With all due respect, not a single one of the points you forwarded is a solution for any of the issues forwarded above but you just mention things and claim they are easy or doable while lacking the knowledge about that specific topic.
It just also look you didn't read or misuunderstood as well a lot of things I said.
This was clarified above already. If we make just 2-3 basic templates and therefore no customizable, why would someone get one giving that inside there won't be any tutor, any spawn, any money-income source? It would be just a generic random house everyone has access to... exactly like Vermilion Pokecenter or any other building in PRO.
You could tell me "Oh, but it's my space and there is only me!", if you want to have a generic room like everyone has access to (exactly like said above, as that would be the result), you can just go inside a building and in the console type foreveralone and voilà, you are now the only person in that generic building everyone has access to and it's free!
This is not even possible, I was well clear above about how maps (it's one of the first thing I wrote). Our scripters can't create maps/room through scripting and even less create copies of maps (what you call template) already existing through a script and even less place furniture through a script. (script = npc/npc = script).
Most of this lack of a sense, coding speaking, coding speaking. You basically say that you want an NPC to create an ID but you do not generate a new map. After that, to enter your map you have to access your ID.
Leaving aside the fact that an ID (identifier) must be associated to something, on PRO there is not a way to have 20.000 players access the ""same map"" but not see each other (foreveralone aside).
What you are talking about is a similar system to the dungeon-instance in wow and similar MMORPG, but what you see as "the same map" is actually not the same map. The coding part behind instances long and it would also require a lot of new functions added from DEVs. And here we fall again in the amount of time and focus it would need for something with this that community would not benefit from at all.
You totally misunderstood the point. This whole project would require tons of tons of work, in a really long time and what would it achieve? Literally nothing.
Once again, I explained it above but let me quote myself again:
If we make just 2-3 basic templates and therefore no customizable, why would someone get one giving that inside there won't be any tutor, any spawn, any money-income source? It would be just a generic random house everyone has access to... exactly like Vermilion Pokecenter or any other building in PRO.
You could tell me "Oh, but it's my space and there is only me!", if you want to have a generic room like everyone has access to (exactly like said above, as that would be the result), you can just go inside a building and in the console type foreveralone and voilà, you are now the only person in that generic building everyone has access to and it's free!
Nothing of this gives community content, as this is not content. Nothing of this gives the player something to do/pass time with (what do you do in an empty house). Nothing of this improves the game in any way where there is something lacking.
You could tell me "Yeah, but it's better having it than not!" and we would maybe agree, but new things will continue to come out one after another that will have a higher preotic than this as this has literally the lowest priority possible, and you would end up having this system coming out in the 2037.
What does community benefit from (content side):
Content (New Regions, Quests, etc)
PVP Update (moves/abilities coded, reconnect z-moves, visual for room/stat changes, new gen, etc)
PVE Update (new pve content in general like it can be a battle frontier, idk there are many examples to make)
Quality of Life update (auction house, box/pc rework, event icons, etc)
A lot of background updates (layering, pvp elo system, code rework to allow future updates in a more comfortable way, etc)
Other stuff that are not in my mind right now in this moment.
I've never seen someone "dominate", as that is a weird term in the first place. Some people leave cause they think there is no content or prefer to take a pause until the next updates comes out. This is perfectly normal and happens in every game.
You definitely don't fix that by adding a weird system that absolutely gives no content to the player but just a vermilion pokecenter copy (explained this part above) that you even have to pay to access.