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  1. Change of plans, if so many people prefer Showdown's timer then how about this ... 180 seconds overall timer with +15 seconds every round. Only for PvP ranked battles. Opinions?
    30 points
  2. Foul play shouldn't be essentially 1 shotting azumarill or landorus-t at all. its a bugged move and is doing way too much damage. these pokemon are just some examples of mons that get 1 shot that shouldn't. 252+ Atk Mandibuzz Foul Play vs. 4 HP / 0 Def Azumarill: 57-67 (16.6 - 19.5%) -- guaranteed 6HKO 232 Atk Mandibuzz Foul Play vs. 0 HP / 68 Def Landorus-Therian: 169-199 (52.9 - 62.3%) -- guaranteed 2HKO 252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Weavile: 104-123 (37 - 43.7%) -- guaranteed 3HKO I attached examples with and with-out items showing that its calculating in the damage from the opposing Pokemon's items. This is from a mandibuzz with no items on Foul Play inflicts damage. It uses the target's Attack stat to calculate damage, as opposed to the user's Attack stat. The target's stat boosts (Abilities like Huge Power plus anything that changes the stat stage, such as Swords Dance or Growl) are incorporated into the damage calculations. Any remaining boosts (such as STAB, being burned, Abilities like Adaptability or Tinted Lens, and items like Choice Band or BlackGlasses) are calculated with the user of Foul Play's items, Abilities, and status. when it should only be calcing its own items, its calcing its own items + the enemys items meaning black glasses mandibuzz is hitting for over 80% on azumarill these are all tests after 1 foul play. Example of Mandibuzz doing Stab + Black glasses + enemy item + Enemy Ability ect, i did this just to point out the damage was wrong. the imgur link is just a collective of the screen shots + 1 additional https://imgur.com/a/JHPeJIQ
    10 points
  3. +1 to timer change mabye ability to turn it off in friendly battle, if both players agree? -1 for in this format, I think a better timer would be, every turn is 15 seconds, once you are over that 15seconds then you start to eat into the 5 minute timer. so Start . . . . .Time taken . . . . . . pool left 5:00 Turn 1; . . . 75 Seconds . . . . . pool left 4:00 (60 seconds used, 75-15) Turn 2; . . . 14 Seconds . . . . . pool left 4:00 (turn was under 15 seconds, pool not used) Turn 3; . . . 30 Seconds . . . . . pool left 3:45 (15 seconds used, 30-15) ect
    10 points
  4. Yeah, sorry, I don't agree with this. As a consistent PVP player, 15 seconds sounds way too short for most games. What people don't understand is that it can take a minimum of 30-40 seconds to do damage calcs and calcing a move can easily be a deciding factor in games. You also have to factor in people weighing out their options, which can also take up to 30-40 seconds per turn. So many people complain about the timer being too long, yet the 100 seconds we have on PRO are nothing compared to the 270-second timer on Pokemon Showdown. You have to understand-- just because a person is taking time with their moves, they are not necessarily time-stalling you. I've also seen many people complain about how if someone is using a stall team, they are automatically time-stalling, which is flat-out ridiculous. That is the entire point of a stall team: to stall the opponent. Personally, I like the current timer, it isn't too long or short in my opinion. I understand people want faster games, but the harsh reality is that this will not always be the case, especially in intense matches versus good opponents. -1
    7 points
  5. I must disagree with this suggestion because it promotes thinking less and clicking fast. Yet again, we are reminded that PRO and Showdown are inherently different because we do not have access to crucial information such as PPs, HP percentages, turns left before weather runs out, and whatnot. Consequently, we often have to keep track of all that while also thinking about our next moves and trying to check potentially game-changing damage calculations. In my opinion, the best way to improve this suggestion is to let the initial 5-minute timer decay on its own while adding 15 seconds (as opposed to 10) to it every turn, due to the aforementioned differences between PRO and Showdown. The overall timer would be capped at 5 minutes regardless, thus allowing players to take the time to make their moves and occasionally think longer about crucial turns. I would like to address another issue: thinking is not synonymous with time stalling. Last season, several players messaged me to ask me to stop time stalling when I was simply trying to make optimal plays. Am I expected to know every single damage calculation by heart? What sort of metagame are we trying to promote here? Do we want players to click moves within 5 seconds without allowing them the chance to think about the repercussions that those moves will have on the upcoming turns? I believe that we should not punish players who think (and possibly overthink). Sometimes, a single turn can decide the outcome of an entire match. Messages like "Stop time stalling or I'll report you" are also a problem because a lot of players need time to think about crucial turns and having to read that and explain to my opponents that I am merely thinking is truly frustrating. Edit: @Eaty's latest proposal is something I can most definitely agree with.
    6 points
  6. Hello, due to many problems and time stall potential it's time to change the timer. We decided for an overall timer of five minutes and then 15 seconds for every move. It's activated by default and not adjustable. Please give us your opinion only about the timers and if you agree or would like to change them. Also, do you want it in ranked battles only? Or friendly and ranked battles? UPDATE: https://pokemonrevolution.net/forum/index.php?threads/pvp-timer-change-give-us-your-opinion.156120/post-854158
    5 points
  7. that will destroy pvp even more, please keep it like it is right now, sometimes you need to think of what you need to do to win and it can defenetly not be done in 15 seconds?
    5 points
  8. -1. In this game you have to consider which sets the opponent is playing,meaning which moves, which EV spread, which item, and no one is able to do that in 15 seconds. You can't even see the data during the battle meaning that you have to memorize almost everything or write it down, which requires time. I also hate stall teams but force it to disappear with 5 minutes overall sounds just unfair to stall players. Each turn needs at least 30 seconds. Some plays are obvious and can done in 3 seconds, but when during a battle you're in a bad position you need time. Showdown timer works very well and can be an inspiration to the one in PRO.
    4 points
  9. 4 points
  10. Discord: U18K#0587 ING: Metamorphos - Mitochondria - Coin Capsule (350K) - IV Reroll Ticket (650K) - Nature Reroll Ticket (325K) [spoiler=Venusaur / Rash / Chlorophyll] Start Offer: 500K --- Minimum Bid: 100K --- Insta Price: 1.5M --- 72 Hours Auction [spoiler=Alomomola / Bold / Regenerator] Start Offer: 700K --- Minimum Bid: 100K --- Insta Price: 3M --- 72 Hours Auction [spoiler=Ambipom / Jolly / Technician] 500K [spoiler=Azumarill / Adamant / Huge Power / Max ATK] 450K [spoiler=Azumarill (Shiny) / Naive / Huge Power] 500K [spoiler=Eelektross / Sassy / Levitate / Hidden Power Ice] Start Offer: 500K --- Minimum Bid: 100K --- Insta Price: 2M --- 72 Hours Auction [spoiler=Electivire / Adamant / Motor Drive] 400K [spoiler=Gyarados / Adamant / Moxie / Max ATK] 400K [spoiler=Kabutops / Adamant / Swift Swim] 500K [spoiler=Pelipper (Shiny) / Timid / Drizzle] 400K [spoiler=Serperior / Timid / Contrary / Max SPD] Start Offer: 700K --- Minimum Bid: 100K --- Insta Price: 2.5M --- 72 Hours Auction [spoiler=Smeargle / Calm / Own Tempo / +20 IVs] 350K [spoiler=Starmie / Timid / Natural Cure / 31 Spd / 31 SpATK] Start Offer: 1M --- Minimum Bid: 100K --- Insta Price: 4M --- 72 Hours Auction [spoiler=Swampert / Adamant / Damp / +20 IVs without SpDEF] [spoiler=Torterra / Adamant / Owergrow] Start Offer: 500K --- Minimum Bid: 100K --- Insta Price: 1.5M --- 72 Hours Auction [spoiler=Tyranitar / Impish / Sand Stream / 2x31 IVs] Start Offer: 700K --- Minimum Bid: 100K --- Insta Price: 2.5M --- 72 Hours Auction [spoiler=Tyranitar / Relaxed / Sand Stream / 2x31 IVs] Start Offer: 1.5M --- Minimum Bid: 100K --- Insta Price: 4.5M --- 72 Hours Auction [spoiler=Aron / Adamant / Sturdy / +21 IVs for Mega :3] 600K [spoiler=Crawdaunt / Adamant / Adaptability / Number 1] 350K [spoiler=Crawdaunt / Adamant / Adaptability / Number 2] 450K [spoiler=Crawdaunt / Adamant / Adaptability / Number 3] 800K [spoiler=Cubchoo / Naive / Slush Rush] 400K [spoiler=Darumaka / Adamant / Hustle] 400K [spoiler=Gligar / Jolly / Immunity] 600K [spoiler=Larvitar / Bold / Guts / Godly] Start Offer: 700K --- Minimum Bid: 100K --- Insta Price: 2.5M --- 72 Hours Auction [spoiler=Mudkip / Adamant / Torrent] 500K [spoiler=Pidgeot (Shiny) / Timid / Tangled Feet / Max SpATK / Awesome Mega] Start Offer: 1.5M --- Minimum Bid: 100K --- Insta Price: 5M --- 72 Hours Auction [spoiler=Riolu / Adamant / Prankster] 500K [spoiler=Shroomish / Jolly / Quick Feet] 750K [spoiler=Skarmory / Bold / Sturdy] 700K [spoiler=Timburr / Adamant / Guts] 500K [spoiler=Togepi / Naive / Serene Grace / Max SPD] 400K [spoiler=Gliscor / Impish / Poison Heal / Max SPD] [spoiler=Amoonguss / Bold / Regenerator / Hidden Power Ice] [spoiler=Rotom / Bold / Levitate] [spoiler=Scizor / Adamant / Technician] [spoiler=Darmanitan / Jolly / Sheer Force / +21IVs] [spoiler=Greninja / Naive / Protean / Hidden Power Fire / 30 SPD] [spoiler=Breloom / Adamant / Technician / Max SPD] [spoiler=Espeon / Timid / Magic Bounce / Hidden Power Fire] [spoiler=Swampert / Adamant / Damp / +20 IVs without SpDEF] [spoiler=Snover / Brave / Snow Warning / Hidden Power Fire / Godly] [spoiler=Amoonguss / Bold / Regenerator / Hidden Power Ice] [spoiler=Amoonguss / Sassy / Regenerator / Hidden Power Fire] [spoiler=Shiny Tyrunt / Timid / Strong Jaw] [spoiler=Alolan Grimer / Adamant / Poison Touch] [spoiler=Cloyster / Naive / Skill Link] [spoiler=Bisharp / Adamant / Defiant] You can contact me in the game or discord to send your offers. Contact me if you want to start auction, i'll open a new topic. All auctions start from my acknowledgement of first bid. Regards... Metamorphos!
    3 points
  11. Holà, Well, I'm only going to talk about the second walross proposal, because the first one seems ridiculous for reasons very well explained by Joro. PRO isn't showdown, and I hope, will never be. The second proposal is based on showdown current timer. Is the current timer on showdown good ? No, from my point of view it's just a way to add more pressure to the player and it promotes him to make some mistakes due to the time remaining. Is the current showdown's timer adapted to PRO players ? If i'm refering to the battles i've played/watched during the ladder tournament which is PRO meta on showdown, most of the time the timer is off while the battle. So I suggest you learn from showdown's mistakes, and this said, I give you my suggestion: We have a time reserve that can never exceed 180 seconds. At the start of each turn, 30 seconds are given to both player to play. First case: If the player plays before the 15 first seconds have elapsed, its reserve will be rewarded by (15 - the number of seconds elapsed) however it must be taken into account that the reserve cannot exceed 180seconds. Second case: If the player plays between the 15th and 30th seconds, its reserve will not be rewarded, but it will not be decreased too, nothing will change. Third case: If the player plays after the 30th seconds, the extra time will begin to be decreased, and if the player accesses his extra time when the reserve = 0, he loses the match. That's in my opinion the best way for a balanced timer. Of course, it might needs some extra information printed on the battle UI, like the reserve and the current time. Fum.
    3 points
  12. Going over the bids and time @Kuto is the winner. Please refrain from a full discussion on a thread as it will lead nowhere and will only confuse people what to do. When in doubt report it so we can look at it and make clear who the winner is. The +15 rule has been applied well, @EunHye when the auction is on the forums a player is not required to be online. If you wish to place a bid you could have done it here when you noticed he was offline ingame. Trade has been made to the rightful winner. Have a nice day, Sincerely Hawluchaa
    3 points
  13. 15 seconds seems a bit short, seeing as some people like to do the calculations for moves, I think 30-45 seconds would be more optimal for that, with a plentiful amount of time to decide a move, and enough time to do the calculations and predict switch ins
    3 points
  14. [spoiler=Boss Pokes] Price:150k Price:100k Price:200k Price:50k [spoiler=PvP] Price:350k Price:550k Price:400k Price:400k [spoiler=Untrained] Price:300k Price:350k Price:300k Price:450k Price:350k [spoiler=Untrained 2] Price:300k Price:400k Price:50k Price:70k Price:50k Price:50k Price:5k hp fire Price: 350k Price:20k Price:100k Price:80k
    2 points
  15. I understand the reason for the change, and also that everyone wants a change. So, I do not mind the showdown timer, but I feel as though the time amounts need to be changed in order to better fit the pokemon revolution online. I feel as though, because of the way battles on Revo are, like the fact that you can't scroll over pokemon and check their pp or the hp of every pokemon or how much longer weather is gonna last, and you can't look in chat to see a text out "replay" of all the moves that occurred. Due to that, It's imperative that all those things need to be thought out when making a move, and it's hard for the time allotted by showdown to fit on this game because there is a difference with what resources and what tools are available. So I feel like in terms of the overall timer, and the amount added each turn, I think at least one of those two needs to be increased in order to fit the battle environment on pokemon revolution online.
    2 points
  16. That is simply untrue. Calculations aren't "excuses". In many matches, you sometimes need the time to calc to decide on whether or not an attack kills; this is very simple. If you think that your opponent is trying to "break your nerves" because they take 30 seconds each move (which they usually don't), then you are the one grasping at straws to limit the timer. I think that, regardless of the team archetype, players should be able to take the time to evaluate their decisions. Not every turn is a simple 5-second click, especially not against stall teams.
    2 points
  17. [JUSTIFY]Hello ,[/JUSTIFY] [JUSTIFY]Imo, 15 sec per move after the 5 min seems very short, in a match you need time to think properly. [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]As the match becomes more and more intense, you need this precious time given to you to exploit your possibilities (Is that worth it to do this move or switch etc...) + Trying to figure out which sets the ennemy's team is running on their pokemon which will influence your decision making aswell.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]I saw some replies before me saying 60 sec and i completely agree with it. What is wrong doing some calcs or thinking harder ? I think 60 sec is a good balance between not enough and too much.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]Moreover, I see everyday people posting in the battle chat "play faster". This is not how pokemon works and you shouldn't either putting pressure on someone because he's playing slowly or pming him. I find this very inappropriate.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]Not everyone is a pro, me included. But when it comes to PvP, i like having time to decide. Some plays are obvious, others not. [/JUSTIFY] [JUSTIFY]How can i improve if I must think at the speed of a super computer ? [/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]About implementing this new timer on friendly battles, nothing is at stake + it's supposed to be chill, so imo it doesn't need it.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]To summarize, a 60 sec timer would imo fit perfectly in ranked battles.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]Thank you for reading and have a nice day.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]Sincerest Regards.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY]Fafouney[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][/JUSTIFY]
    2 points
  18. I disagree with the timer change 15 secs is too short for pvp players since in some occasions, damage calculations are needed to be made and pvp players think before they do each moves And the 5 min total time is weird as well since how do u determine who wins after 5 minutes., more pokemon left is the winner? But it doesnt make sense since everything can happen in a pokemon pvp game. So i totally disagree with the timer change. -1
    2 points
  19. 100% agreed, Kuto is a clear winner.
    2 points
  20. @LordNaitik2004 Refrain from trading before auction ends else u might get punished by trade mod.
    2 points
  21. 15 seconds is not enough per move. If you really feel like the timer has to be shortened make it at least 30 seconds. As for the overall timer 5 minutes also feels not enough at all. Also I never encountered a person timestalling me in all my playtime. Dont know if I am just lucky but I dont feel like timestall is a problem. Pokemon is very strategic, so not having enough time to think about your next move would feel very bad in a game like this. You have to think what move you want to use, what move your opp will use, predict, switch, thinking about the risk/reward of the move your doing, considering if its okay to let the pokemon die or you still need it in the battle, etc.
    2 points
  22. Since that game does’t display pokemon info su a pokemon type or weaknesess or abilities like pokemon showdown sometimes is very difficult to make a move in 15 seconds, especially when you have to google something. Thinking is part of pvp. By rushing someone make a move is just pointless
    2 points
  23. 15 minutes for a whole match. Well, nice way to make stall players quit the game. I guess that's the point. Bulky offense, balanced, hyper offense teams allowed, but since msot players aren't prepared/ can't beat stall or are just bored of long matches. Let's kill it... Well i guess i can't do anything since it's not my game but it sounds is realmy dumb to me. Like accepting some playstyle and no others... Plus 15 seconds is really short sometimes to think of what to do... I felt like 60 seconds was a great amount of time.
    2 points
  24. Hello @SammyJankis , Please avoid spamming and bump your post once every 24 hours. Regards, Haruyukio.
    2 points
  25. Kangaskhan with the player in it's pouch.
    2 points
  26. Hey and welcome to the Sinnoh Underground guide! The Sinnoh Underground was introduced very recently and I decided to make a guide about it! This guide will contain tips and tricks, items you need for the daily quests, rewards, hints and so further. General Information The Sinnoh Underground is located in Eterna City, the house next to the Pokémon Center. Once you enter the house you will need to talk to Explorer Stanley. He will ask you if you want to enter the Underground for a fee of 2.000 Pokédollars. After talking to him you will be teleported to a room with four different ladders and you will be given one drill, that you can use only once. This is the main room where you have to catch Pokémon that you need to get hints. There is also a Pokémon remover that can remove one of the caught Pokémon, without leaving the map. In the four different caves there are two NPCs each, who randomly give one of three different types of hints. You either need to give them an item, battle them or catch a Pokémon for them. Each room also has four holes, and you need the drill to unlock one of the holes. You only have one try, so you need the hints to limit the amount of possible holes. What do you need? Different Hints Rewards 1 - 3 PvE Coins 3 - 6 Tiny Mushrooms/3 - 4 Pearls Sail Fossil/Helix Fossil/Claw Fossil/Dome Fossil/Old Amber/Jaw Fossil Additional Tips If you only get hints for the location of the room and not the holes (Tier 2 hints), you have a chance of 25% to find the Treasure Room. If you find any of the Tier 3 hints, you have to find the correct location of the hole and therefor have a chance of 100% to find the Treasure Room. I want to thank Nanoluck for helping me out with this guide. Also thanks to PurpleMauth for his help with screenshots for this guide. Nanoluck and I had to research a lot for this guide and I tried to present it as well as I could. If you have any questions regarding this guide, please let me know. Also please let me know if you find anything that is not already listed in that guide.
    1 point
  27. Hellow guys, It will be so cool if we can see our trade logs in dashboard cuz we can see each and every trade and it will make easy to get all details. Sometimes , people give pokes to lvl train then the level trainer go offline without getting him in our friend list so instead of making thread we can get his name from dashboard. thank you
    1 point
  28. +1 Imagine the foul play chaos after megas will come out if this isnt fixed
    1 point
  29. +1 the fact that it does so much damage to azu and was never a banned move has always been asked by alot of people
    1 point
  30. I'll take tropius 1.2m, let me know when we can meet online.
    1 point
  31. Hi @6peanuts Unfortunately there is no way to organize the pc. You will have to either search up a name of the pokemon you want to find or manually find them through the page. Released pokemon are deleted, but you can however request a recovery if you accidentally released a pokemon you wanted to keep, in the Restore Pokemon Megathread. Regarding your pokedex progress, Prof.Oak will count all the pokemon you've seen or caught regardless if you've released them or not, so releasing them should be fine, but do note that some quests such as obtaining the bike voucher quest, or the Hoenn access quest require OT Ditto and Rattata respectively. I hope this helped you out, please do let me know if you have any further questions. Thank you and have a lovely day!
    1 point
  32. PLEASE READ BEFORE POSTING Please leave your opinions out the window here. Simply just put -1 if you don't agree. If you do, +1. I do not want to hear you say, "oh you should join a guild because of reasons" I know the benefits being in a guild, but I don't want to, and I have my reasons for not wanting to. I am sick and tired of getting requests every-time I go to Vermillion PC, and on more than one occasion after I've said no I would get a pm asking why I don't want to, or someone belittling me for it. And it's disruptive while I'm in the middle of a trade to get a request pop up. Just because joining guild is a good thing to you, doesn't mean it's necessary. And for those who don't want guild requests should have the freedom to ignore them, just like those that don't want to be pm'd or battle requested. We got commands for those, but why not for guild requests?
    1 point
  33. As per the 15 mins rule the Eunhye bid at the last min of auction and so the auction was increased for 15 min and after 5 mins kuto bid 3.4m and then after no one bid and auction got over.Really sorry for the ones who did not got gl next time :) Hence winner is Kuto with bid of 3.4m
    1 point
  34. Start 3m min bid 200k 10M ends 6/24/2020 6:13pm US Central (GMT-6 ) CC's = 380k
    1 point
  35. I agree with mhfd1's point, the UI currently doesn't display crucial data like how many PPs the opponent can have, their known moves, items, type effectiveness - there's a lot of things we have to take into account and 15sec isn't enough to make a good decision. I understand that those 5mins are supposed to give you time to think, but that's stressful and will punish players who tend to play longer games. I think it should be increased to 20sec and come with better battle UI that would show the information Showdown does.
    1 point
  36. Love the idea too many people abuse the timer when they start to lose battles also 15 seconds is a bit short in case someones internet lags they might lose the battle in that short of timer maybe 30-45sec plus there should he seconds added each turn like showdown because if not there will be some teams at a higher advantage than other teams meaning that teams thay require thought will be forced to click too fast at the end of the 5min in the 15 sec zone and will mess up while teams like rain h.o. can easily click that fast because less thought is required. So adding time each turn is only fair
    1 point
  37. +1 I support this idea
    1 point
  38. trade logs is always a +1 :) Take ss and use discord when giving pokes to people :), it makes it alot smoother
    1 point
  39. De-evolution service won't happen in PRO. You have to decide if you use a Blissey or Chansey before you evolve it. This would totally mess with Pokemon (especially shinies) you catch. Imagine catching a shiny Umbreon and de-evolving it into Eevee. We also wouldn't offer a de-level service if it wouldn't totally make a Pokemon useless.
    1 point
  40. 1 point
  41. A different solution would be to introduce a new roll. The super, ultra, legendary or whatever you want to call it roll. It functions like the NPC during last years Halloween Event and you can save one stat from your legendary with this roll. Non-tradeable and you need 2 iv rerolls to create one. Something along those lines. This will also increase the price of both "regular" rerolls, which is a good thing imo. But if the majority of the community was against that, you could still just make it roll that you can buy seperately from pve/pvp shop.
    1 point
  42. YES I watch it and I don't mind spending my time watching the fillers "They're so kawaii"
    1 point
  43. Baton pass should stay banned. SImply put it is banned in showdown gen 7 ou (which is probably the closest to PRO's pokemon pool) and they even have it banned. It also creates a poor experience for all players involved. Do we really want bold toge faster than eveything? Baton Pass overall worsens the meta game.
    1 point
  44. Here are my opinions as I have been playing since 2016. For a private game server that is free and also keeping item mall very reasonably cheap is amazing how far they have come with the minimal financial resources they get. The content, look, you can buy the new pokemon games that come out every year for $50 that only has a years worth of content but Ive been playing PRO for 4+ years and still love it. Theres others things you can do while you wait for new content but I mean im older and have been playing games for years so patience is something that comes easy to me. I love PRO and havnt played another pokemon related game thats got me hooked like this (I even played TEMTEM on steam, I still prefer PRO). However I do agree that staff could do a bit better with marketing and hyping players up. I love the outbreaks and events they have here as well as the many small event islands that is accessible to players. Main concern I have is you guys ban and mute for very long amount of time for the most minuscule reasons. All my friends quit this game because you guys ban unreasonably and for way too long so obviously ppl will just quit lol. I know you guys want to keep toxicity/trolls outta the game but thats human nature and the victims are obviously weak individuals who go out of the way to report for the weakest reasons lol. If its hate speech hell yea ban em for weeks. If its scammers yea perm ban those guys. but you guys ban ppl for changing their minds in trades, we should be free to spend/save money when we want, ive had soooooooooo many ppl change their minds or sell mons to other ppl after i travel 20 mins to trade them, but i never report them cause I believe its their money/mon/items and they can do what they want with it freely. Best resolution for this is an auction house as many has stated above, and would truly alleviate the issue of ppl backing away from agreed trades. I literally lost 10+ friends who played this game with me cause yall banned them for this dumb reason lol, and during the ban duration they moved on to other pokemon games and never came back cause its THAT dumb of a reason to be banned for. Overall I love this game, but like most private server games they die, its due to staff negligence/laziness/unreasonable policies (bans). So as an investor (ive donated hundreds of dollars to the server) you guys should prioritize getting a auction house implemented to the game as well as new regions, and most importantly hiring staff that are enthusiastic and responsible who are happy to hype up the game on the social media networks (forums, discord, facebook, etc) as well as taking time to look into the disciplinary matters on banning players, dont jsut ban every effing player that gets reported, look into the dam matter cause when you ban someone for couple days they will likely never come back.
    1 point
  45. The diversity is yours to find. In case you weren't aware: Blaziken is banned because no one wants to be forced to run Azumarill / Gyarados / Slowbro / Cofagrigus / Gastrodon on every team for a 50% chance at stopping it, and it renders offensive builds nigh-impossible. Isn't this the opposite of what you want? Please do take a moment to consider the implications before making ridiculous suggestions. The PRO meta is reasonably dynamic currently with plenty of good sets either completely or relatively unexplored. Just because other people are playing the same thing doesn't mean you have to as well. Of course, this will probably negatively affect your winrate, because without a proper understanding of the meta, you cannot effectively counter it. Best of luck. Here's some interesting, yet solid sets for you to try, if you actually want to attempt to play something different: Offensive Options Whimsicott @ Leftovers Ability: Prankster Nature: Bold EVs: 252 HP 252 Def 4 SpD - Memento - Moonblast - Stun Spore - Taunt Salamence @ Life Orb Ability: Intimidate Nature: Naive EVs: 252 Atk 252 Spe 4 SpA - Outrage - Iron Tail - Fire Blast - Earthquake Rotom-Heat @ Choice Specs Ability: Levitate Nature: Modest EVs: 252 SpA 252 Spe 4 HP - Overheat - Thunderbolt - Hidden Power [iCE] - Trick / Volt Switch Venomoth @ Black Sludge Ability: Tinted Lens Nature: Timid EVs: 252 SpA 252 Spe 4 HP - Quiver Dance - Bug Buzz - Roost - Sleep Powder / Sludge Bomb Tyrantrum @ Lum Berry Ability: Rock Head Nature: Adamant EVs: 252 Atk 252 Spe 4 HP - Dragon Dance - Head Smash - Outrage - Earthquake / Fire Fang Breloom @ Toxic Orb Ability: Poison Heal Nature: Jolly EVs: 252 Atk 252 Spe 4 HP - Spore - Superpower / Facade - Seed Bomb / Facade - Swords Dance / Mach Punch Defensive Options Azumarill @ Leftovers Ability: Sap Sipper Nature: Calm EVs: 252 HP 252 SpD 4 Def - Perish Song - Whirlpool - Protect - Rest Gastrodon @ Leftovers Ability: Storm Drain Nature: Relaxed EVs: 252 HP 252 Def 4 SpD - Scald - Earthquake - Toxic - Recover Corsola @ Air Balloon Ability: Regenerator Nature: Bold EVs: 252 HP 252 Def 4 SpD - Scald - Toxic - Stealth Rock - Recover Mantine @ Leftovers Ability: Water Absorb Nature: Calm EVs: 252 HP 252 SpD 4 Def - Scald - Defog - Roost - Toxic Gligar @ Eviolite Ability: Immunity Nature: Impish EVs: 252 HP 252 Def 4 SpD - Earthquake - Roost - Defog - Knock Off / Toxic Porygon2 @ Eviolite Ability: Trace Nature: Calm EVs: 252 HP 120 Def 136 SpD - Recover - Tri Attack / Ice Beam - Shadow Ball / Thunderbolt - Toxic edit: added more sets
    1 point
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