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  1. Yo As some of you know, last halloween, a unique iv lock reroll ticket has been given to every people who finished the darkrai's quest. This special reroll let us locking 1 iv of a legendary pokemon and only one iv which is the best option in my opion. It was so cool but for an unknown reason it was the only one special reroll available. What I suggest is to make it available in pvp and pve coin shops. Why ? We always have more and more legendaries which need specific ivs(Max speed for a lot of legendary... I'll explain in detail this later), hidden power (Ice, Fire...) and a IV Reroll costs atm 700-750k each. Staff legendary pokes are allowed in pvp. They have max speed with almost perfect ivs and the hidden ability which is not only a plus on many pokemons. Ok, we can have 31 speed with reroll, but 31 speed + Other good ivs + hidden power is almost impossible. It's why it would be good to reduce the gap by being able to buy iv lock reroll in pvp and pve coins. For example the 3 Forces of the nature : Thundurus, Tornadus and Landorus. Thundurus-T : 101 base speed which is 1 more than 100 base speed like manaphy if played timid it's necessary to have 30 or 31 speed, plus he needs hp ice to be able to beat gliscor, garchomp, landorus or ground, dragon or grass type (hp fly can be good too). Thundurus-I : 111 base speed which is 1 more than 110 base speed like gengar if played timid it's necessary to have 30 or 31 speed, plus he needs hp ice to be able to beat gliscor, garchomp, landorus or ground, dragon or grass type (hp fly can be good too). Landorus-T : 91 base speed which is 1 more than 90 bas speed like lucario if played jolly it's necessary to have 30 or 31 speed, plus many sets need hp ice to be able to beat himself, gliscor... (hp fly can also be good for hawlucha, tangrowth, breloom and fire for scizor-mega, kartana in the future). Landorus-I : Who cares ? it will be banned :v Tornadus-T : 121 base speed which is 1 more than 120 base speed like alakazam but also speed tie with pidgeot-mega (31 speed ez) Tornadus-I : ...Yes Another exemple is suicune : He has 100 base hp which is equivalent to 404 hp to level 100 ivs 31 ivs and 252 evs. Why do we need 404 ? With substitute it will let the sub tanking 2 hits of seismic toss which is essential to pp stall chansey In general they all need max speed to win speed tie (these 2 maybe not : uxie (almost only used in tr), cresselia (same as uxie, or just here to use lunar dance, can also sweep). We can only have 1 ivs spread so it's better to be able to play both defensive and offensive forms thanks to max speed. In my opinion reroll prices should be reduced to : -40 pvp coin for nature reroll ticket -75 pvp coin for reroll ticket -150 pvp coin for IV lock reroll ticket -70 pve coin for nature reroll ticket -125 pve coin for reroll ticket -250 pve coin for IV lock reroll ticket Alternative ways to earn iv lock reroll ticket ? - Tournament but it should not be the only way. - Suspicious 2.0 with a bigger win streak or more difficult ? - A daily/weekly/monthly quest rewarded daily/weekly/monthly (not like solaceon quest where you can just let 7 alt there and connecting each day) but maybe something like the doctor quest or celadon quest. - World quest rewards (choice between mysterious and iv lock ticket ? More percentage like 1,5% ?) - PvP quests which should be implemented in the next patch. -Dig spots on broken island (guild island)............... No more seriously feel free to give your opinion on the subject, tell me what do you think of the main way of earning these tickets and the alternative one or give me other alternative which could be interesting. Thank you for watching. :CharYay:
    6 points
  2. Hi there @Algerie31 First of all I would like to state that we appreciate any sort of help and dedication toward thinking about how improve the game. However, unfortunately not everything can be done and every single idea is not necessarily a good one or possible to be realized. Pokemon Revolution is an MMO and as such it has been created with the intention to be harder than the original games. For example, this might be for the shiny rate different or for the fact of not being able to change the nature/ability of a normal pokemon outside of special events, etc. At the same time, our aim is to make the game enjoyable and comfortable for our community but without making the difficulty of the game too low, we do in fact try to offer as much challenges as possible to the players in order to entertain them, like it can be the world quest or bosses in general. Despite losing to a boss might be frustrating, it is good to point out that the bosses have been created in order to test the battle-level of the player and their ability by challenging them and reward them in case of victory. Losing to them should count as a defeat exactly because it symbolize that you have lost the challenge, and therefore it should count within the 20 bosses limit as a penalization. Also, whenever someone has a different opinion than yours, you should respect that for the pure fact that everyone and everyone's opinion are equal to each other and have the same value. Most of the time it's thanks to people disagreeing with each other that you can find the perfect middle-ground and the best possible idea. With this said, the suggestion is denied and I will proceed to lock the thread. Have a wonderful day !
    5 points
  3. Start bid 12m. Accept cc = 360k each At least 10m have to be in cash. 4 days auction after first bid. insta will be added later. Minimum bid incress 400k.
    3 points
  4. Hi, this is my first map, it is 65x65
    3 points
  5. Hi, here is my map for the Summer Map Contest 2020 (80x80). And also, this is my very first map ever made, i hope you all enjoy it
    3 points
  6. Start offer: 500k Minimum raise: 100k Insta price: 3m Payment method Cc = 380k Auction ends 24hrs after first bid
    2 points
  7. But you just insulted and complained about people giving different opinions.
    2 points
  8. since the proposal requires only one locked iv, it can be applied...e.g. if you lock speed to 31 and after that you like to lock a good spatk iv when rerolling , speed will have to change ...those kind of rerolls cannot lead to perfect pokemon, they just can drop probability from 1/887503681 to 1/28629151 in order to have an all 31ivs staff like poke...they also cannot define hp...so, i see no reason why not to be applied or why to be extra expensive if applied...ps: staff poke users will still be safe and maintain their advantage in pvp. +1 from me
    2 points
  9. On this thread I want to share some of my feelings considering the current status of world quests. ( TL;DR below) First of all I want to say that I am aware that world quests are supposed to be hard and I totally support that. Me and probably the majoritiy enjoyed world quests when they were new as they were a unique way to get some missing legendary pokemon. Of course I dont know the numbers but I think a decent amount of players got all the legendary pokemon available through world quests by now. This leads to the first problem I feel like there is with world quests. With every world quests more and more players are getting all the legendary pokemon which means less and less people are actually doing the world quests as the rewards outside of the legendary pokemon are simply too underwhelming for the effort you have to put in. Now there is the next "problem" within world quests, the effort. Dont get me wrong here I like the fact that we have to put in effort to actually achieve a new legendary pokemon or even a hidden ability Dragonite. The fact though that hours of effort can just be for nothing because the world quest could not finish is enough for many players to not even try for the mysterious ticket. Now I know that if those people would try most world quests would probably finish but then again can you really blame them for not trying after they wasted their time for potentially multiple times or because they already own all the legendary pokemon? Another thing are the actual spawns of the world quests, hunting 8 hours for Heatmor or any other "irrelevant" pokemon just to find out the world quest will not finish just does not feel good in any way. - Just to add: I am not talking about me here but about most people who actually finished the needed 900 IVs for the world quest. - For the last point I want to mention the needed IVs for the world quest. I feel like 180.000 IVs would actually be fine if the pokemon people had to hunt had value in PvP or in another way or if the rewards for players who already caught all legendary pokemon were better. Because of the mentioned reasons above I think less and less people will actually try for the mysterious ticket so 180.000 IVs is just too much and feels unachievable for a pokemon like Heatmor if everything stays the same. You could say theres always another world quest with another pokemon but we cant ignore the fact that less and less people will try for world quests as more and more players get all the legendary pokemon there are to obtain through world quests. So increasing the required IV feels like the wrong thing to do at the moment. As things are now people who still need legendary pokemon "suffer" from the people who already have all legendary pokemon and do not need to do the world quest anymore because the needed IVs stay the same but less people are doing it. Now lets talk about solutions. - The required IVs could be decreased in a way that it is possible to catch a new legendary pokemon with the same difficulty as players could as world quests were new in the game. - Another way could be a change to the rewards, players who already have all legendary pokemon could get access to an NPC who rerolls the IVs of a legendary pokemon obtainable via world quests. Players who achieved the 0.5% on a failed world quest get a ripped ticket which can be exchanged for a mysterious ticket if you have 2-3 ripped ticket parts. I am sure there are many other ways to improve world quests for the community so feel free to share your opinions on this thread. TL;DR Problems: - More people have all legends -> less people doing WQ because of bad rewards outside of legends. - Less people going for WQ because they wasted time on a failed WQ in the past; got nothing for hours of effort. - Bad spawns like Heatmor are especially hard because people are scared of wasting time on an irrelevant pokemon more than on a PvPable pokemon they could use/sell even if WQ fails. - 180k IVs potentially too high for current status of WQ. Solutions: - Decrease required IVs - Give players who own all legends an NPC to reroll a legend from world quests once. - Players with 0.5% on a failed WQ get a ripped ticket which can be exchanged for a mysterious ticket once you have 2-3 ticket parts.
    1 point
  10. ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ Welcome to the updated Legendary Event Moves Tutor Quest Guide! This quick walkthrough will cover everything you need to be able to teach the following legendaries certain moves, at the cost at $20,000 Pokedollars each move. Celebi: Nasty Plot Entei: Flare Blitz, Howl, Extreme Speed Raikou: Aura Sphere, Weather Ball, Extreme Speed Suicune: Air Slash, Extreme Speed Phione: Tail Glow REQUIREMENT: You’ll need to have caught one of the three legendary dogs in order to invoke this quest and have at least 200 Hours of playtime to finish it. If you haven't caught a legendary dog already, look at the Legendary Megathread for more information. Note: Scientist Rey, which was previously located at the Bell Tower Rooftop, has been moved to Bell Tower Floor 10 due to the addition of the Ho-Oh miniboss. Therefore, the images including Scientist Rey may slightly differ due to the location difference, but the dialogue and quest is the same regardless. ⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯⋯ To start the quest, you will need to visit the Guardian's area where you caught your respective dog at. If, upon entry of the cave, you do not receive the dialogue to start the quest, try again with your legendary dog in the first slot of your party. Afterward, head to Bell Tower Floor 10 and talk to Scientist Rey. He claims that thieves have stolen the bell pieces and asks that you retrieve them. The only hint he gives you is to ask around in Ecruteak City for more information on where the thieves have gone. With that information, go to Ecruteak City and talk to an Old Man, who directs you to the Miltank Farm. At the Miltank Farm, you'll need to battle Thief Dorge. He has a Granbull at Level 120. Upon defeating him, he tells you to go after his brother Jorge, who went towards Route 29. Then, go to Cherrygrove City and head to the small island on the left to battle Thief Jorge. He has a Furfrou at Level 100. Upon defeating him, he tells you to go after his brother Gorje, who went towards Route 46. Afterward, go to Route 45 and battle Swimmer Thief Gorje. He has a Stoutland at Level 100. Upon defeating him, he tells you to go after his brother Gregorius, who went towards Violet City. Then, head to Violet City and battle Thief Gregorius. He has a Arcanine at Level 100. Upon defeating him, he tells you to go after Georgina, who was caught by the Goldenrod Police. Head to the Goldenrod Jail. Now, you'll need to fight Thief Georgiana at the Goldenrod Police Station. She has a Mightyena at Level 100. Upon defeating her, she tells you that George has been transported to the Kanto Jail. Then, go to Pewter City Jail and speak with Warden Noisia. Noisia will give you special permission to challenge George. Make sure you're ready to defeat George! If you get defeated, George has a 1-day cooldown, and if you defeat him, he'll have a normal 12-day boss cooldown. Remember, you need to have at least 200 hours of playtime in order to challenge George. You can find all Infos about George including his Line up and Moveset here. To get to George after you've been given permission, click on the gate highlighted below, and the game should push you inside his cell. Once you've defeated all the thieves successfully, go back to Scientist Rey on the Bell Tower Floor 10. As he doesn't know how to properly repay you, he refers you to Researcher Alan, who may have something 'useful' for us; for us, that means that we can learn event moves for our legendaries now! After finishing the quest steps above, head to Ruins Research Center and talk to Researcher Alan. He now will teach any legendary their event gained techniques! Good luck!
    1 point
  11. Hello dear staff and players, i would like to suggest an improvement to Canalave to make it more like vermillion, clearly just changing appearance wont bring more players there, but i believe that putting npcs as vermillion will make the population rise. Its an end-game area and i believe most of older players will enjoy staying in a place without the beggars since they usually stop in johto and hoenn. Canalave have a nice area, boat,a library on the top where can be used to multiple npcs including tutors. Because of the centralizated vermillion, multiple players don't bother doing sinnoh and the rest of the game ends up a bit empty. Thanks for your time, best regards
    1 point
  12. Looking to buy 20+ ivs, hidden ability rash venusuar or evos 6m budget Discord: Debeast#6511 IGN: Debeast
    1 point
  13. .osha Imma start this :p
    1 point
  14. +1 for the initial idea would be incredible +2 for Jorogumo idea, can i add something else? Use WQ for it too, give a small chance of drop, will increase the amount of players doing WQ even after all legendary caught and will avoid the spd 31 and all rest iv 02
    1 point
  15. +1 because I like Sinnoh having more fun stuff to visit -1 just to annoy Annie also WHERE IS MY PIZZA
    1 point
  16. sold ty Punisherishere
    1 point
  17. +1, but it should be way more expensive i hope it'll be implemented
    1 point
  18. +1 Good idea. I'm not necessarily for the pve coins though, since they are so easy to get. I would make it PVP shop only and the other options you gave.
    1 point
  19. 1 point
  20. So this reroll ticket would exclusively allow you to lock a single IV stat, but that would not be sufficient to balance it out, as it would still be far too beneficial. I think it should be untradeable, time-gated (or limited to a specific amount that cannot be exceeded), and as expensive as 10 reroll tickets combined.
    1 point
  21. It never made it into the game because it was bad back then and will be bad now.
    1 point
  22. +1 In fact, you know what, PRO might as well add a tutor for ALL the purify-exclusive moves.
    1 point
  23. Hi I'm available anytime now, pm deita in game if you're available.
    1 point
  24. Hi @0905671538 Sorry for the inconvenience. As Bhimoso said, you will need to go to Bell Tower and interact with the three legendary beasts. This will trigger a small cutscene after which you will be able to battle Suicune in that spot for its dex data. As a reference, please visit the Legendary Pokemon Megathread. I hope this helps you, please do let me know if it did. Thanks and have a lovely day!
    1 point
  25. https://www.youtube.com/c/GamesVanRuben/live Also a big thanks for my first PRO Stream a phew years ago, it reached 10.000+ Views! <3
    1 point
  26. As far as I know, you won't be able to pick up these tools until you beat the 8th Hoenn badge. However, a Staff member might be able to help you out :)
    1 point
  27. Ty my poke equipped it
    1 point
  28. Started at 500k by jccelmar23. 100k min bid. Ends the 25/07/2020 at 06h54 (am) CEST. Good luck !
    1 point
  29. C. O 500k by @MAGNETRON 23hrs remaining time
    1 point
  30. 1 point
  31. SOLD to FuriousBliss Congrats. Please pm me in the game IGN Chizune
    1 point
  32. Algerie, having 5.5k+ hours does not mean you know about the game automatically, nor does it correlate to actual knowledge or attitude. While it normally correlates to experience and practice, most of these hours could be spent just spamming PvP matches nonstop or hunting a single pokemon. You can put out 5k+ hours in a game and not bother learning anything outside of playing the same thing over and over again and staying ignorant. Showing the card does not make your points true or factual. The reason why I -1'd this suggestion is because losing should not be a free choice without consequences. If you lost a boss battle, you have to learn why and improve from it. Why did you lose? What did you do wrong? Did you plan your team properly? What's the point of trying out a "hard challenge" if losing doesn't matter because it won't count as a cooldown and you can try it over and over again until you beat it? This doesn't make any sense. You're not learning nor is it fair that you have infinite chances with no drawbacks. It'd be broken to have infinite attempts vs bosses until you won.
    1 point
  33. @Bofoi is the winner of the auction with 6.2M. The +15 rule has been applied well. Please go over the trade rules if you are unsure what they are. @Artengo It does not have to be in the his post since this is a standard rule for the forum auctions. Please post a screenshot when the trade is completed. Have a nice day, SIncerely Hawluchaa
    1 point
  34. As many of you may be able to realize, Vermillion City, and pokecenter, are the most popular, and thus most changing ones. Something i would like to request is rather not to constantly add stuff to vermillion, and change the map for the likes, but rather change somewhere else. For example, Sinnoh is one of the least populated regions, because once it's done there's nothing to do there other than a couple bosses, some dig spots, and quests. For that reason i would like to suggest that for future, more stuff be added to other regions, and not just have everything happen in vermillion. This would also prompt players to have more intention to beat the whole game and not just stop after hoenn. I understand that most people would think something to the effect of "this is pointless", but to be honest i just get bored of seeing everyone sitting in vermillion because it's the only place that gets stuff for it.
    1 point
  35. Hi @Elune111 Sorry for the inconvenience. Can you please tell me more about the bug? Where did you get the Hp Up to submit to Officer Jenny, how much money did you have before all this, and did your money increase or decrease at any point? Also, did you defeat Michael after or before submitting the Hp Up? Looking forward to your reply. Have a nice day!
    1 point
  36. This is my submission for the map summer contest 2020 (100x100 map)
    1 point
  37. My UI devided into 4 big part: PART 1: Actions tab [spoiler=Part 1] -let's start with "main tab". It's the beginning tab where the battle start: New: . Old: I keep and rework the old sprites to make people get used to with it much easier than using the new ones. I removed the useless empty space to make those buttons bigger. The new "X" button at the top help you to disconect from battles, that mean it will work as same as logout but you don't realy have to do that. - Next will be the fight tab when you click the "Fight" button: New: Holding Mega stone: Holding Z-Move: Old: I replaced by the "cancel" button which will save a lot of spaces for every actions tab. When you click the cancel button you will be send to the main tab and cancel everything you haven't finished yet. That also mean this button will work as a "cancel move" button too. After select a move, mega evol or z-move, that button should be flashy like this . I don't know how to make it or what is that calling so I will leave it to you. This allow you to know which pokemon you are picking move at ( kinda useful for 2vs2 or 3vs3 ) and it also replace the empty space on it if pokemon are not holding mega or z. - Items tab: Option 1: Option 2: . Old: - Switch pokemon tab: New: . Old: As we have a bigger tab, choosing pokemon should give more info on the selecting pokemon. - PART 2: Main window [spoiler=Part 2] [spoiler=Part 2] My main window have 2 parts, 1vs1 and 2vs2. And I won't make 3vs3 due to a very simple reason "It's such an stupid mode". 3vs3 cause a lots of work (for the staff, not for me), lots of bug and no one want to play. I can still add the 3v3 battle UI realy quick if you actually want it. - 1vs1: 2vs2: Old: - Hazards keep the same as before because ppl already get used to with it and it take no places. So there are no reason for me to making new one for that. - I don't really know what make weather bugged in PRO so I will put the turns counting for it in the battle log instead of showing on screen and keep it as before. - One more thing I want you to add is when clicking on the opponent's name, it will sending command to inspect that person, so we can easily get more info on OP like rating, guild... ( Making Inspect only work on same location make no sense since U can use reborn bot to do that ) PART 3: Team preview [spoiler=Part 3] [spoiler=Part 3] - The first pokemon showed as "Revealed pokemon" - Second is "Fainted Pokemon" - 3,4,5 showed as "Unrevealed Pokemon" (Incase u want to keep NPC pokemon Unrevealed) - 6 is an " Empty slot" - This tab can be minimize by clicking that bottom button to save screen places if u don't really need it - If you pointing the mouse over the health bar, it will show a screen with that pokemon info like names, moves used, health in % ... ( just suggestion, I don't have UI for that) - If you cliking on the revealed pokemons, it will open pokedex with that pokemon's name on searching. ( just suggestion) PART 4: Battle log [spoiler=Part 4] Why I want to have battle log on game chat instead of making it on battle screen? 1. It will save alots of hard work because game chat is a thing that you already have. 2. It save spaces on screen. 3. It's allow you to chat with opponent throught the log like Showdown. - So, let's explain more on how this thing will work: Basically, when u start a PvP battle, the system will creat and send you and also your opponent to a private channel. All the logs for that battle will be send to that channel. That mean you can also invite your friends to that channel as spectator throught the given room ID. Ofc they can only see the log and be able to chat there only. But it's just the first part of spectating, It's up to you for developing more on this amazing feature. + This PvP channel can't be closed like "Local" channel + You are force to leave the current pvp's room if you logout or enter any battle. + You can Ignore OP by clicking ignore them if you don't like they chatting in logs. + PvE logs can be work the same as this except you can't leave the given room ID. + It will need some rework on this chat but still better than making new one. I'm still new to photoshop and this is my first time making a project on this. My PSD file Download: DROPBOX I have so much things and ideas to say but I can't tell it in just 1 post cuz this is a really long post so I might keep edited this post with change logs if I found any news or make any changes. Changelog: [spoiler=logs] [spoiler=logs] [spoiler=logs] [spoiler=1/1/2019]- 1/1/2019: + remake the "Cancel" button to make it look better: Old:. New: + Lower the mega button opacity:, it's have a better look now: + Added PvP timer to the main window: + And some small changes. [spoiler=2/1/2019] + Remake the "Choose pokemon tab" + Some small edits on Option 1: Option 2: . + Added on the fight tab, which let you know which pokemon you are playing at 2vs2 or 3vs3 and it also replace mega and z-move button when pokemon is not holding that. + Remake the z-move button
    1 point
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