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  1. S.O.-50m Minimum Raise-1m Insta-80m End Point-72 hours after first bid Accepted Payments-Cash,CC@400k,IV RR@500k Discord- _.scam._
    2 points
  2. First I wanted to mention that I made this team bases on the team that Jadeash shared on his yt channel. So Jade Ash dont sue me pls! (10) NEW IMPROVED Boss Teams! | Pokemon Revolution Online - YouTube In this topic I will show the default team that makes most bosses and some ones that will be useful for specific bosses. I will also note the closest city and direction, and team for the boss and attack buff etc... ---DEFAULT--- Whismicott: Ability Prankster mandatory! nature doesn't matter to much. Need item Lagging tail. You will need Switchero, Memento and Cotton Spore. Shuckle: Ability Sturdy! You don't need to train Shuckle. You can use any pokemon sturdy, that knows SweetScent and any hazard move. You just need Sweet Scent and Stealth Rock, the others two moves is optional. Golduck: You need an Golduck trained like this. Use item leftovers. You must use this moveset. Ninjask: Ignore my Attack 252 :) Train (Speed:252, HP:252, Def:6) In most cases you need 2 sweepers. I use Ninjask and Gorebyss, but you can use others. You must use this moveset. Use item leftovers. Gorebyss: In most cases you need 2 sweepers. I use Ninjask and Gorebyss, but you can use others. You must use this moveset. Use item leftovers. Pangoro: You need Adamant Pangoro with Ability Mold Breaker. Train Attack and Speed. Use item Focus sash in case the boss attacks you when you swap for him, prevents one shot. "Once Pangoro hits the field, you 're 99.9% guarented to win" -Jadeash. ---EXTRAS POKEMONS--- There are some pokemons that you will need for specifics Bosses in the game. Banette: You just need Banette with item Banettite. You need this moveset. You will start every Boss that start with Mega Evolutions. Slowbro: I just use Slowbro for Boss Steven because he can tank and defeat him easly. You need Slowbronite and this moveset. Klefki: You need Klefki like this, Prankster and Bold or other good defensive nature. Use item Light Clay and this moveset. You will use Klefki against Steven and Erika. Volcarona: I use Volcarona for Erika because she is OP against her. Just copy this Moveset and Nature. Use leftovers. If you use Shuckle low level you will need one pokemon with Sweet Scent level 100 with focus sash (List pokemon that knows Sweet Scent: Sweet Scent | SM | Smogon Strategy Pokedex) There are some Pokemons that are required to be able to fight some bosses: Boss - Requirements Pokemons: Steven - 2 Steel Pokemons ( use Klefki and one more Steel Pokemon) Lance - 1 Dragon Pokemon Jessie & James - Pikachu ---STRATEGIES--- DEFAULT STRATEGY: Start with Whimsicott and use Switchero. If you survive you can use memento. After Whimsicott choose Shuckle Use Sweet Scent first. Then you use Stealth Rock. After this 2 moves if Shuckle survives you can use flash. After Shuckle, use GOLDUCK. With Golduck you will use Hypnosis (Hypnosis will have 100% accuracy now, because you use Sweet Scent before). After Hypnosis use Substitute. You need to stay behind Substitute most of the time to avoid dying. If he wokes after substitute, repeat hypnosis substitute again. If he's sleeping use flash. You need flash him 6 times. (Thats why I have flash on Shuckle, for stacking it fastest). After blind him, You can let Golduck die or use Hypnosis and Switch for your Sweeper. I use Ninjask as first Sweeper. If Boss's Pokemon wokes and kills you. Just use your Second Sweeper "My Gorebyss". With your sweeper, first you use substitute, and behind substitute use Swords Dance 3x ( or Shell Smash 3x). You can use Protect to heal your Pokemon with leftovers. After use 3x status moves, try to be behind Substitute and use Baton Pass and select Pangoro. (If you use Baton Pass behind Substitute, your pangoro will be behind Substitute and will not use focus sash unecesserly). With Pangoro just Use Power Trip, except Zapdos's Thor, for zapdos use Rock Slide. STRATEGY Banette + DEFAULT; Some Bosses that starts with Mega evolution causing your switchero move to fail and makeing your Shuckle flinch, which can prevent you from using Sweet Scent. ex: Mega Swampert with Waterfall. This strategy is to remove Boss's Mega Pokemon from the field. You can do this by defeating him with destiny bond or sometimes Bosses switchtes to another pokemon. If he switch you can follow default strategy. Start with MEGA BANETTE and use Destiny Bond on Mega Pokemon, if he swaps for other Pokemon, use Phantom force or Sucker Punch or other attack you prefer, just let Banette die on second Pokemon's Boss. And follow Main Strategy. For exemple Jadeash show on video fighting against Brock defeating Mega Steelix with Destiny Bond. STRATEGY DEFAULT * All pokmns Lvl 100; You cannot use Shuckle low level against Maribela and Urahara. You need all pokemons level 100. You can use Shuckle level 100 and you can also use any pokemon with Sweet Scent. Just put item Focus Sash. Pokemons that learn Sweet Scent: Sweet Scent | SM | Smogon Strategy Pokedex STEVEN STRATEGY Use KLEFKI, SHUCKLE, GOLDUCK, NINJASK, SLOWBRO + 1 Steel Pokemon Start with Klefki and use Reflect, and spikes until Klefki dies, switch for Shuckle and use flash. unitl he dies. Switch for Golduck and flash unit he dies again. After your Golduck, use Slowbro. With Slowbro activate your bracelete for Mega Slowbro. Use 3 times Iron Defense, 6 times Calm Mind. Use Slack Off when your pokemon is below 70% HP to recover your HP. When your Mega Slowbro is buffed 3x Iron defense and 6X Calm Mind, use surf for all pokemons. You will need Pokemon with Iron Defense move, that's why I use Slowbro. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- note: If for exemple i put DEFAULT + POKEMON. Change your second Sweeper for that pokemon. note: Many Bosses have obstacles in their path. I recommend you buy next tools: (Pick Axe, Tree Axe, Shovel, Abseil Rope, Sturdy Hiking Boots) that tools substitute Rock Smash, Cut, Dig, Rock Climb and Waterfall. +++ KANTO +++ Brock (Vermilion -> Digletts Cave) Banette + DEFAULT Chuck (Saffron, Secundary Gym) DEFAULT; Cie (Vermilion Sailor Adam) DEFAULT; Erika (Viridian, Viridian Forest) Use: Whimsicott, Shuckle, Golduck, Klefki, Volcarona, Slowbro. Do Main strategy, but instead using Ninjask, now you use Klefki and use Reflect if you are fighting agains Ferrothorn or use Light Screen if you fighting against Special Attacker Pokemon. Use Thunder Wave and Spikes, let him die for tryhard or switch for Volcarona. With volcarona use Quiver Dance 6 times, use roost for recover your hp. After boost Volcarona just use Fiery Dance most of the time. But i recommend use bug buzz for volcarona vs volcarona. George (Pewter City, Jail) DEFAULT Guardian Entei (Cerulean North, Route 24) DEFAULT Jessie & James (Celadon) DEFAULT + PIKACHU Klohver (Vermilion Sailor for Pinkan Island) DEFAULT Koichi (Saffron Dojo) DEFAULT Naero(Cerulean Cave) DEFAULT Nikola (Saffron, Trainer Valley) - I never did, Nikola. You must have unsuccessfully attempted to capture a Legendary Pokemon. If you defeat a Legendery Pokemon. You will need make this boss to reset Legendery Pokemon Spawn if you want try to catch it again. If anyone knows if the Basic Strategy works, please comment below. Thanks. Officer Jenny (Vermilion, Sailor Pink, Light House 2F) DEFAULT Officer Shamac (Pewter, Jail) Banette + DEFAULT Pre Hax (Vermilion, Sailor Adam, Munchlax Resort) - Must have only 2 Pokemon in team, all fighting moves banned. Sorry but I will look a nice strategy for this boss and upgrade in the future. Professor Oak (Cinnabar Lab) DEFAULT Pumpking King (Lavender, Route 10 and left after) BANETTE + DEFAULT Shary & Shui (Vermilion, Love Sailor, house 2) DEFAULT Terminator (Viridian, Left, Mt Silver Moltres Chamber) DEFAULT; Urahara (Lavender, Pokemon Tower 3F) DEFAULT * All pkmns must have Lvl 100. You need any Hazard + Sweet Scent on your Second Pkmn. Xylos (Vermilion, Eevee House) DEFAULT +++ JOHTO +++ Battle Bot (Olivine, Sailor, Dock Island, left house) DEFAULT Bruno (Ecutreak) Banette + DEFAULT; note: (use earthquake on the last Pokemon) Bugsy (Olivine, Sailor, Dock Island, North) DEFAULT; Gamers Pewdie and Diepy (Goldenrod Casino) DEFAULT; Guardian Suicune (Mahagony, North) DEFAULT; Lance (Blackthorn, North, Dragon Shrine) DEFAULT + 1 Dragon Pokemon; Lorelei (Blackthorn, Ice Cave) DEFAULT; Misty (Olivine, Left, South Route 41) DEFAULT; Neroli (Azalea, Left, ILEX FOREST) DEFAULT; Professor ELM (Violet, South-west, Ruins of Alph) DEFAULT; Sage (Violet, Sprout Tower) DEFAULT; Thor (Olivine, Left, South Route 41, Whirpool, cave, south) DEFAULT; note: use Rock Slide on Zapdos. +++ HOENN +++ Gingery Jones (Lavaridge, Right, Fiery Path excavation) DEFAULT; Guardian Raikou (Mauvile, Route 110, Secret Base Alpha) DEFAULT; Lt. Surge (Mauvile, Route 110, Power Plant) DEFAULT; Morty (Lylicove, Left, Mt.Pyre) Banette * DEFAULT; Naruto Fanboy (Mauvile, North, Desert, South Regirock Cave) DEFAULT; Professor Birch (Verdanturf, House 2) Banette + DEFAULT note: Medicham its not Mega, but u need kill medicham first before Default strat. Steven (Lavaridge, South, Valley Steel) Steven Strategy; Tigerous (Lylicove, Sailor, Eumi Island) Banette + DEFAULT Toothless (Slateport, South, West, Abandoned Ship) DEFAULT; +++ SINNOH +++ Ash Westbrook (Eterna, Right, Meteor Cave) DEFAULT; Letrix (Floaroma, Right, Vailey Windworks, Mountain Secret Passage) DEFAULT; Link (Sandgem, Left, South, TWINLEAF TOWN) DEFAULT; Logan (Celestic, Right, Route 210 North, Cave of Justice) DEFAULT; Maribela (Floaroma, Right, Water Path Left Side, F. Meadow) DEFAULT * All pkmns must have Lvl 100. Medusa & Eldir (Oreburgh, left, Ore gate, North, Legends Cave) DEFAULT; Professor Rowan (Jubilife City, House Left Pokecenter) DEFAULT; Saphirr (Survival Area, Right, Route 227) DEFAULT + 1 Fire Pokemon Spectify (Sandgem Town) Banette + DEFAULT; ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Rewards List : .... coming
    1 point
  3. hi; i know you did in the past happy hour 5% exp gain why not repeat it btw i have many happy hour suggestions (especially when there is no event): 1- Happy Hour * % ultra rare pokemons enconters . 2- Happy Hour * % chance to get Hidden Ability. 3- Happy Hours 2.5% to get Shiny chance. 4- Happy Hour PP restore in wild battle only. 5- Happy Hour HP restore in wild battle only. 6- Happy Hour EXP share full party. you can make this happy hour (full party EXP gain): 1- happy hour full slots EXP gain. 2- happy hour first 2 slot mone's only share EXP gain. 3- happy hour first 3 slots mone's only share EXP gain. 4- happy hour the first 4 slot mone's share EXP gain. 5- happy hour the first 5 slots mone's share EXP gain. 7- Happy Hour 1$ pokedollar release. 8- Happy Hour free Safari entrance. 9- Happy Hour free Transit pass. 10- Happy Hour Guild island free access (guilds member only). 11- Happy Hour to get Exclusive Membership Pokemons. 12- Happy Hour * % increase money dropped from Trainers. 13- Happy Hour free Escape Rop usage. 14- & finnaly repeat the * % EXP gain Happy Hour . * % means the percentage can be 5 , 10 , 15 , 20 or 25 % this idea will not ruin the game but will encourage every player to stay tuned to the game to get a chance for a random happy hour (60 minutes) at a random time & a random day ... hope you will love my suggestion; and put a like & a comment to this post & get it implented to the game
    1 point
  4. Starting offer : 800k (accept cc = 400k - rr = 480k) Minimum raise : 200k Instant buy : 6M Ending : 06/23/2024 11.52pm (gmt +2) (Discord : Anarkya#3200 - In Game : Metanarchy)
    1 point
  5. Starting price = 500k Minimum bid = 20k Can bid with: Cash Cc=400k Ends 72hrs after first bid
    1 point
  6. Won by Williwu Time = Ended Accept Only Poke$
    1 point
  7. C.o: 700k by Auramasterbank Min bid: 100k No insta Duration: 22:07 22/6/2024 (gmt +10) Accept payments: - Pokemon Dollars - Coin Capsule (400k) - IV Reroll (500k) - NRR (250k)
    1 point
  8. S.O 50k Minimum bid 50k Insta 1.5m Time: 24 hr after first bid Accepted items Coin capsule 400k IV Reroll 500k
    1 point
  9. auction is canceld, if anyone wants it i sell for 2m. contact by n1ghtmarex in game or emiel0998 in discord.
    1 point
  10. 1m on n1ghtcr4wl3r 250k on w4lr055k45t4n13 account
    1 point
  11. You can have both repel monster and sync dead and your false swipe third position
    1 point
  12. @Iheartmiw @Magikarpx Hi both, can both of you join the Vanguard discord server and if you already did, do ping/notify me with your discord usernames as well. Will help to set you two up for the guild. Vanguard Discord server link: https://discord.gg/MzAhycXyAt
    1 point
  13. @Jinzoooo sry the auction ended before you had bidded 150k The winner is @Toxicsoggy Pls contact me for so we can trade My discord is - akagami_shanks_3116
    1 point
  14. Canceled. Can be closed
    1 point
  15. 1 point
  16. Hello @Kim502 Please avoid overbumping your thread in the future. Stating remaining time (unless requested) counts as a bump and you are allowed to do it a single time every 24 hours. Kind regards
    1 point
  17. Start Lycanroc 300k
    1 point
  18. 1 point
  19. congrats @Helumi pm me ingame to claim
    1 point
  20. Yeah whatever, start 50m from mrvermillion. Praise the sun
    1 point
  21. Since there's memberships, it'd be nice to add a private vault for players with a membership (maybe make it with tiers?) Tier 1: unlocks VIP area, tier 2: private vault (3 vaults) , tier 3 unlocks: private vault on PC - Pokémon Storage (more vaults? idk +extra stuff) Reason of suggestion: if I have lets say 60 vulpix that are level 50, if they don't hold an item its almost impossible to figure out the vulpix I wanted to keep (unless I note down stats etc.). It would be nice to be able to store your "favorites" on vaults, or pvp teams/pve teams or even vaults just for selling (people can choose what they do with their Pokémon Storage.).
    1 point
  22. Hello there, welcome back to Pokémon Revolution Online! Indeed, we have been greeted with some new content since the last time you played. Thanks to @Yash005 for listing all the more notable ones, much appreciated. Z crystals are now in the game, some new Mega stones have been incorporated, some new moves are now coded that weren't previously and players can now catch some new legendary Pokémon like one of the Sword of Justice trio and Meloetta. Dungeons are also a big addition to PRO. There's currently 4 dungeons: - Forlorn Court Located above Lavender town in Kanto. Requires to be Kanto Champion. It's rewards are: Reroll Shards (4 combine together to make one soulbound Reroll ticket), PvE coins, some sellable rare gems and rocks (Nugget, Big Pearl, Pearl, etc.) and some rare Pokémon can be caught sometimes at the very end of the Dungeon. - Ruin of Valley Also called the "Victini Dungeon" (Victini itself requires to do another quest also beforehand). This dungeon can allow you to catch Victini as well as get the item called Time Flute, which can turn a Baby XD001 into a Baby Lugia and vice-versa. It also rewards the same usual rewards of Dungeons (PvE coins, gems, etc.) . - Temple of Truth Also known as the Xmas Dungeon, only available during the Christmas Event and after doing the Santa Quest. If you started the quest attached to it also, you can unlock the Lucarionite also with this Dungeon. The Temple of Truth is also the place where you have a chance to get the Light Stone, which is required to be able to catch the legendary Pokémon Reshiram. - Crux of Melody The "Meloetta Dungeon". Since it was released rather recently, not much information is widely available to players, but it is the dungeon where Meloetta is catchable at some point. It is important to note that the Pokémon teams for doing Bosses and Dungeons are usually different. Now, after all this said, welcome back! Glad to count you back among us. You can be assured that many ressources are available to you to help you throughout your journey, whether it would be Guides here on our Forum or our community answering your questions and coming to help when needed. Never shy away from asking here on the Forum or In-Game, we are always here to assist. Again, welcome back and good luck in your adventures! - Kubrick
    1 point
  23. Hi, I try to make this concept for halloween event.. what do you think? ^^ i hope this concept approved and by the part of halloween soon event tell me pls if you like it and also suggestion for what pokemon i must try to make are open (sry if my english bad ) for my pleasure, god bless you ^^
    1 point
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  25. Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
    1 point
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