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Hey everyone , Here is a guide to SIDE QUEST of VALENTINE EVENT 2021. Contents 1. Requirements 2. How to get heart scale ? 3. All clues and location Requirements Must have completed sinnoh. Starting the quest 1. Make your way to Aphrodia island delivery house ( First house in left corner ). 2. Talk with delivery guy. He will tell you that he need heart scale to decorate 10 cards. You basically need to get him 10 heart scales then deliver the cards to correct location ( You will be given a hint for location ). How to get heart scales ? You can get heart scales by submitting Luvdisc to Fishermen rose. Luvdisc need to be OT with 90+ total IVs. All hints and location #1 Location = In lake verity He will reward you 10 × Pokeballs. #2 Location = Solaceon City She will reward you 3 × Revival Herbs. #3 Location = Eterna Forest He will reward you 3 × PP UPs. #4 Location = Celestic Town He will reward you 3 × Rare Candies. #5 Location = Flaroma Meadows He will reward you 3 × Max Repels. #6 Location = Pal Park He will Reward you 3 × Hyper Potions. #7 Location = Hearthrome City He will reward you 3 × Lum berries. #8 Location = Mt. Coronet Summit He will reward you 3 × PP Max. #9 Location = Sendoff spring He will reward you 3 × Sitrus Berries. #10 Location = Route 217 She will reward you 3 × Full Heal. Rewards Delivery man will reward you with cupid bow.4 points
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⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ Hello again guys, with the release of the Valentine's event. I've decided to make this guide. To help you enjoy and feel the love of this event. Work in progress - will make it look purty later. However, how to get the Salamence Mega Stone is fully there will add how to get the bow cosmetc later. Enjoy. For now3 points
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I want to let you know that you should more careful if something similar ever happens, taking advantage of a bug leads to a PERMANENT BAN. The smartest move is to report these events.2 points
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hi, so here we have eeveelentine ,inspired by the owner of eeveefamilee xD ,hope you all like it :D ty and good luck xD1 point
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This is not an auction. Im looking for more offers than 30m , my asking price is 38m. If you are interested, price can be negotiated through discord (ImSanchez#2836) or post in forum. Accept payment in cc= 430k , rerroll ticket = 720k Poke can be delivered to Gold server. This poke will be taken out from forums in 5 days, if there are no good offers.1 point
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Hi, i was playing in the test server and i saw that there is no place to see what would be the stats of my pokemon with is mega evolution apart from when i mega evolve him in battle, and at that moment the pokemon card changes bringing the stats from the mega evolution. Apart of that change of pokemon card in battle, i feel the need to see what stats my mega pokemon will have before i go into battles. Because of that i thought that would be nice to have a button in the pokemon card that allow us to change the information of the card from my pokemon with his normal form to the mega evolution, and vice-versa. To show what i'm trying to say, i made an example of a pokemon card. -> When you click on the "mega" button above your pokemon, it changes the card information with the information of your mega evolution. If the card is showing the information of the pokemon mega evolution, clicking on the button it will display the information of his normal form, simple as that. Some question: All pokemons will have that button in their cards? Of course no, just pokemons that can mega evolve. Does the button work even if my pokemon is not holding the megastone? No, the button it will just work if your pokemon is holding the right megastone. What is the point of that? It will be nice and a pratical way to see the stats of your pokemon mega evolution before you go into battles and etc. That would be very difficult to programming, no? Well i don't know because i'm not from the programming team but the information is already being displayed when we mega evolve the pokemon in battle, so i think it will be possible to do, adding a button that displays that info whanever we want. NOTE: I've changed the size of the pokeball too because i think that is being displayed too big at the moment in the test server. Well, that is my suggestion, i know that now you are focused on correcting all the bugs of the update but after that i think this would be a great additon to the game (if you haven't already thought about it). Thanks to everyone who made it this far.1 point
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All sarcastic comments intended to insult a specific person will be deleted and punished if necessary. Neither ban discussions.1 point
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Hi @Davidclmusic Sadly there is some problems on Apple's end, it looks like it's happening as a result of recent changes since the Big Sur update. We will continue to work on a long term solution, but in the meantime, first ensure that your software is completely up to date (Big Sur 11.2.1) - this has worked for some, but not all. It also didn't work for me, but give it a go first. Following that, there is a workaround using a xattr. This is not the ideal solution, but the only working one right now. There are risks associated with using a xattr. Although this workaround will get you playing, educate yourself prior to using this command on potential dangers/issues to make an informed decision. Use this workaround at your own risk, PRO or PRO Staff are not liable for any complications caused as a result. I have created a video guide on how to do this, here is a step by step: Once the client is downloaded, expand the PROClient_mac.zip and move the PROClient.app into the Applications folder. Press ⌘ and space, to bring up the Spotlight. Search "Terminal" and press Enter to open. Input the following command and press Enter to run. sudo xattr -rd com.apple.quarantine /Applications/PROClient.app You will be prompted to enter your User Password, enter this and Press Enter. The change is now live. This will only apply to the specific app you have targeted with the xattr command. If you uninstall the client, you will need to repeat this process upon redownload, and for any additional clients. For any additional clients, you will need to amend the xattr command to include the name of the client - to do this amend the "PROClient.app" element of the command to the name of the application you wish to apply the command to. e.g. "sudo xattr -rd com.apple.quarantine /Applications/PROClient2.app" Close the Terminal. Visit the PROClient in your Applications, and Open/Double Click to run. If you have any questions, please let me know and I will do my best to help you. There are two other open threads where you can make a reply for extra support: https://pokemonrevolution.net/forum/topic/170186-updated-mac-client-not-working/ https://pokemonrevolution.net/forum/topic/170216-error-trying-to-download-the-new-pro-version-on-mac/1 point
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Hello @Bagadzilla You can teach your Keldeo the move Secret Sword by speaking to the move tutor, Sam Urai, at Matsuki Village. In order to reach Matsuki Village, you will need to take Aero Airlines located at the Resort Area in Sinnoh. Hopefully that helped you. Please let me know if you need further assistance. Have a lovely day!1 point
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Hello @CharizaditeX, @Karlok59, @lucasg3x. Apologies for the inconvenience. The issue is already known by the Devs and a solution is being worked on. I will update you all when the issue has been fixed. In the meantime, we ask for your patience.1 point
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+1 This would be great, because currently, to see mega stats, you have to go through one turn first (the pokemon info card does not change in the same time as the mega evolution, it only changes at the end of the turn) So if the battle ends in one turn, the pokemon info does not display the mega sprite and stats. An update that allows us to see the mega sprite and stats out of battle would be great.1 point
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Changelog 14.02.2021: Coded Illusion. Coded Spiky Shield. Coded Smack Down. Coded Psycho Shift. Coded Gluttony. Coded Iron Ball. Coded Evolution Moves. After a Pokemon evolves, it immediately attempts to learn all evolution moves for its evolved form. Female Meowstic can learn now all moves based on gen 7 with the respective method. All Lycanroc forms should learn now their correct moves by the respective learn method. Shell Bell works properly now. Multistrike moves (such as Rock Blast) are rerolling the damage and crit chance with each hit now. The Recoil damage from Iron Barbs, Rocky Helmet and Rough Skin will be applied directly on each hit from a multi-strike move now. Burn, Multiscale and Screens (such as Reflect) are modifiers in the calculation formula instead of halving the damage in the code somewhere. Resulting in the same effect but fixed a few edge cases. The damage dealt by Aegislash will consider burn and screens into the damage calculation now. The status conditions and confusion will be applied on the player's Pokemon even if the move requires a target and the opponent's pokemon is dead. Moves like Flare Blitz will thaw the Player's Pokemon now in this case. if a player’s final Pokemon was holding Rocky Helmet or has the Ability Rough Skin or Iron Barbs and both players’ final Pokemon faint as a result, the player who used the move wins that game regardless if the players’pokemon fainted due to the Recoil damage. The effect of Will-of-wisp will be nullified by Flash Fire now. The damage will be nullified now If player's Pokemon use Magma Storm or Fire Spin against a Pokemon behind a Substitute with the Ability Flash Fire. The move Curse will now sacrifice 50% of the total HP instead of HP left. Damage reducing berries are only halving the damage of the first hit of a multi-strike move now. Recovering moves are failing now when the player’s Pokemon is at full hp. Roost and Rest, where the player’s Pokemon loses flying type and falls asleep, respectively, shouldn't happen in this case. Final Gambit will not consider as self target move anymore. If Final Gambit doesn't hit the opponent due to missing, type immunity, or protection, then Final Gambit will fail, and the user will not faint. Curse will not consider as self target move anymore. Dark types are immune to Prankster Curse now. The moves Stealth Rock, Spikes, Toxic Spikes and Sticky Web are affected by Pressure now The secondary effect of a damaging move will only be activated when you damaged the opponent now. You cannot get burned by a secondary effect anymore when the move was absorbed by Dry Skin. Pokemon can become grounded now. Fixed a bug that Cursed Body gets activated even if the move was protected. Weak Armor should not trigger anymore when the opponent's pokemon is immune to the move used. Fixed a bug that a badly poisoned pokemon takes damage equal to 1/8 of its maxinum HP instead of 1/16 in the first turn. Sturdy and Focus Sash message will show up now when the player’s Pokemon is hit by a multi-strike move. Fixed a bug where Players were able to use the Staff Tags in chat. Synchronize will now be activated even through Abilities like Poison Point. Fixed a visual bug with Tinted Lens. Fixed a bug that Bright Powder is still active after its being knocked off. Charge will double the atk power of the next electric move instead of the damage dealt. (resulting in virtually the same effect). Fixed a visual bug with critical hits and Aegislash. Safari and Bug Catching Code were reworked. You will stay in the bug-catching area and safari zone now if you disconnect. Keep in mind, you still get ported to the last recent poke center if you disconnect while being in battle. Many, many, many clean-ups and small reworks in the battle code.1 point
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Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point
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Pokemon PC Storage systems, this was a feature in your "standard" Pokemon games (yellow,blue,gold,silver,leaf green, fire, sapphire, emerald, etc...). This feature is one that a lot of players used for a wide array of reasons. Some people used them to organize by type, other by color, some by name, and others by favorite Pokemon, and players like myself who are Extournement players organized by category of Pokemon. We would have a box for our Special defense Walls, our Defense Walls, our Special Defense tanks, our Defense Tanks, our Pivots, our Teams we have made over testing and testing that deserve to be saved as a team together, Strong pairs and strong combo Pokemon, and much much more. This allowed us(competitive scene) to think before and know what category it is just by going box to box and not have to dig to find that one thats shuffled into our Sweeper box because we can not organize and leave space in our boxes (open and empty for later use). I propose 3 Things: 1.) Remodel the Pc box so we can store (example 24-30 Pokemon) in neat rows of 6. i would like this so I an any other competitive players who enjoy organizing can place a FULL team per row. up to 4-5 teams per box if you so choose. 2.) Means to Move Pokemon from slot 1 to slot 23 and leave the open space in-between. This would allow people who play Pokemon comparatively to have what we call a "Combo Box". This is where we can set TWO Pokemon side by side and then leave a space (not required) to seperate combo A group from combo B group. 3.) Means to Swap Pokemon from Box 1 to Box 5 without moving them to your party. (This one is selfish, not needed but would be lovely down the line.) A feature where i could stay in box 1 and drag a Pokemon from box 1 and into box 5 without clinking. Where anyone could drag a Pokemon into another box by hovering it like the item slots. I may have more ideas and i will keep this Thread updated when i can think of more ways to help improve the box system. --PairaNoid1 point
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Greetings, @Overweed Unfortunately, we cannot restore the Event Clefable as it was not caught in the battle and it was not stored in the database. There is nothing we can do as it would be unfair towards other users who happened to go through the same similar issue. I hope you can understand. Kind regards, Kvar0 points
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