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  1. I want to suggest the removal of the 2k fee of sending mail in game to promote its usage more widely among advanced players and beginners. I also want to suggest a notification showing when you've received new mail popping up as a number somewhere on your screen such as the top corner where membership shows up. Edit: Can you also add a feature where hovering over the items sent through mail shows their name? For example I received a tm in the mail but I was unable to see which tm it was and I already have too many tms in my bag to tell which one it could have been!
    3 points
  2. I understand this falls under the potentially implementable section of suggestions but nonetheless this is something I would like to advocate for the following reasons: PROS Adds PvP game diversity and extra dimensions of gameplay avenues previously withheld from us to counter the current meta Magnet Rise and Roost are already coded correctly in the game to my knowledge, and the way those moves interact makes it seem like gravity should be a low effort move to add which helps offset its small or gimmicky usage as is CONS Requires resources put into it to be coded while being low usage and generally held a gimmick move. Though true, as mentioned, as far as I can tell this move has the tools already in place to quickly implement it would appear and just because a move is niche does not mean it is bad or should be neglected. Rather it should be viewed as a investment of how worthwhile it is to take time to be added versus other efforts EDIT: Also did not consider the effort that would go into an addition of a move tutor for gravity so pokemon like Mew could learn it or if it would get added along with it in any case ------------------------------------- Just wanted to bring attention to this and I hope others would agree that this is a quick and easy fix to add another quality of life improvement. I know I would highly appreciate this for a team I think has some insane potential in the current meta with such a cool niche move. Thanks again for any consideration towards this I appreciate it.
    2 points
  3. sold insta thanks to all bidder!
    2 points
  4. "Ici c'est Paris" PSG. Rules : Comment if you want I don't negociate I accept cc = 380k and rc = 5k [spoiler=Pokemons] [spoiler=<400k] Cloyster 120k Conkeldurr 320k Conkeldurr 300k Garchomp 320k Salamence 350k Salamence 120k Toxicroak 250k Tyrantrum 399k [spoiler=401k-800k] Conkeldurr 500k Diggersby 600k Excadrill 700k Garchomp 500k Garchomp 600k Garchomp 450k Garchomp 550k Garchomp 700k Lucario 800k HP ICE Roserade HP ICE 500k Salamence 420k Salamence 500k Scyther 600k Starmie 500k Tyranitar 600k Tyranitar 450k Tyranitar 500k Tyranitar 620k [spoiler=>800k] Clefable 1m Dragonite 10m Hydreigon 1m4 Sylveon 1m2 HP FIRE Tyranitar 900k Ursaring 2m Venusaur 3m5 Volcarona 12m
    1 point
  5. I would love for you to add a SENT MAIL tab so we are able to keep track of our history, maybe a drop-down feature of username prediction to help prevent sending to the wrong user. I sent someone a sun stone & they never received it - I checked their name 3 times before sending so I know it was correct - I feel like an upgraded mail system would be more worth paying the $2,000 cost for one postage stamp.
    1 point
  6. 1 point
  7. Just got 6 inches of snow. Clicked on my shovel in game, but the snow is still on my driveaway. :sad:
    1 point
  8. Pro is a very special case of a pokmeon MMO Done right. Ill explain what i mean, of course your entitled to your own opinion as everybody else so im not hating. [just a Quick note, as of your profile you started on February 6th meaning you spent about 2days on pro. Pro Really shines in the late game as most mmo's do.] First i want to say about the difficulty or the level jumps you say there is. there is a slight increase in lvl from route 9 to rock tunnel when you dont factor in trainer battles. Trainers on that route have lvls between 18 at the lowest and 21 at the highest. putting it right in the middle of lvls of rock tunnel and route 9. Giving the player ample exp to get some exp. Also Rock tunnel may have some20-24 (at the highest is a cubone that can be 26-30), there are Pokemon that spawn from lvl ranges 10-20. So The curve your saying thats too high cant be true here. As for the Grind, All Pokemon Games has some form of grinding you have to do. Whether it be for a gym battle or a rival fight we all have to do this. It is true however that Pro's hidden mechanic that makes Evolved Pokemon have to gain a substantial amount more experience to level up, is what your facing with your play though. This is one way you make a Game like Pokemon a MMO, and with all MMO's the grind gets easier as you gain access to new areas via Quests/story completion. Now for Trade locking until the 4th gym badge. This is in place so players at least have to work hard and play someway though the story to learn the mechanics of the game, what makes it a MMO. Also its there so people wanting to make a new account dont just give their highest level pokemon and break story events that happen. (you will see when you get there, no spoilers from me) As for Being unable to Switch pokemon out or in when you successfully faint an enemy Pokemon, That is there to make the game difficult. Letting the player switch out Pokemon would make the game a whole lot easier and pretty boring. Its the same with pvp battles. And even the same with The main line Pokemon games when battling via online or with a cable. Runaway rates, now this is a very simple point that is actually the exact same as every Pokemon game ever. Running away is based on Your active Pokemon's Speed stat. If your pokemon has a higher speed stat than you opponent than your chances of running away are greatly improved. The same is if your speed is significantly lower than your opponent your chances are greatly decreased. Of course this doesnt factor in things like held items like the Smoke ball (allowing 100% running away from wild pokes) or ability like Run away. As for the Critical hits and Market scaling Shinzeria (in the post above) already made those points clear. For the closing im going to address the Opinion That pokemon doesnt really fit a MMO style, Which i will Highly disagree with. See Pokemon as always been a Pretty Easy game. They only ever experimented with a Hard mode in Black and White but all that did was reworked enemy trainer's pokemon moves and increased there level. Ever since its been getting easier and easier. So Pro is like The only one of its kind to make a Pokemon game (excluding Rom hacks which can be brutal and is just a rehash of a game) To make a difficult Pokemon game. The story is easy as long as you want to learn mechanics and improve and i can say with 100% if you finish all 4 regions that are currently out you will look back and say that wasn't all too hard and be left wanting more. Thats where pro shines the Brightest and also where it shows its MMO side. Though bosses, events and grinding becomes the funnest part of Pro. To log in and be surrounded by people to talk to while your planning on what you want to do for the day. Since there are plenty of daily quests to do with rewards a plenty. The market really opens up when you start to understand prices. I have the most fun with just Farming to sell stuff to people or lending my Pokemon out to friends who want to use them in pvp. Its the community that Makes pro work out so well. Theres even guilds that let you gain additional exp just for being in one that increases for how many people is in that guild. So i will say, give Pro another shot. If its not for you then good. Quit pro. There's plenty of other Pokemon games (including Fan games) that will give enjoyment. But there may be a chance you will see pro in a new light. Sorry if i sounded rude, i just love this game.
    1 point
  9. Very good Quality poke here, i wish you luck selling it. A modest bump for you good sir.
    1 point
  10. We are aware that the Experience formula is not all that ideal, but as you have seen by my trainer rework, we do take balance seriously. The trainers are balanced so that you only need to battle them once during Story to be at a good level, and grinding on wild Pokemon is only for luxury, or for letting a newly caught Pokemon catch up to the level of your team. For that reason, we believe that a 7 day cooldown is perfectly reasonable. We are aware that many NPCs, particularly the older ones, are a little cryptic about their requirements. As we rework them, we also look into making these requirements more clear. These mechanics are identical to the original games. The difference between Route 9 and Rock Tunnel are only a couple levels. However, it is possible that I pushed the Trainer Rework at that timing during your progression, as it largely increased the level of many trainers so that they stay up-to-date with the expected level of your team. The cooldown of every trainer has also been reset, so I suggest you turn back and rebattle the previous trainers so that your Pokemon are up to date with the new intended level. Although I do not know the design choice behind that feature, I can guess that it was made to give uncertainty about their levels, so that players try to challenge them using strategies rather than trying to overlevel them. It is a very old design choice, however. Shops should evolve as you gain more badges. If you feel the shops are running behind as to what they should be selling, I suggest making a suggestion thread pointing out what should be changed.
    1 point
  11. +1 to being notified The 2k fee I think is fine as just a another very small money sink although it does not do a very good job at that more so than making people just not want to use this over trading directly.
    1 point
  12. If you are trying to compare this game to the handhelds and expecting a similar experience to that, I regret to inform that this game may not be for you. This game at the beginning of his development wasn't a game that "try to hold your hand" throughout your journey, but to expect you to work hard for your dues. The goal of the Trainer Rework was to fix the provided reasons explained in the OP which I gladly quote once again. If you expected the grind to be removed with no challenge as compared to the handhelds and not in the case as similar to an MMO which this project goals aim for, then I refer to my point that this game isn't for you. I also do want to mention that there will be more reworks down the line also as this is just a small update down the long road of revamping the game in whole. Though do not expect the "grind" part of the game will just disappear. (Oh and there's also resellers in the game. Probably you may have missed them.)
    1 point
  13. start action end 11 feb,2020 at 2:03 am UCT+1 https://www.zeitverschiebung.net/es/abbr/182
    1 point
  14. Yes, I am planning on eventually converting every single NPC trainer, including those in optional areas such as Trainer Valley. Kanto took priority, as the progression curve was very unbalanced in a way that negatively affected player progression.
    1 point
  15. You can get the beasts data through PvP and possibly some other bosses, if you haven't got the data from the source the legendary dog quest requires then you can't progress the quest. Check the walkthrough for quest and repeat the get data part, you will be missing one/all of them
    1 point
  16. https://pokemonrevolution.net/forum/index.php?threads/trainer-rework.146078/post-796424
    1 point
  17. Playername: nikhilnick Showdown:n1kh1il Server: silver Rank:23
    1 point
  18. Player name: Glogs Showdown name: Glogs Server: Silver rank on ladder: 1
    1 point
  19. Brandonlee1 Dlinknotgood Gold 25th
    1 point
  20. Player name: Fussamset Showdown name: Fussanity Server: Gold Rank on ladder: 10th
    1 point
  21. Player name: Thejester Showdown name: xatu32 Server: gold Rank on ladder: 19th or something
    1 point
  22. Player Name: Gabriel10hdz Showdown: Gabriel10hdzz Server: Silver Rank; 14 GM-3
    1 point
  23. player name IamAL0ne shodown name alonee server gold rank on ladder 4th
    1 point
  24. Playername: elnegas Showdown: jesusrmoncivais Server: silver Rank:15
    1 point
  25. Player name: Williamramosk Showdown name: williamramosk Server: Gold Rank on ladder: 13
    1 point
  26. Player name: Johann14 Showdown name: JohannES14 Server: Gold Rank on ladder: 25 Need an invite for discord server again.
    1 point
  27. Player name : Deidaraa Showdonw name: konan26 Server : Gold Rank on ladder : 6
    1 point
  28. Player name: Hen1 Showdown name: humbertineovsworld Server: Silver Rank on ladder: 20
    1 point
  29. Player name: S4mlerYT Showdown name: SamlerYT Server: Gold Rank on ladder: 8th
    1 point
  30. Player name: Smooge Showdown name: Smooge Server: Silver Rank on ladder: 18th
    1 point
  31. I like the notification idea!
    1 point
  32. Player name: Lasthope4 Showdown name: HerLasthope4 Server: Silver. Rank on ladder: 3rd.
    1 point
  33. Player name: kboww Showdown name: kboww Server: gold Rank on ladder: 20
    1 point
  34. +1 Boiii I do agree that coding Gravity can bring some positive variety in PRO Meta, Although the Move seems Not soo Appealing at First,in Right hands it can be a Gamechanger
    1 point
  35. Player name: Bloodstone47 Showdown name: Bloodstone47 Server: Gold Rank on ladder: 14th
    1 point
  36. Player name: burnbabyborn Showdown name: bbburn Server: Gold Rank on ladder: 18
    1 point
  37. player name: Malltesers showdown name : malltesers server: Gold rank on ladder : 1
    1 point
  38. player name:jughead showdown name :nicolasmonsan server:silver rank on ladder:4
    1 point
  39. Player name: 0danobunaga Showdown name: Ilovekillhunter Server: silver Rank on ladder: 2
    1 point
  40. Player name: Aggs Showdown name: Wallero Stallero Server: Gold Rank on ladder: 12th Already in the discord, just need a role <3
    1 point
  41. maybe it should be 25k for 25 pve coins to make it more balanced and mmo style.
    1 point
  42. There is a lot of thought that has to go into a good suggestion. There are several things to consider, but here are a few things that you should check to see if your suggestion may be considered for implementing. Is my suggestion feasible? This is possibly the most important question to ask yourself. Think about whether your suggestion is possible, is it a good idea or should I rethink it slightly? For a suggestion to really be considered, it must be possible to do despite our technical restraints. You need to make sure that your suggestion is practical. You should also consider timescales. Would it take the developers a long time, or could it be a quick and easy job? How does my suggestion benefit the community? This is where you ask yourself if your suggestion would this be impactful to PRO. Would your suggestion affect the majority of the community or just a small portion? Think about how it would affect everyone. Remember that this game is for everyone and therefore your suggestion must not only benefit yourself. You could specify whether it would be a small quality of life update, or if it is absolutely mandatory that your suggestion happens. Strengths and Weaknesses Every suggestion has a good and bad side to it, therefore it's good to acknowledge the different consequences that your suggestion may come with. It's also good to evaluate the positive aspects to see if the negatives are worth it, or to further explain why your suggestion should be implemented. Your idea might sound good or interesting at the beginning, but there could be a lot of negative aspects outweighing the positives. Suggestions listed in this section have already been denied in the past and are non-negotiable. Any topic created that suggests or is similar to something listed below will be instantly locked. Alternative Payment Alternate payment methods have been suggested in the past several times before. We understand that it may be inconvenient to donate via Paypal in certain countries, but this will ultimately depend on our developer's discretion since there are limitations on his ability to accept donations from other payment methods. Nevertheless, we apologize for any inconveniences. Breeding Breeding has been removed as a way of converting a predominantly single player game into an MMO. PRO has chosen to go for a more social, imperfect pokemon approach. Breeding unfortunately would make everyone self-sufficient, walking around with eggs and have no need to rely on other people. The current hunting system prioritizes hunting and selling. Breeding would also ruin the rarity system and economy. In the case of rare pokemon, like Dratini, if everyone has the ability to breed, they would be worth less than 10k within days and no one would be farming, defeating the purpose of the MMO. Changing Nicknames of Pokemon This is hard to manage, as it's easy to abuse a nickname system and submit inappropriate nicknames. Furthermore, nicknaming would add extra data per Pokemon - this might not sound like a lot, but it all adds up very quickly to overstrain the database unnecessarily. This suggestion has been and will continue to be denied. Community Muting System or Reputation System This is easy to exploit and therefore will be denied. Reputation Systems are also usually vulnerable to many types of attacks. Encounter Rate We will not give any percentage of encounter rate of pokemon. Players will need to find by themselves. Experience and Money-Making Items/Moves This includes the Exp. Share, Lucky Egg, Amulet Coin, Pay Day and anything of the like. These things won't be implemented as they may ruin the economy and ultimately make items easier to acquire, which goes against PRO's goal of being an MMO. Additionally, Membership is also a reason why it's not added. Free Switches in Battle The game is deliberately made to be played on 'Set' mode, meaning you will have to switch Pokemon manually. This also means that you're not able to freely switch when an enemy pokemon faints. This has been implemented to increase the difficulty and challenge of the game. iOS or Windows Phone Client for PRO Unless Apple opens up their OS development to 3rd party applications, this will not be possible to implement. Furthermore, iOS doesn't have enough resources to let PRO work on it. As for Windows Phones, we would require a suitable device to test on. Not only that, but this would push back update releases, which are far more important. Finally, the amount of people who would use it would be too few to outweigh the added resources needed to implement this. Making All Legendary Pokemon Obtainable or Tradeable PRO allows players to catch certain legendary Pokemon with 600 base stat totals or below. Any legendary Pokemon with higher base stat totals are not obtainable. Legendaries are considered rare rewards that players can only obtain after completing long quest-lines or as large event rewards, both needing investment of enough time and effort to achieve. Additionally, legendaries will always be untradeable. This allows them to be in-game without ruining the game's economy. Making Headbutt or Dig Spawns Visible on the Map This is implausible due to technical limitations. Headbutt trees are coded differently, which makes it very difficult to implement a spawn list. We would need to manually write out a huge amount of lines. For every single change, we would need to change and manually rewrite that list again and again. Dig would have the same issues as Headbutt. This is time-consuming work with little payoff while there are many other high-priority items for staff to take care of. Several members of the community have already compiled lists of Headbutt/Dig spawns per route in the Game Guides section, so you can refer to that instead. Reducing Boss Battle Cooldowns If you lost to the boss NPC, that means that you need to prepare properly the next time you face them. Bosses are meant to be challenging, after all. If you crashed during your boss battle, we unfortunately can't provide further assistance for crash issues, since PRO is in beta and bugs/crashes are expected to happen during the development process. Running Shoes You already walk at 1.5x times the regular speed from the Handhelds. That is only .5 slower than the running shoes. If you want to go faster, you are free get a bike by obtaining a Ditto and turning it in for a bike voucher in Vermilion, which allows you to purchase a bike from the Cerulean bike store for 60k. You can also get a mount by buying onne from the Coin Shop or completing the Arcanine Mount Quest. Using NPCs to Trade Evolve Trade-evolving is a good reason to meet with other people, make friends, and join a guild. It also adds to the MMO dimension. If you're concerned about being scammed by the other user, make sure to take a screenshot of the trade-evolution agreement and trade window. Report the user in the Report Center if they do steal your Pokemon. If you don't feel you can trust any other users, you can find a staff member and ask them to help you with your trade-evolution instead. You can also make a post on the Evolution and Deleveling Megathread. Suggestions that fall under the following categories have a chance to be implemented into the game. However, there is no guarantee that they will be implemented due to different technological and time constraints. Nevertheless, you are free to express your opinions, but please remember that they may be denied. Adding and Translating Other Languages In-Game PRO's main storyline will be kept English as the widely accepted "official" language in the game, even by bilingual players. Only minor things (menus, options, etc) will be translated. However, there is no estimated time frame for this, and it's considered very low-priority. Balancing Bosses or Revaluing Boss Rewards You are free to suggest things to be changed or added to a certain boss if you feel that it would be appropriate for said boss, but keep in mind that Pokemon consists of four basic elements: Hunting, Training, Trading, and Battling. The boss battles were created to provide additional, renewable content for players who have already completed their story. They were not created as a means to provide easy, consistent shortcuts to avoid the four basic elements of the game. The cooldown is to ensure that some things don't enter the game quickly, namely some of the more valuable rewards. New Move Tutor or TM If there is a Move Tutor or TM you'd like to see in-game that isn't already, you're free to suggest it. Just keep in mind that some moves are not coded yet, therefore have little reason to have a move tutor for; regarding moves, abilities, evolutions, and so on being coded, we have no ETA as to when they will be added. For specifics on what isn't coded yet or is not coded as intended, please look at the List of Broken Moves and Abilities in PRO. Please keep an eye on the Downloads & Update Logs as well as the In-game Update Logs when they will be. For all of these, you'll need to be patient and wait. Remember that our staff team is constantly working to improve the game: Artists are creating new animations and sprites. Scripters are writing and implementing scripts, and Shane is always working on coding new features and improvements into the client. We need time to fix and update everything, so please be patient. Spawn Suggestions We would like to ensure the best experience for you here at PRO. Therefore, we will be taking your Spawn Suggestions in the Pokemon Spawns Thread. Please take note that your suggestion may not be fully implemented, but we'd simply like to hear from you so we can improve your quality of life. The suggestions listed below are already planned or are currently in-process, so there is no actual need to suggest the idea itself, but if you have specific details that are worth mentioning, feel free to expand upon it. Account resets, Name changes, and Transferring data between servers We plan to give qualifying players the opportunity to reset their accounts, change their usernames, and transfer data between servers very soon, as the implementation for all of that is already done, we just need to solidify a few things internally as PRO Staff before releasing a request megathread. Auction House or Marketplace We plan to release an auction house with our upcoming website, but we're still ironing out specific details about the auction house and also the implementation itself. If you'd like to help PRO Staff with said details, please take a look and give us suggestions at the Website Rework thread. Changing the Dig or Headbutt Confirmation Displays or Adding Coin Shop Tools We're part-way through implementing a shovel tool in-game, but making the shovel be able to interact with the dig spots will take quite some time from our Content Team as we have to edit each dig spot script individually, so please be patient with us! Making more Legendaries Obtainable The Content Team has already implemented a way of expanding the pool of Legendaries that are catchable for players, but the details and fine-tuning of the implementation are still needed before its release into the public. Mass Deleting Pokemon With the addition of our upcoming website, we'll be giving players the ability to mass delete Pokemon rather than agonize in front of a PC for an hour in-game. The implementation along with the website itself is still in process, however. For more information on that, feel free to head over to the Website Rework thread. Mega Evolutions Mega evolutions have been in PRO for a while now, but are currently only only available for NPCs. This is because we are still yet to finalize everything with regards to releasing Mega Evolutions. Nonetheless, they are being considered to be implemented in PRO for players to use. Although, please take note that there is no ETA for when they will be released. User Bank With the addition of our upcoming website, we'll be giving players the ability to have their own bank account not in-game, but on the website. You may put Pokemon, money, and items in this bank, therefore possibly allowing players to store an unlimited amount of game objects, but the details are still undecided overall. If you'd like to help PRO Staff with said details, please take a look and give us suggestions at the Website Rework thread. _______________________________________________________ Contributions: Thor, Pixiu, Hideliet, Windypuff, Neroli, Shaui, Red, Astraea, Fluffles
    1 point
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