Jump to content

Qeight

Game Master
  • Posts

    13974
  • Joined

  • Days Won

    32

Everything posted by Qeight

  1. Welcome to PRO!
  2. Hey there :)
  3. Welcome back o/
  4. Welcome back :)
  5. Welcome to PRO!
  6. Welcome o7
  7. Stall is a legit play style, while sometimes very annoying it is also easily beatable therefore it will not be banned. As there isn't anything left to say in this thread, consider this proposal rejected. Have a great day. KInd regards, Q8
  8. @Belzebel @yakuzacamel @GamerseignVs @Madtrainer @darkblader12 @DaraChan @Pedrawr @Sleazer @Nechrit @eltyyy @Chalzon @navneeth @NamelessHero27 @PerfectMistake @Meen2 @johncampita211 @teerav @JorgeMape @Ta7esh @vikky90 @GeoMine @Euripides @Jazlan94 @KenjiSetou6969 @CobraMK @TeamRocketBoss @CAPTAINCOD1 @Fjabio [uSER=1408519]@Blacck[/uSER] [uSER=2291879]@Duerenkran[/uSER] | Tagged every user who commented or liked any of the previous posts I am Qeight, the Moderator Team Leader and in charge of most changes that would have an effect on the way my team enforces rules. We do consider most proposals, look at the positives and negatives of a possible change and make decisions accordingly. The same happened here hence I took some time to reply. No, this is how normal proposals work. We consider everything and make a decision based on that. Yes, the same way any suggestion from you would be taken seriously. It would annoy you as well if you were instantly disregarded when you make a proposal, so I kindly ask you to stop with that sarcastic tone. This isn't the first time, if you have nothing productive to contribute to a discussion please do not comment at all. Onto the proposal, I believe there is a big misconception on what the proposal actually is. It's not banning PP stalling, it's banning intentionally PP stalling. Let me set the scene for a clearer understanding. It's a 1 v 1, Player A only has Scizor left. Payer A's Scizor with Choice Band used Bullet Punch - 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Mew on a critical hit: 175-207 (43.3 - 51.2%) -- guaranteed 3HKO after Leftovers recovery Player B's Mew used Barrier. Payer A's Scizor with Choice Band used Bullet Punch - 252+ Atk Choice Band Technician Scizor Bullet Punch vs. +2 252 HP / 252+ Def Mew: 58-70 (14.3 - 17.3%) -- possible 9HKO after Leftovers recovery Player B's Mew used Soft-boiled Payer A's Scizor with Choice Band used Bullet Punch - 252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Mew on a critical hit: 175-207 (43.3 - 51.2%) -- guaranteed 3HKO after Leftovers recovery Player B's Mew used Barrier. Payer A's Scizor with Choice Band used Bullet Punch 252+ Atk Choice Band Technician Scizor Bullet Punch vs. +4 252 HP / 252+ Def Mew: 40-48 (9.9 - 11.8%) -- possibly the worst move ever etc.. At this rate the Mew can not be killed, even with critical hits. There is no way for Scizor to win this match-up however let's pretend the Scizor is at 10% HP. The Mew can simply use an attacking move to end the battle but instead chooses to use Barrier and Soft-boiled over and over and over again. The sole intention here is to waste time, this is currently allowed within the rules hence why we considered the proposal but this proved itself very difficult to actually write down. The issues we faced were: We would be assuming intentions by enforcing such rule as we can not know for certain the user had an attacking move in their move set (at least not at a 100% rate due to server limitations) and if he had we would require video evidence of the ENTIRE match to look through if the user has enough PP or used them all. This proved itself very difficult, time consuming and simply not practical as a rule. Therefore the conclusion is that the rule stays untouched and remains the way it is written down. I sadly have to inform you that majority of time-stalling reports are null and disregarded because users' do not know what time stalling is or have no video evidence to back up their claims. That is the reality of things. In my time as staff I enforced this rule three times in total. The above example explains exactly what you are misunderstanding. There is no way for you to win the match and then the PP stalling happens. It's not a matter of if they are winning, they have the win 100% (if no disconnects occur). The same thing I told to eltyyy, if you have nothing productive to contribute to the conversation please do not comment. This was ultimately one of the deciding factors against a rule change as this happened to me more than once on my player account. Another deciding factor on why the change would be a bad idea. Yes a Forfeit button would solve the issue but that's not the grand subject here. If you want to make more suggestions about it feel free to do so but as Teerav pointed out this has already been done enough. If the Devs want to do it they can, it is solely up to them. If Moderators get the correct and working tools to moderate these things then I wouldn't see an issue with a Forfeit button. Alright this is it from me, if you have more concerns feel free to comment again. :) Kind regards, Q8
  9. Qeight

    Pvp rules

    Can you explain that question again please or give an example.
  10. I am not a Trade Moderator however it seems like there is a big misconception on why this rule is so important and why we have it that way. The importance of this rule will hopefully be more clear for all of you after my post. This is a right every auctioneer and almost every auction house has, it is not uncommon that auctions get canceled due to the amount of offers or the quality of the offers. The keyword is a reserve price, which is a set minimum that has to be reached before a sale can happen. This price is not known to bidders. The equivalent in our case is that the user has the right to cancel the auction if he is not satisfied with the outcome of the auction. The rules are public available prior to an auction start in the real world henceforth we require all auction rules to be stated prior to the auction start. It is your decision whether or not you participate in the auction if you disagree with their rules. Source: General Rules Of Auction - Ian Wyles, Rules of Auction - Leo Auctioneers & Wikipedia - Reservation price A big misconception, the seller does not care whatsoever who the buyer is. In the end it comes down to the final price and whether or not it reached the expectations of the auctioneer. You have explained it very well yourself, so this is a contradicting statement. The minimum price/start price is somewhat different from an expected price. It is very obvious that in most cases the start price is not what the auctioneer wants, rather something he/she feels comfortable with having users' start with. The instant price is set for most auctions and solves all the issues you are having with this. You don't want to invest the time, "feelings" or money into an auction, simply instant buy it for the price the auctioneer is comfortable giving up their Pokemon. A very far stretch of what the rules say, you can't prove that there wasn't intent to sell just because the auction was canceled. Also on a personal note, almost all price checks are either random, from uninformed people or just false to confuse the seller. The price is always decided by supply/demand and the emotional attachment some users' have to their Pokemon, some may want way more than other users' just because of x-y-z reasons. I'll be solely focusing on real world auction houses here. It is true that last minute bidding is a thing however you also have last calls which we do not have. A very good example of everything above included: . This video should provide you with not only a good example how the reserve price plays a role but also that last minute bidding is not really possible as you have last calls (3 last calls every time there is a new highest bidder). The second example would be an eBay auction where the highest offer gets beaten at 4 seconds before the auction ends and at about half a second before it actually ended: . Do you believe this system is fair and if so how does one explain the emotional investment that gets wasted, the money that is occupied during the auction that can't be used for other things. There are two sides to this issue and no easy solution however we try to make it the least frustrating experience possible. I'll throw it back at you, "only 8 people" are complaining and not hundreds or thousands from this community. Is it really that big of an issue like you are portraying it. Indeed only Logan took the time to disagree with you in this thread but please keep in mind that every rule adjustment or rule addition has to be discussed within moderation channels and admins have to approve them. The vast majority of moderation staffs agree with this rule, especially the ones who are enforcing this (Trade Moderators). And at last: This is the least of our worries when changing, adding or adjusting rules. We will reply to all complaints to the best of our ability and explain everything in the smallest detail if really needed but if you fundamentally disagree with the rule then no explanation in the world will change that. Anyway I hope this clarified at least some of your concerns, the rule in itself is good to protect the seller from abusive buyers (purposely low bidding, only bidding until the final seconds before the auction ends). The seller is protected by having to set his own auction rules and the buyer is protected by simply not participating in auctions that he doesn't agree with. This is a solid middle-ground otherwise we will have an unbalance in favor of buyer or in favor of the seller. Have a nice week. :) Kind regards, Q8
  11. times two :P
  12. Glad you enjoy the game :)
  13. You lost nothing of value as both of you got their Top25 placement rewards and the bans in your cases were justified. You can take that as you want, it sucks for both you guys and us because on one hand it is upset users' who wanted to played on the other hand it is us with suspected boosters who might have boosted themselves into the Top25. I am trying to find a middle-ground here and apologize for certain cases, yours is not one of them. Also please keep this thread for the main subject of this thread, if you have complaints bring them up in the complaint area. Kind regards, Q8
  14. All Top25 players got to keep their coins or were compensated if the appeal was successful, including you and your friend who both got to keep their coins. I agree though that this might have screwed over users' when they got perm bans, so there is a new procedure in place for those cases going forward. I apologize for any inconveniences. I will propose this to Eaty. In those cases simply press ready yourself or keep a screenshot to avoid confusion/clear your name quickly. This now requires multiple games as well.
  15. Qeight

    PVP Council

    Re-open until further notice, please keep this thread to actual discussions about the proposed PvP council, I will remove all bumping posts.
  16. This is already explained, we are very careful with this and try to check everything here. If you are constantly disconnecting only against Jake but no one else then it obviously looks very odd. If you are disconnecting against Bob, Billy, Tom, Jake etc then it obviously means your internet/PC is just bad. There have been cases with users' living with cousins, a big family and such things. We investigate those cases most of the time and may issue bans if you are playing against each other all the time. The best advice we can give those players is to avoid matching against each other to avoid any confusion.
  17. Hey fellow PvP players, In this thread I will explain how we enforce this rule, what counts towards it and why it is important to cooperate with us here. I made the mistake and not thoroughly wrote down procedures, limitations and explanations for the community which resulted in some unfair bans that will be fixed as soon as possible, so count this thread as an apology for our mess as well. This type of stuff shouldn't happen, will not happen again and I take full responsibility for it. The current rule that forbids any type of boosting. What counts towards this rule?: Playing against any accounts you have access to If Bob has the password of Billy and Bob matches against Billy in ranked PvP, you may risk of being flagged as boosting players. The best advice we can give here is that you do not share accounts to avoid any confusion here. Did Billy actually play or was it Bob controlling both accounts. Those are questions we have to answer. Playing against your own alternate accounts If Tom owns the accounts Tom123 & Tom321 and matches against himself in ranked PvP, he will be banned for boosting. Playing on an account you do not rightfully own Jake gave his account to Bob so he can play ranked PvP on it and Bob starts playing in ranked with Jake's account, you will be banned for boosting. Please avoid at any cost playing on someone elses account in ranked PvP unless you have full control over it (E-Mail is yours, you are the only one having access to the account and the original owner does not return) Disconnecting on purpose and receiving payments for it Bob matches against Tom, Tom messages Bob & asks him if he could disconnect or let him win for 50k$. Bob should report Tom however if he accepts this payment both players will be banned for boosting. Disconnecting repeatedly against the same players Billy always disconnects against Jake because he thinks he is the superior player. This might get you flagged as boosting if done multiple times as you are supposed to play out all matches. We can see the difference between server crashes, a user with bad internet or someone boosting. Disconnecting against Guild members on purpose or due to "Queue/Game" guild rules Bob, Tom and Jake are in the same guild [ExamplePlayers]. Tom matches against Jake in ranked PvP and Jake disconnects during team-preview. If done multiple times you may get flagged as boosters. Jake writes in his guild chat or in a matchmaking chat on their discord that he is in the queue. Jake: queue Bob always forgets to write in that chat and matches against Jake. Jake is annoyed and tells Bob to disconnect because he broke the "queue/game" guild rules. This may get you flagged as boosting as well, as you are supposed to play out all matches. Playing against another player under the same network/connection. Unfortunately staff is unable to verify and confirm if someone is really living with other people, making therefore impossible for us to see if it's one single persone with two different account or two different people. Reason we can't do that is simply that we don't live with you, it's not a problem of our tools. As the last thing always gets broken and causes a lot of confusion we made an announcement regarding it: If you have any further questions please write them down below and I try to answer all of them to the best of my ability. Kind regards. Credits to Qeight
  18. Qeight

    PVP Council

    A PvP council at this date is not reasonable as we have very experienced staff members within the team who got the knowledge to possibly make decisions that have an effect on our PvP Rules. Locked.
  19. Conkeldurr will not be banned, also Chansey, Ferrothorn or any other dominant PvP Pokemon will not be banned. A good Pokemon is not a broken one. Locked.
  20. I will allow this discussion as long it is mutually respectful but if you can't do this I will lock this thread the next time.
  21. Those subjects are not to be discussed here please. :)
  22. Hello everyone! I would like to thank everyone for giving PRO a competitive environment for another season. I would also like to congratulate each player and guild who made it to the top of the ladder, on behalf of the whole staff team. We all wish you the best in the next season, thanks for participating! REWARDS 1st Place will receive 700 PvP coins, 2nd place 695, and so on. Top ladder guilds shall receive 25% EXP Boost for the entirety of the next season! Top 25 players from each server are eligible to enter the ladder tournament and win epic Pokemon and other cool rewards! Top 25 players from each server have access to Tutor Heaven! RANKED LADDER RESULTS Top 25 Silver Ranked Rating (No Tier Ladder) [spoiler=SILVER LADDER] #Rank Name Guild Rating Wins Losses Win% 1. Od4nobunaga Legacy 591 399 130 75 2. Samu94 BloodNight 508 160 48 76 3. GlogS NoMercy 493 76 20 79 4. Tafy BloodNight 487 70 24 74 5. Altruis Chaos 463 119 40 74 6. Gunners Chaos 463 95 31 75 7. CobraMK - 459 78 21 78 8. Majin347 Chaos 457 444 190 70 9. iCacherazo Chaos 456 270 202 57 10. MaxTrainerBr AkatsukiZ 456 217 107 66 11. ikonos123 NoMercy 453 254 56 81 12. irafayel Blaze 453 61 20 75 13. Scream60 TheNabs 453 103 45 69 14. YouKnowWho Chaos 453 55 13 80 15. venkatsathish Origin 453 87 37 70 16. khurshid Apocalypse 452 157 80 66 17. panasonic Blaze 452 107 37 74 18. Chaosknigth Chaos 452 89 27 76 19. konan66 Chaos 452 183 71 72 20. Xeryus Blaze 451 73 21 77 21. Matherfather13 AlmostNoMercy 451 63 13 82 22. EdisonJM FenixReborn 451 62 12 83 23. editigre NewOrder 451 94 26 78 24. AdonaR Blaze 450 61 20 75 25. eltyyy Chaos 450 588 226 72 [*]Top 25 Gold Ranked rating (No Tier Ladder) [spoiler=GOLD LADDER] #Rank Name Guild Rating Wins Losses Win% 1. Deidaraa TheHunters 575 219 49 81 2. Darkcatcher FrenchConnexion 509 83 13 86 3. Hen1 AlwaysReturN 490 83 15 84 4. hugo5943 HeartGold 471 81 14 85 5. Johann14 TheHunters 463 250 112 69 6. pttntm Tranquility 463 154 54 74 7. Draculhao Tranquility 461 86 26 76 8. StarkPr0 TheHunters 453 54 9 85 9. Chaosknigth AlwaysReturN 448 93 15 86 10. Chroll0 AlwaysReturN 445 38 11 77 11. S4mlerYT TheMercenaries 444 151 76 66 12. xmonts AlwaysReturN 441 116 58 66 13. MrH110887 Ascension 440 114 30 79 14. Sadness04 ChaosRaiders 436 176 100 63 15. araragiKun TheMercenaries 434 244 145 62 16. Kboww Ascension 432 113 40 73 17. Trailblazer TheMercenaries 430 136 68 66 18. Aliceftw TeamMagma 426 82 22 78 19. Nakofum FrenchConnexion 425 103 26 79 20. editigre AlwaysReturN 425 66 17 79 21. Pandahp HeartGold 420 84 35 70 22. wAkKo16 CapsuleCorp 419 60 30 66 23. jonabogado AlwaysReturN 419 130 80 61 24. darkblader12 ChaosRaiders 418 61 22 73 25. Flint1 Tranquility 417 125 77 61 RANKED GUILD LADDER RESULTS Silver Guild Rankings [spoiler=SILVER GUILD LADDER] #Rank Guild Leader Rating 1. Chaos Imhanjoo 12436 2. FenixReborn Baltoo 11450 3. Legacy Theminho 8973 4. Origin Lasthope4 8187 5. NoMercy Teerav 6888 6. NewOrder Destro16 6082 7. Blaze Fadoka 5992 8. AkatsukiZ Mainrengarworld 5636 9. BloodNight Luminetor 5419 10. Apocalypse Azharsaurous 5073 [*]Gold Guild Rankings [spoiler=GOLD GUILD LADDER] #Rank Guild Leader Rating 1. AlwaysReturN Aishel 10795 2. Tranquility Draculhao 6900 3. FrenchConnexion Smokincatcher 6096 4. ChaosRaiders Kalisto 4274 5. TheHunters StarkPr0 3892 6. Immortals Devrajpatri 3731 7. HeartGold Hieuau2752001 3721 8. Ascension Aggravatings 3285 9. DontNeedYou Ayvazar 2825 10. Indonesia Pieman 2529 Disclaimers Results may have a marginal difference to ones recorded by other players. The results taken were taken seconds before the ladder was reset, whilst the servers were offline. If you used a Discord bot, or gathered your own screenshots earlier than us, your results may be inaccurate. If you are or aren't on the ladder when you think you should/n't be, please contact me via PMs. Please note that users with the exact same rating may switched positions during the reward process, we have no influence over that. If the results are slightly incorrect, the correct users would have still been rewarded. This is due to the server automatically rewarding the top 25. Special thanks again to everyone that participated this season and those who bring a healthy competitive environment!
×
×
  • Create New...