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Showing content with the highest reputation on 06/26/21 in all areas
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Id like to first say that I love pro and always have loved pro ever since the start. (Talonflame without rotom washes around was a magical time, shoutout talonflame RIP) Seeing how far the game has come is amazing and I'm grateful for everyone who worked on making the game great even if I have ill personal feelings towards certain/past staff members. I don't want to make a post complaining about anyone in the staff because at the end of the day its just an opinion and everyone is entitled to their opinion so no real point dragging anyone because it seems this whole forum post is a whole staff dragging competition. I do admit certain GMs seem a bit biased at times about certain things, thats the one thing I feel should be a red flag when assigning power to certain people but I guess its pretty hard to tell if someone is biased or not without seeing every single thing they have every said lol. At the end of the day we are all human and equal, nobody is really better than anyone else I think that's what both staff and players alike should understand the most. I think the best ways to bring the gap between players and staff is if staff actually logged in inside the game and interacted more with the players like say maybe do some mini tournaments or hide and seek ect. I remember long ago there used to be some staff that would log in and battle people for example and it showed players that they are actual people you know. I know on silver server there are tons of staff on all the time but on gold you NEVER see any staff interacting with people. If one server is going to get all the love there might as well just be a merge into one server because ofc the other side is gonna feel like its givin less attention and people are going to have more negative opinions than the ones who are interacting more and seeing the good side of staff. Once again much love to everyone who has evolved pro into what it is now compared to what it used to be and I hope all tensions can be fixed so this game can continue to grow5 points
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After the staff auction ended i was pretty mad ngl , cause like 99% of those epic shiny /themed pvp mons were locked into accounts of players that will never use them in pvp . So i was thinking , maybe staff can start a service when for example if u have gathered 50 mil u can get an epic themed mon , 100 mil epic shiny mon and so on ( the prices are just examples and should probably be set to even higher so that shiny market doesnt perish ) . That way u can create huge money sinks while also pleasing some players . I am aware there are some lurking dangers like i said above about shiny market but i think its not bad taking a minute or two thinking about this suggestion . Its sad to see all the epic shiny / themed mons locked into pve accounts . Also might motivate some players to comeback into the game ( for example i have been actively pvping the last 2.5 years but recently 3 months now i have kinda lost motovation to pvp and i barely play like 5 battles per month , so maybe it could be some kind of incentive ) P.s. obviously the mons wont be tradable5 points
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I think one of the main reasons people hate staff members on pro is Caps. They can use caps we can't. And from a psychological stand of view they look like some bunch of liberals typing while watching us from their high heels.. I'd love to use CAPS someday sincerely. yours truly.3 points
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This thread is just a waste, if your staff team aka q8 can't even see where he is wrong and why people dislike the gm then close the thread instead just like all the other ones. These issue have been since i started on my first account in 2018 and here we are again with another thread that will solve literally nothing, but whatever.2 points
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This is something i have been very vocal about for a while, but have never made a thread about it. So here it is I find this "mechanic" to be very unhealthy for the game, not only by how it makes pvp less fun, but it also encourages pvpers to not play multiple games in a row, or change their teams after every match to avoid getting either counter teamed/getting the same (bad) matchup again. The latter is especially annoying, its not a matter of just playing it better, some matchups are just polarizing to the point of *forcing you* to change teams. Changing teams after a match is NOT something thats very plausible in an MMO setting, this is especially true for newer players who have just finished their only team and are trying to get their foot in the door of the pvp scene. In some cases, this could be a "good thing" allowing you to "farm" a new player over and over for free rating and coins, this may be a "good" thing for one person, but the person on the receiving end is almost certainly not having fun. I would suspect some new players have given up on pvp solely because they queue up into the same ladder player over and over For someone like me, this mechanic is just HORRIBLE for content creation. I was trying to record a 45 minute video the other day and got the same person 4 times in a row. Obviously fighting the same person 4x in a row isnt something a lot of people would like to watch, so I always only include 1 battle. This 45 minute recording session turned into a 3 hour session of boring hell, and completely ruined my mood for the rest of the video. Now, since i bring this up a lot i hear these 2 arguments against changing this mechanic. First is usually "this is a thing in many other games too" I dont find this to be a good argument at all, mostly for the reasons i stated above. It encourages you to play a different team every game, which is not a viable way to get around this in an MMO setting like ours, hunting/buying/preparing full teams takes a long time, its not something you can do overnight. And "it would make queue times too long" I do not think this would have an impact on the ladder queue at all, again for the reason i stated above. The current system encourages you to only play few games per day, at peak hours to ensure you get the most diversity possible. And even if this does impact the pvp queue times, theres a very simple solution. Make finding the same person 2x in a row an optional setting. Also something i didnt even think of, this would help stop boosters. Thanks for reading, have a nice day, let me know your thoughts on this.1 point
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Alright, that's good enough information. It does sound like you had defeated her while the issue was still present. I've unhidden May in front of Lavaridge Gym for you. She will give you the Go-Goggles by speaking to her. Let us know if you were able to receive them and enter the desert! Shizeria1 point
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I appreciate you taking the time to reply, there are hundreds of comments in this thread. Scripter Situation -- I like your answer. Its difficult for me to judge because to me it just passed on, therefore my knowledge is third-fourth handed. Though if there are upset content scripters, it tells me how they were rejected was not to their liking. Perhaps you could review how you reject ideas based on who you are rejecting. Extremely situational and I actually predict its impossible to avoid making a rejection comfortable for anyone with extreme passion towards a specific project. PvP Council Situation -- I created a thread expressing my opinion on the handling of the PvP Council and how you specifically ruined it.. If you truly want to understand why people felt confused and disrespected I highly recommend you visit and read it. Opinion on Constructive Criticism -- English not being the first language goes both ways. As someone that only speaks and reads English, I cannot give direct experience on this matter. However, there have been many times I have been misunderstood by staff members because they could not accurately understand my text because English was not their first language. I know staff does allow players to speak their native language if there is a staff member available that can translate, though this is not well educated because its plastered everywhere that PRO is English first and English only. There should be multi-language support in Discord. You should visit a few other gaming community Discord and see how they have theirs setup. To put it bluntly, they are simply better than PRO when it comes to supporting their entire player base through their Discord. About PreHax -- I voiced my opinion and as a great example of a GM PRO Staff, he voiced his. Many, many, many, many, times for all to learn from. I didn't even have to go too far into the past either. But hey, maybe it is a language barrier? Maybe for PreHax threatening to ban you for critiquing his work in the "wrong way" is just his understanding of English. Or maybe calling people stupid or an idiot when they disagree or provide unconstructive feedback is just how staff operates since he hasn't edited or apologized for his statements. I can't really be sure. As long as he is a member of staff, I have no choice but to associate his opinions and actions as an example of all staff members.1 point
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Very important change, pushing this as well.1 point
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Shinies have their market and value due to the uncontrolable rarity/rng. The shiny auction was an exception that probably won't happen again. It was to get money out of the economy. We removed around one billion. But besides that, we won't touch shinies and forms. That's why I have to deny the suggestion.1 point
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I said that a long time ago, now the value of shinys has dropped a lot because of that. Before I was happy to try to hunt shiny pokemon because they had great monetary value.1 point
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Welcome to PRO, @IcebergCabbage! I hope you will enjoy your stay here. If you ever have any questions, please let us know. See you around!1 point
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How old are you and where are you from? I'm 25 years old and I'm from Brazil Why would you like to join Trinity? I started playing PVP recently and really liked the format, I plan to join a guild focused on it to learn more Were you part of another guild in the past and if so which one? Yes, I was part of the Magikarps guild, a Brazilian guild What is the highest rating you've ever got? I already got it 159 in Current Rating What do you enjoy most doing in PRO? everything in the game is very addictive, I like to do missions, level pokemons, hunt What else other than rating can you contribute to Trinity? I am willing to help with whatever it takes, I spend a lot of time active in the game. Add a picture of your trainer card in the application. What is your Discord ID? Adler Alves Eliotério#64851 point
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Honestly speaking, as a former staff, it's perfectly fine to watch your era as the good one. Sometimes we just want think everything around us is good just cause we are doing good, totally not noticing/realizing things around us. There were a lot of problems within that era. Some were known to everyone, players included (thanks to the transparency of staff), and others were just not known as they were just really private staff situations not possible to know within players. However, not knowing something does not mean it doesn't exists. I won't make name for obvious privacy reasons (although long time passed and 95% of those people are not even around anymore), but it's good to point out a few things of the staff existing back then Important: this obviously does not go for 100% of the old staff as it would be retarded from me to say that, but a good amount of people sadly suffered of these issues, which is visible from logs and anyway from forum work and chat). These things being: Lack of logs For the one asking what a log is, an example is here: https://imgur.com/VTbFQjW , in short it's a text that indicate when and why a user was punished, as well adding the evidence of what and how exactly something violated our rules. A ban is valid and can be kept only if the log the prove the infraction actually exists. Logs exists exactly to give the chance to the entire staff, current and future, to know why and how someone was banned, allowing in this way also to go back to find possible mistakes or power abuses or simply to make a review. A really big portion of the staff back then were not logging things, or not logging properly leaving out evidences. There are more than 4 people that out of 300+ bans have logged only 60-70 (which is like 25% of the total bans), just to make you understand. And no, no forum change damage or make lose anything since even those 60-70 would be lost and also there are other people from the same era that have great and complete logs. This has lead the staff of 2018-2019-2020 to actually need to unban a lot of people simply cause there were not the evidences to hold those bans (some even for cheating) due to the lack of logs from the staff back then. Power Abuse Staff back then literally had dozen of dozen of cases of people banned and evidences intentionally hidden/not added cause the ban was unjust or overly harsh, thing that was found out later and properly punished by the Administration team of that time. Being extremely harsh Players punished for evident 'friendly' (or even normal) jokes that however Staff were seeing bad cause they were following the rules like a sort of sacred text even higher than the bible and enforcing it like a machine/computer. (we call this robotic moderation and literally teach to be empathic and understand the entire context of a situation since first day of apprenticeship, unsure if it was taught even back then and then people was ignoring it or if it simply was not taught). Sometimes this was even intentionally aimed at specific people just cause they were classified "rule breakers" and therefore considered worse than others. Tons of those bans were in fact revoked. Deathwing, just to be clear even if that's obvious, but this does not go for every 2016 staff; in fact there were a good number of staff members that were actually great and would love to have still them within us. But a lot, really a lot, some were even team leaders, were doing that. Making name sucks as it would look like targeting, which is I made only one name in this post which was well publicly known. Also, just to be clear, I am not trying to throw shit on the 2016 staff, but if you tell me that the situation was good or better back then, then it's just necessary to be transparent and say the actual truth. There would be a lot to talk about even a bit short after you got kicked/removed from staff, like some GM selling appeals in change of IRL Money (Eur/Usd/Won, etc), which was found and got kicked not outside of staff but directly on another planet. Actually, that's really based on the role itself. Every staff role actually has the ability to log and talk with people, which is why we have people from different teams doing so. However, the team that does it the most is the Community Coordinators team simply cause creating a bond with community is one of their direct duties. We have a lot of staff members that actually have over than 3000 messages per month as staff, which probably isn't that big of a number but if you consider how many staff we have then it's not that bad. Can there be improvement? More than improvement, that's related to the time available. The last months were literally HELL for any university student due to the exams (not only in staff of course). However, now that Summer is here (exactly as during the winter period) time available should be more. Punishment Policy received a really big improvement since 2017, really really big. The previous punishment policy was a bit too rough/raw and still needed a lot of improvements. For example: Being too harsh in terms of punishment but even more in how much you needed to reach the permanent ban. In fact, you needed around 3-4 mutes to reach the permanent ban before while right now instead you need 8. Obviously, each case is different from each other so punishment are really adapted in base of the severity of the infraction. I will use the first level of the Severity two to explain what I mean: 1st Infraction* : 1-4 Days Quiet Ban. As you can see from here the first real mute has a duration between 1 and 4 days, which is quite a big difference if you think that 4days is literally 4x times the lowest (1 day). This goes as well for all the other infractions and clearly not only for the first. If the infraction is just spamming in chat in a good way but not really extreme (ignoring the previous warn received from the staff team and therefore continuing anyway) 1 day of Mute is perfectly fine as a start since the infraction is not too bad. Obviously, if user continues anyway even after the mute ended, we'll keep in consideration the fact that, even if that spam is not that much extreme, the user keep ignoring staff and don't care about rules, which is why we'll be harsher and work with a different mindset from the second infraction going on. Contrary to spam, racism is way more serious and clearly more bad than a spam for OBVIOUS reasons. Therefore we will issue the first infraction will generally be 4 days. Obviously the more you break the rules and the harsher the punishment received, it passes from Mute/Quite Ban -> Temporary Ban -> Permanent an -> Possible last chance but with a really long quite ban applied (this was reached only by 2 players since 2018. Since only two players actually reached that point and amount of infractions in the last 3 years, I think the PP actually discourage toxicity and staff do so as well. Lacking specific punishments for specific and different violation We simply have a long and organized punishment policy for many different infractions in order to differentiate each infraction and issue a proper punishment based effectively on the severity of that infractions. For example, both Attempted Scam and Fake Offering are trade infractions, however they have different punishments and therefore have their own unique part cause Attempted Scam is clearly more serious than Fake Offering. I have already addressed part of the suggestion question here so i'll avoid repeating myself and making this post longer (You can anyway read it there). I didn't address the criteria there, but that's simply cause there is not a real criteria. DEVs/Content read the suggestions They are like and think would work great with the game and cause no prolems with the direction that the DEV wants the game to take Suggestions is implemented or started to be worked on. Sometimes a suggestion can be even only in part good and needs other adjustment, and therefore there will be a discussion within staff/admin/devs to understand what adjustment is actually needed. What is lacking is definitely the answer part from the staff side, although it's more a DEV thing, as mentioned in the post linked to you above but as well the ability of players to make a proper suggestion that is not something repeated for the third time and receive an answer already in the first two. Suggestions are honestly really hard cause a lot of players try to force their vision into us and pretend us to do what they want otherwise we are flagged as dictator or as "people who don't care about players opinion", despite that is clearly immature as an argument and wrong. Obviously, as stated even for the old staff, not every player is toxic and not every player try force their vision into staff and pretend staff to do what they want. Please, refer to the thread I linked for another part of my answer related to suggestions. The whole moderation is well organized; there are obviously some people that perform better than others in terms of activity, but it's also normal to not have 55 people performing everyone at the same ways. Even inside companies there is a worker that might be more efficient than another. What we lack now is a MOD leader (TMOD lead just left but we already have a person who will take the role in the next days so it's all good), this simply cause picking a leader is extremely hard as there are many variables to consider when doing so: Ability to teach others. This is really important cause a leader should also be able to teach new people, and teaching is not minimally related to skill in performing duties. You can be the most skilled but have a poor teaching ability. Time available A leader needs a really big amount of time to be able to monitor the team, spot possible issues and fix them together with the team. Also should work as a pillar for the team, which usually takes lot of time. Ability in performing duties of the role the person is part of Not much to add here, exactly what it says. Interest/Will Some people could be a super mega great leader but might simply not be interested in leading a team. Other variables like prospect for the future can be, where we cannot promote a leader now if they have already decided that they will leave staff in a month due to X reason (university, work, etc). This cause it would make us need to find a new leader again, which takes lot of time. But really, Moderation actually looks fine as a team. Would be cool to have more good staff applications (good staff applications are not rare but not even common), however that's not a problem of moderation or caused by staff in general as it's something that is just related to the players/community that apply to staff. However, applications are permanently open since we think this is the best way to give everyone a chance to and also for us to not miss potentially good people. For what regard Content Scripter, I am totally unsure about what you are told but that's just wrong. Like, it is true that we have many content scripter and that many work on different projects, but that's perfectly fine. Like, making the example of the Mega Quests, we had like many CS working on it but all of them were working on different quests and then with the CS Leader they were checked/reviewed. As for events instead, there are project leaders. For example, if a CS will come out and have a great idea for an event (idk, easter maybe), he will propose that to the whole team and if liked that person will be in charge of the development of the event. That person will be also in charge of coordinating the event (this means communicating to MAP and ART teams what is needed and as well team working with the other CS on the things help is required). We have a really great leader honestly, really great worker and as well organized (lot of logs even for the smallest things in order to keep everyone updated) and with a great communication. As for power abuse we generally mean: Abusing in-game commands/staff tools/staff knowledge/and staff-only powers that give an unfair advantage or may damage a user, the game, and the community I made two example in one of the previous posts. One was about a staff member logging his Staff Account during PVP in order to kick opponent and get free win and the other was selling appeals in change of IRL money. Both are power abuse but different kinds. Obviously said staff members + their players accounts were kicked so strong to reach Mars (by 2016-17 admin and the 2019 one) and will most likely be discovered soon by either the Nasa or in the future by Elon Musk's team. Stay updated on the official Nasa website where the RAW images taken from the Mars Reover are uploaded, maybe they'll find them if they were not kicked too hard. https://mars.nasa.gov/mars2020/multimedia/raw-images/ The recruitment system helps us in understanding who we have ahead and how they work, and those are all the things we need actually. Which is essentially why the recruitment system is unchanged since 4 or more years. Also it was recently improved where yes, it's made more serious, however the argument "it's not a job" should never be considered valid from a player and even a staff member. Not being a job, but being a volunteer position, it doesn't mean staff members should hold a really different kind of mindset (probably worth calling it "seriousness"?) and respect (toward the project) when effectively contributing to the project development and improvement. It is exactly because we are volunteer that we are able to decide ourselves in the first place if applying or not keeping in consideration that even if not paid it's needed respect toward the project and seriousness. Contrary to an average job, even just 1 (well organized) or 1 hour and a half of hour per day (even divided in multiple sessions) is enough to do a great work. 1 hour seems low, but what you see is just a number and nothing else. I have seen people handling 20 threads in the General Support in 1 hours and others instead handling 5 in the same time and same quality. At the end of the day it's all about efficiency and organization. Correct, this is unchanged. If you think your appeal is being handled unjustly (but needs to be able to prove it, obviously) or if you have a complaint about the outcome of the appeal you can make a post in the General Complaint Area and an higher up will answer to it and handle it. It's generally the leader of the person who used to handle your complaints, as it's correct to be, however if the person who's being complained about is the leader then an higher up (generally Admin) handle it. I hope I was able to provide enough clarifications on the question you have asked. It took me quite a while, but I got it, and hope that's appreciated. Have a great day !1 point
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Yea, PRO is a great game, Its going under a lot of heat right now, but for the market? Well if selling a Semi-trash Shiny Volcarona is 40m or any good pokemon for 600k the market is pretty high and to sell pokes must be very good. as for the PVP? Honestly I do not do PVP, but they did impliment this new thing called Random battles where you get an assortments of any type of pokes no restriction, you can get a Megamewtwo or Mega Rayquazza if your lucky. Its pretty fun, and although I can't say everything that has happened, yea come back to PRO and enjoy it. Although no events as of now, so nothing much to do except bosses, excavations, solaceon, digs, pvp and hunting. And I don't know but thats a lot of stuff to do, and you can always chill in the Discord too1 point
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Wow, 10 pages already. I apologize, I simply do not have the time to read everything so if I repeat something others have already said, then at least its known they are not alone in their thoughts or opinions. The time it takes for players to get an appeal started / replied to is too long. Staff need to be held to a higher standard and trained how to communicate with the community. And for f***'s sake, get some consistency in your rules across platforms. I specifically avoided using names or references because these are general issues that have plagued player-staff relations for a very long time. I would be shocked if Admins were not aware of these issues and do not have any sort of references or knowledge about them. That would be truly a disappointment, because as far as I know, Admins are ultimately responsible for fixing them. Its sad to see an entire thread needing to be created in a manner like this, but when you allow staff to treat the community so poorly, you should not be caught off guard by the magnitude of complaints being made.1 point
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Most of pro's community consider him a bad staff member, and a Power abuser, do you think most of us are wrong and he is right ?1 point
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just rename this topic to prehax hate thread already y'all ask for more communication from staff, he communicates his opinions and doesn't veil them behind diplomatic language - is this not the transparency people ask for? his dismissiveness of opinions he doesnt agree with is the primary issue between staff and players? please. not everyone is good at putting on a fake smile and lying to your face that they'll "think about it." makes perfect sense why others avoid interacting with this community like the plague. good riddance.1 point
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@Qeight i have a question to you. You dont play PRO, i mean u can log into ur acc sometimes, but never to actually play the game itself. You know, more than half of the community dont like you, and also u dont like the community back (or a big part of it), so my question is: Why, why u still around? whats the reason for it? just curious tbh.1 point
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I noticed some staff are very quick to ban, sometimes with no warning, but take ages to handle appeals. Why? I would like to suggest that, if you are gonna ban someone, why not make sure to be around to handle the appeal in the same day? Or at least before the temporary ban ends, preferable within a week after banning. PRO have lots of mods, it doesn't seem to be an impossible request. Another question: Why can't I request another mod to handle my appeals if I don't trust the one doing so? I noticed poor behaviour from one of the staff and wish not to have this staff handling my appeal. And I requested that, he closed the appeal. Lemme know if you want me to name them. Also, why are staff allowed to call players "idiot" or taunt them? I saw Teerav quoting something said by a staff, and he was taunted and called stupid for that. They also avoided talking about the relevant subject Teerav quoted. Other staff ganked in to defend the staff. Pretty immature behaviour. Was something done about it? Or is it just allowed? Lemme know if you want screenshots. If the majority of the players do not appreciate how a staff is treating us or handling situations, will something be done about it? Or are we going to be ignored? Will this thread be another one of those to let players express themselves but nothing will be done about it? Please, lemme know before keep investing time in this game. Thank you for your time.1 point
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First of all, i'd like to disclose that this miscommunication or non-communication between staff and players have gone long enough, and most of you know when that started and with whom. Going back from there, the 2016 era had barely any issues with players. One of PRO's key selling points back then was and i quote "Staff are friendly, rules are fair and strict, no favoritism" this has change dramaticaly over the years, and not in a good way i'm afraid. I have yet to see App's or more than 60% of the remaining staff interacting with the community, casually talking or just having fun with players on a daily basis. One of the key requirements for passing App was to be able to interact with the community. What sort of procedure does app and staff follow these days on player interaction? From the original PP that was created by myself and few other staff, rules are not being enforced strict enough or have been enforced in a more discretional way, does PP still intend as a deterrant for toxic people? If so does the goal "keep the game fair for players" still apply as a driving factor on adapting PP to situations. What are the criterea's for a suggestion to reach staff? A: just forums B: some good bits here and there - Unfortunately i dont see many back and forth dialogs in suggestions between player and staff to help them improve their suggestions. is it? from what i can tell only content team is somewhat organized, but even within content everyone is responsible for their own things rather than working as a collective, based on dialogs with other CS's. I think its more healthy to ask what is "abuse" at this point. Because while some of the things that can be seen as abuse on a regular basis it seems like its completely fine on a staff point of view. As for a question of my own, how does recruitment policy works? Are there any ideas to let go of the "fill the forum" application and actually communicating with the person that might become your team mate for understanding people better. This is a fanmade game, not a job. EDIT: In the past, we had a policy to allow players to ask someone else handle the appeal if a player was not satisfied with the answer provided, is this still a common practice in how appeals are being handled this time around?0 points