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Showing content with the highest reputation on 04/07/22 in all areas

  1. Recently, I noticed that a cool alphabetical Pokemon like Unown is pretty much useless in this game, given it’s mediocre stats and move pool, I do still find it attractive in a way like for shiny collections, having completed all of it is definitely achievement and a must have for all shiny collectors and yet til this day, no one’s even collected all of its alphabetical shiny form, the reason? its pretty simple..no one’s interested hunting it, and with no given boss/quest/event reward for shiny Unown. The idea A secret passage inside of dungeon ruins, where you can find a rewards there. To activate the entrance path, you need to decipher it first by talking to archaeologist to read hieroglyphic inscriptions and requires many Unown composed as words to unlock it. ex. S, U, F, F, E, R, I, N, G as stated, you will need to caught them, 9 Unown that corresponds to the alphabetical word this is just example and not necessarily needed for 9 letters long Daily? like daily word of the day? or Daily but there are 7 part, the mechanism is there’s a cd like 1 day to unlock each part and rewards will be given when it’s opened after finishing the last part. Every 3 days? Weekly? once in every week - Rewards are debatable but items like PP UP would be awesome
    2 points
  2. Selling my freshly caught pupitar c.o 13m min bid 500k Duration 72 hours after first bid accept cc-400k, iv reroll-700k, nature reroll-350k ENDS 08/04 22:47 bst
    1 point
  3. Cancel because no offers.
    1 point
  4. Hello, the quantity didn't change, only the dialogue was changed due to a grammar issue. Before, you would see the messages "You unearthed a Old Amber!" or "You unearthed some Flying Gem!" (instead of "an Old Amber" and "some Flying Gems"). It will now display the specific quantity to avoid these grammar issues. ("You unearthed 1x Old Amber" or "You unearthed 2x Flying Gem" for example). kind regards
    1 point
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  7. +1 hmm its sounds pretty cool, i like this idea good luck xD
    1 point
  8. +1 Seems like a fun event to pass some time and to give credit to the unowns!
    1 point
  9. Hey, I have some suggestions regarding the current PC-System. I am aware that this is low priority, but I am pretty sure that it is a really good and wanted QoL change. I saw similar posts, but those did not match entirely with the thoughts I had about the PC. If you like or dislike any of them, please leave a reply in this topic. 1. Naming Boxes. PvP-Box, PvE-Box, Shiny Box etc. I know it is possible to sort it like that with a bit of effort but the naming would make the whole sorting way more pleasant. 2. Adding and naming Categories One Box consists of 5 Rows which contain 3 Pokémon each. Adding a [-] Split function to split the Box in two Categories (which both can be named) containing 6 Pokémon each for a full team (12 per splitted box) would be great. This would be especially useful for entire PvP teams, but can be used to sort a lot of different things aswell. 3. Free movement in the box. Each Slot in every box should be usable for any Pokémon no matter how much we caught or if those are filled with Pokémon. This would allow us to use the last boxes for PvP-Teams (using the Split function), Shinys, Boss-Pokémon etc. whilst the boxes in the front will not be messed up by (or simply used for) catching new wild Pokémon. 4. Checking and mass-deleting Pokémon. Adding a simple checkbox to every Pokémon and being able to click a trashcan to release all of them together. This will prevent the time consuming and annoying process of releasing every single Pokémon slowly, especially after catching hundreds. 5. Mark favorites. Small, not needed change I thought about. Marking Pokémon with a little star and being able to only show those. This is for example useful to mark epic or just really good Pokémon when you caught hundreds of the same kind to differentiate those from the bad (and hopefully mass-delete the rest). Thanks to @SchattenDialga for the visualization. Make sure to check out his shop here: https://pokemonrevolution.net/forum/topic/103263-url
    1 point
  10. Hi @Suz & @Th0maszz Just a quick note to confirm that I have spoken to you both in-game and that the auction for the Scizor Lvl. 100 UID: 39377040 GID: 17985099 has been completed, and traded.
    1 point
  11. +1 It will be cool and fun addition to have an Unown content just like in original games like Mystery Dungeon: EoS. This will expose players to Unowns that will give us more chances of getting a shiny Unown which is fun to collect. I suggest splitting Unown spawn by time(ex. A B C D E F G if morning and the rest are day and night) or by area.
    1 point
  12. HELLO EVERYONE Mega stone quest :- easy = 300k Medium = 400k Hard = 500k Note :- you have all requirements like evo , etc. If you need any else server please message me if i can do ..... Discord :- ▼Blue▼#6647 Or you can post here ...
    1 point
  13. Hello everyone, I'm Machao753. Since the Official PRO Ladder Tournament is moving onto PRO, many players feel like this is a premature process. Therefore, we have come together and created the PRO Ladder Invitational which will be held on showdown over the month of April. To enter this tournament you would have to be top 25 during the season. The rewards are as follows: For players who forgo their participation in the main PRO Ladder Tournament held next month: $20 USD + 1 cc for 1st place, $10 USD + 1cc for 2nd place For players who participate in this tournament AND the main PRO Ladder Tournament: $10 USD +1 cc for 1st place, $5 USD + 1 cc for 2nd place In additional, for the best played match in the tournament (which will be voted by the players/spectators), the two players who play the match will receive 1 cc each. Feel free to join if you want to participate or if you simply want to spectate. The tournament will only start with a minimum of 16 people and will not have a max participant. Additional rules in the server. Tournament Server: https://discord.gg/PCVmVbNB87 Thank you for reading, hope to see you in the tournament and have a nice day.
    1 point
  14. Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
    1 point
  15. Player name: WarFoxD Server: Silver Time zone : GMT -3 Rank on ladder : 20
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  16. 1.2m ign in silver kiermonty
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  17. Player name: Loczerinho Server: Gold Timezone: GMT +2 Rank on ladder: 19
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  18. Player name: Sakayanagi Server: Gold Timezone: GMT +7 Rank on ladder: 1
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  19. Hello @Ismamstander. My apologies for the late response. According to our database, you have not evolved a Kabuto into Kabutops. It looks like you have another Kabuto, though. Would you mind evolving that one and seeing if you still do not receive the evolution data? As a reminder, Kabuto evolves at level 40. If you do not receive the evolution data, please let me know and I will forward your issue to our Testers to see if they can find an issue. Thank you for reporting this and have a great day.
    0 points
  20. Player name: Gal1leo Server: Silver Timezone: GMT +1 Rank on ladder: 24
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  21. Player name : Serkaninc Server : Gold Timezone : GMT +3 Rank on ladder : 23
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  22. Player name: Norex Server: Gold Timezone: GMT +2 Rank on ladder: 13
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  23. Player name: Nuera Server: Gold Timezone: GMT +8 Rank on ladder: 15
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  24. Player name: Paprikaflow Server: Gold Timezone: GMT +2 Rank on ladder: 20
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  25. Player name: GDarch Server: Silver Timezone: GMT +2 Rank on ladder: 17
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  26. Player name: Autobots Server: silver Timezone: GMT +5.30 Rank on ladder:9
    0 points
  27. Player name: pureheart2803 Server: gold Timezone: GMT +7 Rank on ladder:7
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  28. IGN: Shekhar786 Server: Gold Timezone: +5:30 GMT Rank: 12th
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  29. Player name: leo1019 Server: silver Timezone: -3 Rank on ladder:7 Extra sd nick: Azul - Maril
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  30. Player name: Shinipokabu Server: Gold Timezone: GMT +7 Rank on ladder:8
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  31. Player : Rajkkapadia server: Gold timezone: gmt -5 rank: 25
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  32. Player name: 0danobunaga Server: Silver Timezone: GMT +8 Rank on ladder:1
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  33. I released a clefairy timid magic guard 20+ stats and found in excavation I don’t know the number of the Pokémon and I don’t have the ss
    0 points
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