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BIG NOTE: This guide will be updated with Spawn Suggestions from other users AND I'll revisit this guide multiple times to fix spawns for Johto, Hoenn and Sinnoh. Most of the spawns outside of Kanto are EXTREMELY Lackluster and left me with no options. Welcome to the Leveling Zones Guide! Welcome everyone! I have decided to set my other guides aside to distract myself quite a bit and try to make something newbie friendly again. This guide will try to teach newbies and more advanced players the best Leveling Zones for all regions, divided by Pokemon Types (such as Fire, Bug, and so on), and teach you where the best spots can be found! Linked to this guide there is also a guide on the possible Leveling Methods you can use if your Pokemon are so bad that even with this guide you’re unable to level them up. This should be an exception however. Pokemon such as Metapod, Kakuna, Unown, Magikarp and so on. For this guide, however, we will try to level up each Pokemon by itself without any external help (like Memento Trick Room False Swipe Gallade or Memento Toxic Jumpluff). I will try to also provide a list of common tips regarding strategies, items to use, and extra side areas you can unlock that can be useful. I’ll also try to take into account if you cannot access Surf spawns as sometimes you will be in the early stages of each region, where you cannot surf yet. We will be dividing the game into the 4 regions and I will assign each type a list of places to level up easily. I will tell you what you can/should do and what recommendations I would take to speed up the whole process. There will be common strategies for all types in specific places against specific Pokemon which can be exploited due to them having bad movesets. For example, Arbok in Cerulean Cave only knows Poison type moves, so all Steel type Pokemon can be trained against him. Slowpoke and Slowbro in Cerulean Cave only know Psychic type moves, so Dark types can be trained against them. Psyduck and Golduck in Cerulean Cave only know Water type moves, so you can use abilities such as Water Absorb, Dry Skin or Storm Drain against them. I will first assess the free or easily accessible zones for each region, assuming you’re reading this as a newbie and have no idea how to level up easily. Then, we will go over optional or special areas locked behind sidequests that will also be extremely helpful for you. I suggest you study the Type Chart, even though we’ll go over each type’s weaknesses over and over again. Let’s begin with a few tips before we start! Consider donating to PRO! This amazing game keeps itself going with donations. If you donate, you will have access to items such as the MS Medallion, which boosts your experience gain by 50%, WHICH IS MASSIVE. You will also be supporting the game in the process! Not only that, but the MS Medallion also boosts all money gained from battles by 100%. That is DOUBLE the normal amount. Wanna make stoinks? Poor to invest in r/wallstreetbets? Then fear not, just donate and get a Membership and earn money quick through fighting! Additionally, Membership gives you access to side MS only areas which can be used to level up and do useful sidequests! Don’t evolve your pokemon This is the most essential tip: DON’T EVOLVE YOUR POKEMON UNTIL THEY ARE LEVEL 95 OR ABOVE! Evolved pokemon take MASSIVE amounts of experience to level up compared to an unevolved pokemon. While evolving pokemon may sometimes look necessary (Caterpie, Metapod, and other pokemon that basically do no damage), there are methods such as Toxic + Memento training that don’t require the weak pokemon to battle at all. They’ll gain exp absurdly fast if you don’t evolve them with next to no risks. These methods can be found around the early game (when you have 4 Kanto Badges). Thus, avoid evolving your pokemon if possible, switch your team around and when you can obtain methods to train these “useless” pokemon, you can go back and train them instead! Additionally, most pokemon lose a lot of useful level-up moves if you evolve them early. This is very important on Clefairy, Growlithe and Pikachu, for example. Thus, remember: you can train any pokemon, no matter how useless they are. Just get to learn different possible methods! Join a guild! While this is a minor tip, it is helpful: by being in a guild, you gain extra Experience while you fight wild pokemon or trainers. While the bonus is not much (a max of 10%), if the guild is a Ladder Guild (which means that they reached Top 10 in the PvP Ranked Ladder the last season), you will also gain a 25% extra bonus EXP! That’s a lot! (If you manage to enter it, of course). Take pokemon resistances, weaknesses and immunities into account! (More on this later!) While I do usually recommend further in this guide that you only visit places where you have a clear advantage, I also suggest that you use places where you don’t have a full advantage. Example: If I am a Grass type pokemon, I have a complete advantage against Water types. Grass resists Water and Water is weak to Grass. If I am a Water type, however, I don’t have any advantages against Water types. Water resists Water. Why should I fight Water types with Water types? Well, this is the reason: in PRO, many pokemon learn different attacks from different types. Sometimes, these attacks are from types that cover our weaknesses. Fighting types usually learn Thunderpunch, which helps them cover their Flying type weakness. They also can learn Knock Off, which helps against Psychic, and Poison Jab, which helps against Fairy types. Not only should you visit places where you have full advantages against the wild pokemon in the area, but you should also take your immunities and resistances into account. If you’re a tanky Water type, you can equip Leftovers, teach your pokemon TM Toxic (which is an amazing move I recommend teaching to 90%+ of the pokemon you have for PvE content. This move poisons the opponent and the damage becomes bigger each turn. This helps weak pokemon defeat stronger pokemon) and that you fight other Water types in water filled places. You will resist a lot of hits and you’ll be able to slowly but surely level up easily. Whenever you level up in a certain Route or spot, think carefully: if my opponents are all from the Bug and Grass type, why shouldn’t I train a Steel type here, even if Steel type isn’t very strong against these? If I resist their attacks, this should be easy! And this is how you must also utilise pokemon types. Remember that taking half of the original damage, one quarter or not taking any damage at all can be an incredible advantage for most Pokemon! Use items wisely! Many items will help out during your adventure. Something you might’ve overlooked as a newbie are Held Items. Some of these items provide INSANE bonuses during battle which enable you to fight overleveled pokemon which you would normally lose against. Let’s go over a few of them! Quick note: many of these items can be somewhat hard to find. Try to purchase them for pokedollars in the ingame Trade Chat! Some of them cost 50 PvP coins and they are extremely overpriced when they’re just garbage items (like Scope Lens or Muscle Band). Type enhancing items Items such as the Plates, Miracle Seed, Charcoal or Mystic Water boost a certain type’s moves by 20%. Thus, you get a 20% extra in damage. These items are always helpful at the beginning! They can be found in the overworld and held by wild pokemon (for example, Beedrill holds Poison Barb). They’re a small damage boost you should always consider! You can Dig up the Plates in Dig Spots, so do them frequently. Leftovers This item is MAGICAL. Leftovers can be dug up anywhere in Dig Spots. This item, when held, will restore a small percentage of your max health every turn in battle. This item is extremely useful in the Elite Four, as you also heal a bit whenever you defeat a Trainer’s pokemon if they have more than one pokemon. You can use this item in slow fights where you have to train tanky or slow pokemon to level them up, as they will heal up constantly during battle! Black Sludge Does the same as Leftovers, but only works for Poison Types (lol). It can also be used to faint your False Swipers quickly if you want to use False Swiping tricks when you level up a pokemon. It will only restore a Poison Type’s HP slowly each turn, and it will damage any other pokemon that is not a Poison Type. It’s held by wild Grimer, Muk and Goomy (Goomy? Why?) Eviolite Eviolite is amazing. It will boost your Defense and Special Defense by 1.5x (so 50% boost) in battle if your pokemon has not been fully evolved. Example: Charmander or Charmeleon can hold Eviolite because they both have an available evolution (Charmander can evolve to Charmeleon and Charmeleon can evolve to Charizard). However, this item will not work on Charizard, as it cannot evolve. This 50% extra boost is incredibly on tanky pokemon as it will allow them to fight multiple pokemon in a row without needing to heal up in a pokecenter. However, keep in mind it ONLY works for pokemon that CAN evolve. Orbs There are three different types of Orb items that you can obtain from Bug Catching Contest or bought in the PvP Coin Trader with PvP Coins. The Toxic Orb is an Orb which will poison your pokemon. While this may seem awful at first, this can be exploited with pokemon with abilities such as Guts or Toxic Boost or Poison Heal which give benefits to the user when they are statused. The Flame Orb is an Orb which will burn your pokemon. As mentioned above, this can trigger abilities such as Guts or Flare Boost. The Life Orb works differently (and this is an AMAZING tool for training): the Life Orb will subtract (or damage you, to not use Naeroisms) part of your max HP every time you use a damaging move or attack, but in exchange, you will get a big damage boost. This is really useful to level up quickly as you will defeat enemies much quicker than normal as you will have increased damage. Choice Items These items can be obtained by recycling Gems, Evolution Stones and multiple Held Items in Johto’s Mt Mortar Item Recycler or by trading PvP Coins for them. These items are amazing, they also are extremely useful in PvP, PvE content and can be sold for some easy money. The Choice Items are a bit restrictive but their benefits are incredible: you will get a 50% increase in Attack (Band), Special Attack (Specs) or Speed (Scarf) if you equip this item. However, you will be restricted to only being able to use a single move in battle until you switch out. You can use these items to power up a weak attack and you’ll be able to fight higher leveled pokemon easily. For example, a level 40 Hoppip equipped with a Choice Specs will be able to defeat a level 64 Rhyhorn with a single Giga Drain. Without this item, you would need to be level 50 to 55. Air Balloon This item gets its own mention here: this item will grant you an immunity to all Ground type attacks when you hold it. However, if you are damaged by an attack of any other type, this item will disappear. Using this item intelligently, you can train against Mt Silver’s Quagsires, as they only attack with Ground type based moves. Using TM Toxic, you can level up any low level pokemon against them, as you will be immune to all attacks and they will slowly faint from the poison. Focus Sash + Band. Focus Sashes are very frequently used to ensure a really weak pokemon can get the last hit on a wild pokemon and earn the full experience. A Focus Sash will allow you to survive ANY hit as long as your pokemon is at full HP when it receives the hit. These are consumable items you can purchase with PvE or PvP coins. However, in my personal opinion, Focus Sashes are too expensive to be farmed with PvE coins for a beginner (until you can farm bosses reliably). There are better methods that require no sashes (Gardevoir Future Sight Memento, Gallade False Swipe Trick Room Memento, Jumpluff Toxic Memento, Mismagius Perish Song Memento). Most False Swipers require you to have a bunch of Focus Sashes so that your low level pokemon can finish the opponent off when they are at 1 HP. If you have a priority move, this will not be a necessity. It’s always nice to have a few, but I would only use them if you’re really desperate to train something. Focus Band is just a worse version of it: Focus Band is not consumable, so it will last forever, but it has different perks. It can trigger at ANY time if your HP is lowered to 1, and it can trigger infinitely. However, it will trigger only on a 10% chance. Yes, 10% chance to survive the hit. It’s garbage, but it sometimes works, I guess. Brightpowder Small explanation here: Brightpowder will make the opponent’s moves lose 10% accuracy. While this may seem near useless, it means that you will always have a chance to dodge the enemies’ attacks, even if they are 100% accurate (such as Flamethrower). You can exploit this at mid to high levels by holding this item and trying your luck against pokemon you normally need to hit twice to defeat, by dodging some of their attacks. Brightpowder is infamously used to cheese Lance Boss, but it can also be used while leveling to make you dodge attacks as if you had Ultra Instinct (Insert Drip Goku here). Quick Claw Incredibly useful item: if you know you can defeat your opponent in one hit but YOU’RE TOO SLOW (alright, please don’t bully me for the Sonic Reference), you can equip this item onto your pokemon. This will give it a chance to outspeed the opponent (between a 10 and 20% chance). Rocky Helmet This item is extremely hard to obtain and it’s commonly obtained through PvP coins or through the Nap Island quest. However, if you manage to find one, you can always equip it to a tanky Pokemon and if the enemy makes contact with you, they will be severely damaged. Muscle Band This item is a literal MEME. It only increases your physical attack damage by 10%. That’s it. There’s many items that outclass this. You can obtain it from Bug Catching Contest, so it’s an okay reward lol. Assault Vest Similarly to Rocky Helmet, this item can be obtained by defeating BattleBot or by purchasing it for 50 PvP Coins. This item will boost your Special Defense by 1.5x or 50% and you will be able to tank specially oriented moves easily. However, you will not be able to use any Status Moves such as Spore, Dragon Dance or Confuse Ray. This item is hard to find and you will probably have to buy it from another player. Smoke Ball One of the BEST if not THE best leveling item in the game. This item can be held by wild Grimer and Koffing surfing in Celadon City. You can steal it from them using Thief, Trick, Switcheroo or by capturing some of them until you find one. You can also use a pokemon with the ability Frisk to find if they hold this item. When you hold this item, you will be able to escape from ANY fight, no matter the opponent’s abilities, level or moves (Pursuit will still damage you though). Equip this item onto one of your Pokemon and you will be able to escape constantly until you find the pokemon you want to fight. For example: I want to level up a level 5 Spearow. I am in Mt Silver where there’s a lot of Rock types that will wreck me up as they are level 50. I will equip Smoke Ball onto Spearow and I will be able to escape against level 50 Golbats and Gravelers until I find a wild Quagsire. Since I know Quagsire only knows Earthquake, I can use Toxic and wait for it to faint. This way, I only fight the wild pokemon I want to! Scope Lens This item is just okay. It increases your critical hit ratio. Nothing else. Maybe you get lucky and you get some critical strikes in lol. Wide Lens This item just makes your moves’ accuracy increase. That’s it. I guess it’s nice. Wise Glasses This is Muscle Band, but on the Special Side. Yeah, nice meme I guess. It’s 50 PvP coins in the PvP Coin Shop (an absolute meme, to be honest). Expert Belt This one is actually really good. It is held by wild Primeape in Route 9. It increases the damage of your moves if they are super effective. This rewards you being smart and using your braincells properly when you check the enemies’ weaknesses! Nice! Use the correct moves and you’ll get rewarded with a 20% damage bonus. Metronome This is a semi meme item. If you keep using the same move nonstop, it will be more powerful each time you use it. It’s sometimes used, but it’s mainly a meme. It’s a decent choice if you cannot defeat the wild pokemon with a single attack and you need to keep spamming it. A few extras There’s also Light Ball, Lucky Punch, Stick and Thick Club, but these only work for specific pokemon. Light Ball is an insane item that DOUBLES Pikachu’s Spatk and Atk and it’s EXTREMELY good to make him level up quickly. Lucky Punch is a gimmick Chansey item that should NEVER be used (it just makes it more likely to critically hit an opponent). Stick is the same for Farfetch’d. Thick Club is an insane item that makes Cubone, Marowak and Alolan Marowak pvpable. It makes their Attack DOUBLE. It becomes an astronomical 550+ Attack when EV trained at level 100. It’s really nice to level up Cubone. There are a few other items like Weakness Policy we can use, but they are not worth it. Quick note before we begin: Spawns in Kanto are MUCH better and better organised than in other regions. Spawns in Johto, Hoenn and Sinnoh are very underleveled so you will have to grind harder and use all possible extra trainers in your adventure. I will provide you almost the same spawns in the other regions that are not Kanto. However, I’ll make some small exceptions. Shall we begin? Let’s go over each region! Leveling Zones Normal type Pokemon or Pokemon that use Normal type attacks: Normal type Pokemon are only weak against Fighting Type attacks. This is a huge advantage, as there are no places in Kanto with a lot of Fighting Type Pokemon in the same route or zone. Normal type attacks are also resisted by Rock types and Steel types, and Ghost types are immune to your moves. However, Ghost attacks also do not affect Normal type Pokemon in any way. Thus, we’ll exploit it. Since Rock and Steel types resist your attacks, we’ll avoid going to any caves unless you have no other choice or you can learn a Fighting or Ground attack, which is super effective against them. Normal types have no resistances to exploit though. Normal types normally also learn good coverage moves via TM. I suggest you check on bulbapedia what TM can your Normal type Pokemon learn and you try to purchase some in Celadon’s Department Store. As an example, Meowth learns Dark type moves as a Normal type Pokemon, which enables it to easily defeat Ghost and Psychic types. Rattata is another example. Other half Normal types such as Pidgey also learn other move types easily, such as Flying or Dragon type moves (Twister). Kanto From levels 2 to 10, level up in Viridian Forest. These Pokemon are normally weak and not strong enough to deal with your attacks. From 10 to 20, in Vermillion Graveyard or Route 25, if you have Dark Type moves or other type moves. Otherwise, in Route 6. From 20 to 30, you can level up in Pokemon Tower (same as in Vermillion Graveyard), or in Diglett Cave. Diglett and Dugtrio have really low bulk and sometimes they use Astonish, which does no effect against Normal Type Pokemon. From 30 to 40, I suggest you level up in Route 15. It’s an easy route to grind. After 40, level up in Seafoam Islands. After 50 you can try in Victory Road, but it’s really dangerous for Normal types. Thus, go to Cinnabar Mansion if possible. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Water type Pokemon or Pokemon that use Water type attacks: Water type Pokemon are only weak against Grass and Electric. The only common place for Electric Pokemon in Kanto is Power Plant. There aren’t many Grass type places, mainly Route 13 (which is infested by them), Route 25, and Viridian Forest (This is kind of a false statement, since it’s mainly Bug Types). Water types are strong against Fire, Ground and Rock Pokemon. Water types also have the benefit of normally being able to learn Ice type moves, which allows them to fight Flying, Grass and Dragon Pokemon easily, and Ground type moves, which allows them to defeat Electric type Pokemon. However, this is not very frequent. Water types have resistances against Water (same type), Fire, Ice and Steel. Thus, we will exploit any Water place to level up, since we resist Water type attacks. If you don’t have any non-Water attacks, we’ll search for better places. We will look for places where Fire, Rock and Ground types appear, or where Ice types and Steel types spawn. Water type attacks are resisted by Dragon, Grass and other Water types. Avoid fighting these. Kanto From levels 2 to 10, we’ll level up in Route 2. From 10 to 20, in Mt Moon. Ground and Rock types are very frequent here, they faint in a single hit. From 20 to 30, you can choose between Diglett Cave (extremely easy to level up) or Rock Tunnel. In my opinion, Diglett Cave is better, as there’s only Ground types in the entrance. From 30 to 40, you can level up in Cinnabar Mansion. Most Fire Types inhabit here. After 40, you can stay in Cinnabar Mansion until 50, and then move on to Victory Road Kanto. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. It will be hard, but you must endure the pain! (Or just level up in Route 104). From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Fire type Pokemon or Pokemon that use Fire type attacks: Fire type Pokemon are weak against Ground, Rock and Water type attacks. Thus, you have a clear weakness: you will try to avoid ANY caves and you will try to avoid surfing in water unless you have coverage moves. Fire type attacks are strong against Grass, Bug, Steel and Ice type Pokemon. This leaves us with a clear message: pull a Hank Scorpio and visit grassy places! Now seriously, Bug and Grass Pokemon are everywhere, so we can level up somewhat fine. Ice and Steel types are harder to find though. Fire types also somehow have SIX resistances: Bug, Fairy, Fire (own type), Grass, Ice and Steel. Thus, we can exploit this amazingly. We need to focus on areas filled with Grass, Bug, Ice and Steel types, but we can also search for Fairy and Fire plagued zones. Fire type attacks are resisted by Dragon, Fire, Rock and Water types. Easy chart to learn! Kanto From levels 2 to 10, level up In Route 2 and Viridian Forest. From 10 to 20, in Route 25. There’s a lot of Grass types here. From 20 to 30, in Route 13. A lot of Grass and Bug types live here. From 30 and onwards things get a bit more difficult. Kanto spawns are kinda lackluster for Fire types unless you have access to side areas. At level 30, we’ll try going to Cinnabar Mansion. If you feel you’re too weak, try leveling until 35 to 40 in Routes 14 and 15. From 40+, Cinnabar Mansion and after 50+, try Victory Road Kanto. Avoid any Rock and Ground encounters though. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. Warning: there is no better place to train, sadly. If you can’t train there, you’re pretty much screwed. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Grass type Pokemon or Pokemon that use Grass type attacks: Grass type Pokemon are weak against so many Pokemon… They’re weak against Flying, Bug, Ice, Poison and Fire. This means we cannot go to any forests, Fire type infested places (Cinnabar Mansion would literally be your nightmare: Poison and Fire types are everywhere there), we cannot visit cold caves and even in the open grassy areas birds will attack you (Ron is still angry that Becky and his girl only wanted Ben ). Grass type attacks are super effective against Rock, Ground and Water Pokemon. This means we can level up easily in any Surf location (as long as you don’t meet a Water/Poison type, as they will wreck you) by spamming Grass type moves against them. Additionally, you can also fight in almost any cave, as most things will get easily beaten up. Grass types don’t have many resistances, however, they do indeed have some useful ones: they resist Water, Grass, Electric and Ground types. Grass type attacks are resisted by SEVEN types, however: Bug, Dragon, Fire, Flying, Grass (self resistance), Poison and Steel types. You heard that right. SEVEN types resist Grass type moves. They’re goddamn awful. Kanto From levels 2 to 10, level up in Route 22. From levels 10 to 20, Mt Moon. From 20 to 30, Diglett Tunnel. From 30 to 40, Surf in Route 19. From 40 to 50, Seafoam Islands. From 50+, you can level up in Victory Road Kanto. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Electric type Pokemon or Pokemon that use Electric type attacks: Electric type Pokemon are blessed with some curious properties: their only weakness is Ground type attacks. That’s it. Like Normal types, they’re the only type to only have a single weakness. Thus, we can train practically everywhere! However, we’ll focus on a specific place: water. Electric type attacks are strong against Water and Flying types. These commonly inhabit in the sea (thanks, Captain Obvious). We will try to level up in any Water location, as we will have an incredibly easy time there. Electric types also resist Electric attacks (self resistance), Flying attacks and Steel type attacks. Only the Flying type resistance will be important to keep in mind. Electric type attacks deal no damage against Ground types (they are immune to Electric). Dragon, Grass and Electric types resist Electric type attacks. Kanto From levels 2 to 10, level up in Route 1. If you have surf, level up in Viridian City. From 10 to 20, level up in Route 6. If you have surf, level up in Route 6. From 20 to 30, level up in Route 12. If you have surf, surf there! From 30 to 40, level up in Route 19, surfing there. From 40+, you can level up in Seafoam Islands or Cinnabar Mansion. After 50+ you will struggle a bit: try to level up in Victory Road, but run away from ALL Ground types. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Ice type Pokemon or Pokemon that use Ice type attacks: Ice type attacks are very effective against Ground, Flying, Grass and Dragon types. We will try to put this to good usage, but there are a few issues with the Ice type and its glaring weaknesses. We can level up in some caves and in some specific routes absolutely plagued with Grass and Flying types, and sometimes dwelve into some Ground caves. Ice types however have many weaknesses: Steel, Rock, Fire and Fighting types, which are very common. Additionally, Ice types are usually extremely frail and paper-thin. Ice types only resist Ice type attacks (self resistance). Yes, that’s it. They only resist themselves. Nothing else. Nada. Res. Rien. Ice type attacks are resisted by Fire, Ice, Steel and Water types. Thus, leveling up in Water is out of the question (unless we have access to the move Freeze-Dry, which I’ll mention later). Kanto From levels 2 to 10, level up in Viridian Forest. From levels 10 to 20, Mt Moon, Route 25 or Route 6. From 20 to 30, Diglett Tunnel. From 30 to 40, Routes 14-15. After 40, it would be a wise decision to head into Victory Road Kanto. Be careful about Rock and Fighting types though! Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Fighting type Pokemon or Pokemon that use Fighting type attacks: Fighting type Pokemon are extremely flexible and they’re possibly the best offensive type (aside from Fire, which is just absurd). Fire types learn a LOT of coverage moves and most of their members are incredibly good in PRO. Fighting type attacks are very effective against Dark, Ice, Normal, Rock and Steel. Fighting types only have three weaknesses: Fairy, Flying and Psychic. Out of these, only Flying is a common type everywhere. Fairies and Psychic type Pokemon are way harder to find. Fighting also has three resistances: Bug, Dark and Rock types. Thus, they level up easily in caves. Fighting types are not very effective against Bug, Fairy, Flying, Poison and Psychic. That’s a lot of types… Kanto From levels 2 to 10, level up in Route 1 and 22. From 10 to 20, in Mt Moon. From 20 to 30, you can choose between Rock Tunnel and Diglett Cave. Depending on your Pokemon! From 30 to 40, leveling up in Route 15 should be more or less fine. After 40, you should head to Cinnabar Mansion and fight Fire types. Avoid Poison types unless you have taught your Pokemon the TM Dig (Purchasable in Celadon Department Store) or Earthquake (after you defeat Viridian Gym, you can purchase it there). Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Poison type Pokemon or Pokemon that use Poison type attacks: Poison type Pokemon are generally weak and rely on gimmicks. There are a few exceptions though. Poison types are also only very effective against Grass and Fairy types. That’s it. No other types. Poison types also resist Fighting, Poison, Bug, Grass and Fairy attacks. This means they’re amazing at leveling up in Forest areas and also in places where Poison types appear, as they resist each other. Poison types are weak to Ground and Psychic. The Psychic weakness is not much of an issue, but the Ground one is a big one: this means you will have to be careful if you want to level up in caves! Poison types are not very strong against Poison, Ground, Rock and Ghosts. As mentioned above, caves = bad :(. Kanto From levels 2 to 10, level up in Viridian Forest. From 10 to 20, level up in Route 25. From 20 to 30, level up in Route 13. From 30 to 40, level up in Route 15. After 40 it might be a bit hard. Look for Seafoam Islands or Cinnabar Mansion. If you only have Poison type attacks though, go to Seafoam. After 50 you’re practically forced to level up in Victory Road. Avoid any of the bad types mentioned above! Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Ground type Pokemon or Pokemon that use Ground type attacks: Ground types are extremely strong in Pokemon overall, and very, very helpful in PRO. They are very strong against Electric, Fire, Poison, Rock and Steel. This means that Cinnabar Mansion, any cave and Power Plant are free EXP farms! Considering also that you’re the only good type against Electric type Pokemon too. Ground types are not very effective against Bug and Grass Pokemon. Additionally, they deal no damage to Flying types. This basically means “do NOT step a foot into a goddamn Forest”. Remember Viridian Forest? Well, JUST DON’T GO IN THERE. Ground types only resist Poison and Rock type attacks. This means that you will almost always win against these types, as you’re very effective against them. They are a bit weird resistances to have though. These types are only common in caves. Ground types are also completely immune to Electric type attacks! This is amazing for you. Power Plant is a free EXP zone. Ground types are extremely weak against Ice, Grass and Water. While there’s a lot of Grass/Poison and Water/Poison Pokemon, DO NOT RISK FIGHTING AGAINST THEM. Most Ground type Pokemon also have Rock as a secondary type, so you will be extremely weak against them. Just stay out of the water. Kanto From levels 2 to 10, level up in Route 2. From 10 to 20, Mt Moon. From 20 to 30, Power Plant (if you don’t have Surf yet, level up in Route 10). From 30 to 40, Route 15. After 40, Cinnabar Mansion is an insane zone to level up. Teach yourself TM Dig and destroy all Poison and Fire types! After 50 you can finally move on to Victory Road Kanto Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. Warning: there is no better place to train, sadly. If you can’t train there, you’re pretty much screwed. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Flying type Pokemon or Pokemon that use Flying type attacks: Flying types are an absolute coinflip in Pokemon. Either they’re terrible or they’re amazing. There’s no inbetween. Flying types are either too good or unusable. They are very strong against Fighting, Grass and Bug types. This leaves us with a clear sign: We’ll level up in Forest areas! Fighting types will not really be relevant for us at all as we won’t be in any areas where they usually spawn. Flying types are not very effective against Rock, Electric and Steel. Thus, no Power Plant and no caves. DON’T GET INTO CAVES. DON’T. You CAN, but it’s going to be painful. Flying types also resist Fighting, Grass and Bug attacks. They’re a weird type in that their strengths are the same, both offensively and defensively. Flying types are weak against Ice, Electric and Rock type attacks. Thus, no Ice Caves, no Caves, JUST NO CAVES. DON’T. Electric types are also a pain as they spam randomly in some routes. Kanto From levels 2 to 10, level up in Viridian Forest (in Route 2 too) From 10 to 20, Route 25. From 20 to 30, Route 13 From 30 to 40, Route 15. From here onwards it’s a bit harder as there is no dedicated Grass or Bug or Fighting area for newbies. After 40, you should head to Cinnabar Mansion and after 50 try fighting some of the Pokemon in Victory Road Kanto. Avoid all Rock types! Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Psychic type Pokemon or Pokemon that use Psychic type attacks: Psychic types are one of the most overpowered types in all of existence. Remember Mewtwo? Well, yeah, you get the point. Psychic types are barely resisted by anything, thus, it allows them to train ANYWHERE. Psychic type attacks are very strong against Fighting and Poison types. Thus, places like Cinnabar Mansion are free experience for our Pokemon. Psychic type attacks are only resisted by themselves (Psychic types) and Steel types. These Pokemon are extremely rare to find in the wild. Psychic types are weak to Dark, Ghost and Bug types. Thus, try to avoid Forests and Ghost filled places. However, there’s a note to make here: a lot of Bug types are also part Poison types. Thus, they’ll still be very weak to Psychic type attacks. If you are faster than them, you can safely fight them with your Psychic attacks. Contrary to popular belief, Ghost types ARE NOT WEAK AGAINST PSYCHIC TYPES. A lot of newbies believe that because Gastly is weak to Psychic attacks. That’s because Gastly and his evolutionary line ARE ALSO POISON TYPES. Psychic types only resist Psychic and Fighting type attacks. They have no more resistances than that. So… we can’t really put them to much use, sadly. Kanto From levels 2 to 10, level up in Route 22, Route 2 or Route 3 (even Viridian Forest). This is to the abundance of Poison types there. From 10 to 20, Route 25. From 20 to 30, Route 10. From 30 to 40, Route 15. From 40 and above, you can easily level up in Cinnabar Mansion. After 50, level up in Victory Road Kanto. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Bug type Pokemon or Pokemon that use Bug type attacks: Bug type Pokemon are goddamn awful. They’re a bit of a meme type, as over 70 to 80% Bug type Pokemon are really, really bad. They have a lot of useless Bug types that cannot level up by themselves at all (Metapod asserting dominance with Harden while doing nothing). The only good Bug types are rare ones. Additionally, Bug types almost always have secondary types which are awful for them (Flying as a secondary type, which grants them 3 additional weaknesses and a x4 weakness to Rock, Poison which makes them weak to Psychic types, Grass which makes them weak to 4 more types and two x4 weaknesses to Fire and Flying…). Not only that. Bug type Pokemon are only super effective against Grass, Psychic and Dark types. It doesn’t sound that bad until we get to the next point. The Grass strength is a nice point, as most Bug types are also Poison, which grants us another extra advantage against them. The Psychic advantage WOULD BE NICE IF MOST BUG TYPES WEREN’T ALSO POISON TYPES. The Dark type advantage is almost entirely irrelevant, as there barely are any wild Dark type Pokemon. If you find one, they’re very rare, so you’d rather capture them. Now we’ll get to the worst point. SEVEN TYPES RESIST BUG TYPE ATTACKS. SEVEN. TYPES. And the worst of all: THEY ARE COMMON TYPES. Bug type attacks are resisted by: (read aloud with me) Fairy, Fighting, Fire, Flying, Ghost, Poison and Steel types. SEVEN types. The only good points we can make is that Fairy, Fighting, Ghost and Steel types are not very common in many areas. However, Fire, Flying and Poison types are everywhere. Not only that, since Poison resists Poison, having a secondary Poison type does not benefit you in any way (Ghost resists Poison and Steel is immune to Poison). Bug types are weak to Fire, Flying and Rock attacks. Thus, most places in the wild are dangerous, we can’t level up in caves at all, and Fire places such as Cinnabar Mansion are completely out of the question. Bug types resist Fighting, Grass and Ground types. The Fighting interaction is weird: Fighting types resist Bug type attacks and Bug type attacks resist Fighting type attacks. I guess it’s also nice to have a Ground resistance, but most of them carry Rock type attacks anyway. We’ll begin with the leveling areas: Kanto From level 2 to 10, try fighting in Route 2 and in Viridian Forest. From 10 to 20, in Route 25. From 20 to 30, Route 13. Be careful because most pokemon can carry Flying or Psychic moves! From 30 to 40, Route 15. Here, the grind becomes painful. You cannot level up at ALL in Cinnabar Mansion, because it’s plagues with Fire and Poison types. I recommend Seafoam Islands until 50-60. Then, visit Victory Road and avoid Rock and Flying types there. Good luck lmao. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Rock type Pokemon or Pokemon that use Rock type attacks: Making a comeback from Rock types, Rock types are that type which is so useful to always have on hand, yet they’re almost as terrible as Bug types. Rock types almost always have a secondary type (which is mainly Ground). Rock types are weak against Ground, Water, Grass, Fighting and Steel. Yes, FIVE weaknesses. If your Rock type pokemon is also Ground type, CONGRATULATIONS, YOU JUST HIT THE JACKPOT. If you’re also a Ground type, you’ll be weak to SIX types, while being 4 times weak to Grass and Water. This is due to most Rock types also sharing that trait. Not everything is bad, however. Rock types are very effective against Bug, Fire, Flying and Ice. Thus, we have many useful spots where we can level up easily. Additionally, since Rock types can learn Ground type attacks, we can safely go against Poison types, Electric types, Steel types (this is situational, as Rock types are weak to Steel type attacks, but Ground type attacks are strong against both Steel and Rock types). We will be able to train in safe spots! Rock types are decently strong deffensively. They resist Fire, Flying, Normal and Poison type attacks. The Fire, Normal and Poison screams CINNABAR MANSION. That will be your grinding place in the Kanto lategame. Rock types are not very effective against Fighting, Ground and Steel, so avoid them. (They’re literally super effective against you too, so why would you even fight them in the first place?) Kanto From level 2 to 10, you can level up in Route 2 and Viridian Forest (be careful about Grass types though!) From 10 to 20, level up in Route 6. From 20 to 30, Route 10 can be an okay spot. If you find it too hard, level up in Route 7. From 30 to 40, level up in Route 15. From 40 to 50, the best place is Cinnabar Mansion. Here you have a safe spot to Rock Tomb all over Fire types here. Poison and Normal types here will also spawn. After 50, you can try Victory Road Kanto, but be careful with the Fighting and Ground types. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. Warning: there is no better place to train, sadly. If you can’t train there, you’re pretty much screwed. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Ghost type Pokemon or Pokemon that use Ghost type attacks: Ghost types are generally good pokemon! They have two immunities (the most in all of Pokemon) to Normal and Fighting types. They also usually learn pretty decent moves. Ghost type attacks are sadly only very effective against Ghost (yes, themselves) and Psychic types (which, remember, are rare and strong). Ghost type pokemon also resist Bug and Poison type attacks. Ghost type pokemon are only weak against Ghost and Dark. These types are very rare to find, but Dark type moves are VERY frequent among wild pokemon, so you’ll have to be careful. Ghost type attacks are only resisted by Dark types, which is amazing, because over 90% of all pokemon will take atleast neutral damage from your attacks. Ghost type moves have no effect on Normal types, however. Kanto From level 2 to 10, level up in Viridian Forest or Route 2, abusing your resistances to Bug and Poison. From 10 to 20, level up in Route 25 or Route 3 and 4. From 20 to 30, you can try Pokemon Tower, but if you don’t feel safe, level up in Route 10. From 30 to 40, in Route 15. After 40, I heavily recommend Cinnabar Mansion. However, be wary that some of the Poison and Normal types carry Dark type attacks! After 50, you can safely level up in Victory Road Kanto. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Dark type Pokemon or Pokemon that use Dark type attacks: Dark type Pokemon are just okay. The main issue is that they have glaring weaknesses and they are only very effective against Ghost and Psychic types, which are really rare. On the opposite side, they are very weak against Bug, Fighting and Fairy types, which are their weaknesses. Bug and Fighting types are very common, but you can ignore the Fairy type weakness. Dark type attacks are only resisted by themselves, Fairy and Fighting types. Dark types are also immune to Psychic types, and they resist Ghost and Psychic type attacks. They were designed for that sole purpose. Kanto From level 2 to 10, level up in Route 22. From 10 to 20, Vermillion Graveyard. From 20 to 30, Pokemon Tower. After 30, you can start in Route 15. Head to Cinnabar Mansion after level 35-40. After level 50, head to Victory Road Kanto. Avoid Fighting types! Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Steel type Pokemon or Pokemon that use Steel type attacks: Steel type Pokemon are SO DAMN GOOD in PRO. They have so much potential and are so easy to level up that it feels stupid. Steel types have enormous defensive stats, access to wide movepools, good abilities and they’re cool. Steel types are also known as an infamous type in the past, as they used to resist UP TO ELEVEN TYPES. YES, ELEVEN. Now they “only” RESIST TEN TYPES. TEN. You resist over HALF of all Pokemon types. This is going to be a long list. Steel type attacks are only super effective against Fairy, Ice and Rock types. The strength against Ice and Rock types is REALLY nice, as this allows us to level up in caves safely. Fairy types are mostly irrelevant, as they are very rare to find. Steel type attacks are not very weak against Electric, Fire, Steel and Water (which makes complete sense). While we can level up in Water areas (because Water against Steel is neutral), it doesn’t benefit us much. Steel types weaknesses are only Fighting, Fire and Ground. This leaves us with a hint: be careful if you want to level up in Cinnabar Mansion, be careful in ANY cave (Fighting + Ground types). Resistances. Where do we even begin. Steel resists: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock and Steel type attacks. Additionally, they are Immune to Poison type attacks. We can level up ANYWHERE. Steel types are amazing. From level 2 to 100, level up anywhere. Just kidding lol. Kanto From level 2 to 10, level up in Viridian Forest. From 10 to 20, level up in Route 25. From 20 to 30, level up in Route 10 or Route 13. From 30 to 40, Route 15 is your place. From 40 and above, it might be a bit hard. If you have a Smoke Ball, level up in Cinnabar Mansion ONLY fighting Poison and Normal types. Otherwise, level up in LAND in Seafoam Islands. It’s an okay place. After 50, you can technically level up in Victory Road Kanto, just be careful with Ground and Fighting types. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Fairy type Pokemon or Pokemon that use Fairy type attacks: Fun fact before I begin: I literally forgot this type existed while I was writing this guide. LMAO. Fairy types are the newest and most recent type introduced in Generation 6. They are a type designed to balance Dark and Dragon types, as they were running wild on the metagame. Fairy types are very strong against Dark, Dragon and Fighting type. Do you want to guess what the issue is? Well, that these types are really rare to find! So this typing does not benefit us much. They are also immune to Dragon types! Nice, I guess? This is useful in Johto, but not in Kanto. Dark types resist Bug, Dark and Fighting type attacks. The resistance to Bug types can be used cleverly in many Kanto routes. Fairy types are weak against Poison and Steel. Additionally, Poison, Steel and Fire resist Fairy type attacks. Cinnabar Mansion is a no-no. Nope. Just nope. Don’t enter there. Kanto From level 2 to 10, level up in Viridian Forest. From 10 to 20, Route 6. From 20 to 30, Route 10. From 30 to 50, try Seafoam Islands. The reason for this big gap is that there’s not a really good place for Fairy types to level up. After 50, you’ll be fine in Victory Road. Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors). Dragon type Pokemon or Pokemon that use Dragon type attacks: Dragon types just exist. The advantage is that they learn a lot of useful attacks and that their typing is really good. They are just extremely rare to find and you’ll never struggle when leveling them. Dragon types are only very effective against other Dragon types. This is the only type which has this trait (like Ghost against Ghost, but Ghost is also very effective against Psychic). Dragon resists Water, Grass, Fire and Electric, which is coincidentally (and possibly a reference) to the 4 Kanto starter types. Dragon type attacks are only resisted by Steel types. Fairy types are immune to Dragon type attacks. Thus, you’ll have an easy time leveling up almost everywhere! Dragon types are only weak against Ice, Dragon and Fairy types. If you avoid any icy place, it’s likely that you’ll never find any issues. Kanto From level 2 to 10, level up in Viridian Forest. From level 10 to 20, Route 25. From 20 to 30, Diglett Tunnel. From 30 to 40, Route 15. From 40 onwards, Cinnabar Mansion. From 50 onwards, finally Victory Road Kanto! Johto From 2 to 10, level up in Route 31. This has an area with fully evolved pokemon at low levels and they give massive EXP. From 10 to 20, level up in Route 34. From 20 to 30, level up in Route 36. From 30 to 40, level up surfing in Route 41. From 40 to 50, level up in Dragon’s Den Entrance. After 50, level up in Dragon’s Den. Hoenn From 2 to 10, level up in Petalburg Woods. From 10 to 20, level up in Granite Cave B1F. From 20 to 30, level up in Jagged Pass and then Route 118. From 30 to 40, level up in Shoal Cave. From 40 to 50, level up in Sky Pillar. After 50, continue leveling up in Sky Pillar. Sinnoh From 2 to 10, level up in Oreburgh Gate 1F or Oreburgh Mine. From 10 to 20, level up in Route 205. From 20 to 30, level up in Route 215 and 214. From 30 to 40, level up in Route 218 or Iron Island B1F or Mt Coronet 5F. From 40 to 50, level up in Mt Coronet 5F, 6F and 7F. After 50, level up in Sinnoh Victory Road 1F (or in all floors).11 points
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Welcome to the Frequently Asked Story Questions Manual! This manual is specifically made for Help chat helpers, Discord Moderators and anyone who is constantly helping in General Support or ingame or in Discord. This guide/manual aims to answer almost all possible story questions unrelated to specific pokemon, pvp stuff, bosses, or anything too in-depth. This guide just answers most Story questions that are repeated nonstop throughout Discord and Ingame. With this handbook, you should be able to help out any newbie! We don't tackle mechanics here, this will be tackled on in other guides. This is the second part this guide will be divided in. This guide will try to cover Story related questions that are commonly asked nonstop everywhere. Here we will tackle the Johto Region, as the other regions will be tackled in future parts! I will be editing this with possible new questions that may arise in the future. (like Missions and other optional stuff) Let’s begin! Q: How do we get to Johto? A: After you have beaten the Kanto Elite Four, you can immediately enter Johto! You need to head to the Victory Road Entrance first. From Pallet Town to Route 1, to Viridian City, west to Route 22 and in front of the Victory Road Entrance. Now we will go South. We will reach Route 27 now. Keep heading southwest to Route 26 and then keep heading west nonstop. You will finally reach an Abra. BIG WARNING: Once you enter Johto, ALL YOUR KANTO POKEMON WILL BE LOCKED IN YOUR PC. You will not be able to use them until you have beaten Johto’s 8 gyms. Unequip any items your pokemon may be holding. When you enter Johto, YOU WILL NOT BE ABLE TO GO BACK TO KANTO ONCE YOU BEAT ALL GYMS. Prepare a LOT of useful TM and items in your bag before you head in, because once you enter, there is no going back! Q: When can we use Dig and check Pokestops in Johto? You can Dig and use the Pokestops after the 8 Johto Gyms are defeated. Q: When can I trade in Johto? Unlike Kanto, you can trade as soon as you reach the first pokecenter, with no badges. Q: Which are the Johto starters? Totodile, Cyndaquil and Chikorita. Personal opinion: Totodile is the best starter. You can teach it Surf, Dig and other useful TM that you can use to rush the region quickly or beat it easily. Most of the moves he learns are amazing. Cyndaquil does not learn as good moves as Totodile but he hits hard and he is useful. Additionally, Cyndaquil is very strong against all Gyms except the last one. Chikorita is literal garbage. If you chose this starter, I would legit recommend you to seek professional help. I don’t understand why. His moveset is bad, he is bad against ALL the gyms in the region. There is NO reason to pick it. NONE. This is the hard/extreme mode for Johto. Q: When can I use my Kanto pokemon again? When you beat 8 badges. You can’t go back now! Q: I can’t enter the first gym! Beat the Sprout Tower in the north in Violet City first. Q: How do we beat the first gym? What type advantage can we use? The first gym is the Flying type gym. This can be easily beaten by using Rock, Electric, Ice and Steel types. You can find some Rock types in Dark Cave and this gym is a breeze. Q: What's the secret pokemon in Bellsprout Tower? It’s a Gastly. Pick it up! If you get a good one it’ll carry you through Johto Q: How do we gain access to Azalea gym? You need to beat the Rocket Grunts in Azalea Well (Slowpoke Well) Q: I can’t beat Christina! She’s too strong! GIT GUD. Just kidding, use a Geodude with Sturdy and Selfdestruct. Easy! Q: How can we beat the second gym? The second gym is the Bug type gym. Rock, Fire, Flying types completely wreck this gym. You can use some Rock and Flying types you found in the previous routes. The Leader’s Scyther is 4 times weak to Rock type attacks! Q: I can’t continue through Ilex Forest! What do I have to do? You must find and catch the Farfetch’d in the Forest. Talk to it so it moves around until it goes back to its owner! Q: This Goldenrod part is very confusing. How do I proceed? I will try to explain it by sorting the questions in the order you must tackle this mini quest. Q: I can’t enter the gym! Where do I go? First you need to talk to the Policeman and Whitney in front of the Radio Tower in Goldenrod. Q: How can we make the policemen fall asleep? Where can we buy the needed item? You first need a pokemon with the move Sleep Powder. There are a few options for this, but the most recommended one is to capture a Caterpie in Ilex Forest, level it to 11 and let it evolve to Metapod, then level it to 12 and let it evolve to Butterfree, and at level 13 you will learn Sleep Powder. Afterwards, you need to purchase two Fresh Water in the top floor of Goldenrod Department Store in the vending machines. Q: The guard does not want to fall asleep! How can we make him fall asleep? The first guard you have to subdue is the one that is in the Underground. There are two houses with entrances to the Underground in Goldenrod: one is to the southwest of the Casino and the other is in the North in Goldenrod. When you go in the Underground, fight a few trainers and you will see a small horizontal corridor in the Underground. The Guard keeps moving in and out of it. To subdue the Guard, you must wait until he is VERY deep in the Corridor. Then, speak to him with a Sleep Powder pokemon and a Fresh Water in your bag, and you will be able to make him sleep. Now, go back to the Policeman in front of Radio Tower and speak to him again. Now you can go and subdue the other one. The other one is in the Basement of the Department Store. Enter the building (it’s the one to the right of the Pokecenter) and enter the Elevator. Go to B1F. Now, talk to the Guard with a Sleep Powder pokemon and a Fresh Water and you will be able to continue! Q: Where is Michael? I need to talk to him! Michael is in a house in the Southeast in Goldenrod. It’s near the original games’ Bike Shop. Q: Where can the stolen pokemon be found? The stolen pokemon are hidden in the Small boxes you will see in this long corridor. You need to talk (interact) with the small boxes. There should be from 5 to 6 pokemon there. Keep in mind they are hidden and you cannot see the pokemon themselves, just the small boxes. Q: The guards keep catching me and I keep being kicked out! How do I avoid them? If a guard spots you, when the ! Message appears, or when they start speaking to you, before this dialogue ends, press the Escape key in your keyboard and click Log Out. Then log back in. You will have escaped this situation without being kicked out. Q: What's the correct lever order? Just so you can know: fighting or not fighting the trainers here DOES NOT AFFECT THE LEVER ORDER. ALL trainers except the Director ARE OPTIONAL. The doors look invisible, but they are that grey mark on each wall that you can clearly see if you look closely. Once you activate a lever, some will let you go through, and some will close down. The correct lever order is: A C D F B E. You can interact with the levers in this order and not fight any trainers until you’ve resolved the entire puzzle and beaten the Director. There is a lever just before the puzzle that resets all the levers so you can retry the puzzle. Buy a few Escape Ropes so you don’t get stuck! Q: What do I do now? When you’ve beaten the Director, talk to the Policeman and Whitney. You’ll now be able to challenge Whitney in her Gym. Q: How do I defeat Whitney easily? Her Clefairy is now a Fairy Type, and it’s weak to Poison and Steel types. Steel types are rare but you can capture Zubat and Spinarak if needed. She is not the real problem though (even if she randomly uses Metronome and she Explodes). The problem is MILTANK The GODDAMN MILTANK. Miltank is a Normal type with very high stats that is only weak to Fighting Type attacks. You can capture a few Makuhita in Slowpoke Well and train them in Route 34. They completely wreck her. You can also use the Drowzee you obtained from the Trade in Goldenrod. Q: Who do we bring the Spearow to? Some Guards block the way in Route 35! You need to bring the Spearow to a Guard just below the Gym in Goldenrod. He’s a bit hidden between houses. He’s below Michael! If this does not work, talk to the NPCs inside of Michael’s House too. Q: A tree is blocking my path in Route 36. How do I move him? Go back to Goldenrod. Enter the house right next to the Gym. Speak to the girl in the left. She will give you the Squirtbottle after you beat Whitney. You’ve finally beaten the entire Goldenrod Quest! Q: What's the abandoned pokemon in Goldenrod? It’s a Spinarak. Q: Where do I get the Macho Brace? There are two NPC in front of Goldenrod Pokecenter. One of them will trade you a Drowzee for a Machop that holds the Macho Brace. You can capture Drowzee in Route 34. He’s very common and easy to find, so capture one and give it to him! Q: What is the Bug Catching Contest? Do we get any rewards? Are there cool pokemon in it? You can read more about the Bug Catching Contest here. There are very rare pokemon you can only find here. Once a day you will have 20 minutes to compete and catch the rarest possible pokemon! You can earn very good rewards, some Megastones, PvP items and hunt some extremely rare pokemon. Try it! Q: Why can’t I enter Ecruteak’s Gym? You need to find Morty in the Burned Tower. Q: What are these three legendary pokemon in the Burned Tower? They are Raikou, Entei and Suicune. They are three obtainable legendaries with their own Legendary Quest you can do later in the game. Q: How can we beat Morty? Morty is probably the hardest Gym Leader (aside from Claire) in Johto. The best way is by using an overleveled Gastly or by using multiple Rattata with Sucker Punch. Sucker Punch will always hit first, with priority, 80 base damage and Dark type, which will demolish him. This move will only work if Morty uses attacking moves against you, but since he’s a bit dumb, he will let you win easily. Ghost and Dark types are the best way to counter him, and Normal types are immune to his Ghost type attacks. Keep an eye on his Gengar, it’s the dangerous one! Q: Why can’t I enter Olivine Gym? You need to visit Olivine Lighthouse first. Q: What do we have to do to help Jasmine's Ampharos? To help Jasmine’s Ampharos, you need to get the Secretpotion In Cianwood City. Q: How can we get the Super Rod? You can only purchase the Super Rod if you previously obtained the Old Rod for free in Vermillion City and purchased the Good Rod for 15k in Fuchsia City. Do not worry if you don’t have them now, you can obtain them later! Q: How do I reach Cianwood City? You need to head west from Olivine City and keep surfing through Routes 40 and 41 to the southwest. Q: Who do we speak to to get the Secretpotion? In the southern house in Cianwood there is an elder woman (she’s literally called Secretpotion Maker, for god’s sake lol). Talk to her and she will give it to you. Q: How do we defeat the 5th gym? The gym in this city is a complete pushover, to be honest. Fighting types are very weak against Fairy, Flying and Psychic types. You can find a lot of Flying and Psychic types on the way to Cianwood. Additionally, Ghost types are immune to Fighting type attacks, so you can use them too! Q: I Defeated Chuck. Now what? Go back to the Lighthouse and give the potion to Ampharos. The leader will now wait for you in Olivine Gym. Q: How do I defeat the gym? She keeps destroying me! This gym is not hard but annoying AS HELL. The main issue is that ALL her pokemon have the ability Sturdy, which makes them be able to survive a hit from full HP. So, how do we cheese this gym? I’ll tell you how NPC Abilities work. Normal trainers and gym trainers pokemons’ abilities are RANDOMISED each time you fight them. The leader has four pokemon that have a 47.5% chance of having Sturdy. This is the most annoying possible situation, the more Sturdy pokemon she manages to have, the more chances she has to survive and wreck you. So, how do you fight her? Her main weaknesses are Ground, Fighting and Fire types. The best bet is to use Ground types because her Electric and Steel types are 4 times weak to our attacks. The issue is that since she has Sturdy, she gets extra chances to live if she gets lucky and her pokemon have Sturdy. Each time you fight her, it will be completely random that she has Sturdy pokemon or not. Each single fight is a different lottery. I suggest you train a few Geodudes with Sturdy and that you spam Earthquake like a madman and try your luck. By brute forcing this way, you will eventually find a chance where most of her pokemon will not have Sturdy. You can also use multiple Makuhita or multiple Fire types and Fighting types to help you in the fight. Good luck! Q: Where do we go now? You now need to go back to Ecruteak. Then, head east. Go through Mt Mortar and reach Mahogany Town. Q: Why can’t I enter the Gym? You need to head north to Lake of Fury as there is a criminal activity going on in Mahogany. Until you resolve it, you cannot beat the gym. Q: What's in Lake of Fury? Where's the Red Gyarados? In the Lake of Fury, the NPC Chappy awaits you. Talk to him by surfing to the middle of the Lake. He will unlock the Mahogany Hideout for you! Also, there is no Red Gyarados in PRO Q: The guards keep catching me! What do I do? You need to defeat the ones that spawn in front of each Statue. If the guards that walk around catch you, remember to log out and log in before their conversation ends. This will reset their position and you will be able to escape them. Q: How do we get the passwords for the doors in Rocket Hideout? This is a really annoying part: There is a room with 8 computers and 8 guards. The password is in a completely random one, so you might only need to defeat one, eight, or some of them to find it. After you defeat each guard, talk to the respective computer. Later, you need to defeat both Jessie and James. One of their computers has the next password. Q: Who do we have to defeat here now? You need to get deeper and defeat Christina and check their computers and talk to Chatot. You’ll get the remaining Passwords. Now, go back to the beginning and help Lance defeat the Electrodes. Q: What can we use to fight against the gym in Mahogany? Thankfully, Ice types are TERRIBLE. Ice Type Pokemon only resist Ice type attacks. They are very weak to Rock, Fighting, Fire and Steel. Since you should have some Fighting and Fire types trained, you can use them to defeat this gym. Rock types also help, but be careful if they are also Ground types, as Ground is weak to Ice. Thick Fat makes Makuhita very strong against Ice types, so he is an amazing choice for this Gym. Q: How do I pick up the Master Ball in Route 44? It’s a troll made by the Scripter Team in PRO. Blame Corsi. :v Q: How can we get through Ice Path? To get through Ice Path, you need to do a small puzzle where you have to technically and theoretically bounce around some rocks until you find the correct order. There is an easier method though. While you are sliding in the cave, press the Escape key. This will stop you immediately and you will be able to then move towards any direction you want. You can use this as much as you want to redirect yourself and skip the Ice Puzzle entirely. Q: What's this cave behind Blackthorn Gym? It’s Dragon’s Den. It’s the best training spot in Johto. You’ll practically live here during your Johto adventure. Q: How can we defeat Claire? You can easily defeat Claire with a few Swinub with Ice Shard. Her pokemon are weak to Ice, Fairy and Dragon types. However, Dragon types defeat each other easily, so this is the worst choice. Fairy types are immune to Dragon type attacks but they are very rare to find. You can farm many Ice Types in Ice Path and train them up in Dragon’s Den. You can purchase TM Ice Beam in Mahogany Gym and spam Ice Beam and Ice Shard through Claire until you win. If you are hardstuck, you can also try using some Geodude/Graveler/Golem with Sturdy and Explosion. Congrats, you just beat the gym! Q: How do I access the cave in Mt Mortar? You can access it after you defeat the Johto Elite 4. Q: How do we get to Johto Elite Four? Where is it? What types do they have? The Johto Elite Four is the building right next to Kanto Elite Four. You only need to go back to Kanto and go to the Elite Four building just like you did the first time. It’s left from the Kanto one. The Johto Elite Four has: Psychic, Poison, Fighting, Dark and Dragon types. The best pokemon to tackle this are Gengar (Shadow Ball, Psychic, Dark Pulse and Thunderbolt/Icy Wind), Alakazam (Psychic + more attacks), Magnezone (Thunderbolt, Flash Cannon and more attacks), Machamp (Dynamicpunch and more attacks), Mamoswine (Earthquake, Ice Shard, Ice Beam and Ancientpower) and Gyarados (Dragon Dance, Earthquake, Ice Fang and Aqua Tail). Also, Clefable. Train in Victory Road until 80 and then keep refighting the Elite Four for infinite experience until you beat it. Psychic is weak to Bug, Ghost and Dark. Poison is weak to Ground and Psychic. Fighting is weak to Psychic, Fairy and Flying. Dark is weak to Bug, Fighting and Fairy. Dragons are weak to Fairy, Dragon and Ice. Q: What's Mt Silver? Mt Silver is the mountain to the left of Victory Road’s entrance. You unlock it once you defeat Johto’s Elite Four. There are Rocket Grunts and Jackson to defeat. Here you can obtain the Seen data for Raikou (the legendary Pokemon), fight the Terminator Boss, train up your Rattata for Hoenn and fight Red to unlock Trainer’s Valley. Q: How do we access Hoenn? What do we have to train? Can it be someone's else's pokemon? To access Hoenn, you need to defeat Youngster Joey. You can only challenge him if you capture a Rattata and train it to level 80. You can have a friend train your Rattata, but you must’ve caught the Rattata yourself. It cannot be a friend’s. I will link here a guide on how to train a Rattata for this fight. Q: Who do we have to beat? You need to defeat Youngster Joey in the Indigo Plateau, between both Elite Four buildings. His team is formed by 6 level 120 Rattata. If you lose to him you will have to wait 2 hours to rechallenge him. His team can be easily beaten by a Machamp with No Guard and Dynamicpunch. Good luck! Once you enter Hoenn, the same restrictions as when you entered Johto will be applied. You can choose whether to go to Hoenn immediately or not. Talk to the Hoenn Traveler when you’re ready!3 points
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Preface: If you're here to read the replies, note the joke about putting a -1 with no explanation in the text, and understand that many, if not all, are simply as a joke. Mega Mawile has proven to be one of the most destructive forces in various PvP games since it first got it's mega form. This read is a simple explanation on why Mega Mawile deserves a ban from PRO PvP. Now as a preface, I simply do not care if you just say "-1" to the thread, as long as you provide sufficient reasoning. And for reference, I am not a stall player, I do not want Mega Mawile banned just because it's a heavy threat towards every type of stall team. Personally, I am a trick room player. Onto the explanation, the first paragraph written will be a detailed explanation of Mawile's threatening ability, with it's stats, and overall power on the field. The next two paragraphs will include detailed comparisons towards two similar pokemon to Mega Mawile. The first of the two, Alolan Marowak, and the second, Aegislash (credit where credit is due, @Jorogumo was the one that mentioned the comparisons for Aegislash). Firstly, I would like to bring up Mawile's general aspects, as when you first bring it onto the field, it will not be mega form. Of the two damaging abilities that Mawile has, excluding sheer force, as that is only used with it's non-mega form, it has Hyper Cutter and Intimidate. Now, both of these abilities can provide some type of competitive use, hyper cutter, can be used to deflect intimidate from pokes such as Landorus-Therian and Gyarados, and it also has it's own intimidate, which can be used to take less damage from physical attackers, giving it more prominent room to set up a swords dance. Mega Mawile also does not change it's typing for a mega evolution, meaning it stays as a very threatening pairing offensively. As we know, Mawile takes the measly 6% damage upon switch in from stealth rocks, and is immune to toxic spikes, and also cares very little about sticky web, as it's speed is already low. Now, speed is also one of the huge factors in game, depending on how many IVs you have, or simply how many EV investments you decided you wanted. Mawile ignores all of this with it's access to sucker punch, now understandably sucker punch only works if the opponent is readying an attack, but how do you kill a steel type without attacking it, if you can't click toxic. The final point about Mawile overall will be covered more in the next couple paragraphs as well, and it is all simply, moves. Mawile has a heavy variety of moves, and thus sets. He can run many different things on many different teams, such as iron head, knock off, play rough, rock slide, focus punch + substitute, fire fang, ice fang, Etc. As a result, Mawile alone already sounds devastating, and it only goes downhill from there. Up next we have the first of two comparisons, the first one being Alolan Marowak. Now these two pokemon have a lot in common, while also being very different. First off, Marowak has 2 immunites, 7 resists, and 5 super effective moves defensively, compared to Mawile's 2 immunities, 9 resists, and 2 super effective moves defensively. Now after this, it immediately puts the ball into Mawile's court in regards to bans, as 3 extra double damage type moves is a lot, along with 2 more resists, and the same number of immunities. However, be it the same number of immunities, they are not the same immunities. Marowak, as we know, is Ghost/Fire type, and is therefore immune to Normal and Fighting moves, which are a lot less common than Mawile's immunities, of Poison and Dragon. Most notably the move Toxic. Other than the type effectiveness, the two pokemon both share a similarity in the fact that they both receive a doubled attack stat with the help of an item. For Marowak, Thick Club, and for Mawile, the Mawilite, naturally. Being granted the Mawilite over just a standard item like a Thick Club however, also means that Mawile gains a second ability upon entering, which I already covered, so I won't do again. The two's stats are also very similar overall as well, Mawile being noted for having 15 more base stats in both of the defenses, being special and physical. HP wise, difference of 10, favor towards Marowak with it's 60 HP, compared to Mega Mawile's 50. As we know, neither pokemon is good in speed, Marowak with 45, and Mawile with 50. For the two remaining stats, being attack and defense, Marowak's defense, a rounded 110, however is not matched by Mawile's 125. And finally comes the attack, the difference here, a whopping 25. Marowak's low 80 base attack cannot match the gigantesque of Mega Mawile's 105 attack. One of the other reasons on why Marowak is no match for mawile, is simply the fact of stealth rocks, Marowak takes the large chunk of 25% HP from switch in, while Mawile only 6%. And finally, as it's come down to it, moves. Marowak runs one common set only, this consists of Swords Dance, Flare Blitz, Shadow Bone, and Bonemerang. Which in itself, provides a variety of coverage moves, and overall can do well. Mawile however, as already listed, can run a vast selection of moves, so every time you come across one, you could be expecting a completely different moveset than the one it currently has. To end this off, this goes to show that Alolan Marowak, while dangerous, cannot be compared to Mega Mawile's grandeur, demonstrating it's pure ability to completely ruin teams with one foul swoop. Continuing on, a comparison that I had not noted originally, but was shown to me by a PvP Icon, Mr. @Jorogumo. This one is compared with Aegislash. Now, understandably, there will be the people that say "Well aegislash can use special attack as well so it can't be compared", and yes, it does, however I do not care, at least, that's how Joro put it. Leading off is the same that I did with Marowak, Aegislash has 3 immunities, 9 resists, and 4 super effective moves against it. Most noteable here is once again defensive ability and anti-stall ability, to not being Toxic'd. For clarification I do not care if this post leads Aegislash to a ban, I'm just arguing M-Mawile's case. The two are easily compared by simply both being slow wallbreakers that, at minimum, 2HKO a lot of defensive checks and counters to them. We can take a look into the past and view some of the old threads made to get Aegis banned, as many said it was unwallable. Which was a fair point, because it was hard to check it defensively. This is the same point for Mega Mawile. Overall if people had trouble dealing with Aegislash, or simply were not happy with it still being in the game, Mawile will only make it worse. Onto the next point of comparison, moves. Now both Aegislash and Mega Mawile have a plethora of sets to choose from, the difference however, is that Aegislash's sets can all mostly be stopped by the same select few pokemon, Mawile however, can simply use a different set, and all of a sudden it needs a new pokemon to check it. For example, someone in PRO Discord's PvP channel had said that Mega-Charizard Y was a great way to stop Mega Mawile, as it could outspeed it. Understandably, M-Zard Y would do great against Aegislash, as most of his sets don't run Shadow Sneak. Mawile on the other hand, has Sucker Punch in it's most common set, which after a simple calculation, does above 55%. Add it onto stealth rocks, and charizard is now dead. Now this comes down to mind games, whether or not he roosts, etc. However if he should click roost, a +2 sucker punch can OHKO. As this seems to be getting to be much about Aegislash I'll call it here. As we can already see Mawile and Aegislash are both very similar in many ways, and one final one that I haven't mentioned yet, is that they are both UBERs. Which brings me to my final, shorter, point. Some nice, Smogon detailing. For reference I am not saying PRO should copy what Smogon has said, however I find that as PRO currently sits in a Gen 6 OU metagame, it's information can be very useful. As we can see on Smogon, Mawile was banned from the Gen 6 OU with a 78.2% super majority, which is almost 4/5 people voted to have it banned. Now, this does not mean we have to ban it, it just gives us a rough template on what could happen. It's also worth clarifying that many players will say that we are in Gen 7 OU, however I don't think 4x to fairy, Mr. Kommo-o, would like to meet Mega Mawile's play rough, nor would Ribombee like to see it's iron head. Mega Mawile's massive power can clearly show that it just mows through many of the defensive checks, see calcs below, leave a comment if you want me to add some other's on certain pokemon, and it just grinds up many offensive checks with it's access to sucker punch. With this being said, Mawile clearly is too big of a threat to leave unguarded in the metagame and should be at minimum suspect tested. Checks/Counters: Listed below are the results of the 10 people that I had asked to provide me with a list of minimum 5 potential checks and/or counters to mega Mawile in order of popularity. 1. Impish Landorus-Therian (9) 2. Mega Venusaur (7) 3. Skarmory (6) 4. Defensive Heatran (5) 5. Bold Volcarona (4) Understandably this says a lot about what could potentially happen with common sets if this remains allowed. Volcarona will be run timid a lot less, in order to cover for this, Heatran will be a lot more defensive, Landorus will need to be played impish in order to tank something from Mawile, Venusaur will need to have some decent attacking move knowing that giga drain and sludge bomb do nothing to it, and Skarmory will most likely be played whirlwind a lot more often to get Mawile out of the way. Calcs: These calcs are for the top 5 pokemon that I listed above, if you want more added, leave a comment. Lando: - 0 Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Mawile-Mega: 246-290 (80.9 - 95.3%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 240+ Def Landorus-Therian: 217-256 (56.8 - 67%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 240+ Def Landorus-Therian: 129-152 (33.7 - 39.7%) -- guaranteed 3HKO Result: Play Rough + Sucker punch kills Landorus Venu: - 0 SpA Venusaur-Mega Giga Drain vs. 252 HP / 4 SpD Mawile-Mega: 50-59 (16.4 - 19.4%) -- guaranteed 4HKO after Leech Seed damage - 252+ Atk Huge Power Mawile-Mega Iron Head vs. 248 HP / 252+ Def Venusaur-Mega: 154-183 (42.4 - 50.4%) -- guaranteed 3HKO after Leech Seed recovery Result: Mawile wins off hits, if need be falling back onto sucker punch still works Skarmory: Problem here is that most Skarmory's dont run an offensive move, and rather use 4 status moves, so Skarmory cannot well defend Mawile unless it runs counter, in which case it better hope there aren't rocks up. Heatran: - 0 SpA Heatran Lava Plume vs. 252 HP / 4 SpD Mawile-Mega: 224-266 (73.6 - 87.5%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 252 HP / 0 Def Heatran: 190-224 (49.2 - 58%) -- 97.7% chance to 2HKO - 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 0 Def Heatran: 157-185 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery Result: Once again a collective sum of damage, then sucker punch wins it for Mawile, unless running a bold heatran, or getting lucky with the damage rolls. Volcarona: - 4 SpA Volcarona Flamethrower vs. 252 HP / 4 SpD Mawile-Mega: 264-312 (86.8 - 102.6%) -- 12.5% chance to OHKO - 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 252 HP / 252+ Def Volcarona: 188-222 (50.2 - 59.3%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 252+ Def Volcarona: 155-183 (41.4 - 48.9%) -- guaranteed 3HKO after Leftovers recovery Result: Naturally, flame body does provide a burn chance on Mawile, if this becomes problematic, Mawile has access to Rock Slide and Stone Edge, both of which cripple volcarona. Should there be no burn, a mix of sucker punch and knock off wins again, depending on the rolls. These calculations were also not factoring potential stealth rock damage, switching in damage, or previous team damage. And in conclusion, I think this provides sufficient evidence on which grounds to at minimum, suspect test Mega Mawile. And also for the record, Mega Sableye is not a counter, to anyone wondering, 60% from play rough while burned is that it gets. And also this goes to say that Sableye's ban is dependant on Mawile's ban. Thank you to @Baganha, @Farzeen, @Jorogumo, @Gio, @Flap, @iceflake, @Nornornor444, @Ghabra, and @MaitrePoulpe for the list of checks. and thank you to @Ghabra for the incredible title. Comments are welcome, just don't be jerks to each other, I do not wish for this to become a stall hate thread.2 points
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I commend you on such a well-written post, g3n. It's a shame the community doesn't really seem capable of or interested in providing genuine feedback. I think all in all the majority of negative comments stem from the fact that the post is a bit premature. Most people want to see how the meta plays out in practice before forming their opinions. Hopefully, people will return to your well-phrased arguments in the near future though when talking about this topic becomes more relevant.2 points
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You forgot the most important question... How do you have stamina to write all these? Anyways, since its basically a W.I.P post... Hope for a contineous effort to improve this even further! Best of luck.1 point
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As per the rules if some1 offered in the last 15 minutes the time is extended , 15 mins left1 point
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Uhuh 100% we are definitely running out of gen 7 pokemon to release, while still having only 2 full released, definitely almost 0. so yea, since Mega Mawile is UBERs, because as i clarified in the post, we have two gen 7 mons, and neither can touch mawile, so we're basically gen 6. And where was mawile in gen 6? UBERS! which brings us back to your statement, how are we banning pokes in the OU format. we don't have many of the fast resisting sucker punch counters that gen 7 has at the moment, so until then i'm saying suspect test it at minimum. there can always be another test once more pokemon are released.1 point
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No wammy, it's because in the first few lines of the post i wrote "I simply do not care if you just put a "-1" without any reasoning" so now everyone is just putting a -1 without any reasoning1 point
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did you not read the part where i said to suspect test it? and in all seriousness can the rest of you stop with the memeing unless you have some genuine feedback to give1 point
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+1 , please ban mega mawile, and also mega Sableye and leave my poor mega Metagross out of this so that we can have a good time ~~sweeping noobs~~ in PvP . Jokes apart I agree to Gen. Mega mawile is insanely strong and deserves a ban1 point
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[-1] C’mon bro we need less banned pokemon, this is one of the most anticipated pokes. Honestly it’s no wonder why the PVP meta rarely ever seems to feel any different because anything they introduce something that may actually make help make a difference in the meta people complain about it being too overpowered. You realize that we are running out of options as far as Gen 7 pokes to add to the game right? I would already say that it’s probably safe to assume that Mega-Metagross & Mega-Lucario are going to be banned, I don’t see Diancie on there and neither Rayquaza nor Mewtwo are even catchable. Honestly it when you get psyched for something to new to get released - then find out most of its useless. Here’s my take on this. If you’re going to ban everything in whats supposed to be our OU format, looks more like its a UU/PU format, that immediately makes you wonder what is even going to be the difference between what we have now and the new UU format they’re releasing soon? Enjoy using the same old top 20 mons that have hardly ever changed much, at least in the past year that I’ve been playing. So If you want to ban all of the cool new stuff in OU then I say, fine do that ban em everything, but if that happens can you please implement an "Anything Goes" Format. That would be the best way for us to use all of the pokes that are just wasting away in everyones PC pretty much useless at the moment.1 point
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+1 I agree mega mawile is just devastating and as for stall it will always oppose as an issue to any hyper offensive runners but there are still other counters to the game, the current meta is not balanced and I think mega mawile will just unbalance it more.1 point
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+1 I’m the Char-Y guy, though there are infinite ways to counter just this mons, it will limits your team coordinations. Though a Sash Fire STAB would kill, it is still noteworthy that Mega Mawile is an Ubers, and checks literally more than half the members of the current meta game.1 point
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Bought 1 Pokemon on his shop. Trade done quickly and efficiently . Nice Shop !1 point
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Hey@supertrainers I've now added the poems + location screenshots that you provided and allowed me to use. As for the poems, I did crop them down, as well as blured the screenshot containing a PM in the background for poem #4 (Picture here => To this). I've also used your guide as a reference to polish up the existing PROwiki page section about this side quest. Here is the wiki page - direct section link, if you wish to check it out: https://prowiki.info/index.php?title=Aphrodia_Island#Valentine.27s_Day_-_Side_Quest Thanks again for allowing me to use the provided screenshots on PROWiki.1 point
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Friendly trader and a great shop what more to ask for?1 point
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I'm a bit sad I just control copied control pasted most spawns, but I found no better ones until they're all improved or reworked. I'll have to suggest changes :)0 points
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Guild Island Update April 1st 2021 Few changes were made after reading users feedbacks and suggestions. Most changes were done to simplify the whole process as many did not fully understand how it'd work. All current spawn-sets have been updated. They currently contain of Rain, Sun, Sand, Hail, Offense, Balanced, Stall, Support and Trick Room. More spawn-sets will follow in the future. Suggestions in our subforum! There is a 12,5% chance spawn-sets will change every 12 hours. There's an NPC in guild island to vote for your favorite sets. Voting for a spawn-set increases the chance. 50+ votes slightly increase the chance for the spawn-set to change. 50+ votes highly increase the chance to change to your voted spawn-set. Users can subscribe spawn-sets and get an in-game notification as soon as the spawn sets get selected. A new hunt-map without spawn changing sets has been added to Guild Island. The spawns stay the same except for the tier 8-9 spawn. The tier 8-9 spawn changes every week randomly. Once changed, the new spawn will be announced via global system message. Possible spawns: Cutiefly, Rockruff, Sandygast, Komala, Mimikyu, Dhelmise, Jangmo-o, Rattata-Alolan, Raichu-Alolan, Diglett-Alolan, Meowth-Alolan, Geodude-Alolan and Froakie-BB. Every Pokemon that gained the status was huntable before but is not anymore will be added to the list. Once a Pokemon is permanently hunt-able on another map it will be removed from the list. There won't be a fee to enter Guild Island.0 points