Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/19/20 in all areas

  1. hello i want to report this bug what happend to me days ago i posted this on discord but nobody saw it so im doing it again basically the bug is this one how this bug happend 1: leaving a wild pokemon in 1 hp 2: when u gain 150.000 experience and left on the bar animation log fast and revive the first pokemon 3: force a wild combat again if u still hear the experience bar sound 4: when the text of X pokemon level up to X level for example 47 you gain the money and the combat ends 5: u get also stuck without getting an encounter and if you log out again and join back to the server you get sended to the pokemon center my recommendation for this bug dont happend anymore is 1: adding a option to disable the animation of the Experience bar 2: adding back the old version method what was no bar animation plus pokeball animations and fast moves
    4 points
  2. Hello. Im not sure if what happened was a bug or if it is supposed to work like that, but if it is supposed to work like that i would like to suggest changing it. While hunting i got a shiny poke, i was watching tv at the same time so i didnt notice and only realized that it was shiny after i run away and the shiny notification had poped up. The fact that we get a pop up is already better than before when we didnt get anything but i would like to suggest that the "run" button is automatically locked on shiny pokes until we click "ok" on the notification.
    4 points
  3. Hi my nickname is Brandonlee1 and my name is Brandon Lee I'm an old pokemon revolution player and I come here to make a suggestion that should have been made a long time ago about the "rules" the rules that sometimes work for some but not for others... but this is not the "point" here, let's talk about "provocations" when i say provocation soon we already think about pvp right? yes obvious because the pvp you want to beat and sometimes provokes that opponent you don't like and of course many take advantage of the staff's flaws and use this to their advantage I really want a reformulation of these rules, to be banned for simply saying "noob" or "gg easy" is irrelevant in all games we have provocation, it doesn't make sense for you to ban someone for 20 days because of that. I'm talking about my case at the moment, but I know many other players who are angry with this... Of course, I’m also not asking for the game to be a toxic community, I just want these little things not to be so relevant, they are normal provocations in any game you deal with luck... it makes the game more competitive too, we all like it when we are challenged I ask you not to delete the post, this is not an offense to the team, just a player's indignation I also want to see the opinion of other players ... Edit1:the rules hardly work for both sides, that's why I'm asking for reformulation, not everyone takes SS out of things thinking about protecting themselves Edit2:about the reformulation I'm not asking anyone to be immune, just to think, a mute ban is more than fair Sorry for my bad english, i use translate ^^
    4 points
  4. Mounts are now useable inside of New Mauville Entrance and New Mauville. Locked as implemented.
    4 points
  5. I trained him recently and he was going to fight and this appears to me; I don't know what to do if they can figure it out.
    3 points
  6. I denied this because this suggestions is not done in good faith. You are not getting banned for 20 days for just saying noob, you get 20 days after you were warned, quietbanned for 2days, then for 5 days, then for 14 days, then temporary for 15 days AND you continue to show this kind of behavior. The rules are not flawed if you continue to break them you get increased punishments. The user in question here has continued to show behavior we do not tolerate. Does it suck for the user to get banned for 20 days or even 25 days for calling someone "trash, noob" etc, sure it does but they showed this behavior for an extended period of time and refuse to learn from their past mistakes. The rules are equally applied to everyone, if you think they aren't feel free to make a post. PvP is a hot topic and a cause of many bans because people simply can't shut up, we had to ban staff members as well as many users because of this kind of behavior. We do not tolerate it under any circumstances as it creates a toxic environment. They are, they are based on your history. Suggestion denid as its not really something that represents how the rules are enforced currently.
    3 points
  7. I see no problem with the rule, as long as it is fair to all players. it doesn't make sense for one to be banned for it and the other not.
    3 points
  8. My guess is that it was a Mega-Gyarados? If yes that pokemon has the ability mold breaker which ignores certain abilities like water absorb.
    3 points
  9. Not sure if this has been suggested in the past but can we allow the use of mounts in New Mauville please. It would make things alot eaiser when going to the Lt. Surge boss. As well as making Blitzle World Quests easier for players. Just for that extra movement speed. You might counter argue that its indoors etc. However the usage of mounts was allowed in Cinnabar Mansion so why not this?
    3 points
  10. Welcome, everyone! This is a basic quick guide on how to exactly start your pokemon hunting adventures. Since PRO differs a lot from the original games (no breeding, syncs, false swipes, etc), we have to plan out stuff beforehand. We have to keep in mind that most mechanics are kept as they originally were, including repel tricking (to some extent, as it is fully and properly implemented in PRO, unlike in the original handhelds), catch rates, and ball capturing percentage chances. However, we have to keep in mind that no original game contained more than 4 regions, extra areas, and no original game is nearly as big as PRO is (it’s like three or four entire original games combined, atleast). So, how do we start hunting any pokemon? Where do we begin? Well, there’s a lot of questions to start this. What do I have to bring with me? A pokemon with Surf? A Mount? A Bike? What fishing rods do I need? Do I need any pokeballs? What pokemon should I use to capture them? What tools do I need? Do I bring repels? What about escape ropes? Do I need membership active? There’s a lot of questions to tackle when you start hunting any pokemon, so we will go one by one! First of all, we have to choose the pokemon we want to hunt. There’s a lot to know first, but for example, let’s keep it simple: we’ll try to hunt for Sentret, since he is a pokemon which is often searched as we want him for bosses to work as a Baton Passer. He has access to really cool setting up moves we want to use for story. We know he’s a Normal type, he’s not very strong (so we don’t have to necessarily bring super high leveled pokemon to fight him), and we can check out his catchrate in Bulbapedia. We have to also guess or discover where he appears (not really, because we can just use the Pokedex or the Official Discord Server and investigate how we can get there, or if it is even accessible to you (catching requirements, boss defeating, region completion, membership required, etc). We can open our Pokedex and check the spawns of the specific pokemon we want to hunt. However, this has many issues: we cannot check it if we don’t have the Seen or Caught data of the pokemon, it does not display the rarity of the pokemon, if we can use repel to hunt it, and sometimes it is very confusing to look at the symbols. Aside from that, it also does not show if they spawn from dig spots or headbutt trees, which is an incredible downside. It also does not display at what level range it appears. You can join the Official Discord Server here: https://discord.gg/98pMNxq You can use the Reborn Bot to search for the spawn of a pokemon. There are multiple commands you can use such as ^s pokemonname (example: ^s sneasel) that will give you the list of spawns where a specific pokemon spawns. This can also be used to check the full spawnlist of any map in the game, such as ^s mapname (example: ^s Viridian Forest). The Discord Bot provides us with incredible information we can use in our hunt. We can know all areas where it spawns, the time frames where it spawns, the level, if it requires membership or not, the method (surfing, using a fishing rod, excavations, using dig, headbutting trees, just walking through grass, etc), if it can be repelled and at what levels, what other pokemon are in the same area… It just gives us literally everything we need. Tiers range from 1 to 9. The closest it gets to 9, it means that it’s harder to find. The closest to 1, the easier to find. We will start by studying catch rates. We’ll go from the official information and we’ll work on them: https://bulbapedia.bulbagarden.net/wiki/Catch_rate The level and rarity of the pokemon, contrary to popular belief, DON’T MAKE ANY DIFFERENCE ON THE CATCHING CHANCE. Catching a level 99 Sentret is as easy to catch and has the same probabilities as a level 3 Sentret. The only difference is that the level 99 Sentret might destroy your team because it’s so overleveled. Catch rates in pokemon go from 1 to 255. The closer it gets to 255, the easier it is to catch. The closer it gets to 1, the harder it is to catch. Sentret has a 255 catch rate, which means it’s extremely easy to catch. Thus, we don’t have to worry! Catch rates range really weirdly. Some pokemon such as Sentret are extremely easy to capture and we will make our lives easier if we lower his hp to the minimum and paralyse or make them sleep. However, this does not happen with pokemon such as Beldum, who know self-damaging moves and might accidentally faint themselves, and have catch rates than some legendaries (yes, that’s right, some normal pokemon are extremely hard to catch, even more than some legendaries. You’d rather lose a legendary than a Beldum sometimes). You can check the default catch rate of each pokemon by searching them up in Bulbapedia. For example, Sentret’s default catch rate is 43.9% (255). Catch rates increase when the pokemon has their HP lowered to below half (34 to 49%) or really low (1 to 33%). Below half is represented as orange in the HP bar, while really low is represented as red. Status conditions also affect the catch rate of a pokemon: if we poison, burn, or paralyse them, the chance of capturing the pokemon will increase. However, sleeping or freezing the opponent increases the catch rate drastically more than the aforementioned methods. The pokeball you use when you try to capture a pokemon also matters sometimes: Poke Balls have a x1 multiplier on the chance that you catch a pokemon. Great Balls have a x1.5 multiplier and Ultra Balls have a x2 multiplier. However, this does not mean that they’re cost effective: Six Pokeballs equate to one Ultra Ball. However, one Ultraball is just twice as good as a Pokeball, and not six times as good. You can see the issue here: most of the time, it’s a complete waste to use Ultraballs on pokemon whose catch rate is already high enough, as we can simply lower their HP to minimum levels and inflict a status condition onto them. Since the catch rate of certain pokemon will go over 100% when they have low HP and have a Status condition on them, it is a waste to use a Ball that boosts the normal chance of capturing a pokemon, because a 110% would make no difference There is a full list of pokeballs and you can study how their chance works here: https://bulbapedia.bulbagarden.net/wiki/Catch_rate#Pok.C3.A9_Ball_effectiveness_rates For this guide, we will try to set different examples: We can hunt a Sentret (easy), a Pineco (medium) and a Beldum (hard). Sentret is a commonly used baton passer who is excellent at boosting its stats to later on Baton Pass them onto another pokemon so as to sweep the boss. Pineco is the best (arguably) hazard setter in Pokemon, as he can learn the main hazards for any team and also has Sturdy to back it up. Beldum’s evolution is Metagross, one of the most powerful and tank offensive PROwesses (see the pun haha I’m so funny) in the game. Each one of the three has different requirements. As you can see, the Spawns for each pokemon differ heavily: Sentret has way, way too many spawn places, it spawns as a tier 1 in some of them (and in some, his evolution also spawns, which means that we can also hunt it down when evolved too). Pineco also has many spawns most of these are prohibitive (hard to find and hard to access areas). Beldum is beyond repair: not only is he restricted to incredibly hard to get areas (which require having beaten multiple regions), but he is expensive as hell to catch due to his absurdly low catch rate, rarity and places to hunt it. It is now time to get our tools! The first clear tool to have is: Pokeballs. And for this, we will only focus on three types of pokeballs, as a main tool: Pokeballs (they’re extremely common, can be dug in dig spots, obtained in pokestops, they’re cheap and easily purchasable in any local shop), Ultraballs (these are a scam in my opinion, but PRO players will raise their pitchforks if I don’t post them). They are twice as effective than Pokeballs but six times as expensive. I guess you could also include Greatballs in the same category, one and a half times as good as a normal pokeball but three times the price. I simply don’t understand why they’re really used.) and finally, Master Balls. Master Balls can be purchased with PvP and PvE coins or traded from other players. In ALL situations you should always carry a Master Ball to be able to capture any Shiny Pokemon you may encounter. Even Tier 1 Shinies will be worth a Master Ball, so it is always worth to get one to three of these at a time to capture shinies. These should also be used against Beldum, because the chances of capturing it are lower than most legendaries you’d use a Master Ball for. The last optional balls you can carry are those such as Net Balls, Dusk Balls, Repeat Balls, Turn Balls, and more. These balls will situationally provide more benefits than Ultra Balls. A level ball will have up to an eight times (yes, you heard that right, EIGHT) higher chance to capture a pokemon whose level is atleast four times smaller than our pokemon’s. If we use a Magnemite at level 20 to capture a Sentret at level 3, as 3 x 4 = 12 and 12 is smaller than 20, Repeat Balls will be eight times more effective than a Pokeball, and four times more effective than an Ultraball. Love Balls will make your catching chances increase up to eight times if you use it with a wild pokemon who is the same species as yours, but the opposite gender (male Sentret vs female Sentret) Optionally, we may opt to bring as many Super Repels as possible for the job. If we want to repel trick for the pokemon that we want to hunt, we will really need a lot of Super Repels! Super Repels are the most economic ones and they’re the ones that last the longest while being cheaper than Max Repels, who are a scam as they cost more than what they’re cost-effective. We can also use a Black Medallion to increase our Hidden Ability chances to 25% instead of 5% and we can also activate a Membership Medallion if we need to find a MS only pokemon! If you want to read about Repel Trick, read this guide: https://pokemonrevolution.net/forum/topic/95034-url If you want to read about hunting for specific abilities, read this guide: https://pokemonrevolution.net/forum/topic/153453-url If you see that the pokemon is in an awkward area (such as Forest Pit), we will need to bring a HM Slave or a pokemon with the move Surf to navigate there. Other areas such as Meteor Falls might require Membership + Waterfall on one of our pokemon to hunt Deino. Other areas will require us to learn Dive and use it properly. Some pokemon will also need specific fishing rods! Get your proper HM Slaves before you start the job! I recommend Nidoking, Bibarel, Parasect (only Dry Skin or Damp) and Tentacruel for the job! After we have found our Pokemon tools, we now need a few things. The first one is a False Swiper! False Swipe is a move which will never lower the opponent’s max HP below 1. This is a move which we will abuse to reduce an opponent’s HP to the minimum so as to increase our chance of capturing them. However, this can severely backfire, as some pokemon are known to harm themselves with attacks such as Take Down, or even explode (yes, Graveler, I’m looking at you Exploding in Mt Silver). These are extreme issues and we must always be concerned when we hunt pokemon such as Chansey and Beldum as they will use recoil moves that will sometimes accidentally faint themselves. And what if they’re a shiny and they faint themselves? Well, then you cry because you lost millions and millions of pokedollars of that sweet cash that you could’ve earned from Trade Chat. Thus, we will be using different False Swipers as we have different options to choose from. We can choose the cheapest False Swiper in the game as Farfetch’d. He learns it at level 45 and is only around a Tier 3 pokemon which can be caught in Route 14 all day. He’s just your common and average Joe, lives his normal life, single, just fighting trainers daily on the bushes while going on his treechopping job. We will kidnap him to False Swipe wild pokemon for us! The next easy and normal option is to capture a Cubone, who is a Tier 6 and harder to obtain False Swiper. He learns it at level 27 and the main advantage is his tankiness: his base stats allow him to tank way more hits than Farfetch’d, who could barely stand a slap. We can use other pokemon such as Scyther, who also learns it, but he is way too hard to hunt. Then, we also have to consider: what can we do if the opponent uses a self damaging move? Well, we thankfully can breathe as all wild pokemon who have self-damaging moves are moves that will not damage Ghost types. Thus, we can safely use Shedinja for the task. The only hard issue is that Shedinja is extremely hard to obtain as we must have access to Hoenn and Nincada is a really hard and high tier pokemon to hunt. However, any Shedinja will work, since he is immune to almost all moves. Beldum, Phanpy and other pokemon will not be able to damage themselves anymore, and we’ll be able to capture them with ease. For Exploders, we can get a Pokemon with the ability Damp like Quagsire or Poliwag. After that, we need to get our Synchronise pokemon. If a Pokémon with Synchronize is in the first slot in the party when a wild Pokémon is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. The other 50% of the time, it will still randomly choose one of the 25 Natures, so the total chance of getting a matching nature is 52%. We have three Synchronise pokemon we can use: Natu, who is a Tier 1, extremely easy to farm, Kadabra, who is harder to farm but has access to Role Play, which is a move that copies the opponent’s ability and shows us if it’s the ability we want, or Ralts, who can also have the ability Trace, which does the same as Role Play. As we’re treating it for newbies, we will use Natu, who can be headbutted and farmed in Kanto and Johto as a Tier 1, and we will use Kadabra to check the opponent’s ability. Finally, we need two extra tools: the first one is an obligatory one, which is a pokemon that can apply status. We DO NOT WANT TO BURN OR POISON THE WILD POKEMON. Remember that. If we do, we’re in a race against time to see if we can capture them before they faint. NEVER run any moves that can accidentally status them the wrong way nor use a pokemon with Effect Spore. They can cause poisoning and accidentally faint the opponent. We want a pokemon such as Vileplume to Stun Spore or Sleep Powder wild pokemon that we find so that they are easier to catch. Keep in mind some pokemon are immune to certain status. Fire is immune to Burn, Poison Steel to Poison, Electric is immune to all Paralysation related status moves, Ice is immune to Freeze. Some abilities also make the opponent immune to status: Immunity to Poison, Limber to Paralysis, Magma Armor to Freeze, Insomnia to Sleep and Water Veil to Burn. Study the pokemon’s abilities and typing to your advantage. Don’t use Thunder Wave against a Ground pokemon, use Stun Spore instead. Or make them asleep with Spore or Sleep Powder. Keep in mind that Grass Pokemon are also immune to Spore related moves. The last tool is to bring a Golduck with Soak if we want pokemon that are immune to False Swipe, which mainly is Ghost Types. Since they’re immune to the Normal Type, they cannot be False Swiped unless you use Soak on them. If you use this move, they’ll become a Water Type and we will be able to hit them! Time to hunt! We have now looked at Sentret. It shows us that he spawns all day in Route 39 as a Tier 1 and that Furret also spawns there as a Tier 2. Not only that, but Miltank and Pineco also spawn there! If we bring an Impish Sync, we can get four good pokemon in one go! We will head there and capture any of these. We’re looking for an Impish Sentret, Furret or Pineco for our Boss Team. We are also looking for the Defense, Special Defense and HP stat to be 20 or over 20. Miltank would also be a cool addition as I really like Gen 2 Pokemon! (It’s my favourite gen!) My team will look like this: First position – Impish Sync. This is ESSENTIAL. NEVER HUNT WITHOUT A SYNCH POKEMON. Second position – Anything you think can help out with the capture. I’ll bring Magnezone to paralyse these pokemon. Third position – Shedinja (False Swiper) I use Shedinja because Pineco has Take Down and can damage and faint itself. Fourth position – (Optional) Damp pokemon to avoid Pineco using Selfdestruct. Fifth position (Optional) Soak pokemon (Golduck, who learns the move Soak) for Ghost Types. We will look in the grass until we find our desired pokemon. Once we find it, we can start fighting and hunting it! We will first false swipe it once we find it. We will then status and capture it! If we’re satisfied with it, we’ll keep it. If you got lucky, congratulations! You now know how to hunt a pokemon! Keep this one or get a better one if you’re lucky or you want to try it more! I hope this guide has helped newbies throughout PRO to understand how basic hunting works!
    2 points
  11. Hello, I'm new to Pokemon and still using THIS CHART to determine which attack element should i use vs opponents Its not that complicated but before using the chart i have to determ which element my opponent are and to do so i have to use database site https://pokemondb.net/ right now, in combat when you mouse-over on your or opponents name you get this pop up box: Can these boxes have better use and have Type + weaknesses, for example: Or another visual improvment to my suggestion by @SainteBaguette and the pop box can show the weaknesses Also idea by @KyloRen :
    2 points
  12. We just want to end this mess peacefully.
    2 points
  13. A pc rework is in the works its just not pro's devs first priority. They are mainly working on making every move/ability work and working hard on the battle ui rework. also this should be under the #suggestions subforum not general support. Good things come to those who wait.
    2 points
  14. You can't add insta now that auction has been started i think, good luck in ur auction though
    2 points
  15. Being toxic such as calling someone "noob" should not be considered "normal". The user should be punished when he/she is being reported for it. When you are provocing someone, you are doing it to attack that person on a personal basis because you know he is going to be upset by what you have said. I dont think offending someone on purpose should be considered normal behaviour but should be punished. In my opinion its really unhealty for the game and discouraging to play in an environment like that, especially for new players or people that arent as good in PvP. I am sure staff has their rules when it comes down to if a person is gonna get banned for something or not, like "has the player been toxic in the past?" or something like that. Of course those are just assumptions. Also it doesnt mean that another person who did the same thing didnt get banned because staff favors some people but rather the other person wasnt reported or hasnt been toxic before. I dont really know you but if you consider "provocations" and being toxic as normal, people are probably more likely to report you. Another point that I think is really questionable is that you are claiming - "they are normal provocations in any game you deal with luck... it makes the game more competitive too, we all like it when we are challenged" - No I dont like being provoced by being called a noob or other similar phrases. I would rather keep the competition based on the acutal game and not on a personal basis.
    2 points
  16. Hoo yes pliss this bug is tereible
    2 points
  17. Hello everyone! The Trainer Rework is live on Kanto! This means, every NPC Trainer that you can fight during Kanto Story has been reworked. Here's the details on the update. Before the update: The level progression curve for Kanto was broken, being very easy in the second half of the story, but suddenly becoming very difficult starting at the Cinnabar Gym. Every trainer gained 3 levels everytime you fought against them, capping at 12 levels. The movesets of their Pokemon were simply the last 4 moves they learn by level up. This often resulted into poor movesets, such as a level 60 Clefable using Spotlight or Double Slap. If you lost against a trainer, the trainer would enter cooldown immediately, and did not need to be refought. After the update: The level progression curve for Kanto has been balanced for a more smooth playthrough. The balance has been determined based on a player that would use a full team of 6 Pokemon and evolve them whenever possible. The variety of the trainers has been widened. Certain trainers will bring Pokemon from further generations, up to generation 6. Every trainer gain +5% +1 level everytime you fight them, capping at +20% +4 levels. For example, a level 5 Pokemon caps at level 10, while a level 50 Pokemon caps at level 64. This level cannot go over 100. After every battle, trainers now gain EV points. Once capped out, they will have spent all of their 510 EV points equally in all of their stats. A few trainers also have specific properties added to their Pokemon, such as held item, starting with higher EVs, and determined ability. After specific battles, trainers can add new Pokemon to their team and evolve some of their Pokemon. Their movesets are carefully controlled, so you can expect the trainers to use the best moves they learn through level up. Some may also use TM, Egg or Move Tutor moves, either from the very beginning or learned after a specific amount of wins. If you lose against a trainer, the trainer does not enter cooldown or lose its Line of Sight. This means you will need to rebattle the trainer if it's blocking the path. The next battle after a lost one will also not yield any experience, so be careful! The rework is currently applied to all NPC trainers that can be fought within the Kanto Story, including Cerulean Cave, but excluding story-only NPCs (rocket hideout and Sylph Co) and gym trainer NPCs. It is planned to apply the rework to all other NPC trainers. Reworked trainers have their win count and cooldowns reset. Their Line of Sight is not reset however, so they will not fight you if you enter the sight of a trainer that you have already fought before the update. August 18th 2020 Update: Johto trainers have now been reworked according to the points above from the Kanto Rework. In additions, the following extra changes have been made: All Johto trainers now have a title and a name, making it easier to tell who will fight and who won't. A few new trainers were added throughout the region. None of them are mandatory to fight. Ecruteak City's Dance Theater is now home to many new trainers, meant to be fought before challenging the Ghost gym leader, Morty. December 13rd 2021 Update: Sinnoh trainers have now been reworked according to the points above from the Kanto Rework. Some of the trainer names have also been replaced to be less immersion-breaking. September 25th 2022 Update: Hoenn trainers have now been reworked according to the points above from the Kanto Rework, concluding the rework for all the main story areas, leaving only side areas like the Sevii Islands remaining. Note that the level balance has been done with the assumption that you don't fight the trainers in the optional water routes
    1 point
  18. Welcome, everyone! While I initially planned to give this some time, I also thought that the playerbase, who has been waiting for Megastones for years, should finally get their guide. Thus, I'll be starting the quest guide now and I'll go writing it day by day bit by bit as I get through it. Shall we start? This guide will be under construction as the megastones are released and we find out how the questline for each megaevolution works. I will be working on it as soon as possible and updating it as much as I can, with information from my own and from anyone who wants to contribute. This guide will also aim to provide you with the location of all megaevolution stones, their questlines, requirements, and whatever you may need to proceed with the quest. As the most recent announcement has been published, the megaevolution quests can now be accessed and started. Good luck getting your megastones! So far, the released megas in Wave 1 are: Mega Gyarados Mega Audino Mega Houndoom Mega Gardevoir and Gallade Mega Steelix Mega Abomansnow Mega Heracross Mega Venusaur, Blastoise and Charizard Y (not X) Mega Aggron Mega Banette Mega Scizor Mega Gengar Currently known requirements You must be the Kanto Champion. You must bring a pokemon that can Megaevolve, is level 100, OT, fully EV trained and with full happiness. To megaevolve a pokemon, you ONLY NEED THE POKEMON. No other requirements aside from completing the quests. The megaevolution quests start in Vermillion Library. Speak to Assistant Theodor, who will request your assistance on Megaevolutions. You must show him a pokemon that can Megaevolve, that is your OT (thus, you captured it), and is level 100 at max happiness. It must also be fully EV Trained. Depending on the Mega, he will be giving you different information! He will entrust you with the Mega Bracelet. You can now start finding Megastones! Mega Blastoise Theodor will ask you to travel to Pallet Town. Professor Oak needs help! You must capture a new Squirtle. OLD ONES WON'T WORK! The Squirtle must have a Bold, Calm, Modest or Timid nature. The Squirtle must also have 91 or more IVs in total. First, you must show the Squirtle or Starter you recently caught to Oak. Then, you must fully EV train it and grow it to 100. Then, talk to Oak to fight him! Be careful, HE HAS A MEGA VENUSAUR! After you defeat him, you'll gain the Blastoisinite! Mega Venusaur Mega Venusaur works exactly the same as Mega Blastoise. The only substitution is that you'll have to capture a Bulbasaur and train it instead. He will ask for the natures: Bold, Modest, Timid, Relaxed or Sassy. Mega Charizard Y Mega Charizard Y works exactly the same as Mega Blastoise and Mega Venusaur. The only substitution is that you'll have to capture a Charmander and train it instead. He will ask for the natures: Adamant, Impish, Jolly, Timid, Modest. Mega Aggron and Mega Steelix These two Megastones can be bought with Artifact Pieces in excavations. Each one can be bought for 1000 Artifact Pieces. You must have completed the Excavation Unlock previously to purchase them! Mega Scizor This Quest starts with Bugsy, in the National Park in Johto. Speak to him and enter an NPC tournament to earn the Megastone! You need to enter it with a Scizor. IT DOES NOT HAVE TO BE YOUR OWN! It can be a friend's. However, the Scizor must have atleast 20 IV in ATK and DEF and it must be EV trained 200 EVs into ATK. The NPC Teams are: Debee uses Ribombee, Beedrill and Vespiquen. Brad uses Heracross, Pinsir and Escavalier. Jeremy uses Shedinja, Scolipede and Armaldo. Ralph uses Galvantula, Volcarona and Drapion. Volcarona or anything that can help against Bug Types is recommended (Rock, Flying, Fire) Once you defeat them you'll obtain the Megastone! Mega Abomasnow The Megastone for Abomansnow can be found in Route 216. However, its location is random. It will be found on a tree or on the grass nearby, but it can also be found on the ground. Abomasite is randomly hidden in Route 216. Interacting with the trees will give clues as to whether you're close or far away. Mega Gardevoir and Mega Gallade Gardevoir/Gallade's megastone quest can be started at route 102 with the Farmer Wood NPC. First, he asks you for a bull or cow pokemon (any nature will do). These are Tauros and Miltank. Be careful, because when you donate Tauros OR Miltank THE POKEMON YOU DONATED WILL DISAPPEAR FOREVER. If you use Miltank, you'll follow the quest for the Gardevoirite, if you use Tauros you'll follow the quest for the Galladite. You need to show him a 111+ IV OT Ralts. Any nature. To face the next boss, you need a Gallade/Gardevoir with your OT at level 100. You need to beat Wally Boss with a single Gallade/Gardevoir (the team will vary depending on your choice). If you choose Gallade, the boss team will be formed by a lvl 100 Farfetch'd, Bisharp and his Gallade. If you choose Gardevoir, the boss team will be formed by a lvl 100 Chansey, Bisharp and Gardevoir. The boss is right next to Farmer Wood. Once you complete the quest, you get Galladetite or Gardevoirite. You will have to buy Gardevoirite or Galladetite from Wally Boss for 100 PvP Coins or 200 PvE coins, depending on the Pokemon you chose to bring. Mega Banette To obtain the megastone for Banette, you only need to defeat Boss Morty in MT Pyre (Hoenn) in Hard Mode. Mega Audino To obtain the megastone for Audino, you only need to defeat Boss Ash Westbrook (Sinnoh) in Hard Mode. Mega Gyarados The Quest for Mega Gyarados' Stone starts in Cerulean City. Lorelei will ask you to have the Mega Bracelet and be a Kanto Champion. You will then have to go to Route 19 (south of Fuchsia, on the beach) and talk with Misty. You will have to participate and capture a Magikarp whose IVs are atleast 120 OR capture a Shiny Magikarp. You can easily hunt for one surfing in Viridian City. You also need 6 Water Type pokemon to continue the quest. High level and good pokemon are recommended. Talk to the Trial Master Patience and show him the Magikarp you caught. Talk to the Trial Master Adaptation with 6 Water Type Pokemon and beat him. Talk to the Trial Master Wisdom and he will tell you a riddle: royalty, whose names are shared, but when they grow up they become Queens and Kings. This clearly refers to Nidoran male and female. You will now have to go to one of the routes where both Nidoran spawn and find the Master NPC: Routes 3, 9, 10 or 22. You will need to go and talk to him. After that, go back to Route 19 and defeat Juan and Misty. After you defeat them, you'll earn the Gyarados Megastone. Juan's team: Empoleon, Greninja, Swampert, Cloyster, Ninetales-Alola and Weavile. Misty's team: Slowking, Ludicolo, Walrein, Jellicent, Swampert and Mega Gyarados. Mega Houndoom Mega Houndoom can be found in the Trick House in Route 110 (Hoenn). It will be found in the last floor. Talk to the Trick Master! For this Megaquest, you will need to complete All Trick House Levels. Mega Heracross You will obtain it after being first in the Bug Catching Contest three times. They do not need to be consecutive! Mega Gengar Warning: This quest is only available during Halloween Event. You need to be able to access the Halloween Event Map and having completed the First Part of the Halloween event + having beaten the Umbra Boss. Enter Murky Town and head north until Ghoul Swamp. Then, continue the path until you each Unison Mountain South Summit. Enter the Shrine in Unison Mountain and talk to Spirit-Sealer Selina and begin the quest. You'll be teleported to the Nightmare Battlefield. In order to obtain the Gengarite, you have to win the mini-game. The mini-game in Nightmare Battlefield is a turn by turn game where the goal is to defeat all the Pokemon on the field in order to access the Umbra Boss. You will have every pokemon you recruited in the Dark Realm available to you.
    1 point
  19. width=621px https://i.postimg.cc/4x1C37Zh/Untitled-2-1440-1597660594878.gif[/img] Syndicate is back! By setting its torch-like tail ablaze, this Pokémon can heat the atmosphere and change the weather. In fact, legend has it that Reshiram's flames are capable of incinerating the world itself, so perhaps the world's continued safety is a sign of its goodwill. Reshiram is said to help those who seek to build a world of truth. This is Syndicate! The fighters of truth and Reshiram is back yet again. After a merge and a few other attempts we decided to recreate the guild where it all started for us. We are glad for the support we have from old Syndicaters and really looking forward for the future. We want to create the greatest envoirnment for our members here at Syndicate. Most important thing for us is the community. An active Discord server where we provide with all kind of help with the likes of PvP-Coaching , Guild Events & much more fun! We have fun in Syndicate. And more important, we have fun together!! Other things may change us, but we start and end with the family - GP on Syndicate Founder & Leader GoldenP1kachu The Lords of Syndicate Jumplebow Zeyroxx Officers of Syndicate Sch1zo92 Jughead 1. Must be able to use the english language. 2. Be active in game 3. Be active in Discord 4. No special require of playtime. 1. Screenshot of your trainer card: 2. Favorite Pokemon: 3. Age: 4. Goals in PRO: 5. Reason for joining Syndicate: Come join the future! UP THE SYNDICATE!
    1 point
  20. Hello everyone welcome to my new shop, here you will find epic pvp mons, and untrained mons in the chiepest prices possible. You can contact me in game or Discord IGN: omnipone Discord: omnipone#9739 Payment methods: CC= 350k IV Reroll Ticket: 700k and cash. [spoiler=Trained] 2m 650k (sold) 600k 350k 300k 200k (sold) 300k 200k 500k 850k 400k 300k (sold) 600k 400k 200k (sold) 250k 500k 250k 300k 500k [spoiler=untrained] 70k 100k (sold) (hp fire) 150k (sold) 50k (sold) 250k (sold) THANKS ALL FOR STOPPING BY!
    1 point
  21. I wanna +1, 500 wins is a lot :( lol but prob no chance, and I get why. Something I've been banging the table for is simply revamping the point system. Like in the pokemon tcg for example you get 10 coins for a win, and the loser gets 1 coin for each pokemon he knocked out (so obviously a max of 5). Of course the prices of the mounts would have to go up RELATIVE to this adjustment. I'm not saying 50 wins should get you a mount. PVP in pro is tough, it's a hyper sweat fest. There should be some level of reward for putting up a good game. And it would encourage more people to play, if somebody ques up a few times and goes 0-6... they're not gonna que up for pvp anymore because they're getting absolutely NOTHING out of it, and they'll spend their time doing something more productive for themselves. You want more people in pvp? The answer is easy, make it feel worth the more casual players time.
    1 point
  22. I'm new to the game, my first bid and my account is only 13-day old. I'm sorry if i'm wrong but please dont be harsh to me
    1 point
  23. 1 point
  24. The pc just recently got a change in that you can release mons way faster than what you could otherwise do. The server doesnt have to wait 5 secs in between releases anymore
    1 point
  25. i will start if the ability of the scizor is technician before mega evolve
    1 point
  26. You won mate pm me via discord or ingame :) Thanks everyone for participating :)
    1 point
  27. Hello you all, There was an Issue on our Side. It should be fixed now and working again :-) Greetings, M3ru3m
    1 point
  28. Its already like that. You are unable to queue into a game while having something like non-H.A. Scizor with curse on your team.
    1 point
  29. Noted and the auction will be extended for 15 min according to the last min bid auction rules
    1 point
  30. Goodluck in finding a shiny one research about the guild a bit inorder for you to get an overview and if you still feel you can fit in pm me on my discord Ta7esh#2412
    1 point
  31. 1 point
  32. hi all; i see that kanto starter have no repel trick i suggest to add repel trick to charmander & bulbasur & squirtle in safari kanto or just add another spawn location without repel trick best regards algerie31;
    1 point
  33. 1 point
  34. This suggestion will be discussed among the Content Team, but mounts in Pokecenters will definitely not be allowed. The current water in Pokecenter Vermilion allows for water mounts but it will stay there only as it fits the summer theme and then will be removed.
    1 point
  35. bro, new rule was added, now you cannot add/change insta after first bid.. so suggest you add it now https://pokemonrevolution.net/forum/topic/119709-url
    1 point
  36. Not to be rude here, but you using you're anxiety as an excuse to have something changed/removed does not look well, the pvp timer is in the game for one, so that people dont just stop paying attention to the game and force their opponent to wait for them pointlessly, and also to just avoid long games, calc what you need in the time you have, doesn't take that long.
    1 point
  37. Implemented in next client update later today.
    1 point
  38. ZeyRoxx's Art Shop. Hello everyone and welcome to my shop. I can make Signatures and Guild Banners. I've made so many Signatures and stuff and here are some examples. [spoiler=SPOILER ] https://pokemonrevolution.net/forum/topic/158062-url Contacts.
    1 point
  39. 1 point
  40. 1 point
  41. Pseudo dans le jeu : Over49 Temps de jeu : 176 heures Âge : 17 ans Quelques mots sur vous : Je ceux capturer un max de pokemon et pour le pvp est un de mes futurs objectifs Où en êtes-vous dans l'aventure ? : Histoire finie Quels sont vos objectifs dans le jeu (PVP, farm, collection de PKM) ? : collection et farm principalement et le pvp je voudrais m'y perfectionné avant de commencer a en faire Pourquoi devrions-nous vous choisir ? : Je suis sur une personnes amicales ;) Pseudo Discord : Over49#0702
    1 point
  42. Take your toxicity and go somewhere else, next user who posts toxicity in this thread will receive a forum ban. @Electrocute4u
    1 point
  43. coincidentally the icon fits perfectly in the upper left corner
    1 point
  44. AUCTION RULES NOTE: When trading as part of an auction, be aware that in addition to the rules listed below, all General Trade Rules apply. GENERAL AUCTION RULES | for buyers. 1. Making an offer or bid with no intention or means to follow through is prohibited. 2. Bids cannot be withdrawn once placed. - In-game: Bids cannot be edited. - Forum: Bids may be edited, however, they cannot be changed to a lower price than initially set. › We recommend that buyers make and keep evidence of their bids. Timestamps are preferred. This is not necessary where bids are placed on the forum. 3. Bidders must have the means to honour their offer both: - On the account the bid is made from. › Forum: If you intend to make payment from an alt account, different to the one used to make the bid on forums, specify clearly which account the payment will be made from. › e.g. This may apply in cases where an account is forum banned. - At the time of making the bid, and must remain available until outbid, or auction end. GENERAL AUCTION RULES | for sellers. 1. Auctions cannot be cancelled once started. 2. All bids must be acknowledged, and all current/best offers must be publicly announced with the bidder's username and bid amount. - In-game: This applies to every trade post related to the auction. Evidence of all bids received must be made and kept, to be made available upon Staff request. Timestamps are preferred. - Forum: This applies to every in-game bid received, and must be acknowledged in the auction thread with a screenshot. Timestamps are preferred. › This does not apply to bids received on the forum. › Bids made on Discord are not valid or accepted. - Accepting known false bids (from alternative account, friend, guildmate, etc) is prohibited. 3. Offers received outside of an auction cannot be: - Claimed or used as current or best offer. - Used as a starting bid without the buyer's permission. 4. Auction winners must be publicly announced. - In-game: A trade post must be made to announce the end of the auction, with the winning bidder's username and bid amount. - Forum: A reply on the auction thread must be made with a screenshot of the completed trade window. › In the event that the auctioned Pokemon/Item is traded to the wrong player, the trade will be forcefully reversed and traded to the rightful winner. › In the event that the winning bid is a false offer, the bid will be made void, and the auction win will be offered to the runner-up. Runner-ups are not obligated to honour their bid in these cases. Where no runner-up is available, the auction will be made null and void. 5. When advertising, make it clear what Pokemon/Item is being auctioned. - In-game: For Pokemon, include a link. For items, include the full name of the Item. - Forum: For Pokemon, include a screenshot. For items, include the full name of the Item. 6. When moving an existing Selling thread from Silver or Gold forums to Cross Server, the current thread must first be marked as closed. - Auction: Once started, an auction thread cannot be moved. 7. Starting price/point must be clearly stated. Once met, the auction has started. - In-game: › As of start point, this may be one of the following 2 options: a specified time (e.g. "day/month/year hour:minute a.m./p.m. & Timezone"), or instantly as of the trade post (e.g. "begins now"). › As of start price, specified by the seller. - Forum: › As of start point, this may be one of the following 2 options: a specified time (e.g. "day/month/year hour:minute a.m./p.m. & Timezone"), or instantly as of the trade post (e.g. "as of thread creation"). › As of start price, specified by the seller. 8. End point must be clearly stated before the auction has started. This cannot be changed once the auction has begun. 9. End point is final and must be honoured. - In-game: End points cannot be extended for any reason, and must be accurate to the second that the auction is set to end. It is recommended to use timestamps to manage your auction correctly. › e.g. If the auction ends at 15:00:00, bids are valid until 14:59:59 and no later. - Forum: If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Must be accurate to the minute that the auction is set to end. › e.g. If the auction ends at 15:00, it will end at 15:00:00. If a late bid is received in the final 15 minutes, at 14:46, the auction will end at 15:01. If another user bids at 15:00, the auction will be extended again, and will end at 15:15, this will be repeated until the current offer has been held for a full 15 minutes. 10. Last calls are prohibited. 11. Insta Prices, Minimum Raises and Accepted Payments are optional, however, if set, must be announced in public, and cannot be changed, negotiated or added once: - In-game: The auction has been announced. - Forum: The auction has started. 12. Insta prices, if met, must be honoured. Please read Rule No.10 of the General Trade Rules for more details. 13. Accepted Payments may be offered as an additional or alternative form of payment to pokedollars. These must: - Be specified by the seller. - Be an item, and its value in pokedollars must be clearly specified by the seller. › e.g. "1x Coin Capsule = 400K, 1x Reroll Ticket = 800K". › Pokemon cannot be offered as an Accepted Payment. AUCTION FORMATTING & TEMPLATE SUGGESTIONS Auctioneers are welcome to use a suggested Auction Template, in order to advertise a valid auction: • Forum: Please feel free to copy and paste the format below: [Pokemon / Item] Start Point/Price: End Point: Insta: Min. Raise: Accepted Payment(s): • In-game: To begin an auction. - wts <Pokemon> - s.o. - insta - min raise - auction end X minutes after s.o. is met. e.g. › e.g. - wts <Pokemon> - s.o. - insta - min raise - auction end at hour:minute a.m./p.m. timezone+0. › e.g. • In-game: To announce an ongoing auction: - wts <Pokemon> - c.o. - bidder's name - insta - min raise - auction end in X minutes. › e.g. - wts <Pokemon> - c.o. - bidder's name - insta - min raise - auction end at hour:minute a.m./p.m. timezone+0. › e.g. • Timezone Helpers: - There are multiple world clock/timezone converters on the internet, feel free to find and use your own preferred tools, however, if you need help getting started, we recommend World Time Buddy, as it also accounts for areas of the globe that observe Daylight Savings. - For those who prefer to use mobile, World Time Buddy also offers a mobile app (available on both iOS and Android). CONTACTING A TRADE MODERATOR Before contacting a Trade Moderator for support, please ensure that you have read the Important Information & How To Report Guide. - If you would like to close your thread for any reason, please edit the topic title to make Trade Moderators aware. › This can include "Sold", "Close", "Can be Closed", "Please Lock", etc. › If you would like to re-open a locked shop for any reason, please report the thread using the Report button, or contact a Trade Moderator via PM with a request to unlock the topic. Please include a direct link to the topic you would like to unlock. - If you do require the support from a Trade Moderator to resolve a trade issue, please do one of the following: › Make a report in the Report Center with the name of the user(s) you are reporting, a brief description of the infraction, and evidence. › To report a specific post or thread, use the "Report" button. This can be located at the bottom of each post here: CREDITS TO: Logan: Created original Legitimate/Valid Auction Guide. Tigerous, Salt & Hercules: Made several Trade Rule additions, changes and clarifications. Epiales & Equilibrium: For feedback on original Legitimate/Valid Auction Guide from player-staff perspective. Hawluchaa & Ehkoe: Revamped Trade & Auction Rules.
    1 point
×
×
  • Create New...