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Shinohara

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Everything posted by Shinohara

  1. You probably missed the part where the difference between Productive and NON-Productive feedback is explained. I suggest to go back and read it.
  2. INTRODUCTION As the XMAS Event has been completely and entirely released, we would like to gather the feedback about this event. The reason we do this is pretty much the fact that the community's opinion has a really high value and impact on the game itself, and therefore it is important to consider it in order to understand if we are on the correct path in terms of what we are releasing. Feedback also help us to understand if what we release is liked, if it could have been better (and how) and in general to allow us to fix any potential error and keep improving the game doing even better. XMAS EVENT FEEDBACK In this specific case, we would like to hear your opinion on the following topics: Enjoyment Quest Difficulty Story/Lore perspective Effort/Reward Ratio We are aware that not all of you will be able to comment those for various reasons (e.g people speedrunning), however we will really appreciate if you can give your productive feedback on as many of them as you can in the most accurate way possible. FEEDBACK EXAMPLES PRODUCTIVE FEEDBACK: Mountain Area boss was too hard compared to the final boss for the quest. It was a forced super boss battle that didn't need to be one since it felt more like a dungeon and you shouldn't be prevented from using potions there. NON-PRODUCTIVE FEEDBACK: The complete quest was too hard, make it easy.
  3. Hi there @Vanic First of all Welcome back on Pokemon Revolution Online, we are happy to have you back with us! Make sure to enjoy the content released in the last years ! As for the Jet-Ski, no worry! We understood the issue and I have personally removed them and refunded you and your partner the 100 coins you used to bought them, so you can use the coins to buy another mount or in any other way! With this said, I will now lock this thread have a wonderful day and holidays!
  4. Hi there @andreal1996 Thanks for your patience, I have succesfully refunded you the 50 coins and removed you the Gyarados Mount. With this said, I will now lock the thread. Have a wonderful day
  5. Hello everyone and welcome to the first Official PRO Guild Tournament. This year was really important to PRO's PvP Scene. A lot of important Legendary Pokemon have been released, as well as the addition of the first Mega Evolutions. Additonally, Pokemon like Mimiyku and Ash-Greninja saw their debut. Furthermore, Developers fixed old bugs and added a lot of new moves and abilities. Therefore, we want to create the first cross-server PvP event that is exclusively hosted within PRO's surroundings: The PvP Guild Tournament! The Guild Tournament is a PvP Event with a double-elimination bracket where Guilds fight each other by choosing six members of their guild as well as two optional substitutes. The brackets can be found on Challonge and the tournament will take place in PRO's Test Server. The reasons of why we decided to host it on the Test Server are the following: - Option of hosting the first cross-server Tournament within PRO's environment - Logs of every match being played - Same chances for everyone: Every participant will have access to the same Pokemon, provided by the Admin Team - Making the first step towards an autonomous PvP environment The here First of all, join the Discord by clicking the box here below! Join the discord and make your Guild Leader type in the #registration channel. Once written, I (Keita) will read it as soon as I am at PC and will proceed in contacting you for the fee payment Entry fee of 300k to be paid by the Guild Leader to @Keita. - Once paid, the Guild Leader will have access to #participants-list-submit. List 6 members and 2 subs in #participants-list-submit. Member list should include the participant's PRO Username and Discord Tag. Member list can be updated until the start of the tournament. Substitutes are optional. Participants are allowed to request custom spawned Pokemon in the Test Server. All requests should be sent in #submit-spawned-pokemon following the pinned layout. No new Pokemon will be spawned after the start of the tournament. Final day to sign up is 16th November at 23:59 GMT +0. First Place - 2x NPC reroll with one IV locked for legendaries for everyone in the winning guild that played at least one match, not transfer-/sellable, has to be used within 30 days. - A portion of the entry fee - A Coin Capsule Second Place - 30 PvP Coins for everyone in the second place that played at least one match. - A smaller portion of the entry fee - A Coin Capsule Third Place - A smaller portion of the entry fee - A Coin Capsule With that, we hope that you enjoy the first Official PRO Guild Tournament, best of luck to all the participants.
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  6. Just to clarify this topic once and for all... The tournament was deleted by Host cause staff expressed disagreement when the Host decided to not allow some player to participate for what he told was flame but was (in our opinion) instead just a transparent and direct complaint (like many other did contacting me in private) about how the host was managing the tournament/considering to add/apply some rule that would have definitely ruined the tournament for everyone. Staff initially supported the event cause it was created really good and we decided to support it exactly like we do sometimes with streamers (you surely have seen some giveaway); however, with time passing it took the wrong path. We got asked to keep out of the event a player due to disrespect/flame, even if there was no flame but just a discussion (not even something big) that happened between this person and GeoMine/his friends. Good to point out that this ""discussion"" was about a topic that more than 15-20 people contacted me/staff to complain about. The difference was that said user complained directly with the host while the others went through staff directly. There should not be two weights and two measures, if 20 people act in a way you can't really punish only one but in general, really important, we wanted an event that everyone could enjoy, be comfortable and be happy with. The whole problem is mainly caused by GeoMine lacking experience (which he confirmed while me and him talked in private) as he thought that being the original host he could actually take decisions by himself pretty much. The problem is that it doesn't wortk like that. The moment staff officially supported it, officially announced it in game and on discord and therefore promoted it with additional advertisement and additional rewards (specially rewarsd that are rare one), the event was became something that should have been handled together for the sake of the community and to make sure we could achieve the best result possible. It is also good to point out that in the moment that GeoMine decided to delete everything out of no where (it was not really needed), staff offered to take it over in order to continue the event and not create a problem for the community; however GeoMien not only refused but also deleted everything (whole tournament discord server/rules/etc) creating us a really big problem in this way HOWEVER WE ARE ALREADY WORKING TO RECREATE IT, SO DO NOT BE AFRAID AS THE EVENT IS GONNA BE ANNOUNCED BACK TODAY! ALL THE FEE WILL BE GIVEN BACK BY GEOMINE BETWEEN TODAY/TOMORROW, CONTACT ME ON DISCORD ( Keita#0083 ) if you encounte any problem with it.
  7. Hi there everyone. ( @LadyLilith tagging as thread creator) As a Staff Member and Admin of Pokemon Revolution Online I would like to clarify few things before locking this topic. First of all, I would like to make sure that you guys understand that the playtime of a user doesn't reflect the quality of his suggestion. You can have 200 hours and provide way better suggestions than a guy that has 6000 hours of playtime. Also, we do actually read and consider every single suggestion that is posted, regardless of who did it. Some things are implemented in the game, other things can't be implemented now due to technical restraints but will be in the future (like it happened in the past for MEGAs for example), others suggestions are instead not possible to be implemented at all due to harder technical restraints, are bad or just do not fit with our vision and the path we want the game to move on. However, in case your suggestion is rejected or disliked by the community you should absolutely not start to rage and insult other people or disrespect them, this is absolutely forbidden by our rules and in general not productive at all. Your will/intention to improve the game and make it better is praise of worth, as we really appreciate everyone who spend their time trying to do that regardless of the outcome (therefore regardless if suggestion is good or bad). However, as said above, this doesn't justify any form of insult or disrespect toward any member of the community. Sometimes you might think something is really good, but everyone might disagree with your vision and then you just have to accept the fact they do instead of insulting or disrespecting them. Accepting other people's opinion and respecting them (you don't have to agree with them, but respect is a MUST), even if they might disagree with you, is a key factor during discussions. We are not forced to release something in the game that has been created by a player, simply cause once again it might not be liked by the community itself (like now) or that thing simply does not fit with our vision and the path we want the game to move on. Something like "I will do it, but then you are forced to implement it!" will never happen, not only here but in general it will never happen in any existing game. Also, there is no "tools to work"... the whole game is literally a really really really long series of scripts (GUI included) that have later associated a specific graphic/texture, but the core still remain the script. Good to say as well that the code would be needed to be directly thrown into the client game, so even if you would be a scripter you would not be able to work without the main code as it would be totally inconsistent with the rest. Needless to say, we will absolutely not give you any client-code in general for obvious reason. There are rare cases where some bug can accidentally finish on live servers, even if rare. We are happy to see that our community, most of them, actually help us by reporting it immediately as soon as spotted, as this really help us and make our work comfortable. There are as well people who would abuse that bug and never report it, exactly like you told that you would do. All those people that abuse and not report actually have one thing in common: Quoting our GAME RULES Abusing glitches, and not reporting them as soon as possible, will result in sanctions. Accounts which abuse bugs will not be unbanned unless all illegitimate gains can be removed from the account. No one is able to really hide himself after abusing bugs or breaking rules, sooner or later truth will come out. With that said, as this thread took the wrong path and contains now only toxicity, as well as the fact this suggestion has been already done and answered by our DEVs HERE , I will now proceed in locking the thread. Have a wonderful day.
  8. With the addition of mega evolutions, new Pokémon like Volcanion and the incoming additons that will strike in the future, it has been decided to finally establish a dedicated group that focuses purely and solely on the PvP aspect of Pokemon Revolution Online. In this thread we will explain as clear as possible why it has been established, the objective and future plans that awaits for it, as well as answers as many questions that may arise from the public. The PvP Council is the entity in charge of managing and overseeing the competitive side of the game, looking after the meta in lookout for Pokémon, moves or combination that prove to be harmful or unhealthy for it with the help of the moderation team, and decide a favorable approach in order to make competitive more enjoyable and balanced for everyone. Players will be able to interact with the council members directly through a dedicated discord server in which they will be able to see the inner works of the group, for the sake of transparency. Players will be able to join the discord as Observers and read the council discussions in their council-chat for the sake of transparency, without however being able to participate into them directly. To access this discord you can use the invite below, however before you do so please be mindful of the following rules: Respect the Game Rules. Only use English in order to communicate since English is the "official" language of PRO. Respect all the members, doesn't matter if they lack enough knowledge in PvP. Members of the server should be respectful towards one another, including staff. Excessive foul language, deplorable behaviour, toxicity, spam and verbal assault are not tolerated. Do not use any racist or homophobic words as an insult, even if it is just meant as a joke. Do not promote suicide in any form. Excessive amounts of symbols, letters, numbers, emojis, images or lines will be deleted and the infringing user will be punished. NSFW, other inappropriate content, topics and malicious links are strictly forbidden. This includes anything sexually explicit, inciting hate or anything illegal. Do not message Staff members or Council Members for private support. Staff members reserve the right to have their messages disabled and moderated under PRO's T&C and Rules. Do not message PRO Staff and Discord Staff for the following reasons: Appealing a ban. Reporting a player. Looking for support. Enquiring about the server/ forum status. Applying to the team. Staff impersonation is strictly forbidden and users will be punished if attempted. This includes mini-modding; members who continually act through moderating other members behaviour or assuming the role of staff. Mini-modding will result in a warning. Members of the server should have an appropriate Username, Avatar, Playing Status and Custom Status Do not advertise other Discord Servers and Pokémon fan-games here or in PMs. By joining the discord, you hereby agree to follow the rules aforementioned and are completely aware of the consequences that may carry if breaking them. https://discord.gg/YcVhsnH 1. What is the PvP Council? Quoting what OU Smogon Council said, which is the mindset/view we agree on: "The OU Council's purpose, ultimately, will be to guide the community and the metagame to the best of its ability. We will try our best to make decisions as transparent as possible while also providing you with the "best" (the quotation marks are extremely important) possible metagame on which to enjoy wasting as much of your personal time as possible. The most important thing I can tell you is that competitive online Pokémon is subjective, and this subjectivity is inherent in ban philosophies, metagame preferences, definitions of "broken", and many other factors. While I am certain that you will not agree with all of our decisions all of the time, I hope that the justification we provide will be enough for you to at least accept our decisions, even if you cannot agree with them entirely." Source: https://www.smogon.com/smog/issue31/council 2. Why does PRO need a PvP Council? Why now? R: To start things with, PRO is not Showdown. With the lack of features and Pokémon, PRO has created its own combination of older generations with newer mechanics. However, a major PvP rework and a HUGE list of implementations & fixes has struck recently, violently shifting the course of this meta which in return causes a chaotic metagame difficult to adapt to. With more Pokémon and features being implemented, it has become vital to create and hold a council to regulate and ideally maintain this unique metagame for everyone to enjoy, because as said before, PRO is not showdown. 3. How and where will the council operate? R: The council is in charge of managing proposals and solutions (Bans, Unbans, Complex Bans, etc.) for administration to review, this however, does not come out of the blue. Discussions shall be made between the council members to identify possible threats and/or possible solutions that can balance out the metagame towards a healthy course. Afterwards, the council shall decide between which of these threats/solutions should be dealt with first, and define a list of priorities. Once this list has been made, they shall define among themselves the appropriate course of action and ultimately carry on a vote between themselves to decide whether these proposals should be forwarded to administration for them to approve or deny. These discussions take place in the PvP Council discord. 4. What if the Council abuses its power? Safeguards are in place in order to minimize the likeliness of self-driven decisions. Although we cannot guarantee these from happening, council members are heavily monitored by the moderation team in order to identify any kind of shady business/activity. In case the moderation team catches a council member behaving toxically, disrespectfully or egoistically on a constant basis, the member shall be removed and replaced with the selection procedure explained at the end of the FAQ. We cannot allow the council to do as it pleases, and as such all proposals are to be reviewed by Admins to prevent this from happening. We do not want this to be a failure nor hurt the game and its community, and thus administration holds the power to approve or deny all the proposals approved by the council, either due to lack of argument or another reason. Quoting what an old moderation lead said: "A completely free player driven council is simply not possible, nor is anyone willing to take the risk however we try to give as much powers to the council as possible". 5. The MMO side-effects from a PvP Council R: A major concern that arises is how can it impact other aspects of the game, such as the economy for example. The council strives to maintain a healthy metagame, and thus we cannot avoid these decisions from having an impact on the prices of Pokémon (See Speed Boost Blaziken, for example). We know council members are also players, so they're still able to interact and play with others without any kind of restrictions. People interested will be able to apply for the position, filling an application, and said person will be then discussed within the council chat to see if he's worth to be taken into the council or not. 6. How can I join the PvP Council? The initial council members have been hand picked accurately in order to start the project itself and considering all of the below listed requirements/factors. We are aware not everyone might agree with the council members, some will do it for personal reasons and others simply cause they think the selected people are not worth, however we do ask you to have trust/faith in us and to not worry about it as the council will definitely be updated with time and everyone who meet the below listed factors have a chance to join it. In specific, whenever a current member of the council drops/is removed from his position (or whenever there will be the need of new people), whatever the reason might've been, a new possible member is selected based on their PvP Record, their participation in discussions/debates, their contribution to these discussions/debates and their overall insight. Being able to communicate in English is a requirement in order to be eligible in this process. A council member must: Have an extensive knowledge of Pokemon PvP Must be able to communicate in English. Have a clean record in regards to boosting related offenses, behaviour record may not be looked at Have an extensive ladder and ladder tournament experience in PRO, you can not evaluate a meta without actually playing it. Must be following all #council-rules (can be found within the discord)
  9. You are not the real owner of the Pokemon, but that's the MEGA Hunt pokemon someone submitted. Have a wonderful day
  10. Hi there @Bambitto Thank you for contacting us regarding your concern. I would like to clarify that when we ask for names we do ask for the real-life name of the player. If revealing your full name can be a concern for you, you can just put your first name without any problem. It is also important to clarify that your application will be seen only by our staff members, and not by any other player. I hope that I was able to clear your doubt and help you, please let me know if you have any further questions. Have a wonderful day!
  11. Hi there @CosaNostra I would like to clarify the fact that Legendary Pokemon are used for both PVP and PVE by some people. It doesn't matter if out of 10+ legendaries only 2 are used in PVE, it's still a data to consider. Reroll Tickets were never a PVP Coin only thing exactly for this reason just stated and the fact that not everyone is skilled enough in PVP to be able to obtain any of them. Implementing your suggestion would automatically create a problem with many valid complaints as we would treat the PVE Players unfairly. Also, TOP 25 in ladder gets A LOT of PVP Coins which give them, in my opinion, a bit more than the amount of Reroll Ticket (and not only) the PVE player can obtain. If not a bit more, definitely equal. As for MASS Account we usually mean people that break the rule of owning more than 4 accounts, and this is something that is already punished. For what regard instead people using account not owned by them in order to make/gain profit from events/bosses, etc, then we already have a rule that is enforced: Exploiting more than 4 allowed accounts in order to gain mass profit or frequently gaining large amounts of income. If someone has quit PRO and gave their account to you, take anything you want at once and stop using it only if you already own 4 accounts. Be aware doing this may trigger a ban in which you will need to appeal and provide proper evidence of the account being given to you. (Example: Having the password of more than 4 accounts you received by people who are inactive in order to fight bosses, doing PvE quests to receive rewards, or progressing during a Special Event in order to receive one time rewards such as Reroll Tickets, etc...) As for people who do that on their own and owned account without breaking the mass-account rule, there is actually nothing we can do right now. Let me be clear, the way to fix it would pretty much be the following: Reducing the amount of allowed Owned Account from 4 to X. However, this is not possible to be done from moderation side. Thousands of thousands of player have more than 3 accounts right now, if we would put the limit to 2 for example it would need that our moderation should ban like thousands of player per month, which is really not possible for the staff but at the same time something that would extremely annoy our community. Nerfing the rewards obtained from bosses, events, etc This would be extremely unfair to the people that instead play with a single account due to their person reason such as not enough time to play with more accounts, etc. It's quite different from the bosses one as the rewards were pretty high even for single player accounts. Limit the amount of doable bosses in base of MAC or IP ??? Honestly speaking, I am totally unsure if this is even possible to be done by our developer/scripters, but even if this would be possible it would be totally useless for the pure reason that we are now in 2020 and changing an IP or MAC takes literally no more than 2 minutes thanks to google research, even for people that are 12 years old or younger. With this said, we have not yet a method to totally block that in a proper way, but if we'll find one we'll surely consider it. Regarding this, we currently do not have in plan to lower the price of them, as it would pretty much have a negative impact on our economy, which is something we are hard working on it since we had reached a point where a single CC were costing like 200-210k, and that was honestly horrible. Also, price lowered means having the TOP 25 Ladder being able to buy even more reroll tickets, and possibly having a really negative impact on our community. Despite that, in case we should make any change in the future, we'll make sure to announce it. As I mentioned in another thread already that you can find > HERE <: Unfortunately, this reroll idea is not actually something that we will ever implement in the game, in this exact way, as this would be pretty much unbalanced to make them so easy to be obtained by everyone. Do not misunderstand me, WE DON'T WANT TO GIVE IT TO EVERYONE (like it would be in this way), but we WE WANT TO GIVE THE CHANCE TO EVERYONE TO OBTAIN IT. These kind of reroll are sort of special, and exactly due to that we have decided to make them obtainable in a special way that doesn't include the standard PVP/PVE coins. We do in fact think that these kind of reroll should be earned, and we do have in fact thought about make them obtainable in the following ways: Ladder Tournament & Special Tournaments - Starting from the next tournament they will be available as a Prize for the Ladder Tournament (still thinking about how to distribute them). For PVPers in specific, Tournaments should be the correct way to obtain them as we want to create a competitive atmosphere around them. Special Events held during the Year They won't be tradeable and will be locked and usable only your account who won it (therefore cannot be transferred or used on any alt), within 30 days since it was obtained. With this said, I will now lock this thread, I hope I was able to cover each one of your point. Have a wonderful day!
  12. Hi there @RoterShanks55 First of all thanks for having forwarded your idea/suggestion as it shows that were interested in dedicating time to try to help the game Unfortunately there is no way that we implement this kind of change on our game for two reasons: Pokemon Revolution Online is an MMO, and as any other MMO it is intended to be slightly harder than than normal games, in this case the official handheld pokemon one. We have no plans for what regard changing the chances to encounter a shiny in the wild and this is something we do not plan to change. The only situation where the chances to encounter as shiny are higher is during bosses, the shiny rock in the excavation and probably some other special place (not quite sure) and this won't change. Also, improving the chances will have a really negative impact on our economy. The game is aimed to be free to play, despite having a coin shop that however has items that are most likely almost all tradeable, and under no chance we want to force people to donate to get a membership in order get a shiny-encounter-boost. Yes, you can say that membership can be bought from other players, but it's good to mention two things Membership are not infinite, they pretty much comes from people who donate, buy them and then sell them. As of now, having a membership or not totally doesn't matter, a lot of people that have even 4000-6000 hours play without membership as it's really not a must, while it would be come one with such a change. I am sorry to disappoint you, but I hope you can understand our reasons. Have a wonderful day!
  13. Hi there @Norex As an Admin, and on behalf of the whole staff, I would like to apologize for the inconvenience that you, and any other user experienced with this boss' rewards. It is surely stressful and uncomfortable to win against a boss in its hard mode and get something useless for you as reward. With this said, I have personally asked our Artists to work on making the Clothes for female as well, so it will be possible to wear them regardless of your gender. Unfortunately I cannot give you an eta regarding when they will come out, however this surely has an high priority right now, which potentially should make it come out with the incoming client release or the next one. Thanks a lot for your patience and for forwarding this issue to use, we really appreciate it. Have a wonderful day!
  14. I have forwarded this to our content scripters so they can check it. As soon as this will be checked, this thread will be updated as well. Have a wonderful day!
  15. What is the role of a Story Writer? In Pokemon Revolution Online, the role of a Story Writer is to shape the narrative aspect of the game by creating stories for main quests and story-based side quests. They will also have to write all dialogues that will support these quests. It is his responsibility to make the stories as interesting as possible while ensuring that all stories and characters remain faithful to the original lore. Furthermore, stories and characters must also be consistent with other events that may occur in the world of PRO. It is essential that a Story Writer possesses collaboration skills. This include being able to maintain proper communication with the other Content Staff Teams. A story writer must also possess dedication, creativity, and the ability to research the material needed to work. For example, if a quest would be based on a specific period, the story writer must be sure to research and gather information regarding that period in order to apply them later onto his work. Requirements Even if you don't meet the requirements, small exceptions (age included) may be made if the rest of your application is promising. (Mandatory) requirements must be met in order to apply. At least all the regions played Able to dedicate yourself to staff work and deliver efficiently. 18 or older. Lot of knowledge about Pokemon Lore (Mandatory) Can understand and speak English at an advanced/fluent level. (Mandatory) Advanced Writing Skill Level (Mandatory) What we look for in applicants Strong communication. Open-mindedness. A positive attitude. Good organisation skills. Creativity Able to work in a team. Can work under pressure. Can commit at least 1 hour per day to staff duties. Application The application form is below. Please fill it in and submit it as a new topic HERE(Click here) General Questions Story-Writer Role Questions You can do researches for the following questions, as researching the material needed to work is an important part of a Story Writer. 3. Who is the Pokemon that has triggered the oldest Mega Evolution in Pokemon's history, and what are the circumstances that made it possible? 4. What are the differences between the Silph Company and the Devon Corporation? 5. There was an old tower in Goldenrod City that no longer exists in the present. What was the purpose of this tower and what happened to it? 6. The Pokemon Mansion in Cinnabar Island is now abandoned. What are the events that caused it to be abandoned? 7. Why did Team Galactic try to steal Professor Rowan's Pokedex? Your application and results must remain confidential. We ask all applicants to keep the fact they have applied secret. Sharing your application status will result in the rejection of your application. Please be aware that all staff work is voluntary! This is not a career.
  16. As we talked in-game and your issue has been solved, I will now proceed in locking the thread. I'm really happy to see that your issue has been solved. If you have any further questions, please don't hesitate to ask. Have a wonderful day !
  17. Also, just to add as a clarification, the user already sold the pokemon 2 years ago and stopped playing 15+ months ago. Under no chance we would remove the pokemon from the one who bought it 2 years ago to give it to someone else. The thread had to be locked a long time ago, but the fact it was sold was probably not announced by the auction owner. Also, the auction itself is so old that doesn't even follow most of the current trade rules, which makes it obviously impossible for staff to enforce anything with the addition of course of the fact that a long time passed and it would be completely no sense to do that. Have a great day!
  18. Hi there @AlwaysLate I just want to update you regarding your suggestion in order to not keep you unreplied. As for now you can have MEGAs as follower during the battle while megaevolved and in the first slot. For what regard doing it in general, we currently have no plans for that. This is something that has yet to be considered, but in case it will be added as a feature then we will make sure to announce it. Talking about mounts, I am pretty sure that our Artist team should have no problems on working on mega mounts in the future, however there is no eta as for when they could potentially be released, but as usual we will announce any new content update on our discord. Have a wonderful day !
  19. Hi there everyone ! First of all I would like to clarify the fact that we appreciate that people dedicate their time to find new ideas to forward in order to make the game better, we truly do as it means that you truly care about the game. It is good to point out that not every idea is necessarily a good one and not every idea can be developed due to technical restraints. Another good point to make is that if the major part of the community agree on a specific idea, it doesn't mean as well that it's a good one or one that can improve the game somehow. To make an example, I am pretty sure that if I would say something like <<"Do you wants a free shiny mega charizard 6x31?">> then 85/90+% of the people would vote yes to have it. But would it make the game beetter? Absolutely not, it would do the total opposite and create problems. Unfortunately, this reroll idea is not actually something that we will ever implement in the game, in this exact way, as this would be pretty much unbalanced to make them so easy to be obtained by everyone. Do not misunderstand me, WE DON'T WANT TO GIVE IT TO EVERYONE (like it would be in this way), but we WE WANT TO GIVE THE CHANCE TO EVERYONE TO OBTAIN IT. These kind of reroll are sort of special, and exactly due to that we have decided to make them obtainable in a special way that doesn't include the standard PVP/PVE coins. We do in fact think that these kind of reroll should be earned, and we do have in fact thought about make them obtainable in the following ways: Ladder Tournament & Special Tournaments - Starting from the next tournament they will be available as a Prize for the Ladder Tournament (still thinking about how to distribute them). For PVPers in specific, Tournaments should be the correct way to obtain them as we want to create a competitive atmosphere around them. Special Events held during the Year They won't be tradeable and will be locked and usable only your account who won it (therefore cannot be transferred or used on any alt), within 30 days since it was obtained. Lowering the price of Reroll Ticket Regarding this, we currently do not have in plan to lower the price of them (specially so much as suggested) as it would pretty much have a negative impact on our economy, which is something we are hard working on it since we had reached a point where a single CC were costing like 200-210k, and that was honestly horrible. Despite that, in case we should make any change in the future, we'll make sure to announce it. -[/hr] Staff Reward (It's long, so read only if interested about staff rewards discussion) It is good to clarify in the first place that the amount of time needed to obtain a pokemon-staff reward is 6 months of good activity. I specified good activity for the simple reason that to receive these rewards not only you have to be a part of the staff, but your activity must meet specific requirements of activity/behaviour and not only. Unfortunately, it is really really hard to give a real idea of how much time a staff member work, since most of the time this is not really visible to everyone in the community. There are people that used to play on their players 4-5 hours per day, and after they joined staff they barely have time to play 1 hour (if lucky) per day or less, to give an idea. I will make the example of myself, that obtained around 650 hours of activity on my player (Keita) around Summer 2018 in 2-3 months and that now, after 17 months of staff activity have 680 hours of playtime, to give an example. I am making this example cause it's the easier for me, but the same goes for many many many other staff member that can confirm you that. You would say: "Ok, but doing that is your choice, isn't it?" Yes, taking this path is indeed our choice, but it is good to point out that if we, and the people that were here before us, would have not taken this path, then the game would still be in a really really raw state for what regard content (no regions, no quests, no legendaries, no cosmetics/mounts, etc) and at the same time the community would be pretty much destroyed by toxicity (which harm the game community) not being punished, economy being destroyed by botters and rmt, scamming cases not handled, etc. We don't get paid for our staff duties, but there are people that literally dedicate 6+ hours per day (some people also dedicate 10+ per day) into them just in order to improve the game and in general make sure the community is enjoying it. Also looking into the last year ladders, I can see that as well that there are some players having Pokemon being 3x31 (or 2x31, 1x30) and the rest 25+. They are regular players but their pokemon are really similar to the staff one. I also think that some pokemon benefit from more stats than others or that does not benefit from some of them at all. For example if a Chansey has 31 ATK or 2ATK, it changes absolutely nothing. The same goes for Breloom and SP ATK. Same goes for some legendary such as heatran that does not benefit from ATK at all. So I think it's better to focus on the MAIN STAT of a pokemon. With a quick search (literally few seconds) I can see that there are like 15+ Chansey (non staff or former staff) that have 30+ IV in HP/DEF/SPDEF. This mean that there are 10+ Chansey that have like 30 def, 30 hp, 30 spdef or higher (Correct nature/ability and usable in pvp). I am sure there are way more that with a deep research would come out (I am not a DEV so cannot run query). Should we ban them? No, we shouldn't. Same goes for legendaries, they are obviously more rare than normal Pokemon but I can assure that there are people having them with really realy high main stats (3x30 or similar). As someone pointed out before, the difference from a 3x30 or 3x31 is really minimal, same goes for a 3x28 and a 31x31. Like, mathematically speaking there is clearly a difference, but it's so small that it is really really hard to be perceived, and I can assure you that there are way more things that have an higher impact and that makes that difference even less important. Also, we are moving ourselves to add as PVP tournament prizes the possibility to reroll the stats of a legendary while locking a single stat. For example, you have a 31 DEF suicune, you lock that 31 DEF and reroll all the other stats. This is pretty much for pvp tournament only, since making it public would destroy the whole economy regarding reroll ticket and would be broken. As for Pokemon just released (like recent issue with Landorus iirc), I have developed a new policy where you cannot request the released pokemon in the first 15 days of its release, making it in this way more fair toward our community, for example giving them time to build their own team with the just released pokemon. Also, the amount of time (currently 15 days) is still to be properly discussed and can potentially be change in something higher (20-30 days), and this is something we might discuss in the future. I hope I was able to clarify this topic. I well know that this might be disappointing for you, but unfortunately giving the idea of how much staff work is really hard if you are not inside the staff yourself. I also invite you to read the posts made by the other staff and former staff in this thread as they also said really valid things. With this said, I will now lock the thread and wish you a wonderful day !
  20. Hi there @Sephex First of all I would like to apologize for the delay experienced. The delay is caused by the fact that whenever players issue a request to change their name, our Game Master team has to make the proper investigation in order to make sure that the account is eligible for that by following one of our internal change-name policy. Due to that, and the fact we receive many requests, it might take a while to process each one of them. Anyway, I have personally review your account/request and accepted it, remember to use your new username to log in the game. Have a wonderful day !
  21. Hi there @Algerie31 First of all I would like to state that we appreciate any sort of help and dedication toward thinking about how improve the game. However, unfortunately not everything can be done and every single idea is not necessarily a good one or possible to be realized. Pokemon Revolution is an MMO and as such it has been created with the intention to be harder than the original games. For example, this might be for the shiny rate different or for the fact of not being able to change the nature/ability of a normal pokemon outside of special events, etc. At the same time, our aim is to make the game enjoyable and comfortable for our community but without making the difficulty of the game too low, we do in fact try to offer as much challenges as possible to the players in order to entertain them, like it can be the world quest or bosses in general. Despite losing to a boss might be frustrating, it is good to point out that the bosses have been created in order to test the battle-level of the player and their ability by challenging them and reward them in case of victory. Losing to them should count as a defeat exactly because it symbolize that you have lost the challenge, and therefore it should count within the 20 bosses limit as a penalization. Also, whenever someone has a different opinion than yours, you should respect that for the pure fact that everyone and everyone's opinion are equal to each other and have the same value. Most of the time it's thanks to people disagreeing with each other that you can find the perfect middle-ground and the best possible idea. With this said, the suggestion is denied and I will proceed to lock the thread. Have a wonderful day !
  22. Locked, as replied [goto=keita]HERE[/goto] https://pokemonrevolution.net/forum/index.php?threads/an-other-fair-suggestion-regarding-the-limit-of-20-bosses-in-7-days.157789/post-864748 Denied.
  23. [anchor=keita]-[/anchor] The ideaof having 3 bosses every 24 hours is simply bad, compared to the 20 every week, for the pure fact that most of the people cannot afford to play enough time during the day to do every daily thing/task [bosses with your idea, Exca, Doctor, Solaceon, Celadon when reworked, etc]. Having 20 bosses per week simply allow the players to distribute and use their own time as they wish and have a way better organization. If we would implement your idea, we would most likely have many people missing 3 bosses in some day, and it would lead them to have less than 20 bosses per week to do (which would be obviously way worse than the current system).
  24. Locked as the user is back in the game.
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