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Changelog 30.11.2024: Added 40 new Pokéballs. Updated to Scarlet and Violet mechanics. Coded Sharpness. Coded Supreme Overlord. Coded Libero. Coded Kowtow Cleave. Coded Rage Fist. Coded Flip Turn. Coded Wave Crash. Coded Body Press. Coded Headlong Rush. Coded Scorching Sands. Coded Expanding Force. Coded Dual Wingbeat. Coded Thunderous Kick. Coded Freezing Glare. Coded Fiery Wrath. Coded Tachyon Cutter. Coded Psyblade. Coded Rising Voltage. Coded Bleakwind Storm. Coded Apple Acid. Coded Astral Barrage. Coded Branch Poke. Coded Breaking Swipe. Coded Dragon Darts. Coded Drum Beating. Coded False Surrender. Coded Glacial Lance. Coded Meteor Assault. Coded Skitter Smack. Coded Spirit Break. Coded Strange Steam. Coded Eternabeam. Coded Jet Punch. Coded Snowscape. Coded Twin Beam. Coded Triple Dive. Coded Overdrive. Coded Esper Wing. Coded Surging Strikes. Coded Wicked Blow. Coded Mountain Gale. Coded Mystical Power. Coded Psyshield Bash. Coded Shelter. Coded Victory Dance. Coded Aqua Cutter. Coded Aqua Step. Coded Armor Cannon. Coded Chilling Water. Coded Flower Trick. Coded Malignant Chain. Coded Make It Rain. Coded Lumina Crash. Coded Pounce. Coded Spin Out. Coded Spicy Extract. Coded Trailblaze. Coded Torch Song. Coded Sandsear Storm. Coded Springtide Storm. Coded Wildbolt Storm. Coded Misty Explosion. Coded Chloroblast. Coded Dragon Energy. Coded Steel Beam. Coded Axe Kick. Coded Supercell Slam. Coded Sappy Seed. Coded Matcha Gotcha. Coded Combat Torque. Coded Pyro Ball. Coded Thunderclap. Coded Raging Fury. Coded Steel Roller. Coded Hard Press. Coded Stomping Tantrum. Coded Temper Flare. Protean will now activate only once per switch-in. Inner Focus, Own Tempo, Scrappy, and Oblivious now prevent the opposing Pokémon's Intimidate from lowering their user's Attack. Terrain Base Power boosts for moves: Electric Terrain for Electric-type moves, Grass Terrain for Grass-type moves, and Psychic Terrain for Psychic-type moves have been reduced from 1.5× to approximately 1.3× (5325/4096). Moody can no longer boost or reduce Evasion or Accuracy. Disguise now causes the user to lose 1/8 of their max HP when it breaks. All healing moves except Wish now have a base PP of 5 (increased to 8 with maximum PP Ups or PP Max). Typing a Pokédex ID in the PC search bar now successfully displays Gen 7, 8, and 9 Pokémon. Battle Bond Greninja can now learn Water Shuriken upon evolution. Substitute no longer gains Sturdy if the user has that Ability. Non-reviving healing items no longer work on fainted Pokémon. Solar Blade's Base Power is now halved under Snow, Hail, Rain, and Sandstorm conditions. An opposing Sticky Barb can no longer replace the held item of your Pokémon if it has the ability Klutz. Rapid Spin now has a Base Power of 50 and raises the user’s Speed by one stage. Teleport now has negative priority and switches out the user for an ally to take its place. King's Shield now lowers the opponent's Attack by only one stage. Corrected the Base Power, Accuracy, PP, Type, Move Category, Spelling, and Descriptions of all Gen 8 and 9 moves. Renamed several moves consistently across all instances. Added 180 new TMs and 100 new TRs. Coded all evolutions except those requiring the Pokémon Let’s Go! feature. Cosmoem evolves based on the day time. Coded Mind Blown. The Pokédex now displays the correct numbers for Seen, Caught, and Evolved entries. Non-cosmetic forms are now linked together. For example, Alolan Vulpix will count toward the Vulpix entry, and the same applies to forms like Hoopa-Unbound and Hoopa. Added functionality to view all non-cosmetic forms (e.g., Hoopa-Unbound, Mega Evolutions, Gigantamax forms, and regional forms) in the Pokédex. All Pokémon with non-cosmetic forms now have a border in the Pokédex. Right-click (or long-press on Android) opens a grid with the available forms. Added tooltips in the form grid showing the official titles of each form. Changed how cosmetic forms are displayed in the Pokédex, now showing more event forms. Chroma and shiny forms now have small icons as identifiers next to the Pokémon’s type. Chroma forms can now be changed directly via items without requiring an NPC. Added Snow weather and its corresponding weather icon in battles. All weather icons in battles are now animated. Reworked the evolution animation and adjusted its effects and layers. The sprites of the Pokémon evolving into are now blacked out if their Pokédex entry hasn’t been unlocked. Added a loading indicator for move-learn if the team update takes longer. Move learning now properly handles its confirmation popup. Improved the YesNoBox to better handle additional asynchronous scenarios. Added a simple helper script to animate dots on a label. Fixed an issue where the move-learn confirmation box would not disappear properly when a move learn was postponed. Item names in the Pokémon selection screen are no longer cut off abruptly and now end with an ellipsis (…) if too long. Fixed a bug that caused strange behavior when using an item on a region-locked Pokémon in the team. Fixed the shop preview in NPC shops not resetting properly after the shop was closed. Added 20 new NPC sprites for Astrella. Made several minor reworks, clean-ups, and optimizations.54 points
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.Keitaimg { margin-left: -5px; } Prepare to elevate your player-versus-player experience with PvP Chests—mysterious chests brimming with rare cosmetics, unique mounts, and handy consumables. Designed exclusively for Ranked PvP, these chests reward both your daily activity and dedicated ladder climbing. First Win of the Day Start strong by claiming 1× PvP Chest with your first win in both Normal Ranked and Random Ranked PvP each day. Additional Wins In Normal Ranked, earn 1× PvP Chest for every two additional wins after your first. In Random Ranked, earn 1× PvP Chest for every four additional wins after your first. Top 25 Ladder Rewards At 12 AM and 12 PM GMT+0 each day, the Top 25 players on the Normal Ranked PvP ladder receive enhanced-chance chests: 1st Place: 5× PvP Chests 2nd–3rd Place: 4× PvP Chests 4th–10th Place: 3× PvP Chests 11th–19th Place: 2× PvP Chests 20th–25th Place: 1× PvP Chests Very Rare Mounts Slifer the Sky Dragon Obelisk the Tormentor The Winged Dragon of Ra Exodia Mount Dark Exodia Mount Blue-Eyes White Dragon Shenlong Mount Hoverpod Kaido Mount Karoo Mount Spyro Mount Kaisel Mount S Kaisel Mount S Walking Wake Mount S Gouging Fire Mount S Raging Bolt Mount S Koraidon Mount S Miraidon Mount S Poipole Mount S Naganadel Mount S Buzzwole Mount S Guzzlord Mount S Nihilego Mount S Celesteela Mount Ursaluna Mount Changes its appearance to Ursaluna Bloodmoon at night. Its form counterparts can be found during the respective events. Accessories Susanno (Blue) Susanoo (Purple) Susanoo (Orange) Susanoo (Green) Cosmetic Sets Great Saiyaman (Helmet, Clothes, Cape) Great Saiyagirl (Helmet, Clothes, Cape) Vegeta (Wig, Eyes, Armor, Tail) Boruto (Wig, Scar, Clothes) Baryon Mode (Eyes, Clothes, Tails) KCM 2 Mode (Wig, Clothes) Madara (Wig, Eyes, Armor) Cursed Seal (Wig, Eyes, Clothes, Wings) Zero (Helmet, Clothes, Cape) Captain (Clothes, Daiguren Hyorinmaru) Ulquiorra (Horns, Eyes, Clothes) Goblin Slayer (Helmet, Armor) Solaire of Astora (Helmet, Armor) Dark Magician (Helmet, Armor, Magic Circle) Consumables Soul-Bound IV-Locked Reroll Ticket to lock a single IV Soul-Bound IV-Locked Reroll Ticket to lock two IVs Soul-Bound Ticket to swap two IVs of a legendary Pokémon in a targeted way Rare Mounts Walking Wake Mount Gouging Fire Mount Raging Bolt Mount Koraidon Mount Miraidon Mount Poipole Mount Naganadel Mount Buzzwole Mount Guzzlord Mount Nihilego Mount Celesteela Mount Going Merry Mini Merry II Flying Dutchman Hybrid mount with unique poison gas particle effect. Minecraft Boat Raft Cosmetic Sets Ogerpon Teal (Mask, Clothes, Veil) Ogerpon Wellspring (Mask, Clothes, Veil) Ogerpon Hearthflame (Mask, Clothes, Veil) Ogerpon Cornerstone (Mask, Clothes, Veil) Tapu Koko (Wig, Eyes, Clothes) Tapu Lele (Hat, Eyes, Clothes) Tapu Bulu (Hat, Eyes, Clothes) Tapu Fini (Hat, Eyes, Clothes) Dragon Knight (Helmet, Clothes, Spear) L (Wig, Eyes, Clothes) Consumables Soul-Bound Reroll Ticket Soul-Bound Ticket to randomly reorder the IVs of a Legendary Pokémon Ticket to reduce an IV of a Legendary Pokémon by 1 Uncommon Consumables Ticket to borrow Pokémon via Lending Trade from NPCs for 24 hours Players can choose from 10 different Pokémon sets each day. The sets reroll every 24 hours at 12 AM GMT+0. TM230 - Flip Turn TM231 - Dual Wingbeat TM254 - Alluring Voice TM280 - Power Whip TM292 - Body Press TM294 - Toxic Spikes TM308 - Encore TM319 - Hurricane Common Consumables 3× Focus Sash TM168 - Charm TM169 - Fake Tears TM170 - Scary Face TM171 - Fire Fang TM172 - Thunder Fang TM173 - Ice Fang TM174 - Acid Spray TM175 - Struggle Bug TM176 - Psybeam TM177 - Confuse Ray TM178 - Disarming Voice TM185 - Metal Claw TM194 - Rock Blast TM196 - Imprison TM198 - Tailwind TM223 - Vacuum Wave TM276 - Superpower TM328 - Future Sight Bonus Drops PvP Chest (10% Chance) Gain an extra PvP Chest within your current chest. PvP Tokens (100% Guaranteed) Every PvP Chest includes PvP Tokens, which you can collect and spend on various PvP-focused rewards and cosmetics. Soul-Bound Reroll Ticket for a specific Legendary (3% Chance) Every PvP Chest has chance to drop a Legendary-specific Reroll Ticket (e. g. Heatran Reroll Ticket). Item Details Cosmetic Sets Dropped as one tradable item (e. g. Vegeta Set). Once you opened a cosmetic set to claim the cosmetics, those items become untradeable. Mounts & Accessories Typically tradable unless noted otherwise. Some mounts change forms or have special effects during certain conditions or events.27 points
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Changelog 12.12.2024: Reworked switching between cosmetic forms in the Pokédex, eliminating the double usage of right-click for both the non-cosmetic forms grid and switching between cosmetic sprites. Example video Added Refill used PvP Items in Game Options. It is enabled by default and automatically re-equips consumed held items from your inventory after a PvP match. Snow battle icon correctly vanishes when it ended now. Weather Ball will no longer deny you from clicking on anything when there was no weather. Players have a round counter for weather effects below the weather icon in the battle window now. It doesn’t show how long the weather will last but instead how long it has been active. Players can now see how much HP the Pokémon have left in the enemy team view. It only shows info you have already seen. For example, Regenerator healing won’t update until the Pokémon comes back into battle. Lost HP is shown visually as a red-filled area on the Pokeballs. Example picture Hovering over a Pokémon displays a tooltip showing its exact remaining HP percentage. When a Pokémon faints, its Pokeball changes to a different red color, making it easy to differentiate between fainted and low HP. It's backwards compatible with replays. Example picture The map music and battle music files are no longer stored in the client but are now streamed and downloaded on demand. This allows us to fix music files more easily while significantly reducing the client size. The size has decreased from 620 MB to 350 MB, enabling clients to be cached via Cloudflare again, ensuring faster DDL downloads in the future. If you mute the music in the client options, it will not be downloaded. Players no longer get stuck if they trigger the LoS of two NPCs at the same time and the first one teleports them to another map. Coded Neutralizing Gas. Coded Chilly Reception. Coded Lunar Blessing. Coded First Impression. Clangorous Soul now takes 1/3 of the user's max HP when using it. Being behind your Substitute will display back the right message instead of revealing your Ability when an opposing user's Intimidate triggers. Teleport will no longer end the Wild Battle when it was you using it, but the Wild Pokémon using it can still end the battle. Teleport will now display a failed message when the user had no ally left to swap with. Soundproof users are no longer immune to their own moves, so if a Pokémon uses Perish Song, it will now gain a perish count. However, other Pokémon with Soundproof are still immune to Perish Song. Added 56 new TMs, we should now have every TM released until Gen 9. Added missing Egg Moves for some Pokémon. Piplup family now has Competitive instead of Defiant. Shiftry now has Wind Rider instead of Early Bird. Aegislash Blade Form's Attack and Spatk Base Stats were reduced by 10 points each. Aegislash Shield Form's Defense and Spdef Base Stats were reduced by 10 points each. Cresselia's Defense and Spdef Base Stats were reduced by 10 points each. Zacian's Attack Base Stat was reduced by 10 points, while Zacian-Crowned's by 20 points. Zamazenta's Attack Base Stat was reduced by 10 points. All alternative forms of Landorus, Thundurus, Tornadus, Keldeo, Rotom and Greninja now share the same TMs learnset as their base form. The new Pokeballs are now displayed at the top of the item selection in the battle window. Coded Chilly Reception. Coded Meteorite. Coded Gracidea. Coded Oricorio's four Nectars. Coded Ogerpon's three Masks. Coded Adamant Crystal. Coded Lustrous Globe. Coded Griseous Core. Fixed Reflect's and Ice Body's message. Fixed Thunder Fang, Ice Fang, and Fire Fang to ensure their additional effects now trigger independently rather than simultaneously. Weather Ball now correctly transforms into Breakneck Blitz when affected by Normalium Z. Using Gastro Acid to suppress an Ability that can't be copied/swapped by either Role Play or Skill Swap will no longer allow you to bypass the restriction. Role Play will fail if the target has Illusion. Castform now can transform into its Snowy form when Snow is active. Curse now properly fails if the target is already cursed. Enhanced the message displayed when Brick Break removes Aurora Veil, Reflect, or Light Screen. Enhanced Soundproof messages when blocking sound-based moves. Magneton and Nosepass can now evolve when exposed to a Thunder Stone. Eevee can now evolve into Leafeon when exposed to a Leaf Stone and Glaceon when exposed to an Ice Stone. Ensured that all alternate forms of Deerling, Sawsbuck, and Oricorio share the same learnsets as their base forms. Fixed TM learnsets for Paldean Tauros and Galarian Darmanitan. Exp. Candies now fail and are no longer consumed when used during battle. Changed the icon of some TMs. Zamazenta-Crowned's Attack Base Stat was reduced by 10 points, while its Defense and Spdef Base Stats by 5 points each. Made several minor reworks, clean-ups, and optimizations.27 points
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Changelog 09.10.2024: Reworked all particle effects. Based on popular request, the water particle effect (Suicune and Suidoof) is more visible now. Added a poison gas particle effect for mounts. Reworked the previews in the coin shop and NPC shops. Mounts with idle animations always animate now. The previews no longer rotate by default, but can be toggled with a left click. Shadow-themed follower sprites have a shadow particle effect now. Fixed an issue with the follower movement being inconsistent. Fixed a potential issue with unassigned default follower sprites. Fixed a Pokémon evolution bug that caused server crashes. Fixed a bug in the spawn window where switching maps caused the list to scroll up, hiding the spawns. Fixed a bug where a LoS trigger without a battle caused the LoS music to get stuck. Fixed bike lanes for other players and NPCs. Fixed a bug that made whitelisted links not fully clickable. Fixed a bug that caused visually weird movement for other players when they changed direction. Coded an IV calculator that allows you to calculate total IVs for multiple Pokémon combined by clicking on them. Added 40 new Astrella NPC sprites. Added all Gen 9 sprites, skill data, and other Gen 9-related content to the client. Made several minor reworks, clean-ups, and optimizations.27 points
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.keita-border { border: 0.220rem solid white; font-family: "Inter", sans-serif; } .body-border { padding: 25px; font-family: "Inter", sans-serif; } .keita-text { background: #9929EA; background: linear-gradient(to bottom, #9929EA 0%, #5808FB 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent; } Ho ho ho, Trainers! The snow is falling, the bells are jingling, and the magic of Christmas fills the air! From December 1st 12 AM GMT +0 to January 5th 11:59 PM GMT.+0, join us for an unforgettable event overflowing with holiday spirit, festive encounters, and merry surprises with a chance to win a super exclusive untradeable SHINY Christmas Snivy!! ーー REWARDS PLAYERS STAFF* 1st place: SHINY Xmas Snivy + 2x IV-locked reroll SHINY Xmas Snivy + 1x IV-locked reroll 2nd place: SHINY Xmas Snivy + 1x IV-locked reroll 2x IV-locked reroll 3rd place: 1x IV-locked reroll 1x IV-locked reroll * Due to their responsibilities, staffs have limited time to hunt, so they will be excluded from the regular Hunt Contest and will attend a Staff-Only one. ーー HOW TO PARTICIPATE Join the Holiday Hunting Contest by showing your Pokémon to the Hunting Contest Judge in Evergreen Island Village, who will evaluate them. You can submit any rare Pokémon belonging to a family with a Christmas Form: Points are rewarded based on the Pokemon’s Nature, Ability and IV. Additional points will be rewarded if the Pokemon is a Christmas or Shiny form. The Hunting Contest Judge will not take your Pokemon, once submitted, they will remain in your account. You may submit multiple Pokemon to be judged, there is no limit. Only Pokemon caught after the event has started can be submitted. The Pokemon will be untradeable; players can choose the nature and ability, but the IVs will be randomly generated. A single player cannot get two or more forms. This SHINY form will never be obtainable again after this event.25 points
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Changelog 02.08.2024: Added a window to view Pokemon you have lent to others. Fixed a few bugs that could lead to visual bugs with the lending trade time. Added a completely revamped filter system, which currently only works in the new lending trade window. The filter system is a prototype in trial and may be used elsewhere later. Quick Guide to Search Filters Removed the sync button from the client. Reworked some parts of the Pokedex code. You can click on the map in the spawn areas, and it will open the map name in the spawn list now You can scroll in the area section of the Pokedex now. The maps in the area section are sorted alphabetically now. Fixed the Valentine Smeargle follower sprite. Added more mounts and forms. Few small reworks, clean-ups and optimizations. Server Merge Status Update - Current development status Database Migration → 100%. This was the bulk of the work. Forum Migration → 100%. We wrote a proper solution instead of the original workaround, allowing to switch characters like accounts in Discord. This gives the option to use individual characters for services, forum shops, and similar purposes. It was a lot more work, but it's a better and more stable solution. Moderation Tools Migration → 100%. Website Migration → 0% →80%. Dashboard Migration → 50% → 80%. Reborn Bot → 0%. Client → 5%. Server → 10%. Ban System Rework → 100%.22 points
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Dear staff members! You added a Search Bar to the Lending Trades window, and said maybe will be used elsewhere so I came up with a more user friendly version for the PC box version: This has the same functionality, but more user friendly because players don't have to learn all those terms for searching, and makes searchings much faster too! Filters: Name, OT, Move, Ability: Normal Text box with string input. Nature, Type, Hidden Power, Region, Gender: Drop-down list of values where we can choose one. Hold item, Shiny, Form: Checkbox with Tre/False value Sort: Checkbox (same as current one) Level, Total stat, IV, EV: Works same way as in lending window, for example: Level text box: 100 shows only lvl 100 pokemon >=50 shows lvl 50 or higher pokemon Total stat text box: speed>=284, spdef>150 shows pokemon with at least 284 speed and more than 150 spdef (same with IV and EV filters) Bonus: added the lending window button next to release button. If anyone like this idea give a heart or comment please!19 points
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PRO PvP Viability Rankings by @Aggs, @Cyanirl, @Jorogumo, and @Pisforpenguin Welcome to the PRO PvP Viability Rankings thread! This thread is maintained by the PvP Coordinator team and will be updated regularly, but we want to hear your thoughts and opinions on both the metagame at large and specific Pokémon. Please understand that viability rankings are fundamentally a subjective matter — and as such, opinions may certainly differ. Please note the following: Usage is not the same as viability. Please do not nominate Pokémon on the grounds that they are frequently used. Be detailed when submitting nominations for changes. It is difficult to convince anyone, us included, to change their mind with a one-liner. All discussion is welcome, especially if you have personal experience laddering with a certain Pokémon for a substantial number of games. Remain civil. While spirited and contentious debate is encouraged, please do not resort to personal attacks. The following Pokémon are ranked in alphabetical order within each sub-tier: S Rank: S Rank Clefable Landorus-T A Rank: A+ Rank Aegislash Bisharp Kyurem Lopunny-Mega Mawile-Mega Serperior Tornadus-T Zapdos A Rank Diancie-Mega Dragonite Ferrothorn Garchomp Heatran Keldeo Kyurem-B Metagross-Mega Tangrowth A- Rank Alakazam-Mega Annihilape Azumarill Charizard-Mega-Y Excadrill Gliscor Hoopa-U Manaphy Ninetales-Alola Rotom-Wash Scizor-Mega Slowbro Slowking Thundurus Victini Volcarona B Rank: B+ Rank Amoonguss Blacephalon Chansey Charizard-Mega-X Greninja Jirachi Kommo-o Latias Latias-Mega Latios Magnezone Sableye-Mega Tyranitar Weavile B Rank Alomomola Breloom Gyarados-Mega Hippowdon Hydreigon Latios-Mega Medicham-Mega Mew Pinsir-Mega Skarmory Suicune Thundurus-T Tyranitar-Mega Venusaur-Mega Volcanion B- Rank Altaria-Mega Crawdaunt Gastrodon Heracross-Mega Porygon-Z Reuniclus Ribombee C Rank: C+ Rank Alakazam Cresselia Diggersby Ditto Gallade-Mega Gengar Mamowsine Manectric-Mega Pelipper Porygon2 Quagsire Scizor Swampert-Mega Togekiss Uxie C Rank Cloyster Conkeldurr Gardevoir-Mega Gyarados Hawlucha Kingdra Marowak-Alola Mimikyu Slowbro-Mega Torkoal Venusaur C- Rank Aerodactyl-Mega Azelf Blissey Cofagrigus Garchomp-Mega Infernape Jellicent Klefki Mantine Muk-Alola Nidoking Pidgeot-Mega Seismitoad Starmie Tentacruel17 points
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PokéVault Welcome to the Ultimate Emporium, your premier destination for a diverse selection of Pokémon tailored to all your adventures. At the PokéVault, you will find a wide variety of Pokémon for Dungeons (such as Forlorn Court, Crux of Melody, Vale of the Ruins), PvP, PvE, Boss battles, and Story progression (Kanto, Johto, Hoenn & Sinnoh). Boss teams are available for lending as well as buying. We also offer Dungeon Service for Meloetta and Victini. I made a separate forum thread where I offer Dungeon Service. Click HERE for more information. Accepted Payments: IV Reroll Ticket 500k Nature Reroll Ticket 250k Coin Capsule 400k Black Medallion 160k Rare Candy 5k Contact Info for TBA7 & Mhtsolas: IGN = TBA7 Discord = TBA7 Time zone = GMT+1 Dungeon Pokémon for sale: PvP Pokémon for sale: Pokémon for Bosses: (For sale & for rent) Pokémon for Story progression: (For sale & for rent) Shiny & Forms for sale: Untrained Pokémon for sale: Items for sale: How to use the Boss Team?17 points
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@import url('https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:ital,wght@0,400;0,700;1,400;1,700&family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap'); .wrapper-keita { font-family: "Inter", serif; font-optical-sizing: auto; font-weight: ; font-style: normal; font-size: 1rem; } li { margin-bottom: 3px; } .keita-highlight { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } I'm writing this post while stuck in a hospital bed since 20 days, so there’s a chance I might make some typos, so please bear with me. It's purely logical that the Hunting System is meant to be a main feature of a Pokémon game, exactly like cooking would be for a cooking game. However, it’s completely false that Hunt is the only way to earn money. The game provides a wide range of methods to make money, such as: Dig Spots Excavation Dungeons Bosses + Mini Bosses Bug Catching Contest Mono Tournament Rebattling NPCs PokeStops Providing Service (e.g Quest Service, EV TRining, EXP Training, etc) etc (many other). If you play all that content using a single account, without hunting, you can earn around 1.500.000 Pokedollars every 7 days. If you decide to ignore some content, that's going to reduce your income, but that’s intended. It’s up to you how you choose to play the game, but the more content you play and the higher will be your income. Economy Status The economy is far from being in good shape, and there’s plenty of room for improvement. However, you’re compltely clueless about the situation and think that simply making content pay more will solve the problem, while not realizing that it will actually make everything 10x worse than it is now. It's like if your country is facing economic issues and someone suggests "'Hey! Print more money!'" While that might sound like a quick solution, it actually sucks and will make the situation even worse (check Venezuela's history) The reason some content doesn't pay as much as it should is that nerfs were necessary to save the game's economy. Over the years, we've added a lot of content to provide more variety and give players more things to enjoy. However, maintaining control over the large influx of items and resources dropped from various in-game activities, which then entered the game’s economy, was not easy. Some players began exploiting this system. A large number of players began using multiple accounts (e.g., 4x on Silver, 4x on Gold), leading to an overwhelming amount of tradable goods, which damaged the game’s economy. This drastically decreased the price of many items. For example, if the market has only 50 pieces of an item, it might be priced at $1000. But if millions of that item are generated, the price will drop drastically, to something like $5. Yeah, it sucks a lot that players that did not abuse this also ended up harmed , finding themselves in the midle of the fire, but it was the only thing doable to save the game. Future of the Economy With the upcoming Account Merge, many things are going to change in how the content system works. For example, a lot of the content will no longer have character-based cooldowns but will instead have account-based cooldowns. This means that if you have 4 characters, you will only be able to play Bosses (just an example) with one character, rather than using 2, 3, or all 4 characters. So, if you have Jhonvga1, Jhonvg2, Jhonvga3, Jhonvga4, you will be able to play Bosses only with one of them. This change will give the Staff more freedom to determine the best rewards for content activities, allowing them to reward players in a better way without worrying about potential "abuse" (which, as said above, is the reason rewards got nerfed). Please, be patient and stay strong for a little bit more, we're almost there. This is simply not true. It's false and far from the reality. While it may have been the case in the past to some extent, playing Stall is no longer viable in most of the situations today, especially due to the recent PvP changes. The high presence of varied offensive threats makes defensive role compression impossible, or almost. If you’re aware that someone is playing for others and have evidence to support it (because how would you know without evidence?), just report it to us, and we’ll ban. While adding new content is crucial for any video game, I believe our content team is doing their best to make the game as enjoyable and fun as possible for players in terms of content (see Dungeons, for example). That being said, there's still a lot of exciting things in the works: We’re not just getting 1, not 2, but 3 Gen (Gen 7, 8, and 9) and it’s not as simple as it sounds. PRO is a pixel-based game, while the upcoming generations are 3D-based. We can’t simply download files from the official games, so there’s a huge amount of work behind the scenes that our Artists are doing. A totally new region (and also something more!) to host these new generations. New game features, systems, challenges and game modes; New PVP rewards to incentivize PVP; etc. There's a lot of content on the way. Regarding Rockruff, to my knowledge, we never announced that it was huntable. Not everything added to the client is immediately obtainable. It simply means it’s ready to be used when necessary. It could be a week, two weeks, or even months after an update before it becomes available. Sometimes, a Pokémon is added but not released because we may not be fully satisfied with the result and want to avoid reworking forms (like we did with Drillbur) as much as possible to prevent causing problems for players (e.g., a player buy a HW Drillbur, but then we rework the form cuse we think it does not fit the game, and the player received a damage). As for the claim that "PRO only does cosmetics," it’s a misconception of the players who. We have around 20 artists organized into groups: for example one for cosmetics, one for event forms, one for the client, one for tiles and NPCs, etc. While we release "800" cosmetics, there are also artists working on Astrella and other game features simultaneously. So no, cosmetics are not delaying any other content. On the topic of item descriptions, yes, there can be errors. If you notice one, please report it to help us fix it, rather than just complaining. We can’t fix issues we’re not aware of. Finally, regarding translations: no, 50% of our community is not from Brazil. Nothign wrong with Brazilians. We love all players unconditionally, but where did you even get that number from?? In this specific moment, the actual distribution is around: 12-13% from Brazil; 25-30% from the USA; 15-17% from Vietnam; India 12-13%; etc You can get real numbers here: https://dashboard.pokemonrevolution.net/dashboard Keep in mind that some players play on both servers, so the numbers may be slightly inflated (this applies to every country). We simply cannot and will not translate the game into languages other than English. Translating the entire game, including dialogues, moves, quests, etc, would take even years. If we translated it into Portuguese (Brazil), we’d have to do the same for other languages like Chinese, Vietnamese, and Indian languages. This would not only takes year, but would also case significa delays to updates (since we would need to translate every single update). Keep in mind that even games much bigger than ours don't offer translations for the same reason. We hope you understand. It's currently 4 AM in Europe so everyone is sleeping, and 9 AM in Asia (China, Vietnam, India) is 8-10AM, so kids are at school, adults are at work. This leaves only America (continent) available to play, and yet we have 650 players online: 383 + 267 = 650. 650 players online while everyone in Europe sleep + Asia is at school/work is not a bad number. During December + XMAS: 14 December: 6 AM EU (so all Europe Sleeping + Asia at school and work, and late evening in America) 455 + 394 = 850 players online 9 December: 4 AM EU (so all Europe Sleeping + Asia at school and work, and only America up) 542 + 429 = 971 players online 25 December: 1:40PM EU (late night for America, EU+Asia available) This is 25 December, where people should be celebrating with their family. 914 people online. 1, 2 and 3 December: 1564 players online at the same time (940+624) 4th January: 1429 Players online at the same time I don't know where you're getting your numbers from, but at this point, it’s just misinformation. It's the same as when you previously claimed that 50% of the PRO community was from Brazil or that current PVP is heavily centered around stall. You're throwing out numbers randomly without taking the time to research or verify anything. We have two servers, while other games (pokemon fanmade) only have one, so only counting the players on one server is pointless. 'OMG, Gold has only 400 players online!' Yeah, no shit, but if Silver has 550, that’s 950 players in total. Sure, some players may be online on both servers, but from my 6 years of experience as staff, I can tell you that number is no more than 30-50.16 points
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The idea here is to use chromas to change halloween Pikachu/Raichu outfit to match with the player character outfit, by keeping always the same pikachu id. If the community likes it i can do more outfits. Halloween Pikachu Halloween Pikachu cosplay Witch Ironman Black panther Mario Witch Ironman Black panther Mario (WIP) Others ideas : Cosmic Clefable Valentine Clefable Chroma Valentine Clefable Summer Olympic medalists Garchomp Summer Garchomp Gold Silver Bronze15 points
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Changelog 06.03.2025: Coded Alluring Voice. Coded Burning Jealousy. Coded Scale Shot. Coded Stone Axe. Coded Ceaseless Edge. Coded Meteor Beam. Coded Crafty Shield. Coded Retaliate. Fixed Z-Tailwind to correctly boost critical-hit ratio by +2 stages instead of +1 stage. Fixed Magic Bounce, so it can no longer reflect Status Conditions onto Pokémon behind a Substitute. Fixed Battle Bond, so it no longer triggers when an enemy's Pokémon faints due to indirect damage like entry hazards. Fixed an issue where Teleport could end a Trainer battle when used by a Trainer's Pokémon. Fixed Alluring Voice, Torch Song & Psychic Noise to correctly hit through Substitute. Fixed an issue where Belly Drum was unable to maximize the user's Attack stat when it was at -6 Attack. Fixed the healing effect of Figy, Iapapa, Wiki, Aguav, and Mago Berries, reducing it from 1/2 to 1/3 of the user's max HP. Fixed Poison Fang to have a 50% chance to badly poison instead of 30%. Fixed Multitype, so it no longer prevents items that aren't Plates from being removed. Fixed an issue where a Pokémon that changed its form did not revert to its original type after being affected by Soak, Conversion, or Reflect Type. Enhanced Bulletproof messages when protecting from a bullet move. Enhanced the message when a Z-Move is boosting a Pokémon's stats. Enhanced multi-hit moves' super effective/not very effective messages to only appear once after the very last hit instead of after every hit. Fixed Ice Body's healing message that wasn't displaying under Hail. Justified and Rattled will proc at each hit of multi-hit moves. Rattled will raise its user's Speed by one stage when it gets affected by an opposing Intimidate. Guts' 50% boost is now applied to the Attack directly, fixing an incorrect rounding. Disguise will no longer print super effective/not very effective messages the turn it breaks. OHKO moves can now break the enemy's Disguise. The 1/8 max HP loss from broken Disguise now rounds down. Damage-reducing Berries (Babiri...) will no longer be consumed when no damage was dealt, including when Disguise absorbs the 1st hit. The user's Disguise will now break when its held Rocky Helmet KOs the opponent using a contact move. Fixed a misleading Magic Bounce activation message when an opponent uses Toxic on it while the MB user was in a semi-invulnerable state. Removed an unnecessary message when Aroma Veil blocks Cursed Body. Added the Typeless Type. Fixed an issue where a pure Flying-type Pokémon wouldn't become Normal type when using Roost. Fixed an issue where a Fire + Flying type using Burn Up then Roost wouldn't become Typeless. Perish Song will stop putting a perish counter on a Pokémon that was in a semi-invulnerable state.14 points
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Nikis lending shop If you don't know what is lending or/and its traits, click on the spoiler below: - Contact - IG: TheNikifreak Discord: thenikifreak GMT: +2 I strongly recommend you to pm me on Discord, it's faster and easier. For a Silver lending shop check out mr fafouneys shop: https://pokemonrevolution.net/forum/topic/239716-wip-fafs-lending-shop/ Discounts: 5 days+: 5% 10 days+: 10% 20 days+: 20% 30 days+: 30% - ACCEPTED CURRENCIES - Pokedollars Reroll Ticket - 500k Nature Reroll - 250k Coin Capsule - 400k Master Ball - 60k Rare Candy - 5k Disclaimers: 1: All prices are per day. 2:I wont be keeping track of whether a Pokemon is lend out so feel free to ask about availability. 3: If you believe a price is injust or a moveset / spread is indefinetly wrong (not just to your taste) feel free to comment and Ill think about it. 4: Do not remove the lend timer or I will depending on the situation consider it a scam attempt and will refuse further service. 5: I will not be selling any of the listed Pokemon as they are just up for lending, I do not care about how good of an offer you do is. 6: I will continue to add more Pokemon when I find motivation to post more. WIP Story Sweepers (WIP) Absol Aegislash Aerodactyl Aggron Alakazam Alomomola Altaria Amoonguss Ampharos Arcanine Avalugg Azumarill Bastiodon Beedrill Bellossom Bibarel Bisharp Blastoise Blissey Breloom Bronzong Chansey Charizard Chesnaught Clefable Cofagrigus Conkeldurr Clamperl Cloyster Crawdaunt Dedenne Dewgong Ditto Diggersby Dodrio Donphan Doublade Dragonite Dugtrio Dunsparce Dusclops Eelektross Espeon Excadrill Exeggutor Exeggutor-Alola Ferrothorn Florges Flygon Forretress Froslass Furret Gallade Garchomp Gardevoir Gastrodon Gengar Gliscor Golem-Alola Granbull Greninja Gyarados Hawlucha Heliolisk Heracross Hippowdon Huntail Hydreigon Jellicent Jolteon Kanghaskan Kingdra Klefki Komala Kommo-o Linoone Lopunny Ludicolo Luvdisc Luxray Machamp Magcargo Magnezone Mamoswine Manectric Mantine Marowak-Alola Mawile Medicham Metagross Meowstic-F Mimikyu Mr. Mime Muk-Alola Nidoking Ninetales-Alola Ninjask Octillery Palossand Pangoro Pelipper Pidgeot Pikachu Pinsir Politoed Poliwrath Porygon-Z Porygon2 Quagsire Relicanth Reuniclus Ribombee Rotom Sableye Scizor Scolipede Serperior Shedinja Shiftry Shuckle Skarmory Slowbro Slowking Slurpuff Snorlax Stantler Staraptor Starmie Steelix Swalot Swampert Swellow Tangrowth Tentacruel Togekiss Torkoal Trevenant Tyrannitar Umbreon Urasring Venusaur Vespiquen Volcarona Weavile Whimsiscott Wobbuffet Xatu14 points
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Hi! This is my entry. Since Easter Pangoro was a martial artist "panda", I figured out I could turn him into his worst enemy for a Halloween chroma. I won't mention any names in case of copyright, but I hope you guys get the reference of which character inspired these! xD (I'm down for feedback and I could adjust these designs if needed). Good luck everyone and see you soon! HALLOWEEN PANCHAM HALLOWEEN PANCHAM CHROMA HALLOWEEN PANGORO HALLOWEEN PANGORO CHROMA14 points
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Here for the giveaway? Scroll down to the very bottom. Hey everyone. New Leaf is hosting a community event. You need your thinking caps for this one. It's Pokemon trivia! There will be 4 quizzes, each with 40 questions. The following will be the time table for these quizzes: Monday, March 25th at 12:01pm EST / 5pm BST in-game. Tuesday, March 26th at 10pm EST / 3am BST on Discord. Saturday, March 30th at 10am EST / 3pm BST on Discord. (Guild members only) Sunday, March 31st at 12:01am EST / 5pm BST in-game. If you want to participate in the in-game trivia, simply join this channel,"nltrivia," and we will let everyone know once it starts. Type /cgjoin nltrivia. If you wish to join the Discord trivia, join New Leaf's server here: https://discord.gg/dBgeHWhgqH and click the option to be part of the community. If you need help joining the channel, refer to this: Rules Silver server only. (For in-game quizzes) Don't be toxic. Have fun! Prizes 10k for each question answered correctly. 50k for 1st place. If anyone has any questions, feel free to ask in the thread. If you're here for the 200k giveaway, just like this post so I know you're joining. Winners will be announced on April 1st. Have fun!14 points
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Introducing TrackerBee: Pokémon Encounter Tracker TrackerBee helps you effortlessly track your hunting encounter statistics using Tesseract OCR to read text from images. While it's still a work in progress and might have some bugs, your feedback is invaluable for its improvement. Demo Video Just So You Know TrackerBee isn't a BOT! You cannot be banned for using TrackerBee. Features CPU Efficient: Minimal impact on CPU usage. Pokémon Counter: Accurately counts Pokémon encountered on screen. Export/Import: Seamlessly export and import data to and from CSV files. Ease of Setup: No need to manually select screen portions. Multi-Screen Support: Compatible with multiple screens, not just the primary one. Cross-Platform: Works on macOS and Windows. Linux client available but requires further testing. Not available for Android. Why TrackerBee Was Created As a Mac user, I found that existing encounter stat tools were not developed for macOS. So, I decided to create my own solution. Short-term Feature Ideas Quality of Life Enhancements: Implementing user-suggested improvements to enhance usability. Implement the "Always on Top" toggle option Extract Route during setup Enhanced counting - Fixes double-counting Pokemon when the screen changes (alt+tab) Bug Fixes: Actively identifying and resolving bugs based on user feedback. OCR Improvements: Currently, OCR might misinterpret some characters (e.g., 'n' as 'rl' or 't' as 'f'). These errors can be corrected in the CSV after exporting. Future updates will enhance robustness to minimize these issues. Robust Setup: Sometimes setup requires multiple attempts and adjustments. Future updates aim to make this process more reliable. Automated Build Pipeline: Currently, builds, packaging, and file distribution are done manually. Automation is planned to streamline this process. Feature Suggestions We welcome your feature suggestions! Let us know what you'd like to see in the app. Long-Term Goals (Subject to Change) Code Cleanup: Refactor and streamline the code. Poketime Awareness: Implement features to detect and adapt to Poketime for optimal spawn rates. Accuracy Improvement: By moving from screen detection to app window detection. Backend Development and Integration: Add a backend to support features like leaderboards and dashboards. Troubleshooting Issues If Setup fails: Ensure no other text elements are on the same horizontal line as "<your Username> VS. Wild <pokemon_name>". Tesseract performs better under these conditions. Keep trying. Restart the app and try again. Additional Tips Windows Users: Disable your antivirus before installing, as it may delete the .bat files. Mac Users: You might need to allow installation in the system preferences and give permission to take screenshots. Good News - We reached 350+ downloads (just for version 1.0.4) Download Links (updated for 1.2.0): Windows: https://www.mediafire.com/file/alzwom93mil7plg/TrackerBee_Setup_1.2.1.exe/file Windows ARM: https://www.mediafire.com/file/6pqsjf5rsinhe5b/TrackerBee-1.2.1-arm64-win.zip/file Mac: https://www.mediafire.com/file/b54jtfco5esy4gm/TrackerBee-1.2.1.dmg/file Mac ARM: https://www.mediafire.com/file/hnpts9haook1bui/TrackerBee-1.2.1-arm64.dmg/file Linux Users: Ping me, and I will generate the file for you. (Can't still fixing build issues) Developed by, IGN: Jatzbee Server: Gold Discord: jatzbee13 points
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@import url('https://fonts.googleapis.com/css2?family=Atkinson+Hyperlegible:ital,wght@0,400;0,700;1,400;1,700&family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap'); .wrapper-keita { font-family: "Inter", serif; font-optical-sizing: auto; font-weight: ; font-style: normal; font-size: .97rem; } li { margin-bottom: 5px; } .keita-highlight { background-color: rgba(27, 28, 30, 1); padding: 0px 2px 0px 2px; color: #ebe7e3c4; border-radius: 4px; border: 1px solid rgba(128, 128, 128, 0.48); font-family: "Roboto Mono", monospace; font-size: 90% !important; } If you’re reading this without having read my previous section, please make sure to read that first for context. https://pokemonrevolution.net/forum/topic/249807-what-is-the-future-of-the-game-flopped/page/3/#comment-1516898 If you take a moment to check the Update Logs on our forum, you’ll see that we release major updates almost every month. Each update includes a a huge amount of content, all thoroughly documented for anyone to review. Not every update is something you can see visually or graphically. For example, the 4238,743382 coded moves take an enormous amount of work to implement. But because they aren’t flashy or visible, it’s much easier to notice a new cosmetic than a newly coded move, despite both being equally present and requiring significant effort. Walross and Cames are not artists, and artists are not developers. While artists focus on creating cosmetics/tiles/npc/mounts/etc, Walross and Cames work on the coding side. Both groups (artist and developers) work simultaneously but on totally different departments, each contributing to the game's development in different ways. I’ve done that farming route several times during my time on PRO. While I may not have run it as often as most of the players, my words comes from both my personal experience and feedback from many players who have been running that very route (along with other activities) daily for years. I’m not saying it’s super mega easy, and I completely understand that the content doesn’t play itself alone; effort from the player is required. However, you must remember that PRO is an MMO. It’s designed to reward players who put some effort in the game activites, and it’s reasonable to expect players to invest some time to earn resources like money, items, and Pokémon. That said, the amount of time required to run those Routes is much less than you think, if you approach it correctly. For example, bosses alone generate around 600,000 Pokédollars weekly, and if you know what you’re doing, you can clear all the bosses in about two hours. There are countless guides available to help players optimize their boss runs (e.g., Bhimoso’s guide). Combining this with other money-farming methods, reaching 1.5m in a week is something achievable by the average player. Certainly, I do agree with your point that certain aspects of the game could benefit from updates to keep the content 'fresh'. However, even with their current state, they remain viable and efficient methods for generating consistent income. Saying 'The Trade Chat is Bad!' without argumenting and motivating your opinion is quite useless, as it does not add anything to the topic. From my personal experience, when it comes to the Trade Chat, most of the complaints revolve around three things: Resellers (Buy X Good at 50, resell at 100); There's nothing inherently wrong with them, as they exist in every game and don't harm the economy. Some players prefer selling quickly at a lower price, while others choose to sell at a higher price, putting in more effort and time for a potentially greater return. Scammers (Buy X Good for an extremely small amount of its real value, exploiting the ignorance of the seller); While this behavior is undeniably awful, some might even call it disgusting, the term scammer is incorrectly used, as this is not a real scam. We strongly disapprove of behavior where players, especially new ones, are targeted and pressured into selling rare forms or Shinies for a fraction of their worth, but there is nothing we can do about it for few reasons: There is no official price for items in the game; values are determined by the player-driven economy. Players are entitled to sell their goods at any price they choose, even if it’s far below the market average. Setting strict rules about pricing would require us to dictate the value of every item, which would undermine the core principles of a player-driven economy. The best way to address this issue is through community-driven efforts. Whether as part of a guild or individual players, the community can share knowledge about item values and fair trading practices, as well as fostering a supportive environment. Human Interactions (PMs, Trade Agreements) Not much to say. If people break rules, report them and they get a ban. In short, the only real problem is "Scammers", but this is not a problem of the Trade Chat, but actually a problem of the human race, and there is nothing we can do about it. I strongly disagree with the claim that the Trade Chat is bad. You haven’t provided any arguments or reasoning to support your opinion and simply stated, "it's bad." so there may be something I missed. In that case, please elaborate. No offense, but is this your first video game? There's nothing wrong with selling cheaper items to buy more expensive ones. This is how economies work, both in the real world and in every game. There are a very huge amount of ways to make money in the game, and some methods might generate higher income than others. However, not a single method will guarantee that you only get high-value/expensive items or Pokémon. The game is designed to provide various ways to generate an income, and as you progress you'll naturally come across both smaller and larger opportunities, therefore sometimes you'll gain more than other. For example, it's unrealistic to expect to only catch 3x31 Pokémon, or Shinies/Rare Forms, worth millions every time. As you progress, you'll naturally encounter lower-IV/worse Pokémon that however you can still sell to other players as they may need them, and that's perfectly normal and fine. There are people selling Pokémon for 20k, which might seem like a small amount. However, if you sell 5, you’ll already have 100k. When it comes to speedrunning, there’s really no need for it. Why rush? There’s no pressure or time limit, and how you play is entirely up to you. It’s a game—take your time and enjoy the experience. Whether you get a Shiny Charizard after one month or six months, it doesn’t matter as long as you're having fun. It’s all about seeing the bigger picture, something you're not doing. Working smarter and more efficiently usually leads to results that are just as good, if not way better, than working harder. The biggest flaw in your argument, common among many PvP players, is the belief that only the most "giga-mega-epic" Pokémon are viable in PvP. This simply isn’t true. You don’t need to spend excessively to build a PvP-viable team. Skill plays a much bigger role than stats, and over time, it’s rewarded far more. For instance, if I gave a 6x20 IV team to a player like C0mp (to mention a recent tournament winner) and a 6x31 IV team to you, I’m confident you’d still lose. Pretending that only 9x31 PVP pokemon are viable is like those COD player that buy $400 chair, $300 keyboard/mouse, $600 headphones and then get killed 30 seconds after the match start by the very first random player they find and that have a $30 setup. Skill and strategy always outweigh perfect stats. Sure, having better IV is preferred, but that's something you will get in the long run. You can't get everything and immediately without actually working and placing some effort into that. Let me stop you right there. I have replied you here already, so I will not repeat myself. I would like to add, however, that it’s not banned, so people are still free to use it. That said, the number of players using it right now is ridiculously low, and it doesn't have any noticeable negative impact on the PVP aspect of the game. At the moment, other playstyles are simply better, and it's bound to get worse eventually. As for Stall in Gen 9 ... have you spent some time to document yourself? Stalling in NatDex is quite bad. Want to play Stall? Gambit & Gholdengo entering the room: I really can't begin to understand why you think artists are responsible for fixing bugs, coding new features, or adjusting content prices. What’s next, are mappers going to handle trade auction bans, or moderators going to be in charge of mapping new areas? It seems like you have not a clear understanding of what each role does. In reality, artists could release 1,300 cosmetics every month, and it would not slow down or interfere at all with the development of other parts of the game, like content creation, mapping, or bug fixing. These aspects are handled separately, and out of the 20+ artists we have, none of them deal with the issues you're talking about in this thread. When it comes to map size, there's little connection to player base size. Maps are designed to enhance immersion, exploration, and to provide an adventure-like experience. I understand that some might prefer a simpler 3x3 square map, or teleports to make 20 meters, but that approach would ultimately feel horrible and would not fit a Pokemon Game. Talking about Teleports, you call this a serious problem, but I call it serious lazyness from your end. In Event Maps we offer two methods to teleport: The Halloween map has dig spot tunnels connecting different areas; The Christmas maps has the Sailor and Chair Lift (and dig spot too iirc) These teleports are meant to help you skip the majority of the route. However, we can't just place teleports inside PokéCenters because there are lazy people who refuse to walk even for just 5 seconds. Calling the absence of teleports in every single Pokécenter on Event Maps a serious problem is utterly ridiculous. Please listen carefully. I'll be more respectful than I probably should with you after what you just wrote. The game’s been around for 10 years with probably 5,000 items, so yeah, some descriptions are outdated or incorrect. We’re not denying that. However, there are important items that need quick updates because they affect gameplay and/or are game-changing, and then there are the less important ones that don’t need urgent fixes. For example, if we’re still using the Nugget description from Gen 4, don’t expect us to drop everything we are working on and prioritize that. We focus on the items that have a higher impact on the game and on the players gameplay. Players honestly don’t give a fuck if the Nugget description is from Gen 4 or Legends Arceus because it won't change their gameplay. It’ll get updated, but it’s not something we lose sleep over, since there are more important projects (new regions, Gen 7, 8, 9, new game modes, new system, etc). You mentioned having the right to complain, which is fair, but please think about it. Saying "item descriptions are wrong" without specifying what’s wrong doesn’t help us in any way. What’s faster for us, searching through 20,000 items to find errors, or you pointing out what’s wrong? You talk about delays, but would you prefer we delay updates to go through 5,000 items instead of reporting specific issues? You think it’s comical that we’re not aware of that, but the only comical thing here is what you just wrote. The game wasn’t created by the current developers or Staff Members. Some older items might have incorrect descriptions. Do you really expect a developer, or Staff Member, to know the description of every single item added 5 years before they joined the project? As I said previously, please help us by reporting any error you find, and we'll deal with it as soon as possible, thank you. I totally understand that my answer might have disappointed you, but you're completely misunderstanding the scale of work involved in translations and how it's structured. If translating the game were as easy as you think, so just handing it over to Brazilian players to help, we would have done it by now. Translating a game like Pokemon as big as PRO (way, way, way bigger than a single GameFreak game) for one single language would take years. Translating is not as easy as you think. You need to to figure out the best way to translate, develop systems for players to switch languages, and adapt translations to the context of Pokemon. There are 432472474467 different NPCs. Then, you have to go into the server/client, find where each file is, and add translations for each item. Now, imagine doing this for 5+ languages. Brazilian isn’t more important than Vietnamese, Chinese, Greek, or any other language. We're a fanmade Pokémon game run by a team of volunteers. Even professional games that costs $60 and with multimillion-dollar budgets don't always have full translations. Many popular games only offer English or at most 2-3 languages, despite having paid teams and large budgets. You started with numbers by mentioning that the average amount of players during Xmas was 450,, so it’s only natural that I’d respond the same way. However, the difference here is that I backed up my claims about activity with concrete evidence, while you haven’t provided any (not for activity or any other epoint). Let’s set aside the “you don’t play!”, it’s a lazy argument used to dismiss valid points when you can't counter-argue. My statements aren’t based on personal opinion but on hard evidence (amount of players that register and log every day, for example), and I always verify my claims with our Staff Members. It shouldn't matter, however, since you measure credibility by “I play more than you,” it’s worth noting that a lot of them have far more playtime than you do. As for bots, it’s true that bots exist in the game, just like they do in nearly every other online game. However, you’re making a mistake if you think that the number of bots connected at the same time is significantly high to the point of making the player-online-count unreliable. The reality is far different. Also, do not confuse macro with bots, they are two very dinstinct things. Regarding the Chat, using chat as a benchmark for active players is an inaccurate method. Many players don’t use general chat; they prefer guild chats or Discord for communication. So, suggesting that the number of active players can be gauged by the number of people talking in the game’s public chat is simply wrong. Players are still active and engaged, but they may not necessarily be using the game’s public chat. CONCLUSION Overall, this thread is honestly just useless, and I hate to say that because I genuinely care a lot about the opinion and the feedback of our community, regardless if positive or negative. Constructive feedback is essential for the game’s growth and improvement. That said, this discussion has been frustrating from the start. You’ve consistently refused to inform yourself about the topics you’re discussing. Instead, you’ve chosen to make assumptions, write baseless claims, and insist, 'I SAID ALL FACTS,' when in reality, those are just opinions. If you want to contribute meaningfully, take the time to understand the topics before making claims. Constructive criticism, backed by proper reasoning or evidence, is always welcome. But throwing out uninformed opinions and labeling them as 'facts' does nothing to help the game or the community. In the future, if you want your feedback to truly make an impact, present your arguments thoughtfully and back them with evidence. hat’s how we can work together to improve the game. But this kind of baseless ranting achieves nothing and wastes time for everyone involved. Given this, I will now lock the thread. Have a great day. Special thanks to @Vangogsan for helping with explaining few things I may have missed and that may be useful for other players.13 points
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.keita-text { background: #A5EEFD; background: linear-gradient(to bottom, #A5EEFD 0%, #3774FF 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent; font-size: 17px; } .keita-header { background: #A5EEFD; background: linear-gradient(to bottom, #A5EEFD 0%, #3774FF 100%); -webkit-background-clip: text; -webkit-text-fill-color: transparent; } body { font-family: 'Inter', sans-serif; } The haunted season has arrived, and so has our special Halloween event! Get ready to catch spooky Pokémon, face haunting challenges, and embark on a thrilling adventure! From Friday, October 11th to November 10th 11:59 PM GMT+0, we have prepared for you two activities to obtain a super exclusive, untradeable SHINY Halloween Scyther. Win the Halloween Hunt Contest. Staff-exclusive Hunt Contest. Due to their responsibilities, staffs have limited time to hunt, so they will be excluded from the regular Hunt Contest and will attend a Staff-Only one. REWARDS PLAYERS STAFF 1st place: SHINY HW Scyther + 2x IV-locked reroll SHINY HW Scyther + 1x IV-locked reroll 2nd place: SHINY HW Scyther + 1x IV-locked reroll 2x IV-locked reroll 3rd place: 1x IV-locked reroll 1x IV-locked reroll HOW TO PARTICIPATE To participate, show your Pokemon to Hunting Contest Judge in Murky Town, who will judge your entries. Points are rewarded based on the Pokemon’s Nature, Ability and IV. Additional points will be rewarded if the Pokemon is a Halloween or Shiny form. You can submit every rare Pokemon that belongs to a family with a Halloween Form: POKEMON YOU CAN SUBMIT (+their Evolutions): The Hunting Contest Judge will not take your Pokemon, once submitted, they will remain in your account. You may submit multiple Pokemon to be judged, there is no limit. Only Pokemon caught after the event has started can be submitted. The Pokemon will be untradeable; players can choose the nature and ability, but the IVs will be randomly generated. A single player cannot get two or more forms. Kleavor won't be obtainable until Gen 9 is released This SHINY form will never be obtainable again after this event.13 points
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Hey everyone, I'm super excited to share that I'm entering a pixel art contest for the first time! I've always admired pixel art and decided to finally give it a shot myself. It's a bit nerve-wracking, but also thrilling to think about submitting my own inspired creation. Wish me luck! Easter Pancham and Pangoro Shrine Yakuza Pancham and Pangoro Chroma WIP13 points
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- Welcome, we provide you with a lot of choice and variation pokemon form from multiple event - Enjoy! Contact: PRO IGN : Torarudean Discord : torarudean Accepted Payment(s): Pokedollar CC : 400k Nature Reroll : 250k Iv Reroll : 500k Shop's Rules: ALL TRADE MUST FOLLOW THE TRADES RULE FAKE OFFER OR FALSE BUY WILL BE REPORTED ALL POKE WITH THE PRICE TAG ARE ALLOWED TO NEGOTIATE PLEASE BE POLITE WHEN NEGOTIATE AND OFFER WITHIN REASONABLE PRICE IF FROM SILVER SERVER NEED TO TRANSFER TO GOLD WILL ONLY BE RESERVED FOR 3 DAYS (Note: looking for collector with big budget for Pokemon with tag "Offer")12 points
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Hello everyone! It's me Feebas the insane pokemon collector. Today I have decided to open up my secret stash a little for some very unique ,and rare auctions! Rarely seen across the PRO world. So this is your chance to get some of my super secret collection pieces! All money made will not go to myself for personal gain ,but be used for some helpful ,and secret things! I hope you all enjoy this fun one of a kind auction! Start Price: 1 Pokedollar Min Raise: 1 Pokedollar End Point: 7 Days after first bid. Payment: Pokedollars only Noinsta Both servers are able to bid I will transfer to the winner. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.12 points
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Summer Froakie, Summer Frogadier, Summer Greninja, Summer Ash-Greninja 1. Base Form 2. Cerulean Strike (Chromas) 3. Lush Fury (Chromas) 4. Blossom Mirage (Chromas) Easter Mawile, Easter Mawile (Mega) 1. Base Form 2. Clovernova (Chromas) 3. Riptide (Chromas) 4. Sunburst (Chromas) 2021 Xmas Sableye, 2021 Xmas Sableye (Mega) 1. Base Form 2. Frosted (Chromas) 3. Blush (Chromas) 4. Demonic (Chromas) 2019 Xmas Sableye, 2019 Xmas Sableye (Mega) 1. Base Form 2. Darkcore (Chromas)12 points
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Auction Details: Start Price: 20m End Point: 24 hours (after start price is met) Insta Price: 30m Minimum Raise: 400k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 400k), IV Reroll Tickets (x1 IV Reroll Ticket = 500k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!12 points
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Hello, PRO community, Leo here . I am writing this post to request the release of Hoopa as a catchable pokemon. While its indeed true his unbound counterpart was suspect tested and banned from ORAS OU (and unbanned in SM OU), normal hoopa was always a regular pokemon with a modest usage and a low impact on the meta. In fact, he wasnt even OU, he was an RU mon towards the end of gen6! Due to its stats, its usage is mainly limited to trick room teams and to sticky webs hyper offense as a strong spataker, both archetypes being popular at the moment in PRO's PVP. Him being released would give players more teambuilding options and increase the meta's diversity, without changing the overall balance of the game or forcing the opponents to carry counters. That said, I believe Hoopa's release, in due time, would be a reasonable request and a good addition to the game. The ultimate decision lies with the staff, since they would need to create a quest or even a dungeon to obtain it, I respect any decision of theirs anyway. Thank you for reading, Leo.12 points