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Changelog XX.XX.2025: PC Storage Rework The box size has been increased from 15 to 35, and the maximum number of boxes has been reduced to 29. This means the maximum number of Pokémon a player can have has increased from 1,000 to 1,015. Added filters accessible via the search bar. A list of available filters can be found here: Guide to Search Filters More filters might be added before release. Added sorting. A drop-down menu in the bottom left now contains all sorting options along with an ascending and descending button. Complete list of sorting options: None, Pokédex ID, Pokémon Name, Level, Total IVs, UID, Expiration Time Added the ability to hold a Pokémon with the mouse and switch boxes by hovering over the desired box. Added the ability to drag and drop a Pokémon in front of or behind another Pokémon to insert it in that position. Added a SELECT button that allows players to multi-select any number of Pokémon. This works both with left-clicking and by selecting an entire area, similar to Windows. Search results are now displayed as you type without needing to press Enter. Sorting now displays Pokémon from all boxes. Sorting and filtering now display a scroll bar once the number of results exceeds the size of a single box. Boxes have a progress bar showing how full they are now, so you no longer have to click through empty boxes. When you click the arrow for the next box, the displayed boxes skip by 10. If you have a Pokémon selected or hold the mouse click, it will slide through the boxes. You can only scroll through the box labels now. Added forward and backward buttons next to the close button to step through your previous actions and jump back and forth between them. Work on the box rework is still ongoing, so there may be changes or additions by the time of release. → Preview of the current state Random Battle Updates Random Battle teams will be updated to Gen 9. 1700 sets will be updated and 830 new ones will be added. Added new global rules for all current and future sets. Stat-related rules: The rules are listed in priority order (top to bottom). Example: If a set has Belly Drum + Sitrus Berry and takes either 25% or 50% damage from Stealth Rock, it will get Even HP, because the Belly Drum + Sitrus rule has higher priority than the Stealth Rock rule. Nihilego always has 52 SpDef EVs to ensure Beast Boost always raises SpAtk, regardless of level. Pokémon with Trick Room or Gyro Ball always have 0 Speed IVs and 0 Speed EVs. Belly Drum + Sitrus Berry → Even HP Belly Drum + Gluttony → Even HP Belly Drum + Substitute → Even HP Belly Drum alone (no Sitrus, Substitute, or Gluttony) → Odd HP Cheek Pouch → Even HP Cud Chew → Even HP Harvest + Sitrus Berry → Even HP Unburden + Sitrus Berry → Even HP Substitute alone (no Sitrus, Belly Drum, Cheek Pouch, Cud Chew, Unburden, Harvest, or Gluttony) → Odd HP Pokémon taking exactly 50% or 25% from Stealth Rock → Odd HP Type-related rule: A team can have at most 2 Pokémon of the same type (primary or secondary) Hazard rule: Each player can have only one hazard set on their team. Mega and Z-Move Presence rule: If a player’s Pokémon has a Mega Evolution or a Z-Move, the battle sets will always reflect this in the combinations: The chances of getting a Mega and/or a Pokémon with a Z-Crystal have been significantly increased. Both players have Pokémon with Mega Evolution and Z-Move Both players have Pokémon with Mega Evolution but no Z-Move Both players have Pokémon with Z-Move but no Mega Evolution One player has Mega Evolution only and the other has Z-Move only Neither player has Mega Evolution nor Z-Move Battle System Updates Coded Delta Stream. Coded Desolate Land. Coded Primordial Sea. Coded Red Orb. Coded Blue Orb. Coded Flower Gift. Coded Intrepid Sword. Coded Dauntless Shield. Coded Loaded Dice. Coded Throat Spray. Coded Luminous Moss. Coded Double Iron Bash. Coded Grav Apple. Coded Triple Axel. Coded Triple Kick. Coded Strength Sap. Coded Tidy Up. Coded Moongeist Beam. Coded Menacing Moonraze Maelstrom. Coded Sunsteel Strike. Coded Searing Sunraze Smash. Coded Take Heart. Coded Barb Barrage. Coded No Retreat. Coded Lash Out. Coded Payback. Coded Crush Grip. Coded Wring Out. The in-battle team preview will correctly update back to the regular form sprite when Castform's weather forms, Meloetta-Pirouette and Cherrim-Sunshine switch out. Weather-setting Abilities now will be a 50/50 on which activates 1st if both your Lead and the opponent's have the same Speed. Fixed all incorrect roundings of the 50% damage boost/malus from Rain/Heavy Rain and Sun/Extremely Harsh Sunlight with Water and Fire moves. Encore now immediately ends when the affected move runs out of PP. Heal Bell now fails when no Status could be healed. Fixed Glaciate that had stopped from lowering the opponent's Speed by one stage. Metal Burst now only reflects the damage of the last hit of a multi-hit move. If a hit from a multi-hit move making contact triggers Sleep from the opposing Effect Spore, the move will end, denying further hits after the hit putting to Sleep. Disguise breaking now counts as a hit for multi-hit moves' hit count message. Gastro Acid now will fail when the target was already affected by it. Using Gastro Acid on Castform will make it revert into its regular form when it was already in one of its weather form. Using Simple Beam no longer displays a misleading "suppressed ability" message. Mummy will stop replacing RKS System, Shields Down and Power Construct. A Parental Bond user's 2nd hit making contact on a Mummy user will use 25% of the power instead of 100%. Battle Bond now will only trigger once per battle. Future Sight now is affected by Normalize. A Water Bubble user will deal twice more damage with its Water-type moves and will receive twice less damage from opposing Fire-type moves, making it fully coded now. Ice-type Pokémon now will be immune to Sheer Cold. Fixed that Fling wasn't using the right Base Power for the user's current held item. Upgrading a Normal-type move into a Z-move with Normalium Z now will completely ignore the user's Galvanize, Refrigerate, Pixilate, Aerilate and Normalize. Cloud Nine will stop activating before the end of the turn when a Mega Pokémon that previously had the Ability faints. Poison Touch now can poison a target with Mummy before Mummy overwrites it. Gave Fairy Aura and Dark Aura the right power multiplier of 5448/4096, allowing Fairy and Dark moves to always deal the right damage respectively. Fixed a power rounding issue with Mega Launcher, now it deals the right damage everytime. Fixed a bug where contact-based Abilities (Static, Flame Body, Effect Spore, Poison Point) and Poison Touch failed to trigger if the Ability user had a status condition. Air Balloon message will not be printed again after its holder had its Ability changed. Moves denied by Gravity like Bounce now will be successfully denied on their 1st turn use if a faster Gravity was used before. Damage-reducing Berries' message now will use their holder's Pokéname back instead of the opponent's. Beast Boost now fully respects the priority order (Atk, Def, Spatk, Spdef, Speed) to determine which stat boost to give in case of a tie between multiple stats. User's Disguise breaking will not deny its held Eject Button activation anymore. Pursuit won't activate the opponent's held Eject Button anymore when he tries to switch out. Parental Bond's 2nd hit now will deal 25% damage instead of 100% when Mummy activated after the 1st hit. Pokémon with Sturdy Ability now will be immune to OHKO moves. Reworked Trace. Updated Trace's untrace-able Ability list to Gen 9. Made sure Trace is pending until the opponent brings in a Pokémon whose Ability is trace-able. If your U-turn/Volt/Flip user faints the opponent and then you bring in your Trace user copying an Ability triggering when entering the battle like Intimidate from the opponent's next brought in Pokémon, Trace copying that Ability now will correctly activate it. Reworked Substitute for the 2nd time and carefully rechecked all the main interactions. We named this rework Sub v3. Thanks to Sub v3 the following could be fixed or were found and fixed compared to the old Sub version: Snore is now able to bypass Substitute. Cursed Body will not have a chance to activate if its user's Substitute is the one tanking the hits. Mummy won't activate if its user's Substitute is the one tanking the hits. Disguise won't break if its user's Substitute is the one tanking the hits. Color Change won't activate if its user's Substitute is the one tanking the hits. Eject Button won't activate if its user's Substitute is the one tanking the hits. Shell Bell now will heal its user based on the damage dealt to a Substitute. Other Changes and Bug Fixes Reworked all battle backgrounds so they can be animated in the future. Animated backgrounds are already supported, but none have been added yet. Forms from handheld games, such as the Unown letters, will no longer be announced via the global form announcement. The sandwich menu at the bottom left will dynamically adapt to screen size and will be clearly visible and clickable on most Android devices. Since it was often suggested by Android players, you will be able to lock and unlock the hotkey bar. Preview The new setting Accurate Move Descriptions will allow you to replace the inaccurate descriptions based on the original game text with more accurate ones, including exact percentage-based values. Preview Several bugs related to streaming and downloading our music files in the background will be fixed. Updated happiness evolutions to Gen 9 mechanics. Mysterious Candy should work for it now. Moves that are learned through evolution will no longer be displayed as Lv. 0 in the Pokédex but will instead show up as Evo. Given Raticate Scary Face as Evo instead of Rattata, allowing Raticate to now learn it after Rattata evolving or via the Move Relearner. The gibberish text in the PvP replay window and guild member window will be replaced with the correct text. A critical bug that caused server crashes will be properly fixed. A temporary workaround is already live, but the final fix will be included in this update. Added a few new elevator door animations. Headgear and facegear support female variants now. Reduced performance impact of initial Pokedex initialization. Many of the Dynamax event forms will be added. That only refers to the artwork. Zapdos, Moltres, Articuno and their Galarian versions, as well as Ho-Oh, Lugia, Keldeo and Keldeo-Resolute mounts, will be reworked. Many new cosmetics and mounts will be added for future PvP Chest updates. To prepare for a possible early-game story rework, Partner Pikachu and Partner Eevee will be added. It’s still unclear if or how they will be used.3 points
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Hello fellows, Recently, requirements for most Legendary quests received an epic rework which makes them extremely accessible now, more than ever. The TL;DR would be, most of mentioned Legendaries will only ask for a Championship, + Pokedex seen or caught datas without including Legendaries, both of the Generation X Legendary is from. So if you get all the Kanto, Johto, Hoenn and Sinnoh caught datas + Championships, you'll be able to start the majority of Legendary quests that PRO has to offer since you'll have the big part of requirements already covered. My job on that thread is to provide people those Pokedex datas, I got the whole dex on my Fafouney20d alt. List of data + championship changed requirements for each Legendary up to 03/06/2025 (not english date format): Before asking for the service, make sure to: - Have enough space in your PC (713 Pokémon in total excluding Legendaries). Boxes sorted according to the Pokedex order Price - ACCEPTED CURRENCIES - Pokedollars Reroll Ticket - 500k Nature Reroll - 250k Coin Capsule - 500k Master Ball - 60k Rare Candy - 6k - Contact - IG: Fafouney Discord: fafouney (ID: 224141264130408448) GMT: +2 I strongly recommend you to pm me on Discord, it's faster and easier. - Q & A - What is the difference between seen and caught data? Seen data shows the Pokémon's sprite in your Pokédex but there isn't the Ball icon at the bottom. If you didn't see it, the sprite will be dark. Caught data shows an extra Ball icon at the bottom. Depending on your objectives and what you already have you may need way less datas from me. Can you provide datas from a region even if I wouldn't have unlocked said region? Yes, with lending trades the Pokémon will automatically come back to me even with the regional lock and you still get the data. Can you provide evolution datas? No, modern lending trades don't allow Pokémon to evolve anymore so I don't bother. What is the process? 1. You should contact me on Discord, either send me an ID list that I'll prepare in advance or we can do it directly in game, your choice I don't mind. 2. You can put 15k per trade of 5 datas, or the total price on the 1st trade, I have 14k hours on my main and got way too much to lose to do any dumb move. 3. When you got all the datas, recheck your Pokédex to see if you got all the datas of X Generation, it's easy to miss 1. I hope you'll appreciate the service ! Fafouney1 point
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Discord : diyaso#3745 - EXAMPLE COVER ART - - EXAMPLE AVATAR/PFP ART - - EXAMPLE SIGNATURE - - EXAMPLE BANNER ART - - FONTS SHOWCASE - Please choose a font from the following for your art text. You will get glow/outline/animation other style factors on this font. - EXAMPLE ANIMATED POKEMON CARD - I will make your Pokemon cards animated (available only till gen5 normal and shinies).1 point
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Since guild island is broken for almost half years, it will be good to be added something to make actually different in guild ladder. Top 3 guild are bored from stall spawn all the time, also we don't know how long mods will need to make the server merge and incoming changes about pvp. So this at least could make pvp guild ladder more competitive. Atm doesn't matter much will you finish top 1 or 10 cuz overall people getting the same. Im sure this little boost won't affect much but will be a bit motivation for all to participate.1 point
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Start Price: 200k Min Raise: 20k End Point: 24hrs (after start bid) Payment: Pokedollars / IV reroll (1x 700k each) / Coin Capsules(1x 480k each) Alt account: Shiroalt1 - If you intend to purchase with an alternate account, specify the account alongside your bid. - 15mins delay rule applies at the end point.1 point
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Even if it's based on events if summer event is going to come,we should have spawn change as those in valentine and Easter. At least we could get rotation once in 3 months with something that won't make us bored to hunt.1 point
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End. Let me when you guys free to trade the poke Rotom - @Tkl070701 Dratini - @Bikobeo1 point
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Hello @Endergirl7 & @Superjario. I've left you both a message on Discord.1 point
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Rharomy's Gen1&2 Shiny Collection Let me introduce you my awesome shiny collection. Gen1&2 are finished. 1st Generation (Kanto) : 140 / 140 (Finished) Starters : 9/9 2nd Generation (Johto) : 88 / 88 (Finished) Starters : 6/9 Unown (Johto) : 11 / 28 3rd Generation (Hoenn) : 91 / 119 Hope you enjoyed that collection Now that all the gen1 is finished with starters, I can leave this game in peace, my main objective is reached Few months that I'm already afk due to bad decisions and lack of content. But let's hope that it will change.1 point
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