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Showing content with the highest reputation on 03/01/22 in all areas

  1. Vote (BAN or UNBAN): BAN Account name: c0mp Server (Silver or Gold): Silver
    3 points
  2. With the addition of Z moves being added i think its time for a nice quality of life change in regard to the backpack with the current egg section being unused for so long now, Could you change it to show only Z crystals and Mega Stones?
    2 points
  3. Wanna start at 20m?
    2 points
  4. Vote: Ban Account name: spidget Server: Silver
    2 points
  5. hey guys my lugia from test was removed but it still helded my choice specs and its gone :((( pls can i get it back
    1 point
  6. doen waiting on manetirc guy
    1 point
  7. Player name: Scream60 Showdown name: Scream60 Server: Silver Timezone: UTC +1 Rank on ladder: 8
    1 point
  8. Happiness evolutions will only trigger when you actually reach the max amount of happiness and you dont need to level-up, so a mysterious candy is useless here. To evolve your Golbat you would need to lose some happiness by fainting it in wild battle and then get it back up to max happiness again. That should solve it and make your Golbat evolve.
    1 point
  9. Sold ferro and azu Thks sm qQ25
    1 point
  10. Vote: Ban Account name: woke Server: Silver
    1 point
  11. start at 250k
    1 point
  12. 1 point
  13. Vote: ban Account name: Superhuy13 Server: SIlver
    1 point
  14. Vote: Ban Account name: mattyholt95 Server: Silver
    1 point
  15. Vote (BAN or UNBAN): B A N Account name: Hisoka007 Server (Silver or Gold): Silver
    1 point
  16. Vote: Ban Account name: beachboybwustur Server: Silver
    1 point
  17. 1 point
  18. Vote: BAN Account name: rawrelit Server: SILVER
    1 point
  19. 1 point
  20. +1, I think devs really should take a look and consider all of this, or at the very least for the swap between spatk area and spdef area. Honestly I never see it as making any sense that the spatk area is on a different map than atk and speed, while the spdef area is on a different area than def and hp.
    1 point
  21. 1 point
  22. Name: Spawnite; Description: An item that boost the spawn of pokemons by 5% while you re under the repel effect; (For example if you repel-trick a mon, it has a 5% boost to spawn rate; If you have a level 100 pokemon on 1st slot instead, the effect will not occur) How to obtain: PokeMart (5000 a piece)
    1 point
  23. Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
    1 point
  24. Player name: Victor100 Showdown name: Venom66 Server: Silver Timezone: GMT -3 Rank on ladder: 4
    0 points
  25. Player name: Machao754 Showdown name: Machao753 Server: Gold Timezone: GMT -5 / GMT -4 (daylight saving) Rank on ladder: 6
    0 points
  26. Vote: BAN Account name: Sch1zO92 Server: Gold
    0 points
  27. Player name: Shinipokabu Showdown name: Haimyy Server: Gold Timezone: GMT+ 7 Rank on Ladder: 20
    0 points
  28. Vote (BAN or UNBAN): BAN Account name: Shinipokabu Server (Silver or Gold): Gold
    0 points
  29. Player name : GoldenP1kachu Showdown name : GoldenP1kachu Server : Gold Timezone : GMT +1 Rank on ladder: 3
    0 points
  30. Vote (BAN or UNBAN): UNBAN Account name: pureheart2803 Server (Silver or Gold): Gold
    0 points
  31. 0 points
  32. 0 points
  33. Vote: UNBAN Account name: Goetia Server: GOLD
    0 points
  34. Vote: Ban Account name: BEEFF Server: Gold
    0 points
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