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Showing content with the highest reputation on 06/23/24 in all areas

  1. Greetings people of PRO! I made a list of baton passers for bosses to help new players or planning to build a team for end-game bosses. I separated the physical baton passers and special attack for their respective sweepers. NOTE: Some moves can be learnt by leveling, TM, and Egg move. And if I didn't mention other Pokemons that means I forgot. Please leave a comment of ones I didn't mention and I'll edit it out. Thank you! Physical Baton Passers: Alolan-Vulpix/Vulpix/Alolan-Ninetails/Ninetails - Baton pass, Agility (speed buff +2), Substitute, Howl (atk buff +1) Ariados - Baton pass, Substitute, Agility (speed buff +2), Hone Claws (atk buff +1), Sword Dance (atk buff +2) Croagunk / Toxicroak - Baton pass, Substitute, Nasty plot (spatk buff +2), Work up (atk and spatk buff +1) Floatzel - Baton pass, Substitute, Agility (speed buff +2), Aqua Ring, Bulk-up (atk and def buff +1) Furret - Baton pass, Coil (atk and def buff +1), Substitute, Agility (speed buff +2) Girafarig - Baton pass, Substitute, Agility (speed buff +2), Calm Mind (spatk and spdef +1), Nasty plot (spatk buff +2), Work Up (atk and spatk buff +1) Gliscor - Baton pass, Substitute, Agility (speed buff +2), Sword Dance (atk buff +2) Hawlucha - Baton pass, Substitute, Agility (speed buff +2), Bulk up (atk and def buff +1), Sword Dance (atk buff +2), Work up (atk and spatk +1) Huntail / Gorebyss - Substitute, Baton pass, Shell Smash (spatk, atk, speed buff +2), Aqua Ring Illumise - Baton pass, Substitute, Growth (atk and spatk buff +1; 2 in Sun) Medicham - Baton pass, Substitute, Bulk-up (atk and def buff +1), Calm Mind (spatk and spdef buff +1), Meditate (atk buff +1), Work up (atk and spatk buff +1) Mew - Baton pass, Substitute, Bulk-up (atk and def buff +1), Calm Mind (spatk and spdef buff +1), Nasty plot (spatk buff +2), Rock Polish (speed buff +2), Sword Dance (atk buff +2), Work up (atk and spatk buff +1) Scyther / Scizor - Sword Dance (atk buff +2 stage), Baton pass, Substitute Weavile - Baton pass, Substitute, Nasty plot (spatk buff +2), Agility (speed buff +2), Sword Dance (atk buff +2) Special Attack Baton Passers: Aipom / Ambipom - Baton pass, Substitute, Nasty plot (spatk buff +2) Bellossom - Quiver Dance (spatk, speed, spdef buff +1), Baton pass, Substitute Croagunk / Toxicraok - Baton pass, Substitute, Nasty plot (spatk buff +2), Work up (atk and spatk buff +1) Florges - Baton pass, Substitute, Calm Mind (spatk and spdef buff +1) Girafarig - Baton pass, Substitute, Agility (speed buff +2), Calm Mind (spatk and spdef +1), Nasty plot (spatk buff +2), Work Up (atk and spatk buff +1) Hawlucha - Baton pass, Substitute, Agility (speed buff +2), Bulk up (atk and def buff +1), Sword Dance (atk buff +2), Work up (atk and spatk +1) Huntail / Gorebyss - Substitute, Baton pass, Shell Smash (spatk, atk, speed buff +2), Aqua Ring Hypno - Baton pass, Substitute, Calm Mind (spatk and spdef buff +1), Nasty plot (spatk buff +2) Illumise - Baton pass, Substitute, Growth (atk and spatk buff +1; 2 in Sun) Medicham- Baton pass, Substitute, Calm Mind (spatk and spdef buff +1), Work up (atk and spatk buff +1) Mew - Baton pass, Substitute, Bulk-up (atk and def buff +1), Calm Mind (spatk and spdef buff +1), Nasty plot (spatk buff +2), Rock Polish (speed buff +2), Sword Dance (atk buff +2), Work up (atk and spatk buff +1) Surskit / Masquerain - Quiver Dance (spatk, speed and spdef buff +1), Substitute, Baton pass Venomoth - Substitute, Baton pass, Quiver Dance (spatk, speed and spdef buff +1) Volbeat - Baton pass, Substitute, Tail Glow (spatk buff +3) Weavile - Baton pass, Substitute, Nasty plot (spatk buff +2), Agility (speed buff +2), Sword Dance (atk buff +2)
    3 points
  2. Hello welcome to my shop. I will make your screenshots of your mons look alive. Just as like it's in gen 5 I started my pokemon phase from gen5. From the game the animated sprites always has amazed me. PRO is my first pokemon mmo game, I like the atmosphere. But the still pokes looks pale to me so I decided to make animated sprites for you. Accepted payment: Coin capsule: 400K Reroll ticket: 400K Each small screenshots will cost 200K Examples: Each large screenshot will cost 300K Examples: Important note: I can only do mons that exists till generation 5. Because animated sprites only existed till generation 5. I can do shinies too but no forms & no post gen5 mons You have to send screenshot without any editing. It makes my life easier :)). Also please send screenshot on my discord. My discord is "Krubsiu" When you confirm your order you can't cancel it
    3 points
  3. Rotom Auction Staring bid: 300K Minimum bid: 50K No Insta Time: 2 days after first bid Time left: https://www.tickcounter.com/countdown/5438966/bulky-rotom-auction
    2 points
  4. Hello @Forcefull @Lykabaws's 569k bid is valid and counts as this auction's Start Bid. Thus, your auction will end on June 25th 7.13 PM GMT +0. "Start: 500k" means that buyer needs to make an offer of at least 500,000 pokedollars in order to start the auction, it does not need to be the exact amount. Since 569,000 is higher than 500,000, the offer is valid. C.O. remains 669,000 from @Isildurr2x for the time being. Kind regards
    2 points
  5. IGN: Krub Discord: Krubsiu Pokedollar Rare Candy: 5K Coin Capsule: 400K IV Reroll Ticket: 500K
    1 point
  6. After 5000+ hours of hunting, it's time to say goodbye to all my event forms. May my humble collection illuminate your day! - ACCEPTED CURRENCIES - Pokedollars Reroll Ticket - 500k Nature Reroll - 250k Coin Capsule - 400k Master Ball- 60k Rare Candy - 6k - Contact - IG : Fafouney Discord : fafouney GMT : +2 Wiki link for Pokémon counterparts Pink: (out of stock) Clone: (out of stock) April Fools: 200k 200k Star Wars: (out of stock) Valentine: (out of stock) Easter: 2.5m 600k Summer: (out of stock) Halloween: 5.5m 800k 500k 500k Xmas: 500k 200k 600k
    1 point
  7. I am not complaining about the "difficulty" of hard mode bosses. They are not challenging at all, period. Giving their pokemon impossibly cracked out stats is such a lazy and ineffective attempt at creating difficulty and it doesn't work, it just makes them cheap, tedious and frustrating - it pigeonholes players into building extremely specific gimmick teams leaving zero room for actual strategy or creativity. These gimmicks require no thought or skill to pull off, and are 100% failsafe, unless of course you eat a crit to the face after 20 turns of mindlessly spamming boosting and accuracy dropping moves. Bosses are unsatisfying to win against, and when you lose it's not because you made a mistake or need to improve your strategy, it just feels like you got unfairly cheated out of free money solely due to rng. Not to mention how insanely restrictive this system is on teambuilding - it's borderline impressive that there are even fewer relevant pokemon in boss battles than there are in the plain old competitive metagame. It would be nice if the non pvp endgame content actually encouraged more diversity since the vast majority of mons are useless in pvp anyway. I don't have any better ideas for challenging bosses off the top of my head, but gamesharking all of their stats to absurd levels has got to be the worst and laziest one imaginable. Is this really all you can come up with?
    1 point
  8. WELCOME TO HERMUSDXD'S SERPERIOR AUCTION IGN : HermusDXD (GOLD) ACCEPT CC (400K) - IV REROLL (500K) C.O 2M5 MIN BID 200K INSTA 6M END TIME: https://www.timeanddate.com/countdown/vacation?iso=20240627T1357&p0=108&msg=serperior&font=cursive&csz=1 THANK YOU
    1 point
  9. Hello there I just realized that there are a lot of cool names which is already been taken and those are not even played this game and who are played got leas than 100hrs and left this game from years . Same with banned accounts many good names taken and they done scam and gon offline . So I have a suggestion why not you guy terminate their accounts who had not login for more than 1 years or 2 years ? Or those whose acc is banned from more than 1 year or 2 years ? This will allow players to choose more variety of names like Ghost, Blue, etc The player with user name Blue is banned and not logined from more than 5 years and same with the user name Ghost .
    1 point
  10. Sold to loe Time - ended Accept only poke $
    1 point
  11. Minimum poke$ accepted 12m + items worth 3m CC - 450k Reroll - 500k In-game Name - Sakshii Or Comment here for purchase Gardevoir Price -: 15m (Sold) H.A, Hp Ice Ninetales Price -: 5m
    1 point
  12. Auction end, @Swarnim win it for edit : insta price ggs ! Feel free to pm me online or on discord whenever you want , I'm usualy in game at 10 am
    1 point
  13. @Quasar Nice attention too detail man thats great
    1 point
  14. you have won, please notify me when your able to transfer. can pm on discord noob5aibot
    1 point
  15. 1 2 Auction Details: Start Price: 50k each End Point: 5 hours (after start price is met) Insta Price: N/A Minimum Raise: 50k each Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 400k), IV Reroll Tickets (x1 IV Reroll Ticket = 500k) Important Reminders: This is a Gold Server auction. If bidding from an alternative server, state that you will transfer upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!
    1 point
  16. I disagree,back then when i tried my first boss ever,that was Brock and he destroyed me,i was like "damn,okay they are strong i need a better team",i was happy and it was satisfying to finally win against him. Later i was able to beat all the Medium Boss i wanted with a classic stall team that required me time to hunt/money to buy,i was happy and it was satisfying too to finally be able to do my boss runs,and sometimes we have to change our team a little bit against some boss and that's good. Now i'm thinking about a Hard Boss Strategy,i know that there are known strategies out there,but i want to try my own and see if it works,so no,to me boss are very well designed and challenging,they are one of the final PvE Content,they MUST hit like trucks,have powerful items,have a lot of iv and ev,have 5 or 6 moves,have mega and on and on,a boss that is weak or half-strong isn't interesting at all,we MUST come with a strategy to win,that's the point. The fact that boss can switch pokes now is also good,before that we could set up easily and win on them. There is something that i noticed,it seems like boss crits us a lot and haxx us a lot,i think that's a troll by the devs. If we needed a specific team for each boss,yeah I would have agreed with you on the boring and tedious thing.
    1 point
  17. Let me know when online so I can pick up pokes
    1 point
  18. ill buy jangmo 400k , i have added you on discord (Rambomike)
    1 point
  19. I can't log in atm . I'll transf when i can and . I'll let you know
    1 point
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  23. Congratulations @Toxicsoggyyou have won
    1 point
  24. 1 point
  25. Hello there! Firstly, welcome back to PRO! I apologize for the inconvenience of not being able to edit your shop. We archived this thread since it was inactive for quite some time. However, I have unlocked your shop thread so you can now modify it again! Please let me know if you have any additional questions or concerns regarding this. Have a great day! - Codexed
    1 point
  26. @Oobibwe'd love to have you! feel free to message me in game, xxxrosxx, can send u guild invite and discord invite! ^.^
    1 point
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  28. So you are saying stealing is good as long as there is a reason for it
    1 point
  29. Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
    1 point
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