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Posts
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Everything posted by Eaty
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Hey, it's not to prevent item duplication. It's not worth it considering we already have hotkeys imo.
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Hey, this is also an option but right now, we do not plan to work on it before finishing other prioritized projects first.
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Hello, 2FA is on our to-do list. We plan to enforce it once a user logs in from a completely different location. It might take a while until we work on it as we have other priorities at the moment.
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Hello, I agree that we need more different rewards. @Shaolan currently works on something we might use for it. Totally unplanned btw. Theoretically, Escapes Ropes could also be given out as rewards, but I would only like to do so as last option.
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different battle backgrounds for ranked and unranked battles
Eaty replied to Rhev's topic in Suggestions
Hello, I am not against adding more battle backgrounds generally but all artists we have are busy right now. As long as we don't have the man-power to do it and other priorities I wouldn't expect any new backgrounds. -
Hello, players are able to get free mounts via quests and bosses or can buy them from other players via pokedollars. We do not plan to add more options to obtain them outside the Coin Shop and already existing methods.
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Hey, as mentioned before it was intended by the Content Scripter. Therefore, I have to deny your suggestion. The ticket prices are slightly different as you can keep it in inventory while the variable change is activated on buy.
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Hello, a box rework is already on our to-do list. We might change something small here and there but I wouldn't expect box changes before the big rework comes.
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implemented Display pc remotly and a way to link pc poke
Eaty replied to Redxgameur's topic in Suggestions
Hey, I definitely won't make it possible to open pc boxes remotely outside the pokcenters but I added that you can link pokes from the box in and outside pokecenters. See this as partially implemented in the next client update: https://walrosskastanie.com/aee7ec9c2999692ee1396cb9.mp4- 1 reply
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Next client release. If I forgot about it please remind me.
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Heyho, I am against it for already mentioned reasons but also cause we'd need to save the steps left or users might lose many used repels once they disconnect from the server.
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Heyho, I am not sure if you are aware of it but it's not only intentional that it's not possible to bind it but the window even has a random factor where it appears to make it harder for macro users to automate it. Right now, I am not a fan of it but I am not totally against in the future since I plan to add full controller support.
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Heyho, that's more or less already on our to-do list but we need several improvements before we can add it. 1. Scripters need to be able to add status and move immunities (such as Poison, Endevour and Destiny Bond). 2. An AI improvement is badly needed for this. 3. Multi-player battles need to be added first. Even though it's also possible without right now (several single-player battles at the same time).
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Heyho. 1. I am not really a fan of it. 1.1 First of all, it would increase the client size by a lot. Audio files take the most space within the client already. 1.2 It would be a lot work to implement and to maintain it. 2. Theoretically possible but definitely not going to happen. 2.1 The biggest issue are our forms. We'd need a custom 3d sprite for every form and we have many. That's waaaay too much work. 2.2 Without a GUI update it would look really, really mixed up and bad. 3. That's already on our to-do list: https://pokemonrevolution.net/forum/topic/159019-dev-to-do-list/ 4. Double battles aren't on our official to-do list yet as we need to implement a target system first. Once we did that we can somewhat estimate the workload and decide if we implement it.
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Hey, that's already on my to-do list but low prioritized. It might take a while but we definitely plan to add it with a social/player window rework.
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denied Minimum Opponent Rating Option on Random Battles
Eaty replied to Ayvazar's topic in Suggestions
Hey, I intentionally didn't add it for random battles as random battles have more variables than normal ranked battle. Right now, I am not in favor of it and deny the suggestions. But I might change my mind in the future once we got some good points for it or have enough players to not affect the queue time. -
Ability to remove / free a pokemon once get caught
Eaty replied to Redxgameur's topic in Suggestions
Hey, I might add a way to delete pokes you caught in the preview window for a small fee. Probably 100-200 Pokedollars for each deletion. It would also only be possible for pokes that go straight to your box. Caught Pokemon that stay in your team wouldn't be deleteable. I am not entirely sure yet but it would definitely be a good money-sink, so I consider it.- 1 reply
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Heyho. Would it be enough if I add an off-set to tool tips on Android?
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Hello, we do not save which mount you used and it's possible for you to trade or delete your mount. I highly recommend to use the hotkeys for this. See this suggestion as denied.
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Sure, let me add descriptions in the search as well. It'll show title matches first and then description matches in the next client update.
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Of course, we can implement it in a way users also "profit" from it. I am not saying you will never ever be able to catch certain pokes on a server. We could take already implemented mechanics such as the rotated starter spawns we had before that change every month and use a reverted order on one server. This way both are hunt-able at any time but not at both servers the same time.
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Hello. It is possible for scripters to do this.