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Showing content with the highest reputation on 02/07/22 in all areas
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Thomas and the Light Stone shouldn't have been RNG-based. Now a lot of players (probably) have to wait a whole year to re-try the Lucarionite Quest12 points
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The reshiram dungeon was for sure the best content we had in a while. I would love to get more content like that in the future. It wasnt too hard / too easy.8 points
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INTRODUCTION As the Staff Team of PRO, we do give a really high value to the community's opinion and think that it has a really big impact on the game. Therefore, it is important to gather your feedback in order to understand if, in your opinion, we are on the right path for what regard the content we release. Feedback helps us to understand if what we release is liked, if it could have been better (and how) and in general allow us to further improve the game. We would like also to clarify that the the Christmas Event is designed to be bigger than smaller events like Valentine and Halloween one. Therefore, a comparison between the two, specially for what regard rewards, would be unfair and wrong. XMAS EVENT FEEDBACK In this specific case, we would like to hear your opinion on the following topics: Enjoyment Quest Difficulty Story/Lore perspective Effort/Reward Ratio We are aware that not all of you will be able to comment those for various reasons (e.g people speedrunning), however we will really appreciate if you can give your productive feedback on as many of them as you can in the most accurate way possible. FEEDBACK EXAMPLES PRODUCTIVE FEEDBACK: It was hard to form a party (with the random party feature) with friends who are not in your guild, because Everyone needs to join the random party at the same time (timing difficulties) Even if all of your friends managed to end up in the same party with you, you need to be at least 5 to start. I would've preferred if there were maybe up to 3 random parties you can join (and see the party members before joining), and be able to enter the dungeon having only 3 people in the random party. NON-PRODUCTIVE FEEDBACK: The event sucks, I didn't find Thomas, do better the next time.6 points
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The dungeon was fun, and rewards were great. The light stone part shouldn't have been rng based in my opinion. Christmas chris was back which is great. The spawns could have been a bit better. I liked the spawns from last year a lot, and ended up hunting a ton that event. For example, a few guildmates and myself were looking forward to repeling ferro, then there ended up being no event spawn for it at all.4 points
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Enjoyment A very enjoyable Dungeon quest in my opinion. Brought our Guild closer to each other and probably other guilds aswell. Since I can't really give anything from the Random parties I will let those comments for people that are guildless. The Event as whole was great tho there was some spawns that I think was missed a lot from last year. Quest Difficulty The quest was on a good difficulty and listening to my guilds response they feel the same. The only thing that might've been a bit on the downside would probably be the RNG about getting the People in and Light Stone. Some people doesn't really have the time always to play the game due to many different reasons and maybe they logged to try the Dungeon once but after not getting the reward instantly they might have felt that it might not be worth it. Story/Lore perspective In general it was good, Chris was back and the Light Stone/Dark Stone quest/dungeon was fun and needed imo. Effort/Reward Ratio I think that the rewards was good. Maybe with the Light stone there coulde've been a different way. 3 times give you the stone 100% but the first 2 times are RNG based, almost like the Guardian trio bosses where you have a small chance within the first 2 tries. Maybe this was the case already, idk since I was lucky but announcing it would be great. General feeling: A great Event that gave us the Party session which is one of the best features for the game in a long long time. MORE PLEASE! The spawns could've been better, Ferro spawn was very tempting before it started for many people. 8 / 10 On the whole I think it was amazing! Keep up the great work Staff! My Regards, GP3 points
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Enjoyment Overall the quest was enjoyable, however there were a fair few things that made that experience not so great as well. Main point being if you were not in a guild and or had guildmates available at times where you could all run it the matchmaking system was awful. In future if the matchmaking could be made better then it would make group based content like this more enjoyable. Other than that, the quest was enjoyable. Quest Difficulty I didn't personally find the quest too difficult to complete, other than the matchmaking issues stated above in the beginning. The quest was about 5/10 in difficulty and relied more upon the very large cooldown that you applied on it. This I would assume was down to the fact you could obtain items from it and is understandable, however it'd have been nice to have an option to sacrifice the rewards to only complete the moving of the npcs part for example to be able to obtain the mega-stone of Lucario. This would have reduced the wait time to have to re-do the quest again over and over to have a "% chance" to get the correct room layout to find the last npc Story/Lore perspective In all honesty I don't pay attention to this in any game I play, so I can't comment here. Effort/Reward Ratio Again it goes back to the original point of the matchmaking system being literally terrible. Effort to do the quest was increased majorly if you didn't have a bunch of guild mates that could all be around at the same time to do the quest. If this was made better the effort would be a lot less in all fairness. Again goes back to my point above about the cooldown as well which factored into this "effort" as well Rewards - Pretty poor for the amount of time the quest took and the cooldown on the quest in my own personal opinion, a mega-stone for something that is banned & a lightstone that at the time was useless as well. Overall I'd say the content was a 5/10, that being low because of the matchmaking really. The second part of the quest the tower where you could do it solo was so much better because it didn't rely on external factors nor did it have a cooldown. Cooldown based content isn't really good in my opinion as it restricts people to have to be there at certain times and lowers the amount of fun that can be had with an event. The second part of the quest I'd rate an 8/10 however I'd remain the 5/10 for the first part and the dungeon.3 points
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Dungeon quest was really fun with friends. Yeah it sucks if u don't have any friends in game or guild mates so if u try to add a option for a single person it will be really better Yeah dungeon part was really awesome But after that we have to go to catch reshiram and zekrom that was really frustrating that monkey part was really hard me and my friends waste around 2-3hrs and at some point we consider to leave the game but still next day we try harder to get and we finally got it but really please don't add quests like that monkey part that was so frustrating.3 points
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NOTICE: I'm gonna take another break now after finally getting my 1st OT shiny rare, so shop won't have any updates in a while ^^ Everything here is still up for sell, so feel free to pm me in Discord at Sin#6417 for any inquiry. Have a great time in the game! o/ WELCOME ABOARD TO SIN'S ENCYCLOPEDIA POKESHOP! CROSS-SERVER DELIVERY HOW TO CONTACT HOW TO PAY LAST UPDATE ********************************************************************* THE POKEMON ********************************************************************* Wish you a happy journey in PRO. Until next time, Sin1 point
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Hey everyone, I've decided to quit pro to focus on real life.. there is no point to play this game anymore especially unfair situations going around; jealousy and toxicity anywhere when i go, people just hate you without even knowing u neither asking for the truth, (I don't really want to go further in this topic, let's just say I was an easy target to …. i've lost my interest once my account was falsely banned imagine losing 250m + shinnies + cc’s and all the stuffs i've been gathering during almost 5 years (+13k hours) . I've go ahead and start from scratch with a new account just to start a new story but sadly once people know that iam "Algerie" the drama repeat itself again...To be honest, I didn't regret playing this game nor I hated anyone for 0 reason. therefor, i am planning to give away all my new stuffs ( poke + money + items ) to my closest friend in the game & in real life. I didn't really want to make an official "good bye" thread until now..... I will miss this amazing community and I wish everyone the absolute best thank u for everything's , Bye everyone.1 point
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The dungeon was the best part by miles. Santa quest was alright, new cosmetics would've been cooler for a reward. Spawns were good, would've been nice for some repel tricks though. More guides to show you were to go when lost via the cave were needed, got lost for the first few tries. My main thing would be the calendar. Instead of new stuff to buy with real money, it should've been a daily log in bonus, with better prizes the more consecutive days you log in. MORE DUNGEONS NOW PLZ1 point
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Really nice light stone quest was fun to do with friends idk about guild party but it was little weird in random party when 5 friends try to join in a single party lol But ye nice event hope we get more quest like this in future.1 point
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I liked the idea of the dungeon it is also a lot because you had the possibility to do the quest with your friends, I hope in the future that adding things like this in game, because it creates collaboration, in the end it is an mmo there is that you collaborate with the 'other people in a dungeon, the thing I didn't like is that if 5 people who are friends but are in different guilds became complicated and cumbersome, just add a button that you could send people by entering the nickname1 point
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it was the first event i took part fully and i felt it was nice and the time of the event was actually also nice since we had always something to do. quest difficulty was optimal !! not too hard not too easy. story could be longer for the durations of the event. rewards could be also bit more since it was a long event and the best rewards were from christmas chris imo (beside the awesome reward reshi and zekrom) the halo ring from 24th win. maybe we could get also more iv-lock rerolls ? since its a real pain to get nice legendary ivs and its very very costly to reroll, had to reroll 20times my keldeo (40rerolls with the service) and i still got a bad one, i wish we had more iv-lock tickets.1 point
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Hello @BingeDrinker, Thank you for reporting this issue and sorry for the inconvenience. Our team was able to confirm that Rest is currently bugged. It restores the Pokemon's HP without curing its status condition. The bug has been forwarded to our Developers and will hopefully be fixed soon. We appreciate your patience. If you wish to report a different issue, you can create a new thread in the Bug Resolution Center. Thanks again and have a good day! Regards, Unowned1 point
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Hi, @Ajiphoenix89 I have checked your account info and found out that you already started the Sinnoh Enter Quest, therefore cannot see Paul anymore in Lilycove. Moreover, you already beat the grunt at Littleroot Town, so now you have to head your way to Oldale Town and battle Stan. If you can't find him, you can go in Route 103 and fight Charon. To check more info about the quest, check this link. If you still face issues, please let me know. I'll be waiting for your reply. Have a nice day. Kind regards, HappyMango.1 point
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Hi, @Sandeep98 Can you try these following procedures and see if you can evolve your eevee? 1. Kill your eevee in a wild pokemon battle 2. Logout and close your game client completely 3. Login and heal your eevee, level up in Love Island holding a fairy type move I'll be waiting for your reply. Have a nice day. Kind regards, HappyMango.1 point
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Hi, @nick246824 I have checked your account's info, and found out that you logged into the game recently. Is your issues all solved? I'll be waiting for your reply. Have a nice day. Kind regards, HappyMango.1 point
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Hi, @VeronicaPark I'm sorry for the inconvenience. But, it seems like you have to flush your variables in order to participate in the future contests. This issue occurs when you get kicked out of game during the contest. To flush your variables, you have go back to Corsica Island and walk back in front of the fishing NPC. Note that this must be done when the contest is not being held. I'm once again really sorry for the issue. I hope to see you soon in the future contests. Have a nice day. Kind regards, HappyMango.1 point
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Player name: GDarch Showdown name: GDarch Server: Gold Timezone: GMT + 1 Rank on ladder: 201 point
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Player name: Sch1zO92 Showdown name: sch1zo92 Server: Gold Timezone: GMT +2 Rank on ladder: 111 point
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player name: Superhuy13 sd name: Superhuy timezone: GMT+7 rank on ladder: 3rd1 point
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player name : nikolo13 showdown name : nikolo13 server : gold timezone : gmt +2 rank on ladder : 51 point
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Player name: Scream60 Showdown name: Scream60 Server: Silver Timezone: utc +1 Rank on ladder: 161 point
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Player name: Testarosa Showdown name: haimyy Server: Silver Timezone: GMT +7 Rank on ladder: 111 point
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Player name: LordNaitik2004 Showdown name: Xforcerpro Server: Silver Timezone: Gmt +5.30 Rank on ladder: 181 point
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Player name: NinoHime Showdown name: Nino Suki Server: Gold Timezone: GMT +7 Rank on ladder: 41 point
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Player name: 0danobunaga Showdown name: Ilovekillhunter Server: Silver Timezone: GMT +8 Rank on ladder: 21 point
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Player name: Victor100 Showdown name: Venom66 Server: Silver Timezone: GMT -3 Rank on ladder: 11 point
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Player name: Sgarac Showdown name: Xar0 Server: Silver Timezone: GMT -6 Rank on ladder: 131 point
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Player name : pvpking1 Showdown name : dcp21 Server : silver Timezone : GMT +2 Rank on ladder : 51 point
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Player name : baganha Showdown name : baganha Server : silver Timezone : GMT 0 Rank on ladder :1 point
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Player name : xerife175 Showdown name : konan26 Server : Gold Timezone : GMT - 3 Rank on ladder : 21 point
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Player name: Hisoka007 Showdown name: Hisokaz7 Server: Silver Timezone: GMT +2 Rank on ladder: 171 point
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Hi, @yuasuna I'm sorry for the inconvenience. As mentioned above, can you try the following procedures and see if your problems get solved. 1. Delete all PRO related files including the game client 2. Flush the trash bin 3. Re-download the PRO client here If your issues still occur after the following procedures, please let me know what OS and Antivirus you are using on your device. I'll be waiting for your reply. Have a nice day. Kind regards, HappyMango.1 point
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Heyho, that's more or less already on our to-do list but we need several improvements before we can add it. 1. Scripters need to be able to add status and move immunities (such as Poison, Endevour and Destiny Bond). 2. An AI improvement is badly needed for this. 3. Multi-player battles need to be added first. Even though it's also possible without right now (several single-player battles at the same time).1 point
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Hey, that's already on my to-do list but low prioritized. It might take a while but we definitely plan to add it with a social/player window rework.1 point
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Hey, I might add a way to delete pokes you caught in the preview window for a small fee. Probably 100-200 Pokedollars for each deletion. It would also only be possible for pokes that go straight to your box. Caught Pokemon that stay in your team wouldn't be deleteable. I am not entirely sure yet but it would definitely be a good money-sink, so I consider it.1 point
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Sure, let me add descriptions in the search as well. It'll show title matches first and then description matches in the next client update.1 point
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-1 Nice way to destroy the ecenomy, I am sure it will become worse than my country's1 point
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Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point