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  1. +1 I really think it was a BIG mistake to release Ash-Gren so early in our current metagame. First of all, let's talk about its "checks" and "counters". Pokemons such as Chansey, Goodra, Mantine, SpDef Azumarill, Sassy Poliwrath (lol) or AV Tangrowth are supposed to switch-in quite easily onto opposing Ash-Greninjas IF its not evolved yet. And we should also be aware that most of the list mentioned above cannot check Gren + Rain, which is a popular playstyle with it. The first problem we should be aware of is how much meta-centralizing this pokemon is. Let's take a look at the US/UM OU meta : Greninja is one if not the best pokemon in the entire tier and every players had to adapt their teams and playstyle accordingly. Pokemons such as AV / Careful Tapu Bulu, Toxapex and AV Magearna are considered as "dedicated " checks to it. We dont have any of these ig right now, which makes Ash-Gren a lot stronger than it is already. Another thing to mention is that Gren is also incredibly strong WITHOUT Battle Bond. Protean was and is still one of the best abilities in the entire game. In fact, Protean Greninja is still banned to this day in ORAS OU. (the suspect test ended with 81% supermajority votes for the ban) And you have to be aware that Protean was banned in a metagame where Ash-gren didnt exist. Most of the "checks" I mentioned above are getting wrecked by Protean Gren. The combo of the two "sets" on Gren turns it into an absolute monster and is VERY unhealthy for the current PRO metagame. You could say that both abilities were allowed in gen7 OU, but we're talking about a totally different metagame where most of the strong pokemons of the tier are considered as "little ubers". I also think that most PvPers knows that Protean Gren is already a big threat right now. Now let's talk about "counters". Azumarill and Keldeo can revenge kill it pretty easily, but they can't switch-in on it. (and Keldeo isn't in the game) Conkeldurr and others mach punch users can OHKO it IF Gren is not locked on Water Shuriken, otherwise they have to be full HP. Some scarf users can also revenge it pretty easily. " So it's not that big of a deal right ? " Problem is, if a good player is playing Ash-Gren, he will use a strong teambuild around it in order to erase Gren's checks and counter. It will lead to players who are FORCED to run dedicated checks and counters just to check a single mon in a meta where a lot of pokemons are already quite threatening. We can compare this to the Zygarde's issue in US/UM OU. This pokemon was quite similar to Ash-Gren in our current metagame. Players HAD to use dedicated checks and counter because otherwise they would be instantly 6-0 by it. This pokemon became way too meta-centralizing and Smogon decided to ban it. I'm 100% for the ban, this is not a pokemon designed for a metagame such as PRO in its current state. (even Protean Gren should be banned imo, but this is not the topic) I suggest to ban it until the release of the 7G. Thanks for reading Keabu
    10 points
  2. +1 Ban it, until we have enough response. We shouldn't even have to ask ourselves the question.
    7 points
  3. Ya know i see a lot of people flaming stall here for some reason. When ashe-greninja excell at killing offense, esp hyper offense. So basically if i can explain it so people can stop misunderstand. This mon is rly rly good at killing teams with out dedicated checks such as (chansey...and poliwrath?). Its rly easy for ashe-gren to click stuffs and just kills. You guys say that pre-battle bond its weak, well guess where its easy to get kills? h.o team members. ----> Which means offense and esp h.o will suffer. Which are the stuffs that actually try to break stall. So all you stall haters here defending ashe-gren, you guys are actually defending the very stuffs that are activly hunting stall-breakers . Ironic xD. This is literly a "why-do-you-hit-yourself" thing. If anything stall players would be the one who suffers the least, because guess what team comp benefit the most from chansey? stall.....XD. I know , i know. For some of you after reading this your mental will explode with this new revelation. Praise me im here to save pvp once again from all you sinners.
    6 points
  4. Stall is a playstyle. Get over it. This man typed a whole paragraph for you to understand, which gives the rundown on why Ash-Gren is unhealthy for the meta, regardless of whether this meta is "healthy" in general, and you reply with a 1-liner that doesn't pertain to the discussion. If you're argument is "people will use stall regardless," then maybe you should start adapting to the meta I'll get right to the chase. There's only 1 set that BB Gren should ever run, and that one set is the set I will be referencing here. The team style that suffers the most from this is Balance. Greninja excels at exuding offensive pressure, and BB Greninja sets rewards the user with spikes. Spike stacking, in turn, will force X mon to defog or spin, which forces a loss of momentum. Gren and its team starts to take advantage of this by upping the momentum for the user. Key mons in balance cores, such as Heatran, whose only recovery revolves around Leftovers (and in the case of Gen7, Grassy Terrain), despise hazards. It limits how many times they can come in to check the mons they are suppose to. Now, as I'm sure you're aware of, Regen cores that are available to PRO, such as Tangrowth/Amoonguss + Tornadus-T + Slowbro do not contain a sufficient enough of defensive presence to actually handle Dark Pulse spam with any hazard up: 252 SpA Choice Specs Greninja Dark Pulse vs. 248 HP / 252+ SpD Amoonguss: 139-165 (32.2 - 38.2%) -- guaranteed 3HKO after Stealth Rock, 1 layer of Spikes, and Black Sludge recovery (Amoonguss will most likely not run full spdef, but this is a Best Case for Amoonguss.) 252 SpA Choice Specs Greninja Dark Pulse vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 120-142 (29.7 - 35.1%) -- guaranteed 3HKO after Stealth Rock and 1 layer of Spikes 252 SpA Choice Specs Greninja Dark Pulse vs. 252 HP / 0 SpD Assault Vest Tornadus-Therian: 121-144 (33.4 - 39.7%) -- 25.8% chance to 2HKO after Stealth Rock 1. The problem is that BB Gren, after getting an eventual kill on any unboosted mon, if not the lead, you will be forced to run at least 2 extreme speed mons just for Ash-Gren. Water Shuriken does too much to any current H.O. team, and Banded Dnite is only as good as what you can hit with it. If you extreme speed the Gren, cool, but will any decent player allow you to do that? Anything after that just becomes a lot of theory which is way too unreliable to fall back on. Scarf Pokes are by no means reliable if you are assuming a 6v6 and not a 1v6. It's really player-dependent, and any loss of momentum, being forced to switch out on a wrong move in the mid-game should transition into a loss. I hear you hate the rain meta. Well, let me tell you, rain will become one of the most dominate teams in the meta, and BB Gren being around just makes it worse. So, you know how Chansey is suppose to sit in front of Greninja? It'd be a shame if it were paired with the best Swift Swimmer Mega Pert, one of the best Knock Off users in Tornadus-T, the demonic Ferrothorn, the catalyst Pelipper, and a 6th mon of your choice, where popular options are Manaphy and Azumarill, while other popular options, such as Magearna and Kartana, are not available. If you want to compare Gen7 OU AT ALL to PRO, you will realize that once Mega Swampert comes out, we will have Gen 7 Z-less Rain. This is a huge problem because PRO is not equipped to deal with this team at all, without the meta becoming a clash between Rain and Rain-Counter teams. There's a reason Rain in Gen 7 had 5 locked slots in the team, and if you want to advocate for that, be my guest, but you're defending one of the things you have stated that you do not like about PRO. 252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 152 HP / 4 SpD Conkeldurr in Rain: 354-423 (91 - 108.7%) -- approx. 50% chance to OHKO 252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 248 HP / 240+ SpD Scizor-Mega in Rain: 183-219 (53.3 - 63.8%) -- approx. 2HKO 252 SpA Choice Specs Greninja Hydro Pump vs. 248 HP / 8 SpD Eviolite Chansey in Rain: 219-258 (31.1 - 36.6%) -- guaranteed 3HKO after Stealth Rock and 1 layer of Spikes 2. Goodra doesn't get recovery, needs extensive team support, and its Physically squishy side is easily exploited. There's nothing else to say. 3. How easily is easily, when Bold Venu, which I would argue is the popular set of PRO now, does not appreciate any chip whatsoever, which is kind of a problem if you need it to check other Mons, but require full HP to handle Greninja with 1 spike up: 252 SpA Choice Specs Greninja Dark Pulse vs. 252 HP / 68 SpD Venusaur-Mega: 135-159 (37 - 43.6%) -- guaranteed 3HKO after 1 layer of Spikes 252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 252 HP / 0 SpD Venusaur-Mega: 189-223 (51.9 - 61.2%) -- guaranteed 2HKO In a perfect game state, I would agree that Bold Venusaur-Mega defeats Greninja 1v1. But unless you achieve that perfect game stat consistently, Gren will be taking advantage of the fact that Venusaur cannot swap into it, and kill other mons to break for its team. 4. Firstly, you named one of five Priority moves that Greninja resists. I'm going to leave it at that. Secondly, H.O. teams will be forced to change to handle BB Gren variants if you do not want to struggle with it as much. Currently, you can have some variance between your leads, Mega, and mons in the back, as not everyone has access to a usable BB Gren now. By using an example of some pokes that Stavd gave, we can assume Future H.O. will be comprised of about 2 Suicide leads, and about 6 Pokemon to choose from in the back, including Mega: Garchomp, Azelf (Leads) Lucario, Breloom, Azumarill[BD], Dnite[DD], Mega Gyara, Mega Scizor (Setup) Azumarill, Dnite (Choiced) Any other current H.O. lead is weak to Water, and therefore has the potential to die to Water Shuriken, which would leave the H.O. player with no Rocks, an Ash-Gren to deal with, and down a sack: So unless you want to have the meta of H.O. be a guessing game, or a game of Roulette, I would assume these mons as H.O. leads will die. As for the rest of the H.O. Squad, you want to claim as many kills as possible before going to the next mon, or setting up for a late-game mon to clean/sweep, by getting chip with your other mons. Which means you will be trading a lot of pokes, and taking damage in the process. Here is some food for thought on the type of damage Ash Gren does (We'll assume no spikes, as if you setup on BB Gren with anything you are asking to lose the game). Calc Dump: As a closer, all this thing does is eat [butt] and is a boon for players with a somewhat extensive knowledge of the game and its mechanics. Thank you for coming to my TED Talk, and I hope this helps people realize that having Clefable or Conkeldurr as our best Dark Resist makes Ash Gren a ticking time bomb, except it doesn't wait for the time to go down, or for you to cut the wrong wire. It decides when to blow. EDIT: Shoutouts to Cyanirl for being my Calc Bot. I told him what I needed as I thought, and he pumped them out for me
    5 points
  5. here are some calcs there may be flaws in the calcs and what i noted, so feel free to roast me if im wrong. im tired xd. without rocks + spikes: 252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 0 HP / 4 SpD Multiscale Dragonite: 110-130 (34 - 40.2%) -- guaranteed 3HKO 252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 0 HP / 4 SpD Dragonite: 220-261 (68.1 - 80.8%) -- guaranteed 2HKO 252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 0 HP / 0 SpD Multiscale Dragonite: 42-48 (13 - 14.8%) -- approx. possible 7HKO 252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 0 HP / 0 SpD Dragonite: 84-99 (26 - 30.6%) -- approx. 4HKO // you'd be out of your mind to leave your gren in vs a dnite anyways. 252 SpA Choice Specs Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 0 HP / 0 SpD Breloom: 126-150 (48.2 - 57.4%) -- approx. 97.7% chance to 2HKO // breloom cannot reliably switch into ash gren and if hazards are up, it gets guaranteed 2hko. 252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 0 HP / 4 SpD Gyarados: 220-261 (66.4 - 78.8%) -- guaranteed 2HKO 252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 0 HP / 4 SpD Gyarados-Mega: 120-142 (36.2 - 42.9%) -- guaranteed 3HKO 252 Atk Gyarados-Mega Earthquake vs. 0 HP / 4 Def Greninja-Ash: 171-202 (60 - 70.8%) -- guaranteed 2HKO +1 252 Atk Gyarados-Mega Earthquake vs. 0 HP / 4 Def Greninja-Ash: 257-303 (90.1 - 106.3%) -- 37.5% chance to OHKO // gyarados, if it's already mega'd, can switch in on ash gren somewhat reliably if no hazards are on the field and have a chance to ohko ash gren but you wouldnt leave ash gren in unless you know it can ohko. 252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 4 HP / 0 SpD Azumarill: 183-216 (53.5 - 63.1%) -- guaranteed 2HKO 252 SpA Choice Specs Greninja-Ash Dark Pulse vs. 4 HP / 0 SpD Azumarill: 133-157 (38.8 - 45.9%) -- guaranteed 3HKO 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Greninja-Ash: 54-65 (18.9 - 22.8%) -- possible 5HKO 252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Greninja-Ash: 82-97 (28.7 - 34%) -- 2.1% chance to 3HKO // azu cannot come in reliably on ash gren and if hazards are up, it gets guaranteed 2hko by dark pulse.
    5 points
  6. yeah dude idk dude, eric seems to be the only guy who knows what hes talking about, keep going at em champ, these stall noobheads think they can outsmart you lol, they are so wrong like hello? its clear they wanna keep their chanseys and skarms safe, they cant leave their houses without them, lol cowards, i wish i could meet them in pvp with my mach punch conk and av azus and destroy them, but they all stop pvping as soon as i go online cause they are all scared lol.
    5 points
  7. You still seem to not get it. Mixed Gen-System is fine, if its balanced well. It creates a meta which is a little bit different, which is healthy for PRO in my opinion. Its about the fact Ash-Greninja exists in PRO's Gen6 meta without most of its checks and counters, which makes it siginificantly stronger than its supposed to be.
    4 points
  8. Its already banned in Ladder Tournament. So part of staff is aware that it is overpowered in the current meta we have in PRO. Why isnt it banned on the game itself too then? This inconsistency is really questionable in my opinion and we had the same issue with Sheer Force Landorus some time ago.
    4 points
  9. i mean thats a whole another topic. Im here for the ash-gren arguments. So i rly dont see the relevance of what you trying to bring to this topic <.<
    3 points
  10. Thank you for explaining this to them. I didn't think it was that hard to understand that not banning ash-gren hurts h.o. and balance players, aka the players who are complaining about others wanting it banned, more than it hurts stall players. Let's just ban t-wave clef instead, that's the real demon xd.
    3 points
  11. You guys can not be serious. We finally got a pokemon that is enough strong to deal with the meta that is hete for ages, and you guys want to ban it immediately. Chansey can hard counter it just as pokes like Conkeldurr or Infernape with Mach Punch, since its type doesnt change with any move. Same happens in every single years. First stallers,- beacuse they are the reason of every single examples here-reached to ban shadow tag. Okay that was understandable. Next they reached to ban Arena Trap Dugtrio to not kill Chansey anymore. Now we finally got Ash-Greninja that can deal a good amount of damage to almost anything and "lets ban it". No, just no. What will you guys say for megas, like Zard X, we should ban that too since its broken after a dd? Or lets add even more walls like toxapex and kill the entire game for ever?
    3 points
  12. Hello, this is my first time making a suggestion to any game directly; i really hope you guys like a few of my ideas ive made so far i didnt think too hard on it as though you guys will no what and could work quicker than i would. And last thing before i sound like a needy baby; if you guys arent aware of yugioh duel links yet i suggest you guys give it a look as to most of my ideas derived from it. Ok first! 1.) Daily logins. - Diggable and sellable items 1-3x of the random generated reward. - Pokedollars 5-10k. - 1 Ultraball or 1 Greatball. 2.) Weekly logins. - Low chance of random cosmetic. - Pokedollars 10-15k - Rare candy 3.) Monthly logins (selectable reward). - (Selection of 1) Mini ms, bms, or exp boost. - Cosmetic/mount/ and possibly a low tier or medium pokemon reward for sync or shiny chance. (Maybe for a pokemon reward it could be 2 months for a chance to sync or shiny). - 1 Masterball or 5 Rare candies. - 1 Re-Roll ticket. - Name color change ( since im brain dead now lol) Just to clear any confusion up the daily rewards should be randomly generated to user for 1 of the given rewards; though items should vary in quantity something like 1-3 of an item but shouldnt recieve any other listed rewards such as 5-10k pokedollars and same goes for weekly rewards, as for monthly i think players should have the option to select 1 of the given rewards (as you guys see fit). And maybe switch it up every month?. I truly believe this would bring players to the game on a more consistent bases. I believe day to day player and veterans should be given some appreciation aside from the daily rewards. Something such as a changable badge by their name or maybe even a color change (with colors unlocked by certain achievements). Just look at twitch people love the gift boxes and bit badges. And i think a donation badge would be awesome. I know some people dont usually abide to the community rules and guidlines and might abuse some implements but i also believe there are more people who would appreciation these changes and try to keep them implemented. I hope you guys consider this idea or it sparks one and Maybe for a name color change you have to be 3-4 years play time; and well i didnt mean to rant! This might not be my last suggestion!! Thank you for reading!
    2 points
  13. More like people saying gren can beat stall then contradicting themselves saying to use stall to beat gren lol. Nobody was ever crying. More like people who don't know pvp are talking like they do
    2 points
  14. Can conk even safely switch into ash gren? Have you ever thought about that?
    2 points
  15. please add a clauncher spawn that isnt fishing rod only.. or bring him back to exca its impossible to farm :'((
    1 point
  16. French : Bonjour à tous je viens ici pour que l'on fasse bouger les choses au niveau du pvp, Ash gren est un gros problème actuellement pour la méta car c'est le Pokémon le plus rapide et aussi car il est bien trop fort pour la méta actuel, avec les Pokémons que nous avons actuellement ASH GREN peut tout détruire a l'exception de CHANSEY (sauf sous rain KAPPA) et POLIWRATH, je trouve que le Pokémons n'a rien a faire actuellement en PVP je ne pense pas être le seul. Je comprend que vous avez besoin de faire vivre votre jeu par la vente de CCS mais le soucis reste que vous avez fait des efforts pour attirer les gens en pvp et la vous détruisais votre travail par l'ajout d'un Pokémons, Je laisse les autres joueurs exprimer leurs avis mais je pense qu'il est impératif de faire un grand vote au seins de la communauté voir même de crée un conseil pvp qui décidera des bans a faire ou non, car actuellement c'est un drame. English (Google trad): Hello everyone I am coming here to shake things up at the pvp level, Ash gren is a big deal right now for the meta because it is the fastest Pokemon and also because it is way too strong for the current meta , with the Pokémons that we currently have ASH GREN can destroy everything except CHANSEY (except in the rain KAPPA) and POLIWRATH, I find that the Pokémons have nothing to do currently in PVP I don't think I am the only one. I understand that you have to keep your game alive by selling CCS but the concern remains that you have made efforts to attract people to pvp and destroy your job by adding a Pokemon, I will let other players express their opinions but I think it's imperative to make a big vote within the community or even to create a pvp council that will decide what bans to do or not, because right now it's a tragedy
    1 point
  17. Oh, also, it's not suppose to be use any Hidden Powers except I believe Ghost, due to IV Lock from the In-Game Event. HP Fire is doodoo even if it were real, and you shouldn't even attempt it, please.
    1 point
  18. It does too much damage to too many mons while hitting 399 speed. Ban hammer this thing into narnia, case closed.
    1 point
  19. The only piority in current pro that out-piroity/speed gren is espeed. Which pretty much limit it to dnite and lucario unless i missed a mon. What make bb-gren destroy h.o esp is the ability to being able to block the espeed with your team-mates and then send it out with tempo with u-turn/volt switch etc, while getting a guarantied kill or 2 every time gren comes out, because i guarantie you offense team will quickly run out of mons that can tank a dark pulse/hydro pump from 400 speced atk. Thats the principle of how balance works, you have both sword and shield.. So yeah this plays into the strenght of what balanced teams want to do. Now how will stall suffer? the generall rule is that stall either 6-0 or lose 0-6 cause once a piece is broken rest falls easily. But the hardest part is the first crack. And as i mentioned before literly all stall runs chansey which are the one and pretty much only hard counter to bb gren that is a top tier poke (spedef poli kinda wack). Another point is that every stall team needs to have hazard controll. So basicly the 2 strong point people been arguing over bb gren, spikes and power are effectivly countered by the natural strong point of the stall architecture. If stall do fall its because alot of what his team mates can do to keep the pressure there. So while bb gren could for sure do some work when his team mates somehow wear chansey down/keep the spikes up, its not nearly as much as bb gren would do to teams not designed to tank a 399 speed 400 speatk speced atks. And yes bb gren is a good addition to rain. And ya know rain with a mega pert and bb gren is pretty good into stall...and pretty much everyting else aswell. And tbh i have not seen it enough to jump the fence to any side yet. I do firmly believe this poke is fit for balanced team. extremely good against offensive teams, decent against defensive teams and it looks hela cool with that scarf around his neck, up until you relies that its his tongue and then you can not unseen that and your life is ruined.
    1 point
  20. you are literally saying stall isnt healthy then in the same post say that toxapex is a check for it lol... make up your mind do you want people to use stall to beat gren or do you want a healthy meta????
    1 point
  21. If you guys don't want ban ok no problem, I hope we allow shaymin sky and darkrai
    1 point
  22. I would say no...If you want to ban all the good pokes then whats the point of playing this game? Instead of making excuses jus think of a way to counter BB greninja..ther are lots of good pokes to counter it...!! Ban ban ban thats all that guys like u has to say...when u r scared of loosing in pvp...this is jus a game and if u want to play it ....play it fair...baning BB greninja is like using a cheat code to make the game easier...
    1 point
  23. i believe ash - greninja should not get banned....when all megas are added, faster pokemon will appear...also, we have to bear in mind that u can deny transformation to greninja and there are many pokemon that can counter it easily if not evolved (chansey n sassy ferro the most popular), especially if choice locked...i have to admit that this pokemon will bring changes to meta as widely popular stall cores based on mega venu and heatran cannot stop it easily...but still is not that broken to be banned...
    1 point
  24. -1 Useless discussion.... Just Mach punch it smh
    1 point
  25. +1000 for hunt shiny bro
    1 point
  26. I see, so Ash-Greninja doesnt exist in Gen6. And you say we are using gen7 system, right? What about alola forms? What about Talonflame's ability? You want me to continue this list?
    1 point
  27. If that would be the case, they would most likely be against and not for the ban of Ash-Greninja as its imbalanced in the current meta (banned in ladder tournament too), so it easier to gain raiting playing it than not having it the game. In my opinion there is little room for discussion on it, Ash-Greninja is a really strong GEN7 pokemon but most likely not banworthy if we had the GEN7 meta. However PRO has a GEN6 metagame at the moment, having a really strong GEN7 pokemon in that meta is unhealthy for the game in my opinion. I want to bring up the fact again. It is already banned in the ongoing Ladder Tournament, so it should be no question of banning it in the game itself too.
    1 point
  28. Chansey, Conkeldurr, Azumarill, Ferrothorn, Scizor is used by atleast 90% of the players in pvp. They can counter Ash-Greninja very well. Not even talking about all those megas. Mega Scizor and Mega Venusaur can deal with it. The biggest problem ppl want to add even more trash wall, such as Toxapex, but want to ban everything that can counter them. What does this game's community want? Create a game where there's nothing, but stall in Ranked, or we want to create a competitive system, where we are free to use most of the pokes?
    1 point
  29. Firstly, ash gren is not a stall breaker. Stop calculating on every fking stall then call this mons useless. it's incredible for its super high speed and having one of the strongest pior move in-game with an ability to break through sash. Ash gren is a nightmare for teams which don't have a clearly answer for it or offensive teams because gren or ash gren already one of the fastest pokemon viable at pvp rn. And since how fast this pokemon is, claiming a kill is not that hard for it. So let's talk about its own counter at the current meta. I believe 3 most common checks for it rn are chansey, ferro and mega venu (I'm not talking about its best counter, i'm talking about the most common threat to ash gren). Venu is a good check but it still can die to dark pulse with 0 leftover recovery, it's definitely hard to keep this mons always at full. And mega Venu itself is not that hard to find a switch in, you can't really punish OP with venu. The same go for chansey with predictable move set. Like chansey is its best counter but you lets OP a chance to bring out bigger threat to your team or a chance to set up hazzard/defog.. while ferro can actually punish ash gren by stacking spikes or cheap it down while using U-turn. But you also might get risk of potential hp fire protein greninja instead of BB, and I guess it's fair enough for both. Ash gren might find itself a little hard to break through some team but it is doing its best as a sweeper. Its definitely find it place in some volt-turn or rain team latter on. And mega scizor is best partner for it rn which both are kinda busted in this meta. So the question is "Do we need to ban this?". I would say give it more time to for new mega to come. Ash gren at this meta is not an insta win, it's so far to compare with king shield aegislash meta. it will stay at the highest competitive level but not OP at all. Like if you ban all the current best pokemon, meta could be even become more broken with new best pokemon replaced and you never have chance to find the meta which you like the most.
    1 point
  30. @NorexI love your simple words , Love you nor......
    1 point
  31. I dont think this is necessary.....U need to kill a pok for the abi to get activated and i dnt feel like its much of a threat...If we ban all the good pokes available...whats the fun in playing this game?
    1 point
  32. Hi, @Elequence I'm sorry for the inconvenience. Yes, you would have to defeat the boss Horon one more time to reset the dark realm quest. Have a nice day. Kind regards, HappyMango.
    1 point
  33. Hi, @damarkojones As Norex mentioned above, you have to defeat Horon in order to recatch darkrai. Since your questions already being answered, I'll now be closing the thread. Have a nice day. Kind regards, HappyMango.
    1 point
  34. You cant recover Darkrai with Nikola. You have to re-enter the Dark Realm. To do that you have to respawn Alucard in his Castle on the third floor, by defeating the Horon boss in the Dark Valley (north of Necropolis). Make sure to not let any pokemon of you faint while battling Horon. If you didnt get the Rapidash Mount from Horon yet, you will get rewarded with the mount on beating Horon. You have to wait 3 days for Horon to respawn after that. If you beat him again, Alucard will respawn. Defeat Alucard with a pokemon that has the move Miracle Eye on your party and you will find yourself on Dark Realm again.
    1 point
  35. to be honest, anyone could see this thread coming from a mile away, i think ash gren should and should not be banned for various reasons, so im neutral on this, my only standpoint would be to say temp ban it, until at least some of its main counters are out
    1 point
  36. Hi @Colonelrobbe @J3rmz @saba999 Sorry for the inconvenience. In order to gain access once again to the Dark Realm, you need to defeat Horon in the Dark Valley without having a single Pokemon during the battle. If you have already completed that Dark Realm and caught Darkrai, then defeating Horon will reward you with a Halloween Rapidash mount. Do note that everytime you defeat Horon, there will be a 3-day cooldown before you can challenge him again. I hope that cleared up any doubts you had. I'll be locking this thread now. Please make a new one should any further issues arise. Thank you and have a wonderful day!
    1 point
  37. Honestly I don't know where to put that topic, since it's not a request. But the Linux client is back again, so is the PKGBUILD for Archlinux. So People who run it can just install PRO from the AUR and dont have to deal with it at all -> https://aur.archlinux.org/packages/pokemon-revolution-online-bin/ I'll add a launch command PROClient And will also add I nice entry to your menu (Adwaita-HIG) Happy gaming! :)
    1 point
  38. You call this trash meta healthy and balanced? Please tell me more. Stall and rain isnt healthy, specially not since those 2 teams are the meta for years now. Go and get a new excuse for banning this poke. In gen7, theres nothing but toxapex that checks it, nothing else, so I dont see your point. Tapus can check it too obviously, but we not gonna get them (atleast for now). And we have got every single other Ash-Greninja check in the game currently, so go ahead, get one more excuse for this one too.
    0 points
  39. Hello @Algerie31, I would like to ask you, why asking this ? I mean, this is really easy to release them... You don't have a tons of pokemon to release in the bug catching, usually you catch rare tiers which are "rare",if you start to catch everything use the releaser inside the safari to avoid that. Since the ID is instant, you can release them in the next second and you don't have to wait between each release. Sorry to be rude but for me this suggestion have no-sens and probably is due to some laziness. For me that's not a good suggestion, again, sorry but there is no point to add that in the game. Hope you understand, Zesk'
    0 points
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