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Generated pokémon should ONLY be useable in pvp if they were tournament prizes. Other origins make them unfair.2 points
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We have listed ALL of the locations of monetary items in PRO. We've calculated the money gain and taken screenshots and written down the location of all these items: Pearl, Big Pearl, Nugget, Stardust, Star Piece, Big Nugget, Big Mushroom, Small Mushroom. As an extra, I am also listing Rare Candy, since they seem to be of everyone's interest and they're insta sellable on the PROMarket. I've gone through the entire PRO Wiki and made an entire list of the places where the monetary items are. However, there's still a lot of items missing, missing info, and screenshots, and the previous guides for monetary items and hidden items are outdated and the pictures do not even work anymore. I've listed the places I've already been to and taken a screenshot of, but there's still a LOT to find out. I'd ask you all if you want to collaborate to come and help out to find the missing spots and the remaining screenshots for all the info we've gathered. I'm going to copy paste the list here and link the zip file with all my work for now. We are also missing the time frame in which these items respawn, as we are not 100% sure the Wiki info is correct since it's mostly outdated (some of these spots even changed). The guide is 99% done and can thus be considered complete, but it will be edited if any new findings appear or if anyone takes better screenshots of some areas. For now, pictures will be uploaded as attachments in the bottom of this post, and will be fixed and uploaded properly in the post itself. There are way too many pictures to be posted, so it would completely break the post order. We're constantly going to use the Hidden and Monetary Item Location Guide throughout this process: https://pokemonrevolution.net/forum/topic/132722-url ! Approximate Money Gain if you pick em all up. Big Nugget : 20k (x2 in total) = 40k Nugget: 5k (x10 in total) = 50k Pearl: 3k (x15 in total)= 45k Big Pearl: 9k (x6 in total) = 54k Stardust: 1.5k (x5 in total) = 7.5k Star Piece: 6k (x4 in total) = 24k Tiny Shroom: 1.5k (x1 in total) = 1.5k Total FIXED possible gain from grabbing everything: 369k Kanto Items Viridian City Rare Candy: Bottom side after the bridge. - 7 days. Viridian Forest Rare Candy; Behind the tree next to the maze. - 14 days. Mt Moon B1F Star Piece: South from the team rocket guy down the first ladder. - 14 days. Route 3 Stardust: In the first dig spots at the beggining of the route, it's in the northwestern rock. - doesn't respawn. Route 12 Rare Candy: South from the Camper Justin pokeball, 2 tiles down from it. - 14 days. Route 16 Rare Candy (Bicycle needed): Pokeball. - 14 days. Route 17 Rare Candy: East of Cue Ball Corey, between the rightmost pillars. - doesn't respawn. Seafoam B1F Pearl: Southeast from westmost B2F Ladder, tall stalagmite. Credits to Waleed1301 for the picture! - doesn't respawn. Seafoam B3F Pearl: East of the westmost tall stalagmite from the B2F ladder. - doesn't respawn. Seafoam B4F Nugget: Centermost stalagmite of the island reachable from the second eastmost B3F ladder. - doesn't respawn. Note: the location is different for each player. Route 27 Rare Candy: Left of the tree with an axe on it, near Johto Falls. - doesn't respawn. Kanto Extra Items Cerulean Cave 1F Nugget: Pokeball. - respawns, 14 days Cerulean Cave B1F Nugget: Rock smash some rocks and you will find it. Credit to Ashes55! Doesn't respawn. Ceru Cave 1F Rare Candy: Just when you enter, between the water and the rocks above the staircase in the entrance. - 7 days Love Island Diamond Domain Cave Rare Candy: Pokeball. - Doesn't respawn (for some reason) Island One Treasure Beach Starpiece: Next to the old man, under umbrella. - Doesn't respawn. Island One Kindle Road: In the thin line to the left of the saunas, hidden Nugget at the bottom of the sand - Doesn't respawn. Island Five Stardust: Rock to the left of the bridge, on the beach. - Doesn't respawn. Island Five Meadow Pearl: In the beach, the leftmost shell. Doesn't respawn. Island Five Chrono Chross Nugget: Behind a tree. - Doesn't respawn. Water Path Pearl: In the middle of the route, in the sand castle, - Doesn't respawn. Island Six Big Nugget: It's in the cave you have to go through while doing the Meowth Quest. Pokeball. - Doesn't respawn. Vulcan Island Shore Rare Candy: Enter the Vulcan Path, go to the bottom left, climb up the stairs, exit to the south. Next to the boss. - Can't check if it respawns. Vulcan Forest Rare Candies: Next to the northern exit. - Same as above. Johto Items Violet City Rare Candy: Behind the gym sign. - doesn't respawn Route 35 Nugget: Surfing to the left, below the berry tree patch. - doesn't respawn Burned Tower Floor 2 Nugget: In the top left center rocks. - doesn't respawn Bell Towe Rare Candy: In the last floor before Ho-Oh, behind the pillar. - doesn't respawn. Mt Mortar B1F Rare Candy: North East Corner Pokeball. - doesn't respawn. Forest Pit Rare Candy: small rock west and north from Halley. - doesn't respawn. Route 39 Nugget: To the lampost next of Sentret. - doesn't respawn. Olivine City Rare Candy: In a rock in front of the Lighthouse. - doesn't respawn Olivine City Pearl: In the rightmost tile in the horizontal fence to the southeast of the gym. - doesn't respawn Johto Extra Items Route 49 Rare Candy: In the Southmost Island. - doesn't respawn. Mt Silver 2F Rare Candy: In the central rock in the northern exit. - doesn't respawn. Ruins of Alph Rare Candy: In the interior south west corner. - doesn't respawn. Ruins of Alph Rare Candy: In the northwest one. - doesn't respawn. Hoenn Items Oldale Town Rare Candy: Under the pokecenter. respawns every 7 days Meteor Falls B1FR Stardust: Below tess. doesn't respawn New Mauville Rare Candy: South of the stairs. respawns every 7 days Fortree City Tiny Mushroom: Below the bridge on the bottom right.- Doesn't respawn Shoal Cave High Tide Entrance Room Star Piece: To the left of the entrance, on a rock. Doesn't respawn Sootopolis City Rare Candy: Next to the Poke Mart. Requires Rock Smash. - Doesn't respawn Granite Cave B2F Rare Candy: Pokeball in the middle of the way - Respawns every 7 days. Route 105 Pearl and Big Pearl: Check the shells in the islands. - Doesn't respawn. Route 106 Stardust: Near the Granite Cave eastern wall. - Respawns every 7 days. Route 108 Pearls: Next to the first isolated rock in the center of the route from the west. Respawns every 7 days. Route 108 Rare Candy. Behind the palm tree in the north-westmost island. Respawns every 7 days. Route 109 Big Pearl: In the middle of water west of Peeko Sailor's boat Respawns every 7 days. Extra: Route 109 PP UP from the Route 108 exit. Respawns every 7 days. Route 110 Rare Candy: At the north end of the cycling road, just before going up the platform. Respawns every 7 days Route 116 Pearl: North of the tree maze part. Requires Cut. Doesn't respawn. Route 121 Nugget: Beyond the northmost fence in the eastern part of the route. Requires Cut. Doesn't respawn. Route 124 Pearl: In the south-eastmost divespot. doesn't respawn. Route 128 Pearl: In the south-east dead-end of the main area, accessible from Route 127 Underwater. Doesn't respawn. Route 127 Rare Candy: Top Left left of bird keeper Byron behind one of the trees. - doesn't respawn. Route 132 Rare Candy: On the westmost palm tree in the islands on the southwest part of the route. Doesn't respawn. Route 135 Pearl: On top of the mountain on the east side of the bridge connecting middle islands. Doesn't respawn. Hoenn Extra Items Nap Cave B1F Nugget: On a small crystal near the south-west corner of B1F. Doesn't respawn. Nap Cave B1F Rare Candy: On a small crystal in the center east of B1F. Doesn't respawn. Secret Nap Area Pearl: In the far east of the beach. Doesn't respawn. Nap Shore Pearl: In the shell from the exit to Route 49. Doesn't respawn. Valley Of Steel Eastern Peak Rare Candy: It's behind a tree. Doesn't respawn. Valley Of Steel Western Peak Rare Candy: It's behind a tree. Doesn't respawn. Sinnoh Items + Extra Items Canalave City Big Pearl: Invisible under the big different tree, reach it by surfing south from the boat. Respawns every 7 days. Mt Coronet South 2F Star Piece: In the east-most room accessible from the eastmost ladder of 3F. - Doesn't respawn. Mt Coronet 6F Rare Candy: On the north-eastmost rock. - Doesn't respawn. Pokemon Mansion Big Nugget: In the second western room from the entrance. - Doesn't respawn. Pokemon Mansion Rare Candy: After defeating Liam in the furthest western room from the entrance. - Doesn't respwn. Twinleaf Town Rare Candy: In the south-west of the town. Requires Surf. - Respawns every 7 days. Victory Road 2F Rare Candy: On the rock one tile north of the northmost rock smash rock in the south-east path.. Requires Rock Smash. Victory Road B1F Deep Big Pearl: After entering the maze part from the south, follow the path north, west, north, east, then go south one tile, on the rock to the east. Victory Road B1F Pearl:. From the south-westmost ladder, on the westmost accessible small rock before going down the stairs. Route 206 Rare Candy: In the north-west corner of the ground level, west of the Warward Cave - Respawns every 7 days. Route 208 Star Piece: Directly north of the Mt Coronet entrance, which requires to do a detour. - Doesn't respawn. Route 210 Nugget: On the large rock in the north-west part of the route, reachable by following the horizontal north bridge to the west. - Doesn't respawn. Route 212 South Stardust: In the south-east corner of the swamp part, south of Ranger Taylor. - Respawns every 7 days. Route 213 Big Pearl: On the south-eastmost small rock on the island in the south-east corner of the route. Requires Surf. - Respawns every 14 days. Route 215 Rare Candy: In the center north of the route, near Black Belt Nathaniel. Requires Cut. - Doesn't respawn. Route 217 Ice Stone: Behind a tree. (Credits to Waleed1301) Route 218 Rare Candy: In the north-east corner of the route. Requires Surf. Doesn't respawn. Route 220 Pearl: On the large rock two tiles right from SwimmerTrollrah, the southmost swimmer. - Respawns every 14 days. Route 222 Pearl: On the westmost large rock on the beach. - Respawns every 14 days. Extra: Route 222 2 PP UP next to Tuber Conner Fence - Respawns every 7 days. Route 224 Big Pearl: On the small rock next to Jingoss - Respawns every 14 days Route 225 Rare Candy: In the north-west of the route, directly west from Miner Elikike123. - Doesn't respawn. Route 228 Nugget: In the north-east corner, next to the north end of the long bridge. - Doesn't respawn. Pictures and Locations of each Hidden Item (all regions and side areas)1 point
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Already explained multiple times. https://pokemonrevolution.net/forum/topic/152137-staff-rewards-in-pvp-ranked/page/8/1 point
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Mounts : 1) Tyrantrum Mount 2) Silvally Mount 3) Eternatus Mount 4) Corviknight Mount 5) Zekrom and Reshiram (PVP) Mounts 6) Guzzlord (PVP) Mount 7) Black/White Pegasus (Flying-Horse) Mount Anime Suggestion - Blue Eyes White Dragon and Red Eyes Black Dragon Mounts (YuGiOh) Headgear / FaceGear: 1) Haxorus Headgear with Blades 2) Midnight Lycanroc Overarching Hair (from Back to Front) 3) Hoopa Unbound Mask with Held-Back Hair. 4) Anime Suggestion - Satoru Gojo Blindfold and Upright White Hair Headgear (from Jujutsu Kaisen) I know clothes suggestions aren’t supposed to be here, but a Hoopa Torso with Four Floating Hands (w Rings) would be incredible. Accessories: 1. Mjolnir (will go with the already present Thor Set) 2. Anime Suggestion - Chastefoil Spirit Spear (from the Seven Deadly Sins) 3. Anime Suggestion - The Millenium Puzzle from Yu-Gi-Oh! 4. Anime Suggestion - The Demon-Dweller Large Sword (from Black Clover) 5. Yveltal and Shiny Yveltal Wings 6. Dawn Wings Necrozma / Ultra Necrozma Wings1 point
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Welcome to the Legendary Megathread ! This thread gathers all the guides and quests related to the Legendary Pokemon available in PRO. You may use Ctrl+F or Cmd+F if you're searching for a specific Legendary or use the index below. ★ Available Legendary ★ ♦ Page 1 ♦ Mew Celebi Raikou Entei Suicune Jirachi Latios and Latias Phione Heatran Azelf Uxie and Mesprit Genesect ♦ Page 2 ♦ Registeel, Regice and Regirock Articuno, Moltres and Zapdos Kyurem Tornadus, Landorus and Thundurus Volcanion Manaphy ★ Available seen data only ★ ♦ Page 1 ♦ Mewtwo (Part of Mew Quest) Lugia and Ho-Oh (Part of Legendary Dog Quest) Dialga, Palkia and Arceus (Part of Lake Guardian Quest) Credits: 6head, CarlHo, ErickLysander, Fabion, Fadoka, Praxis, PreHax, Seibuza, Somes, Uaua21 point
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Hi there ! I am Shinohara, one of the Admin of PRO and here to represent the entire staff and Admin Team regarding this topic. I would like to start clarifying that this topic has been discussed different times within the PRO Staff Team, and it was decided to keep it like it is without banning them from PVP for the folowing reasons. It is good to clarify in the first place that the amount of time needed to obtain a pokemon-staff reward is 6 months of good activity. I specified good activity for the simple reason that to receive these rewards not only you have to be a part of the staff, but your activity must meet specific requirements of activity/behaviour and not only. Unfortunately, it is really really hard to give a real idea of how much time a staff member work, since most of the time this is not really visible to everyone in the community. There are people that used to play on their players 4-5 hours per day, and after they joined staff they barely have time to play 1 hour (if lucky) per day or less, to give an idea. I will make the example of myself, that obtained around 650 hours of activity on my player (Keita) around Summer 2018 in 2-3 months and that now, after 17 months of staff activity have 680 hours of playtime, to give an example. I am making this example cause it's the easier for me, but the same goes for many many many other staff member that can confirm you that. You would say: "Ok, but doing that is your choice, isn't it?" Yes, taking this path is indeed our choice, but it is good to point out that if we, and the people that were here before us, would have not taken this path, then the game would still be in a really really raw state for what regard content (no regions, no quests, no legendaries, no cosmetics/mounts, etc) and at the same time the community would be pretty much destroyed by toxicity (which harm the game community) not being punished, economy being destroyed by botters and rmt, scamming cases not handled, etc. We don't get paid for our staff duties, but there are people that literally dedicate 6+ hours per day (some people also dedicate 10+ per day) into them just in order to improve the game and in general make sure the community is enjoying it. -[/hr] Also looking into the last year ladders, I can see that as well that there are some players having Pokemon being 3x31 (or 2x31, 1x30) and the rest 25+. They are regular players but their pokemon are really similar to the staff one. I also think that some pokemon benefit from more stats than others or that does not benefit from some of them at all. For example if a Chansey has 31 ATK or 2ATK, it changes absolutely nothing. The same goes for Breloom and SP ATK. Same goes for some legendary such as heatran that does not benefit from ATK at all. So I think it's better to focus on the MAIN STAT of a pokemon. With a quick search (literally few seconds) I can see that there are like 15+ Chansey (non staff or former staff) that have 30+ IV in HP/DEF/SPDEF. This mean that there are 10+ Chansey that have like 30 def, 30 hp, 30 spdef or higher (Correct nature/ability and usable in pvp). I am sure there are way more that with a deep research would come out (I am not a DEV so cannot run query). Should we ban them? No, we shouldn't. Same goes for legendaries, they are obviously more rare than normal Pokemon but I can assure that there are people having them with really realy high main stats (3x30 or similar). As someone pointed out before, the difference from a 3x30 or 3x31 is really minimal, same goes for a 3x28 and a 31x31. Like, mathematically speaking there is clearly a difference, but it's so small that it is really really hard to be perceived, and I can assure you that there are way more things that have an higher impact and that makes that difference even less important. Also, we are moving ourselves to add as PVP tournament prizes the possibility to reroll the stats of a legendary while locking a single stat. For example, you have a 31 DEF suicune, you lock that 31 DEF and reroll all the other stats. This is pretty much for pvp tournament only, since making it public would destroy the whole economy regarding reroll ticket and would be broken. -[/hr] Absolutely true! As the person in charge of handling rewards, this has never been a problem just for pure coincidence. However, I was able to recognize how much this was dangerous the same day that the pokemon was made obtainable and the relevant staff requested it, therefore almost immediately. Said staff member was able to use it only for few matches and after we were able to recognize how much that was a problem it was immediately blocked as that was clearly unfair toward our community. I have now developed a new policy where you cannot request the released pokemon in the first 15 days of its release, making it in this way more fair toward our community. Also, the amount of time (currently 15 days) is still to be properly discussed and can potentially be change in something higher (20-30 days), and this is something we are discussing. -[/hr] I hope I was able to clarify this topic. I well know that this might be disappointing for you, but unfortunately giving the idea of how much staff work is really hard if you are not inside the staff yourself. I also invite you to read the posts made by the other staff and former staff in this thread as they also said really valid things. With this said, I will now lock the thread and wish you a wonderful day !1 point
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hello everyone I would like to give you my opinion about usable staff rewards in PvP. First of all, i'd like to say that i totally agree on people working for the game development being rewarded. I think that any work deserves salary and rewarding staff members only increases their motivation, which greatly impact on the quality of the game development. However, i notice that generated and usable pokemon are more frequent in ranked, because of that, it greatly impact players win conditions. Indeed, having a 30+ legendary with a hidden power of your choice makes match most of the time unfair. I think that staff members should be rewarded but not given an advantage unlike offered rewards to a winner of a tournament. Everyone has access to tournaments, staff included, which makes legit the tournament reward usage in ranked. To rebalance rankeds i think of nerfing characteristics or banning pokemon considered as staff reward would be a good solution to consider. Finally, i'd like to know everyone's opinion about rebalancing the staff reward usage in ranked.1 point
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No, there are already so many restrictions for staff rewards, staff rewards consistently get nerfed because certain reasons I won't disclose. They are much worse from when I started as staff, more restrictive. It's astonishing how disrespectful people are in these threads, disregarding the amount of time people consistently and without question put into this game. People like Shinohara, Epiales and many others who don't even claim their rewards or give theirs away but still do/did a lot on an average day. Majority of the player-base are acting is if we can sell them, make money of them or anything like that or is if they were broken in PvP & staff are all Top25 players. I looked loosely through the Top25 from both servers from the last 6 months, 2 user names stuck out. Smooge and Belzebel both who have a staff reward. Smooge got his like 2 weeks ago and Belzebel was on Top25 a lot of times before that and not sure if she even uses her staff reward. Astro was also once on ladder, Top25 placement. People asked about tournament rewards even though that is nonsense, they are tradeable/were tradeable and can be obtained every month. What do you have to-do for that? Actually just play the game and be good at it, it's something you enjoy already. What do staffs have to do? They have to for starters succeed in the apprenticeship which alone takes 1-2 months for some even longer, then still be active and actively do your duties as staff member for 6 straight months. Staff rewards especially the staff Pokemon are even then still subject to activity, you can't just play with your thumbs for 6 months and expect a staff Pokemon. Those staff Pokemon then are very restrictive in what we can do with them, for starters they are locked, we can only use 2 of them in ranked PvP and shown above barely anyone even does that. Closing, Staff Pokemon will never change and not go away no matter how often the community complains about them. As a matter of fact without staff, you wouldn't have any new cosmetics, no new quest, no new maps, no new Pokemon sprites, no events. If you got scammd? Tough luck because Trade Mods are the ones helping you, some racist guy spams the n-word on end? Tough luck, Moderators are the ones dealing with that. Game economy? Bug Abusers/Botters? Tough luck, Game Masters deal with that. Stuck with a quest, butchered bugs that make your play-through impossible? Scripters and CCs help you with that. There wouldn't be a game without staff, plain and simple and them getting rewarded for the time they put in for a long time seems only reasonable on top of the fact that most of the statements made here are over overexaggerated. Shinohara will most likely post here as well but I'll lock this post as it serves no purpose other than to complain about something that won't be changed.1 point
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I'd like to see the hard work staff do compared to the time and money players spend to get a Pvpable Legendary, let alone a shiny pvpable one. To me this just seems like favouritism. Call it jealousy all you want, but to me it's a slap in the face to the players that also put alot of time and effort to obtain, and it doesn't take a genius to figure out how tedious this game can be.1 point
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The whole reason staff pokes are generated with such high stats is because of how much work they put into the game for free, and I want to stress for free. Many staff are in university and still dedicated time to improve the game, while also focusing on they're grades and actual work/social life, so it is only fair that they get the best of the best. And like some have said already the Pokemon stats don't make it impossible to beat. I know what you mean, and yes it is very hard to win that tournament, but the circumstances are very different when comparing the two.1 point
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ABOUT US We are stallers who will prevent stall vs stall match ups in PvP, we will gather all stallers in one guild to crush our enemies with our stall pokemons. Also we will support production of new stallers and we will help them. BENEFİTS 1-PvP lend 2-Preventing of stall vs stall battles 3- Stall Building Help 4-A discord server and a guild with full of your allies 5-GiveAways REQUİREMENTS Finished all 4 regions Basic level of english Being active Being A Staller Or Planning To Become one or loving stall. PvPing or planning to PvP (because stall is pvp play style after all) APPLİCATİON Answer the following questions in this thread and we will contact you. we will review your application and based on it you will be accepted/declined. What is your name ? Where are you from? Are you a staller or planning to become one or do you love stall ? (Don't lie) Are you PvPing or Planning to PvP ? Will you respect other stallers ? Add a picture of your trainer card0 points
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Hey there! I'm sorry for the inconvenience. We disabled the boss yesterday to look for a bug. You should be able to battle him now as we re-enabled it again. Kind regards, Exotyc0 points
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