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Showing content with the highest reputation on 07/04/21 in Posts

  1. Hi, Once again, we were shown the amateurism within the staff with this world quest. Don’t come and tell me that this has no relation between staff and players. Do you think the players are happy with this world quest? 3,500,000 ivs, that doesn't make sense. Did you take the time to calculate how many bidoofs you had to catch on average to get 0.5%? Did you factor in how long it would take to catch them first? Then finally, the time it took to give them to the mysterious cultist? I sincerely think that some players are angry, including me, and don’t come and tell me that it is the players' fault. Even a simple thing like picking ivs from a word quest you’re not able to do it, so what is it when it's complicated topics? It is frustrating and annoying. Think before making decisions, it will save you from dissatisfaction. In a decision-making process, I think that the reflection comes before the announcement of the decision and finally its implementation. I hope you will at least agree on this point. Best regards,
    3 points
  2. @Shinohara this is a bit off topic , just one thing , calling someone a prick vs calling someone a [sausage] is like calling someone stupid vs calling them a dumbass , they are both insults but kind of don't have the same weight and aggression . Prick is closer to calling someone a jerk which isn't exactly an insult. I don't know what the guy said but I'm just saying . Urban dictionary ghabra out.
    2 points
  3. Pasting this here to get ignored by staff since my thread was locked. I never had issue with staff, in fact, I always said PRO, comparing it to other games I played, had one of the best staff I've seen. We all agree the charmander World Quest was a complete disaster. Of course, this was something that wasn't too easy to handle. They made another WQ, which was awesome, if not for: 1. They manage the numbers, they knew it was impossible. 2. They made fun of us after not completing it through a system link, showing this image. I wasn't going to rant until that system message popped up. You are basically laughing at us. Now imagine someone who plays casually because he doesn't have much time, but still loves the game. Imagine he scheduled his time so he was free for 1st WQ. Well, bad luck, he could not do it because of all of the crashes, nothing to do here. Surprise, good news! There's another WQ to "compensate" the last one. Somehow he finds the time to play, and spend 3-4 hours to complete it, just for the goal to not be met. Well, yeah, that's how the system works, I would say, if it wasn't because of the points I mentioned above. I'm not asking them to give us a ticket, or any compensation (although many probably should get one because of the time spent). I'm only ranting about their burlesque attitude, which, if you ask me, doesn't improve the staff - player relationship.
    2 points
  4. Sup, To follow Pinklax's post : I think 3500000 ivs was really to high. You needed 17500 ivs for 0,5%, so ( 17500 ivs / (186 / 2 = 93)) = 188 bidoofs to be potentially safe. Let's say you catch one bidoof each min, the result will be 3 hours and 8 min. Then you had to SUBMIT all of them 5 by 5, a horrific task . 188 / 5 = 37,6, so 38 min. It took me 4 hours to do everything mentionned above. But not everyone was hyped, nor had maybe the time to hunt a t1 for 4 hours straight ( Work, Timezone etc...) I understand that Walross had in mind that even if this is such a big number, a t1 is relatively easy to hunt and therefore no problems should have occured. But the difference here is 17500 ivs feel like an enormous mountain to climb on. And not everyone was enough motivated to do it. 100 bidoof max would have been better imo. Let's not forget that there is a certain quantity of newbies that didn't have access to Sinnoh, where bidoof spawns are. So to avoid that end in the future, I would suggest Walross to lower needed ivs, to come back on old WQs where you needed like 1/4 less ivs than the current ones. Those old WQs were a pleasant hunting party. On the other hand, current WQs can be really frustrating for unlucky people if they don't finish it at time with their occupation etc... Take as an example yesterday WQ with Archen that needed 880ish ivs, I know some people that got 2 Archen in 2 hours ! They can't allow themself to stay this amount of time for reasons listed above. Without mentionning the Bidoof one that felt like a FATALITY for some people. After explaining all of this, if the decision hadn't been rushed as Cosanostra said. None of this would have happened. Don't get me wrong, It's ok to do mistakes ! You have a hell of a game, don't waste it. I hope Walross will take this in consideration for next WQs. With all of that said, I wish you a good day. Kind Regards. Fafouney.
    2 points
  5. Once you've arrived on the Island speak to the NPC called Dr. Reinfield, he will ask you to meet him at the welcome centre so he can discuss more regarding the summer quest. Once inside speak to him once again and he will explain to you that you will need to find some items. The 3 items being a Red Stone, Blue Pearl and Red Banana. After this we have officially started the quest. I also made a PRO Wiki page regarding some info of the event island. Still a work in progress but if you have any data/info feel free to let me know on discord. Special credits go out to Thatkid and Freelancer for some important information given regarding the Boss Mole Marc, Gore for giving me a free Masterball, Comrader and Zypaex for some quality checking. [spoiler=Vulcan Island Part 1 and 2 guides from previous years] Part 1 - https://pokemonrevolution.net/forum/topic/95702-url Part 2 - https://pokemonrevolution.net/forum/topic/135661-url
    1 point
  6. Wellcome to Nabs daycare Don't expect much we are a bunch of Nabs! We offer daycare services for your dear pocket-friends as well as quest-story services to make your journey easier! You can contact us: Payment Methods: Daycare Story&Quests Thank you for choosing us! Have a wonderful day!
    1 point
  7. Glad to see that. Since the issue at-hand was resolved, I will be locking this thread. If you have another question or issue, don’t hesitate to make another thread.
    1 point
  8. Yes it could be made more comfortable through the UI. Feel free to post a suggestions in the Suggestions forum.
    1 point
  9. Hello @Ebo. Apologies for the inconvenience. The same command you use to ignore a player can be used to unignore them. That command being /ignore username. Hopefully this answers your question. If it does not or if you need further clarification, please let me know.
    1 point
  10. 1 point
  11. Hey, I would like to know what are different roles (I mean the difference between roles some are easy to guess but some needs a bit of explanation ) I would be glad if a staff could tell us. Other than this, How are things implemented? (Do you guys have a poll with all the other staff members or just the developer) As of punishment purpose do staff and players are treated equally? Or staff punishment is harsh or easy going? Is it compulsory for a staff to work specific numbers of hour each day? How often are staff rewarded? (What are the rewards for staff? ) Do you think staff rewards are equivalent to time worked? How staff solve issues between each other? How do recruitment works? (Steps involved) Who is responsible for this? When a player gets banned for any reason why he/she is supposed to prove he is innocent? When a player broke the rule ( not intentionally) due to game glitch or error why a player has to suffer ( mainly want to talk about my case here) Why is staff able to see personal mails (made on forum to a player) Isn't that privacy issue? What happened to player stuff when he/she is permanently banned. I think that too much of questions (but I kinda want to know these) Thanks!
    1 point
  12. Greeting @smallboy, Please do not spam your topic and wait at least 24 hours before bumping your thread, which is an auction in your case. That's explained and asked in our Trade Rules: Take a moment to familiarise yourself with our Trade Rules to avoid another mistake. Have a nice day - Monteria.
    1 point
  13. Hello @Crucifixuz, Thank you for your report. The issue is already known and has been forwarded to our Developers. Have a good day!
    1 point
  14. Player name: Superhuy13 Showdown name: Superhuy Server: silver Timezone: gmt+7 Rank on ladder: 2
    1 point
  15. Player Name: MSK876 Showdown Name: GalaxyMASK Server: Silver Timezone: GMT+5:30 Rank on Ladder: 19
    1 point
  16. Player name: elnegas Showdown : jesusrmoncivais Server: silver Time zone: gmt-5 Rank no ladder: 4
    1 point
  17. I agree with Cosanostra, not only about IVS but you know how submit pokemon work I dont know how could you think it will be a good idea to make 39 round trip between pokecenter and mysterious cultist. Im sorry but put a wq bidoof who need almost 200 bidoofs its already a joke but when you know how the submiting system work its literaly a non sens to do this. I think the compensation for the failure of the first WQ is a succes 0 player got the compensation, I think it was bugged or realy well balanced
    1 point
  18. Player Name: Victor100 showdown Name: Supervitao100 Server: Gold Rank on ladder: 6 Timezone GMT - 3
    1 point
  19. Player name: MaitrePoulpe Showdown name: maitripoulpi Server: Gold Timezone: GMT+2 Rank on ladder: 9
    1 point
  20. Player name: pvpking1 Showdown name: dcp21 Server: Silver Timezone: GMT+1 Rank on ladder: 14
    1 point
  21. Hi there, We have reviewed your application,but unfortunately you must meet the minimum rating requirement before applying.As you also stated that it is your first day of PvP,we would like you to get atleast 100+ rating for any further consideration of your application.
    1 point
  22. Player Name: autobots Showdown Name: Dark_auto Server: Silver Rank on Ladder: 23 Timezone: GMT +5.30
    1 point
  23. Player Name: FrozSngsLetItGo Showdown Name: FrozSingsLetItGo Server: Silver Rank on Ladder: 3 Timezone: GMT +7
    1 point
  24. Player name: GDarch Showdown name: GDarch Server: Gold Timezone: GMT+2 Rank on ladder: 4
    1 point
  25. Player name: 0danobunaga Showdown name: Ilovekillhunter Server: Silver Timezone: GMT+8 Rank on ladder: 1
    1 point
  26. Player name: Slcyler Showdown name: Skyler-SGM Server: Gold Timezone: GMT+7 Rank on ladder: 2
    1 point
  27. I thought I will give my two cents here as a former Staff and quite the old player (some people might know me as Chris) as well, especially since this is just a unnecessary witchhunt at this point. Before I start a few words to @Belzebel: You are promoting 18+ content on your social media, including your Discord (Guild Discord!) based around a Pokemon game with a usually rather young audience for your own personal gain. In that case, money and attention. Feel free to deny that, but we both know the truth, I have known you for years. Here is the issue though. As soon as somebody does not agree with your opinion or dislikes you for named reasons, he is a hater, jealous of you or whatnot and you genuinely believe that you are doing nothing wrong. You also genuinely believe that Staff is targetting you, but the truth is, you break rules all the time and usually get away with a warning. Maybe you should start to reflect whether or not everyone else is the problem, or maybe you and work on it? Now, a few words directly towards the team. Staff in general has huge problems and did so for many years. Sadly, they did not get resolved and just got worse. Probably 2/3 of the team swapped entirely during my time and most of the people I actually liked to work with got so fed up that they left, me included. So, what exactly was going on? I will explain my experience and view, so this is subjective. Every decision has to go through @Walrosskastanie, if he does not like the idea, it will usually get denied. It is irrelevant whether the entire team proposes that it would benefit the game or not. In my case, that was CS stuff (basically everything you interact with, aka press spacebar), but it is not limited to that specifically. Some quality check is totally fine and needed, but you usually do not get through that easily. Most of the time, many pings and dm's were necessary to even get a response. Wally, I talked to you so often about that and it was an issue when I joined and when I left. You are massively overloaded and need to distribute some work/decision making to others not named @Cames who is busy enough as well. Somebody has to be trustworthy enough at this point. Next major issue: The team itself. Basically, the people. I am very sorry if i hurt somebody in this paragraph, but I always prefered telling the truth over being liked and pretending like all of you do great work and are there for good reason. Basically, half the team has the complete wrong intentions and the personalities you find there, showing especially when some got promoted to "higher" positions is just disgusting. For example, powertripping (which is rather common inside a specific role :d) ala God complex, threatening people to make sure they get banned ingame and from Staff for literally no reason other than them being mad at you. I got enough screenshots, but I wont publish that. Next up, a good amount joining as testers (sorry its just most common there than elsewhere) just for the rewards while not even trying to find a bug, reading the dialogue or anything else other than spamming through our scripts and saying its all working. On top of that, many new people completely unqualified for the position, in fact so much in our CS team that we had to introduce a new role called "Story Writer", because half of the CS team suddenly didn't speak even decent english. We started to break our own recruitment rules, accepted a bunch of people very, very immature, incapable of speaking understandable English in roles where exactly that is a necessity. It got to the point where we went from usually quite bugless scripts with barely bug reports, to the bug reports channel having hundreds of just grammar corrections for even the simplest sentences. This doesn't even include the huge amount of the dumbest bugs just showing that the CS didn't even check his script once for himself. Also, a bunch of people tried to force their opinion on in game decisions including certain PvP decisions for their own advantage. Somebody really needed a Excadrill, so has to argue that we have to add Exca to 3 bosses, Excavations and headbutt. On top of that, we also improve the tier of the spawn and give some reasoning, which doesnt even makes sense, but that is okay. (This example did not happen, but stuff like this sadly happened all the time and I talked multiple times with @Keita about it, it improved slightly) About the Staff - Player relation: If you actually think there is a very mature discussion inside Staff, you are wrong. Players are being made fun of, are being treated differently depending on how liked they are etc. Always was like this and never changed. For example, @Waleed1301 was the most active and one of the nicest people with a little bad backstory (not even close to being as bad as mine who exploited the game once) but was stamped by half the team as immature and annoying. @Keita wanted to give him a shot, but many threatened to leave the team or started insulting each other and him if he ever dares to join the team. And guess what, he got declined even though he would have been probably the best out of all the CC's right now. Fun fact, if you searched "waleed" in the general chat, it was so bad that they wanted to clear the entire chat when he almost joined. Another thing are all the empty promises. I get it, you work on something and get excited and make an announcement that it will come to the game soon. But it often takes months and in some cases years for it to happen, lack of communication and organisation in the team and the constant leaving/recruiting DUE TO all the issues. Did anyone ever wonder where Astrella is? I can promise you, this could have been finished a year ago, easily. People get the lead on the project, do nothing for months and then leave with no progress. Over and over. Talking about organisation, the events do not have to be delayed all the time, the team just got lazy and unorganized with last minute submissions. We often didn't even see the requested art before the event started. If you really care about improving any relation, you would have to kick half of the Staff team including many in higher positions, which will never happen, might even be impossible and therefore results in good people leaving and the ones with bad intentions staying. Its rather funny that everyone I knew with a good education, that I considered as smart, left one after another. I could name some impressive people I got to known there, but I will keep that private as well, they probably know. A good chunk of Staff also needs to be disrespectful and even insulting in public chats. Guys, you represent the game? If nobody knows you are Staff, then go ahead and act all monkey, but not as representatives. This is the actual witchhunt in this channel right now, but @Qeight isn't even the biggest problem there. Felix, personal message again, I told you to relax and be atleast a bit more reputable in public, you really have to work on this since the work you are doing is awesome. Funny enough, I was the black sheep for being especially disrespectful inside Staff for above named reasons all the time as well. But at the end, we are like this because we want to improve and work on the game, other than the people we get so mad at for getting in our way with their ego and stupidity. There is actually way more, but this is more than enough insight for people who want to know the current Staff situation and for Staff to hopefully realize why the community dislikes you so much. We have had such a good team back then and it all went more and more downhill in almost no time, but I told you almost all of it already. PS: Not proofreading this one, sorry for mistakes.
    1 point
  28. Most used Pokemon - June 2021: #Gold June 2021 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 7087 26% 49% 2. Clefable 5855 22% 47% 3. Bisharp 4889 18% 49% 4. Ferrothorn 4883 18% 48% 5. Chansey 4533 17% 47% 6. Conkeldurr 4035 15% 45% 7. Dragonite 3655 13% 48% 8. Heatran 3554 13% 50% 9. Garchomp 3384 12% 49% 10. Landorus 3187 12% 54% 11. Gliscor 3131 11% 47% 12. Keldeo-Resolute 3075 11% 53% 13. Volcarona 3051 11% 41% 14. Zapdos 3047 11% 53% 15. Mega Scizor 2892 10% 53% 16. Gengar 2879 10% 43% 17. Azumarill 2750 10% 49% 18. Weavile 2641 10% 47% 19. Mega Metagross 2558 9% 49% 20. Skarmory 2419 9% 50% 21. Pelipper 2246 8% 49% 22. Excadrill 2234 8% 49% 23. Serperior 2154 8% 51% 24. Togekiss 2098 7% 46% 25. Tyranitar 2014 7% 46% 26. Tornadus 1971 7% 54% 27. Tangrowth 1951 7% 46% 28. Diggersby 1859 7% 51% 29. Mega Charizard Y 1763 6% 45% 30. Kingdra 1713 6% 45% 31. Mega Alakazam 1687 6% 50% 32. Mega Venusaur 1657 6% 50% 33. Slowbro 1598 6% 47% 34. Mega Lopunny 1480 5% 50% 35. Mimikyu 1462 5% 48% 36. Magnezone 1446 5% 48% 37. Mega Medicham 1432 5% 53% 38. Breloom 1360 5% 49% 39. Scizor 1354 5% 44% 40. Manaphy 1333 5% 46% 41. Mega Gyarados 1312 4% 45% 42. Gyarados 1303 4% 38% 43. Mega Charizard X 1303 4% 44% 44. Hydreigon 1211 4% 49% 45. Mega Diancie 1202 4% 50% 46. Nidoking 1139 4% 45% 47. Darmanitan 1050 3% 47% 48. Torkoal 1028 3% 45% 49. Blissey 1022 3% 45% 50. Mega Beedrill 1007 3% 43% Unique Teams: 26409 #Silver June 2021 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 7351 22% 51% 2. Clefable 5791 18% 51% 3. Ferrothorn 5554 17% 51% 4. Garchomp 4864 15% 51% 5. Bisharp 4659 14% 49% 6. Chansey 4323 13% 49% 7. Keldeo-Resolute 4142 12% 55% 8. Dragonite 3988 12% 47% 9. Azumarill 3973 12% 49% 10. Landorus 3878 12% 55% 11. Conkeldurr 3812 11% 49% 12. Zapdos 3755 11% 51% 13. Heatran 3700 11% 51% 14. Mega Scizor 3685 11% 54% 15. Gengar 3574 11% 45% 16. Volcarona 3444 10% 47% 17. Gliscor 3213 10% 48% 18. Serperior 3116 9% 50% 19. Excadrill 2988 9% 50% 20. Tyranitar 2973 9% 47% 21. Weavile 2911 9% 48% 22. Togekiss 2645 8% 47% 23. Magnezone 2348 7% 50% 24. Pelipper 2299 7% 49% 25. Skarmory 2268 7% 51% 26. Mega Gyarados 2116 6% 46% 27. Torkoal 2060 6% 47% 28. Mimikyu 2023 6% 49% 29. Mega Medicham 1975 6% 52% 30. Mega Metagross 1958 6% 56% 31. Mega Charizard Y 1948 6% 49% 32. Slowbro 1927 6% 49% 33. Tornadus 1912 5% 55% 34. Ninetales-Alolan 1838 5% 49% 35. Mega Charizard X 1813 5% 42% 36. Diggersby 1681 5% 51% 37. Scizor 1650 5% 50% 38. Kingdra 1648 5% 51% 39. Manaphy 1601 4% 49% 40. Blissey 1568 4% 46% 41. Cloyster 1553 4% 47% 42. Mega Alakazam 1544 4% 45% 43. Mega Diancie 1519 4% 47% 44. Darmanitan 1437 4% 46% 45. Mega Lopunny 1415 4% 49% 46. Mega Venusaur 1407 4% 50% 47. Lucario 1324 4% 45% 48. Mega Beedrill 1303 4% 44% 49. Tangrowth 1293 4% 51% 50. Muk-Alolan 1258 3% 52% Unique Teams: 32046
    1 point
  29. Event form: Halloween Time investment: 20 minutes Possibly interest to join staff either as Pixel Artist or Coin Shop icon creator: No Graphic: Halloween Corn Candy
    1 point
  30. The first of my suggestions, regarding PC storage, is my primary concern and the others are just additional suggestions. The PC storage system desperately needs more flexibility. Any steps made towards making it more similar to the main series of games would be vast QOL improvements for this game, this is the only area I feel truly lets down PRO. I am only just reaching the end of Kanto and I already have enough Pokemon to make the PC storage system require a lot of time to organize. Suggested improvements: - Allow us to use ANY box we want, instead of being forced to use the most closely available. This is imperative for me as when catching PVP Pokemon I want to store the duplicate Pokemon in a separate area to my Pokedex competion Pokemon. At the moment if I catch 50 magikarp and 5 have good natures, those sit amongst all of my Pokemon that are not at all intended for PVP. I would LOVE it if I could just use boxes 1-8 (for example) for PVE, Pokedex completion, storage... and then use 10-14 (for example) for PVP, competitive Pokemon storage. - Allow us to drag and drop the Pokemon to specific locations within the box, as opposed to auto-filling the Pokemon. - Allow us to drag a Pokemon from box X, and move it directly to box Y. - Allow us to rename the boxes Beyond the PC storage system suggestions I'd like to suggest: - Changing the initial Pokeball animation when you start a battle. It takes too long, when you are grinding in the wild throwing your Pokemon out becomes the longest part of the battle. Either shorten it or disable it for people who have disabled battle animations. I always have battle animations disabled because they take too long, the same principle applies to throwing my Pokemon out. - Adding '/help' commands for help chat. In help chat the exact same questions are asked every 10 minutes. For example, people will ask how to get a bike CONSTANTLY. It would be nice if, for frequently asked questions, there was a command that answered the question so that a person doesn't have to do it each time. For example if someone types /bike an automated message saying 'You obtain the bicycle by giving the NPC in Vermillion city a ditto in exchange for a Bike Voucher. You then use the Bike Voucher to buy a bike in Cerulean city'. (or something to that effect). - I understand why you can't nickname Pokemon but it would be nice if we could get 'secret' nicknames or client side nicknames. What I mean by this is anyone can nickname their Pokemon but other players will not be able to see the nickname. It would be personal to you and would not interfere with everyone else's experience.
    1 point
  31. I suggest that apart from the main storage from 1-60+ there would be a main storage for important pokes for us to keep our main/important pokes. A type of storage where captured pokemons would not be stored automatically in the main storage.
    1 point
  32. I really loved that qust! thank u all to got 6/7 hrs of my life to gain a god 30x6 bidoof! btw i used 240 pokeballs maybe is the time to think what to do for peoples who did the must long quest ever in PRO. but as always u jsut ignore me cuz im just one guy.. and probably seems cringe to u. im really sad abuot this wq jsut please lets think all togethere abuot this.. bad works form developers
    0 points
  33. Greetings, @Fafouney Thank you for forwarding this issue. I have sent it to our developers so it can be checked. Kind regards, Kvar
    0 points
  34. Thank you @Hundjager for responding. And @iceflakefor the showdown replay that helped Also appreciate the confirmation. @SaltedCoffee
    0 points
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