it. You have to find right room + right how in order to find treasure room. 5. There are 2 NPCs in each room. They will ask you for a Pokemon , Berry , Stardust , Star Piece or a battle. They will drop 1 hint after giving them item , mon or having a battle. Pokemon will be catchable in main entrance room. Also you can remove your Pokemon by interacting with Pokemon remover. Hints You basically have to find a room with treasure room by tier 2 hints. The you have to find right hole by tier 3 hints. I'd recommend to find as much hints as you can. Finding tier 2 hint has 25% chance to find treasure room. Rewards Interact with cans marked below to receive rewards. Additional Fossil Expert can revive any of your fossil with sync chances. You have to bring your sync.sync Rewards can be obtained by cans 1-3 PvE coin 3-6 Tiny Mushroom 3-4 Pearl Sail / Helix / Claw / Dome / Jaw fossil Old Amber I would like to thanks noxious for his guides which helped a lot with this quest.1 point
-
Hi there Robbie , i wish you the best for your PRO experience and welcome1 point
-
General: Overall, although it was very good it felt like the quest didnt belong to an xmas event and more like an endgame quest. Challenge and reward: This quest has some good challenge and a great storyline. Being rewarded with keldeo which was a meta defining poke in oras ou feels rewarding aswell. If you possess strong pokemon including megas then the bosses feel challenging in a good way except maybe the boss with charizard X which was overtuned in my opinion especially because if you lose you had you go through the maze all over again. Perhaps the ability to use items and not making the pokemon overpowered for their level would make it more suitable for newer players? Spawns: The spawns overall were very nice although the tier 5 buneary spawn was OP but it changed to tier 6 recently so thats cool. Christmas theme: Although its perfectly fine to deviate from xmas cliches i felt the quest and map still needed some more traditional xmas stuff to make it feel more like xmas e.g snowy landscapes, xmas decorations, perhaps include diancie as a reward (debatable but i wont go into that one xD). I give this quest 2 ratings 8.5/10 GREAT - for a challenging quest with good rewards and story that would belong in an endgame situation. 7/10 GOOD - for a quest that doesn't feel like it fits the xmas theme too much and is perhaps too challenging to an xmas quest but still posses all of the strong traits already mentioned.1 point
-
1 point
-
I played most christnas events that pro has offered. I think i like the spawns at the map some are less rewarding and some are well snobbed. Due to the fact the pokes can be hunted elsewhere in the event map. Next regarding about tier rarity. T6 hound(evergreen) became less frequent than hunting them at wasteland. Although i like the part where get keldeo but i want to be honest here, i hate the part where we do a long quest then end up with trash legendary. Like literally not pvp wise ivs. Maybe next time at least make a code that we at least get usable ivs(dont need for the nature its cheaper cost to handle than ivs). Another thing is why is it that the odds of getting xmas forms drops each day / week? I noticed that not only in this event. Also i like the idea of the new boss in this event. Maybe next time add a similar boss in the upcoming events. My judgment this event is great around 4β for me. Why not 5 stars? I was expecting sinnoh starters to get their alternate forms and a new xmas dragon but didnt have them now lol.1 point
-
1 point
-
1 point
-
I would just like to know when is the original region gonna drop and also corisca island. Would also like to know when gen u starters will drop.1 point
-
@fetxizeYou are only allowed to bump your post once every 24 hours, repeated behavior will result into punishment1 point
-
For me it was the first Xmas event quest cuz I joined pro like 4 months ago I guess and it was really really awsome.The quest was hard and epic but it should be more harder and bigger so that itβs more fun ,talking about the rewards I expected more cuz I heard from somewhere there are really good rewards in Christmas event but not as aspected.It was really cool to play Xmas event thank you for the effort and the rewards were not bad Iβm saying they were really good just thought of some more rewards. THANK YOU .1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
my feedback here is that i spent 3m in repel and didn't get 1 xmas.1 point
-
This year's Christmas event, overall, was pretty nice. Based on the constructive feedback template, I'd go with the following, explaining why later on: Enjoyment: Enjoyable for those who are looking for a challenge, or like puzzles/riddles and so on. 7.5/10 for me, because the spawns made up for it mostly. Quest Difficulty: 5/10. I didn't really have much of an issue with the whole thing, only when you had to come back all the way to the superboss if something went wrong. My piece of advice, to help newer players is to make trainer pokemon level scalable with party level (without knowing if that's something PRO has the tools to achieve) (for example, if the highest level of Pokemon in your party is 50, make the trainer's Pokemon levels 50 or so) so that it's the same enjoyable for everyone. Story/Lore perspective: Not familiar with the original storyline that much, will go with 7.5/10 Effort/Reward Ratio: 8/10, the free rewards for x-mas could be slightly better in my opinion. On a sidenote, I understand that getting money out of the economy this moment is good (hence why staff auctions were held), but the entry fee each time to Matsuki was a bad idea, in my opinion. Too many dailies to do, sometimes you have to meet elsewhere to do a trade and all these reasons made people hate the fee, myself included. Happy new year and good job!1 point
-
1 point
-
I have some thoughts: 1) The third part released last days of the event has no sense. 2) Maze quest is boring and so long, click everthings in random way with no tips is stupid tbh. 3) Only 4 new xmas form with 3 new pokes added (Rockruff, Dhelmise, Wishiwashi) u could add their forms, cuz except for the dex they are useless. Not the best event tbh, the map is cool but the rest is boring... Vote 4.5/101 point
-
A weird story line also i like it the 3 way to finish the entire quest, but i really dislike when the White Baron arrive to the city, cuz anybody said anything about talk first with Nikola, but after few hours, even the admins/mods was saying to talk with him first to get a better reward, i mean, if this was a kind of secret, you can said something like "Remember to talk with the guy before claim the gift" give a clue, but no, nobody said anything at the first time, but then even the admins/mods were saying directly to go and talk to nikola... 5/10 this event1 point
-
1 point
-
Always gives me a good laugh thinking about this. Spawns are something that should always be decided by people who know what they are doing & aren't influenced by people with lack of understanding what everything entails. I did spawns back in 2017 already (https://pokemonrevolution.net/forum/topic/69218-spawn-revision-2017-and-repel-trick/), this was all me, going as far as writing changelogs for Red to copy paste & the sole reason why Repeltricks are even a supported feature. I was Spawn Editor (a role that was created pretty much for me at the time), so I can confidentiality say that suggestions are the one of the most important part about spawn changes. It is near impossible to check everything on your own, so Spawn Editors heavily rely on suggestions. Rates, chances, items, repeltricks, levels etc should be decided based on factors such as economy, viability, availability, progress access. If you misjudge any of the following factors you get bad spawns, spawns that are unbalanced, destroy the value of existing Pokemon etc. As for the post itself: Themes are something that limits the Spawn Editors creativity massively, often times results in heavily unbalanced spawns in terms of value but also in terms of what gets added. Who is Spawn Editor also influences a lot of the decision making, know-it-all people will never succeed to players satisfaction, inexperienced/less caring Spawn Editors will add stuff way beyond their usual rarity tier levels (adding a Tier6 spawn when they only show up as Tier9 spawn everywhere else) or very PvP heavy Spawn Editors will focus on that & will fail to take all factors into account. This, brilliant idea. How can you make the most of the time spent hunting at a specific place, needing the same nature is a perfect example on how to respect players time. (Pinkan Island has the rough idea behind it when I changed them a while ago) Morning, Day, Night cycles are also a good way to get incorporate more to a spawn area than just a theme. I was never a fan of the Guild Island spawns in general (if nothing changed, then I think it still remains that only Top3 guilds can enter those areas?). If that remains true then you are insanely limited as Spawn Editor as you can not make them "too good" as you will leave out majority of the community, especially smaller and/or PvE focused guilds. If you make them too bad then what is the point of it all? The middle-ground is usually not satisfying enough for players to go and grind out the guild ladder. Spawns are something a Spawn Editor needs passion for, asking the community about spawns will results in the same scenario as with incompetent Spawn Editors from the past who do what they want with no real thinking behind it. The community feedback can be incorporated once spawns are finalized and actually tested. This shows by the lack of responses to the thread and from past experiences, majority of the hundreds of changes that I made were directly from player feedback to existing spawns. To sum it up: Don't ask players about what themes they want, they don't know what they want. They want their time respected and it is your job to deliver something players will enjoy but also has to be adjustable in accordance to player feedback. Peace & happy new year1 point
-
1 point
-
1 point
-
Celadon City Daily Quest Content 1. About 2. Steps 3. How to calculate IVs easily? 4. Rewards 5. Special Rewards 1. About 2. Steps How to check total IVs easily? Rewards Rewards are random between these items. Some rewards are still unknown ; in case you get a new reward let me know in this thread or my discord ( JustIce#6079). Special Rewards1 point
-
its on "High Priority" on the dev to do list, so i feel like it won't be a 2022 release, but don't know1 point
-
BUG CATCHING CONTEST Contents 1. About 1.1- Introduction to spawns 1.2- Doing BCC 1.3- Notable NPCs 2. Prizes 2.1 - Special Prizes 3.How to calculate points? 3.1 - Point Tier of all Pokemons. 4. Recent Changelogs 1. About 1.1 - Introduction to Spawns 1.2 - Doing BCC 1.3 - Notable NPCs 2. Prizes 2.1 - Special Prizes 3. How to calculate points? 4. Recent Changelogs1 point
-
atm its tier 9 with 2 abilities. I know its a good poke but its not OP and not S tier material so i think tier 8 is fair especially when you also need to catch with right ability.1 point
-
What Γ¬s the role of an Artist? Pokemon Revolution Online Artists are in charge of the graphic aspect of the game. This is done through the use of pixel-art to create to things like outfits, mounts, special event PokΓ©mon forms, environment tiles, etc. Requirements At least 30 days since Account Creation. 18 years or older Be able to speak English at an understandable level. (Mandatory) Understanding Pixelart/ Digital art at a decent level. Portfolio containing Pixel Art / Digital art work. What if I've never done pixelart before or don't have any pixel art in my Portfolio? I can't properly distinguish your level without any sort of work to measure by. Which makes it harder for me to figure out what kind of training you may need to be viably recruited. I'll gladly train up people of any skill level. My general lookout point is for people who are dedicated and willing to learn. Do not apply to this position with content that isn't your own. It will be discovered. And may affect your possibility of admission to staff in the future. Where to start when you've never done Pixelart before Interested but uncertain where to start? We got a big tread of tutorials with basics: Click Here to Open it! We got some blank sprite sets as well for people who want to train making pixelart costumes. Click Here to Open it! Application form Contact To apply, please make a thread here Pixel-Art Application SubForum1 point
-
Re: (s) Gliscor -- (s) Staryu -- (s) Starmie TIME ADDED <t>1.7m starmie</t>1 point
-
1 point
-
1 point