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Showing content with the highest reputation on 04/22/21 in all areas

  1. Hello, I am making this Suggestion because its a huge upside for hunting. The move Foul Play is right now coded incorrectly in PVE (it doesnt use the opponents atk) which makes weakening pokes with it impossible. With the move Foul play coded correctly, Umbreon will be a second all in one hunting pokemon besides mew (-roleplay) HOW IT WORKS: Umbreon with Synchronize -Charm -Foul Play -Yawn -Covet On the encounter u can weaken the pokemon with Foul Play, use Charm on high atk Pokemon, then Yawn them and send them to sleep. On a non target u can Covet the held item if needed. THE MAIN UPSIDE: Hunting for other Natures in BCC without Set changing / nature rerolling the mew, or waisting a lot of balls I assume this should be a quick change and it will have a fair amount of impact to hunting, especially if i am in an area with held items (switching costs a ton of time if u catch over 200 pokes f.e.)
    3 points
  2. starting offer 12m min bid 500k instant price 20m accept cc 400k action end 72hr after first bid
    2 points
  3. 2 points
  4. +1 foul play deserves to be coded right in pve anyways
    2 points
  5. How old are you and where are you from? 22 Why would you like to join Trinity? nice players in Trinity, Guild Island Were you part of another guild in the past and if so which one? DarkRising What is the highest rating you've ever got? What do you enjoy most doing in PRO? seeing salty messages by sweaty pvp battlers when i bring stall, searching for porygon, and What else other than rating can you contribute to Trinity? dont know aye #7929
    2 points
  6. BIG -1! Stallers cry now go use normal pokes then u got nothing to cry lol and use ur energy to write this kind of stuff about real unfair pokes like rotom wash tornadus t lando t and chansey who are way more threatening than some 200 speed sweeper. u could write a lot more stuff about them and who is the only normal poke that can compete with 400 evs bosses without any tricky moves? xd chansey yea but heyy just use taunt, dont cry about stall XD oh noo a cool looking poke is strong now?!?!? bann it!! and all these people who complain dont even play pvp only talk in posts with some theory calcs that can be done with any OU poke i barely even use OU pokes and never tanks and i never had a problem with mawile killing lol even ru pokes like arcanine can wall anything he makes xd cant believe ppl even dare to complain about it, they using same team for 3 years but now complain cuz they might have to switch 1-2 pokes to deal with mawile. if people really complain about his high attack stat why not complain about chanseys hp? wake up dude -1 again
    2 points
  7. Hello, Diancie chess puzzle is a super annoying part of Diancie quest. I made this guide to help ppl stop from suffering this badly designed quest and enjoy the game more. I found out this is my best strat to win with more than 80% wr. Due to RNG, technically you can miss everything so there will never be a guarantee win, but trust me, this is much better than almost any current strategy ppl using, I able to help 5 ppl won 5 times a row and super fast if u lucky enough. the first few turns always the same but can be different later, so my guide will only include the first 3 turns so ppl can stop asking why my board completely different than some youtube videos, gladly i'm here for u Turn 1: RNG doesn't matter Turn 2: RNG doesn't matter Turn 3: it's ok if you miss 90% acc rockslide on any those Yanmega but should pior to kill offensive yanmega first next turn in order ( jolly > modest > defensive nature). Also the miss Toxic on greninja is fine. Turn 4: from this turn, it will be slightly different for everyone so no Picture. You should move jolly Carbink to rock slide Delphox ( better not miss this 90% ) then use timid Carbink to atk jolly or modest yanmega with ancient power. both defense Carbink should try to toxic greninja. Turn 5+: atk bold ninjask with timid Carbink, then use everything you have left to kill greninja and don't forget to set up light screen again. This Poke have +2 eva so good luck.
    1 point
  8. Hey, I was thinking about adding automated tournaments in PRO. I thought about a weekly random battle tournament and a monthly OU tournament. Nothing is decided yet as I want your input first. An NPC could fully handle these tournaments. If we have too many participants, it could make different tournament trees. Random Battles would be thrice a month and OU once a month. You have the whole week/month time to register. To participate you have to pay a fee. Not sure about the amount but I think 10,000-20,000 for random battles and 30,000-50,000 for OU sounds fair. The entry fee would get split between first, second and third place. The % can be discussed at a later point. You need to bring a few hours time for the tournament. The NPC will queue you and handle all battle starts. You disconnect in a battle you lose. Potentially a BO3 for unlucky disconnects? Once a battle is finished you'll be in a queue until your next battle starts. This keeps going until the tournament ends. If the server crashes the NPC gives you 15 minutes to re-enter the tournament after the server rebooted. If you don't re-enter within time you'll be disqualified. The server should be stable by then tho! Please give reasons to make it easier to follow your argumentations.
    1 point
  9. pays to way cc= 400k ivs rr= 700k nature rr= 350k rare candy= 7k each. start price 600k Insta 1.5m auction will take 24 hours when the start price has begun.. Goodluck.
    1 point
  10. Isn't a bug,@Garceus, Green, blue and ref crystals are to use on Diancie's Easter Skin.
    1 point
  11. PROTEAN NAIVE HP GRASS EPIC FROAKIE SOLD (450k)
    1 point
  12. 1 point
  13. Greeting, @reaperedd, @p3ki You are not allowed to cancel your offer during an auction. Your "4cc" offer will stay and can not be cancelled. Please take a moment to familiarise yourself with our Auction Rules and Trades Rules to avoid another mistake. If there is an issue during an auction, please use the "Report" button instead of tagging one of us. The auction can continue, sorry for the inconvenience. Have a nice day - Monteria
    1 point
  14. @SalemZEROO In the future, for sales in which you're willing to transfer, please use the appropriate sub-forum - Cross Server. Locked since the thread has served its purpose. Take care.
    1 point
  15. Locked as handled ingame.
    1 point
  16. Hi @YB1euuh You have been teleported back to your nearest PC - please log in and reply to let me know if your issue has been resolved, or if you need further help. In future, please do not approach staff members privately for this support. Using General Support (as you have with this thread) will ensure that your issue is made aware to more members of staff, and we will be better able to help you, and faster too.
    1 point
  17. If people are still having problems with the chess puzzle heres the fast/effective process again with screenshots. This is the start position, with the Timid carbink at the top, jolly at bottom and 2 supports in the middle. STEP 1: Mark their positions from above as 1, 2, 3, 4. Align all the carbinks in the 2nd row. We swap jolly one from the 4th position to the 3rd position. We setup calm mind and sharpen with the offensive ones. Double screens with the def ones. STEP 2: This is the crucial turn. Remember we're talking about their positions from above only. At this point the timid one is in 1st and jolly in 3rd position. Swap their positions. As you can see in the ss the jolly is in the 1st position now and ready to rock slide 3 ninjasks at once :). After you're done fixing their positions, now we click rock slide with the jolly one which is at the top. We calm mind up again with the timid one as theres nothing to attack infront of it. And click sandstorm, toxic with the rest 2 and the turn is done. Be very careful to direct the faces of the carbinks towards the direction of the enemies otherwise they'll hit nothing but air. STEP 3: If your rock slide hit all ninjasks there should be none left but 1 missed here in particular. It doesnt matter much. From this point we just attack whatevers in front. This might be random for each players but all with all carbinks alive and setup we're in an advantageous position. As you can see from the above 2 ss, we kept the timid in its 3rd position while we swapped the jolly from 1st to 2nd position to hit 3 targets with rock slide, these swaps help to make the process faster. I clicked rock slide again with the now 2nd position jolly one, dazzling gleam with the timid one in 3rd position, and toxic on the other two since the screens are still up. STEP 4: No ss here as its different for each one. Hit whatever infront with the offensive ones and try to move their positions for optimal damage. Spam Rock slide and Dazzling Gleam. Setup screens again for safety incase you miss attacks or the greninja dodges (Was +3 EVA for me here) STEP 5: Cleanup
    1 point
  18. Stop creating accounts and stick to your appeal Sting. Final warning.
    1 point
  19. How old are you and where are you from? -> I am 19 and I am from India Why would you like to join Trinity? -> Because it has got good service and lot of advantage. Were you part of another guild in the past and if so which one? -> Yes I was part of a guild known as Chaos What is the highest rating you've ever got? -> 500 was my highest rating What do you enjoy most doing in PRO? ->Doing PvP, catching Pokemons and EV training What else other than rating can you contribute to Trinity? -> Help other guild members in whatever way possible in my power Add a picture of your trainer card in the application. What is your Discord ID? -> RishavCode#0642
    1 point
  20. Hey i'm interested in clefairy d, can u pm me on discord? it's seth#2253
    1 point
  21. It'd be a nice idea to add that information somewhere in the game, currently it's just hidden information. I don't know if the login message would be the best place to implement it but yeah, something could be added.
    1 point
  22. The solution to counter stall team is just fit in a stallbreaker. About getting same player for 2 to 4 times in a row, that thing need to be fix.
    1 point
  23. i dont own this i just found them :P and you can see the names of the guys who created on the pics lol might drop this here as well AND i really dont know anything about this
    1 point
  24. 1 point
  25. Please, do note that while our Developers are actively working on PvP updates and fixes, you may still encounter some bugs during battles. Keep an eye on our PRO Official Discord and our Update Logs to stay updated about any rule change and in general any game announcement/update. As a reminder, PvP reports should be filed in our Report Center. Please make sure to provide enough evidence to support your claim. Failure in doing so will result in the dismissal of your report. PVP Rules Every match should be played out in a timely manner. Time-, PP-, Switch- or any type of stalling beyond reasonable usage is not allowed. Video evidence is required and without it we will not take actions. Video evidence may be deemed insufficient at Moderators discretion. PP-stalling: Using moves to unnecessarily extend a match's duration with no proper reasoning such as using healing moves instead of attacking Switch-stalling: Switching your Pokemon around with no proper reasoning instead of attacking. Time-stalling: Waiting until the last few seconds to make your move on every single turn, prolonging the match more necessary. Boosting in any form in Ranked PvP, random ranked included, is forbidden. Action will be taken if caught or attempted. | Rule explanation Playing against someone under the same network connection is considered boosting as staff is unable to verify if it's actually two different people playing. Intentionally queuing against a user to aid yourself or another user in the form of Rating, PvP Coins, etc will be considered as Ranked Boosting and will be punished accordingly. You can use only 2 of your own accounts to PvP within each season. Using any account you do not rightfully own, or using more than 2 accounts, will result in heavy punishment. You can only have one account in the Top 25 at the end of the season, having more than one will result in heavy punishment. You can only have one account in the Top 25 of one server, having your account in the Top 25 of both servers will result in heavy punishment. Using false information or offering compensation to incite players to disconnect or draw in a Ranked Battle is prohibited and considered Illegitimate Rank Boosting. Please refer to Rule Explanation for more information. Violating any of our specific PvP Clauses will result in sanctions. PVP Clauses Species Clause: The same two Pokemon should not be on the same team. This includes the use of more than one Rotom form or a Pokemon together with its Alolan counterpart. Sleep Clause: If you have already put a Pokemon on your opponent's side to sleep, and it is still sleeping, you cannot put another one to sleep. This rules is not induced by self-sleep inducing moves, such as Rest. Video evidence is required. Natural Cure - Two Pokemon can be put to sleep if, and only if, the first Pokemon has Natural Cure (The reverse order would violate the clause as the Natural Cure Pokemon would be on the field asleep with an additional Pokemon being asleep in the party). Pokemon that use U-turn/Volt Switch on the turn that they wake up will show as asleep until they are back on the field Endless Battle Clause: Any moveset that is capable of intentionally cause an endless battle is banned. More specifically: Recycle + Leppa Berry. Harvest + Leppa Berry. Trace + Leppa Berry. Role Play + Leppa Berry. Banned Moves / Abilities / Pokemon / Items / Combination The following moves are banned from the Ranked PVP Battles. The system is developed in a way where you cannot queue with them. Credits to: Singham & Flik - Established the first PvP Rules thread. Windypuff, Kagawa & Alaris- Updating thread. Letrix - Revamped and updating thread. Qeight - Revamped and keeping thread updated. Shinohara - Revamped and keeping thread updated
    1 point
  26. WELCOME To RISING SHOP ~~~A SHOP OF PVP POKES- BY RISINGKING~~~ My DISCORD :- RISING KING#1000 ACCEPTED ITEMS COIN CAPSULE = 400K IV REROL = 700K NATURE REROL = 350K RARE CANDY = 7K/ea SUN TEAM AZUMARILS VOLCARNA CLEFABLE ~ CLEFAIRY SLOWBRO @ 300k @500K @ 1M + THANK YOU
    0 points
  27. Preface: If you're here to read the replies, note the joke about putting a -1 with no explanation in the text, and understand that many, if not all, are simply as a joke. Mega Mawile has proven to be one of the most destructive forces in various PvP games since it first got it's mega form. This read is a simple explanation on why Mega Mawile deserves a ban from PRO PvP. Now as a preface, I simply do not care if you just say "-1" to the thread, as long as you provide sufficient reasoning. And for reference, I am not a stall player, I do not want Mega Mawile banned just because it's a heavy threat towards every type of stall team. Personally, I am a trick room player. Onto the explanation, the first paragraph written will be a detailed explanation of Mawile's threatening ability, with it's stats, and overall power on the field. The next two paragraphs will include detailed comparisons towards two similar pokemon to Mega Mawile. The first of the two, Alolan Marowak, and the second, Aegislash (credit where credit is due, @Jorogumo was the one that mentioned the comparisons for Aegislash). Firstly, I would like to bring up Mawile's general aspects, as when you first bring it onto the field, it will not be mega form. Of the two damaging abilities that Mawile has, excluding sheer force, as that is only used with it's non-mega form, it has Hyper Cutter and Intimidate. Now, both of these abilities can provide some type of competitive use, hyper cutter, can be used to deflect intimidate from pokes such as Landorus-Therian and Gyarados, and it also has it's own intimidate, which can be used to take less damage from physical attackers, giving it more prominent room to set up a swords dance. Mega Mawile also does not change it's typing for a mega evolution, meaning it stays as a very threatening pairing offensively. As we know, Mawile takes the measly 6% damage upon switch in from stealth rocks, and is immune to toxic spikes, and also cares very little about sticky web, as it's speed is already low. Now, speed is also one of the huge factors in game, depending on how many IVs you have, or simply how many EV investments you decided you wanted. Mawile ignores all of this with it's access to sucker punch, now understandably sucker punch only works if the opponent is readying an attack, but how do you kill a steel type without attacking it, if you can't click toxic. The final point about Mawile overall will be covered more in the next couple paragraphs as well, and it is all simply, moves. Mawile has a heavy variety of moves, and thus sets. He can run many different things on many different teams, such as iron head, knock off, play rough, rock slide, focus punch + substitute, fire fang, ice fang, Etc. As a result, Mawile alone already sounds devastating, and it only goes downhill from there. Up next we have the first of two comparisons, the first one being Alolan Marowak. Now these two pokemon have a lot in common, while also being very different. First off, Marowak has 2 immunites, 7 resists, and 5 super effective moves defensively, compared to Mawile's 2 immunities, 9 resists, and 2 super effective moves defensively. Now after this, it immediately puts the ball into Mawile's court in regards to bans, as 3 extra double damage type moves is a lot, along with 2 more resists, and the same number of immunities. However, be it the same number of immunities, they are not the same immunities. Marowak, as we know, is Ghost/Fire type, and is therefore immune to Normal and Fighting moves, which are a lot less common than Mawile's immunities, of Poison and Dragon. Most notably the move Toxic. Other than the type effectiveness, the two pokemon both share a similarity in the fact that they both receive a doubled attack stat with the help of an item. For Marowak, Thick Club, and for Mawile, the Mawilite, naturally. Being granted the Mawilite over just a standard item like a Thick Club however, also means that Mawile gains a second ability upon entering, which I already covered, so I won't do again. The two's stats are also very similar overall as well, Mawile being noted for having 15 more base stats in both of the defenses, being special and physical. HP wise, difference of 10, favor towards Marowak with it's 60 HP, compared to Mega Mawile's 50. As we know, neither pokemon is good in speed, Marowak with 45, and Mawile with 50. For the two remaining stats, being attack and defense, Marowak's defense, a rounded 110, however is not matched by Mawile's 125. And finally comes the attack, the difference here, a whopping 25. Marowak's low 80 base attack cannot match the gigantesque of Mega Mawile's 105 attack. One of the other reasons on why Marowak is no match for mawile, is simply the fact of stealth rocks, Marowak takes the large chunk of 25% HP from switch in, while Mawile only 6%. And finally, as it's come down to it, moves. Marowak runs one common set only, this consists of Swords Dance, Flare Blitz, Shadow Bone, and Bonemerang. Which in itself, provides a variety of coverage moves, and overall can do well. Mawile however, as already listed, can run a vast selection of moves, so every time you come across one, you could be expecting a completely different moveset than the one it currently has. To end this off, this goes to show that Alolan Marowak, while dangerous, cannot be compared to Mega Mawile's grandeur, demonstrating it's pure ability to completely ruin teams with one foul swoop. Continuing on, a comparison that I had not noted originally, but was shown to me by a PvP Icon, Mr. @Jorogumo. This one is compared with Aegislash. Now, understandably, there will be the people that say "Well aegislash can use special attack as well so it can't be compared", and yes, it does, however I do not care, at least, that's how Joro put it. Leading off is the same that I did with Marowak, Aegislash has 3 immunities, 9 resists, and 4 super effective moves against it. Most noteable here is once again defensive ability and anti-stall ability, to not being Toxic'd. For clarification I do not care if this post leads Aegislash to a ban, I'm just arguing M-Mawile's case. The two are easily compared by simply both being slow wallbreakers that, at minimum, 2HKO a lot of defensive checks and counters to them. We can take a look into the past and view some of the old threads made to get Aegis banned, as many said it was unwallable. Which was a fair point, because it was hard to check it defensively. This is the same point for Mega Mawile. Overall if people had trouble dealing with Aegislash, or simply were not happy with it still being in the game, Mawile will only make it worse. Onto the next point of comparison, moves. Now both Aegislash and Mega Mawile have a plethora of sets to choose from, the difference however, is that Aegislash's sets can all mostly be stopped by the same select few pokemon, Mawile however, can simply use a different set, and all of a sudden it needs a new pokemon to check it. For example, someone in PRO Discord's PvP channel had said that Mega-Charizard Y was a great way to stop Mega Mawile, as it could outspeed it. Understandably, M-Zard Y would do great against Aegislash, as most of his sets don't run Shadow Sneak. Mawile on the other hand, has Sucker Punch in it's most common set, which after a simple calculation, does above 55%. Add it onto stealth rocks, and charizard is now dead. Now this comes down to mind games, whether or not he roosts, etc. However if he should click roost, a +2 sucker punch can OHKO. As this seems to be getting to be much about Aegislash I'll call it here. As we can already see Mawile and Aegislash are both very similar in many ways, and one final one that I haven't mentioned yet, is that they are both UBERs. Which brings me to my final, shorter, point. Some nice, Smogon detailing. For reference I am not saying PRO should copy what Smogon has said, however I find that as PRO currently sits in a Gen 6 OU metagame, it's information can be very useful. As we can see on Smogon, Mawile was banned from the Gen 6 OU with a 78.2% super majority, which is almost 4/5 people voted to have it banned. Now, this does not mean we have to ban it, it just gives us a rough template on what could happen. It's also worth clarifying that many players will say that we are in Gen 7 OU, however I don't think 4x to fairy, Mr. Kommo-o, would like to meet Mega Mawile's play rough, nor would Ribombee like to see it's iron head. Mega Mawile's massive power can clearly show that it just mows through many of the defensive checks, see calcs below, leave a comment if you want me to add some other's on certain pokemon, and it just grinds up many offensive checks with it's access to sucker punch. With this being said, Mawile clearly is too big of a threat to leave unguarded in the metagame and should be at minimum suspect tested. Checks/Counters: Listed below are the results of the 10 people that I had asked to provide me with a list of minimum 5 potential checks and/or counters to mega Mawile in order of popularity. 1. Impish Landorus-Therian (9) 2. Mega Venusaur (7) 3. Skarmory (6) 4. Defensive Heatran (5) 5. Bold Volcarona (4) Understandably this says a lot about what could potentially happen with common sets if this remains allowed. Volcarona will be run timid a lot less, in order to cover for this, Heatran will be a lot more defensive, Landorus will need to be played impish in order to tank something from Mawile, Venusaur will need to have some decent attacking move knowing that giga drain and sludge bomb do nothing to it, and Skarmory will most likely be played whirlwind a lot more often to get Mawile out of the way. Calcs: These calcs are for the top 5 pokemon that I listed above, if you want more added, leave a comment. Lando: - 0 Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Mawile-Mega: 246-290 (80.9 - 95.3%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 240+ Def Landorus-Therian: 217-256 (56.8 - 67%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 240+ Def Landorus-Therian: 129-152 (33.7 - 39.7%) -- guaranteed 3HKO Result: Play Rough + Sucker punch kills Landorus Venu: - 0 SpA Venusaur-Mega Giga Drain vs. 252 HP / 4 SpD Mawile-Mega: 50-59 (16.4 - 19.4%) -- guaranteed 4HKO after Leech Seed damage - 252+ Atk Huge Power Mawile-Mega Iron Head vs. 248 HP / 252+ Def Venusaur-Mega: 154-183 (42.4 - 50.4%) -- guaranteed 3HKO after Leech Seed recovery Result: Mawile wins off hits, if need be falling back onto sucker punch still works Skarmory: Problem here is that most Skarmory's dont run an offensive move, and rather use 4 status moves, so Skarmory cannot well defend Mawile unless it runs counter, in which case it better hope there aren't rocks up. Heatran: - 0 SpA Heatran Lava Plume vs. 252 HP / 4 SpD Mawile-Mega: 224-266 (73.6 - 87.5%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 252 HP / 0 Def Heatran: 190-224 (49.2 - 58%) -- 97.7% chance to 2HKO - 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 0 Def Heatran: 157-185 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery Result: Once again a collective sum of damage, then sucker punch wins it for Mawile, unless running a bold heatran, or getting lucky with the damage rolls. Volcarona: - 4 SpA Volcarona Flamethrower vs. 252 HP / 4 SpD Mawile-Mega: 264-312 (86.8 - 102.6%) -- 12.5% chance to OHKO - 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 252 HP / 252+ Def Volcarona: 188-222 (50.2 - 59.3%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 252+ Def Volcarona: 155-183 (41.4 - 48.9%) -- guaranteed 3HKO after Leftovers recovery Result: Naturally, flame body does provide a burn chance on Mawile, if this becomes problematic, Mawile has access to Rock Slide and Stone Edge, both of which cripple volcarona. Should there be no burn, a mix of sucker punch and knock off wins again, depending on the rolls. These calculations were also not factoring potential stealth rock damage, switching in damage, or previous team damage. And in conclusion, I think this provides sufficient evidence on which grounds to at minimum, suspect test Mega Mawile. And also for the record, Mega Sableye is not a counter, to anyone wondering, 60% from play rough while burned is that it gets. And also this goes to say that Sableye's ban is dependant on Mawile's ban. Thank you to @Baganha, @Farzeen, @Jorogumo, @Gio, @Flap, @iceflake, @Nornornor444, @Ghabra, and @MaitrePoulpe for the list of checks. and thank you to @Ghabra for the incredible title. Comments are welcome, just don't be jerks to each other, I do not wish for this to become a stall hate thread.
    0 points
  28. 450k i offer for the bold togekiss
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