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Showing content with the highest reputation on 06/01/20 in all areas

  1. I think it was fine as is since people had a routine set now it messes up their plans Comment if you think they should change back
    23 points
  2. +1 This is completely unfair for player that don't pvp, pve is one of the only things left for them, and they pretty much take it away.
    18 points
  3. hello everyone I would like to give you my opinion about usable staff rewards in PvP. First of all, i'd like to say that i totally agree on people working for the game development being rewarded. I think that any work deserves salary and rewarding staff members only increases their motivation, which greatly impact on the quality of the game development. However, i notice that generated and usable pokemon are more frequent in ranked, because of that, it greatly impact players win conditions. Indeed, having a 30+ legendary with a hidden power of your choice makes match most of the time unfair. I think that staff members should be rewarded but not given an advantage unlike offered rewards to a winner of a tournament. Everyone has access to tournaments, staff included, which makes legit the tournament reward usage in ranked. To rebalance rankeds i think of nerfing characteristics or banning pokemon considered as staff reward would be a good solution to consider. Finally, i'd like to know everyone's opinion about rebalancing the staff reward usage in ranked.
    12 points
  4. Dear Pro Staff Members, PvP nowadays is rewarding in no way for the players except for the ones who actually aim/hit ladder. This makes pvp more competitive but at the same time more punishing for the new trainers hoping to prevail on pvp. My idea of bringing more people on PvP , except for guild leader constant spamming to their members to hit Top 3 in guild ladder as it happens in most cases, is to add PvP quests. Not something extravagant but something small like PvP 5-10 times daily quest or win 3-5 PvP daily quest again. You could add as reward either some more PvP coins or even item that the chance of it being most expensive item rises the more you stack the quest in row. It's just a small act per player with some reward that will bring life back to pvp area. I know you are busy with other stuff but bringing a change to PvP is something missing for long time now. I hope you will like and try to adapt my idea in the way you think its more fair. PEACE!
    8 points
  5. This simply won't go through because the vote of a staff member (or a former one) is as heavy as of at least 20 regular players. Staff need to get rewarded for the things they do, but in my opinion, there are way more fair and balanced ways to do it, than to give them perfect pvp viable legendaries/top tier mons with the hidden power they choose (such as CCs, rerolls, exclusive mounts/cosmetics, even uber legends would be fine as they can't be used in ranked pvp). Although this kind of rewarding of the staff members has always been done, it just started to escalate now because there are more and more of them that can hit the ladder at the end of season or that actually even do it on a regular basis (i can think of at leat 5-6 immediately and i don't even know many staff/former staff members). Giving them the edge over other players in something that is meant to be in the spirit of fair play (such as pvp), should never be considered widely acceptable
    8 points
  6. @stavd Please, i beg you, its Staff not Stuff. some legends are overpowered indeed but still with rerolls and ability capsules here still changeable to get good ones too, if someone gets lucky on a godly legendary that wont get banned either so why should they ban something they work hard for
    8 points
  7. No, there are already so many restrictions for staff rewards, staff rewards consistently get nerfed because certain reasons I won't disclose. They are much worse from when I started as staff, more restrictive. It's astonishing how disrespectful people are in these threads, disregarding the amount of time people consistently and without question put into this game. People like Shinohara, Epiales and many others who don't even claim their rewards or give theirs away but still do/did a lot on an average day. Majority of the player-base are acting is if we can sell them, make money of them or anything like that or is if they were broken in PvP & staff are all Top25 players. I looked loosely through the Top25 from both servers from the last 6 months, 2 user names stuck out. Smooge and Belzebel both who have a staff reward. Smooge got his like 2 weeks ago and Belzebel was on Top25 a lot of times before that and not sure if she even uses her staff reward. Astro was also once on ladder, Top25 placement. People asked about tournament rewards even though that is nonsense, they are tradeable/were tradeable and can be obtained every month. What do you have to-do for that? Actually just play the game and be good at it, it's something you enjoy already. What do staffs have to do? They have to for starters succeed in the apprenticeship which alone takes 1-2 months for some even longer, then still be active and actively do your duties as staff member for 6 straight months. Staff rewards especially the staff Pokemon are even then still subject to activity, you can't just play with your thumbs for 6 months and expect a staff Pokemon. Those staff Pokemon then are very restrictive in what we can do with them, for starters they are locked, we can only use 2 of them in ranked PvP and shown above barely anyone even does that. Closing, Staff Pokemon will never change and not go away no matter how often the community complains about them. As a matter of fact without staff, you wouldn't have any new cosmetics, no new quest, no new maps, no new Pokemon sprites, no events. If you got scammd? Tough luck because Trade Mods are the ones helping you, some racist guy spams the n-word on end? Tough luck, Moderators are the ones dealing with that. Game economy? Bug Abusers/Botters? Tough luck, Game Masters deal with that. Stuck with a quest, butchered bugs that make your play-through impossible? Scripters and CCs help you with that. There wouldn't be a game without staff, plain and simple and them getting rewarded for the time they put in for a long time seems only reasonable on top of the fact that most of the statements made here are over overexaggerated. Shinohara will most likely post here as well but I'll lock this post as it serves no purpose other than to complain about something that won't be changed.
    7 points
  8. I hear far too much bad faith, stupidity from some players who want to defend their legitimacy to play pokemons overpowered and completely unbalanced in ranked. So I just want to remind to certain delusional that no, you wouldn't have thoses pokemons by farming or using rerolls, how many legendaries or tier 9+ with hidden power are legit on the server. And for those who say you can come to the staff and work enough to get them. That doesn't solve anything, if i come i will have one of these pokemons but i would have a far too big advantage compared to the others players. And from what I know all the players of the server can not be staff? To finish i think the chances must be fair in a community game. just imagine that on another game (riot, lol for example) admins, mod get some advantages of style in ranked. Sorry for my english. Hf everyone expect those who play 30+ generated pokemon and think it's doesn't help them to win.
    7 points
  9. That's funny. I never lost/win a game because of a staff pokemon. Well, I'm talking for me. I've seen someone using a Shiny godly Heatran. It doesn't make a difference for me if that was trash or godly. Venusaur needs a growth to kill it anyway. Golem still KOs it being godly or not. Garchomp still survives its HP Ice, being godly or not. It doesn't really make a difference, unless you wanna rely on your opponents pokemon being completely trash so you can win with stab neutral move. I always build my teams and calculate moves damage based on their max stats, so I don't have this problem.
    7 points
  10. +1 absolutely non sense and the most random and stupid update ever. its like they remove every money gaining method step by step first suspcious bot then account limitrule rephrase then digspots / item recycle now even bosses
    6 points
  11. I gave my complaint about staffs shouldnt use legendary mons in pvp rank on 4rum, and guess what, my post got ignored without any replies lmfao.
    6 points
  12. Dont make mounts or cosmetis we dont need just make mega evolutions and new pokemons
    6 points
  13. Hello Raika, About the whole thing i really only have 1 question. Why didn't they simply wait until more content is released to do this? I would understand that if they've added more content, it may be too much, and might risk the economy. But why now? Knowing pro, it might take months, even yrs for them to release more content..
    5 points
  14. I like the change. Now you can also invest more time in other PvE stuff. It would now just be nice if each boss would have their own personality - means own, useful, reward sets so that you can choose the boss depending of what you currently need. - few Bosses huge money but no Pokes as reward - few Bosses with more increased shiny chance - few Bosses with 2 Pokemon as reward instead of 1 - few Bosses with PvP items as reward (few with choice stuff, few with air balloons and shit) - Pokemon rewards depending on what "type" the boss is. (Misty gives water Pokemon, Brock Rock/Ground Pokemon) Its told that rewards could/will be adjusted/increased since there are only 10 per week. I think thats a nice change if its done good. Also, there are 45 Bosses. 10 per 7 days means 20 in 14 days. Lets assume 5 bosses are trash anyway, then you just have to increase the rewards with a factor 2 and you have the same stuff than before - even better since you have to invest less time.
    5 points
  15. Most used Pokemon - May 2020: #Gold May 2020 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Gengar 11657 26% 51% 2. Ferrothorn 11613 26% 51% 3. Dragonite 10733 24% 51% 4. Rotom-Wash 10116 23% 55% 5. Clefable 9588 21% 48% 6. Azumarill 8595 19% 52% 7. Conkeldurr 8535 19% 55% 8. Garchomp 8487 19% 53% 9. Weavile 8354 19% 52% 10. Chansey 7925 18% 51% 11. Togekiss 6920 15% 49% 12. Scizor 6368 14% 51% 13. Volcarona 6203 14% 42% 14. Greninja 5856 13% 48% 15. Bisharp 5717 13% 52% 16. Gliscor 4663 10% 46% 17. Tyranitar 4450 10% 44% 18. Pelipper 4450 10% 50% 19. Torkoal 4078 9% 47% 20. Lucario 3967 9% 48% 21. Skarmory 3680 8% 58% 22. Gyarados 3569 8% 40% 23. Heatran 3437 7% 55% 24. Kingdra 3375 7% 50% 25. Muk-Alolan 3351 7% 57% Unique Teams: 43953 #Silver May 2020 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Ferrothorn 18418 31% 52% 2. Rotom-Wash 13505 23% 53% 3. Garchomp 13459 23% 54% 4. Gengar 13356 23% 51% 5. Clefable 12771 22% 50% 6. Dragonite 12516 21% 51% 7. Weavile 11564 20% 53% 8. Azumarill 11559 20% 55% 9. Conkeldurr 11005 19% 51% 10. Chansey 8712 15% 51% 11. Lucario 7622 13% 50% 12. Heatran 7456 12% 54% 13. Volcarona 7399 12% 44% 14. Greninja 7206 12% 47% 15. Togekiss 6722 11% 49% 16. Bisharp 6382 11% 53% 17. Scizor 6239 10% 51% 18. Pelipper 6137 10% 48% 19. Gliscor 5592 9% 48% 20. Excadrill 5377 9% 51% 21. Tyranitar 5376 9% 47% 22. Kingdra 4763 8% 49% 23. Tangrowth 4341 7% 51% 24. Serperior 3814 6% 50% 25. Muk-Alolan 3772 6% 56% Unique Teams: 57578
    5 points
  16. A sad update imo, you should make it so people can only boss on one account if you want to target money farmers This update has also created a new set of dead content, namely bosses like sage and pumkinking
    5 points
  17. If a normal player would get a godly legendary with all correct stuff noone would bat an eye, but when someone with authority in the game gets something for the immense amount of work they put into making the game a much more comfortable place to be at they get raged at. Without moderation staff there would be toxic people all around, without gms the economy would be ruined by bots, without artists there would be no event forms or cosmetics, without mappers there would be no new areas, without scripters there would be no new content and without the developers there will never be new mechanics. Everything in the game was made by someone for free, just for you to play. We do not know the exact amount of workload that being staff requires, but if you yourself could take the mantle to make a game like PRO then go ahead and complain. Otherwise you have no right in my eyes to complain.
    4 points
  18. Get the item recycler back :v
    4 points
  19. +1 this way there is no longer any content for me to play for. Really bad decision once again. Makes me feel like staff is trying to kill the game rather than fixing things that make the game better (lending function e.g.)
    4 points
  20. i dont see the problem with people work hard on pve. A boss drops ~30k which is practically nothing. Also it takes time to do it on many accs and isnt broken in an way. They try to force the trainers to cash ccs and do scams/resell shit instead earning money in a fair pokemon way. its such a shame, there is endless stuff to fix and instead they do this, just ridiculous.
    4 points
  21. I'd like to see the hard work staff do compared to the time and money players spend to get a Pvpable Legendary, let alone a shiny pvpable one. To me this just seems like favouritism. Call it jealousy all you want, but to me it's a slap in the face to the players that also put alot of time and effort to obtain, and it doesn't take a genius to figure out how tedious this game can be.
    4 points
  22. Flygon mount Gogoat mount Tirtouga mount and also we need some new clothes set
    4 points
  23. Greetings everyone! I would like to thank everyone for giving PRO a competitive environment for another season and also wish to apologize for the inconveniences experienced this end of the season. I would also like to congratulate each player and guild who made it to the top of the ladder, on behalf of the whole staff team. We all wish you the best in the next season. Thanks for participating! REWARDS Normally, 1st Place will receive 700 PvP coins, 2nd place 695, and so on. Top ladder guilds shall receive 25% EXP Boost for the entirety of the next season! Top 25 players from each server are eligible to enter the ladder tournament and win epic Pokemon and other cool rewards! Top 25 players from each server have access to Tutor Heaven! RANKED LADDER RESULTS Top 25 Silver Ranked Rating (No Tier Ladder) [spoiler=SILVER LADDER] #Rank Name Guild Rating Wins Losses Win% 1. GlogS NoMercy 534 60 5 92 2. ThanhNT Vietnamstar 491 108 27 80 3. 0danobunaga Chaos 487 127 40 76 4. HeroOfTheStreet Predators 484 69 9 88 5. mordknight Predators 484 169 94 64 6. Destro16 Trinity 482 67 15 81 7. rawrelit Empire 481 55 12 82 8. Raiak Empire 480 98 37 72 9. FumeSec Empire 477 101 27 78 10. Nornornor444 Chaos 477 54 13 80 11. malltesers Chaos 476 102 33 75 12. Togepoke FrenchSquad 476 65 17 79 13. Pispi13 NoMercy 476 69 10 87 14. khurshid Trinity 475 244 111 68 15. Smooge NoMercy 474 100 20 83 16. Gabriel10HDZ AlwaysReturN 473 61 8 88 17. Belzebel NoMercy 473 209 96 68 18. GDarch FenixReborn 471 100 22 81 19. Cynthia7 FenixReborn 471 167 47 78 20. Scream60 AlwaysReturN 471 59 12 83 21. Aishel AlwaysReturN 469 97 24 80 22. ELCAPI77 AlwaysReturN 469 386 234 62 23. GoldenP1kachu Empire 468 79 26 75 24. c0mp Empire 468 88 23 79 25. Rickt17 -Edited due to manual correction- [*]Top 25 Gold Ranked Rating (No Tier Ladder) [spoiler=GOLD LADDER] #Rank Name Guild Rating Wins Losses Win% 1. Deidaraa Ascension 521 111 22 83 2. S4mlerYT Calamity 507 75 21 78 3. Aggs Ascension 481 131 34 79 4. Nakofum Ascension 480 114 20 85 5. HuyOfficial DominionVN 475 76 18 80 6. Nagatsui Skere 475 49 11 81 7. Baganha Ascension 475 66 11 85 8. Fussamset DominionVN 474 111 27 80 9. stavd Tranquility 474 195 63 75 10. Gabriel10HDZ Skere 474 75 18 80 11. bluetigre callusdaddy 474 57 9 86 12. Bluehat Ascension 473 55 8 87 13. khurshid Tranquility 472 116 25 82 14. BossGuzz - 471 252 64 79 15. jpezica12 Skere 471 73 17 81 16. kushyn03 PowerRanger 471 175 88 66 17. Ailis TeamMagma 470 62 14 81 18. DVH001 callusdaddy 469 88 31 73 19. Martinovic17 FrenchConnexion 469 56 14 80 20. Combux Skere 467 218 90 70 21. Fylans Tranquility 466 69 15 82 22. Royalboss callusdaddy 466 106 48 68 23. Johann14 Skere 465 192 46 80 24. malltesers FrenchConnexion 465 50 10 83 25. Leoreece -Edited due to manual correction- RANKED GUILD LADDER RESULTS Silver Guild Rankings [spoiler=SILVER GUILD LADDER] #Rank Guild Leader Rating 1. AlwaysReturN Chaosknigth 16477 2. NoMercy Teerav 15696 3. Empire Goldenp1kachu 15637 4. Trinity Kasperkato 15119 5. Vietnamstar Papoo 12190 6. Predators Ta7esh 12005 7. FenixReborn Baltoo 6943 8. FrenchSquad Liyaine 5463 9. Chaos Imhanjoo 5283 10. Ragnarok Jughead 3660 [*]Gold Guild Rankings [spoiler=GOLD GUILD LADDER] #Rank Guild Leader Rating 1. Skere Ayuwoki 14459 2. callusdaddy Princekashyap 11595 3. Ascension Aggs 10342 4. Tranquility Harjawaldar 6917 5. FrenchConnexion Robiox63 5293 6. Calamity XanthinaRose 4441 7. DontNeedYou Ayvazar 4410 8. Indonesia Pieman 4275 9. DominionVN Khiem1998 3574 10. enforce Amalraj 3378 Disclaimers Results may have a marginal difference to ones recorded by other players. The results taken were taken seconds before the ladder was reset, whilst the servers were offline. If you used a Discord bot, or gathered your own screenshots earlier than us, your results may be inaccurate. If you are or aren't on the ladder when you think you should/n't be, please contact Mercurius via PMs. Please note that users with the exact same rating may switched positions during the reward process, we have no influence over that. If the results are slightly incorrect, the correct users would have still been rewarded. This is due to the server automatically rewarding the top 25. Special thanks again to everyone that participated this season and those who bring a healthy competitive environment! Disclaimer: Placements on the ladder do not matter for your reward output, if you have tied rating with someone but your winrate is better but the placement here is worse then you still get the better placement rewards. The Reborn Bot doesn't filter by winrate, the query to reward players does.
    3 points
  24. Hi there ! I am Shinohara, one of the Admin of PRO and here to represent the entire staff and Admin Team regarding this topic. I would like to start clarifying that this topic has been discussed different times within the PRO Staff Team, and it was decided to keep it like it is without banning them from PVP for the folowing reasons. It is good to clarify in the first place that the amount of time needed to obtain a pokemon-staff reward is 6 months of good activity. I specified good activity for the simple reason that to receive these rewards not only you have to be a part of the staff, but your activity must meet specific requirements of activity/behaviour and not only. Unfortunately, it is really really hard to give a real idea of how much time a staff member work, since most of the time this is not really visible to everyone in the community. There are people that used to play on their players 4-5 hours per day, and after they joined staff they barely have time to play 1 hour (if lucky) per day or less, to give an idea. I will make the example of myself, that obtained around 650 hours of activity on my player (Keita) around Summer 2018 in 2-3 months and that now, after 17 months of staff activity have 680 hours of playtime, to give an example. I am making this example cause it's the easier for me, but the same goes for many many many other staff member that can confirm you that. You would say: "Ok, but doing that is your choice, isn't it?" Yes, taking this path is indeed our choice, but it is good to point out that if we, and the people that were here before us, would have not taken this path, then the game would still be in a really really raw state for what regard content (no regions, no quests, no legendaries, no cosmetics/mounts, etc) and at the same time the community would be pretty much destroyed by toxicity (which harm the game community) not being punished, economy being destroyed by botters and rmt, scamming cases not handled, etc. We don't get paid for our staff duties, but there are people that literally dedicate 6+ hours per day (some people also dedicate 10+ per day) into them just in order to improve the game and in general make sure the community is enjoying it. -[/hr] Also looking into the last year ladders, I can see that as well that there are some players having Pokemon being 3x31 (or 2x31, 1x30) and the rest 25+. They are regular players but their pokemon are really similar to the staff one. I also think that some pokemon benefit from more stats than others or that does not benefit from some of them at all. For example if a Chansey has 31 ATK or 2ATK, it changes absolutely nothing. The same goes for Breloom and SP ATK. Same goes for some legendary such as heatran that does not benefit from ATK at all. So I think it's better to focus on the MAIN STAT of a pokemon. With a quick search (literally few seconds) I can see that there are like 15+ Chansey (non staff or former staff) that have 30+ IV in HP/DEF/SPDEF. This mean that there are 10+ Chansey that have like 30 def, 30 hp, 30 spdef or higher (Correct nature/ability and usable in pvp). I am sure there are way more that with a deep research would come out (I am not a DEV so cannot run query). Should we ban them? No, we shouldn't. Same goes for legendaries, they are obviously more rare than normal Pokemon but I can assure that there are people having them with really realy high main stats (3x30 or similar). As someone pointed out before, the difference from a 3x30 or 3x31 is really minimal, same goes for a 3x28 and a 31x31. Like, mathematically speaking there is clearly a difference, but it's so small that it is really really hard to be perceived, and I can assure you that there are way more things that have an higher impact and that makes that difference even less important. Also, we are moving ourselves to add as PVP tournament prizes the possibility to reroll the stats of a legendary while locking a single stat. For example, you have a 31 DEF suicune, you lock that 31 DEF and reroll all the other stats. This is pretty much for pvp tournament only, since making it public would destroy the whole economy regarding reroll ticket and would be broken. -[/hr] Absolutely true! As the person in charge of handling rewards, this has never been a problem just for pure coincidence. However, I was able to recognize how much this was dangerous the same day that the pokemon was made obtainable and the relevant staff requested it, therefore almost immediately. Said staff member was able to use it only for few matches and after we were able to recognize how much that was a problem it was immediately blocked as that was clearly unfair toward our community. I have now developed a new policy where you cannot request the released pokemon in the first 15 days of its release, making it in this way more fair toward our community. Also, the amount of time (currently 15 days) is still to be properly discussed and can potentially be change in something higher (20-30 days), and this is something we are discussing. -[/hr] I hope I was able to clarify this topic. I well know that this might be disappointing for you, but unfortunately giving the idea of how much staff work is really hard if you are not inside the staff yourself. I also invite you to read the posts made by the other staff and former staff in this thread as they also said really valid things. With this said, I will now lock the thread and wish you a wonderful day !
    3 points
  25. Hello, I don't use forums very often because I do not feel the need to voice my opinion on most subjects, or expansions upon the game. I would like to start by saying we all know why it was implemented as it was clearly stated in an announcement however, the reason given in my opinion, is not sufficient. I truly believe limiting access to content for your community in order to solve an economic (or any other form) of problem as a game creator / content creator is never acceptable. There are many ways to combat inflation that does not require devs to limit what your community has to work with. As a player who does not enjoy PvP in any form. removing the capability to participate in any semblance of PvE content is very restricting; as a game with a smaller player base this change does not seem healthy to me and i would conclude many agree with this view.
    3 points
  26. Personally, I would like the change to be reverted. But, if something is to change, I think a money sink would be the best solution. Some money sink ideas could be: 1. A better casino. Like the old casino, but with better rewards. The current casino doesn't seem worth it, but I haven't tried it so I can't really opine. 2. A secret/player base. This could be a spot to chill with friends. There could be decorations buyable with pokedollars to make each base unique. 3. Exchange pokedollars for PvE coins. This one could possibly have some bad repercussions but they could be worked around or just briefly tested and then removed if it doesn't work. 4. More cosmetics buyable with pokedollars. There are already lots of cosmetic shops in game, but better and/or more cosmetics would be nice. 5. An island with only rare spawns. This could be a sailor that you pay X amount of money to access the island. 6. An area with higher level pokemon than anywhere else. Similar to the previous one, you would pay X amount of money to access this area. Aside from the money sink, there are other options. Limiting content should never be one of them.
    3 points
  27. Personally, I don't like the change since bosses are the major source of money for a large portion of the playerbase, including me. I can understand the inflation part, but the change still doesn't really seem good to me. Like @Allsmell said above, some bosses like Pumpkin King would just be dead content. I prefer increasing the cooldown period (to maybe 20 days) to the current change.
    3 points
  28. The main problem here is that staff only talk about a reward for their work. But thats not the point of this threat. This threat talks about staff generated pokemon beeing fair or not in pvp. Not about staff receiving a reward for their work.
    3 points
  29. +1 All who view themselves as PvE players just got screwed over for no apparent reason. Just a meaningless change
    3 points
  30. couldn t agree more...godly staff pokes gives a huge advantage to staff members...they should be banned...
    3 points
  31. 3 points
  32. Welcome to the leveling guide made for newbies! Are you tired of reading forum guides that tell you "bro you only need a Toxic Orb Pokemon with a False Swiper" yet you can't obtain it because you're still stuck against Giovanni, Sabrina or still struggling to survive against the Elite Four? You can't afford buying one because you're poor and the Pokemon they ask you to use IS A HOENN POKEMON? Or they ask you to buy half a million Focus Sashes, get Cerulean Cave access or impossible requirements for you poor fella who is still stuck in Kanto? Pro Newbie having a rage attack after being oneshot by Giovanni's Mewtwo for the 20th consecutive time (circa 2018, colorised) Are you headbutting your head against the wall (without the happiness requirement) because you have no idea how to find a False Swipe pokemon, you just started playing the game two days ago because that buddy told you HEY DUDE PLAY THIS GAME IT'S SO BIG AND FUN AND IT'S HARD but you actually now hate your friend because Sabrina keeps oneshotting your pokemon with Alakazam? I'm going to try and put some humour into an ACTUALLY EASY AND RELIABLE AND UNDERSTANDABLE GUIDE that ACTUALLY gives you FACTUAL information and DETAIL on how to REALISTICALLY level up your pokemon if you're a newbie and you have LITERALLY NO RESOURCES to start with. It doesn't matter if you're poor or just began playing 4 hours ago. You can start this method as soon as HAVING BEATEN THE 2ND KANTO BADGE. Yes, you heard me right, you can start it JUST WITH TWO BADGES. But Bhimoso, why are you making this guide? Well, I'm making this guide because a lot of guides are either half made or incomplete and tell you methods of leveling up your pokemon, but they have absurdly hard requirements for a newbie or literally put NO effort into teaching you how to level up your pokemon. I am going to treat you like children in this guide, so you can follow this better. Introduction This guide will aim to teach you MANY, MANY methods of leveling up ANY pokemon (attackers, tanks, utility pokemon, pokemon that cannot fight by themselves (Metapod, Ditto, me after eating too many pizzas), and other nearly useless pokemon you struggle with leveling up. I will try to indicate which minimum requirements you need for each method to be performed and why and when should you do it. Generally, the idea is to level up your pokemon using ANY of these methods below until it can fight by itself in high level areas. The idea is to bring it to around level 60 to 70, then let it level by itself. This, however, is not always possible. Newbies might be unable to level up Fire Types until they unlock more regions because Kanto is VERY restrictive in regards to Fire Type leveling spots. The main idea is to NOT evolve your pokemon so as to level them up incredibly faster for anything you might want to use them. With the methods we will use, you shouldn't take even one hour to level up something from level 10 to level 80. If you evolved your pokemon because you wanted to have fun in PRO blasting everything with your Charizard, you will still be able to follow this guide and enjoy the game. DO NOT FEEL RESTRICTED JUST BECAUSE YOU EVOLVED YOUR POKEMON TOO EARLY. DO NOT FEEL BAD, USE YOUR FAVOURITES AND ENJOY IT. This is A GAME, after all. You're supposed to have fun. This guide will be updated constantly, because there are MANY methods we will use and more that we can add in. However, I will keep this Kanto obtainable pokemon only for now, because I want to help out newbies specifically. If I make an exception, I'll notify it. Recommended mechanics that will help you out! Guilds Guilds give you an inherent EXP bonus JUST FOR BEING IN THEM. Depending on the size of the guild, this bonus goes from 2.5% to 10%. While at first this bonus may seem minimal, keep in mind 10% means that, one every ten fights you will basically get an extra fight worth of experience. Every ten fights, you will basically have fought eleven instead. It QUICKLY adds up while you faint hundreds of pokemon. If you join a LADDER Guild (a Guild that in the last season ended in the Top 10 spots in the Guild Ranked Ladder), you will additionally gain a 25% bonus EXP. Thus, this bonus can reach a 35% EXP bonus. Now you realise that, once every three fights, you've gained enough EXP for a fourth fight. That's an amazing amount of experience. Thus, if you're a newbie, no matter if your Guild is filled with newbies, JOIN A GUILD! There are NO penalties for joining and leaving one. Membership and EXP Potions If you want to go the Premium way and support this amazing game, there's also another extra help you can take. You can always donate to purchase a Coin Capsule, and then you have two amazing options. You can purchase the Membership Medallion, there is the 15 day, 30 day and 60 day version. Having a Membership active gives you a 50% exp bonus, which is the one we're interested in. No matter the duration, the bonuses are the same, but it lasts longer the bigger the Medallion is. A 50% EXP boost is INSANE. Once every 2 fights you get an extra fight worth of EXP. Not only that, did you know that an entire MONTH (yes, MONTH) of Membership is only FIVE euros? It's so cheap it's not even a joke. Instead of getting a pizza one night, you just go and donate the five euros you would've spent. For the ENTIRE month, you get 50% extra EXP, 100% bonus money (this is the best part, do you know that money you get from fights? Well, NOW YOU GET DOUBLE THE MONEY), access to exclusive very rare pokemon, rare bosses AND rare Membership Only areas. Memberships are incredible and I ALWAYS recommend dumping FIVE dollars a month. If you are unable to donate, there's no issue! Coin Capsules and MS Medallions are tradable, so you can purchase them with Pokedollars from other players (or trade other in-game items for them). EXP Potions are also another option. If you are going to train many, MANY pokemon, you can purchase an EXP potion that gives you a 25% EXP bonus for 72 hours. This is a very good option if you are a Service Provider and train pokemon for Pokedollars. I only suggest purchasing these if you are stacking the Guild Boost, an Active Membership and you must train 10 or more pokemon for someone (or for yourself). Held Items and Consumables Held items are a very, VERY important of Pokemon. Held items range from Berries that activate under specific conditions (a move runs out of PP, your health goes below 50% HP, etc etc and so on), PvP items that boost a stat but enable a secondary condition (Assault Vest boosts your SPDEF by 50% but does not let you use status moves), PvP/PvE (in reality they are PVP, however, these are more suited for PvE too) items that do something similar (Choice Items), type enhancing items (Miracle Seed, Hard Stone and so on, the Type Tables), and other items. Some of these items are consumable and some are not! Some are very recommended while others are only recommended in specific circumstances. I will list the types of items that are normally used in EXP training that you should (OR SHOULDN'T) use while leveling up. They will be classified in different sections. Recommended: Berries Berries are so overlooked that I'm even surprised people don't use them. Berries are obtainable ANYWHERE. You can farm them up extremely quickly, pick them up and equip them onto your pokemon. What I often recommend with your berry usage is that you equip Leppa Berry onto your pokemon if your pokemon is strong enough to fight constantly without stopping so that, when one of its moves reaches 0 PP, Leppa Berry will automatically restore 10 PP. This makes menuing faster in long periods. Additionally, you can also equip berries such as Lum Berry or other status berries (Persim, for example) to heal up any status you may find. While these are situational, Lum and Cheri berries are nice to have in Cerulean Cave if you keep fighting Electrode and Raichu, for example. In Stark Mountain, you want anti-Burn berries and anti-Poison berries too. Sitrus berries can also be an okay option to heal up some of your pokemon's HP if it goes down slowly fight by fight. Do not be afraid to use berries since they respawn! Healing Items When you get further into the game you'll realise you'll be stocking up on hundreds of Potions, Leppa Berries, Super Potions and other healing items you'll barely use in the Endgame because you just travel to the Pokecenter every time you train pokemon. Don't be afraid to use these items if your healing point is far away from where you are leveling up your pokemon. Choice Items The Choice Items are often overlooked at how good they are at leveling up in PvP. These items, more often than not restricted to PvPing as they provide great bonuses but leave you locked into a single move, are amazing features in PvE. Are you at level 30 fighting a level 50 and you're a bit slower than them but if you hit them you would oneshot them? Equip a Choice Scarf, now you outspeed, oneshot and faint the wild pokemon! You're now able to level up in high level zones. Choice Band will help your ATK increase a LOT and Choice Specs will also power up your SPATK moves. These are great items you can have your pokemon hold while leveling up. The 50% boost is massive as you'll be able to faint way higher level pokemon you normally would be unable to. Keep in mind these items will lock you into a single move unable to switch until the fight is over or until you switch to another pokemon. These items are easily obtainable in the Item Recycler. Assault Vest and Rocky Helmet The Assault Vest is one of the best items to powerlevel slow but tanky pokemon such as Tangela. This will power up your SPDEF stat by 1.5 stages while as a restriction it will not allow you to use status moves. This item can easily be used by offensive slow tanks that can benefit from Drain Punch or Giga Drain or Leech Life or other life draining and recovering moves while they level up. While it's way more restrictive than Choice Items, they allow you to switch between moves! The Rocky Helmet will deal a 12.5% of the opponent's max HP on every physical hit you are hit by if it makes contact. Contact: Tackle Not contact: Earthquake. The move MUST HAVE PHYSICAL CONTACT for this item to work. This item is heavily recommended for tanks like Ferroseed who can combo Iron Barbs + Leech Seed + this item + Giga Drain to level up. Eviolite Possibly one of the most broken items introduced in Gen 5 (if not the most), this item multiplies your DEF and SPDEF by 50% if your pokemon is not fully evolved. Thus, any slow or tanky pokemon that has not fully evolved into its final stage can equip this item to be disgustingly powerful. The prime example is Chansey, who abuses this to reach absurd extents. However, ANY unevolved form can use this item, so you can stick into ANY pokemon! Leftovers/Black Sludge Leftovers is probably the best PvE item in the game. This item heals a bit every single turn (as long as you don't get fainted, of course) while you are in battle. It's very easy to find in Dig Spots, wild Munchlax and Snorlax and it's a stick-to-anything item. Healing nonstop without restrictions? Why wouldn't you want this? Stick this onto any pokemon! And yeah, Black Sludge does the same but damages non-Poison Types and only heals Poison Types. A bit restrictive but eh, you can also try it! Wise Glasses and Muscle Band Probably some of the worst, most memeable items ever, Wise Glasses and Muscle Band power up... a 10%. Yes, only a 10%. Wise Glasses powers up any SPATK move by 10%, Muscle Band any ATK move by 10%. There is quite literally no reason to use this over Choice Band and Specs massive 50%, even if they restrict you into a single move, because you will normally avoid fighting any wild pokemon you can't beat anyway. Type Enhancing Items + Expert Belt Type enhancing items are REALLY easy to find. These items are the Plates of each type + held items such as Sharp Beak, Hard Stone or Soft Sand. These are easily found in Dig Spots and held by wild pokemon. I REALLY recommend you use them as a newbie because they are an easy to obtain 20% boost to the specific type's attack. Expert Belt also powers up any move by 20%, but it's not restricted to a specific type, but it must be a supereffective attack (for example, Water against Rock). Brightpowder This item provides you an extra 10% evasion boost. You can use this item as a gimmick 10% chance to dodge a hit. Imagine your opponent is a level 60 Gyarados with 1 HP left and your Caterpie is at level 3 with Brightpowder equipped. If you get lucky you'll dodge the hit, Tackle it and level up over 30 levels in a single fight. This is a gimmick we will often combine with Hoppip! King's Rock/Razor Fang Mostly pure gimmick items, these give you a 10% chance to flinch on most attacking moves. This can be easily abused with Skill Link pokemon or pokemon that use multi-hit moves such as Bullet Seed, Arm Thrust, Pin Missile, Bone Rush and so on, as the chance to flinch applies to every single hit. There's more moves: Fury Attack, Double Slap, Tail Slap (?), Rock Blast and more. Razor Claw/Scope Lens Another gimmick item, these two items increase your chances to critically strike opponents. These are mostly combined with abilities such as Super Luck or Sniper + Focus Energy or high critical chance moves such as Karate Shop, Night Slash, Leaf Blade, Slash and more. Quick Claw A fun gimmick item, this can be your solution to level up pokemon at extremely low levels after you have false swiped an opponent to 1 HP. Equip it to your pokemon and pray that you get lucky and manage to attack. You will get many levels in a single fight. This can be done until you think the pokemon can level up by itself! Smoke Ball/Logging Out The Smoke Ball has no effect in battle. However, it allows you to escape any unwanted fights. You can equip this item to a pokemon if you want to avoid fighting specific pokemon. For example, a Dark Type in Cerulean Cave can fight any Slowpoke or Slowbro because they only know Psychic type moves. However, it will have to put a fight against Golduck and Psyduck, who know Hydro Pump. TMs and HMs Fun and not so known fact: if you replace a learned HM move with another one, your PP will automatically be restored. Very useful to level up Water types that can learn Surf, Dive and Waterfall. You can teach them substituting the HM previously known without having to go back to a pokecenter to heal! Teach your pokemon useful TMs they may use to cheese high level pokemon! Shell Bell (not coded currently) This item heals you for 1/4 of the HP damage dealt to your opponent. However, this item is currently not coded (it would be too easy to abuse in PvE against bosses). Not recommended: Focus Sashes Before you begin reading: LET ME PERSONALLY SHOUT THAT I'M EXTREMELY AGAINST WASTING FOCUS SASHES TO LEVEL UP YOUR POKEMON. There's MANY methods you can use that avoid wasting Focus Sashes when you could instead spend them in PvP or farming Bosses. However, it is true that Focus Sashes will always give you a 100% chance to live a hit (as long as you're at FULL HP AND you don't get hit by a multi-hit move). For newbies, it is an optional choice to spend PvE coins into leveling up a few of their best elite pokemon from level 10 to level 50-60. However, THIS IS AN EXTREME WASTE OF RESOURCES. PvE coins can be better spent buying other rare items (such as Rerolls) that can be sold in the market for way, WAY better profit. And if you're not looking at profit and just leveling up your pokemon, there's MANY ways to avoid using Focus Sashes. Please, DON'T waste PvE coins on Sashes as a newbie. Use Sashes for PvP or to cheese PvE bosses. They are expensive to find and purchase. Gems Gems are truly, truly, truly outrageous. But you know what else they are? Expensive and rare. These can only be obtained from Excavation Artifact Pieces and from Dig Spots, which all run on temporary cooldowns. You know what this means? You're wasting consumable items that can be rather used in PvP instead. Don't waste them to level up your pokemon, there's way better methods. Abuse the Type Chart Immunities! While it may look basic as hell and you only think about the type chart as "haha Geodude get surfed go brrrrrrr", the type chart has a lot of in-depth potential. What's the basic concept of abusing the Type Chart? Well, we will always try to focus on leveling our pokemon in specific areas where it may be a good idea to level up our pokemon. For example, Flying and Fire types are more often than not leveled up in Pinkan Island because it's infested by Bug and Grass types. Grass and Water types are often leveled up in caves as they are infested by Ground and Rock type pokemon. We will always abuse the type weaknesses of our opponents. However, there's more to this. Do you also realise there's a few types that are immune to each other? This mechanic is borderline broken and can be exploited to very absurd levels. Let me explain. When you find a wild pokemon in the wild, check its Pokedex data. If it is a Quagsire at level 50, check the 4 moves it would learn before that level. At level 48 it learns Haze and Mist. At level 41 it learns Rain Dance. At level 36 it learns Earthquake. Thus, it will be its moveset, ALWAYS. So, how can we exploit this? Well, the consumable item Air Balloon gives us an immunity to Ground Type attacks. Now, let's pair this with any pokemon. Congratulations, you're now immune to everything 99% of Quagsire in the wild can attack you with. How do we make this better? Well, when you realise that the TM for Toxic is cheap, accessible in Fuchsia Gym for a low price, and can be learned by 95%+ of all pokemon in existence, which allows level 3 Rattatas and basically ANY low level pokemon to faint level 50 pokemon while being invincible... You get the point. We can exploit this by training 95% of all pokemon in PRO against specific pokemon in the wild, until they are at a high enough level to fight by themselves. And this is not the only trick there exists! For example, Golett and its evo, Sandyghast and its evo are immune to all attacks Raichu has in Cerulean Cave (it only has Quick Attack, Thunderbolt and Thundershock). Even Ground types (while not immune to Quick Attack) can level up against Raichu there. Slowbro and Slowpoke in Cerulean Cave only have Psychic type attacks, so you can Toxic them with a low level Dark Type pokemon and win 1 v 1s against them, even at level 5. Golduck and Psyduck there only have Water Type attacks, so you can use a Storm Drain, Water Absorb or Dry Skin pokemon at level 5 and still win against them. Need to train a Ghost Type? Fight level 57 or above Weezing in Stark Mountain! Want to level up a Flying Type or Levitate pokemon? Fight level 52 or below Quagsire in Mt Silver! And any pokemon holding Air Balloon too. There's also abilities that will grant you extra immunities. For example, you can level up Fire Type immune pokemon with Flash Fire if you also equip them with an Air Balloon by fighting high level Magcargo in Stark Mountain! Specific NPCs you should target, Copycat Lamsie, Trainer Refights, Elite Four, Gym Leaders If you have paid attention, check near each Gym in each city where you can find one. You will find an NPC named Copycat Lamsie. This NPC copies the last team a player used to beat that gym. Thus, they are an amazing source of experience: most players will beat the gyms with very high leveled pokemon. This is a small fun challenge, you'll be fighting real player's teams! You might find a level 90 unevolved starter and then 5 low level pokemon, a full high level evolved team... you can find anything. The important fact is that all of these teams will bring you a lot of experience and you'll be able to beat this NPC every time someone beats the gym. Thus, fight them whenever you can! They're an amazing EXP source. Aside from that, normal trainer NPCs allow you to refight them every 7 days. You should always refight NPC Trainers for two main reasons: they give you pokedollars AND each time you refight them, they will be a bit stronger than before and give you a lot of EXP. I recommend you fight all NPC trainers from the 4th to the 8th badge whenever you need to level up some low level pokemon. Carry your False Swipers with you! Gym Leaders can be refought once every week and they have very high level pokemon you can easily use to level up your pokemon against them. They also reward you with Gems! (wow, such amazing reward, note the sarcasm). Go around each region and refight high level trainers whenever you want to level up something in your team! As a small extra, remember that you can refight the Elite Four infinitely as long as you don't beat it. Thus, if you're stuck there, you might as well repeat the fights nonstop and slowly level up until you're able to beat them! Using Synchs to our advantage! You're now going to be like "Bhim wtf are you saying, THIS IS A LEVELING GUIDE, NOT A HUNTING ONE". Credits to DERWINS for this idea. Remember your Synch collection you use to hunt wild pokemon? Good. What does Synchronise do? It will make 50% of all wild pokemon have the same nature as your synch. Now, what happens if we use specific Synchs on purpose to make leveling easier? Let's observe some examples. I have a Gastly at level 50. I am fighting a Slowpoke at level 65. My Gastly with Shadow Ball deals around 90-95% of the Slowpoke's max HP. Now, the Slowpoke uses Psychic and my Gastly faints. How could we have prevented this? Well, let's remember the natures in the game. Adamant Brave Lonely Naughty Modest Quiet Mild Rash Jolly Timid Naive Hasty Relaxed Impish Bold Careful Calm Sassy. Lax, Gentle, Hardy, Quirky, Bashful, Serious, Docile (ignore these 7). Now, think a bit. What do these highlighted natures do? They reduce a defensive stat and increase an offensive stat. If the Slowpoke had a Naughty, Rash or Naive nature, it would've had less SPDEF. That 10% less SPDEF would've let my Gastly faint the Slowpoke in one hit. Do you understand now? If we strategically put a FAINTED Synchronise pokemon in the first slot of the party with the appropriate nature we want the wild pokemon to have, we will have an easier time when leveling up. If I want to level up a Magnemite in Cerulean Cave, I will surf there. When I surf there, only Psyduck, Golduck, Slowpoke and Slowbro spawn. These only use SPATK moves. Here I have a few options: -Carry an Impish Synch (reduces their SPATK, which makes them less dangerous, and gives them more DEF, which is irrelevant because Magnemite attacks with SPATK moves) -Carry a Relaxed Sync (reduces SPEED, if we want to outspeed Psyduck and Golduck, and gives them DEF, which is irrelevant). -Carry a Naughty Sync (reduces SPDEF, makes them more vulnerable to attacks, and increases their ATK, which is irrelevant). Now you understand how to exploit the Synchronise mechanic! Do you want to exploit it to the fullest? Do something like this: The first slot of your party is now a Naughty Sync. The slots two to six are all SPATK users. You'll now have an easier time! DO NOT SWITCH TRAIN YOUR POKEMON! I will not get tired of saying this: DO NOT SWITCH YOUR POKEMON MID BATTLE SO THAT THEY SHARE EXPERIENCE. Due to PRO's stupid formula, instead of each pokemon getting 50% of the total experience, most of the time you won't even get 10% per pokemon. Let me explain. Imagine a level 5 hoothoot and a level 5 pidgey share the experience of fainting a wild level 50 Quagsire. Individually you would gain 150000 experience. However, sharing experience would result in each pokemon only gaining 10k each. Not even a 15th of the total experience. How the level difference affects the experience you get. You earn more experience the less levels you have compared to your opponent. For example, a level 5 will gain an absurd amount of experience if you fight a level 60 pokemon compared to a level 50 pokemon fighting a level 60 pokemon. The difference is so absurd that a level 5 pokemon can gain up to 50 levels if you fight a level 60 pokemon and win (the best example is Magikarp). Use this strategically and take calculated risks to level up way faster! List of methods I recommend to level up your pokemon + requirements Method 1: Sturdy + Revengekill (priority or not) For this method, we will find a wild pokemon that has the ability Sturdy. We will attack it with a strong attack so we leave it with 1 HP. Then, we will spam moves until it faints. Afterwards, we will use a priority move with a low level pokemon, any attack while equipping a Focus Sash, or equip a Quick Claw and pray we are lucky! The low level pokemon will get all the experience. Example on how this method works. This method is possible as early as after the 1st badge, when Geodude and Graveler and Onix Spawn in Mt Moon. Method 1b: Sturdy + Endeavor + Revengekill (priority or not) For this method, we will use a low level Donphan, Aron or any of its evolutions with the ability Sturdy and the move Endeavor. We will fight any very high level pokemon while we use a low level Donphan or Aron. It is preferable that you do this trick against Water Type pokemon (surfing in Mt Silver, Dragon's Den or Cerulean Cave is the best idea here) because they will activate your Sturdy ability immediately. When you use Endeavor, the opponent's HP will be reduced to the same HP number you have. Thus, you will leave the opponent at 1 HP, ready to be fainted anytime. Example on how this method works. This method is only accessible if you have unlocked the daycare or a friend teaches your Donphan and Aron or evolutions the move Endeavor. Method 2: False Swipe + Toxic Orb + Revengekill (priority or not) For this method, we will find any wild pokemon while we navigate through maps with our False Swiper. We will have a Toxic Orb equipped so that Toxic Poison faints us in around five to six turns. After we have fainted we will be able to revengekill and get all the experience! Example on how this method works. This method is only accessible if you obtain a Toxic Orb (from PvE, PvP coins or the Bug Catching Contest prizes, also in other quests). Note that you can actually do this method by fighting wild Weedle in Route 2, letting yourself be poisoned on purpose, then traveling to the specific place you want to pull this trick. Thus, it's available as early as after the third badge (when you can capture Cubone, who learns False Swipe at level 27, or after the fourth, with Farfetch'd at level 45). Method 2b: False Swipe + Memento + Revengekill (priority or not) For this method, we will False Swipe an opponent until 1 HP, then we will Memento and immediately attack with the next pokemon. We normally only do this if the pokemon has a priority move or Focus Sash, Brightpowder, Focus Band or Quick Claw. Example on how this method works. Method 2c: False Swipe + Trick Room + Memento + Revengekill (priority or not) For this method, we will False Swipe an enemy pokemon until they are at 1 HP. then, we will Trick Room so that the slowest pokemon will move faster for the next five turns. We will Memento. Now, with the low level pokemon we're free to attack first and get all the experience! Example on how this method works. This method is unfortunately only available to Gallade, who needs the Daycare for Memento + the TM Trick Room from Hoenn + the TM False Swipe from Johto. Method 2d: False Swipe + Future Sight + Memento For this method, we will False Swipe until the wild pokemon is at 1 HP. Then, we will Future Sight, immediately afterwards we Memento. The pokemon we switch into will obtain all the experience. The method requires exactly the same as the one mentioned just above unfortunately. Example on how this method works. Method 2e: False Swipe + Life Orb + Revengekill For this method, we will False Swipe with any pokemon until the wild pokemon is at 1 HP. Life Orb will recoil and slowly kill us. Then, we'll revengekill with a lower level pokemon. I normally do this method with Shedinja because it will faint in a single hit with Life Orb Recoil. Example on how this method works. You can use any false swiper. As a final note, keep in mind you can just do this method but letting your opponent slowly kill you anyway. Method 2f: False Swipe + Toxic Orb + Trick Room + Revengekill (priority or not) For this method, we will False Swipe the opponent until 1 HP. Then, we will wait a few turns and Trick Room when we are about to faint. We will revengekill with the slower pokemon and take all the EXP. Example on how this method works. Method 3: Toxic + Memento + Air Balloon (or Flying type pokemon / Ground immune) This method utilises a pokemon with the move Memento, the move Toxic and an Air Balloon. The best example is to use a Hoppip, as it's already immune to Ground Type moves + it learns Toxic via TM + Memento via level up. We will Toxic a Quagsire, then Memento, then wait a few turns for the pokemon to faint as it cannot hit us while we hold the Air Balloon. Example on how this method works. This method is as early available as after the 5th Kanto Badge. Method 3b: Toxic + Flash + Memento This method is a bit rng reliant. We will use Toxic on the first turn, Flash for a few more turns and then finally Memento. We will need to be lucky and dodge the last hit. For this, we can use the item Brightpowder. We can also use a priority or strong move if we believe we'll be faster than the opponent (or just waste a Focus Sash if we think we need it). Example on how this method works. Method 3d: Toxic + Memento + Protect Exactly the same as the method mentioned just above. However, this method uses Protect, so it's 100% failproof. Example on how this method works. Method 3e: Toxic + Leech Seed + Flash + Memento If we want to make the method 3b faster. Example on how this method works. Method 3f: Toxic + Leech Seed + Flash + Memento + Protect If we want to make the method 3e safer. Example on how this method works. Method 4: Perish Song + Yawn + Healing Wish This is the most used method currently. If you have access to the daycare you can teach Chingling and its evos Perish Song and Memento. You can combine both with Protect to level up ANY pokemon. VIDEO HAS TO BE RERECORDED FOR THIS METHOD. Method 4c: Perish Song + Memento + Air Balloon If method 4b does not work because your pokemon cannot learn Protect, we'll do this in Mt Silver against Quagsire. Example on how this method works. Note that I don't repeat Method 4 because Method 4 does not require your pokemon to learn any specific moves. It's just in case there's a bugfix for the method. Method 5: Flying Types/Levitate/Air Balloon (mentioned above already) This method works for ANY pokemon that is immune to Ground Type attacks. Simply go to Mt Silver 1F, 2F or 3F and fight ANY Quagsire at level 52 or below. It only has Ground Type damaging moves until level 53. Thus, if you have an Air Balloon or are immune to Ground Type attacks, they are free experience. Note that this trick also works in Diglett Cave against level 18 to 22 Diglett and level 25+ Dugtrio. It is less reliable there though and gives less experience. Example on how this method works. To access Mt Silver, you must have beaten the Johto Elite Four. Method 6: Dark Types Dark Types are completely immune to Slowpoke and Slowbro's attacks in Cerulean Cave. Teach your Dark Type the TM Toxic and take care of them! Method 7: Water Immune Abilities Pokemon with abilities that grant them an immunity to the Water Type are invincible against Golduck and Psyduck in Cerulean Cave. Teach them the TM Toxic and beat them! Note: Dry Skin, Water Absorb and Storm Drain are these abilities. Same as above but you do this against Quagsire if your pokemon cannot learn Protect. Example on how this method works. Method 8: Steel Types Steel Types are completely immune to all attacks Arbok has in Cerulean Cave. Fight them for free experience! You can combine the Curse methods by Cursing and fainting on purpose against Arbok and switching in your Steel Type to get all the EXP. This is done here because Arbok is immune to Toxic. Method 9: Gastly Curse spam for newbies! If you are stuck against any Elite 4 (Kanto or Johto), there is a method you can use to level up any pokemon. Capture five Gastly at any level whose HP ends in 0, 2, 4, 6 or 8. You can also EV train its HP stat until its HP ends in this number. Find a wild pokemon who only has Ground, Fighting or Normal attacks (or a combination of both). To do this, open the Pokedex and check the wild pokemon's level up moves. For example: Quagsire before level 53 and around 40+ only has Ground type attacks. Ursaring, Marowak and Donphan only have Normal and Ground type attacks at 50+. Against these pokemon, use Curse once to lower your HP to half. The enemy pokemon will lose 25% of its max HP per turn. Wait until the enemy's HP is 25%. Use Curse. Switch to a new pokemon after Gastly and use Protect. You get all the EXP! This can be easily performed in Victory Road Kanto B3F. REQUIRES VIDEO RECORDING.
    2 points
  33. I would agree with you if this was posted 1 year ago, when we didn't have reroll tickets. Now it is possible for every player to reroll legendaries or just hunt for a non-legendary that have good IVs. If a staff member invested their time playing the game, instead of working on the game, they would eventually have enough money to hunt/buy an epic pokemon or rerolls enough. I was unlucky with all the 3 Forces of Nature. Some people got godly ones. We just have to accept the fact some people will have godly pokemon, some will not. Work your way out for it.
    2 points
  34. At some point they really are going to have to start listening to their players if they want anyone to stick around. Stop flipping us off and then walking away for us to shout into the wind. They also have a new competitor that has gained quite a bit of traction pretty quickly. I really dont wanna see this game die, but they're making it very difficult to keep it alive.
    2 points
  35. The compensation of staff members is not an argument...It s the least you can do to give someone a pokemon for six months of working...To my opinion they should be rewarded further in real life, not just in game...Pro could not survive without them...So, if you want really staff members to be fairly compensated, introduce real life rewards for them...Allowing them to use godly pokemon with the desired form of hp in pvp just breaks the rule of equality in game...Also its true that staff pokes don t guarantee victory, but just see it like a football game...if Real Madrid is given a handicap of two goals versus my village team, it will still probably win with 20 goal difference (like 22-2), if it is given the same handicap versus FC Barcelona, it will probably lose...the advantage that these pokes give is obvious only in crucial matches, where the opponents are close...the matches that really counts...
    2 points
  36. I spend most of my time battling bosses on PRO therefore due to the update I will now be spending lesser time on PRO. I am thankful for the update on having 10 per week limits on battling bosses, it allows me to spend most of my time on more important things like being with friends IRL and doing some other stuffs I like aside from PRO. I also suggest since you guys don't want players to spend most time on battling bosses and you're afraid of them getting rich IG why not just remove other bosses and leave only few, some bosses are of insignificance anyway, pumpkin king for example. "Keep in mind that Pokemon consists of four basic elements: Hunting, Training, Trading, and Battling. The boss battles were created to provide additional, renewable content for players who have already completed their story. They were not created as a means to provide easy, consistent shortcuts to avoid the four basic elements of the game. The cooldown is to ensure that some things don't enter the game quickly, namely some of the more valuable rewards." PS: I would also suggest to keep track on number of players playing after this huge changes and compare it to the number of players playing before the changes. Whatever the result maybe, the decision whether to withdraw the changes or not is yours.
    2 points
  37. +1 and bring the item recycler back too
    2 points
  38. Nobody bats an eye because it's unrealistic for the average player, so naturally players don't fear it but as more and more people obtain these pokemon suddenly PvP in this game might as well be Smogon's battle simulator, because I shouldn't have to fear and build a team around the random HP Fire Latios that you probably won't be able to even speed-tie with. It's bad enough I gotta deal with so many HP Fire Greninjas running around like somebody's running a black market of HP fire Froakies.
    2 points
  39. +1, for the love of god just remove the limit. I understand there's too many bosses now in the game, but you can easily get unlucky and get no useful reward from some of them and completely waste your time. Either remove the limit or increase rewards dramatically. This just limits money gain even more for players without giving them an immediate way to compensate. In my opinion, if you're going to limit the amount of bosses they do, limit it as a max to every 3 days, and increase the rewards immediately before you do this change. Otherwise, this is just a huge nerf straight up without compensation. Not everyone can play every day to compensate or hunt every day and some players relied on doing bosses to maintain a basic economy to then spend it on hunting and selling. The synch change was also brutal even when understandable (it didn't follow the original games mechanics, but I mean... bosses? Dig spots? Pokestops? That's not in the originals either), but this feels like another hinderance for players instead of an actual helpful change such as increasing the rewards BEFORE you limit our money gain drastically. I understand now that's too many bosses and maybe the money gain might be too much (it's not THAT much though), but it's not the player's fault that there are so many bosses. I completely understand the change, but I feel extremely annoyed by it. I barely did bosses because most of the time the rewards were a roulette between pathetic or too good, and most of the time it wasn't worth your time (you also have to spend a LOT of money into boss teams and time training them, learnimg moves, trying it out... even when there are low tier options and baton passes).
    2 points
  40. The whole reason staff pokes are generated with such high stats is because of how much work they put into the game for free, and I want to stress for free. Many staff are in university and still dedicated time to improve the game, while also focusing on they're grades and actual work/social life, so it is only fair that they get the best of the best. And like some have said already the Pokemon stats don't make it impossible to beat. I know what you mean, and yes it is very hard to win that tournament, but the circumstances are very different when comparing the two.
    2 points
  41. shouldn’t be banned just bc your lando doesn’t have hp ice and you’re jealous kekw
    2 points
  42. This. Just because it is godly does not mean it should be banned in pvp.
    2 points
  43. 2 points
  44. How about a mount that puts your character in a naruto run position and makes you move at mount speed
    2 points
  45. Sawsbuck mount \0/
    2 points
  46. Dragonite mount please
    2 points
  47. Add leftovers to recycle list. Its super annoying to keep on getting these items when you technically needed only a few of it. Got more than 200 of this thing. Boss drops it, you can dig it and even find them from wild pokes.
    2 points
  48. Sell Jangmo-o Epic 20+ Naive Hp Fire! sold insta by Tshadoo77 Auction will end at 12:51 AM. Saturday, April 12, 2020 (GMT+7) ________________________ Start Price 800k Min Raise 50k Time 24H Insta price 2M *Accept CC : 380k ________________________ Discord : neiko#5833 Nickname : Neikoe ________________________ *Auction open for silver too. Thanks Everyone. ^^
    2 points
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