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Showing content with the highest reputation on 06/01/20 in Posts
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I think it was fine as is since people had a routine set now it messes up their plans Comment if you think they should change back23 points
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+1 This is completely unfair for player that don't pvp, pve is one of the only things left for them, and they pretty much take it away.18 points
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hello everyone I would like to give you my opinion about usable staff rewards in PvP. First of all, i'd like to say that i totally agree on people working for the game development being rewarded. I think that any work deserves salary and rewarding staff members only increases their motivation, which greatly impact on the quality of the game development. However, i notice that generated and usable pokemon are more frequent in ranked, because of that, it greatly impact players win conditions. Indeed, having a 30+ legendary with a hidden power of your choice makes match most of the time unfair. I think that staff members should be rewarded but not given an advantage unlike offered rewards to a winner of a tournament. Everyone has access to tournaments, staff included, which makes legit the tournament reward usage in ranked. To rebalance rankeds i think of nerfing characteristics or banning pokemon considered as staff reward would be a good solution to consider. Finally, i'd like to know everyone's opinion about rebalancing the staff reward usage in ranked.12 points
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Dear Pro Staff Members, PvP nowadays is rewarding in no way for the players except for the ones who actually aim/hit ladder. This makes pvp more competitive but at the same time more punishing for the new trainers hoping to prevail on pvp. My idea of bringing more people on PvP , except for guild leader constant spamming to their members to hit Top 3 in guild ladder as it happens in most cases, is to add PvP quests. Not something extravagant but something small like PvP 5-10 times daily quest or win 3-5 PvP daily quest again. You could add as reward either some more PvP coins or even item that the chance of it being most expensive item rises the more you stack the quest in row. It's just a small act per player with some reward that will bring life back to pvp area. I know you are busy with other stuff but bringing a change to PvP is something missing for long time now. I hope you will like and try to adapt my idea in the way you think its more fair. PEACE!8 points
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This simply won't go through because the vote of a staff member (or a former one) is as heavy as of at least 20 regular players. Staff need to get rewarded for the things they do, but in my opinion, there are way more fair and balanced ways to do it, than to give them perfect pvp viable legendaries/top tier mons with the hidden power they choose (such as CCs, rerolls, exclusive mounts/cosmetics, even uber legends would be fine as they can't be used in ranked pvp). Although this kind of rewarding of the staff members has always been done, it just started to escalate now because there are more and more of them that can hit the ladder at the end of season or that actually even do it on a regular basis (i can think of at leat 5-6 immediately and i don't even know many staff/former staff members). Giving them the edge over other players in something that is meant to be in the spirit of fair play (such as pvp), should never be considered widely acceptable8 points
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@stavd Please, i beg you, its Staff not Stuff. some legends are overpowered indeed but still with rerolls and ability capsules here still changeable to get good ones too, if someone gets lucky on a godly legendary that wont get banned either so why should they ban something they work hard for8 points
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No, there are already so many restrictions for staff rewards, staff rewards consistently get nerfed because certain reasons I won't disclose. They are much worse from when I started as staff, more restrictive. It's astonishing how disrespectful people are in these threads, disregarding the amount of time people consistently and without question put into this game. People like Shinohara, Epiales and many others who don't even claim their rewards or give theirs away but still do/did a lot on an average day. Majority of the player-base are acting is if we can sell them, make money of them or anything like that or is if they were broken in PvP & staff are all Top25 players. I looked loosely through the Top25 from both servers from the last 6 months, 2 user names stuck out. Smooge and Belzebel both who have a staff reward. Smooge got his like 2 weeks ago and Belzebel was on Top25 a lot of times before that and not sure if she even uses her staff reward. Astro was also once on ladder, Top25 placement. People asked about tournament rewards even though that is nonsense, they are tradeable/were tradeable and can be obtained every month. What do you have to-do for that? Actually just play the game and be good at it, it's something you enjoy already. What do staffs have to do? They have to for starters succeed in the apprenticeship which alone takes 1-2 months for some even longer, then still be active and actively do your duties as staff member for 6 straight months. Staff rewards especially the staff Pokemon are even then still subject to activity, you can't just play with your thumbs for 6 months and expect a staff Pokemon. Those staff Pokemon then are very restrictive in what we can do with them, for starters they are locked, we can only use 2 of them in ranked PvP and shown above barely anyone even does that. Closing, Staff Pokemon will never change and not go away no matter how often the community complains about them. As a matter of fact without staff, you wouldn't have any new cosmetics, no new quest, no new maps, no new Pokemon sprites, no events. If you got scammd? Tough luck because Trade Mods are the ones helping you, some racist guy spams the n-word on end? Tough luck, Moderators are the ones dealing with that. Game economy? Bug Abusers/Botters? Tough luck, Game Masters deal with that. Stuck with a quest, butchered bugs that make your play-through impossible? Scripters and CCs help you with that. There wouldn't be a game without staff, plain and simple and them getting rewarded for the time they put in for a long time seems only reasonable on top of the fact that most of the statements made here are over overexaggerated. Shinohara will most likely post here as well but I'll lock this post as it serves no purpose other than to complain about something that won't be changed.7 points
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I hear far too much bad faith, stupidity from some players who want to defend their legitimacy to play pokemons overpowered and completely unbalanced in ranked. So I just want to remind to certain delusional that no, you wouldn't have thoses pokemons by farming or using rerolls, how many legendaries or tier 9+ with hidden power are legit on the server. And for those who say you can come to the staff and work enough to get them. That doesn't solve anything, if i come i will have one of these pokemons but i would have a far too big advantage compared to the others players. And from what I know all the players of the server can not be staff? To finish i think the chances must be fair in a community game. just imagine that on another game (riot, lol for example) admins, mod get some advantages of style in ranked. Sorry for my english. Hf everyone expect those who play 30+ generated pokemon and think it's doesn't help them to win.7 points
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That's funny. I never lost/win a game because of a staff pokemon. Well, I'm talking for me. I've seen someone using a Shiny godly Heatran. It doesn't make a difference for me if that was trash or godly. Venusaur needs a growth to kill it anyway. Golem still KOs it being godly or not. Garchomp still survives its HP Ice, being godly or not. It doesn't really make a difference, unless you wanna rely on your opponents pokemon being completely trash so you can win with stab neutral move. I always build my teams and calculate moves damage based on their max stats, so I don't have this problem.7 points
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+1 absolutely non sense and the most random and stupid update ever. its like they remove every money gaining method step by step first suspcious bot then account limitrule rephrase then digspots / item recycle now even bosses6 points
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I gave my complaint about staffs shouldnt use legendary mons in pvp rank on 4rum, and guess what, my post got ignored without any replies lmfao.6 points
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Dont make mounts or cosmetis we dont need just make mega evolutions and new pokemons6 points
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Hello Raika, About the whole thing i really only have 1 question. Why didn't they simply wait until more content is released to do this? I would understand that if they've added more content, it may be too much, and might risk the economy. But why now? Knowing pro, it might take months, even yrs for them to release more content..5 points
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I like the change. Now you can also invest more time in other PvE stuff. It would now just be nice if each boss would have their own personality - means own, useful, reward sets so that you can choose the boss depending of what you currently need. - few Bosses huge money but no Pokes as reward - few Bosses with more increased shiny chance - few Bosses with 2 Pokemon as reward instead of 1 - few Bosses with PvP items as reward (few with choice stuff, few with air balloons and shit) - Pokemon rewards depending on what "type" the boss is. (Misty gives water Pokemon, Brock Rock/Ground Pokemon) Its told that rewards could/will be adjusted/increased since there are only 10 per week. I think thats a nice change if its done good. Also, there are 45 Bosses. 10 per 7 days means 20 in 14 days. Lets assume 5 bosses are trash anyway, then you just have to increase the rewards with a factor 2 and you have the same stuff than before - even better since you have to invest less time.5 points
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Most used Pokemon - May 2020: #Gold May 2020 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Gengar 11657 26% 51% 2. Ferrothorn 11613 26% 51% 3. Dragonite 10733 24% 51% 4. Rotom-Wash 10116 23% 55% 5. Clefable 9588 21% 48% 6. Azumarill 8595 19% 52% 7. Conkeldurr 8535 19% 55% 8. Garchomp 8487 19% 53% 9. Weavile 8354 19% 52% 10. Chansey 7925 18% 51% 11. Togekiss 6920 15% 49% 12. Scizor 6368 14% 51% 13. Volcarona 6203 14% 42% 14. Greninja 5856 13% 48% 15. Bisharp 5717 13% 52% 16. Gliscor 4663 10% 46% 17. Tyranitar 4450 10% 44% 18. Pelipper 4450 10% 50% 19. Torkoal 4078 9% 47% 20. Lucario 3967 9% 48% 21. Skarmory 3680 8% 58% 22. Gyarados 3569 8% 40% 23. Heatran 3437 7% 55% 24. Kingdra 3375 7% 50% 25. Muk-Alolan 3351 7% 57% Unique Teams: 43953 #Silver May 2020 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Ferrothorn 18418 31% 52% 2. Rotom-Wash 13505 23% 53% 3. Garchomp 13459 23% 54% 4. Gengar 13356 23% 51% 5. Clefable 12771 22% 50% 6. Dragonite 12516 21% 51% 7. Weavile 11564 20% 53% 8. Azumarill 11559 20% 55% 9. Conkeldurr 11005 19% 51% 10. Chansey 8712 15% 51% 11. Lucario 7622 13% 50% 12. Heatran 7456 12% 54% 13. Volcarona 7399 12% 44% 14. Greninja 7206 12% 47% 15. Togekiss 6722 11% 49% 16. Bisharp 6382 11% 53% 17. Scizor 6239 10% 51% 18. Pelipper 6137 10% 48% 19. Gliscor 5592 9% 48% 20. Excadrill 5377 9% 51% 21. Tyranitar 5376 9% 47% 22. Kingdra 4763 8% 49% 23. Tangrowth 4341 7% 51% 24. Serperior 3814 6% 50% 25. Muk-Alolan 3772 6% 56% Unique Teams: 575785 points
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A sad update imo, you should make it so people can only boss on one account if you want to target money farmers This update has also created a new set of dead content, namely bosses like sage and pumkinking5 points
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If a normal player would get a godly legendary with all correct stuff noone would bat an eye, but when someone with authority in the game gets something for the immense amount of work they put into making the game a much more comfortable place to be at they get raged at. Without moderation staff there would be toxic people all around, without gms the economy would be ruined by bots, without artists there would be no event forms or cosmetics, without mappers there would be no new areas, without scripters there would be no new content and without the developers there will never be new mechanics. Everything in the game was made by someone for free, just for you to play. We do not know the exact amount of workload that being staff requires, but if you yourself could take the mantle to make a game like PRO then go ahead and complain. Otherwise you have no right in my eyes to complain.4 points
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4 points
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+1 this way there is no longer any content for me to play for. Really bad decision once again. Makes me feel like staff is trying to kill the game rather than fixing things that make the game better (lending function e.g.)4 points
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i dont see the problem with people work hard on pve. A boss drops ~30k which is practically nothing. Also it takes time to do it on many accs and isnt broken in an way. They try to force the trainers to cash ccs and do scams/resell shit instead earning money in a fair pokemon way. its such a shame, there is endless stuff to fix and instead they do this, just ridiculous.4 points
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I'd like to see the hard work staff do compared to the time and money players spend to get a Pvpable Legendary, let alone a shiny pvpable one. To me this just seems like favouritism. Call it jealousy all you want, but to me it's a slap in the face to the players that also put alot of time and effort to obtain, and it doesn't take a genius to figure out how tedious this game can be.4 points
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4 points
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Greetings everyone! I would like to thank everyone for giving PRO a competitive environment for another season and also wish to apologize for the inconveniences experienced this end of the season. I would also like to congratulate each player and guild who made it to the top of the ladder, on behalf of the whole staff team. We all wish you the best in the next season. Thanks for participating! REWARDS Normally, 1st Place will receive 700 PvP coins, 2nd place 695, and so on. Top ladder guilds shall receive 25% EXP Boost for the entirety of the next season! Top 25 players from each server are eligible to enter the ladder tournament and win epic Pokemon and other cool rewards! Top 25 players from each server have access to Tutor Heaven! RANKED LADDER RESULTS Top 25 Silver Ranked Rating (No Tier Ladder) [spoiler=SILVER LADDER] #Rank Name Guild Rating Wins Losses Win% 1. GlogS NoMercy 534 60 5 92 2. ThanhNT Vietnamstar 491 108 27 80 3. 0danobunaga Chaos 487 127 40 76 4. HeroOfTheStreet Predators 484 69 9 88 5. mordknight Predators 484 169 94 64 6. Destro16 Trinity 482 67 15 81 7. rawrelit Empire 481 55 12 82 8. Raiak Empire 480 98 37 72 9. FumeSec Empire 477 101 27 78 10. Nornornor444 Chaos 477 54 13 80 11. malltesers Chaos 476 102 33 75 12. Togepoke FrenchSquad 476 65 17 79 13. Pispi13 NoMercy 476 69 10 87 14. khurshid Trinity 475 244 111 68 15. Smooge NoMercy 474 100 20 83 16. Gabriel10HDZ AlwaysReturN 473 61 8 88 17. Belzebel NoMercy 473 209 96 68 18. GDarch FenixReborn 471 100 22 81 19. Cynthia7 FenixReborn 471 167 47 78 20. Scream60 AlwaysReturN 471 59 12 83 21. Aishel AlwaysReturN 469 97 24 80 22. ELCAPI77 AlwaysReturN 469 386 234 62 23. GoldenP1kachu Empire 468 79 26 75 24. c0mp Empire 468 88 23 79 25. Rickt17 -Edited due to manual correction- [*]Top 25 Gold Ranked Rating (No Tier Ladder) [spoiler=GOLD LADDER] #Rank Name Guild Rating Wins Losses Win% 1. Deidaraa Ascension 521 111 22 83 2. S4mlerYT Calamity 507 75 21 78 3. Aggs Ascension 481 131 34 79 4. Nakofum Ascension 480 114 20 85 5. HuyOfficial DominionVN 475 76 18 80 6. Nagatsui Skere 475 49 11 81 7. Baganha Ascension 475 66 11 85 8. Fussamset DominionVN 474 111 27 80 9. stavd Tranquility 474 195 63 75 10. Gabriel10HDZ Skere 474 75 18 80 11. bluetigre callusdaddy 474 57 9 86 12. Bluehat Ascension 473 55 8 87 13. khurshid Tranquility 472 116 25 82 14. BossGuzz - 471 252 64 79 15. jpezica12 Skere 471 73 17 81 16. kushyn03 PowerRanger 471 175 88 66 17. Ailis TeamMagma 470 62 14 81 18. DVH001 callusdaddy 469 88 31 73 19. Martinovic17 FrenchConnexion 469 56 14 80 20. Combux Skere 467 218 90 70 21. Fylans Tranquility 466 69 15 82 22. Royalboss callusdaddy 466 106 48 68 23. Johann14 Skere 465 192 46 80 24. malltesers FrenchConnexion 465 50 10 83 25. Leoreece -Edited due to manual correction- RANKED GUILD LADDER RESULTS Silver Guild Rankings [spoiler=SILVER GUILD LADDER] #Rank Guild Leader Rating 1. AlwaysReturN Chaosknigth 16477 2. NoMercy Teerav 15696 3. Empire Goldenp1kachu 15637 4. Trinity Kasperkato 15119 5. Vietnamstar Papoo 12190 6. Predators Ta7esh 12005 7. FenixReborn Baltoo 6943 8. FrenchSquad Liyaine 5463 9. Chaos Imhanjoo 5283 10. Ragnarok Jughead 3660 [*]Gold Guild Rankings [spoiler=GOLD GUILD LADDER] #Rank Guild Leader Rating 1. Skere Ayuwoki 14459 2. callusdaddy Princekashyap 11595 3. Ascension Aggs 10342 4. Tranquility Harjawaldar 6917 5. FrenchConnexion Robiox63 5293 6. Calamity XanthinaRose 4441 7. DontNeedYou Ayvazar 4410 8. Indonesia Pieman 4275 9. DominionVN Khiem1998 3574 10. enforce Amalraj 3378 Disclaimers Results may have a marginal difference to ones recorded by other players. The results taken were taken seconds before the ladder was reset, whilst the servers were offline. If you used a Discord bot, or gathered your own screenshots earlier than us, your results may be inaccurate. If you are or aren't on the ladder when you think you should/n't be, please contact Mercurius via PMs. Please note that users with the exact same rating may switched positions during the reward process, we have no influence over that. If the results are slightly incorrect, the correct users would have still been rewarded. This is due to the server automatically rewarding the top 25. Special thanks again to everyone that participated this season and those who bring a healthy competitive environment! Disclaimer: Placements on the ladder do not matter for your reward output, if you have tied rating with someone but your winrate is better but the placement here is worse then you still get the better placement rewards. The Reborn Bot doesn't filter by winrate, the query to reward players does.3 points
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Hi there ! I am Shinohara, one of the Admin of PRO and here to represent the entire staff and Admin Team regarding this topic. I would like to start clarifying that this topic has been discussed different times within the PRO Staff Team, and it was decided to keep it like it is without banning them from PVP for the folowing reasons. It is good to clarify in the first place that the amount of time needed to obtain a pokemon-staff reward is 6 months of good activity. I specified good activity for the simple reason that to receive these rewards not only you have to be a part of the staff, but your activity must meet specific requirements of activity/behaviour and not only. Unfortunately, it is really really hard to give a real idea of how much time a staff member work, since most of the time this is not really visible to everyone in the community. There are people that used to play on their players 4-5 hours per day, and after they joined staff they barely have time to play 1 hour (if lucky) per day or less, to give an idea. I will make the example of myself, that obtained around 650 hours of activity on my player (Keita) around Summer 2018 in 2-3 months and that now, after 17 months of staff activity have 680 hours of playtime, to give an example. I am making this example cause it's the easier for me, but the same goes for many many many other staff member that can confirm you that. You would say: "Ok, but doing that is your choice, isn't it?" Yes, taking this path is indeed our choice, but it is good to point out that if we, and the people that were here before us, would have not taken this path, then the game would still be in a really really raw state for what regard content (no regions, no quests, no legendaries, no cosmetics/mounts, etc) and at the same time the community would be pretty much destroyed by toxicity (which harm the game community) not being punished, economy being destroyed by botters and rmt, scamming cases not handled, etc. We don't get paid for our staff duties, but there are people that literally dedicate 6+ hours per day (some people also dedicate 10+ per day) into them just in order to improve the game and in general make sure the community is enjoying it. -[/hr] Also looking into the last year ladders, I can see that as well that there are some players having Pokemon being 3x31 (or 2x31, 1x30) and the rest 25+. They are regular players but their pokemon are really similar to the staff one. I also think that some pokemon benefit from more stats than others or that does not benefit from some of them at all. For example if a Chansey has 31 ATK or 2ATK, it changes absolutely nothing. The same goes for Breloom and SP ATK. Same goes for some legendary such as heatran that does not benefit from ATK at all. So I think it's better to focus on the MAIN STAT of a pokemon. With a quick search (literally few seconds) I can see that there are like 15+ Chansey (non staff or former staff) that have 30+ IV in HP/DEF/SPDEF. This mean that there are 10+ Chansey that have like 30 def, 30 hp, 30 spdef or higher (Correct nature/ability and usable in pvp). I am sure there are way more that with a deep research would come out (I am not a DEV so cannot run query). Should we ban them? No, we shouldn't. Same goes for legendaries, they are obviously more rare than normal Pokemon but I can assure that there are people having them with really realy high main stats (3x30 or similar). As someone pointed out before, the difference from a 3x30 or 3x31 is really minimal, same goes for a 3x28 and a 31x31. Like, mathematically speaking there is clearly a difference, but it's so small that it is really really hard to be perceived, and I can assure you that there are way more things that have an higher impact and that makes that difference even less important. Also, we are moving ourselves to add as PVP tournament prizes the possibility to reroll the stats of a legendary while locking a single stat. For example, you have a 31 DEF suicune, you lock that 31 DEF and reroll all the other stats. This is pretty much for pvp tournament only, since making it public would destroy the whole economy regarding reroll ticket and would be broken. -[/hr] Absolutely true! As the person in charge of handling rewards, this has never been a problem just for pure coincidence. However, I was able to recognize how much this was dangerous the same day that the pokemon was made obtainable and the relevant staff requested it, therefore almost immediately. Said staff member was able to use it only for few matches and after we were able to recognize how much that was a problem it was immediately blocked as that was clearly unfair toward our community. I have now developed a new policy where you cannot request the released pokemon in the first 15 days of its release, making it in this way more fair toward our community. Also, the amount of time (currently 15 days) is still to be properly discussed and can potentially be change in something higher (20-30 days), and this is something we are discussing. -[/hr] I hope I was able to clarify this topic. I well know that this might be disappointing for you, but unfortunately giving the idea of how much staff work is really hard if you are not inside the staff yourself. I also invite you to read the posts made by the other staff and former staff in this thread as they also said really valid things. With this said, I will now lock the thread and wish you a wonderful day !3 points
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Hello, I don't use forums very often because I do not feel the need to voice my opinion on most subjects, or expansions upon the game. I would like to start by saying we all know why it was implemented as it was clearly stated in an announcement however, the reason given in my opinion, is not sufficient. I truly believe limiting access to content for your community in order to solve an economic (or any other form) of problem as a game creator / content creator is never acceptable. There are many ways to combat inflation that does not require devs to limit what your community has to work with. As a player who does not enjoy PvP in any form. removing the capability to participate in any semblance of PvE content is very restricting; as a game with a smaller player base this change does not seem healthy to me and i would conclude many agree with this view.3 points
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Personally, I would like the change to be reverted. But, if something is to change, I think a money sink would be the best solution. Some money sink ideas could be: 1. A better casino. Like the old casino, but with better rewards. The current casino doesn't seem worth it, but I haven't tried it so I can't really opine. 2. A secret/player base. This could be a spot to chill with friends. There could be decorations buyable with pokedollars to make each base unique. 3. Exchange pokedollars for PvE coins. This one could possibly have some bad repercussions but they could be worked around or just briefly tested and then removed if it doesn't work. 4. More cosmetics buyable with pokedollars. There are already lots of cosmetic shops in game, but better and/or more cosmetics would be nice. 5. An island with only rare spawns. This could be a sailor that you pay X amount of money to access the island. 6. An area with higher level pokemon than anywhere else. Similar to the previous one, you would pay X amount of money to access this area. Aside from the money sink, there are other options. Limiting content should never be one of them.3 points
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Personally, I don't like the change since bosses are the major source of money for a large portion of the playerbase, including me. I can understand the inflation part, but the change still doesn't really seem good to me. Like @Allsmell said above, some bosses like Pumpkin King would just be dead content. I prefer increasing the cooldown period (to maybe 20 days) to the current change.3 points
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The main problem here is that staff only talk about a reward for their work. But thats not the point of this threat. This threat talks about staff generated pokemon beeing fair or not in pvp. Not about staff receiving a reward for their work.3 points
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+1 All who view themselves as PvE players just got screwed over for no apparent reason. Just a meaningless change3 points
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couldn t agree more...godly staff pokes gives a huge advantage to staff members...they should be banned...3 points
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3 points
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3 points
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well done pro give yourselves a clap another brain dead toatally stupid update, do not understand this at all, a full boss run on hard you are lucky to get 1m+ the item rewards are so hit and miss that it isnt a problem, you say it's because of inflation? inflation on what exactly? the 1 m cash u might get every 12 days or what? not only have you taken away people main way of making money you have just made 45/55 of the bosses totally redundant, no 1 is gonna go for one of the lesser bosses now are they. and did you guy even give a 2nd thought to people who dont pvp ? wtf are they ment to do now rant over......... vote to put the bosses bk asap this is just very very dumb2 points
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I would agree with you if this was posted 1 year ago, when we didn't have reroll tickets. Now it is possible for every player to reroll legendaries or just hunt for a non-legendary that have good IVs. If a staff member invested their time playing the game, instead of working on the game, they would eventually have enough money to hunt/buy an epic pokemon or rerolls enough. I was unlucky with all the 3 Forces of Nature. Some people got godly ones. We just have to accept the fact some people will have godly pokemon, some will not. Work your way out for it.2 points
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At some point they really are going to have to start listening to their players if they want anyone to stick around. Stop flipping us off and then walking away for us to shout into the wind. They also have a new competitor that has gained quite a bit of traction pretty quickly. I really dont wanna see this game die, but they're making it very difficult to keep it alive.2 points
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I don't understand the issue. If you don't want/don't have time to do bosses, you do not do it. Simple. Please remove limits.2 points
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You guys decided to make it more fun by increasing pve coins? Bro thats like 240 coins every month which is still less than doing the 43 bosses twice in a month. You also reduce the money significantly which people dont seem to get of much anymore. You are just going to encourage people to buy more ccs which will result in prices to drop and it will end up in the same result as what happen in the end of yellow server with ccs going down to 180k. Mate why even make people rage?2 points
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I for one.. AM SO HAPPY ABOUT THIS UPDATE. You have no idea how much of a chore it feels feeling obligated to farm all bosses in one day just so you don't feel like your wasting time or money you could have had. Not anymore. This is a relief of burden. I would like to also mention this update makes it more difficult for those crazy people that farm them on alt accounts. I hear there was someone with 4 accounts that would actually put in the time to farm them to get an insane amount of profit. That's a little bit unbalanced and those people should seek help.2 points
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2 points
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The whole point is to help economy to stay good. If you studied a little bit economy (not at bad schools, I mean real studying, aka mmo experience) you would know that an economy is good as long as people are poor. Being able to make a full boss run would make you rich. So I fully approve our Lovely Leaders decision. Other than this, I would also suggest to make bosses drop max 10k at hard level.2 points
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This was a really weird update imo. Like Allsmell said they would rather limit the accounts than limit the bosses. If it feels like a chore what's next we limit the rate of encountering Pokemon each day because farming feels like a chore and if you do it to much you could get rich? Very weird, I liked the system in pro itself people working hard getting got money and with the bosses as a pure pvp player you can get enough money to buy Pokemon for your team without farming. Let's do a calc, now you have 10 bosses each 7 days these 10 bosses so you have a plus of 1.2m with the rest of Bosses, dig spot's every day you get at average around 100k every 3 days, so you make around 1 m each month, Small Mushrooms 2 times a month around 70k =140k, Excavations rewards around 600k ( Nuggets etc. ], Winning the bug Contest every 2/3 time and getting 2nd the other times is around 600k. So together we have 1,2m,+ 1 m +140k +600k +600k, thats around 3,6m per month. But you do everything 40 minutes for excas every day, 20 minutes for bcc each day and 40 mimnutes for dig spots every 3 days. Only these things costs you around 40 hours per month and feels way more like doing chores than bosses. So we have 3.6m income if we do everything but in Pro you have to pay for some certain things let's calculate the costs here, 300k for Travel Pass, 675k for Excavations, around 150k for Pokeballs ( if we are farming ), Farming one repelable Pokemon (if we want a good one) = around 1k repels = 500k, Changing 10 moves by move tutor 150k. So if I have a Month doing everything and hardcore game for income and just do a meh month with only a bit of farming and 1 repel Pokemon, I pay 300+675+150+500+150 = 1,75m so around half my income is gone for normal stuff. Of course you get Pokemon by farming you can sell but it's hard to calc you can get lucky or you just get pokemon to sell for like 150k. there is another thing we have to look into and I don't even care about it myself but it's important for the Pro Economy. I would say around 2k people play active on silver and gold when only 1/8 of them do the bosses and kill 50 bosses every 12 days 10k Bosses will be killed, if we look at the 1/4k shiny chance there should be 2 new high tier shinies every boss round. I think that's a huge number itself. Don't get me wrong I don't mind deflation, but in this situation you do deflation for the money but inflation for the shinies. I mean Shiny reseller are partying right now but when someone is new in the Game and wants to collect shinies he needs one year of farming with the new economy to get 12 m for a high tier shiny. I don't think thats good. I read in almost every PVP Thread some sort of PVP Council would be nice, the same thing goes for PVE, we should have council for booth and discussing some things like this before this is added. If you fill them with veterans and hardcore grinder ( PVP or PVE) you could improve many aspects in the Game.2 points
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+1, for the love of god just remove the limit. I understand there's too many bosses now in the game, but you can easily get unlucky and get no useful reward from some of them and completely waste your time. Either remove the limit or increase rewards dramatically. This just limits money gain even more for players without giving them an immediate way to compensate. In my opinion, if you're going to limit the amount of bosses they do, limit it as a max to every 3 days, and increase the rewards immediately before you do this change. Otherwise, this is just a huge nerf straight up without compensation. Not everyone can play every day to compensate or hunt every day and some players relied on doing bosses to maintain a basic economy to then spend it on hunting and selling. The synch change was also brutal even when understandable (it didn't follow the original games mechanics, but I mean... bosses? Dig spots? Pokestops? That's not in the originals either), but this feels like another hinderance for players instead of an actual helpful change such as increasing the rewards BEFORE you limit our money gain drastically. I understand now that's too many bosses and maybe the money gain might be too much (it's not THAT much though), but it's not the player's fault that there are so many bosses. I completely understand the change, but I feel extremely annoyed by it. I barely did bosses because most of the time the rewards were a roulette between pathetic or too good, and most of the time it wasn't worth your time (you also have to spend a LOT of money into boss teams and time training them, learnimg moves, trying it out... even when there are low tier options and baton passes).2 points
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I know right? I've been playing Runescape since 2009, I've met many mods, I sware I've seen mod Ash mention that not even staff get things that even members can't obtain that are OP in PvP, outside of more privileges they are just about treated as players just like the rest, and in the mods case and other small time contributors don't get paid, they just do it because they want to. I don't care that staff get exclusive cosmetics, mounts or whatnot...but something that actually boosts their win-percentage in pvp seems game breaking to me.2 points
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shouldn’t be banned just bc your lando doesn’t have hp ice and you’re jealous kekw2 points
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This. Just because it is godly does not mean it should be banned in pvp.2 points
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I have been wanting to post about this quite some time . Can the bot that shows ladder be fixed and actually take winrate into account? Idk if u guys do it manually at the last day and take into account the wr but having the bot working properly aswell would be great. I think its really simple to be fixed and wont take too much time .2 points
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