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Showing content with the highest reputation on 06/17/18 in all areas

  1. Hi, I want to complain about the pvp point system. I think it is a bit unfair to match a 0 rating player when my rating is 300 over. I think silver server contains players enough for a better match making. I would rather wait a bit longer to find a better opponent than facing a 0 rating one and risk 40 rating or waste a long time in battle to get 3 rating. Also, why do we lose so much rating and earn so little? If I lose against a 0 rating player for example, I would need 5 or 6 wins to get my rating back (and would still probably be a bit less rating than what I had before losing). I see a lot of people saying "I don't play pro anymore... too many stalls in pvp, win 1 get 10 rating, lose 1 lose 30". It kind of triggers a lot of players including me. Maybe a better match making would solve the problem, or taking a bit less rating out when losing, specially in a game full of alts (people with high rating playing in low rating account for many forbiden reasons in game). We lack evidence so it is hard to report. Thank you for your time. Urs trully Pepsi.
    6 points
  2. +1 to the idea! I would rather wait a bit and find a player with similar rating as mine and even if I lose I could make it up easier than lose to a 1 rating dude and go -28, the worst part is that after that you gain 3-5 points each battle so yeah you kinda get it. I hope to see a pvp system update soon in the future.
    2 points
  3. +1 actually because of the matchmaking i lost my whole willingnes to play the game and by the way the cooldown after disconecting is really dumb and unnecessary imo we should be able to play after dc on our own risk
    2 points
  4. Welcome to the Pixelart Tutorial Master Thread So you want to learn and create Pixel art, maybe you want to share your tips and tricks? Well, it's time to grab your art programs and get to work! Those who want to share their own piece of tutorials be sure to also apply which Art Program you use to work with. Feedback and Questions involving pixelart will be accepted. Tutorial Links Riukkii's Pixel Tutorial (Paint Tool Sai) +40 Pixelart Tutorials by Pedro Medeiros Yui's Pixelart Tutorial Greetings prospective Pixel-artists. This is a tutorial to the wonderful world of Pixelart in which I will explain pointers which someone should pay attention to when making sprites. I will mainly be focusing on techniques that are used for the Pixelart of the official Pokémon games that have been used up to the 5th generation. And the fun part? You won't necessarily need a pen tablet to do it. As long as you have a mouse that can move you can Pixelart! Through my career I've made use of of three different programs (All Free) and each of them had their own personal perk in my opinion. Ms Paint + Has all the tools that are wanted and needed to make pixel-art. + Very simple in use + Has an Eraser that could quickly and cleanly replace colors as desired + Will not blur selected images when scaling them up and down but rather expand the size of the pixels. - No layers - Does not support Transparent backgrounds - Can't make animations Program that has been available for many Windows OSes for a long time. It's a fairly simple program but has most of the tools necessary for drawing Pixel-art. This program comes with an eraser that can quickly replace specific colors of choice with any color you like once you learn how to use it. It's con is that it has no layer function so it's recommended to duplicate sprites often to ensure you can go back to a previous stage the sprite was in as the undo function doesn't roll entirely back. On top of that the program does not support transparency and has no option to turn the background transparent. Gimp + Has Layers + Supports Transparent backgrounds + Supports creation of GIF Animations frame by frame + Selection tool that selects any pixels of a similar color - Will blur images when attempting to expand them in size - Most of the brushes use anti-aliasing and should be avoided. - Eraser has anti-aliasing function which isn't desired for Pixel-art. - Transparent background isn't the default setting when creating a new canvas Has layers and transparency. It also has a selection tool that will make the user able to select a color and it will automatically seek out any pixel that is of a similar color and select them all that way. It's eraser tool is very tedious though as it makes existing pixels semi-opaque not deleting it entirely leaving the sprite unclean. Fire Alpaca + Has Layers + Supports Transparent backgrounds + Transparent background is the default setting when creating a new canvas + Can easily set all brushes to non-anti aliasing mode + Can preview animations frame by frame in Onion Skin mode. + Exporting as Onion Skin mode will save each frame as a separate PNG image. - Will blur images when attempting to expand them in size - Cannot save as GIF animation (uses separate website to generate and upload these) Important note on this program: Tick Anti-Aliasing off for all your tools that you are going to use, else there will be a cluster of many different colors and opaque pixels that you do not want. Okay, so as you may have noticed... I emphasize on the fact that you should NEVER use anti-aliasing when making Pixelart. As to why? Well, Pixelart is a medium that has come to be based upon the fact that there wasn't a lot of data space available on digital storage material back in the old days. By this I don't only mean the physical size of the sprite shouldn't be too large, but also that a sprite shouldn't have too many colors onto it, because every unique color in an image takes up more data. If you look at the old first and second generation Official sprites of Pokémon you will notice each sprite having no more than 4 colors used on them. (Note: White and Black count as colors those were the two standard colors that always took 2 out of 4 spots) Due to the upgraded cardridge that came with the GBA generation, the third generation of pokémon games had their color palette expanded to a whopping 16 unique colors and expanded the physical size limit of each sprite, giving pixel-artists more freedom. as well as allowing them to use more colors than they originally could. In gen 4 this would expand even further, even though at that point the official pixel-artists for Pokémon stopped bothering with trying to reach the color cap. Anyways, the important part is for Pixelart that you set the color palette aside that you want to use in your project. This includes all intended colors and their shades. In the instance that you will use anti-aliasing... Your computer ends up generating more colors than you intended to use, and while it will give shading a much smoother look, most colors will not even be perceived on the tiny sprite yet take up the unnecessary data that I talked about earlier. As to make a point out of it I will draw a line in fire alpaca with anti-aliasing on and anti aliasing off. You'll immediately see the difference when zoomed out. The line with anti-aliasing is above while the one without is below it. Anti-aliasing is a computer generated tool that makes for smoother edges when drawing, which is great for digital painting, while the other line looks really choppy. Zooming in you'll notice that the line-art above consists of many different opacities of black, while the line below is 100% the same black color for each pixel. The line below takes less data from the storage and gives you full control of the color of each pixel. Which you are going to need when making pixel-art. Creating Pixelart Drawing the base When making a pixelart there are a bunch of steps that need to be taken. First of all you need a clear image of what exactly you want to make. Draw a sketch, or a skeleton build of what you intend to design. In MS paint I recommend sketching with any color that isn't black so in the future you can delete the sketch-lines at any point in time. For Pokemon Generation 5 battle sprites the maximum boundaries of your image are 96 x 96 pixels. It doesn't really matter which medium you use at this point yet. So go ahead with anything you may be comfortable with. For this exercise example I'll be drawing a Luxray. Lineart Once you got the base down it's time to draw the line-art. Create a new layer in your art program. If you used MS paint. Select a color that differs from the color you used for the sketch line. From this point on the real pixel-arting will start. Just trace over the image you just made. However you do it is up to you, you can pick to carefully do it pixel-by pixel. Or you immediately just start drawing lines like a madman... I won't judge. It's the end result that counts. As you can see I drew lines like a madman myself. And while I got the initial line-art down it's time to give those pixels a little more attention. Zooming in on the sprite is a given, it grants you more accuracy to work on that lineart. First of all, we want to have as little pixels meant for outline touching. Which means reducing the chunks of black I have highlighted with red circles here. After deleting those we're not done though there are still a bunch of excessive pixels in the pixelart. I have highlighted the pixels in the next image. All line-art pixels have to be connected to one another. However, diagonally also counts as being connected. So the pixels at the spots I have highlighted are unnecessary. The reason why it is important to remove these excess pixels is so that the lineart doesn't look thicker on these particular spots in the sprite. Mind that I haven't highlighted all the spots on the Luxray which needed to be removed. Once you've cleaned up all the excessive pixels your lineart should be of consistent thickness. --> Now there can be instances where you're not entirely satisfied with the shape of the sprite. That can be easily fixed from this point on. There are a few rules to keep in mind from here: Don't make your straight lines too long, or it may look unnaturally straight on the Pokémon... If they are organic... which is most of the time. The only exception in the rule are Pokémon made from minerals or plating like Avalugg. It's part of it's design that it's back is flat like a table after all. ~ Then your followup question would be: How do I make a line-art less wobbly and more organic? Well I got some spots on my Luxray's Lineart I am not entirely satisfied with so let's take those as an example! We are going to make these lines flow better and bend properly. In this case it's just a matter of counting how many pixels are in each row. And to make a curve you're going to take each row of pixels and gradually make the lines shorter as you draw the curve. A lot of this work just requires whatever curve you're satisfied with. So you're going to zoom out and zoom in a lot just to see if it curves properly. The faster the amount of pixels reduces the sharper your curve will end up looking. Now Luxray's mane has a slightly too straight diagonal line so I gonna curve that out a little more to make it seem rounder. --> --> As you can see I didn't really seem to have done much, however the effect is immediately much better. So you learn, a single pixel could affect the entire look of a sprite. ~ Now one last example of an error I found on the line-art as I go. The front paw. There is a tiny bulge sticking out that doesn't really look that great. This is because the pixels per line are irregular which... when you want to make little stick-out things doesn't matter that much, but in this case you want a smooth leg. So we're going to move one pixel aside. --> Once you're 100% satisfied with your lineart it's time to move to the next step ~ Do not be afraid to make alterations on the lineart as you go. You may find some more errors as you're working in future steps. Now that the line-art is complete we can start picking a color palette. And since I took an existing Pokémon Luxray already has a color palette which can be taken. However, here is a piece of advice for when you work on a project that does not have their colors laid out already: Pick colors that don't contrast too much, however, make sure the difference in shade is enough to be distinctive to notice. With that in mind, let's first use the base colors to have a good look as which color belongs where. As you can see I laid out all the colors that I want to use next to the sprite. These are all the colors I will use for the entire sprite. But before I start shading I first want to have a clear idea from where the light source will come. In case of battle sprites for Pokémon the light source is always in the top left corner. From there you have to imagine how the shapes would look when the light falls from there on the sprite. (Note: PRO's Overworld human sprites has the light source from the center above.) The colors I currently set on Luxray are it's base colors. Anything lighter than that is a highlight, which is supposed to give the sprite a glossier look. Everything darker than the base color is a shadow and is a spot where light is less likely to reach. As you may notice it may seem on some spots like I used more colors than are given in the colorpalette, however I made use of a shading technique that can be used in various ways to make it seem like more colors are involved. This technique is called "Dithering" by making a checker pattern one can make it seem like colors are blending together into one. It can also be used to make two completely different colors seemingly blend together. Plus it can also be used as a way to get some texture in your shading. So the sprite looks more furry. Now we're almost there. There is one last thing that needs to be shaded, and that is the outline. Treat it like you did with the rest of the sprite. Just make sure the outline is always darker than the color near it. Use black outlines for the darkest shading. And then you've done it! You created your own Pixelart. ~ Be sure to save your image as a PNG file. Otherwise the color quality of your image may fracture.
    1 point
  5. This shop was created by CyBeR54 Let me know if you have any Questions! All prices are negotiable! Items are not included! You can PM via Forums, Ingame or in discord! Ingame: Cybershop Discord: CyBeR54#1953 Cash=Pokedollars Coin Capsule = 425k Nature Reroll = 375k IV Reroll = 750k 500k+ 250k+ 249k-100k Less than 100k Larvitar and Pupitar Prices from high to low
    1 point
  6. Bonjour tout le monde, créez une guilde FR et recrutez sur le serveur d'argent, vous êtes le bienvenu. Venez nombreux il y a la place. Bon jeu à tous Pour la personne qui son intéresser laisse moi un message ou un like. teamrochetfr. Merci
    1 point
  7. Olá a todos os membros do PRO Brasil, venho aqui divulgar um servidor do discord do PRO só para os brasileiros, pode entrar todos os brasileiro tanto do red, yellow e do blue, eu criei ele para facilitar o uso dos players brasileiros que tenha dificuldade de jogar no PRO. Tenho muitos projetos pra ajudar quem precisa, quem quiser participar do nosso grupo é só entrar no link ai em baixo, espero todos os brasileiros lá. Obrigado quem entrar e tenha um bom dia pra vocês! https://discord.gg/SKmnZzF
    1 point
  8. Bosses Kanto ● Johto ● Hoenn ● Sinnoh ● Others ↑Content --------------------------------------------------------------------------------------------------------------
    1 point
  9. I stream pixel art sometimes. What you see isn't necessarily a final version. I normally spend more time on each after the stream ends. Stream link: [MEDIA=twitch]jollyolnathan[/MEDIA] Past streams: I started saving VODs since the 12th of June. Any stream before that won't have a video. The Twitch VODs will likely have muted audio however I'll change that in the YouTube videos. If you enjoy what you see, I post before I stream in the PRO Discord server. If you can't catch updates there, following/ subscribing will keep you up to date. 18.06.18 Twitch VOD: Yveltal Mount. Video: [spoiler=Click to preview finished product.] 15.06.18 Twitch VOD: Squirtle shell/ tail. Video: [spoiler=Click to preview finished product.] 12.06.18 Twitch VOD: Pikachu tail/ headband. Video: [spoiler=Click to preview finished product.] 11.06.18 No VOD: Sentret tail. [spoiler=Click to preview finished product.] 24.05.18 No VOD: Snorlax mount. [spoiler=Click to preview finished product.] 24.05.18 No VOD: Ludicolo costume. [spoiler=Click to preview finished product.] 20.05.18 No VOD: Xerneas mount. [spoiler=Click to preview finished product.]
    1 point
  10. I will lock this topic now as the issue was solved ingame. Have fun and good luck in your current region!^^ Regards Xylos
    1 point
  11. • Why do you feel you'd be a good fit for Toxicity?: I am an active, non-toxic player. I like to help people everytime i can. • Have you read our rules and eligibility, and can confirm you meet the criteria?: Yes • What is your Discord Tag? (Ex: Name#0000): Blaze#4832 • Please attach your trainer card:
    1 point
  12. The system is there because of the people that q up for PVP, there aren't a lot. You would wait wait too long to find a match if you only face against opponents that are around your rating, Believe it or not but I think there already is a system in place but just the playerbase isn't suitable for another system. As for loosing too many points against someone with 0 rating, yeah I can support that idea but you surely shouldn't gain a lot out of it if you win.
    1 point
  13. +1 have to agree what others have said this system is just bad, u can match vs any random rating guy just cap max or min win/loss rating properly like when a high rating player(HRP) is pitted against low rating player(LRP) If HRP wins he gets X rating and LRP losses X/2 rating if it's below one just round out to 1 If LRP wins he gets X rating and HRP losses X/2 rating This "X" could be any random number depending on the difference between both players rating.
    1 point
  14. I agree on that you shouldn't be able to queue up vs players that have such a huge difference in rating, but I disagree on that you shouldn't lose more rating vs lower rated players and earn less as well. If you as a 300+ rated player beat a 0 rated player you should obviously get less rating than if you beat someone with 400. What I'm trying to say is that someone with 0 rating is either new/bad at pvp or hasn't started for the season. You shouldn't be able to farm easy rating vs low rated players like that. If anything is unfair then that would be it. So it's a good thing that the game rewards you more for beating higher rated players. Either way, I agree that the queue system should improve so +1 on that.
    1 point
  15. +1 lost -35 vs a 1 rating due to haxx and if i won only wins 2 rating, pls nerf ladder. :/
    1 point
  16. +1 ******* one, i believe we need a new system, revamp it! since pvp is one of the main points of the game, if you want to improve the game, u must improve what players plays most, and we pvp players are always forgotten ... first with some of the best moves bugged, then abilities uncoded, and especially a system that tilts all players
    1 point
  17. +1. This match making is a joke.
    1 point
  18. +1 the pvp match-up system is a complete mess
    1 point
  19. +1 higher ratings shouldn't be matched with 0 ratings who are mostly stallers and we lose more ratings then we gain +6 to -25 ratio isn't good tbh
    1 point
  20. I wanna buy that smoochum or w/e it is
    1 point
  21. @OP: I came in here assuming I would find a metagame discussion and an attempt at a viable anti-stall archetype. Instead I found an attempt at banning all skill. Stall is the playstyle which requires by far the most skill to play. If you think ladder Regenerators are stall, you've seen nothing yet. You are complaining about bulky Balance / Semistall, which are not difficult to break with offensive pressure. I encourage you to look up guides on defeating "stall" or lists of stallbreakers and wallbreakers. The narrowest mistake made by a stall player will result in one of these dangerous offensive Pokemon running through their team. Choice Scarf Togekiss is the most common exploitable Pokemon in this metagame. Force itself to lock into something other than Air Slash, and enjoy your free turns. It does not hit hard enough for its PP to flinch through its true counters, perfect RNG or otherwise. I see your signature claiming "Power of Neverused." Perhaps if you tried OU or even UU wallbreakers you would see why they are so commonly run. It takes a good player to raise poor Pokemon into the limelight. An inexperienced one attempting to do the same makes a fool of both parties.
    1 point
  22. 1 point
  23. Hello trainers. I am proud to announce to you the latest addition to the PRO team structure, which is a Spawn Editor role. Now, allow me to explain you little more about the role itself. - Years ago till recently, I was mainly working alone on the wild spawns. Sometimes, especially in newer times, some event and minor spawns were handled by other admins and so on. I've gone through spawning from the scratch to doing a last major spawn revision. So why I decided to introduce a completely new role with completely new tasks set? Simply because I felt that handful of very skilled people and people with a huge capacity of the game knowledge can do some good. Especially in the areas where the end user needs them the most, which is spawning and it's optimization. I personally can't be everpresent, let alone being up to date with the end user needs. After reviewing several maps for myself I noticed a huge place for optimization and balance. The current Spawn Editor group is composed of the following people: Brannon, Prehax, Astreus and myself. Several brains are better than one, especially if you have people there who know all about the game, grinding, hunting and end-user needs. The end user cannot and must not afford a staff member that might not be up to date with the game trends, especially for the spawns. - Spawns issues will be handled in their adequate forums where those people will moderate and solve issues reported. Some of the current agenda is to balance out Pokemon through the regions, review MS spawns and their consistency, make held items content rich and connected with the rest of the game and user needs, introduce new stuff and so on. - Suggestions/feedbacks/requests are handled here: https://pokemonrevolution.net/forum/topic/97256-url Thank you
    1 point
  24. Eviolite should be in bugged & no bannable section, a critical hit ignore the Eviolite effect...
    1 point
  25. Hi there. Bans are usually not done without significant evidence. Therefore if your friend or an alternate account was banned, then there would've been a valid reason on the Dashboard. Trades will always be safe as long as you abide by PRO's rules. There should be nothing for you to worry about if you are not breaking any rules. If your friend feels that he was wrongfully banned, then he can appeal in the Discipline Appeals section of the forums. He can also ask any questions regarding the ban there. Nevertheless, bans are not to be discussed in this sub-forum, whether it's your ban or theirs. As I've answered your question and there is not much further to elaborate on, I'll be locking this thread.
    1 point
  26. Why do you want to join NoMercy? Because I was already a member before the merge (thanks to Teerav and Genometrics) but was inactive when it came around and really want to get back in the guild where my friends and talented players are. What can you contribute to NoMercy? Love, active membership, and a positive representation within the community. Have you ever been banned in PRO, and why? Nope Other than having fun playing the game, what are your goals in PRO? Pokedex completion (including seen dex), PvP formal introduction (team is ready), new content completion, and boss rotations. How old are you and other than English, what languages do you speak? 31, none What is your discord name and ID tag number? oldmuk #9747 (already in "NoMercy" section of the NoMercy discord) Provide a screenshot of your Trainer Card. (my pvp rating (or lack thereof) sucks but i had just built a team for pvp right before i had to go inactive so i am about to rock and roll)
    1 point
  27. checking if this shop active?
    1 point
  28. 47hours player and have 4m? Please add picture dude
    1 point
  29. I have a suggestion that you should add a name change only 1 in lifetime for one account this would very helpful to many players it could also cost 300k or cc...staff can decide the price pls look on to my suggestion hope ya all like it
    1 point
  30. This should never be lowered a transfer brings in a lot of money onto a new server, this would inflate the money even more. It should be raised but not lowered. It should show any type of progression, for example how far are you into the daycare tiers or cooldowns for every aspect of the game. This still should have a limit to a certain extend (e.g 10000 pokemon and 999999999$) This should be limited to a certain amount e.g You can only recover 25 pokemon per account It should be only possible to the level 98, you will never need 3 levels to evolve something to the final stage. I personally don't like this, the value of a pokemon is heavily depending on various factors. This will only lead to absurd disagreements for sellers and buyers. Let the free market decide the price, a price suggestion from PRO staff or statistics is not the best idea. This should be a an opt-in feature, some guilds will probably get spammed with invite requests due to their status. Leaders and Officers should both have this feature. This should be a non refundable transaction, so if someone decides to donate it should be a donation to the guild and unrecoverable. Guild leaders and opt-in for Officers, I trust my officers to not do anything stupid with those things. This should be lowered to a reasonable amount given that quite a lot of stuff was added to drain money of the servers, somewhere around 10-15mil would be fine with me. There should be one special spawn that you can freely choose from (the Pokemon has to be available) This should be decided very carefully, I really don't wanna see a spawn like Pal Park again. :P Tutors, TM Teacher, Pre-Evo Tutor, Event move Tutors, Smeargle Tutor I feel like they all should be available to choose from. I think the fee is fine but it should have a cooldown for example just once a month. This should not matter unless it is tied to server issues, if someone has the 20$mil they should be allowed to buy the island even if it just for himself. A guild island could be a deciding factor to join a guild. This will highly discourage newer players, it should be lowered to 100 hours in my opinion. There is virtually no reason to even have an hour requirement Why? It should be like the Vulcan Island that you can only enter the Guild Island if you are the champion for the region.
    1 point
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