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  1. There is a difference between making them hard to obtain, potentially through a hard quest or time/evo/data requirements, and having players pay around 50$ to get megas. Megas are a big part of the game that everyone wants to have access to, so making them unobtainable for most of the community is a very bad idea.
    4 points
  2. Start: 4.5M Insta: 8M AUCTION END: 24h after 1st bid MIN BID: 100k ACCEPTING CC AS 380k AND IV REROLLS AS 750k
    3 points
  3. when clicking on any player who is in battle, he could have an option to observe the battle. this would be very good for things like: friends watching friendly battles small tournaments between players being possible for everyone to observe, without the need to live on discord unexpected players to watch is to learn more about pvp among others Like= +1
    3 points
  4. What a great thread! I am the guild leader of NoMercy. NoMercy has been a guild since April of 2017. I was very vocal in the past about how changes over the past few years devalued guilds and the competitive integrity of guild ladder. (1, 2, 3, 4) As others in this thread have expressed, I was also very excited about initially proposed idea of the Guild Island. What we got is different, so I will only focus on what is actually present instead of speculating the initially proposed. June is the first month I am getting to experience the Guild Island. I don't think it's that bad so far. I see nothing wrong with pushing it live with the bare concepts (spawns, tutors, tms) and adding features as they are coded (boss). I prefer to be optimistic and presume that is the plan. Everyone should keep in mind PRO is run off volunteers, not paid professionals. That said, the requirements to gain access to Guild Island have further exacerbated my concerns about guilds in PRO. It is absolutely true the social ecosystem of guilds have completely changed since the introduction of Guild Island. Immediately, we saw guilds start to merge by distancing themselves from players who did not want to or chose not to pvp. Even worse, the rule allowing players to pvp on two accounts also creates incentives for guilds to invite alt accounts with pvp rating in order to unlock Guild Island. Additionally, we see many players in two guilds to increase their odds of getting into guild island. For all guilds with aspirations to unlock guild island, the favoring of alts or veterans will continue to grow. A majority of the players left guildless during these merges or favor towards alt accounts are new players. I believe this to be very, very dangerous to the grow of PRO. Quick Solutions? Calculate guild rating based on the top 50 players within the guild. This would reduce the incentives of alts and necessity of filling your guild with veterans or pvpers. Allow access to the guild island to be purchasable each month by the guild leader. I can see a few options: A flat fee of 5m for the month, no matter your guilds placement in the ladder. If your guild finished in top 10, you can enter guild island for the month for a fee of 100k. Top 5, 50k. Top 3, free. ( fee per member) Eventually, I would like to see PRO implement a more sophisticated way of dealing with alt accounts. I understand the suggestion that follows potentially requires a lot, but I think it would dramatically improve the moderation of the game throughout many aspects. Every player must create a profile. You must then link your accounts to a profile. An account that is not linked to a profile will not be able to trade, pvp, etc. Only four accounts can be linked to a profile. Profiles will join guilds, so all your accounts will be in the guild of your choice. The account with the highest rating applies to your guild rating (not all four). Your accounts will not share pvp rating, but instead share the same "ELO" of the account with the highest rating. Example: Lets say "teerav" and "vikingman" are under my profile. "teerav" has 300 rating and "vikingman" has 1 rating. Assume I pvp with "vikingman" and the opponent has 400 rating. I win, "vikingman" will gain rating based an 1 rating winning against 400 rating. However, the opponent's rating change will be based on 400 losing to a 300. Its a big difficult to explain, but hopefully you (the reader) understands. This would mitigate "sniping" at the end of the season. And it would still allow players with pvp anxiety or veterans looking to test still use multiple accounts to pvp on, but it would remove a lot of the negative aspects effecting guilds described earlier in this post.
    3 points
  5. By this logic your first suggestion is also bad because some people don't hunt at all.... That being said, I am +1 for being huntable pieces(suggestion 1). I think this would be a fine way of adding them to the game. Although it makes alt hunting abit aids. Suggestion two while I think is a good idea is unrealistic, if we want a quality quest for each one they would have had to have been working on them for months. And I think I value a speedier rollout along with that cc time being spent on other projects. Other ways of releasing could be, spend a wq ticket to buy megastone of choice Digs Excavs(plz no) Pve shop PvP shop Bosses rewards Headbutts Or a combination of ideas, so like your suggestion of braking them into pieces, and then you can only get 1 part from pve 1 part from PvP 1 part from digs ect
    3 points
  6. Hi, Like any Pokemon game, travelling is a heavy part of the gameplay - even more in PRO since they is no outside flying. We therefore spend a lot of time entering and exiting Pokecenters in order to use the transportation system. Kanto and Johto are perfectly fine but is it possible to shorten the path to this system in Hoenn and Sinnoh? We have to walk all the way to the back of the building + talk to the guard so that we can use it, which is kinda long given we do this multiple times a day. I guess bringing the system closer to the entrance would require some mapping, but at the very least can we remove the guard once the quest is completed and have some stairs/door so that we don't have to open any dialog? Cheers!
    2 points
  7. Hello. As we know, Membership gives us an EXP bonus of 50%. Whereas, the EXP boost gives a bonus of 25%. Which is half of what's given by MS. The item EXP boost is made particularly to grant EXP boost but it's not really the case in MS; it has other benefits as well. So if EXP boost is particularly made for that, then its boost should be increased to at least 50%. 25% seems a bit less. I haven't really explained much you know my point. Thank you.
    2 points
  8. Hey I want to auction my trick room mawile S.o 300k Insta 1.5m 50k min bid 24h after first bid Have fun and enjoy auction
    2 points
  9. +1 but suggested like 9999 times already lol
    2 points
  10. Back in the days the seed was kinda bad after server restart/crash and these cases happened frequently. I changed that and that shouldn't be happen anymore. That actually did not only affect wild battles back in the days. When we introduced the Reroll NPC players got the same stats right after server start.
    2 points
  11. STOP SUGGESTING AND WAIT FOR MORE INFORMATION ON HOW TO OBTAIN THE MEGA STONES FROM THE DEVELOPERS REEEEEEEEEEE I'm triggered lol. Just, for the love of god, please wait for information from Staff members.
    2 points
  12. Wild pokemon holding it might not be the best idea for the common ones like pidgeot and beedrill. I'd think the best option would either be quests (though that is more work), potential boss drops, or purchasable through pve and pvp coin shops. Think the last one prob makes the most sense.
    2 points
  13. 8-10 cc is absolutely ridiculous. Yes the game should feel like a grind since it is an mmo, but that's not even a grind anymore, it's p2w at that point.
    2 points
  14. -1 Darkrais bulk, speed tier, spatk stat and movepool makes it a menace to the metagame. With megas around, it still has a stupidly good speed tier to go along with potential Dark Void or Hypnosis sets (or perhaps just straight up Nasty Plot). Weavile, who has the same speed tier, has 65/85/70 defensive base stats (BST). That servers are a reference to Darkrais 90/90/70 defensive BST. I think the movepool in combination with its base stats, it's ability and some sets being heavily reliant on RNG (looking at you Dark Void/Hypnosis) makes for an inherently uncompetitive Pokémon. It's essentially a Gengar on steroids, as it's better in EVERY stat, has a much more oppressive ability (in spite of being able to argue that Cursed Body is fairly uncompetitive, especially given how it works in PRO) and top notch move-pool to go along with it. Gengar is already one of the most used mons in the game, and even if Darkrai has a worse typing and slightly less spamable STAB move(s), it would not benefit the metagame to see it unbanned. Do note that Pursuit trapping Darkrai is not an efficient way of getting rid of it (like it would be Gengar).
    2 points
  15. -1 This is not a pve or pvp only game, and legendaries should be hard to earn. I actually thought they made the last trio's quest TOO easy. It's nice having something challenging and time consuming to work towards.
    2 points
  16. I am a pvp player and it took me 2 days to get from 80 to 300 evolutions, it's not hard at al I know many players that have done around the same time some even faster.
    2 points
  17. Posts like this one and the last rant I had to answer made me wish I didn't have eyes or enough functioning brain cells left to answer them and just try to ignore them. "PvE and PvP players should be treated equally" >Proceeds to suggest that Latios be locked behind top 10 in ladder, Mew 400+ Rating and Jirachi behind a 1000 WINS IN PvP and 100 hours into the ladder. I'm going to try and pretend this post is actually serious and not a joke. You say they need to be treated equally yet you're suggesting to block the access to legendaries into ONLY PvP players instead of giving a way so that BOTH PvE and PvP players can access them. The requirements are also absurd. Do you know how many wins is A THOUSAND WINS? It's not easy at all for newbies nor advanced players, nor some experienced players who still struggle in ladder. And top 10 in ladder? And 400 rating? Why am I even answering this post. It's as if some PvP players couldn't see anything aside from PvP and anything that is PvE and has a lot of hours of work behind scripting, mapping and putting it all together annoys them for no reason. They just want their legendaries spoonfed by a single encounter, you just throw a master ball and that's it. Congratulations, you killed the collecting part of the game! Which is the MAIN part because this is a POKEMON game, not a PvP simulator. These requirements DO NOT SUCK. I can ONLY understand that hour requirements suck because they're invisible walls that keep you from accessing pokemon, bosses or certain content in the game. However, if you are hunting for pokemon, you've EASILY acheived the needed hours for Mew, Celebi, Jirachi and others. The hours you invest in hunting PvP pokes make more than enough for these. Pokemon is a monster collecting game that can last hours, days, weeks, months, or years. It's the main objective of the game, exploring, finding new areas, capturing pokemon and completing sidequests with thousands of hours behind of work from anonymous staff who didn't spend a lot of sleepless nights just so that you only come and cry to forums because you can't instantly get all legendaries in the game. If you are so keen on making all legendaries be accessible only for PvP players, leave and go play a simulator like showdown. Nothing else needs to be said. Stop making these posts, they get worse every single rant that comes next.
    2 points
  18. Welcome everyone to the Newbie Walkthrough Guide on How to beat Kanto! This guide will be aimed towards NEWBIE PLAYERS who struggle getting through Kanto and to start building teams, capturing stuff and how to complete the game, enjoy it and unlock extra areas, quests and obtain all optional stuff to make their PRO stay fun and long. This guide can also help out experienced players, but it's not the intention here. I wanted to write a guide for Newbies that includes: What pokemon you should get, why you should get them, what items could you get, what specific strategies you can use (5 Geodudes and 1 Magnemite vs Giovanni, for example), why should you go to this place and not this other one, and more. I will go IN DEPTH to help newbies get through the game and obtain anything that can be helpful for them. This guide will NOT be just a "go to this place, beat Brock using Water types, then go to the east, beat Mt Moon" and so on. It will have detailed info on what pokemon to use, when or not to evolve your pokemon, what stuff you can buy from shops to help you out and will also have links to other forum guides to help out. WELCOME TO POKEMON REVOLUTION ONLINE! If you're reading this guide, it means you've just started playing PRO and you've checked forum guides for help or someone has redirected you from the official discord (WHICH YOU SHOULD JOIN, BECAUSE IT HAS VERY IMPORTANT TOOLS AND HELP AND A SUPPORT CHANNEL TO HELP YOU OUT, A BOT THAT GIVES YOU A LOT OF INFO TO PLAY THE GAME AND ANNOUNCEMENTS FOR THE GAME, AND IF I WRITE THIS IN CAPS IT'S BECAUSE I'M HIGHLIGHTING HOW IMPORTANT IT IS. JOIN IT: https://discord.gg/98pMNxq ) Before you begin, make sure to read PRO's rules: https://pokemonrevolution.net/forum/forum/161-pro-rules/. The most important rules that you need to remember now are: -Do not use an inappropriate username, IN ANY LANGUAGE. -Do not be toxic nor antagonistic towards other users. -Do not troll in any chat. -Speak English in all chats EXCEPT Other chat (it's called like that lol). -Do not use third party software such as keyboard macros or bot programs. And there are more rules you should definitely check out. Please make sure you read ALL rules before you begin playing. For example, don't enter trade chat or participate in trades without reading Trade Rules. These are some of the most important ones you should remember for now. Important tips during your adventure: -Evolving your pokemon will make them require way more experience to level up than their preevolved forms. Some pokemon function differently than their preevolutions. Some change their main attacking side, some go from defensive to offensive. Some pokemon's movesets become really bad upon evolving, some become really good. Check the pokedex data and ask for opinions before you evolve your pokemon. In some extreme cases, people avoid evolving your pokemon until level 90 or above, so that you level your pokemon extremely fast during your adventure, and then you Rare Candy the last levels to 100. However, as a newbie, you will find many situations where you'll have to evolve early to beat a specific fight (for example, evolving Metapod into Butterfree will let you gain access to new moves that can beat Brock. However, you might struggle to level up Butterfree since it requires more experience. Here's a few examples: Clefairy learns incredible moves via level up, but Clefable barely learns anything good. Learn all the important moves before you evolve it. You can unlock a preevolution move tutor in the mid to lategame to not have to worry about evolving too early. Magikarp does not learn any good moves via level up, but its evolution Gyarados learns amazing moves. However, Gyarados is very hard to level up. due to its EXP requirement. Trapinch is a very slow but hard hitting attacker. However, Vibrava becomes much faster but loses attack until it evolves again into Flygon. Dusclops is a very strong tank, but once it evolves, it becomes a way less tanky physical attacker that deals much more damage. -Rare Candies are items you should never waste before levels 90 or above, where the experience to level up is really, REALLY high. Keep them for that time because they are also very valuable to sell. There are other valuable items such as PP Up and PP Max that are really valued for the late stages of the game. If you're not sure if spending an item early in the game is worth it, ask for second opinions. -Don't be afraid to use small healing items during story (Potion, Antidote). However, don't buy them from any shops. They are not worth the investment. A single Escape Rope will teleport you to your last visited pokecenter for 550 pokedollars and will also fully heal your team. Buy a few, spend some training time in any place you'd like and then use an Escape Rope to heal. -While it is true that Story's difficulty is nothing compared to the lategame, try to find good natures, abilities and decent IVs for your pokemon as you progress through it. Many of the pokemon you find can be later recycled to sell them in Trade Chat, use them against Bosses or if lucky enough, even in PvP. -Using pokemon with bad natures, abilities and IVs instead of hunting for better pokemon will just make your life harder. Why should you settle with bad pokemon if it's going to make your Story adventure harder? You might have to spend entire days training a single trash pokemon for a single fight than hunting a new one in just a few minutes that might require just an hour to train from scratch. Never settle for bad pokemon, it will just make you lose time and waste hours on pokemon you will never use again. -Don't be afraid to ask for help, but if you ask for help, make sure to ask multiple people and not just one person. If possible, look for experienced PvE and PvP players. Some PvE players can know PvE strats that PvP players don't know and viceversa. Pokemon such as Wigglytuff have incredible PvE movesets and usages that PvP players don't know about. Some pokemon are only viable in PvP and some are only viable in PvE. Make sure to ask multiple people when you need help. -Join a newbie friendly guild in forums that will help you throughout your adventure. Don't be afraid to ask for help. If someone is not willing to help you, find someone who does. At the same time, don't expect everyone to spoonfeed you throughout every single step in story. You're supposed to grow up and learn by yourself too. Nobody will be your parent here and hold your hand every five minutes. You're not a baby. -Try to not rush through the story just to get to the Lategame or you will burn out and drop the game. There's activities to do throughout the entire game's story that are repeatable content. There's also events. This is an MMORPG you can start and stop and continue whenever you want. Take your time and enjoy things. -Capture all kinds of pokemon and experiment with them. Many pokemon have multiple usable sets, moves, utilities that you can only find out if you try them out. Arbok, for example, is an amazing PvE pokemon for both the Early game and for Bossing. However, it's seen as useless in PvP. Many pokemon that are often ignored by PvP players will help in your PvE adventure. Furthermore, many quests in the game ask you to fill up your Pokedex data to obtain legendary pokemon and complete certain tasks. Let's begin! But, what exactly is PRO? PRO is a Pokemon MMORPG based on the original Pokemon games with new additions (and by new, I mean that there's so much stuff to do you will get lost wandering around. You will play through the four initial regions (Kanto, Johto, Hoenn, and Sinnoh), and then there's dozens of places to explore that are sidequest related or extras, such as Sevii Islands, Eumi Islands, Breezy Waterfalls, Eriyadu, Vulcan Island... you get the point. PRO is a gigantic MMORPG. For now, we will stick to Kanto, since it's what this guide aims at. You just created your account and are ready to go! (if you have not, register your account here: https://pokemonrevolution.net/home ) You will now download the game and create the character you want to play as. (https://pokemonrevolution.net/download ). (and if you're unlucky and your internet goes off while you create your character, you start as a bald guy. Yes. It happened to me.) Choose whichever appearance you want! You'll get a prompt asking you if you're sure about this. You appear somewhere strange... what is this place? Well, your only way is to continue and interact with the pokemon and people you see (wow, a Mew? And some special trainers? What is going on?) Talk to Oak who is blocking your way and talk to the Red NPC that you will see to join a language chat (optionally). Now, go and check the trainer fight that is going on and when the event ends you'll be teleported to Pallet Town. The Beggining: your first steps! When you spawn in, you'll go downstairs in your house and talk to your mother. You'll then leave and try to leave the town but of course, you have no pokemon and that means you can't leave (unless you want to be beaten up by random trainers). You're forced to go to Oak's lab and pick up a pokemon. You can choose between four starters: Bulbasaur, Charmander, Squirtle or Pikachu. You can only choose Pikachu if you first talk to the three other starters in their pokeballs and choose NO. My opinion is: CHOOSE WHICHEVER YOU WANT TO HAVE FUN WITH. You're SUPPOSED TO HAVE FUN IN THIS GAME. However, choosing certain pokemon CAN make the game way harder, but there are ways to solve it. You'll also be able to obtain and hunt all starters way later in the game infinitely, so do not worry! Keep in mind you can hunt ALL starters in the wild in future areas. Do not worry about your choice: it will not have permanent consequences. If you refuse to choose all three starts by checking them and clicking the NO option, you will be able to pick Pikachu. The only benefit you get from picking Pikachu is the access to an extra mini-quest for Ash's hat. That's it. Nothing else. My opinion on each starter: Bulbasaur is, in my opinion, the best starter. However, it has its risks. Pokemon that can defeat Water, Ground and Rock types can be powerleveled easily in this MMORPG (during both Story and the Lategame). Bulbasaur defeats the first and second gym easily (however, Misty's Starmie can surprise you), it resists the third and fourth gyms (it does a decent job as Grass resists Grass and Electric), it is neutral in the fifth gym, but gets completely destroyed in the last three gyms. Bulbasaur is tanky, it learns Leech Seed, Sleep Powder and Poison Powder (which are amazing to capture pokemon early on), Vine Whip is a decent attack and it will get you through the first two gym as if they were nothing. The only bad things he has is his weaknesses (mother of god: flying, fire, ice, psychic, these kinda hurt), he's somewhat slow, but he is pretty tanky and fun to use. He is EXTREMELY easy to powerlevel (to absurd extents where you can level him up 10 to 20 extra levels if needed.) If you want information on natures (which are ESSENTIAL) click here: https://pokemonrevolution.net/forum/topic/152671-natures-abilities-ev-iv-and-stats-for-newbies-the-guide/?tab=comments#comment-840375 We won't talk about EV or IV yet in this topic, but just keep in mind: the higher these orange numbers in your pokemon are (From 1 to 31), the better it will be. It is generally advised to focus on pokemon with 20 or higher IVs in each important stat. Some pokemon require more stats to work than others. For example, Shuckle only requires high SPDEF, DEF and HP. Some pokemon like Gyarados require everything except SPATK. Some only require high HP like Ditto. It's all individual cases! Good natures for Bulbasaur's Story are: Rash, Mild (best, because Bulbasaur's moveset is both mixed: Special and Physical attacks. However, his moveset is better on the physical side), Lonely, Naughty (powers up physical moves more, but does not decrease special moves, which is Adamant's issue, and the opposite happens with a Modest nature). Relaxed and Sassy are acceptable since his speed is slow but his bulk is great, and he becomes tankier, which makes him survive a lot of battles he shouldn't be able to (and it will be easier to powerlevel him), Bold and Calm are also okay, since he becomes tankier, but he loses either physical or special attack. We don't want to lose too much damage either. Bulbasaur's useful moveset. Squirtle is the next option I think of. This is the safest starter and the safest choice. He's also my second favourite starter in Kanto in case you hadn't noticed Bulbasaur's presence above. Squirtle learns not super good moves, but still usable ones: Water Gun at level 7 (destroys Brock completely), Withdraw (to spam defense increases versus brock and other stuff), Bubble (why does he learn Water Gun at level 7 but Bubble at level 13? Questions science can't answer) and Bite at 16. His moves are... just okay. Nothing special, sadly. He's tanky, he destroys Brock, helps versus Misty since he resists Water but completely drowns in the third and fourth gym, which are his weaknesses. He does good in the seventh gym but is neutral on the others. He can also learn Water Type moves so you can travel around like Surf and similar stuff. The best natures for Squirtle are: Bold/Calm (These are the best natures. We want Squirtle to be a tank, his physical damage does not matter, we sometimes use Bite through story to flinch opponents, we don't care about its damage. We want it to be TANKY). Relaxed/Sassy (same reason as above, we sacrifice his slow speed even more to make him tanky and bite opponents harder). Timid/Modest/Quiet (sacrifice speed or physical attack for extra special attack, which will make you hit harder). All remaining natures are either bad or terrible. Squirtle's useful moveset... not so much though. Charmander is... the risky choice. He's the hardest hitting, but he's the hardest to train (BY FAR, BY A LARGE MARGIN, HE IS PAINFUL TO TRAIN), learns decent moves (he learns Dragon Rage at level 16, which steamrolls through the first gyms, but he's still godly awful at the beggining. You need to get him support pokemon to get through the first two gyms because he's TERRIBLE there. He will get oneshot by a single attack (unless you manage to overlevel him or get good ivs on him). He's just awful. However, after the first two gyms, he becomes a pokemon beating machine which steamrolls through the entire story (until you reach the Elite Four). If you're willing to go with Charmander, get the Dragon Rage TM in Viridian Maze. It's the only way to make him usable before the third gym. Charmander shares the same exact natures as Pikachu: Lonely/Naughty if you want to increase your physical damage and decrease one of your already pathetic defense stats (which don't matter since you'll get destroyed if you get hit even once), Rash/Mild if you want to increase your special damage output and also decrease one of your defenses, Modest/Adamant if you will go either the special or the physical attacking way, Hasty/Naive if you want to increase your speed to hit first and destroy while decreasing your defense and Jolly/Timid to increase your speed and sacrifice the physical or special attack stat you won't use. Any other natures are COMPLETELY USELESS for the two. Charmander can you learn something THAT IS NOT A FIRE TYPE MOVE, FOR THE LOVE OF GOD Pikachu is the last choice. I don't even know where to start with this guy. He's either the biggest garbage in pokemon starter existence (still better than Chikorita lol), or he's a super fast somewhat usable sweeper/support guy for Kanto story. Pikachu levels up fast, Thundershock is a nice leveling up move and he's extremely easy to powerlevel him when surfing or fighting Flying or Water pokemon while fishing. Quick Attack is also good, it just deals next to no damage. Electro Ball is an extremely overpowered move to level up and defeat slower pokemon, which is nice, but most Water types and Flying types are fast. Electro Ball's power increases if you're way faster than your pokemon but decreases if you're slow. Thunder Wave or Nuzzle are absolutely needed so he can paralyse wild pokemon to capture them or cripple anything annoying you face (*cough cough starmie in the second gym), and the next parts of his moveset are amazing in comparison to the other three (Charmander's and Bulbasaur's are acceptable, but Squirtle's is horrendous). For Pikachu natures, read the paragraph above. After that, he can also learn Double Team (which makes you annoyingly evasive, but if they hit you anyway you're dead because Pikachu's deffenses are GARBAGE. Spark is a good Thundershock upgrade and Nuzzle is the upgraded and OBLIGATORY version of Thunder Wave, since it always paralyses and deals damage. It helps a LOT to capture pokemon and to defeat trainers. Discharge and Thunderbolt are both amazing moves for him, Slam is useless and Wild Charge is a really strong move, but it will take some hp after every use. However, it's worth it. To summarise: His moveset is really good, but any ground type literally laughs at him while he can't do ANYTHING to them. His bulk is horrendous too. If you manage to get a Light Ball from a wild Pikachu in Viridian Forest (which is... dumb, because you could've just not chosen Pikachu as a starter and captured one there), you can equip it to DOUBLE his physical and special attack and make him a monster. He will then be usable. But we will cover this later. It has a 5% chance to hold it in Viridian Forest, so you can try and steal it with the move Thief or by capturing wild Pikachus. Good luck! Helo ma name is Pikachu im a cool mascot! I'M ALSO USELESS. Almost. We'll try to make him work, don't worry. We will not worry about their abilities for now. The battle will start once you try to leave the town with your pokemon. Jackson has an annoying Eevee which, if you have horrible luck (and this is likely to happen with Charmander and Pikachu, due to them having lower defensive stats), you'll faint and lose. If you win, you get a free level up which is GREAT for the first two routes. The result of the fight does not matter, the story will continue anyways. The issue is that losing makes you lose a LOT of money and the free level up. From now on, if you're going to 100% lose any fight against a NPC, LOG OUT WHILE IN BATTLE. You'll be teleported to the last visited pokecenter (or your mom's house) AND YOU WILL NOT LOSE ANYTHING. Logging out against a wild pokemon will not teleport you, you will appear in the same place and have completely avoided the fight. Use this to your advantage! So, now we have our starter pokemon! But what the hell are all those numbers? Jesus christ, THERE'S SO MUCH INFORMATION. (Note, this one is one I bought from trade chat, that is why it's level 14). So, let's go slowly one by one! First, we have the name of the pokemon: Bulbasaur. In PRO, you cannot rename your pokemon (for more than obvious reasons, imagine people naming them after racist terms). Afterwards, we directly have the gender of your pokemon. There is no breeding in PRO! Unfortunately (and fortunately), you cannot have 6x31 IV pokemon, which would completely ruin the economy, and you cannot breed easy shinies either. However, gender affects a few things: the ability Cute Charm, the move Attract and certain Pokemon can only evolve towards certain other pokemon if the gender is the right one. Next, we have the region of the pokemon. Big note: THIS IS WHERE THE POKEMON WAS CAUGHT, NOT WHERE THE POKEMON POKEDEX REGION IS! You CAN find other region pokemon in Kanto, and so on in other regions. This is important because if you are traded a pokemon from another region, you will be completely unable to use them until you unlock that region. Next to it we have the pokemon's ID. This ID is used by PRO to identify a pokemon. This is often used to be able to find a lost pokemon! To the right we also find an empty box. This empty box is the Held Item! Pokemon can hold items. These items can provide passive or active bonuses to your pokemon. Next we have the ability. We can check the effects of abilities in the pokedex (or in Bulbapedia). Abilities are passive or active bonuses our pokemon can have. MOST abilities are very good or useful in a lot of situations, but there's also really, REALLY bad abilities (Truant, for example). Next is the Nature. Natures grant a 10% boost to one stat and a 10% decrease to another stat. This mechanic is one of the easiest bonuses to farm for and to look for in your pokemon. You'll always prioritise good natures when you hunt for pokemon! We also have the EXP indicator. The Current EXP you have is the EXP you've earned up to that point. To be honest, that stat is pretty useless and pointless, because what we must focus for is in the "Till Next": the EXP we need to reach the next level! We also have the OT indicator. This shows who is the player that originally caught that pokemon. Close to it we also have the pokemon's types. There are 18 types (if we exclude the Shadow Type) a pokemon can have. Each type has their own resistances, weaknesses and immunities. It is important you learn the type chart to take full advantage of your pokemon and to not immediately lose fights you could otherwise win easily! If you ever have doubts on which natures and abilities you should use on your pokemon, you can also use this guide I made! If you want to take some time and read about the basics of pokemon (what do these numbers mean, what's the blue, orange, white number, what's an ability, a nature, and so on), please read this guide. For now, we have nothing else to do in Pallet Town, so we will head onto route 1. We will come back later! Route 1 has the first pokemon of the game. Look behind some of the trees in the route: some of them have hidden items! Ironically, we are only interested in two pokemon: Sentret (Which spawns in the morning and day time but not night time, who are very common and we need to capture one for a mission), and Rattata. We need to ignore Rattatas for now, they do not give us any benefits. I suggest you use the Reborn Bot from Discord (https://discord.com/invite/98pMNxq) to know what pokemon spawn in each area. If you write ^s Route 1 , you'll get a list of all the pokemon that spawn in Route 1, at what time, what method (grass, headbutt, surfing, fishing), rarity (the higher the tier, the rarer they are: tier 1 is the easiest to find, tier 9 is the hardest), their level range, their MS requirement (if it says NO, it means you don't need a membership active in your account to find them, and if they hold any items). My recommendation is that you actually try and hunt all possible pokemon (for fun, enjoy the game! Catch them all! Having different pokemon will help you out in the lategame as some side areas and quests require that you've completed a lot of your Pokedex). Capture some Sentret, Rattata and beat some of the pokemon you find. Try to level up to level 7 or 8, and heal up constantly in Viridian Pokecenter. Grab all berries in the route! As you can see in the picture below, you have some information to see: At the top left you have your Team. Your team is formed by up to 6 pokemon that you can change whenever you want by visiting any Pokecenter (or Daycare, and there are some buildings where you can access a PC). Talk to any PC to change your team composition. At the bottom left you have five tabs: PvP The PvP Tab has the section where you can choose to fight people in Ranked PvP or Unranked PvP. Ranked PvP is the mode where almost everyone participates with competitive PvP Teams. You must follow the https://pokemonrevolution.net/forum/topic/31283-ranked-pvp-rules/ Unranked PvP is the same as Ranked PvP. However, Unranked PvP HAS NO RULES. This is a for fun queue you can use to practice with friends or whoever wants to practice before getting into Ranked PvP. Beware that these two modes require you to have 6 level 100 pokemon. If you want to battle anyone with your low level pokemon, it is indeed possible! There are other ways you can battle anyone, even as soon as you get your initial starter. Backpack This is your classic Pokemon Backpack. There are different sections in your Backpack. The Misc tab is the section where most items go to. They can be really different: Move enhancing items like Gems, Type enhancers (Black Belt, Blackglasses), Plates, PvP items (Choice Items, Assault Vest, etc), Diggable items (Evolution Stones, Fossils). The next section is the Balls bag section (this sounds so wrong lol). Here you can find your desired balls. To your most loved Pokeballs, to the expensive Ultraballs, to Greatballs, Lureballs, Moonballs, Netballs... and so on. This is where all Balls go to. Each ball has different effects when you use them to capture a pokemon. For now, you must only know that Pokeballs are, by far, the best for newbies, the more cost effective, the easiest to pay and obtain and the ones that will help you the most. Use your Balls wisely, don't waste them on something that is not worth it! If you want to read more about each Ball and their individual effects. The next section is the Medicine collection: All healing and consumable items go here. These items can be used on your pokemon to heal them, level them up (Rare Candies) increase their PP (Leppa Berries, Ethers, Elixirs, PP Ups and so on). They're the healing items. You should always try to carry a LOT of berries and pick them all up, because sooner or later they'll be useful. While Leppa Berries may seem incredibly common, they will be extremely useful in some parts of the game (Get ready for Mt Pyre lol). Next we have the TMs/HMs section. Here we have to do some mentions: The TMs work like in the first 4 generations. Once you use it, it is consumed and it will disappear from your bag. You can purchase TMs, find them in the overworld, purchase them from Tutors and so on. They are like in the original games. While you do not have to worry much as you will always be able to buy extra copies of a TM, you have to worry about the fact that they're consumed upon usage. Thus, think really carefully if you want to teach a TM to a pokemon before you use it! The HMs in PRO are infinite AND removable. Thus, you can change HMs anytime, You do not need to worry about going to any tutors anymore! You can just replace your HM move easily. The next section is the Key Items section. This section will have both Key Items (Bicycle, Old Rod, and so on) from the original games, new Key Items and additionally, the Tools you buy from other players or directly from the Coin Shop. For example, the Battering Ram, which will allow you to Headbutt Trees without having a pokemon with Headbutt in your party. The Mounts and cosmetics section is the second to last one. This one will hold all custom items that you can use for better transportation and to dress up properly. The last section is the Eggs section. However, since there's no Eggs section, this feature just doesn't exist. (I wonder why it was never removed). Pokedex The Pokedex displays a lot of information about each individual pokemon: -Information on the Pokemon's Base Stats. This highlights at what is each individual pokemon good at. For example, Gengar is very good at being a fast Special Attacker. Golem is a very slow physical attacker with a high defense stat. In the picture above you can see the ATK, DEF, SPDEF, SPATK, SPDEF, HP base stats of Bulbasaur. These are based on a hidden formula that tells the game how much their stats will normally grow level by level. You can make these strats increase by training them accordingly. Thus, it's up to you what each pokemon becomes! Pokemon like people are naturally at some things and some others they're terrible at. Analyse each pokemon individually! -The Height and Weight of the pokemon. These can be important for sidequests and for specific moves like Low Kick which depend on your Weight. -Their name -Their abilities. Each ability in the game has a different function. Some pokemon share the same ability. Some have unique abilities. Each ability is different and there are only a few that do exactly the same. The abilities in blue are the pokemon's normal abilities. The orange one is their hidden ability. Finding a pokemon with a hidden ability is Rare, compared to its common abilities. -Their level up moveset. Each pokemon learns moves at different levels. Each pokemon learns moves in a different way than others. Some pokemon require tutors for the same moves another pokemon would just learn by level up. -Their spawn locations and where they can be hunted + what methods do you need to use to find them. Note that there are special mechanics such as Dig Spots, Headbutts and Excavations where you can find these pokemon alternatively. -On the left, you have the Owned data (this means you had that pokemon atleast once in your PC OR did a specific quest that gave you that pokemon's data. This is indicated with the Pokeball. The seen data (means you fought against this pokemon once against an NPC or in the wild) Evolved (this means you evolved a specific pokemon into their evolution atleast once in the past). This is indicated by a star. Trainer Card As you can see, your Trainer Card is like your real life ID. It shows your: -Ingame name -Guild -Playtime -Registration date -Total pokemon you have in your boxes -If you have an active or inactive membership -Your Doctor Quest rank -Your Excavation Quest rank -The amount of badges you have -Your cosmetics -Your Pokedollars -Your PvP and PvE coins. Social The Social Tab is where all your friends can be found. Here you also have some Emotes you can use so your character reacts with them, your guild, the members of your guild, your guild management options and your ignore list! Let's begin our adventure! Viridian City Missions, catching useful pokemon and getting to Pewter! Once you reach Viridian City, there are a lot of new tasks to do. Once you've caught the pokemon above, you can show Sentret to the policeman so you get a bit of extra money. After that, go to the southwest of the city. You'll see a bridge there. Cross the bridge and grab the pokeball to obtain a Rare Candy. This item makes your pokemon level up once every time you use it. DO NOT USE IT. KEEP IT IN YOUR BAG. We will use this way later in the game to either become rich or level up your pokemon. Rare Candy here. After that, we have a lot to do: our access to route 2 is blocked until we defeat or lose against Jackson in the Pokemon Academy in Viridian. If you only go with your starter at level 8, you'll get destroyed. We will now check the poketime before we do anything: The poketime is at the top right of your screen, and it also shows the time in real life. Five minutes of poketime equals to one minute in real life, so a minute of poketime equals to twelve seconds in real life. (QUICK MATHS BRO). We COULD capture a Pidgey with both IVS in Atk and Speed higher than 15 to trade it for an Oddish, but it's a complete waste of pokeballs. You need to get lucky, instead of just going straight and capturing one in Viridian Forest. If you want, try your luck and capture a Pidgey with atleast 15 IV in Attack and Speed and give it to Madeline. You can find them in Route 1. I do not recommend this because you can just catch Oddish in Viridian Forest during Night time instead. I recommend Bold, Calm, Modest, Timid, Rash, Mild, Relaxed or Sassy natures for Oddish for story and PVE. If it's day or morning in poketime, we will catch Nidoran Male and Nidoran Female in Route 22. If it's night time, we will catch Poliwag. The best natures for both Nidorans are: Lonely, Naughty, Hasty, Naive. Adamant and Jolly are also usable, but we want Nidoking or Nidoqueen to be able to Surf later on, and they will decrease your spatk a bit. Timid and Modest should be avoided for now. All other natures are less usable. For Poliwag, it depends: If you want Poliwrath, a tanky physical attacker which is also a fighting type (he's terrible, but I love the dude), you need Adamant, Jolly, Relaxed, Sassy, Impish or Careful. If you want to go for Politoed natures: Modest, Timid, Calm or Bold. Route 22 entrance. Keep in mind that, from now on, I do NOT suggest you evolve ANY pokemon unless they're completely useless otherwise (Abra, Magikarp, Beldum) until you have access to TMs or Tutors way later in the game. If you evolve a pokemon, they will need an absurd amount of experience. You could level a Gastly from 50 to 100 in the same time you'd level a Gengar from 90 to 100. The different is absurd. You can powerlevel them faster without evolving them and then evolving them at level 90+. Their rapid growth will compensate their terrible stats. If you want to have fun, however, and you REALLY want that cool sweet Charizard burning everything, then evolve it and have fun. It's just my recommendation. Have fun and try whatever you want! I also would evolve really bad pokemon with bad natures (but why would you train them in the first place when you can hunt better pvpable or super good versions later on?). Route 22. Poliwag, Nidorans here. After you've caught one of each, train them until level 8. Go to Viridian Academy and face Jackson. His Eevee hits really hard and is tanky, so I suggest using Poison Sting with the Nidorans to poison it, Leer to lower its defense and destroy it afterwards, Growl to reduce its attack to pathetic levels, and if you trained your Nidorans enough, you can Double Kick it hard. If you win, you'll be able to go to Route 2. If you lost, you can go and talk to his mother in Pallet Town, and it will unlock the way to Pewter City. If you feel you're still struggling with the Early Game, I suggest you go back to Route 22 and catch a Psyduck, a Slowpoke, a Mankey and multiple Natu with the ability Synchronise. The ability Synchronise makes it so that, once you place the pokemon with this ability in the first slot of your party, 50% of the wild pokemon will share the same nature as your Synchronise pokemon. This can be used early in Kanto to hunt for PvP and very good story pokemon early on in your adventure. Here you have all the natures a pokemon can have and why they are good or not: +SPEED: Timid, Naive, Hasty, Jolly. These natures are incredibly good and used for fast attackers or fast support pokemon. +ATK: Adamant, Lonely, Naughty, Brave. These natures are very good, used for either fast physical, mixed or slow attackers. +SPATK: Quiet, Rash, Mild, Modest. These natures are also very good, used for special, mixed, fast or slow attackers. +DEF: Bold, Impish, Relaxed. These natures are very good, used for defensive pokemon. +SPDEF: Calm, Careful, Sassy. Also very good natures, used for defensive pokemon. NOT GOOD NATURES UNDER ANY CIRCUMSTANCE: Lax, Gentle: these increase a defensive stat and decrease the other one. On an offensive pokemon this is completely useless because it doesn't increase your power output or the damage you deal. On a defensive or support pokemon, they are useless because you just gain defense on one side to lose it on the other. Hardy, Serious, Quirky, Bashul, Docile: these natures do not increase any stats. These bring no bonuses. While they're acceptable for story, why would you settle for this instead of finding a nature that actually boosts a stat? It is important that you try to get decent to good natures for your pokemon. Each pokemon specialises in something different, remember that. Some are physical attackers, some are special attackers, some are support pokemon. Check the base stats of a pokemon to guide yourself on what they are good for. There are only very few exceptions to this rule. Mankey requires Lonely, Naughty, Adamant, Hasty, Naive or Jolly. Slowpoke requires Bold, Relaxed, Calm or Sassy. Psyduck requires Timid, Modest, Naive, Hasty, Rash or Mild. These three are very good examples. Psyduck is a special attacker that is also an utility pokemon. Slowpoke is a tank that uses special attacks and is an utility pokemon. Mankey is a physical fast attacker. Mankey is clearly a physical attacker. Psyduck is a fast special attacker and utility pokemon. Slowpoke is a great tank and slow special attacker. Beware that, even though Slowpoke has a lower SPATK than ATK, when it evolves it gains a ton of SPATK. Let's go back to Viridian School now. School After you've done this, talk to the police woman in Viridian. Tell her you want the Thief mission (after you've completed the Sentret one), to gather Rattata hair. Teach Thief to one of the Nidorans (preferably, the male one), and go to route 1. You need your Nidoran to have NO ITEMS equipped. Use Thief against wild Rattatas. Sometimes, you'll steal a Rattata Hair. You can defeat the Rattatas with Thief, it will always steal the item if they have it, no matter if they are fainted or not by your attack. When you get a Rattata Hair, click on your pokemon on the top left (Where your pokemon list is) and click on the item it is holding. The hair will go into your bag. Then, keep hunting Rattatas until you have stolen three Rattata Hair by using thief on all of them. Bring the Rattata hair to the Officer Jenny in Viridian to get a huge reward. It's time to move onto the forest! Officer Jenny wants to give you work for FREE EASY MONEEEEY Route 2, Viridian Forest, Missions and Pewter City, defeating Brock. Route 2 sadly has nothing of interest for us (for now, it will later on!). We will come back to headbutt some pokemon for a quest in Pewter. You can use this route to train vs Kakuna and Metapod for some really high exp. Catching a Snubbull during night time is optional, he can help you later on in the game. He learns the elemental fangs and has some nice moves. Try to catch it with a Brave, Adamant, Lonely or Naughty natures. All other natures for it are a bit disappointing. Additionally, if you can, you should catch a few Hoppip with the natures Timid, Jolly, Hasty or Naive. This pokemon is an extremely good lategame tool that is used to catch wild pokemon with Stun Spore, Sleep Powder, but is also used to level up other pokemon with Toxic, Leech Seed and Memento, but is also a great boss and NPC debuffer with Flash, Cotton Spore, Worry Seed, Stun Spore, and is also an amazing story pokemon as it has access to physical, special and utility moves with decent stats. We will now go north and enter Viridian Forest. We have some stuff to tackle here: defeat Bug Catcher Gerald for the mission in Viridian. Viridian Exit to Route 2 (finally the old man stopped harassing us.) With this, all Viridian quests will be done. You'll have obtained a good chunk of money which we'll save for the bycicle. In Viridian Forest, we want to hunt a single Budew in the morning and day times (he's a bit hard to find) which we will use for the first and second gyms. In the night time, we'll hunt for an Oddish. We also will hunt a Pikachu (if it was not our starter. Check the first section for Pikachu natures!). We want a Modest, Rash, Mild, Timid, Hasty or Naive Budew. Oddish can also work with these natures, but he can also run Bold and Calm, since its evolution Vileplume can benefit from them. We need the Pikachu for a mission in Pewter City. Note here: if you are bored enough and hunt for Pikachu, with the natures mentioned at the beggining of this guide, there is a small chance that you find a Light Ball in one of the wild Pikachu in Viridian Forest. It is VERY recommended that you equip this item to Pikachu because it will DOUBLE its ATK and SPATK stats in battle. This makes Pikachu an absolute monster in story (whenever he doesn't suck). If you find a Light Ball, be sure to equip it to a good Pikachu you find. Route 2 Bug Trainer Gerald for the quest. He hides, afraid of us T-Posing and ASSERTING DOMINANCE to win against him and get some money. Our other interest place here is the gigantic maze. The maze is found in the top left of the entrance from Route 2 south (so, from Viridian). It's a big tree with a fat hiker on its front. Behind the tree on its left, there's a Rare Candy. We will enter the tree and fight the rocket dude that is inside. Then, we will go to the left and down to teach Headbutt to our Nidoran who we also taught Thief before. This will give us the prize of another mission in Pewter City. After this, we can fight our way until we reach Pewter City, if we have done all previous steps. It's just a long way of being poisoned by trainers and Weedles (these damn Weedles). BIG NOTE HERE: Carry ONE Escape Rope in case you accidentally get lost in the maze. At this stage in the game you don't have access to the TM Flash and it is very easy to get lost inside. I'll leave the map linked if you dare enter it, but you may never escape it. Entrance to the Maze. To the left of where I stand, there's a hidden Rare Candy. Press spacebar when you're looking at it to grab it. We will ignore the Pokestops for now. We cannot use them until we get our 4th badge. Headbutt Tutor to the bottom left. 2000 pokedollars per usage. Where the Headbutt Tutor is there will be a Rocket Grunt you can defeat when you get here for the first time. The chat hides the entrance to the Maze. We found the way to Pewter! Jenny ready to give us SOME MORE MONEEEEY in exchange for... weird tasks. It's time to face Brock. If you chose Pikachu or Charmander, you can investigate the Viridian Maze to its depths to find an abandoned pokemon in a pokeball which contains either a Horsea (nice to have, pretty useful too), Bellsprout (just decent grass pokemon) or Growlithe (amazing pokemon, but terrible for the first two gyms). Otherwise, use any of the mentioned pokemon that we have found in the routes before that can help us: Psyduck, Slowpoke, Poliwag (Water types), Hoppip, Budew, Oddish (Grass types), Mankey (Fighting type), Nidoran Male and Female (while they are Poison type and Poison is weak to Ground, Brock uses NO Ground type attacks. Furthermore, Nidorans learn Double Kick which wrecks Brock). You can also teach the TM for Dragon Rage to Charmander. However, there's an issue: Brock's pokemon, Geodude and Onix, have a chance to have Sturdy as their ability. Dragon Rage deals a fixed amount of damage: it will always lower the opponent's hp by 40. So, no matter if you were level 5 and your opponent was level 100, if they have 40 hp or less and you use Dragon Rage, you'll defeat them. The issue is that Sturdy prevents the opponent from defeating you in a single hit. If you use dragon rage when Geodude or Onix have their hp bar completely full, THEY WILL SURVIVE. And they will destroy you with a Rock Tomb move. If you will use Charmander, first use a pokemon to lower their hp, and then use Dragon Rage to finish them off. Pikachu has no way of doing anything in this fight, don't even bother. The only thing Pikachu can do in this fight is to use Tail Whip to reduce Geodude and Onix's defensive stats. Bulbasaur and Squirtle can spam moves and still win. Use Stun Spore, then Leech Seed, then Synthesis to heal and spam Vine Whip with Bulbasaur. Repeat this strategy against the two. With Squirtle, use Withdraw a few times, heal it up, proceed to spam Water Gun. Level 10 to 12 should be more than enough for this gym. Don't overlevel too much, try it at level 10! Recommended types of attacks you should use for this gym: Water - Water types are extremely effective here. Geodude and Onix (both of Brock's pokemon) are 4 times weak to Water. Rock is weak to Water, so is Ground. Geodude and Onix are double type pokemon, which means they have 2 types, not just one. If a pokemon shares a weakness in both of their types, the damage is quadrupled (4 times the normal damage). Slowpoke, Psyduck, Poliwag and Squirtle will have a really easy time in this gym. Grass - Grass types are extremely effective too. For the same reasons, both Geodude and Onix are very weak to Grass. Grass is very effective against Ground and Rock types. Not only that, but Rock types in generally have pretty bad Special Defense. Grass is mainly a Specially oriented attacking type and also a defensive type at the same type. It completely wrecks Brock. Budew, Oddish, Bulbasaur, Paras and Hoppip can easily beat this gym. Keep in mind that Paras is both Grass and Bug. Bug is weak to Rock. Also beware that Hoppip is Grass and Flying. Flying is weak to Rock. Fighting - On a more secondary type, Fighting also beats Rock super effectively, but is neutral against Ground. It's still a very good type to use! For this fight, I can recommend Mankey and both Nidoran. They learn Fighting type attacks that are very useful. Keep in mind Rock types have really big Physical Defensive stats and your attacks might not damage them much! This is the basic type chart. It follows very simple logic. Water beats the Ground because it floods it. Water also breaks Rocks by eroding them. Grass grows from the Ground and breaks its way through, same with Rocks. Very strong fighters can easily break rocks! CONGRATULATIONS, YOU JUST BEAT THE FIRST GYM! Talk to the police woman and receive the last mission reward. We will heal up in Pewter, talk to the policeman for the Headbutt and Pikachu rewards. Then, we will talk to her again and ask her if we can take the Headbutt quest again to hunt for a Silcoon. We will headbutt Viridian City, Viridian Forest, Route 2 and Route 1 trees to find a Silcoon. Hello lady Silcoon! Headbutting in Route 1 To Headbutt, your pokemon needs to have atleast 150 happiness. This action also happens in other moves such as Dig. All pokemon are captured with 70 base happiness. You gain 1 happiness every time you defeat a wild pokemon and 5 happiness every time you level up the pokemon. You lose 5 happiness if your pokemon faints. You can check the happiness of a pokemon by writing /happy and the number of the position of the pokemon in your team in the chat and pressing enter. If your nidoran is in the first place, you'll write: /happy 1. If your Nidoran is in the third place of your team, you'll write /happy 3. (without the ., obviously). We want Nidoran to reach 150 happiness by defeating wild pokemon and leveling it up until it reaches 150 happiness (remember not to forget headbutt or thief or you'll have to pay a lot of money to get them back). Headbutt the trees in the zones indicated above until you find a Silcoon, catch it and go get your reward! You will also need to have defeated the First Badge in Kanto! Write the command as in the picture and press enter. Now, we will backtrack to Pallet Town. Headbutt these trees (there are more in the Town). You can get all three starters to spawn from these trees. This is an amazing way to get the other starters in the game before the second gym badge. You can also get Exeggcute which is a really strong Grass type that also knows Psychic type moves and has a lot of utility moves to help you out through your adventure. We will then try headbutting in route 1 to try and find Pinsir, an incredibly powerful bug type pokemon (in fact, one of the strongest in the game) which will steamroll through anything in the early game. His abilities: Hyper Cutter makes its attack not be lowered. If it has Mold Breaker, it will IGNORE Geodude's and Onix's ability Sturdy, and thus, you will be able to defeat them in a single hit. If it has Moxie, it will gain a physical attack boost every time it defeats a pokemon. This one is the best ability, but the other two are also amazing for him. At level 8 he learns Seismic Toss, which deals the same damage to the opponent as your level. Thus, if he is level 12, he will always deal 12 health to your opponent. At level 15 he learns Revenge, which is a Fighting type move that doubles its damage if you have received a hit before. He has really good moves and learns a lot of useful stuff! You can also try headbutting in Route 22 for evolved pokemon forms, Viridian City and Route 2 for other rare pokemon and some useful support stuff like Venonat, Viridian Forest to get a Heracross (if you find one, it's a gift from the gods), and Pewter City for an early Golbat. Keep in mind that evolved or pokemon that cannot evolve need more experience to level up in order to compensate for their overpowered stats. I was lucky Route 3, Mt Moon and getting to Cerulean City. So here we are in route 3, finally advancing! We finished the long grind versus Brock, we can continue onwards onto our big adventure! If you finished the first two cities missions, of course, and picked up all the stuff I mentioned in this guide (you don't need to capture all the pokemon I mentioned, they're just options, however, completing the Pokedex is essential for many sidequests later in the game). The wild pokemon here are... forgettable, to say the least. We have a certain option which has very big drawbacks: the only interesting pokemon here is Arbok. Of course we can go and catch all other pokemon in the previous routes too for fun (we'll eventually need to fill the entire pokedex for sidequests). The first noticeable spot are the Dig spots just below the route's entrance from Pewter. These Dig spots respawn every 72 hours and you can dig them to obtain prizes such as Nuggets, other monetary items, healing items, fossils, evolution stones... They are absolutely necessary to progress through PRO and maintain your economy to get through the game. I will link my own money guide here so you can understand how important they are. Dig Spots in Kanto are found in Route 3, Mt Moon, Rock Tunnel, Diglett Tunnel and Routes 14 and 15. Talk to the rock in the picture to obtain a stardust, sellable later for some nice money. These dig spots were already dug, and this stone has a Stardust. Remember to use dig on these spots every 3 days! They'll appear as cracks in the ground. Arbok spawns frequently and he knows the elemental fangs, which are extremely overpowered moves combined with an evolved pokemon. The drawback? He's not very strong, but he's still useful. If you want to include him in your team as a last resort, capture him with a Adamant, Naughty or Lonely, Hasty, Naive or Jolly nature. He can hit hard and he can help out with a lot of coverage thanks to these fangs. We can relearn all of these level 1 moves in the move relearner in Cerulean. We want our Arbok to ALWAYS have Intimidate and the moves Ice Fang, Thunder Fang, Fire Fang and Crunch. After fighting our way to the Mt Moon Pokecenter, we can finally find a place to rest! We can now heal up here. Don't forget to interact with the small hole to the left of the Pokecenter! The route was disappointingly empty, in my opinion, but whatever. We can buy a Magikarp from the salesman here! However, each one costs 2.5k... this is not really worth it at all. You're also running on luck to get a good one. We can catch any Magikarp with just one pokeball, which is 200 pokedollars. We can get 12 Magikarps for the same price. However, this one can have a special attack. Show the Magikarp you bought and he will give it a special move. As you can see, my Magikarp is complete garbage, not worth the pokedollars AT ALL, and it got Dragon Rage, which is really nice, but pokemons will now start surviving the 40 fixed damage Dragon Rage deals. We will now enter Mt Moon. There's a lot to investigate, so we will start slowly. Right when we enter, we can find these Dig Spots. We will grab them later on in the game. Above this hiker, there's a pokeball, you can pick it up! We're now going to check out the wild pokemon spawns here, as there are some interesting things to capture. We willl keep the Dig Spawns outside of the question since we can't dig for now. Our interests are: Four Geodudes with Sturdy (yes, FOUR. We will use a cheese strategy with them later in the game). Different pokemon appear in each floor, but we will first focus on Mt Moon 1F, the entrance. One of them should/must be Adamant, Brave or Naughty. Acceptably, we can also get an Impish or Relaxed one. Careful or Sassy can also work. However, we really want an Adamant, Brave or Naughty one. They must all have Sturdy. To know if they have Sturdy, we have to hit them with a really strong attack. If they would normally faint, a text will pop up saying that the pokemon survived with 1 HP thanks to Sturdy. We want four of them with Sturdy and we will include one in our party with the correct nature. We must hit Geodude hard enough to normally faint it in a single hit from full HP. If we see this message and he survives, it means he has Sturdy. We will capture this one. If it's bad, we will keep it in our PC for way later. If it's good, we'll put it in our party. We also really, REALLY want a Paras. This will be our other HM Slave aside from Nidoking and it will aid us in the future. We want a Brave/Quiet Paras, Relaxed, Sassy also work. Modest could be acceptable, but not Adamant. Even if his moveset is mostly physical, it is way easier to train him with special attacks. Effect Spore is its best ability, but it is not obligatory. It sometimes might accidentally poison an enemy we don't want to poison. The move Spore is the only move in the game that will make an opponent fall asleep with 100% accuracy. We will make Paras learn Absorb (to level up fast against rock and ground types such as Geodude or against water types, then Cut, Flash and Spore. When Paras is fully leveled, we will substitute Absorb with False Swipe. We have three more optional pokemon to capture. (we could also capture Zubat, but we'll go back later to these low level zones and capture all the missing pokemon). The first one is Sandshrew. He is a really bulky, tanks physical hits like a truck, and has an insanely varied movepool. He is also a pure ground type which makes him only slightly weak to grass and water. His movepool is absurd for store: Poison Sting as a reliable poison condition to wear down enemies, Rollout as a Rock type attack that increases in power each turn (and since he's so bulky, he will for sure tank some hits), Fury Cutter (this move is absolutely disgusting in the early game. Each time you use it successfully, it doubles in power. It will start oneshotting pokemon after the fourth move.) which also counters grass pokemon, and Magnitude at level 14, which is an absurdly hard hitting Ground type move. We also want him because at level 30 he learns the move Dig for free, which we can show to the police officer in Cerulean to get a reward from a quest. He also learrns Sand Tomb which traps enemies (useful for catching Abra) and deals % damage each turn, Gyro Ball, a Steel type move that hits harder if you're slow (and boy is Sandshrew slow), Swords Dance (I have no idea why does it learn this move, but it makes your attack skyrocket), Sandstorm (DARUDE just kidding, it activates your abilities when used and summons sandstorm) and finally, Earthquake This guy is an absolute UNIT of a pokemon. He's a BOSS. However, he does not have Sturdy (the most overpowered ability in PVE together with Mold Breaker), and his abilities do NOT work UNLESS sand is on the field. If you want to capture one and use one, try the natures Adamant, Brave, Relaxed, Impish, Sassy or Careful. Try not to use Lonely or Naughty because they lower its bulk. We want one that can stay for a long time in the field while hitting hard. The next optional pokemon is an absolute MONSTER and UNIT of a pokemon. TBhimhis pokemon is Onix. His physical defense stat reaches absurd points for this stage in the game, he's a bit fast (surprisingly) and he learns really good utility moves. If you find a level 10 to 12 Onix, it might have Curse, which will boost its physical damage and physical resistance to insane levels. You NEED to capture it with the Sturdy ability. It's the same reasoning as Geodude: having a free turn to do anything you want (unless you get fainted by a mold breaker or multi hit move) is insanely advantageous. At level 16, you learn Stealth Rock, which is an amazing setup move for some gyms and specific battles (Stealth Rocks will destroy the 7th gym and Lance and Lorelei in the Elite Four). He also learns cool support moves: Gyro Ball is nice for Steelix when it evolves (by the way, who is a godly physical tank), Smack Down is cool since it's the only Rock type attack that has 100% accuracy, Dragonbreath is... pathetic, but the paralyse chance is appreciated. Screech is a nice defense lowering move, and he also will learn other powerful moves upon level-up. However, he has a big issue: he does not learn ANY ground type moves until you level him up a lot. Thus, Geodude outclasses him heavily to beat the third gym easily. If we catch an Onix, we want to catch one with the natures Relaxed or Impish. Brave or Adamant are also viable, however, we want him to focus on being an absolute immortal tank. Careful and Sassy are also usable to make it impossible to defeat. All other natures are bad. The last pokemon we will want to capture is the ABSOLUTE DEGENERACY. This pokemon is called Clefairy. It might look like a cute pokemon, but let me just tell you: this guy is a complete degenerate, he's toxic, he's obnoxious to play against and his moveset is so insane that you can never know what he will do. He has so many options it's not even funny. His evolution, Clefable, is a monster in the PvP battles in PRO. He's just that good that, if you happen to come across it, you should ALWAYS try your luck and find it. The natures for this guy are: Bold/Calm (if you get one of these two, you hit the jackpot), Relaxed/Sassy (amazing for story, not usable for PvP), or Modest (if you feel like trolling a bit). The point of this guy is to be an immortal tank that spams Cosmic Power and then has useful support moves (healing ones like Wish) and a few specially oriented attacking moves while equipped with Leftovers. This guy can solo almost everything in any place by just spamming six Cosmic Powers (so both his defenses are maxed out) and he is just unstoppable. His moveset is also insane, try teaching any TM because he learns ALMOST EVERYTHING possible. You can only encounter him in the Night time (20:00 to 04:00 in Poketime). This is one of the pokemon that introduces you to poketime cycles to learn how to hunt a pokemon in specific times. One minute in real life equals to five minutes in poketime. Do the maths yourself to see if you can wait until morning or night or you'd rather wait for another moment! Let's now investigate! Dig spots when we enter Mt Moon. They're to the bottom left of the entrance. (Onix what are you looking at, bruh?) We will go down the next stairs in the picture below. This is an optional route where we can find a Star Piece (VERY IMPORTANT, THIS GIVES US A LOT OF MONEY. PICK IT UP, IT'S IN A POKEBALL), and some Dig Spots at the end. Below these stairs, there's also a pokeball with an Escape Rope. We can pick it up, optionally. The Star Piece will be found here, in front of my character. It's in a pokeball. Below it, there's a pokeball with a Water Gun TM (this would've been useful for the first gym...). Dig spots in the same place as the Star Piece, just go below and grab the ladder. It's just to show them, we can't use them right now. We will now go back to the ladder we climbed down from and go to the northeast. We'll find more Dig Spots and an old man there. We will now find the next ladder. This one is also optional and brings us to another optional zone with Dig Spots which we'll visit way later in the game. Last Dig Spots in Mt Moon. We'll finally reach this point. We can now only continue from here! The next small part is just a straightforward line. Oh, there's a Rocket Grunt! What are they doing here? Let's fight them and move on! We have to beat them all! The way is just straightforward towards the left now. We finally made it here... We have defeated the second Rocket Grunt here after clearing the optional ones. We have this Super Nerd blocking the way. He wants to take the fossils, oh, no! WE NEED TO SAVE LORD HELIX! WE MUST FACE THE WRATH OF THE INFIDEL DOME SEEKERS! In my opinion, both fossils are great, but do not worry. We can get them later on via dig spots infinitely, so do not worry about which one you choose. We can't even revive them until the seventh badge so... who cares? Generally, Omanyte is better than Kabutops due to how broken Shell Smash is, but Kabutops is also really nice. Choose whichever you want! I chose Helix. Be careful, this fight can be hard! Yes, we're out! Finally! Interact with that small hole in the wall and talk to the Cleffa to obtain its dex data. We'll use that hole to travel back later on. We will now get to Cerulean City but we will backtrack to Mt Moon to pick up something pretty special. This is optional. However, this pokemon is one of the best pokemon in PRO, and if we can, we should try our luck and get a good one: Bronzor. If you're willing to spend some time trying to find it and praying to the lord that you get lucky enough, try to hunt it. It appears in Mt. Moon B1F all day long. You can see the floor and area where you are just below the poketime, on the top right of your screen. Bronzor is an amazing tank with an incredible typing which can also have an ability that either removes one weakness entirely (Levitate) or makes him tank fire type hits better (Heatproof). Then there's Heavy Metal, which we won't use at all because it's borderline useless on him. If we capture Bronzor, we want it to have Confuse Ray, Iron Defense (optionally, this will make him undefeatable), an attacking move (anything works, Psywave for example) and Hypnosis. We will use him for multiple fights later on and we will also use him in the lategame as a Boss Screen Setter and as an immortal obnoxious tank. We will later on change his moveset. We want him to have the following natures: Bold, Impish, Relaxed, Calm, Careful or Sassy. If you get one, almost all gyms in Kanto will be way easier to deal with. Second Gym, Misty's Starmie, Grinding and Routes 24-25 Yay, we finally made it to Cerulean! The cave was long and very annoying and filled with a lot of annoying Rock types and Zubats. We now heal up in Cerulean and set out sight onto the second gym. So, how do we tackle it? The second gym is the Water gym. The Rock gym had a glaring weakness to both Water and Grass since almost all the pokemon there also had the Ground type. In this Water gym, we can find different typings: Water is the most common type in all of Pokemon. Water can be followed by almost any type. In Kanto, we already have a lot of combinations: Poliwrath is Water Fighting, Tentacruel is Water Poison, Slowbro Water Psychic... you get the point. Misty can be a problem, and we have two options: we either go to Route 24 and 25 and we grind, or we grind before we go there and we train hard for it. Since Water is only weak to Electric and Grass, our options are severely limited. There's many things we should explore: -Routes 24 and 25 have many cool useful options. Route 24 is used to EV train your pokemon. EV training allows you to train the specific stats of a pokemon to your liking depending on what your pokemon needs and the pokemon you fight. I only recommend that you EV train good pokemon whose IVs are high, have the right natures and abilities and that you'll use throughout the Story and other regions. For now, you should forget about EV training unless you accidentally come across a very good pokemon. Here's the link for the EV stats and total stats explanation. Here's another useful guide for EVs. Route 25 has a few interesting pokemon (Grass types, Bug types, Abra + Kadabra). -Headbutts in past areas and in new areas. Some of the pokemon can be extremely useful for your adventure. -Officer Jenny Quests -New pokemon to be hunted (Route 4 too!) -2nd gym: Misty's Water Type gym. Let's go over the most important things first: -Officer Jenny -Headbutts (quick rundown) -Route 4, Route 24 and Route 25 -Misty's Gym Since at this point we're poor, we might as well make some money! We'll start with Officer Jenny's missions. Jenny has three missions to offer us. -Effort train a pokemon. Following what I said just above, you can complete this mission once you have trained one of the stats of one of your pokemon until 50 EVs into a single stat or above. In your pokemon description, one of its blue numbers must be atleast 50 or above. This can be accomplished by defeating wild pokemon over and over. This mission can be a bit boring and slow. To make it worth it, I suggest you train a Water or Grass type in Mt Moon against Sandshrew, Sandslash, Geodude, Graveler and Onix so you are prepared for Misty. All of these award Defense EV points, useful for some of the pokemon inside! In exchange, she will give you 5000 pokedollars. -Teach a pokemon the move Dig (part 1) and show her 2 Gems (part 2). This quest cannot be done until you've beaten Misty (unless you catch a Sandshrew in Mt Moon and level it up until it learns Dig, but you cannot use this move outside of battle until you've beaten the third badge). After you beat the Cerulean Gym, similar to the original games, you'll be given the TM for Dig. In this game, Dig is used to dig up diggable patches which give you money items, pokeballs, repels, gems and also spawn rare pokemon. You can buy the TM in any Department Store or you can train a Sandshrew or Diglett so they learn the move. She will give you pokedollars once you show her a pokemon that has learned this move AND once you show her a few gems you have obtained through Dig Spots. -Show her a Clefairy with Cute Charm. These can easily be found in Mt Moon. Bring one to her to obtain 7500 pokedollars! Additionally, there is a Moon Stone in the entrance from Route 3, at the top left corner. You can evolve Clefairy, Nidorino or Nidorina very early in PRO if you feel you need a big hitter early in the game! You will be given additional pokedollars if you show the Clefairy to Laila in Vermillion's City Library, after you have beaten the 2nd badge. Going back to Headbutts, we now have access to multiple new things. You should really go back to Pallet Town and Headbutt from there: Pallet Town, Routes 1, 2, 22, 3, and 4. Bug Types can be useful for Misty's gym to defeat her Starmie, but also Exeggcute, which is a Grass type and also a Psychic type, so it resists both of Starmie's Water Pulse and Psyshocks. As a famous philosopher would say: The topic is now eggs. -Route 4, Route 24 and Route 25 Let's explore each area by turns.
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  19. Post is currently broken after some forum changes - Will most likely have to do a new one when I have the time Welcome to my Unofficial tier list for bosses! This isn't a guide on how to beat bosses but an attempt to classify them by rankings. Due to the new changes, it was decided to make a thread based on the one by idkup. The top 15-20 spot of a boss list should be consistent for everyone. Choosing the last remaining bosses can be an entangled task if you're hesitating or confused. It especially becomes harsh when you're new to the variable PvE content of PRO. This is mostly to help people who are confused and want to weight and compare the multiple rewards Every changelog is posted at the bottom of the thread. Ranking S tier - The best of the best. Those are bosses that have an insane or very good pool of pokemon along with excellent items and money rewards. Do not skip those. A tier - Generally the most common bosses, which are worth doing as well. B tier - Suboptimal bosses compared to the other tiers; fighting them is not recommended, unless the goal is to fetch a certain reward. It could also be worth fighting them if you don't have access to enough bosses from the other tiers. The rankings were chosen based on 3 principal criteria, in that order; 1. Pokemon pool available (3rd reward and random reward) 2. Item's reward available 3. Money reward A good pokemon pool is better than a good money reward in my opinion. This could be showcased in certain situations. Tier List S+ Medusa and Eldir Lance Battle bot Urahara Entei Guardian S Shary and Shaui Terminator Tigerous Spectify Logan Saphirr Pewdie and Diepy Professor Oak Koichi Steven Bruno Professor birch Link A+ Officer Shamac Morty Letrix Neroli Maribela Chuck Lt.Surge A Brock Brock - Located in Diglett's Cave Notable rewards: Aerodactyl, Kabuto, Omanyte Rare candy, Stardust, Star piece, Dome/Helix Fossil, Old Amber, Nugget, Big nugget Decent money pool (20-40k) Professor Elm Toothless Officer Jenny Ash Westbrook Klohver Suicune Guardian Raikou Guardian Gingery Jones Erika Jessie & James Naruto Fanboy A- Misty Naero B+ Lorelei Xylos B Sage Pumpkin king MISSING DATA (FOR NOW) Professor Birch. Missing Item and pokemon rewards. Maribela. Missing Item and pokemon rewards. Officer Jenny. Missing Item and pokemon rewards. Please note that the reasoning behind the ranking is currently partly subjective due to the lack of different points of view. It will be updated following balances and changes that are made. Feel free to comment on your disagreement towards a ranking and I will thoroughly explore your suggestion(s). Changelogs Credits to waleed1301, Splittie for the help with some information. Credits to the wiki workers who worked their sweat to ensure that most of the information is correct. Credit to idkup for the overall inspiration for the guide.
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  20. Ever since the announcement of the Guild Island, I have wanted to give feedback about it, but have been unable to due to time constraints and lack of motivation. Firstly, I am upset with how long we have been promised a Guild Island, only for it to not even be available to my guild (or most other guilds!) Secondly, I have privately made my opinions known to several staff members, but in light of recent events, it seems appropriate to make my feelings public. I am aware that regardless of the opinions of myself or the playerbase at large, the staff might refuse to make substantive changes to the Guild Island. As the leader of a guild, I was very excited when I first heard of the concept of a Guild Island around two years ago. I was excited for new features for guilds aside from the Guild chat, the logo, and EXP boosts. I was excited because there is not much for Guilds to do. All that excitement shattered when I heard that the Guild Island was to be for the top 3 PvP Guilds only. We were told that it would make the Guild PvP ladder more competitive - but it has instead had the opposite effect. PvP players have largely coalesced in three guilds on each server - making it virtually impossible for any other guild to have a chance. With regard to the work put in to 'earn' access to Guild Island - was there ever really a question as to whether or not you would make it? You would play PvP regardless for the singleplayer rewards. I agree that PvP guilds should get something, but I cannot fathom why it has to be Guild Island, which is largely PvE content. From the last thread which was posted in March, it seems that quite a few people agree with my point of view. There should be a way for small or PvE guilds to unlock this feature. It is demotivating for Guilds that are not established in PvP to try to get into the scene as the top 3 are already full of experienced players. There are a plethora of good suggestions as to how to do this - there could be a special area within the Island for the top 3 guilds, for example - or, perhaps, guilds outside the top 3 could be expected to buy in on a monthly basis. Furthermore, I feel that PvE in general has been neglected as of late. There have been a lot of changes tailored to the PvP playerbase, including new legendaries and a NPC which allows you to keep sets for legendaries. When will there be new permanent PvE content that isn't just another boss? Why is the only recent major PvE update restricted to PvP players? Why do staff not consult players for PvE topics, while there is a thread every other week for PvP? Lastly, it has become ever more difficult for smaller Guilds to recruit players. When I try to recruit, the first question I am asked is always some variation of "Are you a top 3 Guild?" or "Does your Guild have Guild Island?" It's horrible and demotivating. PvE Guilds and players deserve better.
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  21. Hello! I just wanted to suggest something about the pc's boxes. Could you make them in that way we could sort pokemons in each box like in the original games, drag and drop style. Thanks!
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  22. Hello, Thanks for getting in touch, I returned all the pokemons you listed above back to its user. Will keep the thread open in case you find difficulty reaching other users. Regards, Haruyukio.
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  23. Greetings, @Raiser31 Sorry for the inconvenience. Unfortunately there is no way to recover the move for free, but there is an option, there is a npc calles move relearner that you can re-learn moves that you couldnt learn to the pokemon, in kanto you can find it in cerulean city and saffron city. I hope this have helped you. have a great day, Nezuko
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  24. nvm didnt see its silver mb
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  25. Since the quest got changed, all previous quest progress from all players who had yet not accessed Sinnoh nor completed the quest was removed. You now have to start from the new one. You can check a guide here: https://pokemonrevolution.net/forum/topic/152381-url
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  26. Tauros or machamp mount
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  27. The legendary always had the ability but I simply foced it to their first ability as there was no way to change it and their HA was mainly unplayable in PvP. We did not assign new abilities but gave them back their original ones. I do get your point but there won't be any kind of change for current Froakies and their evolution lines.
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  28. Hello, 8-10 Coin Capsules sounds reasonable. Do you suggest that for every single mega evolution or to get a mega stone? Okay, jokes aside, won't happen. Simply cause they are meant to be accessible to all players that invest a bit time. Otherwise it would have been kinda worthless to actually code and implement them.
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  29. I don't quite understand. Megas mega evolve via mega stones and Greninja with Battle Bond due to Battle Bond. Those are two completely different form changes.
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  30. I'd be fine with excavations (or any of those others) but plz god no on the world quest... that thing is beyond a NIGHTMARE for those of us who have perpetual trash luck
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  31. I like the second one a lot way more than the first one. Non-dependant on RNG, quest-based, hard worked with high requirements (depending on each Mega Stone, the best ones would require more evo and dex data or acheivements and the worst ones would require less). Also, possible third win rewards for some bosses too would be a cool addition into them.
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  32. You're assuming it right, Red doesn't give anything either :) you can just log out while in the fight so as to skip it entirely if you want.
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  33. -1,it will be pay to win
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  34. 8-10coin capsules?! are you insane? this would force the game to be p2w, a definite NO.
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  35. around 4 mil just to mega evolve? hmm yeah no -9001.
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  36. I see, the Legendary Megathread is not to 100% updated. Mew for example only needs 100 hours at the moment. Celebi is also outdated. I can suggest you this Wiki: https://prowiki.info/index.php?title=Legendary_Pokémon I cant guarantee that all the data there is to 100% correct, but i think its a bit more up to date than the mega thread. The Wiki page may look a bit weird at the moment but the data is there. Click on Availability of the Pokémon you wish to obtain and then on the blue Link
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  37. i got only this when you want
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  38. Can you guys for the love of god wait until there's more news about megas? The developers haven't given any specific details yet. Wait until they provide more information to discuss what will happen. IMO Gengar and Blaziken megas might be banned quickly, but I'd rather wait and see.
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  39. I would say that compared to what the Requirements was back in 2018 for certain legendary's (im looking at your Legendary dog quest that needed 750 hours in game back in the day) They have become very player friendly. all you need now is about 250 hours (not including the Regional timers like hoenn jirachi Requiring 120 hours when you entered hoenn for the first time) you can pretty much (for a new player at least) take that long just to complete the main story (kanto - sinnoh) and some side content like pinkan and kanto Fossil quest. Now for those legendaries in pvp only a select few are even used in pvp all too much, like entei, heatran, manaphy, and zapdos. By no means do you need these to do well in pvp. There are even decent teams you can build just from catching Kanto mons. As for locking certain legendaries in the PvP Requirements instead of the Reqs we currently have i would find that very tedious and i think would make new players very frustrated by grinding out a certain number of games and or rank just to get one of their favorite mons they just want for pve content. It makes all legendaries universal so no one is at a disadvantage. Say only the top ten ranked people in the last season could get a latios or landorous T, that would give those players a huge advantage that other players would not have. Less options are always unwanted. People who want the legendary/mythical will just grind it, The only part that can kinda be annoying is grinding out the evos/caught data, but as a MMO i find it acceptable. There are services you as the player can buy off other players to help. Sure you cant really buy Evo services anymore ever since they nerfed lending, but you can still buy trash mons off people to help. Maybe i just find it acceptable b/c iv been with the game for so long with over 2k hours in it. I can see how it could be frustration for a new player but its not like that player is alone. They can get help whenever they can ask. With spawn data, the best spots to hunt, best spots to grind and much more. As for the amount of players in pvp and the numinous amount of stall players out there. I got to say the pvp update has been delayed for a while now. With just recently have we gotten any real updates on that. Iv seen plenty of my friends quit the game b/c of it taking such a long time. With the newest news we got, just a hunch but pvp may get even more populated then you may want. As for the stall players there are mons that counter stall very well. Im looking at you venusaur and Serperior and many more. Just takes time to learn and personally i see more balance in pvp nowadays. But at least we can agree on one thing. People will still complain about anything for basically no reason. The amount of hate stall players get is one of those ;)
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  40. You do know PRO is labeled as an MMO game right? Just like every MMO games it’s meant to be grindy. Also, if you make it so that the requirements becomes easier to reach or completely removed there would be no PVE aspect to the game at all, everyone would just finish the game, catch all legendaries and just start pvping and it will turn PRO into a pvp focused game and I don’t think the staffs goal is to make it a pvp focused game.
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  41. That's a pretty jaded view.. I'm pretty sure if you polled the players, pc storage would be extremely high on the vast majority of player's priority list. I'm sure we're all definitely siked about megas though, I personally didnt see anybody complaining about what we didn't get when the news broke. Seemed like an overwhelmingly positive reaction. No need to talk about us like we're a bunch of rabid animals who are impossible to please.
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  42. Clefable C.O 350k by Teter_! Auction ends in 48 hours!
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  43. Hello trainers! There are several major projects for content in doing that I feel you should know about. I will note some of them down before someone leaks it the wrong way. - New Region New region is a custom approach. We call it a mini-region. But it's actually very huge. It is called Astrella, and it's done mapping wise. Region will feature a variety of spawns (gen 7 area), new content, quests, events, trade city and much more. It will be ready once script-work is done for it and once gen 7+ is fully operational, will not release it before that. Reason for a custom area is a simple one. We are unable to map anything past Unova graphic wise without having it improvised 99% and waste much time into art. The MMO setting commands a new region, so it's being delivered. With it, we will have whole game spawned with old and new Pokemon, closer to being complete. The region is currently in hands of scripters. Once they are done, I will spawn it, so you can catch some of the new Pokemon when we receive a full gen 7 update. - Unova Unova is planned and is slowly being mapped. Once it is done and ready, the whole game will be respawned from scratch due to distribution of the Pokemon around PRO world. We are also looking for mapping manpower to complete the task so that mapping side is done and ready for people to script on. - Orange Islands The Orange Islands are also being mapped and planned. Not much to say about this one. ** Note that plans may change any time. But what I said above is a current plan and it's being worked on. I want to have all mapping done before the schedule so that people can start working on the maps script wise etc. Thank you
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  44. TRADE RULES NOTE: When trading as part of an auction, be aware that in addition to the rules listed below, all Auction Rules apply. GENERAL TRADE RULES 1. When advertising, be clear and accurate about what you are buying or selling. - When stating a Pokemon is IV+ (25+, 26+, etc), all stats must be equal to, or above the advertised numbers. › Exception: Decreased ATK, SPATK or SPD stats. › e.g. A Timid Pokemon may be advertised as 25+, if all stats except Attack are equal to, or above 25. 2. Announcing a lend, sale, offer or bid with no intention or means to follow through is prohibited. 3. Once a deal is agreed upon, you cannot back out of it. A deal is done in one of these two scenarios: - In-game: Both parties have agreed to a price and location. - Forum & Auction: An Insta or Fixed Price has been met, or auction won. 4. Scamming, Misleading or Deceiving players is prohibited. 5. Reserves (buy now, pay later agreements) are prohibited. Players must have the means to make full payment from the time of committing to a trade agreement (making an offer, bid, or agreeing to a deal) until completion of the trade or outbid. 6. Offers received outside of an auction cannot be: - Claimed or used as current or best offer. - Used as a starting bid without the buyer's permission. 7. Trades outside of official PRO platforms (Forum, In-game, Discord) are not supported, or enforced by PRO Staff. - Reports or evidence regarding trade agreements made on Discord may not be accepted. 8. All goods gained or traded as a result of an Account Hack or Scam will be forcefully corrected, any trade agreements made in such circumstances will be considered void. - In the event that a trade agreement has been made, or a trade has taken place with any third party involving goods gained via an Account Hack, this will be forcefully reversed where possible, regardless of known or direct involvement. 9. When making a service agreement (Level-Up, EV-Training, Lending, PokeDex Data, Story / Quest, etc), players must take full responsibility to ensure that the service is completed as agreed. Any actions not approved by the agreement are prohibited. - This includes: unapproved trades to or from own accounts or third parties, irreversible damage (evolving), payment is made, etc. › Evidence of these agreements must be made and kept, and made available upon Staff request. This is the responsibility of both parties. › Services that involve account sharing (Story, Quest, etc) are permitted, but not recommended. See Rule No.3 of the Game Rules for further details. CROSS SERVER RULES 1. Cross Server sales and auctions must be posted in the Trades - Cross Server sub-forum. 2. When moving an existing Selling thread from Silver or Gold forums to Cross Server, the current thread must first be marked as closed. - Auction: Once started, an auction thread cannot be moved. 3. When a trade agreement is made concerning players from different servers, the responsibility of transferring lies with the thread creator. - This rule does not apply when there is an explicit written agreement between the buyer and seller about who will transfer to honour the deal. Evidence of this agreement must be made and kept, and made available upon Staff request. › When posting in Selling Pokemon - Cross Server, the seller must be prepared to transfer, should the buyer be from the opposite server. › When posting in Buying Pokemon - Cross Server, the buyer must be prepared to transfer, should the seller be from the opposite server. TRADE TERMINOLOGY • WTS, WTB & WTT. - WTS (Want To Sell), WTB (Want To Buy), and WTT (Want to Trade) indicates the user's intention when making their trade post or thread. • LFM. - LFM (Looking For More) is used by a seller to indicate that they are looking for a higher offer. • SO, BO & CO. - SO (Starting Offer) indicates the minimum offer required to begin an auction. BO (Best Offer) & CO (Current Offer) are both used to indicate the current highest offer in an auction. › Auction use only. › Evidence of all offers must be made and kept to be made available upon Staff request. Timestamps are preferred. • Fixed Price. - A set price, specified by seller, that once met will result in an immediate sale, ignoring all other offers. › Applies to standard sales (non-auction sales e.g. In-game & Forum Sales, Forum Shops, etc), and must be treated as Insta. • Instant Price / Insta. - An instant price, specified by the seller, that once met will immediately end the auction, ignoring all other offers and bids. › Auction use only. • Trade Agreement / Deal. - A deal is done one of these two scenarios: › In-game: Both parties have agreed to a price and location. › Forum & Auction: An Insta or Fixed Price has been met. • False Buying / Selling. - Agreeing to buy or sell, but going back on the deal before the trade has taken place. • False Offering / Bidding. - Making an offer or bid with no intent or means to follow through. This also includes retracted or cancelled bids. • Misleading / Deceiving. - Intentionally giving another user false information, hiding or manipulating information before or after the trade has taken place. • Scamming. - Breaking a trade agreement once the trade has taken place. › e.g. Not returning a lend, breaking a Service agreement etc. TYPES OF TRADE FORUMS • Selling Pokemon. - Use this forum to sell non-variant Pokemon only. This includes both standard sales and auctions. › Do not sell Shiny or Special Pokemon, Shop Coins, Items or Services here. - You may sell up to 5 Pokemon per thread. › To sell 6 or more Pokemon in a single thread, use the Pokemon Shops sub-forum. • Buying Pokemon. - Use this forum to advertise that you are looking to buy a Pokemon. › Be specific to help others identify your posts. • Shiny & Special Pokemon. - Use this forum to sell Shiny & Special Pokemon only. This includes both standard sales and auctions. You may also create your own personalised Shiny / Special Shop here. › Do not sell non-variant Pokemon, Shop Coins, Items or Services here. • Pokemon Shops. - Use this forum when selling 6 or more non-variant Pokemon. › Do not sell Shiny or Special Pokemon, Coins, Items or Services here. • Service Shops. - Use this forum to sell a service, or advertise that you are looking for a service provider. This includes Daycare, Lending, PokeDex Data services, etc. You may also create your own personalised Service Shop here. › Do not sell or buy Pokemon, Shop Coins or Items here. • Coins & Items. - Use this forum to sell, or advertise that you are looking to buy Shop Coins or Items. You may also create your own personalised Coin / Item shop here. › Do not sell or buy Pokemon or Services here. • Rate / Price Checks. - Use this forum to request Ratings or Price Checks from other users. This applies to Pokemon, Items and Services. › Do not sell or buy Pokemon, Shop Coins, Items or Services here. CONTACTING A TRADE MODERATOR Before contacting a Trade Moderator for support, please ensure that you have read the Important Information & How To Report Guide. - If you would like to close your thread for any reason, please edit the topic title to make Trade Moderators aware. › This can include "Sold", "Close", "Can be Closed", "Please Lock", etc. › If you would like to re-open a locked shop for any reason, please report the thread using the Report button, or, contact a Trade Moderator via PM with a request to unlock the topic. Please include a direct link to the topic you would like to unlock. - If you do require the support from a Trade Moderator to resolve a trade issue, please do one of the following: › Make a report in the Report Center with the name of the user(s) you are reporting, a brief description of the infraction, and evidence. › To report a specific post or thread, use the "Report" button. This can be located at the bottom of each post here: CREDITS TO: Flik & Rekkuza: Established first Trade Rules thread. Khlover & Arkos: Held threads and updated them while active Moderators. Letrix: Revamped the trade forums, along with Trade Rules & Important Information. Logan, Tigerous, Salt & Hercules: Made several additions, changes and clarifications to Trade Rules. Logan: Created Auction Rules & Guide. Hawluchaa & Ehkoe: Revamped Trade & Auction Rules.
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