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  1. Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.
    17 points
  2. So! Since its Summer and we will be getting access to the summer event soon enough. I was thinking of a small fun and happy side-quest That would Award the player the Squirtle sunglasses as a head cosmetic,which would of course be Non-tradeable.Squirtle was always one of my favourite starters and I think it would be fun to include a reference to the Squirtle squad episode in PRO and we could all be part of the Squirtle squad together!
    6 points
  3. During all this time, competitive Guilds (PvP) have been forced to use an internal Queue system to prevent their members from bumping into a qualifying battle and from getting their ratings removed and / or damaging the Guild points. This system is the Q and G, which many Guilds currently continue to apply, the truth is that we have become accustomed to this, that practically a large part of users place it and respect this rule as if it were an official game, but, there is always one That another problem, someone unnoticed, someone ignorant who breaks the rule, and even sometimes bored waiting for the "G" of your guildmate to send your "Q", this perhaps, is not very noticeable in a Guild PvE, but in PvP happens very often. So I suggest that a Queue system be added to prevent fighting between Guildmates. That is, that 10 users from the same Guild can search for battle at the same time and they do not bump into each other, on the contrary, each of the 10 obtain external rivals, outside the Guild. While it is true, with the current PRO client system it is impossible to add my suggestion, but, many changes are coming soon and I think, the PvP in the Guilds will grow massively, I mean people playing it and this would be very necessary and would help the community to maintain order within the Guilds.
    2 points
  4. Allowing for insta at the start removes the grey area totally of adding instas from ingame conversations, it is indeed an unfair advantage and the rules can be abused with the current system, why make the job harder than it needs to be for the TMOD team. Although I’m hoping the auction house will sort these issues out. With the current competition with megas being announced I think this rule needs to be changed to Kbowws suggestion.
    2 points
  5. I understand both sides of the argument, the main problem is that say I bid a fair amount for a pokemon and I have to head to bed or work. I cannot then monitor if an insta is set and therefore cannot do anything about it. Would it not be fair that if an insta is set after the auction is announced that the current highest bidder has the first right to insta at that price? If the highest bidder at the time declines then it is anyone's game and the highest bidder stays the highest bidder and risks someone else instaing, but the right should pass to the last person who bid on the auction.
    2 points
  6. Update logs. Client downloads, in case they are needed, can be found here.
    1 point
  7. We have listed ALL of the locations of monetary items in PRO. We've calculated the money gain and taken screenshots and written down the location of all these items: Pearl, Big Pearl, Nugget, Stardust, Star Piece, Big Nugget, Big Mushroom, Small Mushroom. As an extra, I am also listing Rare Candy, since they seem to be of everyone's interest and they're insta sellable on the PROMarket. I've gone through the entire PRO Wiki and made an entire list of the places where the monetary items are. However, there's still a lot of items missing, missing info, and screenshots, and the previous guides for monetary items and hidden items are outdated and the pictures do not even work anymore. I've listed the places I've already been to and taken a screenshot of, but there's still a LOT to find out. I'd ask you all if you want to collaborate to come and help out to find the missing spots and the remaining screenshots for all the info we've gathered. I'm going to copy paste the list here and link the zip file with all my work for now. We are also missing the time frame in which these items respawn, as we are not 100% sure the Wiki info is correct since it's mostly outdated (some of these spots even changed). The guide is 99% done and can thus be considered complete, but it will be edited if any new findings appear or if anyone takes better screenshots of some areas. For now, pictures will be uploaded as attachments in the bottom of this post, and will be fixed and uploaded properly in the post itself. There are way too many pictures to be posted, so it would completely break the post order. We're constantly going to use the Hidden and Monetary Item Location Guide throughout this process: https://pokemonrevolution.net/forum/topic/132722-url ! Approximate Money Gain if you pick em all up. Big Nugget : 20k (x2 in total) = 40k Nugget: 5k (x10 in total) = 50k Pearl: 3k (x15 in total)= 45k Big Pearl: 9k (x6 in total) = 54k Stardust: 1.5k (x5 in total) = 7.5k Star Piece: 6k (x4 in total) = 24k Tiny Shroom: 1.5k (x1 in total) = 1.5k Total FIXED possible gain from grabbing everything: 369k Kanto Items Viridian City Rare Candy: Bottom side after the bridge. - 7 days. Viridian Forest Rare Candy; Behind the tree next to the maze. - 14 days. Mt Moon B1F Star Piece: South from the team rocket guy down the first ladder. - 14 days. Route 3 Stardust: In the first dig spots at the beggining of the route, it's in the northwestern rock. - doesn't respawn. Route 12 Rare Candy: South from the Camper Justin pokeball, 2 tiles down from it. - 14 days. Route 16 Rare Candy (Bicycle needed): Pokeball. - 14 days. Route 17 Rare Candy: East of Cue Ball Corey, between the rightmost pillars. - doesn't respawn. Seafoam B1F Pearl: Southeast from westmost B2F Ladder, tall stalagmite. Credits to Waleed1301 for the picture! - doesn't respawn. Seafoam B3F Pearl: East of the westmost tall stalagmite from the B2F ladder. - doesn't respawn. Seafoam B4F Nugget: Centermost stalagmite of the island reachable from the second eastmost B3F ladder. - doesn't respawn. Note: the location is different for each player. Route 27 Rare Candy: Left of the tree with an axe on it, near Johto Falls. - doesn't respawn. Kanto Extra Items Cerulean Cave 1F Nugget: Pokeball. - respawns, 14 days Cerulean Cave B1F Nugget: Rock smash some rocks and you will find it. Credit to Ashes55! Doesn't respawn. Ceru Cave 1F Rare Candy: Just when you enter, between the water and the rocks above the staircase in the entrance. - 7 days Love Island Diamond Domain Cave Rare Candy: Pokeball. - Doesn't respawn (for some reason) Island One Treasure Beach Starpiece: Next to the old man, under umbrella. - Doesn't respawn. Island One Kindle Road: In the thin line to the left of the saunas, hidden Nugget at the bottom of the sand - Doesn't respawn. Island Five Stardust: Rock to the left of the bridge, on the beach. - Doesn't respawn. Island Five Meadow Pearl: In the beach, the leftmost shell. Doesn't respawn. Island Five Chrono Chross Nugget: Behind a tree. - Doesn't respawn. Water Path Pearl: In the middle of the route, in the sand castle, - Doesn't respawn. Island Six Big Nugget: It's in the cave you have to go through while doing the Meowth Quest. Pokeball. - Doesn't respawn. Vulcan Island Shore Rare Candy: Enter the Vulcan Path, go to the bottom left, climb up the stairs, exit to the south. Next to the boss. - Can't check if it respawns. Vulcan Forest Rare Candies: Next to the northern exit. - Same as above. Johto Items Violet City Rare Candy: Behind the gym sign. - doesn't respawn Route 35 Nugget: Surfing to the left, below the berry tree patch. - doesn't respawn Burned Tower Floor 2 Nugget: In the top left center rocks. - doesn't respawn Bell Towe Rare Candy: In the last floor before Ho-Oh, behind the pillar. - doesn't respawn. Mt Mortar B1F Rare Candy: North East Corner Pokeball. - doesn't respawn. Forest Pit Rare Candy: small rock west and north from Halley. - doesn't respawn. Route 39 Nugget: To the lampost next of Sentret. - doesn't respawn. Olivine City Rare Candy: In a rock in front of the Lighthouse. - doesn't respawn Olivine City Pearl: In the rightmost tile in the horizontal fence to the southeast of the gym. - doesn't respawn Johto Extra Items Route 49 Rare Candy: In the Southmost Island. - doesn't respawn. Mt Silver 2F Rare Candy: In the central rock in the northern exit. - doesn't respawn. Ruins of Alph Rare Candy: In the interior south west corner. - doesn't respawn. Ruins of Alph Rare Candy: In the northwest one. - doesn't respawn. Hoenn Items Oldale Town Rare Candy: Under the pokecenter. respawns every 7 days Meteor Falls B1FR Stardust: Below tess. doesn't respawn New Mauville Rare Candy: South of the stairs. respawns every 7 days Fortree City Tiny Mushroom: Below the bridge on the bottom right.- Doesn't respawn Shoal Cave High Tide Entrance Room Star Piece: To the left of the entrance, on a rock. Doesn't respawn Sootopolis City Rare Candy: Next to the Poke Mart. Requires Rock Smash. - Doesn't respawn Granite Cave B2F Rare Candy: Pokeball in the middle of the way - Respawns every 7 days. Route 105 Pearl and Big Pearl: Check the shells in the islands. - Doesn't respawn. Route 106 Stardust: Near the Granite Cave eastern wall. - Respawns every 7 days. Route 108 Pearls: Next to the first isolated rock in the center of the route from the west. Respawns every 7 days. Route 108 Rare Candy. Behind the palm tree in the north-westmost island. Respawns every 7 days. Route 109 Big Pearl: In the middle of water west of Peeko Sailor's boat Respawns every 7 days. Extra: Route 109 PP UP from the Route 108 exit. Respawns every 7 days. Route 110 Rare Candy: At the north end of the cycling road, just before going up the platform. Respawns every 7 days Route 116 Pearl: North of the tree maze part. Requires Cut. Doesn't respawn. Route 121 Nugget: Beyond the northmost fence in the eastern part of the route. Requires Cut. Doesn't respawn. Route 124 Pearl: In the south-eastmost divespot. doesn't respawn. Route 128 Pearl: In the south-east dead-end of the main area, accessible from Route 127 Underwater. Doesn't respawn. Route 127 Rare Candy: Top Left left of bird keeper Byron behind one of the trees. - doesn't respawn. Route 132 Rare Candy: On the westmost palm tree in the islands on the southwest part of the route. Doesn't respawn. Route 135 Pearl: On top of the mountain on the east side of the bridge connecting middle islands. Doesn't respawn. Hoenn Extra Items Nap Cave B1F Nugget: On a small crystal near the south-west corner of B1F. Doesn't respawn. Nap Cave B1F Rare Candy: On a small crystal in the center east of B1F. Doesn't respawn. Secret Nap Area Pearl: In the far east of the beach. Doesn't respawn. Nap Shore Pearl: In the shell from the exit to Route 49. Doesn't respawn. Valley Of Steel Eastern Peak Rare Candy: It's behind a tree. Doesn't respawn. Valley Of Steel Western Peak Rare Candy: It's behind a tree. Doesn't respawn. Sinnoh Items + Extra Items Canalave City Big Pearl: Invisible under the big different tree, reach it by surfing south from the boat. Respawns every 7 days. Mt Coronet South 2F Star Piece: In the east-most room accessible from the eastmost ladder of 3F. - Doesn't respawn. Mt Coronet 6F Rare Candy: On the north-eastmost rock. - Doesn't respawn. Pokemon Mansion Big Nugget: In the second western room from the entrance. - Doesn't respawn. Pokemon Mansion Rare Candy: After defeating Liam in the furthest western room from the entrance. - Doesn't respwn. Twinleaf Town Rare Candy: In the south-west of the town. Requires Surf. - Respawns every 7 days. Victory Road 2F Rare Candy: On the rock one tile north of the northmost rock smash rock in the south-east path.. Requires Rock Smash. Victory Road B1F Deep Big Pearl: After entering the maze part from the south, follow the path north, west, north, east, then go south one tile, on the rock to the east. Victory Road B1F Pearl:. From the south-westmost ladder, on the westmost accessible small rock before going down the stairs. Route 206 Rare Candy: In the north-west corner of the ground level, west of the Warward Cave - Respawns every 7 days. Route 208 Star Piece: Directly north of the Mt Coronet entrance, which requires to do a detour. - Doesn't respawn. Route 210 Nugget: On the large rock in the north-west part of the route, reachable by following the horizontal north bridge to the west. - Doesn't respawn. Route 212 South Stardust: In the south-east corner of the swamp part, south of Ranger Taylor. - Respawns every 7 days. Route 213 Big Pearl: On the south-eastmost small rock on the island in the south-east corner of the route. Requires Surf. - Respawns every 14 days. Route 215 Rare Candy: In the center north of the route, near Black Belt Nathaniel. Requires Cut. - Doesn't respawn. Route 217 Ice Stone: Behind a tree. (Credits to Waleed1301) Route 218 Rare Candy: In the north-east corner of the route. Requires Surf. Doesn't respawn. Route 220 Pearl: On the large rock two tiles right from SwimmerTrollrah, the southmost swimmer. - Respawns every 14 days. Route 222 Pearl: On the westmost large rock on the beach. - Respawns every 14 days. Extra: Route 222 2 PP UP next to Tuber Conner Fence - Respawns every 7 days. Route 224 Big Pearl: On the small rock next to Jingoss - Respawns every 14 days Route 225 Rare Candy: In the north-west of the route, directly west from Miner Elikike123. - Doesn't respawn. Route 228 Nugget: In the north-east corner, next to the north end of the long bridge. - Doesn't respawn. Pictures and Locations of each Hidden Item (all regions and side areas)
    1 point
  8. Fast and Efficient Boss Run Route Good day and welcome to the Fast and Efficient Boss Run Route! This guide will give you a Fast and Efficient route to do Boss Run! Additionally, this is tailored for non transit pass holders to maximize time and reduce spending on travel. Disclaimer: This is not a boss guide but i will give suggestion as to what i use. Required Pokemons ➺ Your Boss Team ➺ Pikachu ➺ 1 x Fire type ➺ 1 x Ghost type ➺ 2 x Steel type ➺ Iron Defense Note: Boss requirements may change over time. Suggested Team This suggested team will satisfy all the requirements previously mentioned with additional purposes. Reserves Klefki ➺ Steel + Switcheroo || Empoleon ➺ Steel + Stealth Rock + Feather Dance + Iron Defense || Ampharos ➺ Eerie Impulse Gengar ➺ Ghost + Destiny Bond || Gyarados ➺ Sweeper || Haxorus ➺ Sweeper Pikachu ➺ Everyone loves Pikachu || Delphox ➺ Fire type + Skill Swap + Switcheroo Kanto Route [spoiler=Start: Cinnabar Island ➺ End: Vermilion City] ➺ Cinnabar Island Professor Oak ➺ Cinnabar Island Lab Room 2 ➺ Mt Silver Terminator ➺ Mt Silver Moltres Chamber ➺ Viridian Forest Erika ➺ Viridian Maze ➺ Pewter City Officer Shamac ➺ Pewter Jail George ➺ Pewter Jail ➺ Cerulean City Naero ➺ Cerulean Cave B1F ➺ Route 25 Entei Guardian ➺ Route 25 Cave ➺ Saffron City Chuck ➺ Saffron Gold's Gym Koichi ➺ Saffron Dojo Nikola ➺ Unknown Place ➺ Lavender City Urahara ➺ Pokemon Tower 3F ➺ Celadon City Jessie & James ➺ Celadon City ➺ Vermilion City The Pumpkin King ➺ Vermilion City Graveyard Xylos ➺ Vermilion Pokemon Club Brock ➺ Diglett's Cave ➺ Vermilion Docks Officer Jenny ➺ Pinkan Lighthouse 2F Klohver ➺ Pinkan Island Meadow Prehax ➺ Munchlax Resort Shary & Shaui ➺ Love Island House 1 Jhoto Route [spoiler=Start: Olivine City ➺ End: Ilex Forest] ➺ Olivine Docks Suspicious Bot ➺ Dock Island House 1 Battle Bot ➺ Dock Island House 2 Bugsy ➺ Amazon Forest ➺ Route 41 Misty ➺ Route 41 Thor ➺ Whirl Island B4F ➺ Route 42 Bruno ➺ Mt. Mortar Lower Cave ➺ Lake of Rage Suicune Guardian ➺ Secluded Lake ➺ Ice Path Lorelei ➺ Ice Path B2F ➺ Blackthorn City Lance ➺ Dragons Shrine ➺ Violet City Sage ➺ Sprout Tower 3F ➺ Ruins of Alph Proffesor Elm ➺ Research Center ➺ Goldenrod City Pewdie & Diepy ➺ Goldenrod Gaming Corner ➺ Ilex Forest Neroli ➺ Ilex Forest Hoenn Route [spoiler=Start: Lilycove City ➺ End: Valley of Steel] ➺ Eumi Island Tigerous ➺ Eumi Island Theme Park 2 ➺ Route 122 Morty ➺ Mt Pyre 4F ➺ Slateport City / Route 108 Toothless ➺ Abandoned Ship B1F Room 1 ➺ Route 110 Raikou Guardian ➺ Secret Base Alpha Lt Surge ➺ New Mauville ➺ Verdanturf Town Professor Brich ➺ Verdanturf Town House 2 ➺ Route 111 Naruto Fanboy ➺ Desert Ruins ➺ Route 112 Gingery Jones ➺ Feral Site ➺ Lavaridge Town Steven ➺ Valley Of Steel Sinnoh Route [spoiler=Start: Canalave City ➺ End: Cave of Justice] ➺ Survival Area / Route 227 Saphirr ➺ Route 227 ➺ Jubilife City Professor Rowan ➺ Jubilife City School ➺ Sandgem Town Spectify ➺ Sandgem Town House ➺ Twinleaf Town Link ➺ Twinleaf Town ➺ Route 203 Medusa & Eldir ➺ Legends Cave ➺ Valley Windworks Letrix ➺ Valley Windworks ➺ Floraroma Meadow Maribela ➺ Floraroma Meadow ➺ Mt Coronet Ash Westbrook ➺ Ash Westbrook ➺ Route 210 North Logan ➺ Cave Of Justice [spoiler=Total Spending] Trainers Valley ➺ 10k Pinkan Island ➺ 5k Love Island ➺ 5k Kanto - Jhoto ➺ 5k Jhoto - Hoenn ➺ 5k Lilycove City - Slateport City ➺ 2.5k Valley of Steel ➺ 5k Lavaridge Town - Lilycove City ➺ 2.5k Hoenn - Sinnoh ➺ 5k Canalave City - Survival Area ➺ 2.5k Survival Area - Jubilife City ➺ 2.5k ------------------------------------------------------- Total Spending = $50,000
    1 point
  9. What is Skere? Skere was formed in november, 2019 by @Ayuwoki, it was created mainly to train players from the beginning and to improve with us, immediately we got the top 8 in Guild ladder and since then we grew more, being top 7 consecutive times and the last two top 1. Guild benefits? * Guild tournaments every month. * Advice and help when hunting for different pokémon (natures/builds/abilities/uses). * Help with your pvp team, building this, or pve team. * Friendly and active chat in 3 or more language. * Frequent giveaways for guild members. * 25% exp boost for being in the Guild ladder. * Guild island (You need to finish the season in Guild and with at least 10 rating. Help us to get the top 3 too). * Discount if you want buy a Pokemon from your Guild mate. What are we looking for? We are looking for active PvP players who want continue growing, good people without toxicity, we don't like it because we are like a family. How to join? * Why do you want join in Skere? * In game * Screen shot of your trainer card * With what rating do you think you can help us? * Write me in discord if you want talk to me personally - Keko#9412 This month left 3 spaces.
    1 point
  10. Hi, I would suggest adding a shortcut to the dig spots on Mt. Coronet Summit or increasing the rewards at those dig spots. At the moment the way is hardly worth it, if you use repel, the costs for the repel for the way are higher than what you get there. I would prefer the shortcut. I hope that it is possible and that other players also find it helpful. Thank You. Possible place for the shortcut:
    1 point
  11. I personally think that being able to add an insta later during an auction is unfair to people who are bidding on a long auction that aren't able to look at an auction because of work, sleep ect. If there was a rule saying that an insta has to be added at the beginning of an auction it would put everyone bidding in a fair race. It's unfair when someone adds an insta 2 days into an auction and someone pays the insta within a minute of it being added without any of the other bidders even knowing what the insta even is
    1 point
  12. Current offer: 1m Instant price: Will be added later Auction rules Auction will last 24 hours after first bid Minimum bid is 100k Accepted payments Coin Capsule = 380k Reroll Ticket = 650k Pokedollar Contact Ingame: Norex / Norex2 Discord: Norex #7322
    1 point
  13. STARTING PRICE: 1.5M MINIMUM RAISE: 200K AVAILABLE PAYMENT : POKEDOLLARS / CC = 380K EACH CURRENT OFFER: 2.6M by Basilisgountis AUCTION ENDED, WON BY Basilisgountis You can PM me in-game: Poport https://www.timeanddate.com/countdown/generic?p0=145&iso=20200621T08&csz=1
    1 point
  14. wooper sprites hahahaahaha
    1 point
  15. i buy kingdra 100k
    1 point
  16. Nice XD I guess I'm going to search Gleipnir in your recommendation :)
    1 point
  17. Hi i am auctioning my halloween frog C.o damnt 1m Min raise 250k Insta 15m Cc: 370k ea Rerolls:600k ea 28h auction from this post (10:45 gmt+2 ) Gl!
    1 point
  18. there is still some time left so 17m is ok
    1 point
  19. @Manell you've won the auction let me know when you'd like to pick up the zard! :]
    1 point
  20. 1 point
  21. This 90k one please
    1 point
  22. This sounds like the Battle tower in Sinnoh but with extra Steps >.<
    1 point
  23. With the changing market sellers are free to pick an insta since it is hard to determine the real value of your Pokemon. A price check, while useful, can always be off by a few 100k or when it comes to godly/rare Pokemon a few million. Which is why the insta does not have to be set right away. My personal opinion is that i do like the suggestion with the main reason that it eliminates the option to agree on an insta ingame with another player which will make the auction unfair. Keep in mind that this is my personal opinion so i do not speak for the Tmod team.
    1 point
  24. 1 point
  25. As I said, irrelevant to the subject matter. e.g Rotom Spawn was on the Guild Island for a month while it wasn't a spawn elsewhere. This type of stuff is what I meant with "rich get richer", Rotoms are very sought after Pokemon in the end are worth a lot. What? The way you have done it might be true but workarounds aka what was discussed in staff channels would make this a non issue. They would have the same chance of hiding in a random Sinnoh house. The idea has some flaws but if you sit and discuss it properly with some form of compromise, it's possible. You can leave the Top3 reward as it is, it's more about guild islands in general, more leaned towards your original idea than anything else. Yes and what do "PvE" / "Community" focused guilds get other than a "get gud?" You haven't addressed the majority complaint in this thread. I will write up an example of how Guild Islands could function: (I am going of the fact that Scripters can check in what guild you are) What is required from staff side?: 1 Mapper who can map 4 maps (1 Pokemart, 1 Pokecenter, 1 Main Map, 1 Cave) 1 Scripter who can handle NPCs such as Tutors / other features 1 Tmod/GM/Admin who has permissions to remove money and has good forum knowledge to keep logs of everything What Guild islands could look like?: You have a base model Guild Island that comes with the 4 above mentioned maps, 2 sets of spawns (1 for the main map and 1 for the cave map), 3 basic tutors (you can select out of a bunch) for 20mil$ This would serve as a "guild-hub" everything else can be a bonus [*]More move tutors (up to 10), 2mil$ each [*]Upgradeable map (Headbutts/Dig spots/Daily Quest giver) each 5mil$ This could be pre-built into the map but blocked off (e.g a worker is blocking the dig spots,a farmer is block the trees etc) [*]and more .. (I am not as creative tbh) Why would this need 1 Mapper? We need someone who can make 4 maps, e.g "Guild Island guildname" "Guild Island Pokemart guildname" "Guild Island Pokecenter guildname" "Guild Island Cave guildname" Those maps would need to be uploaded/renamed and the links between would need to be done, beyond the original 4 maps it would be just uploading/linking Why would this need 1 Scripter? Pretty much all the NPC stuff Why would this need 1 Tmod/GM/Admin? To deduct money from guildleaders and to keep track of everything in a forum post. And before some dumb arguments come out of nowhere like "What if 100 guilds buy it, thats WAAYYY TOO MUCH WORK", 100 guilds would result in 2billion cash out of the game. No money sink would result in that much money gone. Just an idea, it can be fleshed out easily if you just allow it and it's not "beyond broken", it should more serve as a social guild hub with some QoL things.
    1 point
  26. Ada Clone Charizard has been started! Auction ends in 48 hours!
    1 point
  27. They completely ignored pve players, as a result many players left the game for good,I have lost many friend in game due to this update which is quite unfortunate.
    1 point
  28. Yeah, seems like the server crashed again lol. I guess you'll be updated better in the PRO Discord about the server's situation!
    1 point
  29. Even 140 IV for 3rd Bird would be ok, ive found like 10+ magbys in range fo 140-148 IV... None 150 + yet.. That's really impossible for a dex entry legend...
    1 point
  30. Requirements for the Third Bird of your choice: ▪︎︎100× Gems depending on the bird's type -> possible ▪︎150+ IVs for the Pokemon -> tier 7-8 pokemon with +150 iv almost imposible ▪︎335+ Evolution Data -> hard but posible ▪︎600+ Caught Data -> posible tier 7-8 poke with +150 IV is so hard to find. Some people can fullfill this condition with luck but i think all players need more chance. My wish is drop that IV limit to +130.
    1 point
  31. Re: Download the game <t>- Part 1 of many parts to the Halloween event will be in (This is up to getting the first Pumpkin Hat)<br/> - 5% Bonus EXP During the Halloween Event<br/> <br/> - Clothing Items Added<br/> * 5x Skull hats (2x Obtainable through Halloween NPCs)<br/> * 3x Pumpking hats (Obtainable through Halloween NPCs)<br/> * Witches Hat<br/> * Vampire Eyes/Teeth (Obtainable through Halloween NPCs)<br/> * Vampire Costume<br/> * Houndoom Mount & Shiny Houndoom Mount<br/> * Shiny Manectric Mount<br/> <br/> - New tools to help Moderate users for the staff<br/> * Ban/Behaviour Records<br/> * Trade Records<br/> * Game Information<br/> <br/> - Baton Pass stat change bug has been fixed.<br/> - Slowpoke to Slowking now removes the Kings Rock correctly.<br/> - Confirmation box on usage of MS Medalion<br/> - Battle requests now show how many Pokemon the user has.<br/> - Legendarys are not Tradable<br/> - Shadow Claw TM now ingame (TM115)<br/> - Shadow Ball TM now ingame (TM80)<br/> - False Swipe TM now ingame (TM104)<br/> - Fixed a few Android crashes.<br/> - Fixed resolution switches sometimes incorrect in DX11.<br/> - Fixed UI messing up when resolution change in DX9.<br/> - Mac OSX Keyboard is now working again.<br/> - Game now supports up to 100 mounts instead of 10 (Let us ride all of those Pokemanz!)<br/> - PMs will now work for those who had "add" in their name.<br/> <br/> <br/> Currently Working On:<br/> <br/> Ranked PvP & Ladders.<br/> Ranked PvP Information & Requirements.<br/> - You will need a team of 6 level 100's to participate in Ranked PvP.<br/> - There will be various options/tiers of battles with their own Ranking Ladders<br/> - You will be matched up agaisnt random people, based on you and your opponents PvP Rating for that tier.<br/> - Each season of PvP will most likely run for 30 days and the top ranking Players will be rewarded. At the end of the reason the Ranked ladders will reset.<br/> - The amount of Rating lost or gained from winning/losing is determined on you and your opponents current rating.</t>
    1 point
  32. Re: Download the game <t>I wasnt going to do an update, as not much has been changed due to IRL stuff i have not been around this week.<br/> But i needed to update the payment link in the client for coins ASAP, so it needed to be done. Sorry for the inconvienence.<br/> <br/> Main Client Updates for 90_0<br/> <br/> - Changing resolution should no longer stretch the screen anymore when using DirectX 11<br/> - Some Android devices should now give and utilize more accurate screen sizes which helps the GUI be more clear.<br/> - Fixed a memory leak with some of the sprite handling.<br/> - Fixed a performance regressing when using native rendering plugins on Android<br/> - Fixed a crash in DirectX 12.<br/> - Fixed Crash on MAC OS's that would crash the game on run. <br/> - Fixed HotKeys for items, they now work again properly and not place them selves in incorrect slots and other things.<br/> - Battle Screen updated to match the rest of the UI.<br/> - Packets coming into the client no longer process 1 per frame, but all at once when they recieve them, this is much quicker packet handling..<br/> - New Battle Backgrounds from our artist Carel have been added, you will notice these straight away.. They are pretty.<br/> - Fixed issue with username for purchasing coins being messed up and having to need coins added manually sometimes.<br/> <br/> Known Issues<br/> - Mac OSX Version will not be uploaded until Unity fix their issue with the keyboard no longer working in Mac.</t>
    1 point
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