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Showing content with the highest reputation on 06/04/20 in all areas

  1. Ever since the announcement of the Guild Island, I have wanted to give feedback about it, but have been unable to due to time constraints and lack of motivation. Firstly, I am upset with how long we have been promised a Guild Island, only for it to not even be available to my guild (or most other guilds!) Secondly, I have privately made my opinions known to several staff members, but in light of recent events, it seems appropriate to make my feelings public. I am aware that regardless of the opinions of myself or the playerbase at large, the staff might refuse to make substantive changes to the Guild Island. As the leader of a guild, I was very excited when I first heard of the concept of a Guild Island around two years ago. I was excited for new features for guilds aside from the Guild chat, the logo, and EXP boosts. I was excited because there is not much for Guilds to do. All that excitement shattered when I heard that the Guild Island was to be for the top 3 PvP Guilds only. We were told that it would make the Guild PvP ladder more competitive - but it has instead had the opposite effect. PvP players have largely coalesced in three guilds on each server - making it virtually impossible for any other guild to have a chance. With regard to the work put in to 'earn' access to Guild Island - was there ever really a question as to whether or not you would make it? You would play PvP regardless for the singleplayer rewards. I agree that PvP guilds should get something, but I cannot fathom why it has to be Guild Island, which is largely PvE content. From the last thread which was posted in March, it seems that quite a few people agree with my point of view. There should be a way for small or PvE guilds to unlock this feature. It is demotivating for Guilds that are not established in PvP to try to get into the scene as the top 3 are already full of experienced players. There are a plethora of good suggestions as to how to do this - there could be a special area within the Island for the top 3 guilds, for example - or, perhaps, guilds outside the top 3 could be expected to buy in on a monthly basis. Furthermore, I feel that PvE in general has been neglected as of late. There have been a lot of changes tailored to the PvP playerbase, including new legendaries and a NPC which allows you to keep sets for legendaries. When will there be new permanent PvE content that isn't just another boss? Why is the only recent major PvE update restricted to PvP players? Why do staff not consult players for PvE topics, while there is a thread every other week for PvP? Lastly, it has become ever more difficult for smaller Guilds to recruit players. When I try to recruit, the first question I am asked is always some variation of "Are you a top 3 Guild?" or "Does your Guild have Guild Island?" It's horrible and demotivating. PvE Guilds and players deserve better.
    21 points
  2. Hello gamers, I hope you are fine. Let's get straight to the point : In my opinion being able to do the REPORTER QUEST on 8 accounts ( 4 characters on each serveur ) every week makes accessibility to the reroll ticket much too easy. Remind that you have 1/3 chance of having a reroll ticket per week, and this possibility can be multiplied by 8. And that's where the problem is, This created and continues to amplify an imbalance between the players with 1/2 accounts and those with 8 characters who on top of that have a strong impact on the economy and equity in the game. MY SUGGESTIONS: 1- The reroll obtained on the reporter should be a non-exchangeable reroll. 2- Find a solution to authorize only 1 account by ip to make REPORTER QUEST. 3- Increase the prerequisites (number of hours, dex entry ...). 4- Lower the price of the reroll ticket obtainable with the PVE / PVP coins. WHY IM DOING THIS TOPIC: i noticed lots of players had AFK accounts in Solaceon town pokecenter, which in 5min per day earns millions a week ( with reroll tickets and other rewards ). Meanwhile some players spend a lot of time at PVP ranked to hope for the chance to finish in the top 25 in order to earn 4/5 rerolls tickets per month. thanks for taking the time to read this topic, I hope you find my solutions suitable, feel free to express your opinion in comment or with the vote available above. I hope to see constructive opinions from you and that you will respect those of others.
    9 points
  3. Done and will be implemented within the next few hours.
    6 points
  4. I totally agree with Iriz. No reason to have the guild island only be accessible to the top 3 guilds and neglecting most PvE guilds/players.
    6 points
  5. She finally did it!, Though I completely agree with your suggestion. (not because i'm in your guild)
    5 points
  6. I'll just give my two cents about this: https://pokemonrevolution.net/forum/topic/90054-url This is the original idea and what we got in the end feels very lackluster, monotone and quite frankly not something I would enjoy as a guild leader. The guildladder got more "active" from the looks of it however its is centralized towards 3-4 guilds who are even able to achieve #1-#3, other guilds split up or merged together to be able to reach those places. As Iriz said as well, the guild island is basically just PvE content. It's my personal opinion as a player and as someone who was lead/officer in one of the more successful guilds early on in the game. However I wouldn't go as far as saying staff don't care for PvE player because that is simply just not true.
    4 points
  7. Happy to see you finally pushed yourself to express your disagreement - The thread covered my biggest issues with the island; it's pretty unfair to small and PvE focused guilds. I don't see why this feature can't let PvE and PvP co-exist in an MMO where there's a big player base for both types of content. As voiced in the other thread, there are more realistic options that would profit us both. Bosses are always welcomed and a nice addition to the game. It's a problem when it's the only major and permanent update for PvE content. It can get stale and it feels like we're getting tossed aside recently
    4 points
  8. Starting offer: 4 million Minimum raise: 200k Insta: 12m Auction ends 48 hours after first bid! Good luck everyone!
    3 points
  9. Are you trying to confuse people ? There are indeed 4 accounts possible but each account has 1 character on the silver and 1 on the gold so in the end we get to 8 characters which can make the REPORTER QUEST right?
    3 points
  10. To avoid confusion with your math in this discussion/topic, players can only have 4 accounts, not 8. Its not 4 per server, its 4 in total.
    3 points
  11. I totally agree with Togepoke, I feel more identified with the group of players spending tons of time on PVP xd
    3 points
  12. Wait, who would take the time to complete the story twice on 4 accounts? That's insane! Oh wait that's me In all seriousnesses, this probably is an issue, and I +1 the suggestion, I just feel it insane that some people would beat story 8 times just to get these nonstop. Edited post, thanks to Hawluchaa, I didn't realise xd
    3 points
  13. Dear Pro Staff Members, PvP nowadays is rewarding in no way for the players except for the ones who actually aim/hit ladder. This makes pvp more competitive but at the same time more punishing for the new trainers hoping to prevail on pvp. My idea of bringing more people on PvP , except for guild leader constant spamming to their members to hit Top 3 in guild ladder as it happens in most cases, is to add PvP quests. Not something extravagant but something small like PvP 5-10 times daily quest or win 3-5 PvP daily quest again. You could add as reward either some more PvP coins or even item that the chance of it being most expensive item rises the more you stack the quest in row. It's just a small act per player with some reward that will bring life back to pvp area. I know you are busy with other stuff but bringing a change to PvP is something missing for long time now. I hope you will like and try to adapt my idea in the way you think its more fair. PEACE!
    3 points
  14. I am not opposed of the idea to implement borders in-game and/or in the trainer card. So it might be something considered in the future.
    3 points
  15. Absolute +1. Seems like PvE Guilds are just non existant in comparison to bigger PvP Guilds. Players keep flocking together to the same top 3 in each server and the other guilds are almost completely ignored. The fact that Guild Island is simply not allowed to more guilds is disappointing in my opinion. It's such a great goal to try and acheive as a team and guild, but it feels forced to have it behind a PvP barrier, a place where not many players might not want to dwelve in, and they feel forced to have and try or leave to go to another Top 3 Guild. PvE Guilds deserve better or, atleast, the access to a Guild Island. We feel extremely neglected. This comes from the owner of Chaos Raiders, a Guild that was almost for one entire year Top 2 in Gold Server. PvE Guilds just get ignored and feel borderline useless unless you form an enormous group of people with a social community where everyone interacts and, still, some people only join with their second accounts while their main ones are in the Top PvP Guilds. We deserve better.
    3 points
  16. Excellent post. @Qeight we can release the hostages :^)
    3 points
  17. What is Skere? Skere was formed in november, 2019 by @Ayuwoki, it was created mainly to train players from the beginning and to improve with us, immediately we got the top 8 in Guild ladder and since then we grew more, being top 7 consecutive times and the last two top 1. Guild benefits? * Guild tournaments every month. * Advice and help when hunting for different pokémon (natures/builds/abilities/uses). * Help with your pvp team, building this, or pve team. * Friendly and active chat in 3 or more language. * Frequent giveaways for guild members. * 25% exp boost for being in the Guild ladder. * Guild island (You need to finish the season in Guild and with at least 10 rating. Help us to get the top 3 too). * Discount if you want buy a Pokemon from your Guild mate. What are we looking for? We are looking for active PvP players who want continue growing, good people without toxicity, we don't like it because we are like a family. How to join? * Why do you want join in Skere? * In game * Screen shot of your trainer card * With what rating do you think you can help us? * Write me in discord if you want talk to me personally - Keko#9412 This month left 3 spaces.
    2 points
  18. i need surrender command for pvp incase theyre stalling dont wanna waste time the only way to surrender alr is to discconect. like why disconnecting bans u for 10min for pvp it makes the opponent can pvp again faster and urself can too
    2 points
  19. -1 Those players are not breaking any kind of rules... they are using their own time to do what they want within the game rules. Mmo games are grindy and some players welcome that and do what they can to get the most. I don't think anything needs to be solved here because theres no real problem. Every player can do this if they wanted to. I have only two accounts btw, main and other one story is not even finished.
    2 points
  20. Hello @Jorogumo, We are aware of the issue. I will have a quick look in it and will communicate the outcome asap to you. Kind regards, Contrary
    2 points
  21. It was a great idea to ban it.
    2 points
  22. I totally agree too. I haven't noticed till now but yeah, everything is about PvP in this game. As for PvE players, should they stop playing ? Because at some point there's not much to do. And it really feels demotivating. I'm not a PvP player and i'm thinking about stopping playing because once you caught legendaries, what can you do ? Daily quests ? Go and catch a poke, not really funny when it's what you have to do every day. Should i stop playing because i'm not PvP player ? Should we be (PvE players) discriminated and don't able to access some places because we don't PvP ? Small guilds can't do anything since almost nobody joins small guilds. What's the point of joining a guild if we don't get any bonus ? It would have the same effect to play together outside of the guild... At least make something so that even small guilds can join the island, like a fee scaling of the number of people in the guild or a different quest to do together each season to access this island. Having an access to the Guild Island by working all together would make more sense. I repeat myself but it has to be quite difficult though and the difficulty scaled on the number of people in the guild. To avoid cheating like joining the guild after the beggining of the season to have easy requirements (like a guild of 50 players having to do a 10 players Guild quest), i also suggest to make it so Initiates can't be promoted for the 2 first weeks. This would have for consequence to make them unable to participate to that guild guest to unlock guild island. Here's my comment concerning what the author said and what i think about it. Hope things will change. (Even if i honestly doubt it)
    2 points
  23. 2 points
  24. Great post, glad to see you finally made it. x)
    2 points
  25. Piggybacking off this post: I believe a way to handle guild island would be to allow guilds to obtain their own, customizable islands at a cost. However, to avoid adding more work for staff, the customization part could be entirely a guild's responsibility, coming at a sizable pokedollar/cc price (which also serves to address inflation and increase guild loyalty, as well as help the game's finances). One way that involves little staff work would be to make guilds design and submit their own islands, under specified constraints (dimensions, amount of objects, etc). This will add an interesting activity for all guilds in the form of map editing, where guilds can participate in their own map design contest and generally have fun playing around with map editor to have their own unique islands. Having something that is unique to your guild certainly helps people identify with their guild more, and make it a more active scene than it is now. This also could introduce more players to map editor and nurture future PRO map editor staff candidates, or people to help out with new event/region designs. These custom maps, and any changes associated with them, can be uploaded with major patches every month or two, meaning its low maintenance. All that needs to be done would be to upload/change map files that the guild submits under specified constraints. Additionally, the map size, amount of zones/areas, number of buildings, and usage of specific decoration/furnitures/ornaments can be scaled to both the amount of guild donation (either CC/Pokedollars or both) AND rank. That way, PvP guilds still get the prestige, while PvE or casual guilds can also enjoy it in their own terms. Meanwhile the CC/Pokedoller cost will also help reduce inflation overall. If guild islands are individual as such, they can also have common areas where people from other guilds/non guild people can enter to have a look around, which will allow guilds to have another way of showing off their prestige and incentivize improvements to their respective guild islands. Just a rough idea, but i think having a special map accessible from major ports, (maybe call it guild terminal), with stalls representing each guilds with islands that directly takes you to their guild island, would be a great way to initiate this. And the respective guild islands will have the main common area where everyone has access to, and side zones that are private to the guild (where the other guild businesses, move tutors, etc are taken care of).
    2 points
  26. +1 as a member of a top 3 guild I see first hand that the guild island is barely even used so there might as well be some kind of way for people who actually want to use it get in. I also agree with the point of just giving top 3 a special area because there is already alot of areas only being used by less than 10% of all the top 3 guilds anyways
    2 points
  27. Blaze About Us •Hello fellow trainers, welcome to the Official Thread of BlaZe. Join us along to be the part of a proud family consisting of top pvp'ers and shiny collectors. •We are the first ever guild created in PRO. A guild that has been accompanied by many strong players since the beginning. If you'd like to help out and get help, we are the guild for you, don't think that you're alone. •We are currently recruiting active people from all over Red Server. We cannot guarantee that you are going to experience the things we are offering if you are not active enough. As player and member you also must do something from your side such as being enough active to find out what is new in you or your weakness so we can help you out. GUILD SHINY SHOWCASE AND PVP RECORD (Check it out) OUR AMBITIONS ♦Active members that are easy to get along with and have a purpose and a drive to be the best . ♦People with respect, common knowledge of the game, good sense of humor, and common sense. ♦In conclusion we want to build a family, something more then just the game, something special. OUR GUILD'S MAIN OBJECTIVES AND OFFERS TO NEW RECRUITMENTS ♦We are a guild that cares the most about having a friendly environment than any other thing. Being in a trusted and safe environment is a great motivation itself for enjoying the game. ♦We are currently (And for successive seasons in a row) on top 10 guilds in ladder (Always vary from top 1 to top 3 on red server) which gives us a boost of 25% experience boost for all the 75 members in our pvp guild. ♦We do have more 7.5% experience because our guild has 75 members in its guild roster. ♦We provide PvP tournaments within the guild every 1-2 weeks and Showdown tournaments we well. (Prizes for the winners). ♦We also provide hunting events for our members. (Prizes for the winners). ♦We offer a flexible place for everyone to enjoy. Every single word you say or suggest gets listened to. ♦Always feel free to ask whatever your questions are or whatever your experiences ingame are. I (Fadoka) personally never get bored or tired of answering questions. ♦Don't ever be shy about asking or wondering about stuff. ♦Enjoy being with us :Heart: RULES FOR APPLYING OWNERS JOINING SURVEY <U>OUR CHAT <U>GUILD EVENTS Lastly i'd like to say that .. We're first a family, then a Team, then a Guild! BlaZe4Victory!
    1 point
  28. Hi everyone, I recently thought of the following idea : Achievements & Titles. Indeed, most MMOs have an achievement / title system and I think this feature is missing from PRO. In addition, Pokemon is a "farming / collection" game by nature. It goes hand in hand with achievement mechanics that are unlocked upon completing certain objectives. Here are a few examples of some achievements I thought of : 1 - Finish the league of Kanto, Johto, Hoenn, Sinnoh. 2 - Complete the Pokedex of Kanto, Johto, Hoenn, Sinnoh. 3 - Complete the entire Pokédex. 4 - 100/200/300 / All the evolutions. 5 - Win 1/10/25/50/100 PvP Ranked Matches. 6 - Finish in the PvP Ranked ladder at the end of a season. 7 - Capture 1 shiny / 5 shinies / 10 shinies etc. 8 - Capture 1 legendary / 5 legendaries / 10 legendaries etc. 9 - Capture a Pokémon with 100 IVs / 125 IVs / 150 IVs. 10 - Get 500k Pokédollars / 1m / 5m etc. 11 - Get a Event form / 10 Event forms / 30 Event forms. 12 - Win a fight against 5 bosses / 25 bosses / 50 bosses / etc. 13 - Trade with a player / 10 trades / 50 trades etc. 14 - Join a guild. 15 - Add 1 friend / 5 friends / 10 friends. 16 - Win the Ladder Tournament. 17 - Win the Summer Tournament. 18 - Get 1000 excavation points / 5000 points / 10000 points. 19 - Win 1/5/10 Bug Catching Contests. 20 - Do 10/50/100 headbutts. 21 - Do 10/50/100 digspots. In addition to the "basic" achievements based on the content of the game, it is also possible to create "challenging" achievements for the players. Some examples : 22 - Win a fight against [bossName] without [Pokemon1], [Pokemon2], [Pokemon3] etc. 23 - Win 1/5/15 matches in PvP ranked with [Pokemon1], [Pokemon2], [Pokemon3] etc. 24 - Catch [Pokemon1] with [Number] IVs, etc. The possibilities are endless and I am sure that the staff could find atypical challenges for the players. Of course, there would also be titles : I finish such achievement = I unlock such title. Some examples (according to the achievements I mentioned above) : 1 - Champion of Kanto, Johto, Hoenn, Sinnoh / Grand Champion 2 - Kanto, Johto, Hoenn, Sinnoh Expert 3 - Scholar 4 - Scientist (100 evos) / Evolution King (300 evos) 5 - Soldier (10 wins) / General (50 wins) / Conqueror (100 wins) / Overlord (300 wins). 6 - Champion 7 - Shiny Friendly (10 shinies) / Shiny Fan (50 shinies) / Shiny Maniac (100 shinies) 8 - Prophet (10 legendaries) 9 - Farmer (125 IVs), Epic Collector (150 IVs) 10 - Banker (5M $) 11 - Event Farmer (10 events) ShapeShifter (30 events) 12 - Challenger (50 bosses), Boss Killer (150 bosses), Slayer (300 bosses) 13 - Trader (25 trades), Shopkeeper (100 trades), the Godfather (1000 trades) 14 - Supporter 15 - Friendly (10 friends) 16 - Ladder Tournament Champion 17 - Summer Tournament Champion 18 - Mole (5000 points), Driller (10000 points) 19 - Bug Friendly (10 wins), Insectologist (50 wins) 20 - Stubborn (50 headbutts) Rock Head (150 headbutts) 21 - Gold Digger (50 digspots) Palonteologist (150 digspots) ect. In order to keep the game readable, I thought of the following method: "Full titles" are only visible on the trainer card (at the bottom of the nickname for example). However, each title unlocks a "border" which is visible around the player's nickname. I know all this may seem unnecessary (and it is definitely not "urgent"), but do not forget that it is only a suggestion. Let me know what do you guys think about this suggestion :) Bye
    1 point
  29. We are a very new guild as you could tell. Our dream is to be one of the best Pokemon Revolution Online Guilds. We don't have a lot of members so if you can bring your friend with ya, we would appreciate it. We are trying to build a competitive and a friendly community. Oh and just so you know we are only on Silver. Must be able to write and understand the English language. Must be active in the guild Discord to receive updates and info! Must respect anyone and everyone in the guild. If you want to join our small, but growing community, reply to the thread with the form below! What's your IGN? Number of hours played? What is your goal in PRO?
    1 point
  30. C.o 3m5(joroguma) Min bid 300k Cc as 380k Insta 5m End 72 hours after starting offer already initiate I will go to the server of the winner of the auction At the moment it is PvP ready as Assault vest set,nicely to counter togekiss n manaphy
    1 point
  31. I downloaded the game a couple months later and now when i fight against trainers the pokemons bug out and the fight doesnt end. When i switch the pokemon it goes to the enemy dont know why.
    1 point
  32. Yes, every double boss count as one boss to the limit.
    1 point
  33. @Moethchdn Your title has been edited to be accurate, Abra spawns as a tier 5 Pokemon meaning that is the tier that should be displayed. Have a nice day and good luck with your auction, Sincerely Hawluchaa
    1 point
  34. Hello @Vade, The Quest to go to Sinnoh got changed as announced in our Discord. So the old one got removed. You can start the new Quest by talking to Paul next to the Lighthouse in Lilycove. And if you need help you can check out the Guide from Bhimoso. I hope that helped. Greetings, M3ru3m
    1 point
  35. Sorry for the inviolence ;; But for your kind information the quest has been removed from the game so to go sinnoh there is a new quest if you don't know about it you can go here - https://pokemonrevolution.net/forum/topic/152381-url And lock the thread if your problem is solved ;; Kindly regards Supertrainers
    1 point
  36. Name: khurshid Sd name: khurshid Server: silver Timezone:GMT+5:30 Rank on ladder:14
    1 point
  37. +1 I totally agree with the post. After the guild island update, it resulted as only the top 3 guilds being alive and other guilds dying. Guilds are now only taking value on PvP players over PvE players. I don't think this result is appropriate. I think the guild island should add feature for PvE players to enter as well. I hope this matter be considered within the staff team soon :)
    1 point
  38. By calculations that could be accurate, though in practice it isn't, as even myself having over 700 hours of gameplay, many hours of hunting, I've only gotten 2 OT shiny pokemon (Excluding the rattata everyone gets I've gotten an oddish and a geodude). But Keabu most the other achievement ideas I find are good and would help progress players more in the game
    1 point
  39. Thanks for your reply Gio, i especially like the idea of a secret hideout, sounds like a cool thing to add for guilds ^^ and indeed if they add placeable chairs and things like that so we can decorate the place to our own liking, that'd be a huge money sink. And a active way to bring guilds to work together.
    1 point
  40. Personally, I would like the change to be reverted. But, if something is to change, I think a money sink would be the best solution. Some money sink ideas could be: 1. A better casino. Like the old casino, but with better rewards. The current casino doesn't seem worth it, but I haven't tried it so I can't really opine. 2. A secret/player base. This could be a spot to chill with friends. There could be decorations buyable with pokedollars to make each base unique. 3. Exchange pokedollars for PvE coins. This one could possibly have some bad repercussions but they could be worked around or just briefly tested and then removed if it doesn't work. 4. More cosmetics buyable with pokedollars. There are already lots of cosmetic shops in game, but better and/or more cosmetics would be nice. 5. An island with only rare spawns. This could be a sailor that you pay X amount of money to access the island. 6. An area with higher level pokemon than anywhere else. Similar to the previous one, you would pay X amount of money to access this area. Aside from the money sink, there are other options. Limiting content should never be one of them.
    1 point
  41. It does mean unobtainable Pokemon, not unobtainable sprite. Of course, we could disallow them to use shinies that aren't obtainable but would you be happy with this? You wouldn't be able to differentiate between staff rewards and legit caught Pokemon which might make the match even harder for you. Most of the time good IVs only matter in speed ties. They do not make a Pokemon invicible and as I said before, most of our staffs cannot reach ladder, even if they try hard.
    1 point
  42. Changelog 13.05.2020: Magic Coat is coded now Psyshock should work properly again.
    1 point
  43. Changelog 11.05.2020: Bumped Unity to newest version. Added many new cosmetics. Extended Coin Shop size. Improved Map-Server-Client connection. Improved Server-Client network code. Reworked login logic. [*]Improved overall performance. [*]Added rate limiter for logins. [*]Improved proxy ping meeasurement code. [*]Improved max player view distance. All users can see up to 35 users now. [*]Fixed a bug in Python poke delete. [*]Improved ServerVars performance and consistency. [*]Fixed a few bugs that caused server crashes. [*]Fixed Xanascript expirevar behaviour for Python. [*]Fixed urgent Trick bug. [*]Shield Dust works now. [*]Explosion works properly with Sturdy and Focus Sash now. [*]Reworked Unaware code. It should work correctly with Thick Club and Contrary now. [*]Struggle uses physical damage for calculations now. [*]Sand Tomb does not reset after another usage anymore.
    1 point
  44. Nice shop ! Cheap and fair price for epic !!
    1 point
  45. Changelog 10.04.2020: Bumped Unity to newest version. Added IPv6 support in client. Added Ability Capsule for legendary Pokemon. Fixed horizontal screen jumping on small maps with certain zoom settings and enabled border alignment on indoor maps. Reworked game scene clicking (right-click code) and game zoom. Fixed right click menu off-set with GUI-scaling. Removed movable right click menu. Removed staff view command for non-staffs. This is due to many bugs that happened in staff view only. Every user has the same max view regardless on resolution on maps now. [*]Many Android changes. Added 180° rotation in Android. This way you can avoid that the notch blocks important client UI elements. [*]Added on click dpad texture on Android for an easier move understanding. [*]Other not user relevant changes. [*]Added 17 new NPC sprites, 18 new hair styles and many cosmetics. [*]Added new tiles and weather effects for upcoming content. [*]Added new Easter forms. [*]Fixed and reduced Drought light intensity. [*]Reworked data base code. [*]Aroma Veil is coded now. [*]Hold Back is coded now. [*]Many small reworks, important bug fixes, clean-ups and optimizations. NOTICE: If your right click menu has an unwanted off-set after the client update please open the F2-console and enter clean reg to reset all your settings.
    1 point
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