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  1. Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.
    22 points
  2. I would like to suggest adding subcategories to the Suggestions Subforum to keep things more organised while also being easier to sort through both for the staff team and the community. Some examples that come to mind are: > Content Suggestions (For all suggestions related to ingame content such as Maps, Cosmetics/Mounts/Sprites, Quests/Events etc.) > Mechanics Suggestions (For all suggestions related to developer-side additions) > Rules and Moderation Suggestions (For all suggestions related to possibly adding or reworking rules or moderation related stuff) > PVP Suggestions (For all suggestions related to the PVP aspect of the game) Feel free to leave any feedback or suggest other categories.
    10 points
  3. Pokémon Doctors who have to dive R129 to get the Deep Blue Shell for a trash Swablu would like a word with you guys Kappa Completely agree with the points made. It's annoying to have a dive slave but it's not a widely used mechanic. How about having a unique tool for both dive & waterfall? Both are pretty uncommon so that would give more value to the item and not make it overkill, not to mention an underwater breathing tool sounds okay roleplay wise for both actions. I'd definitely buy that.
    4 points
  4. Holà, Just a little suggestion here, I think a channel "rate my team" or "help to build", could be pretty interesting for beginners (also for more advanced players), they could show what they builded, and the community would answer how to improve etc. That's also a way to share some sample teams too, when you don't know what to play, you've literally no team to begin with. No offense the current samples teams are pretty outdated and will (almost) never lead to a positive winrate. I don't think that's hard to implement, and that could be a cool feature !
    3 points
  5. Megas will not be OT-bound. This would devalue many pokes, many trades that already happen would practically be scams and megas need to be considered in our economy as they will be a huge part of it. Therefore I'll close this suggestion as denied. I understand your point and it's nice to see that everyone in here posted their opinion but it sadly does not fit in our game.
    3 points
  6. I actually made myself the bet to actually do this guide for newbies and get it done before tomorrow. I wanted to cover this topic because it feels dumb, but there's actually a lot of ways to make the process easier. I'm going to post most of the information borrowed from my other guide: Welcome to hunting abilities and how to make your life easier avoiding capturing any unnecessary pokemon! There are hundreds of abilities in Pokemon, almost thousands. A lot of pokemon share abilities: Metagross, Registeel and Tentacruel share Clear Body. This ability prevents them from having their stats lowered by an opponent move or ability. Sentret and Rattata share Run Away which allows them to always run away from battles, Nidoking and Feraligatr share Sheer Force... you get the point. There's a lot of abilities in pokemon, all pokemon come with atleast one ability, some with two, some with three. But, what is an ability? An Ability is an inherent power all pokemon have. All pokemon have an ability. Some of them only have one (Gastly with Levitate), others only have two (Bulbasaur with Overgrow and Chlorophyll) and sometimes they have three (Bronzong with Heatproof, Levitate and Heavy Metal). All pokemon come with an ability when captured. If a pokemon only has one ability, it will always have that one. There's no going around it. If a pokemon has two abilities, it will have these two, and if a pokemon has three, then three. Some abilities are more useful than others. The ability Levitate, for example, makes a pokemon immune to Ground Type attacks. Lightningrod does the same to Electric moves, but also increases your Spatk by one stage after being hit by one. Flash Fire does the same but for Fire Types. Volt Absorb and Water Absorb make a pokemon immune to Electric, Motor Drive does the same... you see the point. Some abilities are insanely good because they help out a lot of pokemon to defend against their weakness. Some abilities make them immune to certain status (Limber, Immunity, Own Tempo, Insomnia). However, there are also some abilities that are completely useless. Truant is an ability that makes you only be able to attack once every two turns (you attack, you do nothing, you attack, you do nothing, you attack, you do nothing), Illuminate literally does NOTHING in battle, and so on. There are really broken abilities like Sturdy or Mold Breaker, and there are stupid abilities that you wonder how they even exist. So, how are we going to hunt for the right ability for our pokemon? Well, we need to study which of the abilities can our pokemon have, and which one helps it better. For example, Guts in Rattata is way better than Run Away, Levitate is way better in Bronzong than Heatproof, Lightningrod is way better than Static in Pikachu. Search and look at what each ability in your pokemon can do and choose which one you want to use. So, how do we hunt for abilities? The first thing we have to do is investigate what abilities the pokemon has. It can be either simple and perfectly easy (Gastly, for example, only has one ability. Thus, we don't need to worry. It will always have the same ability), a bit hard (one ability and one ha) and a nightmare (two abilities + ha). If a pokemon only has one ability, it will always have it (it can change when it evolves though, Gastly's Levitate becomes Cursed Body on Gengar.) However, if we're trying to hunt anything else, we will have to check if it's a normal ability or a hidden ability. If it's a normal ability, we have to check if the pokemon has two, or just one. One single ability. 100% chance! One ability and a hidden ability. 95% chance and 5% chance! Two abilities and a hidden ability. 47.5% chance for both and 5% chance for the last one. Then, we factor in the chances. The normal chances of finding a Hidden Ability pokemon are just a measly 5% of the times you'll encounter the pokemon. Thus, if the pokemon has just one more normal ability, it will have a 95 % of having the normal ability and a 5% of having its hidden one. If it has two normal abilities and a hidden one, each normal ability will have a 47.5% chance, and the hidden one will still have a 5% chance of appearing. You can check the abilities of each pokemon in the pokedex. The normal abilities will be found in the first two slots in a blue font, while their hidden ability is found on an orange font. Then, how do we increase our chances? Well, we can purchase a Black Medallion (or BMS) from the Coin Shop for just 40 Coins so that for the next 72 hours we use the item, we will have a 25% chance of finding a hidden ability on any wild pokemon we find. However, this is bad if we actually want to hunt the normal ability of a pokemon, since we will decrease the normal abilities' chance to get a higher chance of hunting a hidden ability. We can buy a Coin Capsule from other players to purchase a Black Medallion or we can also donate to the game to keep it going Premium Coin Shop. Black Medallion: consumable item, lasts 72 hours. Icon to show Black Medallion's effects are active. It's time to hunt pokemon! So, where do we start? We first check what pokemon we want to hunt. I'm going to check for Spearow, for example. I want to hunt a Sniper Spearow. Since Spearow only has two abilities (a normal one and his hidden ability), we have a 95% chance of finding a Keen Eye Spearow and a 5% chance of finding a Sniper Spearow. That's a bit low! If we had a Black Medallion active, we could use it to have a better chance of finding one. We can find out if a pokemon has a certain ability using the Role Play move. Role Play is a move learned by Kadabra upon level-up that, when used, will show what ability the opposing pokemon has. We can use this move to know what ability the pokemon has. If the wild pokemon does not have the ability we want, we can simply flee and find another one. Kadabra with the move Role Play. After using Role Play, we find out that Rattata's ability was Guts. The other easy option to use is to get a pokemon with the Trace ability. Ralts and his evolutionary line have this ability. Once a Trace pokemon is switched into battle, he will copy the opponent's ability. Ralts is really hard to find and this ability is his HA. Thus, I suggest you just get any Abra, evolve it into Kadabra and learn this move. (Thanks to Atdhe, Trickypork, 700ruoham and Dorota for showing their Trace pokemon since my client was bugged) What if we're so poor we can't even capture these? We'll use our brain with no resources! How do we know if Spearow has the Keen Eye ability? If we study both abilities, we only have one way to discern one from the other: if he has Keen Eye, he will not have his precision lowered when we use Flash or a precision lowering move against him. Thus, we just have to use Flash against him to know he has Keen Eye. This Spearow has Keen Eye, as you can see in the picture. Thus, we can't lower its accuracy with Flash. We instantly know that he does not have the ability Sniper. Mmm... I feel like capturing a Diglett with Arena Trap. How can I find out what ability it has? Well, we know that Arena Trap will prevent us from fleeing. Thus, we just need to know that if we try to escape, he won't let us. Thus, it will be Arena Trap! We can flee from this one. Thus, it doesn't have Arena Trap. We can't* run away from this one. Thus, this Diglett has Arena Trap. Man... I really want a Sturdy Geodude. I guess I should try and get one. We know Sturdy protects him from being KO'd in a single move. Thus, we know that, if we are able to KO it with a single move, it didn't have Sturdy. Thus, we didn't want it anyway. I hit him extremely hard and he did not faint. We also get the pop up message. Mmm... I feel like getting a Clear Body Tentacool. That ability prevents stat lowering by the opponent. Thus, I'll use an Intimidate pokemon to know if it has Clear Body! Clear Body will prevent Intimidate from working. This one doesn't have it. No pop up message appears after this. This means Tentacool DOES have Clear Body. Same happens with Krabby Hyper Cutter. I hope with this guide you've understood how to calculate the probabilities of each ability, how to check a pokemon's abilities (or use bulbapedia for it), how to find out what ability they have, what tools can you use, and how to find them out without any tools: just using intelligence. I hope it helps you newbies too! (Ignore the part below, it's bugged and I can't fix it) Potato.
    2 points
  7. Hello @adryans, It is allowed to have 4 Accounts and play with them on both Servers. And you can also Trade between them as you please (even Cross Servers). If you happen to have more then 4 Accounts please just make us aware so you will not get banned out of a sudden ;-) I hope that helped. Greetings, M3ru3m
    2 points
  8. Alright starting off, let's not pretend making "Guild Islands" only available for Top3 PvP guilds was a good idea. It was not. It will never be a good idea for so many different reasons alone. The already "small" PvP community centralizes in only 3-4 guilds, making the rest absolutely pointless. The "rich get richer", the best players will be in the top #3 guilds and therefore get access to more content, allowing them to make more money/get more content etc. The original idea is somewhat possible with a little work and staffs maintaining it. Needs 1 Scripter, 1 Mapper and 1 staff who keeps track of everything. It's possible but isn't being done because ??? This idea can even self-sufficient live next to the "Top 3 guild island reward", it simply is a bit of work (only thing I am not sure of if Scripters can check what guild you are in, this is the only piece of work I am uncertain of, everything else is possible already). This Guild Island stuff has destroyed old guilds, people were forced to merge to even remotely compete with others. Guildleaders pay members to PvP OR worse cases where guildleaders pay people who are good to join their guild 7 days prior and boost the guild rating that way (this happened last season indeed in one of the Top1-4 guilds) The "PvP Guild reward" is pretty much ALL PvE content, nothing related to PvP, bosses/spawns etc are not PvP content. Most of the excuses here are nonsense, it's work, it's tedious work and probably annoying as hell to do but it's possible. Guild island must be the most disappointing addition to the game in the recent 2 years. This must be the most unoriginal idea you have ever given towards PvE focused players, go back to your original idea thread and look at what it turned out to be. It's not even a 1% of what you posted back then, that's why people are annoyed by this. This response as well, addresses none of the issues players have, other than saying something that is not related. Anyway, just my two cents.
    2 points
  9. With Mega evolutions being added to the game, I wouldn't enjoy PvP as much so.. whats the next thing? Thats right! Bosses! ahem.. Revert plox!~ Oh Jeez.. too much maple way too much. maple..
    2 points
  10. Trinity is an aspiring PvP-guild in the silver server, founded in February 2020. It's a merge between the former guilds; Neworder, Bloodnight and Scarlet. We consist of an active guild base that aims to reach the top 3 in every PvP season. Besides that, the guild focuses on bringing together individuals who are willing to PvP and invest their efforts into not only making it fun but to also cultivate competitiveness. In order to promote earnest PvPing we host in-guild PvP-tournaments, provide a considerable library of lendable PvP-relevant Pokemon and encourage having a plethora of teams by providing advice when one asks for it. EXP boost Guild island (possibly) Free lending service Free dex service Teambuilding help Daycare service Playing PvP (100 rating min req monthly) Finished all 4 regions Being active on Discord Basic level of English Answer the following questions in this thread and we will contact you. Make sure to answer the questions as detailed as possible as we will review your application and based on it you will be accepted/declined.
    1 point
  11. Welcome, everyone! I was asked a few times on how to exactly train a Pokemon and fix their EVs, how does EV training work and how much do EVs work to improve a pokemon. Everyone always wants to have their pokemon as strong as possible. EV training will max the capabilities of a pokemon: whether it's a tank, a fast pokemon, a sweeper, or just a garbage pokemon you want to train for fun (why, though?), EV training is a requirement for the PRO lategame. However, EV training can be done anywhere, as soon as you start the game, from any point. Even if you're a newbie and you're in the third badge, you can still EV train that Gastly you always wanted to use for the story because that random dude in help chat told you to do so. Why should we EV train? We EV train to improve our pokemon to their full capabilities. Pokemon's stats severely increase when they're EV trained, to points where fights go from being impossible (Giovanni's Mewtwo) to being an easy oneshot from Gastly. For example, imagine we have a Gastly at level 90, with a Modest Nature, that has 200 Speed and 200 Special Attack. It's slower than the Mewtwo and, even if he manages to Shadow Ball it somehow, Mewtwo still survives. However, if we EV train that Gastly, it will gain atleast 50 Speed and 50 Special Attack. Now, it will outspeed Mewtwo and oneshot it before he can react. A legendary pokemon powered by a machine fainted in a single hit by a ghostly poisonous fart. Imagine! What are EVs and how do they work? How do we train them? What can we do with them? How do we modify them? What can I do if I trained EVs wrong? How can I fix this mess of a pokemon? To understand how EVs work, we can read the other forum guide I did covering this topic, or we can copy paste it here. However, I'll do both: https://pokemonrevolution.net/forum/topic/152671-natures-abilities-ev-iv-and-stats-for-newbies-the-guide/?tab=comments#comment-840375 In this guide, we cover the topic of EVs and how do they work and how do we train them. However, I didn't go in depth into it, since I wanted to make a guide on how to train them as I train one of my pokemon so you can see the progress and the ways we can use it. You can check the theory there, but I will copy the basic definitions we need to understand here. EVs or Effort Values are the blue numbers in any pokemon you see. These values can be modified, increased, reset, reduced, fixed, changed... they're amazing. They work as a modifier for all of your pokemon in order to improve them as much as you want. You gain EVs for defeating wild pokemon, trainer pokemon, using proteins or vitamins in your pokemons. Every 4 EV in one stat, your stat will get increased by 1 at level 100. You can have a max of 510 EV between all stats of your pokemon. In a single stat, the maximum amount of EV you can allocate is 252. Thus, at level 100, if you allocate 252 EV in that stat, it will increase by 63. (252 divided by 4). You can decide how to change these whenever you want. You can modify them as you wish by using EV Reducing berries. These can be found in any route, in Viridian Maze and in the Safari EV Zone. These are: Pomeg Berry, which will reduce your HP EV by 10. Qualot Berry, which will reduce your Defense EV by 10. Kelpsy Berry, which will reduce your Atk EV by 10. Grepa Berry, which will reduce your Spdef EV by 10. Hondew Berry, which will reduce your Spatk EV by 10. Tamato Berry, which will reduce your Speed EV by 10. All wild Pokemon, once defeated, will grant you 1, 2 or 3 EV in one stat. Some grant 1 EV in 1 stat and another one in another. There are really weird combinations. They always give an EV of their highest overall Base Stat. For example, Snorlax gives HP EVs, while Gengar gives Spatk EVs. Evolved forms usually give more EVs than unevolved forms. As I said, these 2 give 3 HP EVs and 3 Spatk EVs, respectively. If you hold a Macho Brace, the EVs you gain will be doubled. If the EV in one stat is 99 or below, you can use a vitamin to increase that stat's EVs by 10. However, if you try to use a vitamin once that stat's EV are atleast 100, or the Pokemon already has the maximum amount of EVs (510), you will not be able to. They can be purchased in department stores. These vitamins are: HP UP, which will increase your HP EV by 10. Protein, which will increase your Atk EV by 10. Iron, which will increase your Def EV by 10. Zinc, which will increase your Spdef EV by 10. Calcium, which will increase your Spatk EV by 10. Carbos, which will increase your Speed EV by 10. First of all, we have to find a suitable pokemon to EV train. My personal recommendation is that you do not EV train anything that cannot be used in Bosses, low rating PVP (friendly pvp with friends, basically), or serious ranked PVP. Do not waste time, resources or money into training something that you will literally never use again, because it will mentally burn you out. For this guide, I'll train a pokemon that I believe is useless unless you equip it with a certain item. Pikachu with the Light Ball. This is one of the Pikachus I hunted for a newbie who lost his, so I decided to use it as an example. As you can see, this Pikachu has some decent Spatk, Speed and a good nature. Its ability might not be the best, but I wanted to train this little guy for fun and he has good enough stats to be trained. We want to level our pokemon first from a low level to atleast 40-50 to do the EV training properly. So, since we see he has EVs under 100, we will try and using some leftover vitamins we have in our bag. It does not increase its base Speed stat, but its Speed EVs. Pokemon's base stats cannot be changed, ever. Just to clear misunderstandings We want to train this Pikachu with 252 Spatk EVs, and 252 Speed EVs. I will first check for vitamins in my bag. I see I have some, and the Speed EV of this pokemon is 0 (check the blue number next to Speed). Thus, I can use all of the 10 Carbos to increase it to 102. We can train it however we want: we could train 102 EV into each stat, but that's stupid. Pikachu does not need defenses, only offensive stats. Pokemon like Bronzong can be trained by splitting EVs into each defensive stat. Now that we increased its Speed, we will use some Calcium to increase its Spatk stat. Since I have a lot of them, I'll use 10 of them to increase his Spatk EVs to 100. Voilá! Now our pokemon has 100 EV in Spatk and Speed. However, we can't increase it with vitamins anymore, so we have to manually train them both. Now, we have to fight wild pokemon to gain EVs. Each pokemon gives a specific EV. We can check each pokemon in a website like bulbapedia to know what EV it gives once we defeat them. For example, I will train this Pikachu in Cerulean Cave. I will only fight Golbat because it gives 2 Speed EV and I will fight Golduck because it gives 2 Spatk EV. I will avoid everything else because Gravelers give Defense EVs, which I do not want (Because Pikachu is a sweeper that does not care about being tanky). As you can see here, each Golduck will give us 2 Spatk EV once we defeat them. Let's get some! We found a Golbat. Let's get some nice Speed EVs! As expected, we got 2 EVs into Speed. Nice! We can keep fainting pokemon until we get some more levels. We will now fix the Def and HP EVs, since we do not want them. We can obtain these berries in the EV Wald in Fuchsia Safari or inside the gigantic Viridian Maze. These respawn from every 24 to every 96 hours. Pick them up every single time you find them! We will now use a Pomeg Berry and a Qualot Berry to remove the Defense and HP EVs Pikachu has. Berries in Viridian Maze. Now it is cleared of all unwanted EVs. Since we want to train it 252 in Speed, 252 in Spatk and 6 in Atk, we are ready to now fully train it. We will avoid fighting any wild pokemon that gives undesired EVs so as to avoid training him in the wrong way. We can look up in the website mentioned above which pokemon gives each EV. If you do not have money to use the Safari EV Wald, you can use the EV Zones spread around the regions. These are placed in specific routes and are amazing zones to EV train your pokemon for free. You'd only have to pay 5k to travel to each region or just use your legs and walk there! Since I want to make the process faster and I can afford it, I will go and train him in the EV Wald in Fuchsia. Remember you can train EV anywhere, doesn't matter when, how or where. All pokemon you fight (including trainers) will give you EVs. Just remember to avoid fighting unneeded or unwanted pokemon or you'll have to fix the wrong EVs later using berries. Safari EV Wald inside. You can obtain a Macho Brace by trading a Drowzee for a Machop holding this item in Goldenrod. The NPC is in front of the Pokecenter. It's the Motorbiker dude. This Macho Brace will double all EV gains, but will make you slower in battle. However, this will make us gain EVs incredibly fast. This dude will give us Macho Brace. I will now choose EV Training Area. I will use the next 20 minutes before I'm forced to leave wisely and I will EV train it to its fullest potential. You can pick up a Kelpsy Berry which reduces ATK EVs by 10 each time you use it. They're all in the Wald, in both zones. Here we'll find fully evolved forms at very low levels. In this exact part, I fight wild Pidgeots which give me 3 Speed EVs per pokemon. Since I've equipped Macho Brace, I will gain 6 Speed EVs per pokemon. Speed is now done. Now we're going for Spatk! Here we find the Spatk berries in the Spatk training zone. Vileplumes give each 3 Spatk EV, so we get 6 Spatk EV with Macho Brace equipped. Our Pikachu is now fully trained and ready to be leveled up to 100. We've successfully EV trained our pokemon and now we only have to level it to 100. Yey! If you want to make your training process faster, you should disable battle animations and increase Text Speed to the fastest so that you gain a few seconds each fight, which will add up quickly and allow you to fully train a pokemon in exactly 18 to 19 minutes, just shy of the 20 limit from Safari. As you can see, I have animations toggled off and Dialogue Speed at the max. I hope you have all enjoyed this quick guide on how to train any pokemon. I hope all doubts are cleared and you can check my other guide linked above to understand the theory better!
    1 point
  12. Welcome to the Trinity Plaza! Trinity members sell their Pokemon here for a fixed price. We will try to update the shop frequently. You can contact members individually on discord if you want to discuss about the prices or want to arrange picking up a Pokemon. We expect buyers to respect PRO's trade rules as we as the seller will do the same. Ways to contact the seller is in the bottom part of the thread. Payment methods are pokedollars, coin capsules (400k) and reroll tickets (700k) Black Pikatranier786 Bash Beruche Jenexine Venox Agencyneverdies Juviaaa Shiny and Themed Pokemons Contact
    1 point
  13. Since the most recent change just a few days ago (hours, even), the quest to access Sinnoh has been completely replaced. If you were in the middle of the quest, about to start it or had beaten Hannah but not talked to her and teleported to Sinnoh, you'll have to start the new one from scratch. Good luck, trainer! VERY BIG WARNING: ONCE YOU ENTER ROUTE 101 TO FIGHT THE GRUNTS, DO NOT, I REPEAT, DO NOT GO BACK TO LITTLEROOT TOWN. IF THE NPCS DISAPPEAR AND YOU CANNOT PROGRESS, POST HERE: https://pokemonrevolution.net/forum/topic/871-url . THERE SEEMS TO BE A BUG WHERE, IF YOU GO BACK TO THE TOWN AND THEN REENTER ROUTE 101, THE GRUNTS COMPLETELY DISAPPEAR AND YOU CANNOT CONTINUE THE QUEST UNTIL YOU ARE HELPED BY PRO STAFF. WELCOME TO THE SINNOH ACCESS QUEST GUIDE! The quest will start once you speak to the NPC Paul in Lilycove City (Hoenn). You need to have 6 pokemon in your team that are at the very least level 80 or above. This can be acheived by training them in Mount Silver or in Cerulean Cave as the NPC says. However, getting access to Cerulean Cave is painful, so we can also borrow a friend's team. The pokemon do not have to be ours to be valid for the quest, so we can borrow 6 pokemon at level 80 from a friend or train them ourselves. He will then teleport us back to Littleroot Town. Once you exit your house, you'll find unwanted visitors: Team Galaxy Grunts! The villagers need help! You will then approach Stan, who stares at you, menacingly (yes, this is a Jojo's reference). He will fight you with strong pokemon. He has a level 70 Exploud, Hariyama, Crobat and Purugly. They will then Teleport and escape. Go north to route 101. More grunts will appear. The next one has a level 70 Mightyena, Dustox, Masquerain and Luxray. Grunt Bernie is next. He has a level 70 Mawile, Aggron, Electrode and Skuntank. Grunt Jack comes afterwards. this will take long... He has a level 70 Cacturne, Altaria, Whiscash and Bronzong. Grunt Mario has a level 70 Whiscash, Claydol, Banette, and Drapion. There's still more! Grunt Karina has a level 70 Medicham, Dusclops, Glalie and Toxicroak. The last Grunt, Vincent, has a level 70 Absol, Tropius, Flygon and Weavile. You will then reach Oldale Town. Heal up and try to go to Route 102. Stan will block the way and fight you with his level 100 Alakazam. When he's defeated, he will teleport you to Route 103. You'll see Mars, Saturn, Pluton and Birch. However, you'll hear a mysterious voice: Maxie and Archie will take care of two of them, while you'll fight Pluton. He is a tough one. Pluton has a level 100 Slowking who will spam Scald, a Rotom-Wash, a Porygon-Z, a Blaziken, a Sceptile and Swampert (the pokemon they forced to evolve, it seems). Since many people asked for help on this step, I will give you an example strategy of how you can beat this boss easily: 1.- Geodude with Sturdy + Stealth Rock (or any evolution, you can capture one in Mt Silver with the moveset ready as Graveler) 2.- Electrode with Eerie Impulse (you can get one at a high level already in Cerulean Cave) 3.- 1 Pokemon with a good setup move. Examples: Gyarados with Dragon Dance, Clefable with Cosmic Power, Slowbro with Calm Mind and Iron Defense, etc. For this boss, I recommend you either unlock the Mega Slowbro Stone or you use a Clefable, easy to farm and use. You begin by using Stealth Rock with Graveler and letting it faint. Then you Eerie Impulse multiple times against the Slowking and faint your Electrode. After this, switch in your pokemon with a setup move equipped with leftovers, set up until your stats are maxed and you will be able to sweep. Example: Clefable - Cosmic Power, Toxic, Softboiled, Moonblast Gyarados - Dragon Dance, Earthquake, Waterfall, Ice Fang Slowbro - Iron Defense, Calm Mind, Slack Off, Surf However, they will escape after you defeat him. You will talk to Birch and he'll actually tell you that the three Hoenn starters are lost in Route 101 and 102. Mudkip can be found just below Birch in the Route 103. You need Surf to pick him up here. Torchic will be hiding in the spot in front of me in Route 101. Interact with it to rescue the lost pokémon. Treecko will be hidden in front of me in this spot in Route 102. Interact with it as you did before. Once you have picked up the three Pokemon, talk with Birch. He will tell you to go and talk to Alakazam. He can be found in the Docks in Lilycove City (same place you can go and get the boat to go back to Vermillion and Olivine. Congratulations, you've now completed the new Sinnoh Quest! VERY BIG WARNING: ONCE YOU ENTER SINNOH, THERE IS NO GOING BACK. YOU MUST DEFEAT THE ELITE FOUR IF YOU WANT TO GO BACK TO THE PREVIOUS REGIONS. Special thanks to: @WhiteBaron (mr corsi handsome french boy) for helping me out and fixing the variables that bugged while I was doing the quest. @Donuts02 for lending me his level 100s so I could rush Hoenn to do a guide of the quest for forums. @jimmicha for rushing my account story in Silver so I could do more guides for forums.
    1 point
  14. Hello everyone, This thread is in regards to the recent changes made to PvE that have really disappointed most of the community that plays the game solely for it's PvE aspect, myself being one of these players. The limit on the amount of bosses we can battle is not only demotivating for PvE players but also completely destroys the fun of that aspect of the game. We are forced to choose what bosses we want to battle in the limited time frame and can no longer discuss things like strategies on how to achieve the shortest boss run etc which was part of the fun. For myself personally, I feel completely distanced and neglected as a PvE player in PRO by the recent changes and with megas being implemented into PRO it serves to show that the game is catering towards its PvP community to an overwhelming degree. What really triggered my frustration the most is this: Today, I decided to log in for a test run on my love island boss strategy that I've been working on for months, recording it every time and tweaking it in order to upload a solid strategy onto YouTube that can potentially help other players struggling with this boss as I have in the past. For those of you who play PvE you will know exactly how annoying this boss duo is to defeat consistently considering the amount of threats each of their teams has, from the guts flareon to the serene grace shaymin sky flinchathon and the MG alakazam with focus sash that seems to love critting us. After completing this battle I realized the reward was cut by half! I only got 46k and 5 PvE coins for a boss I need to pay 5k to get to assuming I'm already in vermilion city and don't have a travel pass that costs the ridiculous amount of 300k a month. Imagine that! One of the hardest boss duo in the game completely cut down and getting a measly reward for the effort on a boss that's literally a coin flip and one mistake can cost you the battle putting you on a 12 day cool down. How frustrating! When bosses are our main source of income and we need to cover the cost of travel debt, ev training, safari zone they all cost money. Not every player uses trading as their main source of income and not every player plays pvp either to make money off their coins! If you're going to nerf the reward nerf the boss too. I feel there is a complete lack of communication between the staff and the players of this community, as we weren't even told in the announcements which boss rewards were nerfed specifically, and giant sudden changes like this make players feel isolated from the staff of this game. You guys really need to pick up your game when it comes to identifying player needs and fix the issues at their core, not some patch work solution in hopes to avoid mass profit on multiple accounts. It should not be a generalized solution that punishes all players. I've loved this game for a long time I really have, I've seen the potential it has had to be great for all the years I've been playing, and I wish it would grow even larger and become a popular game once again, but in all honesty changes like these aren't doing the game any good. You're slowly driving away more and more veteran players who are attracted to that aspect of that game specifically and have stuck with it for those reasons. A lot of us feel like we're not just players in this game but we've witnessed the development of this game from the get-go so we're all mini testers and have grown attached to the game after seeing what it was and where it's at now. If you would only take advantage of the community's opinions and feedback you will benefit so much from it. We're all literally at your disposal and all you need to do is lend an ear to listen. Peace, XanthinaRose
    1 point
  15. JOLLY / MAX SPEED: CHARMANDER AUCTION STARTING PRICE: 1M MINIMUM RAISE: 100K INSTA PRICE: 4M AVAILABLE PAYMENT : POKEDOLLARS / CC = 350K EACH CURRENT OFFER: 1.3M by Aryanash2 AUCTION ENDED WON BY Aryanash2 You can PM me in-game: Poport
    1 point
  16. Start : 2m Min raise : 200k Insta price : 3.7m Duration : 48 hours after first bid Cc=350k Iv reroll=600k
    1 point
  17. Not sure if I am the only one but I think a better recognition system for people who make the PRO community a better place is needed. For example, people like GioAlv1 and Shadow2054 who spend most of their time helping people in help chat. Friendly people like Zeldawoot who spend their time in All chat making it a lively place to chat about anything and everything (under chat rules ofc.) What I suggest is a monthly (?) voting system similar to the PRO player awards. Players who make the community a better place get a variety of rewards ranging from pokemon to exclusive stuff like in-game nifty lil badges next to their names. And the annual PRO player awards could be a conclusion of these monthly events! I personally think these players deserve better recognition and would love to see this implemented. Feel free to share your opinions below! Have a good day! Sincerely, ChiiCe242
    1 point
  18. That's indeed correct. Spawns there are divided and for Bunneary you need to hunt in the left side of Amity Square. I should've been more clear from the start and mentioned that. Anyways, I hope this explained your misfortune now. Kind regards, Contrary
    1 point
  19. :ValentineBulba:i love azu 350 k
    1 point
  20. They completely ignored pve players, as a result many players left the game for good,I have lost many friend in game due to this update which is quite unfortunate.
    1 point
  21. 300 K bid , my offer will stay valid for 24 h from now ,after that my offer will be removed
    1 point
  22. Love the maps dude! Hope to see more in the future.
    1 point
  23. Added an agresivity section bump
    1 point
  24. @Dhruv8888 Your title has been changed to be more accurate. If you wish to auction it please make a proper post with Minimum Offer, Start Offer, End time and ways to pay. Have a nice day, Sincerely Hawluchaa
    1 point
  25. Hi all guys I would really like to aplly for guild! Application: Q: What is your IGN? Meiras Q: What is your discord name? MEIRAS Q: What is your timezone? Lisbon, PT Q: Who is your favourite Pokemon? Mewtwo Q: Why do you want to join King of Games? I was looking for a guild to join and after my search I liked the story and organization I think we have here and I like to be part of it. Q: **please post a screenshot of your trainer card** Thanks guys GG :CharYay:
    1 point
  26. He contacted me now, gastly sold 40k.
    1 point
  27. You are welcome :-) I will lock this Thread now since the Problem is solved and I can't assist any further. Feel free to open a new Thread whenever you run into any Problems or have any Questions. Have a nice day, M3ru3m
    1 point
  28. Pretty neutral on this. I belive it would lead to less traffic for some of the subforums essentially making them pointless. But it also sounds nice
    1 point
  29. +1 Sounds nice, not really neded as dive is mainly used during the Hoenn story, but why not?
    1 point
  30. thoes are just not coded , or have no use xD dive has its use but you only use it for one region and then never again
    1 point
  31. Oh this sounds nice [Always thought there was already a diving tool ecksdee] +1
    1 point
  32. It doesn't matter what rewards are given, this argument can be given at any time. It's either a reward no one cares about or people will argument it destroys guilds to get it. Are you claiming players here are only complaining because they want the guild island to be easier to access? Guild island as a reward is not the issue. The argument is *how* guild island is rewarded. When multiple guild leaders are saying the way to earn it has fundamentally changed the way guilds recruit and act FOR THE WORSE, there might be some validity to the claim. It would be very nice to see some changes made soon to remedy it. If even they are quick changes to help patch the issue.
    1 point
  33. It was always planned to give PvE guilds a chance to get to guild island but we don't have many options to do that right now. One of our Content Scripters is currently reworking all fighting NPCs within PRO. Kanto (and Johto?) should already be live. It might take a while till he's completely done and replaced all old fighting NPCs. I thought about using it to hold a planned (and not random) PvE Trainer WQ every two months where guilds get +1 for all NPCs they beat while the WQ is active and the top guild would get access to guild island for the upcoming month. This is nothing decided yet but a possibility for the future. I am all ear for other suggestions. It might take a bit but we are working on new PvE updates (especially) with and for the upcoming region. We did not forget PvE (and PvP) players but we cannot focus on them at the same time. So there will be times with more PvP and times with more PvE updates.
    1 point
  34. I am not too much of a fan if there are rewards involved generally as I can only see this ending in a drama. But I wouldn't be against a similar "voting" system as in league of legends for PRO. We could give users the option to give every player a vote out of a few options. "Helpful player", "Fun to play with" and "Great PvP player" could be potential options. Every option could have an icon. The icons and vote counts could be displayed in the trainer card. Not really sure about it overall but that's maybe an option for the future.
    1 point
  35. Agree with the concept but definitely not the monthly voting. I think potentially opening up the contributor role for active contributors in game could be an option. If you YouTube, you contribute. If you stream, you contribute. If you wiki, you contribute. If you dmod, you contribute. I don't see how always being active in help chat assisting players wouldn't also be seen as a contribution. I'm not sure how this would work for someone who "keeps all chat alive" as this is purely social and so less of a contribution in my eyes. But each day that goes past where I don't have to see *Drama Flexes <Steelix>* in all chat is a good one.
    1 point
  36. We sadly need a boss limit. I am not saying it's perfect or that we implemented it the perfect way but we only added bosses very, very slowly for the last year cause we couldn't add more without exceeding the limit we set ourselve for boss runs. With the upcoming region and many boss requestes within the staff we had no other way left. The Content Scripter lead, I and a few others will need a while to discuss and rework some bosses. This is to somewhat balance bosses so we do not have "useless" bosses anymore. That's needed with the upcoming updates anyways. We have many construction zones within PvE and PvP right now and hope to find solutions for everything within the next months. Right now, we are fully working on the upcoming update which mainly focuses on PvP. But we did not forget about other things like boss updates and the world quest which need to more interesting in the long run for users that already got all legendaries. I hope you can give us a bit more time to sort out everything and then work on tweaks and changes. While discussing it here, I would like to ask a question. Would you guys prefer a global cooldown reset for the 7-days boss cooldown? So that it always resets Monday 12 AM GMT+0? This way users also (almost) have the option to do 14-days boss runs.
    1 point
  37. Hello everyone, seeing the upcoming arrival of mega evolutions to this wonderful game, I was thinking that it would be a good idea to be able to use mega evolutions just being the original trainers of the pokemon. According to me this would give more difficulty to the fact of being able to get them, making them something unique for each player, it would give them an interesting difficulty, in addition to going with the sense of mega evos in anime, where pokemon evolve by trust and affection they have for their trainer. I would like to know what you think, greetings, a hug!
    1 point
  38. Q: What is your IGN? Deadlylazor Q: What is your discord name? Lazor#8129 Q: What is your timezone? (GMT+5:45) Q : Who is your favourite Pokemon? Greninja Q: Why do you want to join King of Games? I want to join king of games becaues i want to be the best and it might be lonely once i reach the top xd nah i pretty much suck at pvp so i want to join a guild and get stronger together Q:
    1 point
  39. Hello, 8-10 Coin Capsules sounds reasonable. Do you suggest that for every single mega evolution or to get a mega stone? Okay, jokes aside, won't happen. Simply cause they are meant to be accessible to all players that invest a bit time. Otherwise it would have been kinda worthless to actually code and implement them.
    1 point
  40. Wild pokemon holding it might not be the best idea for the common ones like pidgeot and beedrill. I'd think the best option would either be quests (though that is more work), potential boss drops, or purchasable through pve and pvp coin shops. Think the last one prob makes the most sense.
    1 point
  41. Godly??? I think it is super misleading title there
    1 point
  42. The same happened for me too, so it seems the spawns are divided there. Similar to fennekin/chespin spawn in forest pit. Good luck on your hunt. Regards.
    1 point
  43. Full suggestion: Charizard (helps vs 4th 7th and 8th gym), helps vs lorelei e4 (just a bit tho, she has water and ice types), bruno e4 (if you have flying attacks), champion. Gyarados (helps vs 6th gym with crunch, 7th with waterfall, 8th with equake) , helps vs agatha e4 (crunch), lance (any dragon move after dragon dancing), champion. Gengar (the GOD mvp), helps vs 4th gym (using poison moves), 5th (psychic moves), 6th (shadow ball), 8th (shadow ball), lorelei (use thunderbolt), bruno (use psychic), agatha (use shadow ball), lance (icy wind/thunderbolt), mix moves vs champion. Personal suggestions: Machamp destroys 5th gym with equake (ask someone to sell you the tm), helps in 7th, 8th (dangerous though), destroys lorelei, helps vs bruno, helps vs lance (if it has rock slide), is useful vs champion. Alakazam (Gengar's best buddy), destroys 4th gym, 5th, 6th, and helps vs the 8th one. In e4, it destroys bruno and agatha, it can somewhat help vs the others. As a last, Magnezone: almost immune to 4th gym, 5th gym immunity, 6th gym resistance, 8th gym can tank, destroys lorelei, helps vs agatha, destroys lance, helps vs champion. Good luck!
    1 point
  44. Bibarel is your best HM and TM slave without Flash (Cut, Dig, Surf, Rock Climb, Covet/Thief, Strength, Waterfall, Rock Smash, Dive) https://pokemondb.net/pokedex/bibarel :Smile:
    1 point
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