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Showing content with the highest reputation on 05/25/20 in all areas

  1. So I was thinking about the World Quest and how it works, recently I've seen a few world quests being failed. I was thinking of a reassurance clause for some players who get 3% of the total IVs which in return once the World Quest is completed then 2 tickets will be given, you have to understand this is alot of time spent and it's very disheartening not getting the 2 tickets becuase the whole server failed the quest, so I suggest a sort of compromise where even if failed, those with 3% of the total IVs will still get 1 ticket, rather than the 2. However this is just my opinion on the matter and some will agree or disagree. I hope others agree to this and hope the Dev's/CS would implament this awesome change. Thank you all for reading, have a great day. P.S. if you do not know what the World Quest is, take a read of this Guide.
    2 points
  2. Start Offer: 750K Minimum Bid: 50K Insta Price: 1.5M1.25M The auction lasts 24 hours after the first bid. You can pm me in game or on forum. I accept cc as 375k, iv reroll as 700k, nature reroll as 350k. Good luck,
    2 points
  3. I think those who disagree don't understand how long it takes just to get 3% on a WQ with over 100K IVs. I spent around 14-15 hours online yesterday and only got up to 2,4% percentage in the end. If I was lucky, I met a Skiddo every 45 minutes and if I was really unlucky, up to 2 hours between each. And the fact the IVs where trash on top of all that, is even worse. I think a fair compensation for those who got at least 2,5% or above should be rewarded nonetheless of the completion of the World Quest. The fair amount of time I put in on my first WQ yesterday, was a waste of time in the end, because of the special outbreak also taking place in the midst of things. I could have done other productive things, but I wanted to try out the WQ for the first time and it saddens me to see people ditching the WQ, because of the reward not being better than a special outbreak and because of that, all my 14-15 hours invested was nothing but an unproductive time-space.
    2 points
  4. Username: attis Server: silver Country/Timezone: Cyprus GMT+3
    1 point
  5. 100% agree. Wasting a buttload of hours to literally get nothing in return (not even a safe net gain) is horrendous.
    1 point
  6. Username: Liuc74 Server : Gold Country/Timezone: Italy (GMT +2)
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  7. Username: Makeitwitchu Server: Silver Country: United Kingdom (GMT)
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  12. Username : Alixx7 Server : Silver Timezone : GMT +2
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  19. Username : Tempest48556 Server : Silver Country : India (GMT+5:30)
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  20. Username : thechampayush Sever : silver Country : India (GMT+5.30)
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  24. Username bilaljohn4u Server Gold Country/Timezone india/GMT+5.5
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  25. Username : Rutuj19 Server : gold Country/timezone : India / GMT +5.5
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  26. Username: Gore Server: Gold GMT 12+
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  28. Username: EliteArigus Server: Gold Country : Nepal (+5:45 GMT)
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  29. Username: Iamxio Server: Silver Country/Timezone: Philippines GMT+8
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  30. Username: Baganha Server: Gold Country: Portugal/GMT+0
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  31. Username:Josepharas1 Server:Silver Country/Timezone:Greece/GMT+3
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  32. Username: Karyyy Server: Silver Country: Viet Nam (GMT +7)
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  33. Username: pureheart2803 Server: Silver Country/Timezone: VietNam/ GMT+7
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  34. Username: McSchitter Server: Silver Country/Timezone: US Eastern / GMT - 4
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  35. Username: treizy Server: Gold Country: Venezuela GMT -4
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  36. Username:Mozambi Server:Silver Country:Serbia GMT+1
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  37. Username: Keabu Server: Gold Country/Timezone: France GMT+2
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  38. Username: Xjedartz Server: Gold Country/Timezone: Philippines/GMT +8
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  39. Username: KasperKato Server: Silver Country/Timezone: Italy/GMT+1
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  40. USERNAME: Ahmetemir SERVER: SILVER COUNTRY: Turkey GMT+2
    1 point
  41. Username: Debeast Server: Gold Country/Timezone: United States / GMT-5
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  42. Username: JuanHey Server: Silver Country/Timezone: Colombia (GMT -5)
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  43. Username: Bash Server: Silver Country/Timezone: GER
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  44. Username: Limit Server: Silver Country/Timezone: London GMT +01:00
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  45. Username: g3n3r4l Server: Silver Country: Canada EST/GMT -4
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  46. Username: timclib Server: gold Country/Timezone: USA gmt-4
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  47. Username: waleed1301 Server: Gold Country/Timezone: England (GMT + 1) Good luck to eveyone participating.
    1 point
  48. I have no strong feelings either way. Regardless of the result, I would like to see a robust procedure set up for suspect testing at this opportunity. Better late than never.
    1 point
  49. With all due respect, the current policy with regard to PvP has no basis in suspect tests and bears almost no relation to the concept. Suspect tests are conducted to gather information on the Pokemon, move, item, or ability in question. Banning Baton Pass before any consideration is not a suspect test. Asking if a Pokemon that has been available for two weeks but is difficult to access (reroll tickets + ability capsule) should be banned is not a suspect test. There has never been a suspect test on PRO, because half the voters in any given test have never played with nor against the thing being tested. There needs to be a real mechanism for suspect testing, preferably one which artificially inflates the usage of the topic in question - as the things the community at large consider broken are inaccessible to many. If staff prefer to continue to manage the metagame by decree, that is perfectly fine, but neither this nor other recent actions have resembled a suspect test at all.
    1 point
  50. Indeed it's an MMO game. But wasting 15 hours on nothing. That isn't an MMO game I consider a good game. If people actually did the WQ, instead of a small handful of people, at least we who did the hard work would get rewarded. But they consider the prize as too low value compared to a special outbreak, and those who submit less than 1% just gives up because they gain nothing. And those who ditched the WQ for the Outbreak could still have done the WQ with a lot of time left to hunt the special outbreak Pawniard. And on top of all that, the set percentages are quite high in regards to the rewards. If I was to adjust it accordingly, I'd decide on a random prize pool with a variety of high valued items. Such as PvE items, PvP items, Shiny Pokemon, Alolan Pokemon, Event sprite Pokemon, 1 CC, MS, etc for every 0,5 percentage (or 1 percentage) of contribution after 1%. And if the Mystery ticket is such a high valued item, then have it on 2% contribution, and another at 4 or 6%. But that's just my humble opinion on the subject. And for those who use repel trick on pokes. Just drop the overall spawn level of the WQ Pokemon in those spawn areas to be below the lowest.
    1 point
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