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Eaty

Developer
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Everything posted by Eaty

  1. Hello, we implemented the egg slot back in the days when we realistically weren't able to implement breeding. Nowadays it's different and if we want to add it, it wouldn't be much of a problem. Due to that fact, we don't need the slot anymore. I'll definitely change or delete it at some point but I am not sure about a Z-Crystal/Mega Stone slot yet. I will consider it.
  2. I am not really a fan of your idea but what do you think about a global Bug Catching Contest where you have to beat players instead of NPCs?
  3. I can hardly believe it. Our little loveable fire hedgehog doesn't get invited to Pinkan. I will have a serious word with our artists and maybe fire our spawn editors.
  4. Hello, we intentionally didn't add broken MS-feature cause we don't want to make the game pay to win. I do plan to add more little MS-feature such as the Random battle benefit where MS users get a guaranteed shiny for temporary assigned Pokemon that disappear again after the battle ended.
  5. Hello, we want to motivate our players to PvP and not restrict them by rules that solve no active problem. Sniping and ghosting are problems you won't be able to fix that way.
  6. Hello, it was due to a fail. They are shiny- and form-locked now.
  7. Theoretically, I wouldn't mind it cause we already have XD001 and Shadow-types in the game but we'd need to ban it from PvP as it's not a legal and therefore unknown combination.
  8. Hello, as already explained in the screenshot on page one it's sadly not that easy. We'd need to force merge all not yet merged users to force merge them once more for a Gold and Silver merge. Theoretically, I am not against it and due to our upcoming reconnect feature and the currently stable server it's definitely something to think about in the future but currently we have too many projects. It's not a no but it's a not yet.
  9. Hello, I do understand your frustration in PvP but we sadly cannot increase our tier ladders due to not having enough PvP players. I observed how it worked in similar games and the first place had six matches after 18 days. I don't want to end with the same result, and didn't find a good solution for this yet. I am always open for suggestions.
  10. Hello, at some point I plan to rework the social tab the same way I reworked the PvP tab. I do plan to display cooldowns there. I am not sure how and which cooldowns I'll display but I'll put the daily quest on my to-do list and see how it works out once I start working on it.
  11. Hello, I don't think that's a good idea. We need to add more repetitive and rewarding content instead of recylcing the event forms and deavlue them.
  12. Hello, I do have displaying the Pokemon in PvP battles already on my to-do list but this frame probably won't be an option due to space issues especially for smartphone players. I like the idea but I don't see this working in PRO but I'll probably partially implement it in the future by showing the Pokemon in PvP battles.
  13. Eaty

    Update Logs

    Changelog 09.04.2022 Coded Reconnect. You silently reconnect in the background when you disconnected unplanned. Normal logouts, client crashes or closing the client make it impossible to reconnect. The time in which you can reconnect is limited. The time limit can easily be changed/adjusted by us. Overall, this means you shouldn't disconnect randomly anymore. Changed the copy Pokemon format a little bit so it's colorized in pokepast. Added more regions for the Pokemon card so mappers and scripters can work with them in the future. Added Unova, Kalos, Alola, Galar and Astrella. This has absolutely nothing to do with the current region progress!
  14. Hello, this sounds exactly like the PvP Quests we already have in the game where you get rewarded for wins weekly. Please check out the NPC in Saffron City.
  15. I already started to fiddle with pp access in scripts but it's really painful because I can't think of how I could adjust the current API to include access to move properties without it just being utter crap.
  16. Generally, I don't have anything against housing but it requires a huge amount of work I'd like to spent somewhere else.
  17. Smeargle is simply too strong and flexible for a stupid AI. It can learn every move (except Shadow-type moves) which constantly makes it a problem for cheesy few minutes boss strats. That's why I have to deny the suggestion.
  18. Smeargle is simply too strong and flexible for a stupid AI. It can learn every move (except Shadow-type moves) which constantly makes it a problem for cheesy few minutes boss strats. That's why I have to deny the suggestion.
  19. Are you absolutely sure you had 0.5%? I will run a query to check the % once I am at home in around 12 hours.
  20. Hello, I forwarded the mail to Invar. Please check your mails before sending them next time.
  21. Hello, the latest Unity update made a lot of our (mainly the horrible legacy) code less performant than it already was. We decided to revert the Unity update for now but that'll be live with the next client update. The next client update will be once the artists are done with the new Valentine forms. Please be patient it should be very soon.
  22. Hello, the problem was your transferring. After finishing every single World Quest I checked the database and made lists for users that completed the World Quests. I sent the list to scripters and they added it in the NPC directly. If username x is in the list s/he gets the reward. That means you get the reward on the server you completed the World Quest regardless of your transfers. You completed two World Quests in two different servers. That means one reward on silver, one on gold. I assume you were on the wrong server when trying to claim your second reward.
  23. Hello, you can flip your phone by 180° to get all needed buttons on the other phone side.
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