Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/04/20 in all areas

  1. Ever since the announcement of the Guild Island, I have wanted to give feedback about it, but have been unable to due to time constraints and lack of motivation. Firstly, I am upset with how long we have been promised a Guild Island, only for it to not even be available to my guild (or most other guilds!) Secondly, I have privately made my opinions known to several staff members, but in light of recent events, it seems appropriate to make my feelings public. I am aware that regardless of the opinions of myself or the playerbase at large, the staff might refuse to make substantive changes to the Guild Island. As the leader of a guild, I was very excited when I first heard of the concept of a Guild Island around two years ago. I was excited for new features for guilds aside from the Guild chat, the logo, and EXP boosts. I was excited because there is not much for Guilds to do. All that excitement shattered when I heard that the Guild Island was to be for the top 3 PvP Guilds only. We were told that it would make the Guild PvP ladder more competitive - but it has instead had the opposite effect. PvP players have largely coalesced in three guilds on each server - making it virtually impossible for any other guild to have a chance. With regard to the work put in to 'earn' access to Guild Island - was there ever really a question as to whether or not you would make it? You would play PvP regardless for the singleplayer rewards. I agree that PvP guilds should get something, but I cannot fathom why it has to be Guild Island, which is largely PvE content. From the last thread which was posted in March, it seems that quite a few people agree with my point of view. There should be a way for small or PvE guilds to unlock this feature. It is demotivating for Guilds that are not established in PvP to try to get into the scene as the top 3 are already full of experienced players. There are a plethora of good suggestions as to how to do this - there could be a special area within the Island for the top 3 guilds, for example - or, perhaps, guilds outside the top 3 could be expected to buy in on a monthly basis. Furthermore, I feel that PvE in general has been neglected as of late. There have been a lot of changes tailored to the PvP playerbase, including new legendaries and a NPC which allows you to keep sets for legendaries. When will there be new permanent PvE content that isn't just another boss? Why is the only recent major PvE update restricted to PvP players? Why do staff not consult players for PvE topics, while there is a thread every other week for PvP? Lastly, it has become ever more difficult for smaller Guilds to recruit players. When I try to recruit, the first question I am asked is always some variation of "Are you a top 3 Guild?" or "Does your Guild have Guild Island?" It's horrible and demotivating. PvE Guilds and players deserve better.
    21 points
  2. Hello gamers, I hope you are fine. Let's get straight to the point : In my opinion being able to do the REPORTER QUEST on 8 accounts ( 4 characters on each serveur ) every week makes accessibility to the reroll ticket much too easy. Remind that you have 1/3 chance of having a reroll ticket per week, and this possibility can be multiplied by 8. And that's where the problem is, This created and continues to amplify an imbalance between the players with 1/2 accounts and those with 8 characters who on top of that have a strong impact on the economy and equity in the game. MY SUGGESTIONS: 1- The reroll obtained on the reporter should be a non-exchangeable reroll. 2- Find a solution to authorize only 1 account by ip to make REPORTER QUEST. 3- Increase the prerequisites (number of hours, dex entry ...). 4- Lower the price of the reroll ticket obtainable with the PVE / PVP coins. WHY IM DOING THIS TOPIC: i noticed lots of players had AFK accounts in Solaceon town pokecenter, which in 5min per day earns millions a week ( with reroll tickets and other rewards ). Meanwhile some players spend a lot of time at PVP ranked to hope for the chance to finish in the top 25 in order to earn 4/5 rerolls tickets per month. thanks for taking the time to read this topic, I hope you find my solutions suitable, feel free to express your opinion in comment or with the vote available above. I hope to see constructive opinions from you and that you will respect those of others.
    9 points
  3. Done and will be implemented within the next few hours.
    6 points
  4. I totally agree with Iriz. No reason to have the guild island only be accessible to the top 3 guilds and neglecting most PvE guilds/players.
    6 points
  5. She finally did it!, Though I completely agree with your suggestion. (not because i'm in your guild)
    5 points
  6. I'll just give my two cents about this: https://pokemonrevolution.net/forum/topic/90054-url This is the original idea and what we got in the end feels very lackluster, monotone and quite frankly not something I would enjoy as a guild leader. The guildladder got more "active" from the looks of it however its is centralized towards 3-4 guilds who are even able to achieve #1-#3, other guilds split up or merged together to be able to reach those places. As Iriz said as well, the guild island is basically just PvE content. It's my personal opinion as a player and as someone who was lead/officer in one of the more successful guilds early on in the game. However I wouldn't go as far as saying staff don't care for PvE player because that is simply just not true.
    4 points
  7. Happy to see you finally pushed yourself to express your disagreement - The thread covered my biggest issues with the island; it's pretty unfair to small and PvE focused guilds. I don't see why this feature can't let PvE and PvP co-exist in an MMO where there's a big player base for both types of content. As voiced in the other thread, there are more realistic options that would profit us both. Bosses are always welcomed and a nice addition to the game. It's a problem when it's the only major and permanent update for PvE content. It can get stale and it feels like we're getting tossed aside recently
    4 points
  8. Starting offer: 4 million Minimum raise: 200k Insta: 12m Auction ends 48 hours after first bid! Good luck everyone!
    3 points
  9. Are you trying to confuse people ? There are indeed 4 accounts possible but each account has 1 character on the silver and 1 on the gold so in the end we get to 8 characters which can make the REPORTER QUEST right?
    3 points
  10. To avoid confusion with your math in this discussion/topic, players can only have 4 accounts, not 8. Its not 4 per server, its 4 in total.
    3 points
  11. I totally agree with Togepoke, I feel more identified with the group of players spending tons of time on PVP xd
    3 points
  12. Wait, who would take the time to complete the story twice on 4 accounts? That's insane! Oh wait that's me In all seriousnesses, this probably is an issue, and I +1 the suggestion, I just feel it insane that some people would beat story 8 times just to get these nonstop. Edited post, thanks to Hawluchaa, I didn't realise xd
    3 points
  13. Dear Pro Staff Members, PvP nowadays is rewarding in no way for the players except for the ones who actually aim/hit ladder. This makes pvp more competitive but at the same time more punishing for the new trainers hoping to prevail on pvp. My idea of bringing more people on PvP , except for guild leader constant spamming to their members to hit Top 3 in guild ladder as it happens in most cases, is to add PvP quests. Not something extravagant but something small like PvP 5-10 times daily quest or win 3-5 PvP daily quest again. You could add as reward either some more PvP coins or even item that the chance of it being most expensive item rises the more you stack the quest in row. It's just a small act per player with some reward that will bring life back to pvp area. I know you are busy with other stuff but bringing a change to PvP is something missing for long time now. I hope you will like and try to adapt my idea in the way you think its more fair. PEACE!
    3 points
  14. I am not opposed of the idea to implement borders in-game and/or in the trainer card. So it might be something considered in the future.
    3 points
  15. Absolute +1. Seems like PvE Guilds are just non existant in comparison to bigger PvP Guilds. Players keep flocking together to the same top 3 in each server and the other guilds are almost completely ignored. The fact that Guild Island is simply not allowed to more guilds is disappointing in my opinion. It's such a great goal to try and acheive as a team and guild, but it feels forced to have it behind a PvP barrier, a place where not many players might not want to dwelve in, and they feel forced to have and try or leave to go to another Top 3 Guild. PvE Guilds deserve better or, atleast, the access to a Guild Island. We feel extremely neglected. This comes from the owner of Chaos Raiders, a Guild that was almost for one entire year Top 2 in Gold Server. PvE Guilds just get ignored and feel borderline useless unless you form an enormous group of people with a social community where everyone interacts and, still, some people only join with their second accounts while their main ones are in the Top PvP Guilds. We deserve better.
    3 points
  16. Excellent post. @Qeight we can release the hostages :^)
    3 points
  17. What is Skere? Skere was formed in november, 2019 by @Ayuwoki, it was created mainly to train players from the beginning and to improve with us, immediately we got the top 8 in Guild ladder and since then we grew more, being top 7 consecutive times and the last two top 1. Guild benefits? * Guild tournaments every month. * Advice and help when hunting for different pokémon (natures/builds/abilities/uses). * Help with your pvp team, building this, or pve team. * Friendly and active chat in 3 or more language. * Frequent giveaways for guild members. * 25% exp boost for being in the Guild ladder. * Guild island (You need to finish the season in Guild and with at least 10 rating. Help us to get the top 3 too). * Discount if you want buy a Pokemon from your Guild mate. What are we looking for? We are looking for active PvP players who want continue growing, good people without toxicity, we don't like it because we are like a family. How to join? * Why do you want join in Skere? * In game * Screen shot of your trainer card * With what rating do you think you can help us? * Write me in discord if you want talk to me personally - Keko#9412 This month left 3 spaces.
    2 points
  18. i need surrender command for pvp incase theyre stalling dont wanna waste time the only way to surrender alr is to discconect. like why disconnecting bans u for 10min for pvp it makes the opponent can pvp again faster and urself can too
    2 points
  19. -1 Those players are not breaking any kind of rules... they are using their own time to do what they want within the game rules. Mmo games are grindy and some players welcome that and do what they can to get the most. I don't think anything needs to be solved here because theres no real problem. Every player can do this if they wanted to. I have only two accounts btw, main and other one story is not even finished.
    2 points
  20. Hello @Jorogumo, We are aware of the issue. I will have a quick look in it and will communicate the outcome asap to you. Kind regards, Contrary
    2 points
  21. It was a great idea to ban it.
    2 points
  22. I totally agree too. I haven't noticed till now but yeah, everything is about PvP in this game. As for PvE players, should they stop playing ? Because at some point there's not much to do. And it really feels demotivating. I'm not a PvP player and i'm thinking about stopping playing because once you caught legendaries, what can you do ? Daily quests ? Go and catch a poke, not really funny when it's what you have to do every day. Should i stop playing because i'm not PvP player ? Should we be (PvE players) discriminated and don't able to access some places because we don't PvP ? Small guilds can't do anything since almost nobody joins small guilds. What's the point of joining a guild if we don't get any bonus ? It would have the same effect to play together outside of the guild... At least make something so that even small guilds can join the island, like a fee scaling of the number of people in the guild or a different quest to do together each season to access this island. Having an access to the Guild Island by working all together would make more sense. I repeat myself but it has to be quite difficult though and the difficulty scaled on the number of people in the guild. To avoid cheating like joining the guild after the beggining of the season to have easy requirements (like a guild of 50 players having to do a 10 players Guild quest), i also suggest to make it so Initiates can't be promoted for the 2 first weeks. This would have for consequence to make them unable to participate to that guild guest to unlock guild island. Here's my comment concerning what the author said and what i think about it. Hope things will change. (Even if i honestly doubt it)
    2 points
  23. 2 points
  24. Great post, glad to see you finally made it. x)
    2 points
  25. Piggybacking off this post: I believe a way to handle guild island would be to allow guilds to obtain their own, customizable islands at a cost. However, to avoid adding more work for staff, the customization part could be entirely a guild's responsibility, coming at a sizable pokedollar/cc price (which also serves to address inflation and increase guild loyalty, as well as help the game's finances). One way that involves little staff work would be to make guilds design and submit their own islands, under specified constraints (dimensions, amount of objects, etc). This will add an interesting activity for all guilds in the form of map editing, where guilds can participate in their own map design contest and generally have fun playing around with map editor to have their own unique islands. Having something that is unique to your guild certainly helps people identify with their guild more, and make it a more active scene than it is now. This also could introduce more players to map editor and nurture future PRO map editor staff candidates, or people to help out with new event/region designs. These custom maps, and any changes associated with them, can be uploaded with major patches every month or two, meaning its low maintenance. All that needs to be done would be to upload/change map files that the guild submits under specified constraints. Additionally, the map size, amount of zones/areas, number of buildings, and usage of specific decoration/furnitures/ornaments can be scaled to both the amount of guild donation (either CC/Pokedollars or both) AND rank. That way, PvP guilds still get the prestige, while PvE or casual guilds can also enjoy it in their own terms. Meanwhile the CC/Pokedoller cost will also help reduce inflation overall. If guild islands are individual as such, they can also have common areas where people from other guilds/non guild people can enter to have a look around, which will allow guilds to have another way of showing off their prestige and incentivize improvements to their respective guild islands. Just a rough idea, but i think having a special map accessible from major ports, (maybe call it guild terminal), with stalls representing each guilds with islands that directly takes you to their guild island, would be a great way to initiate this. And the respective guild islands will have the main common area where everyone has access to, and side zones that are private to the guild (where the other guild businesses, move tutors, etc are taken care of).
    2 points
  26. +1 as a member of a top 3 guild I see first hand that the guild island is barely even used so there might as well be some kind of way for people who actually want to use it get in. I also agree with the point of just giving top 3 a special area because there is already alot of areas only being used by less than 10% of all the top 3 guilds anyways
    2 points
  27. Be one of an elite PRO guild which consists of members with high dedication to be the best. And most importantly we want to build a family, something that is more than just in game. Dex Service Kanto: completed Johto: completed Hoenn: completed Sinnoh: completed Story Pokemon Story pokemon to rush Kanto, Johto, Hoenn and/or Sinnoh. We currently have more than 30 story pokemon! Discord Bot A Discord bot specially for PRO! Read more Guild Shop The Discord bot manages our guild shop via discord commands! ● Be at least 18 years old. ● Be able to use discord. ● Follow PRO ToS and Guild Rules! ● Do not be rude or offensive, but banter is welcomed. ● 200 hours play time! You'll have to give us some informations about yourself: ● What's your Name/IGN? ● How old are you? ● Are you active in Discord? ● Where are you from? ● What's your playtime?/How often do you play PRO? ● What's your goal in PRO? ● Why do you want to be part of Chaos? ● What's your favorite Pokemon and why? ● What's your favorite animal and why? Also, feel free to give us a short introduction of yourself. ^_^ We are really active in discord and everyone will be able to find their place, if they want to. We hope to see you around soon!
    1 point
  28. I downloaded the game a couple months later and now when i fight against trainers the pokemons bug out and the fight doesnt end. When i switch the pokemon it goes to the enemy dont know why.
    1 point
  29. Lowering the drop chances of the ticket would solve the inbalance atleast in some extent, solutions like making it untradeable or allowing 1 quest per ip are unreasonably restrictive that hurt more than help. All in all i think it does need to be balanced considering normally there needs to be put some work forward to obtain one (many different fossils to a museum, pvp etc). Just sitting at a house after you have grinded the pokemons beforehand to afk it is not a worthy way of obtaining lots of rerolls
    1 point
  30. To prevent those who will answer by "you can do the same". ( i know some players only have this answer in the mouth ) The purpose of this topics is also to know if the majority of players and mods find that normal that players who uses 8 characters or even 4+ are able to farm rerolls tickets in 5 minutes per day. I totally agree with the post I find it abused, And I would like those who have a negative opinion on this subject to explain to us with arguments why we should not accept the suggestion.
    1 point
  31. Yes, every double boss count as one boss to the limit.
    1 point
  32. Hello @Vade, The Quest to go to Sinnoh got changed as announced in our Discord. So the old one got removed. You can start the new Quest by talking to Paul next to the Lighthouse in Lilycove. And if you need help you can check out the Guide from Bhimoso. I hope that helped. Greetings, M3ru3m
    1 point
  33. Yes I agree baton pass must be banned in PvP...I have seen many people using gliscor swords dance to buff high speed Pokemon like jolly garchomp and sweep out everything...it can't be called a fair match at all..even giving a good amount of speed to heavy hitters like rhyperior using scolipede speed boost will finish everything before start..they will have no weakness at all..it will be like a dictator ruling eveything...hence I request baton pass be banned Thanks.
    1 point
  34. Good read! Although I disagree on silver that we have a top 3 guilds set in stone that will get it every time. We tried really hard last month to get top 3 and that position was in doubt every step of the way. I think 6 guilds on silver finished with 10000+ rating, and a guild like Trinity that had dominated previous seasons missed out on top 3. However I can see from your screenshot about gold server that your point is very much valid there. The reward of guild island is very underwhelming in return for the month of grinding to get top 3. There's an average boss, and some spawns that have better spots/repel tricks elsewhere. Whenever I log on there's maybe 2/3 other people on guild island. This is partially due to the spawn set this month being awful (Rain spawns 2 months out of last 3 is a joke) and nobody wanting to hunt anything there. I think the concept of a area for top 3 PvP guilds is a good idea, but guild island is a poor execution, and far from the original concept. Also as someone that spent years in a non PvP oriented guild, knowing I can't access PvE content because my guild isn't a top PvP guild is annoying, and it seems very backwards that you're rewarded with PvE (a boss, hunting spots) for being competitive in PvP.
    1 point
  35. +1 I'd be happy to have this even without a special frame, to be honest.
    1 point
  36. Hello @Wonta, The Quest to go to Sinnoh got changed as announced in our Discord. So the old one got removed, sadly that includes all the Progress made already aswell. You can start the new Quest by talking to Paul next to the Lighthouse in Lilycove. And if you need help you can check out the Guide from Bhimoso. I hope that helped. Greetings, M3ru3m
    1 point
  37. I would also like to propose longer cooldown on boss cap that matches the bosses' cooldowns (12 days), even if we still keep the limits on bosses. Indeed, having 2 separate cooldown timers for a single mechanic makes it really difficult for players to track bosses. Additionally, the current 7 day cooldown also conflicts with boss's 12 day cooldowns (15 for suspicious), meaning you effectively have to abide by a 14~15 day cooldown on two separate groups of bosses to not cause a massive mess in tracking timers. Uniting them to one timer will definitely help alleviate some of these confusions/frustrations. Additionally, a weekly cooldown is also a bigger chore for players that detracts them from enjoying other things in PRO, even if the runs are shorter. I would argue that most players would prefer to just get the bosses done in one go on a longer cooldown, as it gives you more flexibility in playing out content other than bossing in game--particularly for those who don't play every day. As having to do bosses weekly also eats into your BMS if you planned on hunting over the weekend, or XP booster if you intended to grind for a few days, a longer CD like Char proposed reduces such conflicts and gives more control to players over their own schedule/playstyle. On another note, it would be really appreciated if us, the players, can get an advance notice/announcement on major changes like these going forward so we can have a healthy discourse and provide proper feedback before anything goes live. I realize that this change was meant well, and I agree in part with some of the rationale behind the changes, but the way it was rushed can be quite frustrating, as evidenced by the amount of complaints in both discord/ingame chat and on forums. I believe a more open communication channel between the staff and the playerbase will help reinforce trust and cooperation between the two, leading to an overall healthier community. Thank you.
    1 point
  38. Player name: Aishel Showdown name: Aishel Server:Silver Time zone: GMT +1 Rank on ladder: 21
    1 point
  39. Player name: Smooge Showdown name: Smooge Server: Silver Timezone: GMT-4 Rank on ladder: 15
    1 point
  40. Player name: Royalboss Showdown name: Royalboss Server: gold Timezone: GMT +5.5 Rank on ladder: 22
    1 point
  41. Changelog 11.05.2020: Bumped Unity to newest version. Added many new cosmetics. Extended Coin Shop size. Improved Map-Server-Client connection. Improved Server-Client network code. Reworked login logic. [*]Improved overall performance. [*]Added rate limiter for logins. [*]Improved proxy ping meeasurement code. [*]Improved max player view distance. All users can see up to 35 users now. [*]Fixed a bug in Python poke delete. [*]Improved ServerVars performance and consistency. [*]Fixed a few bugs that caused server crashes. [*]Fixed Xanascript expirevar behaviour for Python. [*]Fixed urgent Trick bug. [*]Shield Dust works now. [*]Explosion works properly with Sturdy and Focus Sash now. [*]Reworked Unaware code. It should work correctly with Thick Club and Contrary now. [*]Struggle uses physical damage for calculations now. [*]Sand Tomb does not reset after another usage anymore.
    1 point
  42. Nice shop ! Cheap and fair price for epic !!
    1 point
  43. Changelog 19.03.2020: Uploaded two potential crash fixes. Reverted repel trick. Few database changes. Ended the Valentine event.
    1 point
  44. Changelog 10.02.2020: Fixed that staffview reset after logout. Reworked chat focus. Fixed chat focus bug where enter sent a PM and selected global chat at once. [iCODE]Enter[/iCODE] selects global chat now, [iCODE]Shift+Enter[/iCODE] selects the last selected PM window. [*]Added Valentine Cleffa-family. [*]Added a few cosmetics. [*]Kanto starters final forms have new follower sprites now. [*]Added stuff for upcoming regions. [*]Minor clean-ups and bug fixes.
    1 point
×
×
  • Create New...