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Eaty

Developer
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Everything posted by Eaty

  1. Hello, we do not plan to add any way to reroll or change stats outside of legendary Pokemon you can only catch once.
  2. Hello, if someone spams you with trade request you can ignore these users. They shouldn't be able to send pms, trade and battle requests after that. Right now, we do not plan to add more options but I'll note it for a future social/player tab update.
  3. Hey, it's already on my to-do list to rework the whole social/player tab but I won't rework the guild tab first just to rework it again at a later date. That's why you'll have until i start to rework the whole social/player tab.
  4. Hello, adding more battle formats isn't really a problem but outside of friendly battles we do not plan to add any new formats at the moment. Is this what you are suggesting or are you talking about new ladder formats?
  5. Hello, this is not possible right now and I doubt it'll be in the future for us.
  6. I'll lock this suggestion since the command works again.
  7. As you already said, they are on our to-do list already. We won't put it higher on our priority list than it already is but we'll work on it once we are done with other stuff like Reconnect and Account Merging.
  8. Eaty

    Jetski Suggestion

    I am not against this for a small fee. Maybe @AlCedo wants to take this task?
  9. Hello, you are talking about stuff that has nothing to do with each other. The Pokeballs are done by Artists while the "useful" gen8 pokes are done by Devs, Spawn Editor and Content Scripters.
  10. https://pokemonrevolution.net/forum/topic/184242-what-would-you-like-us-to-prioritize-for-the-next-big-update-please-read-the-explanation-in-the-post-no-comments-possible/ Please read the social tab description.
  11. Hey, right now it's really, really hard to implement showing the Pokemon icons instead of the Pokeball. That's mainly cause of the server-client communication. It was always planned to add it at some point but most likely won't happen any time soon.
  12. Correct. The battle teleport was not intended in first place and to fragile to work on it later on. That's why it stayed that way while the healing Escape Rope was coded this way and fully intended.
  13. There are several tools where you can import pokes/teams. I will look into these formats and maybe add a copy to clipboard button with several options such as Showdown Calculator. If you or other users have other formats you'd like to have feel free to suggest them here. Don't forget to mention the format and what it's needed for.
  14. Heyho, I am fine with adding more quality of life features but what you asked doesn't seem to be useful in any way. Why should we add a copy of an item when we already have the item? What's the quality of life improvement or revolution it does? The requirement to add cool new stuff risk free is by fixing/reworking the old fragile code. It's far from useless. I am also fairly sure pretty much all Pokeballs are coded and available.
  15. Really sad to see you leave but I'll be happy when you return next week.
  16. According to what I read the Hidden Power is set and does not adjust after changing IVs and that's the only way to get Hidden Powers not fitting the IVs.
  17. Hello, we won't implement Bottle Cap and Gold Bottle Cap. See this suggestion as denied.
  18. The vote is only for me to see what the community would like to get implemented the most. The vote most likely doesn't affect the actual order but I am very interested! Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Display weather/room rounds and buffs/debuffs //Probably new backgrounds for rooms, icons for weathers and a color filters for terrains. Stat changes probably similar as in Showdown, not sure yet. Play/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Weekly Boss Limit Counter, Boss Cooldowns Page: NPC sprite, Name, Location, Current Win-Streak, Cooldown timer, Friendlist: Status Message, Friendlist: Last Online, Guild: Last Online, Guild: User Rating, Guild: Input field and invite button, so you can invite cross map without having to use the command, Guild Creating in Social/Player Window, /foreveralone Check Box, Time Ladder, PMs Enabled/Disabled Option instead of using the online status as indicator. Lending Trade //You know, implementing the feature we failed to implemented without bugs twice another time. Z-Moves //Guess pretty much everyone knows how Z-Moves work. Pulverizing Pancake opop.
  19. Heyho, we removed that "option" cause it was not supposed to work that way. Before it was a rather fragile code we didn't want to touch, but we recently reworked the battle end and that made it a really easy and risk free change. The money-sink is surely a good side-effect but was not the sole reason we changed it. Therefore, I have to deny your suggestion.
  20. Eaty

    clan removing

    That's exactly how it works already. Only a guild leader is able to disband the guild.
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