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Showing content with the highest reputation on 07/04/20 in all areas
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So, this came to mind as I remembered there is only one time you can customize your hair choices and that is through the start of the game/with the Magic Mirror. I figured that maybe its about time PRO added a few more hairstyles, and what better place to do so than through the Barber Shop! Afaik, there hasn't been many, if any, hair changes since I have played PRO so I would definitely like to see some of this to sort of shake things up a bit besides the usual adding in of outfits and mounts! Hope this will be taken into some consideration, and hope you all have a wonderful day! -Vector the Pooch8 points
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Hello there! As you know, PRO Map, the tool that allowed you to explore spawns on an interactive map, had been shutdown. I've got a request from someone to make it open source, and I did so! PRO Map's source code is now freely available on Github, https://github.com/DjDeveloperr/pro-map Please note, if you use this source to get a new PRO Map up and running, do not forget to credit us (DjDeveloper & Scara). You may use any part of this source in your own app, but don't forget to credit. This app may not be used for commercial profit. If you have any questions regarding this, feel free to post below.3 points
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my go to place to buy donphans 10/10 would click head smash again2 points
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Insta can only be offered if the player has the funds to pay for it at the moment the insta was claimed. This to prevent unfair situations and fake instas. Have a nice day, Sincerely Hawluchaa2 points
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When it comes to your region suggestion 3 new regions are being made as we speak but things take time and we want to make everything look good and function properly. That includes new tiles, new npc sprties, a new story, a ton of new npcs and many many maps. And all those have to be tested and fixed so that it works perfectly to be released to the community. I hope I covered that part. Kind regards Aspheric2 points
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B.O: 900k by kamikazeee Min raise: 100k This will be a 48-hour Auction starting from the first bid. Accept Reroll ticket: 750k Accept Coin Capsule: 350k If the auction receives a bid during the last 10 minutes, the ending point is delayed to +10 minutes from that bid. For offers pm me in-game: Livkits15 / discord: HuckleberryFinn#4342 or on this post of course. Good luck to everyone and let the competition commence ;)1 point
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-1 a good pvper will beat anything that stands in their way so i suggest you just practice and get good instead of wanting them to make an easier path for you lol.1 point
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Dont know if that was suggested already but definetly +1 to anything that makes playing with only keyboard easier.1 point
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The TM does not exist in Gen7 and PRO is on Gen7. There is a reason why the TM was introduced in Gen8 and wasnt available in Gen7. Introducing random TMs from Gen8 while we are still on Gen7 mechanics would make no sense and would ruin the metagame.1 point
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Hello everyone, @Dragon55555 you can't cancel your offer after you announce it, please read this. The pokemon has been forced traded to Dragon55555 since he is the auction winner. Have a nice day everyone. Regards, Haruyukio.1 point
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Weatherball is only a TM in Gen8 if I am not entirely mistaken. Most pokemon like Venusaur only learn weatherball via TM in Gen8 because Hidden Power got removed. PRO is based on Gen7 so having that TM wouldnt make much sense.1 point
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Everything dies eventually, if that's your argument, you might as well not add anything lmao1 point
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Pretty neutral on this. I belive it would lead to less traffic for some of the subforums essentially making them pointless. But it also sounds nice1 point
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First of all, you couldn't have said it better, I highly agree with this post. This boss update is a big nerf to PvE, not just the money income but the content the game has to provide. There is already more than 50 bosses in the game, with this change you can only now select 40, this means you have to decide which bosses are worth doing and which not. When a new update comes, players expect new content or changes to improve the game. We are now missing part of the content the game has to provide us, not being able to enjoy the full experience and you are just taking away playtime from those who only enjoy the PvE aspect of the game. What is going to happen when a new region arrives with many new bosses? Sadly we will have to choose from a bigger pool of bosses, which we will not be doing, so what's would be the point in adding new bosses if we won't be able to do them? Which will be the difference? Most, if not all, the interesting, hard to hunt, and PvPable Pokemon are already in the reward pool from, not one, but at least two already existent bosses, there is a high chance that these new bosses don't give more money than the old ones we already have so I still can't think anything to look forward for them now. This might be a possible fix to reduce the money income from PvE but I'm pretty sure staff could have done a better job instead, not just, as XanthinaRose says, punish all players by doing this. Not everyone is able to play from 4 accounts just to make an insane amount of profit from this, those who only play with a single account as for now are the ones feeling the nerf more than those who have more than one. The only thing I can see here is how encouraging this is for everyone to start playing with more accounts in order to compensate the lost. The prices for most of the things still the same, they are ruled by supply and demand, it's just matter of time for a new event to arrive for them to increase once again as it has been the whole time. To finish with, how would it have affected to ask the community their opinion? An update doesn't have to be based on people's opinion, we all know a few won't take it seriously and there are many trolls out there but, at least you know what to aim for, why waiting for people to start complaining and give a feedback, where many of those might not even be a useful feedback but one of those insulting messages? This just ends in more work for the staff having to revert or using resources to change it once more. After all, games' success depends on their community, don't they? I also really want to see this game grow bigger and bigger, I really have enjoyed this game every single minute I've played this whole time and I don't regret at all. Don't want to see this game's community get ignored and making a lot of veteran and new players leave, more than those who already left for whatever their reason was.1 point
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SUMMARY I. Introduction II. What are IVs? III. Method 1 : TOTAL 5 IVs IV. Probability for TOTAL 1 to 6 IVs V. Method 2 : IV Probability VI. References I. Introduction As we can notice, it’s very hard a find an epic PKM: Have the right ability, have the right nature, and have epic IVs. The concept of epic depends of each person, we don’t have the same perception of what PKM is epic or not. We have an idea of the probability to find one PKM with the rarity tiers (it’s not precise sadly), we know the probability for ability (H.A. = 5%), we all use Synchronize to find the right nature with 50% probability, but nobody did a guide about the probability for IVs. So, I decided to post two methods to apprehend the rarity of different PKM based on IVs. It’s not really a guide, there is no method to have better IVs on PKM, and my post will not give the answer to the big question: “Is my PKM epic?”. All my guide is only one indicator of rarity. II. What are IVs? IVs means Individual Value, you can find it on your PKM in orange : IVs are predefined values from 1 to 31, they are random generated when you engage a PKM in the wild. You can’t change it, a PKM born and die with his IVs. With a value from 1 to 31 in the 6 different statistics, there are 31^6 = 887 503 681 combinations of IVs. It means every PKM is almost unique for his IVs. Other interesting fact: the combination 31 in each stats has a probability of 1 / 887 503 681. And the sum of the ID PKM for Red, Blue and Yellow Server is around 50m, so we are not even close to find one perfect PKM in IVs :devil: What is the point to have “good” IVs? The all point to have “good” IVs is to have better stats for fight. You can see the formula to calculate the statistic of a PKM : Formula from https://bulbapedia.bulbagarden.net/wiki/Statistic I will take an example with the statistic ATK for a PKM lv 100 with 80 Base Stat (average of Base Stat), 252 EV and Adamant nature: [/b] ATK = ( ( ( 2 * base + IV + EV/4 )* Lv ) / 100 + 5 ) * Nature ATK = ( ( ( 2 * 80 + IV + 252/4 ) * 100 ) / 100 + 5 ) * 1,1 ATK = ( ( (223 + IV ) + 5 ) * 1,1 ATK = 250,8 + IV *1,1 So, in lv 100, the IVs will add 1 stat for each IV. And for a bonus nature, it will add 1,1 stat for each IV. If my PKM, in the example, has 26 in IVs ATK, he will have 250,8 + 28,6 = 279,4 ATK. To resume, having goods IVs in each stats can help in fight, but the influence is not huge. So, you don’t need the perfect IVs on your PKM, you just need to have correct IVs. III. Method 1: TOTAL 5 IVs. I will base this part of the guide on the majority of PKM : for a lot of PKM, one statistic is useless. An example: For Scyther, the statistic SPATK is useless, he can have 1 or 31 IVs, this statistic will never be use. So, the TOTAL 5 IVs is the sum of his IVs except the useless statistic. In my example, for Scyther : TOTAL 5 IVs = 50 (ATK 15 + DEF 04 + SPD 01 + SPDEF 13 + HP 17) The same method can be use with another TOTAL IVs, depends of the PKM you select. Imagine, I don’t like this Scyther, his ability and nature are perfect, but his IVs seems bad for me. I don’t care about having 31 in ATK and SPD, I just want have a TOTAL 5 IVs = 120 at least. But, before I chase one with this TOTAL 5 IVs, I want to estimate how much time I will take to chase it. So, I need to calculate the probability to have at least a TOTAL 5 IVs = 120. How can I calculate it? The IVs are randomly generate like dices, it’s as if I have 5 dices with 31 sides and I want the number of time I can have the sum 120 for this dices. The probability is determinate by this formula: With : s = sum wanted => 120 n = number of dices => 5 x = number of sides => 31 k = all value undivided 0 to (s – n) / x So, I need to do the sum of probability TOTAL 5 IVs = 120 to 155, and I will have my probability to have a TOTAL 5 IVs = 120 at least. Lucky me, I have Excel. And the answer to the sum of probability TOTAL 5 IVs = 120 to 155 is 2,296%. So, if I want a Scyther with a sum of 120 in his 5 useful stats, I have 2,296% to have it. In average, I need to catch 44 Scyther Technician Adamant before I can have one with TOTAL 5 IVs = 120. What is the point to know this? The TOTAL 5 IVs is one indicator of rarity, it will no help to chase better IVs, you can be lucky and find it in first try or catch 500 before have it. But, it’s a tool for decision-making: Should I buy or chase? The TOTAL 5 IVs gives you a view of how much time you will take for chase a PKM, and help you determinate the price you can pay for buying a PKM. It can be also a tool for chasing a PKM: for a PKM rarity tiers 1, it’s easy to catch a lot, so for a first selective sorting of your catches, you can decide what percentage of PKM you will release before looking in specifics IVs. For example : I will keep only the 10% better PKM in TOTAL 5 IVs, the 10% matches to TOTAL 5 IVs = 107. So, I will release all PKM under this sum and only after I will look in specifics IVs. Because even if a Scyther has 31 in ATK and SPD, with TOTAL 5 IVs = 107, he will have only 45 in the rest of his stats. The TOTAL 5 IVs has a big disadvantage, this method doesn’t take into account specifics stats. Two PKM can have the same TOTAL 5 IVs, but one can have 31 in a vital statistic when the other PKM will have 1. It’s up to you to use your brain after using the method x) IV. Probability for TOTAL 1 to 6 IVs In the previous part, we saw what is the TOTAL 5 IVs, in this part, i publish the probabilities associates to each TOTAL IVs. It's easy to use, you look for the TOTAL IVs you want and go look to the sum to know what is his "rarity". For example: TOTAL 5 IVs = 90 => 32,222%, it means that 32,222% of PKM has same or better TOTAL 5 IVs than him. The red lines delimit the percentages: 1% / 2% / 3% / 5% / 10% / 20% / 30%. TOTAL 1 IVs TOTAL 2 IVs TOTAL 3 IVs TOTAL 4 IVs TOTAL 5 IVs TOTAL 6 IVs I share the Excel i used, so you can use it too. You can download it with this link: https://www.dropbox.com/s/e4dvjolkk5p1b26/PROBABILITY IVS.xlsx?dl=0 In the right top, you can click on download. If something is wrong with the Excel or the uploader, tell me. Or you can use the online calculator i made : T5IVs Calculator by Kaminokage : http://fsogame.free.fr/tools/calct5ivs.php V. Method 2 : IV Probability As we saw previously, the TOTAL 5 IVs doesn’t take into account specifics stats, so another method exist to evaluate one PKM. You can calculate directly the probability for specifics IVs. The formula is : This formula is good if you want to use the 6 IVs to calculate your probability, but if you want only 5 IVs (for example: Scyther again), you can remove the part with the useless stats (SPATK for Scyther). This easy remove is explain because you don’t care about your SPATK, you can have 1 or 31 it’s the same: if IVs SPATK = 1, so (32-1)/31 = 1, and multiply by 1 changes nothing to the probability x) I will take an example of using this method: Same than before, I want a Scyther, but this time I want in IVs: At least 30 in ATK At least 20 in DEF At least 30 in SPD At least 20 in SPDEF At least 20 in HP I calculate his probability: IVs Proba = ((32-ATK)/31)* ((32-DEF)/31)* ((32-SPD)/31)* ((32-SPDEF)/31)* ((32-HP)/31) IVs Proba = ((32-30)/31)* ((32-20)/31)* ((32-30)/31)* ((32-20)/31)* ((32-20)/31) IVs Proba = (2/31)* (12/31)* (2/31)* (12/31)* (12/31) IVs Proba = 0,000241432 = 0,0241% So, it means than 0,0241% of Scyther will have exactly or better than the IVs I want. So I need to farm in average 4142 Scyther to have it. This method seems nice, but it has disadvantage too. You can’t use it for evaluate the value of your PKM. This method is too much selective. I will take another example to explain it: My dear Scyther, again, if I calculate his IVs Proba with this method I obtain: 14,6894% This result seems absurd, it would mean 85,32% of Scyther are worse than him. It’s because, with this method, only better IVs than 17 in HP are selected. A lot of part of Scyther are deleted without taking care of the rest of his IVs. It’s the same for a PKM with 31/1/1/1/1/1 in IVs, the method will only select the PKM with 31 IVs in ATK, so the result will be 3,2258%. Even if the value seems nice, the PKM is trash. So, again, it’s up to you to use your brain after using the method x) You can find in my Excel a Calculator for this IVs Proba. VI. References Formula for statistics : https://bulbapedia.bulbagarden.net/wiki/Statistic Link to my Excel : https://www.dropbox.com/s/e4dvjolkk5p1b26/PROBABILITY IVS.xlsx?dl=0 T5IVs Calculator by Kaminokage : http://fsogame.free.fr/tools/calct5ivs.php Thanks you for reading, if you see some errors or want to add an other method (or something else) to this post, don't hesitate to contact me :) And sorry for my english, it's not my native language :(1 point