Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/05/23 in all areas

  1. Change "of your maximum experience" to of your Pokémon's max HP As far as I experimented, once you enter a floor, leaving it will deny you from coming back into the said floor, so the red highlighted part shouldn't be possible. So the best thing to do in that situation is to enter the lowest floor you can and beat all 10 Trainers. With a full team it won't deny you a floor if your levels aren't messed up, and allows your Sweeper to gain a few extra levels for the next tougher floors. I must have been drunk nvm lol ! Btw it's cool to see this guide of yours and Leeluckya's one ! It changes from the crybabies that spit on the August 1st EXP Update DAY 1 without exploring these new Trainer Towers offered to us, which turn out to be really Pog.
    2 points
  2. Start 1 m Min raise 100 k Accept cc 360 k Rr 500 k 24 hours auction after first bid
    2 points
  3. I offer 6'000'000 pokedollars.
    2 points
  4. Welcome to PRO! Hello, hope you have a wonderful journey, meet new people and more importantly just have as a blast!
    2 points
  5. NOTE: I CAN ONLY DO TRADES ON THE SILVER SERVER KTHX Give pokemoney, receive art :] I'll do custom art of your trainers, Pokémon, anything you like. SIMPLE DRAWINGS starting at 80k, +10 for each additional Pokémon or character MORE DETAILED Starting at 150k, +10k per added character If you commission me, I will expect half of the total once the order is confirmed and the other half upon delivery Find me either here or through the PRO discord. NOTE: ANY AND ALL COMMISSIONS REQUESTED MUST BE IN COMPLIANCE WITH PRO'S GENERAL RULES AND TOS, RULEBREAKERS WILL BE REPORTED
    1 point
  6. Trainer Tower Guide Welcome to the basic guide on how to make the most out of the Trainer Tower! The Trainer Tower is a new feature added to PRO after the Experience Rework. The Tower solves the current issues with experience training. Wild Battles are no longer really good for lategame players to level up their pokemon as the experience is low compared to fighting Trainer Battles. Gym Rematches, Copycats and Trainer Battles can help you level up 1 to 2 pokemon at a time. However, the Trainer Tower helps you level up an entire party at once! You can find the Trainer Tower in Route 13 in Kanto. Regardless of whether your pokemon participated in the fight or not, they will all gain experience as long as they’re not fainted! Since the rework, you can now evolve pokemon without penalisations. Pokemon now level up according to the original games’ experience curve. The Trainer Tower is filled with trainers, a Nurse Joy and a PC so you can train any pokemon in the game! The more pokemon you carry in your party, the less experience you will receive but it will be easier to climb the tower. The less pokemon, the more experience but riskier it will be! You can surrender against any of the trainers without a penalisation, being teleported or losing money. You only pay a small fee for entering the tower. You do not pay additional fees for climbing up floors in the tower! Just pay once and climb up several floors in a single journey! Prices go from 1.500 (from the first floor) to 9.000 (from entering from the 80+ level floor). To begin with, the Trainer Tower has multiple floors. Each floor’s trainer pokemon will have a maximum range of 10 levels. For example, floor 2 will have pokemon from level 20 to 29. Floor 5 will have pokemon from 50 to 59. This applies to all floors. All floors except floor 9 have 10 trainers in them. Floor 9 has 5 trainers whose pokemon range from 90 to 100. Each trainer will have more pokemon as you go up. For example, in floor 2 you might only find trainers with 2 pokemon that are not evolved. In floor 4, you might find trainers with 3 or 4 pokemon that might be evolved but can still evolve. In floor 6 and above, you should find trainers with 5 to 6 pokemon that are almost fully evolved. In floor 8 and above, trainers will have 6 pokemon that are fully evolved except very weird and rare occasions (such as finding Zweilous and Hydreigon in the same trainer). Each trainer will have a common theme: all of their pokemon will share one type. This leads to good and bad results: each trainer will for example have 6 ice types, but these might also have dual types (ice-flying, ice-grass, for example). Each trainer’s sprite also represents them. For example: The young girl is always the normal type trainer. The fire clown is always a fire type trainer. The sailor is always a water type trainer. The cute woman is always a grass type trainer. The trainer with orange clothes is always an electric type trainer, flying type trainer or normal type trainer. The woman with a ponytail and a backpack is always the rock type trainer. The skier is always an ice type trainer. The hiker is always a ground type trainer in higher floors (30+) or a steel type trainer in lower floors. (10-29) The scientist npc is either a steel type trainer or an electric type trainer. The kimono girl is always a fairy type trainer. The ace trainer is always a dragon type trainer. The rocket grunt is always a dark type trainer. The biker is always a poison type trainer. The male medium is always a psychic type trainer. The female medium is always a ghost type trainer. The karate trainer is always the fighting type trainer. The bug catcher is always the bug type trainer. To enter the tower, there are multiple floors a single pokemon is allowed to access specific floors directly. A level 1-9 pokemon can access floor 10-19. A level 10-19 pokemon can access floors 10-19, 20-29. A level 20-29 pokemon can access floors 10-19, 20-29, 30-39. A level 30-39 pokemon can access floors 20-29, 30-39, 40-49. A level 40-49 pokemon can access floors 30-39, 40-49, 50-59. A level 50-59 pokemon can access floors 40-49, 50-59, 60-69. A level 60-69 pokemon can access floors 50-59, 60-69, 70-79. A level 70-79 pokemon can access floors 60-69, 70-79, 80-89. A level 80-89 and above pokemon can access 70-79, 80-89, 90-100. A level 90-100 pokemon can access 80-89, 90-100. To enter the tower as a pokemon party, there are more restrictions. If your pokemon party has 10 to 19 levels of difference, these are the restrictions. A level 1-19 pokemon party can access floor 10-19. A level 10-29 pokemon party can access floors 10-19, 20-29. A level 20-39 pokemon party can access floors 20-29, 30-39. A level 30-49 pokemon party can access floors 30-39, 40-49. A level 40-59 pokemon party can access floors 40-49, 50-59. A level 50-69 pokemon party can access floors 50-59, 60-69. A level 60-79 pokemon party can access floors 60-69, 70-79. A level 70-89 pokemon party can access floors 70-79, 80-89. A level 80-100 pokemon party can access 80-89, 90-100 If your pokemon party has 10 to 29 levels of difference, these are the restrictions. A level 1-29 pokemon party can access floor 10-19. A level 10-39 pokemon party can access floor 20-29. A level 20-49 pokemon party can access floor 30-39. A level 30-59 pokemon party can access floor 40-49. A level 40-69 pokemon party can access floor 50-59. A level 50-79 pokemon party can access floor 60-69. A level 70-89 pokemon party can access floor 70-79. A level 80-100 and above pokemon party can access floors 80-89, 90-100 It is not possible to enter the tower with a higher level difference party than 29 levels. If the difference between levels in your party becomes higher than what I indicated above, you will NOT be able to climb more floors and you will have to leave the tower challenge, rearrange a new party that fulfills the conditions and reenter. For example, if I start the tower challenge with a 1-29 party but the pokemon at level 29 levels up to 30 and my lowest level pokemon is below 10, I will not be able to access floor 20-29. If I start the tower challenge with a 40-59 party but the level 59 pokemon goes up to 60, I will not be able to access floor 60-69. Check your level differences with what I wrote above. When you have paid the fee, you can choose which floor you want to access through the elevator. For example: I enter the tower with a level 60 pokemon and go directly to floor 60-69. I then talk to the elevator and go down to the 50-59 floor to fight a few trainers, then I take the elevator to go up to the 70-79 floor and then I go back to the 60-69 floor. If your pokemon is within the level range of any of the specified floors above, and you fulfill the conditions of these levels, you CAN switch freely between floors. If I enter the tower’s floor 60-69 with a level 69 pokemon and level up to 70 BEFORE I want to visit floor 50-59 for a bit extra experience before I continue climbing, I will NOT be able to do so anymore. The option in the elevator will disappear. The elevator calculates the levels of your party WHEN YOU TALK TO IT INSIDE THE TOWER. Thus, it takes your levels into account IN REAL TIME! When you level up inside of the tower, even if you get over the maximum level difference, you will NOT be kicked out! ^note: this might need some testing General Advice. Use the Nurse Joy NPC to heal often, 1 to 2 times per floor if needed. It only costs 1.5k and fully heals your party! Carry a LOT of Leppa Berry and Sitrus Berry. These items are insane in the tower: being able to heal 10 PP and 25% of your maximum HP is incredible inside. Carry a LOT of healing items THAT YOU OBTAIN THROUGH THE ITEM RECYCLER NPC IN JOHTO. Do a lot of Dig Spots periodically, recycle the gems and items you find in them. Revives, Revival Herbs, Ethers, Max Ethers, Elixirs and Max Elixirs are often never used and just sit in your PC. DON’T BE AFRAID TO USE HEALING ITEMS! It is worth it. Defeat ALL THE TRAINERS IN THE FLOOR BEFORE MOVING ON! If the difference of levels in your party is too large, you might not be able to continue climbing up and might need to rearrange an entire party. Have 1 to 2 maximum pokemon that can oneshot almost everything in the tower. Remember that the LESS pokemon you carry, the MORE experience is gained. The experience that the extra pokemon would gain goes into your pokemon! Use OFFENSIVE pokemon to get through the tower trainers. DON’T use tanks. It is simply too time consuming and not worth it. Trainer’s pokemon are COMPLETELY RANDOMISED and just follow a specific type pattern per trainer. A trainer can have multiple of the same pokemon at different levels. Trainer’s pokemon have no items AND their moves are the last 4 moves they learn by level up. OPEN UP YOUR POKEDEX AND CHECK THEIR LAST 4 MOVES! For example, a level 40 Bulbasaur will have Seed Bomb, Synthesis, Worry Seed and Double-Edge. Check the sprite of each trainer before you fight them. THEY LITERALLY TELL YOU WHAT TYPE OF POKEMON THEY WILL USE! Use very strong offensive pokemon for it. These pokemon MUST HAVE GOOD MOVESETS. DO NOT USE STRONG OFFENSIVE POKEMON WITH BAD MOVESETS. For example, Moxie Gyarados is better than Sheer Force Kingler because Moxie gets access to Earthquake (beats Electric, Rock, Fire), Iron Head (beats Ice, Rock, Fairy), Waterfall (beats Fire, Ground, Rock), Crunch (beats Psychic, Ghost), but Kingler barely learns reliable moves aside from Earthquake and Water Type moves. If you insist however, just use pokemon with really high ATK or SPATK stats. Abuse your pokemon’s abilities: Some enemies have Sturdy, Cursed Body and other BS abilities that are really annoying. Pokemon with Moxie, Adaptability, Mold Breaker are amazing sweepers for the tower (Gyarados, Crawdaunt, Pinsir). If possible, the offensive pokemon you use should be EV trained, have a good nature and IVs and moveset. It should also be fast. If the pokemon you intend to use is NOT level 100, You can choose to use the LEND function from a separate account and lend yourself the pokemon. Once you have finished training your party, you can send back the sweeper to its original level and reuse it in the future. Using setup moves is risky but worth it. However, you will be constantly taking hits all the time and have to heal up additional times. Teach good moves to the pokemon you are leveling up via T M moves or level up moves AND equip them with good items! They can use Choice items to help you against specific trainers in the tower you might have difficulties against. Pokemon I personally recommend after 25 to 30 hours of testing Adamant Gyarados equipped with Gyaradosite, Moxie ability. You can use an Expert Belt if you don’t have the Megastone. < by far the best. Iron Head, Earthquake, Crunch, Waterfall. Adamant Beedrill equipped with Beedrillite, which will become Adaptability < very easy pokemon to hunt as a newbie and very easy megastone to obtain as a newbie. Poison Jab, X-Scissor, Drill Run, Throat Chop. Adamant Haxorus equipped with Expert Belt, Mold Breaker ability < a more expensive option. Earthquake, Dragon Claw, Poison Jab, Throat Chop. Other Mold Breaker, Adaptability and Moxie users such as Pinsir, Crawdaunt or Salamance are viable too. Credits to Leeluckya and other players for coming up with the Gyarados + Lend trade strat! Credits to myself for the rest lmao
    1 point
  7. Accepted CC 380k, iv rr 500k Discord : Esdeath4401#7603 3m 1.5m 1,2m 500k 2.5m 2m 1.2m Sold 13m 6.5m
    1 point
  8. Start 50 k each Min raise 50 k each Accept cc 360 k Rr 500 k 24 hours auctions after first bid for each pokemon 1 2 3
    1 point
  9. start 400 k Min raise 50 k Accept cc 360 k Rr 500 k 24 hours auction after first bid
    1 point
  10. Damn, then I must be drunk .
    1 point
  11. 1 point
  12. 1 point
  13. 2m money on gold but I can transfer any time
    1 point
  14. Start, just spd hurts
    1 point
  15. 1 point
  16. I offer 3'100'000 pokedollars.
    1 point
  17. I offer 2'600'000 pokedollars.
    1 point
  18. 1 point
  19. 1 point
  20. 450k palpitoad
    1 point
  21. I'm against... I know PRO has already made one step in that direction by adding a spanish support but the fact everybody has to speak english kinda force the communication between the players. If you add vietnamese or portugese to the game, i'm pretty sure it will build sub-communities of players that only talk that language and would not mix with the english speakers. That would be a shame. Edit : Btw i'm not a native english speaker
    1 point
  22. Hello and welcome to PRO. Hope you enjoy your journey, make lots of friends, and have loads of fun.
    1 point
  23. Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
    1 point
×
×
  • Create New...