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Recently I was immersed inside the PVP topics more and more often, to the point it just made me reflect on many things regarding Pokémon as a game but as well PRO as a fanmade and how much this is a heavily-centered PVP game. Everything I will say will be a subjective opinion and will come from Keita (the player) and not Shinohara (the admin); worth to mention however that being admin of the game gives me a really vast, or semi-complete, picture of the game. I will try to keep it super super short as much as I can, I worked on it really hard in terms of making it short as much as I can. [Part 1] PVP Situation Going straight to the point, the main reason I never liked PVP is cause it's always the same 15 Pokémon being used and this is quite annoying. I played Archeage for many years (during his gold-age/time) and was top 3 in South Korea, with over than 30.000 PVP players for like 8 months, playing a class that was everything but not popular. On Pokémon, it just looks you either play those 15 Pokémon out of 800 or your victory chances decrease of a lot even before playing or, in another cases, just become zero. This is just annoying and doesn't allow me to customise my playstyle in the way I want to and that might be unique or similar. This happens on Pokémon in general, not only on PRO. But on PRO this is something that can be felt way more than the original game. If we check the most used Pokémon in 2018, 2019, 2020, 2021 we can notice that they are always the same with really little variance. Making an example, lets suppose that I do like Druddigon (please, understand the example and don't focus only on Druddigon argumenting around it). PVP offer me only one single mode where, if I only even try to play it, I am already in the grave before pressing ready. This is why I like the new Random Battle (both on PRO and outside) and thanks DEVs for having added them. Screw the meta! Also, unfortunately, it just look as if the PVP players do focus themselves only on the best of the best Pokémon available. I do like to believe that there are way more Pokémon that can be PVP-viable, but that there are some that are that much good that overshadow every other one. I do think some of the reasons of why this happens, but I am not certain about it, are: Obtainability (Tier, Quest, etc) Cost/Price Trend (or meta?) However, I do feel as if I have missed something somewhere. Good to mention as well that bans are quite helpful in these situations as they allow diversity and also open up to teambuilding. There are/were some Pokémon [Greninja, Aeiglshash or Mega Sableye (don't hate me)] that prevented many other Pokémon from being used or anyway they were used but were not really "shining", meanwhile now, with bans, they have much more space and will be, in theory, be used more. The hard question here, as another person pointed out, is if we can still find a way to incentivize players to use different Pokémon in PvP and, if not, can there be any extra use for them outside of PvP – aside from what we currently have to offer? [Part 2] The ECONOMY What mentioned above also looks like annoying and unhealthy for the economy. I am not talking only about the prices of what is currently on the market, but I am talking in general about what is into the market. This happens cause PVP heavily dictate the economy, in my opinion and has a really big influence even on the people that will never PVP. I doubt you will ever find someone hunting a Druddigon, unless that person need it for Pokedex-entry or is someone who really love the Pokémon and want the shiny version. The same goes probably for Oshawott/Samurott and many others; basically the other 780 existing Pokémon. Basically everyone, or almost, always hunt the same 15 Pokémon and sell those. This is not limited to veterans but as well new players cause they are influenced by the «"what do I have to hunt to make money?"». After that question, coming from far you will hear around 300 people screaming together: Froakie! (before the ban of course, this is something I wrote before of that, you can however change it with Snivy or Larvesta) This, unfortunately, leads to have the market lacking variety of goods, exactly cause the other Pokémon are not as profitable as a Froakie/Snivy and therefore people feel their time is wasted. This looks as if people only have the stupid kind of mindset where everything goes around the «"My time is only worth to get the best thing"» and in that way they put the fun part aside/on a second plane. Would this be fixable with adding PVP tiers? I don't know, hard to say. Can there be a solution to this? Probably yes, but it's something really hard. Another good point to forward is the fact that PVP actually dictates what is viable and what is not, both inside and outside the PVP environment. For example, a rare shiny or Pokémon with little to no usage in PVP can still be worth a good price; however, a rare shiny or Pokémon that also happens to be PvP-viable will be worth an insane price compared to the first one. If you would remove the possibility to find the other 800 Pokémon after someone completed the story (ignoring legendaries requirements), I have the feel that only a small amount of people would be really affected by this. However, it looks insane for me to have only 10-15 Pokémon considered worth the users time out of 800 existing. [Part 3] The average user Mindset After years in the game, it just looks to me that, as said above, the average player has the kind of mindset where everything turns around the "My time is only worth to be spent getting the best possible". But this looks incredibly screwed/messed up to me. You could create the best and funniest event ever that people enjoy with their heart and will really love (not saying this happened already), but if you place at the end of the event a reward such as 10 Rare Candies (just an example) you will see the major part of the community spitting on your face. This happens cause, in my opinion, the "fun" part for majority of the community is something that comes on a second plane and, as said above, they have the kind of mindset where they think their time is only worth if they get something super hyper good in change of it, meanwhile "the travel" and every other experience they had does not matter or has really little value. This happens, in my opinion, for two reasons: Average user mindset being wrong The heavy influence that PVP has in the game. I always mention this example, but I am sure that if we would throw a legendary catchable into a 4x4 area without any other requirement and we would pass it as "compensation" or "gift" for your support, the major part would actually be happy with it. And this is just screwed/messed up. [Part 4] The PVE situation As said above, I do really think the game is heavily-PVP-centered. This means, to me, that PVP almost overshadow the entire PVE part. This is in no way saying that the PVE Content we have is actually bad or done bad (content team, I love you ò.ò) but it just look as the part of the PVE Department that focus on the repeatable-content actually released in the game is actually not having the impact it should have. The non-repeatable one are actually amazing. Stories gives you a lot of nostalgia of when you were young and therefore you enjoy it in a chill way cause you can completed it with any Pokémon you want and also relax while doing it. There's nothing that blocks you from enjoying the story the first time you play if not the amount of fantasy/creativity you have. Events are WOW!(Great job Content Team!). Dark Realm is my most favorite event ever released, it's exactly what I think represent the Pokemon-Theme/Adventure in the best way. The Easter one with the battlefield is instead amazing cause it's unique and refreshing and gives you actually a challenge that require you to actually think about what to do. Also the story writing, I do love to read the dialogues during games and I can't be happier to do it in PRO, specially since we got dedicated Story Writers. However, when it comes to the repeatable content, I actually think that players do not find enough reasons to replay the content that can be actually repeated unless they give super mega giant rewards. This is, in my opinion, caused by few reasons such as: Difficulty Enjoyment Complexity (difficulty and complexity are totally different things) Reward PRO does offer repeatable content but what it actually offers have issues that goes from how heavy repeating it is, to how fast someone can speed-run it; but not only that. Sometimes it looks as if the average user feel the necessity to complete something in a "robotic/mechanical way". One of the best example here can be Bosses, where basically there is a single team that can beat more than 50 different bosses and the difficulty is really low. Sure, takes a bit of time but it's really easy. Unfortunately, to make them harder, we would need an AI (Artificial Intelligence) revamp that however is something that is really really hard, contrary to what many think. I think PVE should offer challenges (for different rewards), and the perfect example of what a challenge is has been given recently with the Easter Battlefield event. I am not saying that everything should be like that, but I doubt anyone can deny that such a content gives a different/unique/refreshing challenge to the user (do not complain about RNG here, as I am not saying we should necessarily copy this but just making an example of what a challenge is). A little message coming from me, as Admin (still subjective but not that much), is that when it comes to reward, some people complain about them or about nerf. As staff we honestly understand every complain and where they come from. However, the biggest problem PRO ever had in terms of reward-balancement/adjustment is people who abuse the 4 account rule by repeating content (some are super easy, like bosses, as pointed out above but to make them harder it would require an insane amount of work to improve the Artificial Intelligence) with 8 accounts (4 accounts, each account has 2 server so 4x2). People abusing the 8 accounts are honestly the thing that destroyed economy or heavily damaged it and also lead to have those nerfed. Would be dope if we could reduce the maximum owned account to 2, but this require such a massive staff work no one, even barely admins, can imagine. ★ Keita [The Player] ★5 points
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The recent bans is one of the worst experiences I had with PRO. It seems awfully partial to ban greninja and aegislash. Does them being versatile mean they deserved a ban. That was the reason we were fed with for their bans. Greninja is a literal glass canon, it gets 2hkoed by moves it resist...literally. Aegislash, we all know that it was op but I see more op stuff like Charizard X roaming freely in pvp ( Don't Ban X now pls -_- ). Unfair. If you are a community based game, I request you to listen to the community. Voting has been done previously for many things, I ask for it once again in relation to these bans.4 points
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Agree. I hope they'll put reveal glass on pvp/pve/coin shop or atleast make an event like last pokemon day when they put cosmetic in coin shop for a day. It would be great.2 points
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@KumaPX0 It seems you haven't learned anything from the previous warning. There is no reason to barge in a Support thread, when a player is seeking assistance and talk down on his hardware and internet connection. You're disregarding everything that's been said - this has happened to only a couple of people in the past and the cause is unknown even to the Developers. Asking to close an unsolved support thread is plain rude and disrespectful towards the one seeking help. This can happen to anyone. Yet again you are behaving out of line, not only with your attitude but also with the profanity. A formal forum warning has been applied to your account, this time without any timed posting restriction as I want to think your intention was to help. Learn to address others respectfully. Acting like this will get you nowhere. Be wary that multiple forum infractions will lead to a forum ban. Please don't go that far. All related posts have been deleted.2 points
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Dear Staff members , Pvp Council members, Firstly thanks for the efforts done by anyone who does spend a part of their time trying to enhance the game for free whether reaching a good outcome or not. Kindly I've few comments : 1- Exciting the users with a new patch with new good megas then banning them result in a lot of negativity and depression to users who started having fun with the new stuff in the new patch. 2- Absolutely against the waste of efforts and money spent by buyers and hunters in game for the later banned pokes, For example: - You let a user hunt for hours and days a poke then get all of this effort trashed is unfair. - Those users who spent tons of money buying epic pokes like for example this guy who spent over 23m for an epic mawile few days ago then getting his poke banned and for plenty of other users is unfair for them and for the spent hours on grinding cash. - The spent hours on quests for mega pokes also by a lot of users are a waste of time. - The formed teams and money spent on pokes to coupe along with the freshly banned pokes is unfair. I don't mind having an op poke banned like bb greninja or mawile mega but all I'm saying is, it should be banned previously before releasing the patch and tested specially by the pvp Council not after the release with seasons and sometimes can go for a long while like with aegislash. If the pvp community need a hype of a variety they should discuss with votes on suggestions with the council whether to have a strong meta with a lot of options of previous banned pokes or nerfed ones like galewings of talon , bb ninja , speed boost blaziken and so on of op abilities, moves or stones etc.. Or whether to have a balanced meta like the current one to make it fair for h.o team users/ stall teams users/ balanced teams users. Kindly review the PRO Community members on their demands and comments on the last ban cause a lot of complains have been made and kindly review those notes in this thread. Thanks and regards.1 point
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I completely and wholeheartedly agree that the PvP run economy is a complete pain and, in my opinion, one of the most toxic factors for PRO. It is extremely sad to see people rate any pokemon ingame as "garbage" if it's not perfect for PvP, if it's only PvEable or fit there. Let's put a few examples. A newbie finds a Timid 30 Speed Gastly with 20+ IV in all other stats. What answers does he get ingame? -Garbage, trash it -Not 31 IV in Speed, useless -Trash that, 5k for Dex But in reality, the pokemon is still amazing. Remember there is no breeding here. We can't just have perfect IVs here. In the long term, where luck and probabilities apply properly (because in the short term you could be extremely lucky and get your 31 SPEED Gastly in 2 catches, or not get it in 50), you would get 1 in 31 Gastly with 31 speed IV, 1 in 2 with the right nature, and 1 in 20 with also 20 or above SPATK IV. This Gastly will still be a monster in PvE content. Yet what does a newbie get from this info ingame? If you don't get the right pokemon with right IV, nature, etc, people ingame will not bother giving him the full explanation. You'd have to find the right people that would go further and tell him "hey, this will not work for PvP, as it's a tier 1 that everyone farms and you will lose a lot of speed ties. However, you can use it for PvE, Story, Bosses and more! keep it up!". I believe a lot of UU, RU, and less used pokemon would benefit from having their spawns changed or made easier. Why is Shinx a tier 7 in Sinnoh? Why not a Tier 3 or 4 everywhere? It's not a very good pokemon, but not useless either, many people like it. It has no reason to be this rare. It wasn't in the original games, either. There's many more that thanks to Qeight's updated thread we could move together and fix by suggesting that many poorly loved pokemon get better spawns. There are some that will inevitably stay rare (like Chikorita, who's gonna hunt that?) because they're starters or really rare pokemon to obtain in the original games too, and some of that spirit has been kept, but I'd love to see less loved pokemon get some attention. It also saddens me that people directly head into the Lategame and don't bother playing Pokemon the way it used to be, even on an MMO: train, use whatever the hell you want and have fun with it. A guildmate in Silver kept winning with his Raichu, even when everyone else called it trash. Why? Because he kept improving, he kept going and trying. Actually because he got lucky with Static paralysis every single game, but you get what I mean. I myself train meme mons. I train Unown, Girafarig, Stantler, Lumineon, pokemon that nobody will sell or ever use. Meme pokemon that if you saw in PvP, you'd be like "wtf is that, a Digimon?". I have a collection of meme mons that I'd love to use in Ranked PvP. But if I ever (because I barely do) get in ranked PvP, 95-97%+ of the matches you'll find the same high list of pokemon. Whether we'd like it or not, Ranked PvP is to win, and only the best and most useful pokemon will be played, will indirectly rule the economy in this MMO, unless we somehow manage to revive or make lower tiers (Thank Walross for the Random Battles, it'll be a fresh air breath), we will never see Samurotts, Meganiums, Unfezants and so on. Even there they'll be rare, but they will not be laughed at anymore, but seen as fun options. I can also heavily agree on the event part. If the event is not worth their time, will they take part in it? I was incredibly happy when I did a birthday event in PRO, as I wanted to celebrate it with my guildmates (and part of the whole Gold server joined for a Hide and Seek in ALL regions, it was incredibly fun to see). I loved it. I realised though that maybe some would've stayed until the end if they had been gifted better pokemon or better items. Sometimes it feels a bit empty inside if you don't automatically reward players with big rewards that can compare to their PVP Pokemon hunts or their big pokemon EXP farming they're going to have to delay just to join your event. To end, I also agree that us, the 4 account abusers, have sadly created an issue with PvE quests now. Staff seems not to be able to balance these properly as they now have to calculate that these can be exploited heavily, as some quests would be done 4 times in Gold and 4 in Silver for massive rewards. I think there is no real solution to the problem than looking to nerf or modify what these rewards will be in future quests. It's sad, but as years have now gone on, there's rarely any other choice or way to go around it. It is a bit sad that most PvE rewarding quests fall off compared to spamming the same Boss Team in 50 different bosses because people will only look to maximise gains such as Pokedollars or PvP Items, but I guess it's an MMO after all where most people will tryhard and obtain the full benefits. I can understand both sides, to be honest. It is inevitable that people will exploit the most high reward low effort possible mechanisms in the game. I'm just happy that this game exists, despite its flaws, and I hope I can continue creating content, helping and dedicating some of my free time for many more years.1 point
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i got a idea Make a npc who can change therain forms for a countdown to happen like maybe 24 hours after uve talked to him the form changes back to normal this way people who worked for it wont be ripped out of it1 point
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Please while the excavations remain deactivated, have an alternative to the possibility of changing the trio of forces of nature to their therian forms1 point
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This should be mandatory. An alternative way of transforming them, or DISABLING the alternative forms from pvp, since it's an enormous advantage over other players that can't get them due to landorus-t's relevance in pvp.1 point
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If you are using a laptop try to open the console with FN+F2 and then type test into it.1 point
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You dont have to download another client to get access to the test-server. Simply press F2 and type test into the console.1 point
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X2 I have no idea who is running all of that, but it's messing up the game1 point
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I am just saying a fact and i am not defending it as well. I also never have a mega medi1 point
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Greeting @SalemZEROO, Since your auction started in the Silver Server, it will finish in this same server and the trade will be done in the Silver Server. You are not allowed to change your auction rules once it started. Next time, if you want to do a cross-server auction, please use directly the appropriate section: Selling Pokemon - Cross Server Kind Regards - Monteria1 point
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Greetings, @Jinyu9 I regret to inform you that unfortunately, as the pokemon was never caught, it is indeed impossible for us to recover it in any way . It would also be unfair towards other users who happened to go through the same issue in the past. I personally investigated the matter and there is nothing we can do. I am sorry that this is the only response we can give you. Kind regards, Kvar0 points
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Can anyone help me? This is the first Easter event I've played in three years! The administrator can check my box. I bought an easter exeggcute for 20k last year, which makes me feel like I have participated in the activity...... Now the third year, this is my first Easter event! I'm so excited, so I cut the picture to show my friends who want to play the game together. They haven't caught the rare one yet. However, when I'm ready to catch it, the game is offline!!! I'm so sad! I told my friend about it.He comforted me and said that if the system was offline collectively, I could make a statement. My other two friends said that they were also offline at that time, so I want to ask you, can I get it again? I really like Easter event!Here is a screenshot of me at that time, which can be used as evidence.0 points
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