-
Posts
2488 -
Joined
-
Last visited
-
Days Won
156
Everything posted by Eaty
-
As you already said, they are on our to-do list already. We won't put it higher on our priority list than it already is but we'll work on it once we are done with other stuff like Reconnect and Account Merging.
-
I am not against this for a small fee. Maybe @AlCedo wants to take this task?
-
Hello, you are talking about stuff that has nothing to do with each other. The Pokeballs are done by Artists while the "useful" gen8 pokes are done by Devs, Spawn Editor and Content Scripters.
-
https://pokemonrevolution.net/forum/topic/184242-what-would-you-like-us-to-prioritize-for-the-next-big-update-please-read-the-explanation-in-the-post-no-comments-possible/ Please read the social tab description.
-
Hey, right now it's really, really hard to implement showing the Pokemon icons instead of the Pokeball. That's mainly cause of the server-client communication. It was always planned to add it at some point but most likely won't happen any time soon.
-
Correct. The battle teleport was not intended in first place and to fragile to work on it later on. That's why it stayed that way while the healing Escape Rope was coded this way and fully intended.
-
There are several tools where you can import pokes/teams. I will look into these formats and maybe add a copy to clipboard button with several options such as Showdown Calculator. If you or other users have other formats you'd like to have feel free to suggest them here. Don't forget to mention the format and what it's needed for.
-
new leftover item to held by pokemons, but not eaten apple
Eaty replied to Rhev's topic in Suggestions
Heyho, I am fine with adding more quality of life features but what you asked doesn't seem to be useful in any way. Why should we add a copy of an item when we already have the item? What's the quality of life improvement or revolution it does? The requirement to add cool new stuff risk free is by fixing/reworking the old fragile code. It's far from useless. I am also fairly sure pretty much all Pokeballs are coded and available. -
Did you already return?
-
Is this request still up2date?
-
Sure, let's do this.
-
Really sad to see you leave but I'll be happy when you return next week.
-
According to what I read the Hidden Power is set and does not adjust after changing IVs and that's the only way to get Hidden Powers not fitting the IVs.
-
Hello, we won't implement Bottle Cap and Gold Bottle Cap. See this suggestion as denied.
-
The vote is only for me to see what the community would like to get implemented the most. The vote most likely doesn't affect the actual order but I am very interested! Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Display weather/room rounds and buffs/debuffs //Probably new backgrounds for rooms, icons for weathers and a color filters for terrains. Stat changes probably similar as in Showdown, not sure yet. Play/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Weekly Boss Limit Counter, Boss Cooldowns Page: NPC sprite, Name, Location, Current Win-Streak, Cooldown timer, Friendlist: Status Message, Friendlist: Last Online, Guild: Last Online, Guild: User Rating, Guild: Input field and invite button, so you can invite cross map without having to use the command, Guild Creating in Social/Player Window, /foreveralone Check Box, Time Ladder, PMs Enabled/Disabled Option instead of using the online status as indicator. Lending Trade //You know, implementing the feature we failed to implemented without bugs twice another time. Z-Moves //Guess pretty much everyone knows how Z-Moves work. Pulverizing Pancake opop.
-
- 14
-
-
-
Heyho, we removed that "option" cause it was not supposed to work that way. Before it was a rather fragile code we didn't want to touch, but we recently reworked the battle end and that made it a really easy and risk free change. The money-sink is surely a good side-effect but was not the sole reason we changed it. Therefore, I have to deny your suggestion.
-
That's exactly how it works already. Only a guild leader is able to disband the guild.
-
It's the exact opposite. There are cases where the infraction history doesn't matter and players are permanently banned regardless. An one-sided account takeover, for example. Apart from that, long-term players who do not continuously attract negative attention are punished more gently averagely. As an example, I would like to bring up a fairly recent example. We caught a user who played thousands of hours using third-party software. Before we finally decided to go for a permanent ban we found said user repeating this three times. Of course, this cannot be generalized, it always depends on the individual case, but we do not punish long-term players harsher. That wouldn't help us and the game in any way.
-
This is a vote-only. No comments, the vote result won't be the final decision!
-
Changelog 01.09.2021: Players will be able to join up to Normal Ranked, Random Ranked and Unranked queues at the same time. You will leave all queues once you found a match in any queue. You can see wins, losses, rating, ratio and all-time highest rating in the client for each queue now. Starts with the PvP season September 2021, previous data weren't saved. Added Normal Ranked, Random Ranked, Unranked and Guild ladders in the PvP window. Unlike Reborn Bot the ladders will update instantly once a battle ended. Guild ladders show up to 20 guilds while the others show up to 50 users. Added rules in the client instead of linking a forum post. Will probably add the list of broken moves and abilities in the same client tab below the rules. Attention: Random Ranked gives rewards starting the PvP season September 2021. Players will get 100 PvP Coins for reaching the ladder at season end. The remaining coins will be distributed based on the wins and losses. The following calculation will be used: Wins - losses = PvP Coins. This won't apply if you have more losses than wins. We still discuss whether Random Ranked rating /2 should be added to the guild ladder. Feel free to give your opinion about that! Planned additions for the PvP window in the future: Match History: Opponent, Winner, RatingChange, Date Most-used Pokemon: Rank, Pokemon, Count, Percentage, Win% Longest win-streak (maybe even in this update, depends on the time left). Server fixes: Pixilated applies the 20% damage boost now. Defog removes Aurora Veil only on the targets side now. Fixed a Stealth Rock stuck bug. Fixed that happiness evo triggered on wrong actions. Fixed that the first encountered Pokemon in random battles give Pokedex entries. Will also remove all not obtainable Pokedex entries next maintenance. Fixed a use after free battle issue. Few small reworks, clean-ups and optimizations.
- 244 replies
-
- 19
-
-
-
denied Enable the usage of upper case letters on the in-game chat
Eaty replied to Kaasfondue's topic in Suggestions
Only solution I might be willing to offer would be that you can only use upper case for the first letter in each word and less than 50% of all letters to avoid space upper case spam. Everything else would only cause more work for moderation staffs as said above. -
That's off-topic. I am not talking battles or the battle window.